{
  "itemGroup.minecolonies": "模拟殖民地",
  "com.minecolonies.configgui.title": "模拟殖民地-配置",
  "minecolonies.config.gameplay": "游戏设置",
  "minecolonies.config.gameplay.comment": "所有的配置选项都与核心玩法有关",
  "minecolonies.config.claims": "领地设置",
  "minecolonies.config.claims.comment": "所有的配置选项均与殖民地领地有关",
  "minecolonies.config.combat": "战斗设置",
  "minecolonies.config.combat.comment": "所有的配置选项均与模拟殖民地的战斗元素有关",
  "minecolonies.config.permissions": "权限设置",
  "minecolonies.config.permissions.comment": "所有权限配置选项",
  "minecolonies.config.compatibility": "模组兼容性设置",
  "minecolonies.config.compatibility.comment": "所有的配置选项均与模组兼容性有关",
  "minecolonies.config.pathfinding": "寻路设置",
  "minecolonies.config.pathfinding.comment": "所有与寻路有关的配置",
  "minecolonies.config.requestsystem": "请求系统设置",
  "minecolonies.config.requestsystem.comment": "所有与请求系统有关的配置",
  "minecolonies.config.commands": "命令设置",
  "minecolonies.config.commands.comment": "所有与模拟殖民地命令有关的配置",
  "minecolonies.config.research": "研究设置",
  "minecolonies.config.research.comment": "所有与研究系统有关的配置",
  "minecolonies.config.disablecitizenvoices": "市民声音",
  "minecolonies.config.disablecitizenvoices.comment": "禁用市民音效。",
  "minecolonies.config.neighborbuildingrendering": "相邻建筑渲染",
  "minecolonies.config.neighborbuildingrendering.comment": "默认情况下，当在其他建筑附近放置示意图时，已经放置的建筑将显示为 5 级，并在其周围有一个蓝色轮廓。你可以通过将此设置为 false 来禁用该功能。",
  "minecolonies.config.colonyteamborders": "以队伍颜色显示殖民地边界",
  "minecolonies.config.colonyteamborders.comment": "设为 true 时，持有建筑工具时显示的殖民地边界将是殖民地的队伍颜色。设为 false 时，你所在的殖民地将是白色，其他殖民地将是红色。",
  "minecolonies.config.diseasemodifier": "疾病发生率",
  "minecolonies.config.diseasemodifier.comment": "疾病的常见程度。1 = 十分常见，100 = 极为罕见。",
  "minecolonies.config.diseases": "疾病",
  "minecolonies.config.diseases.comment": "所有可能发生的疾病、名称、频率以及相应的治疗药物。",
  "minecolonies.config.configliststudyitems": "学习物品列表",
  "minecolonies.config.configliststudyitems.comment": "市民在图书馆消耗的物品。",
  "minecolonies.config.generatesupplyloot": "补给战利品",
  "minecolonies.config.generatesupplyloot.comment": "是否偶尔在战利品箱中生成补给船或补给营地。",
  "minecolonies.config.forceloadcolony": "殖民地区块加载",
  "minecolonies.config.forceloadcolony.comment": "如果殖民地的一部分被所有者或市长加载了，那么该殖民地是否应保持加载？（通过“殖民地区块加载严格性”选项设置多少个区块被加载）。",
  "minecolonies.config.colonyloadstrictness": "殖民地区块加载严格性",
  "minecolonies.config.colonyloadstrictness.comment": "这控制了“强制加载殖民地”选项中加载多少个区块。这个值越高，加载的区块数就越少。（最里面的区块会先被加载）1 = 载入所有认领的区块。",
  "minecolonies.config.badvisitorchance": "糟糕招募几率",
  "minecolonies.config.badvisitorchance.comment": "有几率招募一位邪恶的酒馆访客，他们会带着你给他们的资源跑路。以百分比为单位。",
  "minecolonies.config.researchcreativecompletion": "创造模式研究完成",
  "minecolonies.config.researchcreativecompletion.comment": "允许创造模式下的玩家自动和（即将）立即完成研究。如果是 false，创造模式玩家仍然能够开始研究，但会有正常的进展率。",
  "minecolonies.config.researchdebuglog": "记录研究数据",
  "minecolonies.config.researchdebuglog.comment": "大大增加了研究数据包的相关信息量，这些信息在世界加载期间被记录下来。",
  "minecolonies.config.researchresetcost": "撤销一个已完成研究的成本",
  "minecolonies.config.researchresetcost.comment": "撤销已完成研究时向玩家收取的物品列表。",
  "minecolonies.config.listofplantables": "花卉",
  "minecolonies.config.listofplantables.comment": "花艺师可种植的物品和物品标签。",
  "item.minecolonies.scepterlumberjack": "林区工具",
  "item.minecolonies.scepterlumberjack.usedend": "已设置 A 点，右击选择 B 点或左击相同位置来完成。",
  "item.minecolonies.scepterlumberjack.usedstart": "已设置 B 点，左击选择 A 点或右击相同位置来完成。",
  "item.minecolonies.scepterlumberjack.restrictiontoobig": "%d 个方块的面积太大，护林人的最大限制面积为 %d 个方块。",
  "item.minecolonies.scepterlumberjack.restrictionset": "护林人限制面积已设置（x：%d-%d，z：%d-%d，面积：%d 个方块）。最大大小为 %d 个方块。",
  "minecolonies.config.maxtreesize": "最大树木大小",
  "minecolonies.config.maxtreesize.comment": "一棵树上的最大原木数，供护林人在搜索树时检查。",
  "minecolonies.config.nosupplyplacementrestrictions": "没有补给营地放置限制",
  "minecolonies.config.nosupplyplacementrestrictions.comment": "禁用补给营地放置限制，用于天空世界和类似的地方",
  "minecolonies.config.skyraiders": "启用袭击者在天空中生成",
  "minecolonies.config.skyraiders.comment": "如果启用此功能，袭击者将在天空中生成",
  "minecolonies.config.disableemptycolonies": "禁用空殖民地",
  "minecolonies.config.disableemptycolonies.comment": "将停止在世界中生成空殖民地⸺需要重新加载世界",
  "minecolonies.config.averageemptycolonydistance": "平均空殖民地距离⸺需要完全重启",
  "minecolonies.config.averageemptycolonydistance.comment": "两个空殖民地之间的平均距离，以区块为单位",
  "com.minecolonies.coremod.gui.workerhuts.togglerestrictionon": "限制（开）",
  "com.minecolonies.coremod.gui.workerhuts.togglerestrictionoff": "限制（关）",
  "minecolonies.config.names": "姓名设置",
  "minecolonies.config.names.comment": "所有与市民姓名有关的配置",
  "minecolonies.config.usemiddleinitial": "中间名缩写",
  "minecolonies.config.usemiddleinitial.comment": "市民是否应该有中间名？",
  "minecolonies.config.useeasternnameorder": "东方姓名顺序",
  "minecolonies.config.useeasternnameorder.comment": "新市民是否使用东方姓名顺序（其姓氏在前）？",
  "minecolonies.config.malefirstnames": "男性名字",
  "minecolonies.config.malefirstnames.comment": "男性殖民者使用的名字",
  "minecolonies.config.femalefirstnames": "女性名字",
  "minecolonies.config.femalefirstnames.comment": "女性殖民者使用的名字",
  "minecolonies.config.lastnames": "姓氏",
  "minecolonies.config.lastnames.comment": "殖民者所使用的的姓氏",
  "minecolonies.config.initialcitizenamount": "初始市民数量",
  "minecolonies.config.initialcitizenamount.comment": "初始市民数量。",
  "minecolonies.config.builderplaceconstructiontape": "施工围栏放置方式",
  "minecolonies.config.builderplaceconstructiontape.comment": "是否允许在施工中的建筑周围放置施工围栏？",
  "minecolonies.config.allowinfinitesupplychests": "无限补给船/营地",
  "minecolonies.config.allowinfinitesupplychests.comment": "玩家是否可以无限放置补给船/营地？",
  "minecolonies.config.allowinfinitecolonies": "无限殖民地",
  "minecolonies.config.allowinfinitecolonies.comment": "是否允许玩家弃用他的殖民地并创造新的殖民地？注意：这可能会出现未知的问题！",
  "minecolonies.config.allowotherdimcolonies": "其他维度的殖民地",
  "minecolonies.config.allowotherdimcolonies.comment": "是否允许在其他维度创建殖民地？",
  "minecolonies.config.citizenrespawninterval": "初始市民重生间隔",
  "minecolonies.config.citizenrespawninterval.comment": "如果一个殖民地的人口数低于最初的市民数，则使用此项的重生间隔。",
  "minecolonies.config.maxcitizenpercolony": "市民数量上限",
  "minecolonies.config.maxcitizenpercolony.comment": "一个殖民地中市民最大数量。",
  "minecolonies.config.builderbuildblockdelay": "工程师放置方块延迟",
  "minecolonies.config.builderbuildblockdelay.comment": "放置方块后的延迟（值增大，延迟也增大）。",
  "minecolonies.config.blockminingdelaymodifier": "挖掘延迟",
  "minecolonies.config.blockminingdelaymodifier.comment": "挖掘方块间隔（值减少，挖掘速度减慢）。",
  "minecolonies.config.enableindevelopmentfeatures": "开发版功能",
  "minecolonies.config.enableindevelopmentfeatures.comment": "是否启用实验特性（可能存在BUG）？",
  "minecolonies.config.alwaysrendernametag": "姓名标签",
  "minecolonies.config.alwaysrendernametag.comment": "是否显示市民姓名标签？",
  "minecolonies.config.workersalwaysworkinrain": "冒雨工作",
  "minecolonies.config.workersalwaysworkinrain.comment": "工人是否会冒雨工作？",
  "minecolonies.config.sendenteringleavingmessages": "殖民地通知",
  "minecolonies.config.sendenteringleavingmessages.comment": "玩家会在进入或离开殖民地时收到消息吗？",
