{
    "trigger": 
        {
            "type": "tetra:apply_hit_effects"
        }
    ,
    "effect": "lob",
    "outcome":{
      "type": "tetra:push_entity",
      "vector": {
        "vectors": {
          "facing": {
            "type": "tetra:entity_facing",
            "entity": "attacker"
          }
        },
        "type": "tetra:expression",
        "result": [
          "facingX * 0.2",
          0.5,
          "facingZ * 0.2"
        ]
      },
      "entity": "target"
    },            
    "condition":{
        "type": "tetra:random",
        "chance": 0.15
    }
}