
[base]
	#init burden
	#Range: 10 ~ 1000
	init_burden = 60
	#level base
	#Range: 1 ~ 100
	level_base = 10
	#is open offhand heavy
	is_offhand_calculate_heavy = true
	#light
	#Range: -0.99 ~ 1.0
	punishment_light = 0.1
	#normal
	#Range: -0.99 ~ 1.0
	punishment_normal = 0.0
	#biased weight
	#Range: -0.99 ~ 1.0
	punishment_biased_weight = -0.3
	#overweight
	#Range: -0.99 ~ 1.0
	punishment_overweight = -0.3
	#empirical calculation formula
	empirical_calculation_formula = "min(pow(3.02 * lv,2) + 98.4 * lv, 19999999)"
	#empirical base multiplier
	#Range: 1.0 ~ 100.0
	empirical_base_multiplier = 8.0
	#The percentage amount of soul loss: 1 means no loss, 0 means loss is cleared, and 0.5 means half of the loss.
	#Range: 0.0 ~ 1.0
	soul_loss_count = 0.5
	#Enable skill points restrict or not
	is_skill_points_restrict = true
	#Enable skill points restrict or not
	#Range: > 0
	attribute_max_level = 0
	#player max level
	#Range: > 0
	max_level = 2147483647

["items loot probability"]
	#The probability of Forget Water appearing in a treasure chest
	#Range: 0.0 ~ 1.0
	forget_water_probability = 0.05
	#The probability of Death Soul appearing in a treasure chest
	#Range: 0.0 ~ 1.0
	death_soul_probability = 0.06
	#The probability of King Soul appearing in a treasure chest
	#Range: 0.0 ~ 1.0
	king_soul_probability = 0.06
	#The probability of Large Block Soul appearing in a treasure chest
	#Range: 0.0 ~ 1.0
	large_block_soul = 0.35
	#The probability of Stray Large Block Soul appearing in a treasure chest
	#Range: 0.0 ~ 1.0
	stray_large_block_soul = 0.3
	#The probability of Adventurer Large Block Soul appearing in a treasure chest
	#Range: 0.0 ~ 1.0
	adventurer_large_block_soul = 0.25
	#The probability of Unknown Soldier Soul appearing in a treasure chest
	#Range: 0.0 ~ 1.0
	unknown_soldier_soul = 0.2
	#The probability of Unknown Soldier Large Block Soul appearing in a treasure chest
	#Range: 0.0 ~ 1.0
	unknown_soldier_large_block_soul = 0.15
	#The probability of Exhausted Knight Soul appearing in a treasure chest
	#Range: 0.0 ~ 1.0
	exhausted_knight_soul = 0.1

["mob loot"]
	#ordinary mob
	ordinary_mob = ["eidolon:zombie_brute", "theinkaren:ink_brute"]
	#The drop rate of the 'Soon Elapse Soul' from Ordinary Mobs
	#Range: 0.0 ~ 1.0
	ordinary_loot_soon_elapse_soul_odds = 0.6
	#The drop rate of 'Incomplete Soul' from Ordinary Mobs
	#Range: 0.0 ~ 1.0
	ordinary_loot_incomplete_soul_odds = 0.3
	#elite mob
	elite_mob = ["quark:forgotten", "eidolon:giant_skeleton"]
	#The drop rate of 'Large Block Soul' from Elite Mobs
	#Range: 0.0 ~ 1.0
	elite_loot_soul_odds = 0.5
	#special elite mob
	special_elite_mob = []
	#The drop rate of 'Exhausted General Soul' from Special Elite Mobs
	#Range: 0.0 ~ 1.0
	special_elite_loot_soul_odds = 0.5
	#liege level mob
	liege_mob = []
	#The drop rate of 'Liege Soul' from Liege Level Mob
	#Range: 0.0 ~ 1.0
	liege_loot_soul_odds = 1.0
	#The drop rate of 'Forget Water' from Ender Dragon
	#Range: 0.0 ~ 1.0
	ender_dragon_forget_water_odds = 0.5