  "minecolonies.config.allowplayerschematics": "玩家结构图",
  "minecolonies.config.allowplayerschematics.comment": "允许玩家自定义的结构吗？",
  "minecolonies.config.allowglobalnamechanges": "姓名修改",
  "minecolonies.config.allowglobalnamechanges.comment": "是否允许玩家更改市民姓名？-1 代表否，0 代表仅指定玩家，1 代表是。（要设置哪些玩家可以更改姓名，请参阅下面的“特殊权限组”。）",
  "minecolonies.config.holidayfeatures": "节日特性",
  "minecolonies.config.holidayfeatures.comment": "是否显示特殊节日内容？",
  "minecolonies.config.updaterate": "更新速率",
  "minecolonies.config.updaterate.comment": "AI 更新速率，增加该值可以提升性能，并降低市民 AI 的更新频率。",
  "minecolonies.config.dirtfromcompost": "堆肥转泥土",
  "minecolonies.config.dirtfromcompost.comment": "每次填充堆肥的泥土数量。",
  "minecolonies.config.luckyblockchance": "矿石几率",
  "minecolonies.config.luckyblockchance.comment": "矿工挖掘圆石/石头（使用数据包扩展到更多材料）时获得矿石的几率，以百分比为单位（要改变矿工能找到的矿石，见“幸运矿石列表”）",
  "minecolonies.config.restrictbuilderunderground": "建筑工地下工作效率",
  "minecolonies.config.restrictbuilderunderground.comment": "建筑工在地下是否工作地更慢？",
  "minecolonies.config.minthleveltoteleport": "市政厅传送",
  "minecolonies.config.minthleveltoteleport.comment": "市政厅至少需要多少级才可启用传送至盟友殖民地功能。",
  "minecolonies.config.suggestbuildtoolplacement": "结构建筑工具使用提示",
  "minecolonies.config.suggestbuildtoolplacement.comment": "未使用建筑工具放置建筑时，提醒玩家使用建筑工具。",
  "minecolonies.config.foodmodifier": "食物系数",
  "minecolonies.config.foodmodifier.comment": "食物消耗系数。",
  "minecolonies.config.canplayerusertpcommand": "是否允许玩家使用随机传送命令",
  "minecolonies.config.canplayerusertpcommand.comment": "是否允许玩家使用 /mc rtp 命令？",
  "minecolonies.config.canplayerusecolonytpcommand": "是否允许玩家使用殖民地传送命令",
  "minecolonies.config.canplayerusecolonytpcommand.comment": "是否允许玩家使用 /mc colony teleport 命令？",
  "minecolonies.config.canplayeruseallytownhallteleport": "玩家是否可传送至盟友",
  "minecolonies.config.canplayeruseallytownhallteleport.comment": "玩家是否可传送至盟友的殖民地？",
  "minecolonies.config.canplayerusehometpcommand": "是否允许玩家使用家园传送命令",
  "minecolonies.config.canplayerusehometpcommand.comment": "是否允许玩家使用 /mc home 命令？注意：只有殖民地的所有者才能使用此命令。",
  "minecolonies.config.canplayerusecitizeninfocommand": "是否允许玩家使用市民详情命令",
  "minecolonies.config.canplayerusecitizeninfocommand.comment": "是否允许玩家使用 /mc citizens info 命令？",
  "minecolonies.config.canplayeruselistcitizenscommand": "是否允许玩家使用市民列表命令",
  "minecolonies.config.canplayeruselistcitizenscommand.comment": "是否允许玩家使用 /mc citizens list 命令？",
  "minecolonies.config.canplayeruseshowcolonyinfocommand": "是否允许玩家使用显示殖民地信息命令",
  "minecolonies.config.canplayeruseshowcolonyinfocommand.comment": "是否允许玩家使用 /mc colony info 命令？",
  "minecolonies.config.canplayerusekillcitizenscommand": "是否允许玩家使用杀死市民命令",
  "minecolonies.config.canplayerusekillcitizenscommand.comment": "是否允许玩家使用 /mc citizens kill 命令？",
  "minecolonies.config.canplayeruseaddofficercommand": "是否允许玩家使用添加管理者命令",
  "minecolonies.config.canplayeruseaddofficercommand.comment": "是否允许玩家使用 /mc colony addOfficer 命令？",
  "minecolonies.config.canplayerusedeletecolonycommand": "是否允许玩家使用删除殖民地命令",
  "minecolonies.config.canplayerusedeletecolonycommand.comment": "是否允许玩家使用 /mc colony delete 命令？",
  "minecolonies.config.numberofattemptsforsafetp": "随机传送尝试次数",
  "minecolonies.config.numberofattemptsforsafetp.comment": "尝试寻找安全的随机传送点的次数（影响 /mc rtp 命令）。",
  "minecolonies.config.maxcolonysize": "殖民地的最大领地范围",
  "minecolonies.config.maxcolonysize.comment": "殖民地的最大领地范围。半径，以区块为单位。",
  "minecolonies.config.mincolonydistance": "殖民地最小间距",
  "minecolonies.config.mincolonydistance.comment": "殖民地之间的最小间距（以区块为单位）。",
  "minecolonies.config.initialcolonysize": "初始殖民地领地范围",
  "minecolonies.config.initialcolonysize.comment": "殖民地的初始领地范围。半径，以区块为单位。",
  "minecolonies.config.restrictcolonyplacement": "殖民地放置限制",
  "minecolonies.config.restrictcolonyplacement.comment": "是否限制殖民地放置的位置必须在世界出生点的一定范围内？",
  "minecolonies.config.enabledynamiccolonysizes": "开启殖民地动态范围",
  "minecolonies.config.enabledynamiccolonysizes.comment": "殖民地的半径是固定的还是动态的？",
  "minecolonies.config.maxdistancefromworldspawn": "与世界出生点的最大距离",
  "minecolonies.config.maxdistancefromworldspawn.comment": "殖民地距离世界出生点的最大距离（单位：方块）。",
  "minecolonies.config.mindistancefromworldspawn": "与世界出生点的最小距离",
  "minecolonies.config.mindistancefromworldspawn.comment": "殖民地距离世界出生点的最小距离（单位：方块）。",
  "minecolonies.config.officersreceiveadvancements": "市长接受进度",
  "minecolonies.config.officersreceiveadvancements.comment": "一个殖民地的市长是否可接受该殖民地的进度？",
  "minecolonies.config.dobarbariansspawn": "袭击者生成",
  "minecolonies.config.dobarbariansspawn.comment": "是否生成袭击者。",
  "minecolonies.config.barbarianhordedifficulty": "袭击者难度",
  "minecolonies.config.barbarianhordedifficulty.comment": "袭击者的难度设置。",
  "minecolonies.config.spawnbarbariansize": "最小袭击者规模",
  "minecolonies.config.spawnbarbariansize.comment": "袭击者数量的最小值。",
  "minecolonies.config.maxbarbariansize": "最大袭击者规模",
  "minecolonies.config.maxbarbariansize.comment": "袭击者数量的最大值。",
  "minecolonies.config.dobarbariansbreakthroughwalls": "袭击者越障",
  "minecolonies.config.dobarbariansbreakthroughwalls.comment": "袭击者是否可以破坏、攀爬、建造障碍物。",
  "minecolonies.config.shouldraiderbreakdoors": "袭击者破门",
  "minecolonies.config.shouldraiderbreakdoors.comment": "袭击者是否能破门而入。",
  "minecolonies.config.averagenumberofnightsbetweenraids": "平均袭击间隔天数",
  "minecolonies.config.averagenumberofnightsbetweenraids.comment": "两次袭击间隔的平均天数。",
  "minecolonies.config.minimumnumberofnightsbetweenraids": "最短袭击间隔天数",
  "minecolonies.config.minimumnumberofnightsbetweenraids.comment": "最短袭击间隔的天数。",
  "minecolonies.config.mobattackcitizens": "怪物攻击市民",
  "minecolonies.config.mobattackcitizens.comment": "怪物是否攻击市民？",
  "minecolonies.config.citizencallforhelp": "市民呼叫求救",
  "minecolonies.config.citizencallforhelp.comment": "市民在受到攻击时向卫兵求救吗？",
  "minecolonies.config.rangerdamagemult": "弓箭手伤害系数",
  "minecolonies.config.rangerdamagemult.comment": "弓箭手造成伤害的乘数。",
  "minecolonies.config.knightdamagemult": "骑士伤害系数",
  "minecolonies.config.knightdamagemult.comment": "卫兵造成伤害的乘数。",
  "minecolonies.config.guardhealthmult": "卫兵生命值系数",
  "minecolonies.config.guardhealthmult.comment": "所有卫兵的生命值的乘数。",
  "minecolonies.config.pvp_mode": "PVP 模式",
  "minecolonies.config.pvp_mode.comment": "开启 PVP 模式（在特定情况下，殖民地可以被摧毁、损坏）。",
  "minecolonies.config.daysuntilpirateshipsdespawn": "海盗船存在的天数",
  "minecolonies.config.daysuntilpirateshipsdespawn.comment": "海盗船存在的天数。",
  "minecolonies.config.maxyforbarbarians": "袭击者最大生成高度",
  "minecolonies.config.maxyforbarbarians.comment": "袭击者生成的最大高度（即 Y 轴数值）。",
  "minecolonies.config.enablecolonyprotection": "启用殖民地保护",
  "minecolonies.config.enablecolonyprotection.comment": "是否启用殖民地保护？",
  "minecolonies.config.maxkeptbackups": "备份数量",
  "minecolonies.config.maxkeptbackups.comment": "设置保留备份的最大数量",
  "minecolonies.config.turnoffexplosionsincolonies": "关闭殖民地的爆炸",
  "minecolonies.config.turnoffexplosionsincolonies.comment": "此项独立于殖民地保护，是否禁止殖民地内产生爆炸效果与破坏？DAMAGE_NOTHING 可以完全阻止爆炸；DAMAGE_PLAYERS 允许爆炸对玩家和敌对生物造成伤害，但不包括方块或中立/友好生物；DAMAGE_ENTITIES 允许对所有实体造成伤害；DAMAGE_EVERYTHING 允许爆炸对实体和方块造成伤害。",
