{
    "trigger": 
        {
            "type": "tetra:apply_hit_effects"
        }
    ,
    "effect": "push",
    "outcome":
    {
        "type": "tetra:push_entity",
        "vector": {
          "vectors": {
            "facing": {
              "type": "tetra:entity_facing",
              "entity": "attacker"
            }
          },
          "type": "tetra:expression",
          "result": [
            "facingX * 0.2",
            1,
            "facingZ * 0.2"
          ]
        },
        "entity": "target"
    },
    "condition":{
        "type": "tetra:random",
        "chance": 0.3
    }  
}