  "minecolonies.config.specialpermgroup": "特殊权限组",
  "minecolonies.config.specialpermgroup.comment": "拥有特殊权限的玩家，特别是可以改变市民的姓名（见上面的“姓名修改”）。",
  "minecolonies.config.freetointeractblocks": "自由交互方块",
  "minecolonies.config.freetointeractblocks.comment": "可供玩家在任意殖民地进行交互的方块（例如：自动贩卖机）",
  "minecolonies.config.secondsbetweenpermissionmessages": "权限消息之间的秒数",
  "minecolonies.config.secondsbetweenpermissionmessages.comment": "每个权限消息记录的秒数间隔（以减少垃圾日志）。",
  "minecolonies.config.dynamictreeharvestsize": "动态的树伐木范围",
  "minecolonies.config.dynamictreeharvestsize.comment": "护林人收获动态的树的树干尺寸：1-8。",
  "minecolonies.config.siftermeshes": "筛网列表",
  "minecolonies.config.siftermeshes.comment": "筛沙工可以作为筛网材料的列表，以及奖励权重",
  "minecolonies.config.siftableblocks": "可筛选方块列表",
  "minecolonies.config.siftableblocks.comment": "筛沙工可以搜索资源的材料列表。",
  "minecolonies.config.sifterdrops": "筛沙工生产列表",
  "minecolonies.config.sifterdrops.comment": "筛沙工可以从原料中找到的材料列表，以及它们的权重。",
  "minecolonies.config.crusherproduction": "粉碎工生产列表",
  "minecolonies.config.crusherproduction.comment": "粉碎工可以减少的材料列表，以及它们转化为什么，用感叹号隔开。",
  "minecolonies.config.fishingroddurabilityadjustt1": "1 级渔夫小屋的调整",
  "minecolonies.config.fishingroddurabilityadjustt1.comment": "与其他铁制工具相比，1 级渔夫小屋可以使用的最大耐久度无附魔钓鱼竿的偏移量（59）。原版钓鱼竿总是有效的，但等价物则需要 +6。默认值最多允许热力基础的银，任何低于 -59 的都只允许原版钓鱼竿。",
  "minecolonies.config.fishingroddurabilityadjustt2": "2 级渔夫小屋的调整",
  "minecolonies.config.fishingroddurabilityadjustt2.comment": "与铁制工具相比，2 级钓鱼小屋可以使用的最大耐久度无附魔钓鱼竿的偏移量（250）。3 级小屋可以使用任何耐久度等级的无附魔钓鱼竿，只要它们能够承受损耗。任何低于 -250 的都只允许原版钓鱼竿，除非是 1 级所允许的。",
  "minecolonies.config.enabledmodtags": "启用模组标签",
  "minecolonies.config.enabledmodtags.comment": "已识别和启用的标签列表。",
  "minecolonies.config.auditcraftingtags": "审查合成标签",
  "minecolonies.config.auditcraftingtags.comment": "在加载配方时生成 crafting_audit.csv 以审查标签。",
  "minecolonies.config.debuginventories": "调试物品栏",
  "minecolonies.config.debuginventories.comment": "启用物品栏调试。",
  "minecolonies.config.luckyores": "幸运矿石列表",
  "minecolonies.config.luckyores.comment": "矿工能稀有地通过魔法找到矿石方块的列表（见“矿石几率”）。包括矿石方块和它的几率，用感叹号隔开。",
  "minecolonies.config.configlistrecruitmentitems": "招募物品列表",
  "minecolonies.config.configlistrecruitmentitems.comment": "酒馆游客要求的物品。",
  "minecolonies.config.pathfindingdebugdraw": "绘制寻路调试信息",
  "minecolonies.config.pathfindingdebugdraw.comment": "显示寻路路径（可能会引起卡顿）。",
  "minecolonies.config.minimumrailstopath": "最短有效铁轨",
  "minecolonies.config.minimumrailstopath.comment": "市民会去使用最短多少格连续的铁轨。",
  "minecolonies.config.pathfindingdebugverbosity": "寻路调试详细信息",
  "minecolonies.config.pathfindingdebugverbosity.comment": "更详细的寻路调试信息。",
  "minecolonies.config.pathfindingmaxthreadcount": "寻路线程数量上限",
  "minecolonies.config.pathfindingmaxthreadcount.comment": "用于寻路的线程数量。",
  "minecolonies.config.pathfindingmaxnodes": "寻路节点上限",
  "minecolonies.config.pathfindingmaxnodes.comment": "寻路系统使用的节点（控制点）数量上限，降低可提升性能，但可能导致寻路异常。",
  "minecolonies.config.enabledebuglogging": "启用调试日志",
  "minecolonies.config.enabledebuglogging.comment": "是否显示请求系统的调试信息？出现问题时建议开启。",
  "minecolonies.config.maximalretries": "最大重试请求次数",
  "minecolonies.config.maximalretries.comment": "请求系统对可重试的请求执行多少次请求。值越大，服务器负载越高。",
  "minecolonies.config.delaybetweenretries": "请求重试延迟",
  "minecolonies.config.delaybetweenretries.comment": "请求系统对可重试请求的请求的间隔(单位为 Tick)，降低会增加服务器负载。",
  "minecolonies.config.creativeresolve": "智能处理请求",
  "minecolonies.config.creativeresolve.comment": "当玩家需要处理一个请求时，请求系统是否应该智能处理（如果可能的话）？这是一个调试工具，可能需要很长时间来处理一个请求。",
  "minecolonies.config.canplayeruseresetcommand": "玩家是否能使用请求系统重置命令",
  "minecolonies.config.canplayeruseresetcommand.comment": "是否允许玩家使用 /mc colony requestsystem-reset 命令？",
  "minecolonies.config.default.boolean": "[默认: %b]",
  "minecolonies.config.default.int": "[默认：%d，最小：%d，最大：%d]",
  "minecolonies.config.default.long": "[默认：%d，最小：%d，最大：%d]",
  "minecolonies.config.default.double": "[默认：%f，最小：%f，最大：%f]",
  "block.minecolonies.blockhutfield": "农田",
  "block.minecolonies.gate_iron.name": "铁制城门",
  "block.minecolonies.gate_iron": "铁制城门",
  "block.minecolonies.gate_wood.name": "木制城门",
  "block.minecolonies.gate_wood": "木制城门",
  "block.minecolonies.blockhut.breakwarn.children": "破坏此方块也将破坏所有其他包含在其中的建筑",
  "tile.blockhut.messagenopermission": "你无权在 %s 中打开小屋。",
  "tile.blockhut.messagenopermissionplace": "你无权在 %s 放置建筑。",
  "tile.blockhut.messagetoofarfromtownhall": "你不能在殖民地之外放置建筑！通过升级市政厅，以及建造/升级卫兵塔和兵营来扩张你的殖民地。",
  "tile.blockhut.messagenotownhall": "你需要先放置一个市政厅！",
  "block.blockhuttownhall.messagemaxsize.config": "%d 已达到最大尺寸。",
  "block.blockhuttownhall.messagemaxsize.research": "%d 已达到最大尺寸，你可以通过在大学里的研究获得更多相关知识。",
  "block.blockhuttownhall.messagecolonistdead": "市民 %s 在 %d %d %d 死于 %s！",
  "block.blockhuttownhall.messageinvalidworld": "你不能在这个世界类型里放置市政厅",
  "block.blockhuttownhall.messagetooclose": "太靠近现有的市政厅",
  "block.blockhuttownhall.messagetooFar": "离你的殖民地太远了",
  "block.blockhuttownhall.messageworkerdead": "%s %s 死在了 %d %d %d，击杀者为 %s！",
  "tile.blockhuttownhall.messageplacedalreadydel": "你已经放置了市政厅，如果你要开始新的生活请删除你的殖民地：",
  "tile.blockhuttownhall.messageplacedalreadyinfi": "你已经放置了市政厅，如果要删除殖民地以开始新的生活，请单击[删除]；如果要建立新殖民地而不是删除旧的殖民地，请单击[取消]。",
  "tile.blockhuttownhall.messageplacedalready": "你已经放置了一个市政厅，如果你想放置一个新的市政厅，那么你距离旧的市政厅太近了。",
  "tile.blockhuttownhall.abandonaddofficer": "如果你想将自己添加为管理员，以保留控制权，请单击：",
  "tile.blockhuttownhall.deletemessagelink": "[删除]",
  "tile.blockhuttownhall.abandonmessagelink": "[放弃]",
  "tile.blockhuttownhall.addofficermessagelink": "[作为管理员添加]",
  "item.minecolonies.ancienttome": "古魔法书",
  "item.minecolonies.chiefsword": "首领之剑",
  "item.minecolonies.scepterguard": "卫兵权杖",
  "item.minecolonies.iron_scimitar": "铁弯刀",
  "item.minecolonies.pharaoscepter": "法老权杖",
  "item.minecolonies.firearrow": "火焰箭矢",
  "item.minecolonies.banner_rally_guards": "集结旗帜",
  "item.minecolonies.banner_rally_guards.activated": "你已经集结了你的军队。%d 名卫兵正在应答你的命令！",
  "item.minecolonies.banner_rally_guards.activated.noguards": "你集结了你的军队，但显然你是个光杆司令，祝你好运。",
  "item.minecolonies.banner_rally_guards.deactivated": "你解散了你的军队，你的卫兵会回到各自的岗位上。",
  "item.minecolonies.banner_rally_guards.outofrange": "你的卫兵不会在这么远的地方集结到你的位置，他们发誓要保护他们的家人！失望的卫兵们现在要回家了。",
  "item.minecolonies.bread_dough": "面包面团",
  "item.minecolonies.cookie_dough": "曲奇面团",
  "item.minecolonies.cake_batter": "蛋糕糊",
  "item.minecolonies.raw_pumpkin_pie": "生南瓜派",
  "item.minecolonies.milky_bread": "奶面包",
  "item.minecolonies.sugary_bread": "甜面包",
  "item.minecolonies.golden_bread": "金面包",
  "item.minecolonies.chorus_bread": "紫颂果面包",
  "item.minecolonies.adventure_token": "怪物相遇标记",
  "com.minecolonies.coremod.item.adventure.token.gui": "此标记代表遇到了怪物，在模拟殖民地冒险模拟之外没有用处。",
  "com.minecolonies.coremod.item.adventure.token.name.gui": "遇到：",
  "item.minecolonies.scroll_tp": "超安全殖民地传送卷轴",
  "item.minecolonies.scroll_tp.tip": "将你安全地传送到设置的殖民地",
  "item.minecolonies.scroll.colony.tip": "殖民地：%s",
  "item.minecolonies.scroll.colony.none": "无，潜行右击以设定",
  "item.minecolonies.scroll_area_tp": "超安全殖民地群体传送卷轴",
  "item.minecolonies.scroll_area_tp.tip": "将你以及你周围的玩家安全地传送到设置的殖民地",
  "item.minecolonies.scroll_buff": "神圣再生卷轴",
  "item.minecolonies.scroll_buff.tip": "为周围的市民们赋予再生效果，绝大部分情况下是这样…",
  "item.minecolonies.scroll_guard_help": "空间卫兵增援卷轴",
  "item.minecolonies.scroll_guard_help.tip": "召唤卫兵助你战斗，卫兵的持续时间有限制",
  "item.minecolonies.scroll_highlight": "工人你在哪-卷轴",
  "item.minecolonies.scroll_highlight.tip": "手持卷轴潜行右击建筑，可以高亮并加速这栋建筑的员工",
  "minecolonies.scroll.nopermission": "你没有此殖民地的必需权限。",
  "minecolonies.scroll.needcolony": "请先将该卷轴与殖民地绑定（潜行+右击一个殖民地建筑）。",
  "minecolonies.scroll.noguardbuilding": "请先通过潜行+右击小屋方块将此卷轴注册到卫兵或兵营塔。",
  "minecolonies.scroll.wrongdim": "只能在与殖民地相同的维度内使用。",
  "minecolonies.scroll.registered": "该卷轴已与殖民地 %s 绑定。",
  "minecolonies.scroll.failed1": "卷轴上的不稳定魔法出现了反噬！",
  "minecolonies.scroll.failed2": "哦嚯，发生什么事了？！",
  "minecolonies.scroll.failed3": "这个卷轴看起来需要回炉重造了！",
  "minecolonies.scroll.failed4": "似乎应该找个好点的魔法师来制作这个卷轴…",
  "minecolonies.scroll.failed5": "好吧，这很尴尬。",
  "minecolonies.scroll.failed6": "看来有个上古符文拼写错了…",
  "minecolonies.scroll.failed7": "这位大师是不是又抄错了？",
  "minecolonies.scroll.failed8": "这东西至少给点反应吧？",
  "minecolonies.scroll.failed9": "404 法术不存在",
  "minecolonies.scroll.failed10": "或许要不换个思路？",
  "entity.worker.inventoryfullchestfull": "请给我的建筑箱子/架子腾出空间，我不能自行清空我的物品栏。",
  "entity.builder.messagebuildstart": "：我已开始建造%s！",
  "entity.builder.messagebuildcomplete": "：我已完成建造%s，位于 %s %s %s！",
  "entity.builder.messagerepaircomplete": "：我已完成修复%s，位于 %s %s %s！",
  "entity.builder.messageremovalcomplete": "：我已完成拆除%s！§6要保持建筑当前等级的情况下迁移建筑，请在建筑的“建筑选项”页面中选择“拾起”按钮。",
  "entity.builder.messagebuildmanualfinish": "\n§f你现在可以指派给我其他的工作了！",
  "entity.builder.messagebuildtoohigh": "%s 太高，请将建筑降低到 Y 轴 256 以下。",
  "entity.builder.messagebuildtoolow": "%s 太低，请将建筑抬高到 Y 轴 0 以上。",
  "entity.builder.messageneedmaterial": "我需要%s（数量：%d）。",
  "entity.builder.messagebuildernecessary": "你需要一个 %d 级及以上的建筑工小屋才能升级、修复或拆除该建筑。",
  "entity.deliveryman.forcepickup": " 很快就会来取货！",
  "entity.deliveryman.forcepickupfailed": "无法执行，已经有进行中的取货工作了！",
  "entity.miner.messagerequiresbetterhut": "请升级小屋以使我能够挖掘到更深的地方！",
  "entity.barbarian": "野蛮人",
  "entity.minecolonies.barbarian": "野蛮人",
  "entity.minecolonies.archerbarbarian": "野蛮人射手",
  "entity.minecolonies.chiefbarbarian": "野蛮人首领",
  "entity.chiefbarbarian": "野蛮人首领",
  "death.attack.entity.minecolonies.barbarian": "%s 被野蛮人砍成了碎片！",
  "death.attack.entity.minecolonies.chiefbarbarian": "%s 被伟大的首领剁成了肉酱！",
  "death.attack.entity.minecolonies.archerbarbarian": "%s 被野蛮人弓箭手蹂躏致死！",
  "entity.archerbarbarian": "野蛮人弓手",
  "entity.builder.messagenobuilder": "你需要一名建筑工来建造或升级这个建筑。",
  "entity.farmer.needseed": "我需要%s来种植。",
  "com.minecolonies.command.help.wiki": "查看维基了解更多：",
  "com.minecolonies.command.help.discord": "加入社区：",
  "com.minecolonies.command.notop": "必须成为管理员才能使用该命令。",
  "com.minecolonies.command.whereami.nocolony": "没有殖民地。",
  "com.minecolonies.command.whereami.colonyclose": "你不在任何殖民地内，最近的殖民地大约在%.2f方块之外。",
  "com.minecolonies.command.whereami.incolony": "你位于 ID 为 %s 的殖民地 %s 内，殖民地中心位于大约%.2f方块之外。",
  "com.minecolonies.command.whoami.hascolony": "你是 %s，你的殖民地是 %s，ID 为 %d ，位于 %s。",
  "com.minecolonies.command.whoami.nocolony": "你是 %s，你还没有殖民地快去建立一个吧！。",
  "com.minecolonies.command.rtp.notallowed": "你不允许传送，更改服务器配置文件使其启用。",
  "com.minecolonies.command.rtp.wrongdim": "随机传送只允许在世界范围内进行。",
  "com.minecolonies.command.rtp.nopositionfound": "找不到安全的位置，请重试。",
  "com.minecolonies.command.rtp.success": "已进行随机传送！",
  "com.minecolonies.command.raidtonight": "今晚所有殖民地将遭遇袭击，做好准备！",
  "com.minecolonies.command.backup.success": "成功备份殖民地数据！",
  "com.minecolonies.command.backup.failed": "备份殖民地数据失败！",
  "com.minecolonies.command.addofficer.success": "已将 %s 作为管理添加到殖民地 %s",
  "com.minecolonies.command.ownerchange.success": "将 %s 设置为殖民地 %s 的所有者",
  "com.minecolonies.command.claim.toolarge": "超过殖民地领地范围限制，最大范围为配置中的 workingRangeTownHallChunks * 2",
  "com.minecolonies.command.claim.maxchunks": "你所认领区块数量已达上限，正在中止。",
  "com.minecolonies.command.claim.success": "成功向各方向认领区块。",
  "com.minecolonies.command.claim.unclaim": "成功向各方向取消认领区块。",
  "com.minecolonies.command.teleport.success": "已将你传送到殖民地 %s。",
  "com.minecolonies.command.delete.success": "创建了备份并删除了殖民地 %s。",
  "com.minecolonies.command.canspawnraider.success": "殖民地 %s 可以生成袭击者：%s",
  "com.minecolonies.command.raidnow.success": "对 %s 殖民地的袭击开始了，保重！",
  "com.minecolonies.command.raidtonight.success": "今晚将对殖民地 %s 进行袭击！",
  "com.minecolonies.command.loadbackup.success": "成功加载备份。",
  "com.minecolonies.command.export.success": "已导出殖民地到 zip：%s",
  "com.minecolonies.command.deleteable.success": "更改服务器 %s 的可删除标志，现在将其设置为：%s。",
  "com.minecolonies.command.rsreset.success": "殖民地 %s 的请求系统已完成重启，用时：1.618 秒。",
  "com.minecolonies.command.rsresetall.success": "所有殖民地的请求系统已完成重启，用时：1.618 秒。",
  "com.minecolonies.command.citizeninfo.desc": "§2ID：§f%d §2名称：§f%s",
  "com.minecolonies.command.citizeninfo.skills": "§2运动：§f%s §2灵巧：§f%s §2力量：§f%s\n§2敏捷：§f%s §2体力：§f%s §2法力：§f%s\n§2适应性：§f%s §2专注：§f%s §2创意：§f%s\n§2知识：§f%s §2智力：§f%s",
  "com.minecolonies.command.citizeninfo.job": "§2职业：§f%s",
  "com.minecolonies.command.citizeninfo.jobnull": "§2职业：§f未就职",
  "com.minecolonies.command.citizeninfo.health": "§2生命值：§f%s §2最大生命值：§f%s",
  "com.minecolonies.command.citizeninfo.activity": "§2想做的事：§f%s §2正在做的事：§f%s §2任务：§f%s",
  "com.minecolonies.command.citizeninfo.noactivity": "§4没有想做或正在做的事！",
  "com.minecolonies.command.citizeninfo.homepos": "§2居住位置：§4x=§f%s §4y=§f%s §4z=§f%s",
  "com.minecolonies.command.citizeninfo.workpos": "§2工作位置：§4x=§f%s §4y=§f%s §4z=§f%s",
  "com.minecolonies.command.citizeninfo.workposnull": "§2工作位置：§4没有找到工作位置！",
  "com.minecolonies.command.citizeninfo.pos": "§2市民位置：§4x=§f%s §4y=§f%s §4z=§f%s",
  "com.minecolonies.command.citizeninfo.notloaded": "市民实体未加载！",
  "com.minecolonies.command.citizentrack.success.enable": "追踪已启用",
  "com.minecolonies.command.citizentrack.success.disable": "追踪已禁用",
  "com.minecolonies.command.noentityfound": "没有找到匹配的实体",
  "com.minecolonies.command.citizeninfo.notfound": "错误的市民 id，没有找到对应的市民。",
  "com.minecolonies.command.citizenkill.success": "已被杀死。",
  "com.minecolonies.command.citizenlist.pagetop": "§2   ------------------第 %d 页，共 %d 页------------------",
  "com.minecolonies.command.citizenlist.pageline": "§2 ----------------",
  "com.minecolonies.command.citizenlist.pagestyle": "§2 | ",
  "com.minecolonies.command.citizenlist.prev": " <- 上一页",
  "com.minecolonies.command.citizenlist.next": "下一页 -> ",
  "com.minecolonies.command.citizenreload.success": "市民 %s 已重置。",
  "com.minecolonies.command.citizenspawn.success": "成功生成一位新的市民：%s。",
  "com.minecolonies.command.colonyidnotfound": "无法在这个维度里找到ID为 %s 的殖民地",
  "com.minecolonies.command.nocolony": "%s 找不到任何殖民地。",
  "com.minecolonies.command.playernotfound": "找不到玩家 %s。",
  "com.minecolonies.command.notenabledinconfig": "这条指令在配置中是禁用的。",
  "com.minecolonies.command.resetsupply": "成功重置补给营地和补给船的位置。",
  "com.minecolonies.command.prune.next": "此命令将删除你的世界中的大量区块！小心使用！首先进行备份！如果要继续，请以%d作为第一个参数重复此命令。",
  "com.minecolonies.coremod.tag.minecolonies.compostables": "可堆肥",
  "com.minecolonies.coremod.tag.minecolonies.florist_flowers_excluded": "花艺师排除的花",
  "com.minecolonies.coremod.tag.minecolonies.concrete_powder": "混凝土粉末",
  "com.minecolonies.coremod.tag.minecolonies.fungi": "菌类",
  "com.minecolonies.coremod.tag.minecraft.doors": "门",
  "com.minecolonies.coremod.tag.minecraft.fishes": "鱼",
  "com.minecolonies.coremod.tag.minecraft.flowers": "花",
  "com.minecolonies.coremod.tag.minecraft.leaves": "树叶",
  "com.minecolonies.coremod.tag.minecraft.logs": "原木",
  "com.minecolonies.coremod.tag.minecraft.planks": "木板",
  "com.minecolonies.coremod.tag.minecraft.saplings": "树苗",
  "com.minecolonies.coremod.tag.minecraft.slabs": "台阶",
  "com.minecolonies.coremod.tag.minecraft.small_flowers": "小朵花",
  "com.minecolonies.coremod.tag.minecraft.wool": "羊毛",
  "com.minecolonies.coremod.status.worker.goingtohut": "赶往小屋",
  "com.minecolonies.coremod.status.herder.breeding": "繁殖中",
  "com.minecolonies.coremod.status.herder.feeding": "喂养中",
  "com.minecolonies.coremod.status.herder.goingtoanimal": "赶往动物",
  "com.minecolonies.coremod.status.herder.butchering": "屠宰中",
  "com.minecolonies.coremod.status.cowboy.milking": "挤奶中",
  "com.minecolonies.coremod.status.shepherd.shearing": "剪羊毛中",
  "com.minecolonies.coremod.gui.allinventory": "所有物品",
  "com.minecolonies.coremod.gui.workerhuts.minerminenode": "矿井层数",
  "com.minecolonies.coremod.gui.workerhuts.minerrepairnode": "修复",
  "com.minecolonies.coremod.gui.workerhuts.minerguards": "卫兵",
  "com.minecolonies.coremod.gui.workerhuts.buildtype": "建筑类型：",
  "com.minecolonies.coremod.gui.buildtool.wrongcolony": "错误的殖民地，只能放置在这个殖民地中：%d！",
  "com.minecolonies.coremod.gui.buildtool.nohutininventory": "在你的物品栏内找不到小屋。",
  "com.minecolonies.coremod.buildtool.indestructible": "放置小屋方块失败了！在其预定位置的方块是不可摧毁的！",
  "com.minecolonies.coremod.error.supplychestalreadyplaced": "你已经放置了一艘补给船或补给营！",
  "com.minecolonies.coremod.supplyneed": "要开始你的殖民地之旅，首先制作一个补给营地或者补给船，然后通过右击将其放置在地面上！",
  "com.minecolonies.coremod.gui.citizen.skills": "技能",
  "com.minecolonies.coremod.gui.citizen.skills.intelligence": "智力",
  "com.minecolonies.coremod.gui.citizen.skills.knowledge": "知识",
  "com.minecolonies.coremod.gui.citizen.skills.creativity": "创意",
  "com.minecolonies.coremod.gui.citizen.skills.focus": "专注",
  "com.minecolonies.coremod.gui.citizen.skills.adaptability": "适应性",
  "com.minecolonies.coremod.gui.citizen.skills.mana": "法力",
  "com.minecolonies.coremod.gui.citizen.skills.stamina": "体力",
  "com.minecolonies.coremod.gui.citizen.skills.agility": "敏捷",
  "com.minecolonies.coremod.gui.citizen.skills.strength": "力量",
  "com.minecolonies.coremod.gui.citizen.skills.dexterity": "灵巧",
  "com.minecolonies.coremod.gui.citizen.skills.athletics": "运动",
  "com.minecolonies.coremod.gui.workerhuts.build": "建造建筑",
  "com.minecolonies.coremod.gui.workerhuts.buildrepair": "建筑选项",
  "com.minecolonies.coremod.gui.workerhuts.upgradeunavailable": "没有可用的升级",
  "com.minecolonies.coremod.gui.workerhuts.information": "信息",
  "com.minecolonies.coremod.gui.hiring.description": "为该职业选择一名工人。",
  "com.minecolonies.coremod.gui.assigning.description": "选择一位市民在这里居住。",
  "com.minecolonies.coremod.gui.townhall.build": "建造市政厅",
  "com.minecolonies.coremod.gui.townhall.repair": "修复市政厅",
  "com.minecolonies.coremod.gui.townhall.mercenary": "雇佣雇佣兵",
  "com.minecolonies.coremod.gui.townhall.mercenary.title": "雇佣兵的帮助",
  "com.minecolonies.coremod.gui.townhall.mercenaryhire": "雇佣",
  "com.minecolonies.coremod.gui.townhall.mercenarystory": "你在你的殖民地附近遇到了一些雇佣兵。他们主动提出帮助保卫你的殖民地一段时间。他们没有说出价格，但你可以感觉到他们不会空手离开。雇佣风险自负！",
  "com.minecolonies.coremod.gui.townhall.recall": "召回市民",
  "com.minecolonies.coremod.gui.townhall.recallone": "召回一位市民",
  "com.minecolonies.coremod.gui.townhall.defaultname": "%s 的殖民地",
  "com.minecolonies.coremod.gui.townhall.currtownhallname": "殖民地名称：",
  "com.minecolonies.coremod.gui.townhall.rename": "重命名殖民地",
  "com.minecolonies.coremod.gui.townhall.rename.title": "重命名殖民地",
  "com.minecolonies.coremod.gui.townhall.addplayer": "添加玩家：",
  "com.minecolonies.coremod.gui.townhall.addrank": "添加等级：",
  "com.minecolonies.coremod.gui.townhall.removerank": "移除等级",
  "com.minecolonies.coremod.gui.townhall.invalidrankname": "这个等级名称是无效的",
  "com.minecolonies.coremod.gui.townhall.addblock": "添加方块/位置：",
  "com.minecolonies.coremod.gui.townhall.permissions": "权限",
  "com.minecolonies.coremod.gui.townhall.togglespec": "切换规格",
  "com.minecolonies.coremod.gui.townhall.actions": "行动",
  "com.minecolonies.coremod.gui.townhall.jobhiring": "工人雇佣模式：",
  "com.minecolonies.coremod.gui.townhall.population.totalcitizens": "市民人数：",
  "com.minecolonies.coremod.gui.townhall.population.totalcitizens.count": "%d/%d",
  "com.minecolonies.coremod.gui.townhall.population.totalcitizens.houselimited": "需要增加住房",
  "com.minecolonies.coremod.gui.townhall.population.totalcitizens.researchlimited": "需要完成大学内的相关研究",
  "com.minecolonies.coremod.gui.townhall.population.totalcitizens.configlimited": "人口达到配置文件设定的上限",
  "com.minecolonies.coremod.gui.townhall.population.each": "%s：%d/%d",
  "com.minecolonies.coremod.gui.townhall.population.unemployed": "未就职者：%d",
  "com.minecolonies.coremod.gui.townhall.population.childs": "儿童：%d",
  "com.minecolonies.coremod.gui.townhall.currentspecialization": "当前规格：",
  "com.minecolonies.coremod.gui.townhall.ranktype.colonymanager": "殖民地管理器",
  "com.minecolonies.coremod.gui.townhall.ranktype.hostile": "敌对",
  "com.minecolonies.coremod.gui.townhall.ranktype.none": "无",
  "com.minecolonies.coremod.gui.townhall.citizens": "市民",
  "com.minecolonies.coremod.gui.townhall.citizens.unemployed": "未就职",
  "com.minecolonies.coremod.gui.townhall.events": "事件",
  "com.minecolonies.coremod.gui.townhall.permissionevents": "权限事件",
  "com.minecolonies.coremod.gui.townhall.colonyevents": "殖民地事件",
  "com.minecolonies.coremod.gui.townhall.workorders": "工作顺序",
  "com.minecolonies.coremod.gui.townhall.currenthappiness": "总体幸福感：",
  "com.minecolonies.coremod.gui.townhall.allies": "盟友：",
  "com.minecolonies.coremod.gui.townhall.feuds": "敌人：",
  "com.minecolonies.coremod.gui.townhall.tp": "你真的想传送到：%s [是]",
  "com.minecolonies.coremod.workorderadded": "已为 %s 创建了建造请求！位于殖民地 %s。小屋方块在 %s %s %s。",
  "com.minecolonies.coremod.decoorderadded": "已为殖民地 %s 创建装饰物请求！",
  "com.minecolonies.coremod.gui.hiring.on": "手动",
  "com.minecolonies.coremod.gui.hiring.buttonhire": "雇佣",
  "com.minecolonies.coremod.gui.hiring.buttonassign": "指派",
  "com.minecolonies.coremod.gui.hiring.buttonunassign": "取消指派",
  "com.minecolonies.coremod.gui.workerhuts.repair": "修复",
  "com.minecolonies.coremod.gui.nobuilding": "该方块缺少其各自的建筑，请尝试重新启动或加载备份！",
  "com.minecolonies.coremod.gui.nocolony": "该方块的建筑缺少殖民地，请尝试重新启动或加载备份！",
  "com.minecolonies.coremod.gui.workerhuts.upgrade": "升级",
  "com.minecolonies.coremod.gui.workerhuts.bad_style": "错误的样式！",
  "com.minecolonies.coremod.gui.workerhuts.mobslist": "生物攻击列表",
  "com.minecolonies.core.builder.setting.manual": "手动模式",
  "com.minecolonies.core.builder.setting.automatic": "自动模式",
  "com.minecolonies.coremod.gui.builder.select": "指派",
  "com.minecolonies.coremod.gui.builder.cancel": "取消",
  "com.minecolonies.coremod.gui.workerhuts.minernode": "节点",
  "com.minecolonies.coremod.gui.hiring.off": "自动",
  "com.minecolonies.coremod.gui.cowboy.notcollect": "不收集奶",
  "com.minecolonies.coremod.gui.cowboy.collect": "收集奶",
  "com.minecolonies.coremod.gui.workerhuts.settings": "设置",
  "com.minecolonies.coremod.gui.workerhuts.workorder": "工作顺序",
  "com.minecolonies.coremod.gui.workerhuts.minernodelist": "矿层",
  "com.minecolonies.coremod.gui.workerhuts.resourcelist": "需要的资源",
  "com.minecolonies.coremod.gui.workerhuts.recall": "召回工人",
  "com.minecolonies.coremod.gui.workerhuts.workerassigned": "指定的工人：",
  "com.minecolonies.coremod.gui.workerhuts.manage": "管理工人",
  "com.minecolonies.coremod.gui.inventory.scarecrow": "稻草人",
  "com.minecolonies.coremod.gui.workerhuts.farmerhut.fields": "农田",
  "com.minecolonies.coremod.gui.workerhuts.farmerhut.assignmentmode": "指定农田给农民：",
  "com.minecolonies.coremod.job.undertaker": "殡仪员",
  "com.minecolonies.coremod.gui.workerhuts.graveyard.graves": "找回的坟墓",
  "com.minecolonies.coremod.gui.workerhuts.graveyard.rip": "市民们长眠于此",
  "com.minecolonies.coremod.gui.workerhuts.farmerhut.north": "北",
  "com.minecolonies.coremod.gui.workerhuts.farmerhut.south": "南",
  "com.minecolonies.coremod.gui.workerhuts.farmerhut.east": "东",
  "com.minecolonies.coremod.gui.workerhuts.farmerhut.west": "西",
  "com.minecolonies.coremod.gui.workerhuts.farmerhut.unused": "未使用的",
  "com.minecolonies.coremod.gui.debugscreen.noclosecolony": "附近没有殖民地！",
  "com.minecolonies.coremod.gui.debugscreen.nextcolony": "下一个殖民地距离 %d 个方块！",
  "com.minecolonies.coremod.gui.debugscreen.blocksfromcenter": "距离中心 %d 方块。",
  "com.minecolonies.coremod.gui.workerhuts.level0": "雇佣工人之前，你必须要完成这个小屋的建造！",
  "com.minecolonies.coremod.gui.workerhuts.guardassignbed": "%s 成为了卫兵。%s（位于 %s）现在有一个开放的床位供新市民使用。",
  "com.minecolonies.coremod.gui.workerhuts.archertraineeassignbed": "%s 成为了弓箭手学徒。%s（位于 %s）现在有一个开放的床位供新市民使用。",
  "com.minecolonies.coremod.gui.workerhuts.knighttraineeassignbed": "%s 成为了骑士学徒。%s（位于 %s）现在有一个开放的床位供新市民使用。",
  "com.minecolonies.coremod.gui.workerhuts.assignedbed": "%s 成为了%s。%s（位于 %s）现在有一个开放的床位供新市民使用。",
  "com.minecolonies.coremod.gui.workerhuts.guardactions": "卫兵-行动：",
  "com.minecolonies.coremod.gui.workerhuts.assign": "为卫兵指派工作：",
  "com.minecolonies.coremod.gui.workerhuts.patrol": "查找巡逻目标：",
  "com.minecolonies.coremod.gui.workerhuts.retrieve": "尝试在低生命值时撤退：",
  "com.minecolonies.coremod.gui.workerhuts.trainees": "尝试从训练营招募：",
  "com.minecolonies.coremod.gui.workerhuts.knight": "骑士",
  "com.minecolonies.coremod.gui.workerhuts.ranger": "弓箭手",
  "com.minecolonies.coremod.gui.workerhuts.retrieveoff": "关",
  "com.minecolonies.coremod.gui.workerhuts.retrieveon": "开",
  "com.minecolonies.coremod.gui.workerhuts.resetdefault": "重设为默认值",
  "com.minecolonies.coremod.gui.workerhuts.task.guard": "卫兵",
  "com.minecolonies.coremod.gui.workerhuts.task.patrol": "巡逻",
  "com.minecolonies.coremod.gui.workerhuts.task.patrolmine": "巡逻矿井",
  "com.minecolonies.coremod.gui.workerhuts.calculate": "重新计算列表",
  "com.minecolonies.coremod.gui.workerhuts.task.follow": "跟随",
  "com.minecolonies.coremod.gui.workerhuts.targetpatrol": "设置巡逻地点。",
  "com.minecolonies.coremod.gui.workerhuts.targetguard": "设置守卫目标。",
  "com.minecolonies.coremod.gui.workerhuts.followtight": "紧密分组。",
  "com.minecolonies.coremod.gui.workerhuts.followloose": "松散分组。",
  "com.minecolonies.coremod.gui.worherhuts.patrollingmine": "在 %s 处巡逻矿井。",
  "com.minecolonies.coremod.gui.workerhuts.nospace": "请在你的物品栏清理出空间以使用这个功能。",
  "com.minecolonies.coremod.job.guard.tool.taskpatrol": "右击一个方块将其添加为巡视目标。双击关闭该工具。",
  "com.minecolonies.coremod.job.guard.tool.taskguard": "右击一个方块来把它设置成守卫点。",
  "com.minecolonies.coremod.job.guard.switch": "由于玩家离开了视野，已切换到了守卫模式。",
  "com.minecolonies.coremod.job.guard.toolclickpatrol": "将位置 %s 添加为卫兵的新巡逻目标。",
  "com.minecolonies.coremod.job.guard.toolclickguard": "将位置 %s 添加为卫兵的新守卫目标。",
  "com.minecolonies.coremod.job.guard.tooldoubleclick": "已添加新的巡逻目标。",
  "com.minecolonies.coremod.job.guard.assignmine": "请在矿井 GUI 把这名卫兵指派给一个矿井。",
  "com.minecolonies.coremod.workerhuts.recallfail": "召回失败-请给附近腾出一些空间出来。",
  "com.minecolonies.coremod.warehouse.full": "仓库已满，请升级或制造空间。",
  "com.minecolonies.coremod.warehouse.full.max": "仓库已满，请使用绿宝石块在架子上腾出更多空间！",
  "com.minecolonies.coremod.gui.workerhuts.cancelbuild": "取消建造",
  "com.minecolonies.coremod.gui.workerhuts.cancelupgrade": "取消升级",
  "com.minecolonies.coremod.gui.workerhuts.cancelrepair": "取消修复",
  "com.minecolonies.coremod.gui.workerhuts.canceldeconstruction": "取消移除",
  "com.minecolonies.coremod.gui.structure.delete.title": "删除结构",
  "com.minecolonies.coremod.gui.workerhuts.deliveryprio.never": "永不",
  "com.minecolonies.coremod.gui.workerhuts.forcepickup": "请求立即拾取",
  "com.minecolonies.coremod.mercenary.mercenarystealcitizen": "%s 不高兴，一位雇佣兵拿走了他们的%s！",
  "com.minecolonies.coremod.mercenary.stealbuilding": "一位雇佣兵刚刚在房子里偷走了%s！",
  "com.minecolonies.coremod.gui.happiness.happinessmodifier": "幸福度",
  "com.minecolonies.coremod.permission.no": "你无权在这个殖民地做这件事！",
  "com.minecolonies.coremod.gui.townhall.freeblocks": "无限制交互",
  "com.minecolonies.coremod.gui.townhall.add": "添加",
  "com.minecolonies.coremod.gui.townhall.player_permission_error": "你无权添加新玩家，请殖民地管理者为你的等级开启“编辑权限”。",
  "com.minecolonies.coremod.permission.access_huts": "访问 GUI",
  "com.minecolonies.coremod.permission.guards_attack": "战斗卫兵",
  "com.minecolonies.coremod.permission.place_huts": "安置小屋",
  "com.minecolonies.coremod.permission.break_huts": "破坏小屋",
  "com.minecolonies.coremod.permission.edit_permissions": "编辑权限",
  "com.minecolonies.coremod.permission.manage_huts": "管理小屋",
  "com.minecolonies.coremod.permission.receive_messages": "接收消息",
  "com.minecolonies.coremod.permission.use_scan_tool": "使用扫描工具",
  "com.minecolonies.coremod.permission.place_blocks": "放置方块",
  "com.minecolonies.coremod.permission.break_blocks": "破坏方块",
  "com.minecolonies.coremod.permission.toss_item": "丢置物品",
  "com.minecolonies.coremod.permission.pickup_item": "拾取物品",
  "com.minecolonies.coremod.permission.fill_bucket": "装填桶",
  "com.minecolonies.coremod.permission.open_container": "打开容器",
  "com.minecolonies.coremod.permission.rightclick_block": "右击方块",
  "com.minecolonies.coremod.permission.rightclick_entity": "右击实体",
  "com.minecolonies.coremod.permission.throw_potion": "投掷药剂",
  "com.minecolonies.coremod.permission.shoot_arrow": "射箭",
  "com.minecolonies.coremod.permission.rally_guards": "集结卫兵",
  "com.minecolonies.coremod.permission.attack_citizen": "攻击市民",
  "com.minecolonies.coremod.permission.attack_entity": "攻击实体",
  "com.minecolonies.coremod.permission.access_free_blocks": "访问无限制方块",
  "com.minecolonies.coremod.permission.explode": "爆炸",
  "com.minecolonies.coremod.permission.hurt_citizen": "伤害市民",
  "com.minecolonies.coremod.permission.hurt_visitor": "伤害游客",
  "com.minecolonies.coremod.permission.map_border": "在地图上显示边界",
  "com.minecolonies.coremod.permission.map_deaths": "在地图上显示死亡",
  "com.minecolonies.coremod.permission.receive_messages_far_away": "远方的信息",
  "com.minecolonies.coremod.permission.can_keep_colony_active_while_away": "保持殖民地加载",
  "item.supplycampdeployer.invalid": "需要一片至少 16×17 大的平坦地面，并且没有花和草",
  "item.supplycampdeployer.invalid.water_block_needed": "只能水面上放置补给船，这些地方必须有水：%s。",
  "item.supplycampdeployer.invalid.lava_block_needed": "在下界放置补给船需要在船下方有熔岩。这些方块必须是熔岩：%s。",
  "item.supplycampdeployer.invalid.solid_block_needed": "放置补给营地需要至少 16×17 的平坦地面，并且没有花和草。这些方块必须是实心的：%s",
  "item.supplycampdeployer.invalid.air_block_needed": "放置补给营地需要至少 16×17 的平坦地面，并且没有花和草。这些方块必须是空的：%s",
  "item.supply.error.not_solid": "不是固体",
  "item.supply.error.inside_colony": "殖民地内部",
  "item.supply.error.needs_air_above": "上面需要空气",
  "item.supply.error.not_water": "不是流体",
  "item.supply.badblocks": "不是所有的方块都符合要求！重新检查高亮的方块。",
  "item.supplycampdeployer.invalid.inside_existing_colony": "你不能把你的补给营地放在现有的殖民地附近。",
  "item.minecolonies.supplychestdeployer": "补给船",
  "item.minecolonies.supplycampdeployer": "补给营地",
  "com.minecolonies.coremod.job.guard.toolclickguardtoofar": "距离卫兵塔太远了，请升级你的卫兵塔",
  "item.minecolonies.scepterbeekeeper": "蜂巢工具",
  "item.minecolonies.scepterbeekeeper.removehive": "成功移除蜂巢",
  "item.minecolonies.scepterbeekeeper.addhive": "蜂巢添加成功",
  "item.minecolonies.scepterbeekeeper.maxhives": "你已经达到了最大数量的蜂巢。升级养蜂人以增加他们可以工作的数量",
  "item.minecolonies.spear": "长矛",
  "com.minecolonies.coremod.item.permissionscepter.setmode": "模式设置为 %s。",
  "com.minecolonies.coremod.item.permissionscepter.permission.deny": "你无权使用此工具编辑方块。",
  "com.minecolonies.coremod.item.permissionscepter.addblock.success": "加入了方块类型 %s。",
  "com.minecolonies.coremod.item.permissionscepter.addposition.success": "添加了位置 %d %d %d。",
  "com.minecolonies.coremod.item.permissionscepter.removeblock.success": "移除了方块 %s。",
  "com.minecolonies.coremod.item.permissionscepter.removelocation.success": "移除了位置 %d %d %d。",
  "tile.blockhut.warehouse.limit": "仓库的数量被限制为每个殖民地一个，在不更改配置的情况下，你不能在这个殖民地放置另一个仓库。",
  "tile.blockhut.tavern.limit": "酒馆的数量被限制为每个殖民地一个，你不能在这个殖民地放置或激活另一个酒馆。",
  "com.minecolonies.coremod.bakery.nofurnace": "我的工作场所里面一个熔炉都没有了！请解决这个问题，以便我可以继续使用！",
  "com.minecolonies.coremod.gui.workerhuts.saplinglist": "树苗列表",
  "com.minecolonies.coremod.gui.workerhuts.hostilelist": "敌对生物",
  "com.minecolonies.coremod.gui.townhall.housing": "住房分配模式：",
  "com.minecolonies.coremod.gui.townhall.movein": "市民可以入住：",
  "com.minecolonies.coremod.gui.home.assign": "分配 %d 市民",
  "com.minecolonies.coremod.gui.workerhuts.managehousing": "管理住宅",
  "com.minecolonies.coremod.gui.workerhuts.unassign": "移除市民",
  "block.minecolonies.blockminecoloniesrack": "架子",
  "block.minecolonies.blockminecoloniesgrave": "坟墓",
  "block.minecolonies.blockminecoloniesnamedgrave": "命名的坟墓",
  "com.minecolonies.coremod.action.builder.building": "建造 %s",
  "com.minecolonies.coremod.action.builder.upgrading": "升级 %s\n%d > %d",
  "com.minecolonies.coremod.action.builder.repairing": "修复 %s",
  "com.minecolonies.coremod.action.builder.removing": "移除 %s",
  "com.minecolonies.coremod.status.deciding": "下决定中",
  "com.minecolonies.coremod.status.sleeping": "让我睡觉",
  "com.minecolonies.coremod.status.waiting": "正在等待：",
  "com.minecolonies.coremod.status.rainStop": "雨停了",
  "com.minecolonies.coremod.status.working": "工作中",
  "com.minecolonies.coremod.status.avoiding": "躲避敌对生物",
  "com.minecolonies.coremod.status.clearing": "清理中",
  "com.minecolonies.coremod.status.building": "建造中",
  "com.minecolonies.coremod.status.gathering": "采集中",
  "com.minecolonies.coremod.status.waitingForBuild": "等待请求中",
  "com.minecolonies.coremod.status.delivering": "派送中",
  "com.minecolonies.coremod.status.dumping": "卸货中",
  "com.minecolonies.coremod.status.hoeing": "锄地中",
  "com.minecolonies.coremod.status.planting": "种植中",
  "com.minecolonies.coremod.status.harvesting": "收获中",
  "com.minecolonies.coremod.status.goingtopond": "赶往水域",
  "com.minecolonies.coremod.status.searchingwater": "搜寻水源中",
  "com.minecolonies.coremod.status.fishing": "钓鱼中",
  "com.minecolonies.coremod.status.patrolling": "巡逻中",
  "com.minecolonies.coremod.status.guarding": "守卫中",
  "com.minecolonies.coremod.status.following": "跟随中",
  "com.minecolonies.coremod.status.searchingtree": "搜寻树木中",
  "com.minecolonies.coremod.status.chopping": "砍伐中",
  "com.minecolonies.coremod.status.stuckinleaves": "卡在树叶里了！",
  "com.minecolonies.coremod.status.digging": "挖掘坟墓",
  "com.minecolonies.coremod.status.emptying": "清空坟墓",
  "com.minecolonies.coremod.status.burying": "安葬市民",
  "com.minecolonies.coremod.resurrect": "太神奇了！你的殡仪员今天复活了 %s！",
  "com.minecolonies.coremod.gravespawned": "一座坟墓生成了，在它腐烂前收集它！",
  "com.minecolonies.coremod.nospaceforgrave": "你的墓地已满，%s 无法被安葬。在这种情况再次发生之前，请升级它或建造更多的墓地！",
  "com.minecolonies.coremod.gui.barracks.spieshire": "雇佣",
  "com.minecolonies.coremod.gui.barracks.spies.desc": "在袭击事件期间，你可以在这里雇佣间谍，来渗透敌人的防线。仅需支付一些黄金作为报酬，间谍便可以让你知道敌人的位置。将金锭放入兵营物品栏中即可自动完成支付。",
  "com.minecolonies.coremod.gui.workerhuts.spies": "雇佣间谍",
  "com.minecolonies.coremod.permission.teleport_to_colony": "传送至殖民地",
  "com.minecolonies.coremod.gui.hiring.buttonfire": "解雇",
  "com.minecolonies.coremod.worker.noupgrade": "没有可用的升级。",
  "com.minecolonies.coremod.worker.needbarracks": "请先升级兵营。",
  "com.minecolonies.coremod.gui.warehouse.upgrade": "升级存储",
  "com.minecolonies.coremod.gui.warehouse.allinventory": "存储物品",
  "com.minecolonies.coremod.ai.norestaurant": "请建造一个餐厅或者给我买点吃的！",
  "com.minecolonies.coremod.ai.nohospital": "我身患 %s，需要用%s来治疗！请建造一所医院（或直接给我物品）。",
  "com.minecolonies.coremod.ai.waitingforcure": "我身患 %s，正在等待治疗，并且我需要一些%s作为药物",
  "com.minecolonies.coremod.status.serving": "服务中",
  "com.minecolonies.coremod.status.retrieving": "取物中",
  "com.minecolonies.coremod.status.idling": "空闲",
  "com.minecolonies.coremod.status.mining": "挖矿中",
  "item.minecolonies.scepterpermission": "权限权杖",
  "com.minecolonies.coremod.request.delivery": "交货：",
  "com.minecolonies.coremod.request.pickup": "拾取",
  "com.minecolonies.coremod.request.food": "食物",
  "com.minecolonies.coremod.request.burnable": "燃料",
  "com.minecolonies.coremod.request.tool.pretype": "类工具：",
  "com.minecolonies.coremod.request.tool.preminlevel": "最低等级：",
  "com.minecolonies.coremod.request.tool.premaxlevel": "最高等级：",
  "com.minecolonies.coremod.general.and": "和",
  "com.minecolonies.coremod.tooltype.none": "未知",
  "com.minecolonies.coremod.tooltype.pickaxe": "镐",
  "com.minecolonies.coremod.tooltype.shovel": "锹",
  "com.minecolonies.coremod.tooltype.axe": "斧",
  "com.minecolonies.coremod.tooltype.hoe": "锄",
  "com.minecolonies.coremod.tooltype.sword": "剑",
  "com.minecolonies.coremod.tooltype.bow": "弓",
  "com.minecolonies.coremod.tooltype.fishingrod": "钓鱼竿",
  "com.minecolonies.coremod.tooltype.shears": "剪刀",
  "com.minecolonies.coremod.tooltype.shield": "盾牌",
  "com.minecolonies.coremod.tooltype.helmet": "头盔",
  "com.minecolonies.coremod.tooltype.leggings": "护腿",
  "com.minecolonies.coremod.tooltype.chestplate": "胸甲",
  "com.minecolonies.coremod.tooltype.boots": "靴子",
  "com.minecolonies.coremod.tooltype.lighter": "打火石",
  "com.minecolonies.coremod.gui.citizen.requests": "打开请求：",
  "com.minecolonies.coremod.gui.citizen.requesttitle": "请求",
  "com.minecolonies.coremod.gui.citizen.requestscancel": "取消",
  "com.minecolonies.coremod.gui.citizen.requestsfulfill": "满足",
  "item.minecolonies.clipboard": "剪贴板",
  "com.minecolonies.coremod.item.clipboard.needcolony": "未设置殖民地（对市政厅潜行+使用剪贴板）",
  "com.minecolonies.coremod.item.clipboard.registered": "注意 %s 在剪贴板上的请求。",
  "com.minecolonies.coremod.item.scroll.needcolony": "未设置建筑工（对建筑工小屋潜行+使用卷轴）",
  "com.minecolonies.coremod.item.scroll.registered": "完成与 %s 的建筑工小屋的资源关联。",
  "com.minecolonies.coremod.item.scroll.wrong_building": "无法将资源卷轴链接到 %s，位于 %s。",
  "com.minecolonies.coremod.item.scroll.no_builder": "§o没有建筑工",
  "com.minecolonies.coremod.buildings.warehouse": "仓库",
  "com.minecolonies.coremod.buildings.warehouse.name": "仓库",
  "com.minecolonies.coremod.item.bannerrallyguards.selected": "添加 %s 到 %s 的集结列表中。",
  "com.minecolonies.coremod.item.bannerrallyguards.deselected": "移除 %s 从 %s 的集结列表中。",
  "com.minecolonies.coremod.item.bannerrallyguards.tooltip": "响应集结的卫兵塔：%d",
  "com.minecolonies.coremod.item.bannerrallyguards.tooltipempty": "潜行右击卫兵塔，将它们添加到集结列表中。",
  "com.minecolonies.coremod.item.bannerrallyguards.rally": "潜行右击以集合或解散你的卫兵。",
  "com.minecolonies.coremod.item.bannerrallyguards.gui": "右击打开 GUI 窗口。",
  "com.minecolonies.coremod.item.bannerrallyguards.gui.towermissing": "无法找到塔！",
  "com.minecolonies.coremod.item.bannerrallyguards.gui.remove": "移除",
  "com.minecolonies.coremod.item.bannerrallyguards.gui.rally": "集结卫兵",
  "com.minecolonies.coremod.item.bannerrallyguards.gui.dismiss": "解散卫兵",
  "com.minecolonies.coremod.item.bannerrallyguards.gui.error": "修改时出错。请再试一次。",
  "enchantment.minecolonies.raider_damage_enchant": "袭击者杀手",
  "com.minecolonies.coremod.item.gate.place": "自动放置组件。最大尺寸为 5x4，需要 20 个物品。",
  "com.minecolonies.coremod.gui.workerhuts.buildprio": "交货优先权：",
  "item.supplychestdeployer.invalid": "你必须把它放在一个合适的水池里。",
  "item.supplychestdeployer.missing": "你试图欺骗我，再次拿起补给船？",
  "com.minecolonies.coremod.citizen.rename.same": "重命名失败：两个市民不允许有相同的名字！",
  "com.minecolonies.coremod.citizen.rename.notallowed": "重命名失败：不允许你重命名你的市民。",
  "com.minecolonies.coremod.request.smeltableore": "可冶炼矿石",
  "com.minecolonies.coremod.enteringcolony": "你正在进入殖民地 %s。",
  "com.minecolonies.coremod.leavingcolony": "你正在离开殖民地 %s。",
  "com.minecolonies.coremod.enteringcolonynotify": "小心，%s 刚刚进入 %s。",
  "com.minecolonies.coremod.leavingcolonynotify": "再见 %s 离开了 %s。",
  "com.minecolonies.coremod.colonysizechange": "%d 个区块内归属于 %s 的所有土地均被认领。",
  "com.minecolonies.coremod.mourning": "已经有一人在 %s 死亡了。出于尊重，明天市民们将哀悼 %s。",
  "event.minecolonies.raidmessage1": "§4在%s发现袭击 %s 的神秘战士。",
  "event.minecolonies.raidmessage2": "§4市民传来来自%s的袭击者袭击 %s 的谣言！",
  "event.minecolonies.raidmessage3": "§4系好安全带，牛仔！今晚会有一些该死的袭击者从%s来袭击 %s！",
  "event.minecolonies.raidmessage4": "§4一大群袭击者正从%s来到 %s，他们不是来这里玩的！",
  "event.minecolonies.raidmessage_p1": "§4在%s发现袭击 %s 的神秘水手，他们在水上航行，你应该考虑摧毁它。",
  "event.minecolonies.raidmessage_p2": "§4市民报告说海盗正从%s接近 %s，他们开来了一艘船，最好把它摧毁掉！",
  "event.minecolonies.raidmessage_p3": "§4啊，同志！今晚有几个该死的海盗从%s来袭击 %s，他们航行到这里，并且会继续攻击，直到我们摧毁他们的帆船！",
  "event.minecolonies.raidmessage_p4": "§4一大群海盗正从%s航行至 %s，他们不是来这里玩的！除非我们摧毁他们的帆船，否则他们的巨浪会吞没我们！",
  "com.minecolonies.coremod.raid.amazon.name": "亚马逊人",
  "com.minecolonies.coremod.raid.egyptian.name": "木乃伊",
  "com.minecolonies.coremod.raid.barbarian.name": "野蛮人",
  "com.minecolonies.coremod.raid.pirate.name": "海盗",
  "com.minecolonies.coremod.raid.norsemen.name": "维京人",
  "com.minecolonies.coremod.gui.workerhuts.recipe": "合成",
  "com.minecolonies.coremod.gui.recipe.remove": "移除",
  "com.minecolonies.coremod.gui.recipe.enable": "启用",
  "com.minecolonies.coremod.gui.recipe.disable": "禁用",
  "com.minecolonies.coremod.gui.workerhuts.crafting": "学习配方",
  "com.minecolonies.coremod.gui.recipe.done": "成功保存配方！",
  "com.minecolonies.coremod.gui.workerhuts.listrecipes": "配方列表",
  "com.minecolonies.coremod.gui.workerhuts.recipestatus": "%s / %s",
  "com.minecolonies.coremod.resolvers.crafter.private": "合成",
  "com.minecolonies.coremod.gui.workerhuts.switchstyle": "切换样式",
  "com.minecolonies.coremod.gui.townhall.toolow": "市政厅等级过低！",
  "com.minecolonies.coremod.gui.recipe.full": "达到小屋等级的最大配方数",
  "com.minecolonies.coremod.gui.workerhuts.recipe.crafting": "合成配方",
  "com.minecolonies.coremod.gui.workerhuts.recipe.smelting": "烧炼配方",
  "com.minecolonies.coremod.gui.workerhuts.recipe.custom": "自定义配方",
  "com.minecolonies.coremod.dimension.no": "你不能在其他维度放置殖民地（由配置文件决定）",
  "com.minecolonies.coremod.max.schematic.quiteclose": "略接近",
  "com.minecolonies.coremod.max.schematic.quitefar": "略远离",
  "com.minecolonies.coremod.max.schematic.reallyfar": "非常远离",
  "com.minecolonies.coremod.gui.workerhuts.barbpoints": "最后的野蛮人出现",
  "com.minecolonies.coremod.gui.workerhuts.barbpoints.current": "当前野蛮人位置",
  "com.minecolonies.coremod.barbarians.left": "只剩下 %d 个袭击者了！",
  "com.minecolonies.coremod.barbarians.killed": "§2胜利！%s 成功地抵御了袭击者！",
  "com.minecolonies.coremod.pirates.spawners.destroyed": "%s 成功摧毁了所有的海盗刷怪笼！",
  "com.minecolonies.coremod.pirates.killed": "§2胜利！%s 把海上的袭击者赶走了！",
  "com.minecolonies.coremod.gui.workerhuts.deconstruct": "拆除",
  "com.minecolonies.coremod.gui.workerhuts.pickup": "拾起",
  "com.minecolonies.coremod.gui.workerhuts.pickup.denied": "你无法拾起这个建筑。",
  "com.minecolonies.coremod.tooclose": "距离世界出生点过近，需要至少 %d 个方块的距离！",
  "com.minecolonies.coremod.toofar": "距离世界出生点过远，需要至多 %d 个方块的距离！",
  "com.minecolonies.coremod.gui.scantool.select": "选择",
  "com.minecolonies.coremod.gui.workerhuts.happiness": "幸福度",
  "item.minecolonies.compost": "堆肥",
  "com.minecolonies.gui.workerhuts.composter.compostables": "可堆肥物",
  "com.minecolonies.coremod.request.stacklist": "物品列表",
  "entity.composter.noitems": "请指定要堆肥的物品",
  "entity.barrel.working": "这个桶正在工作！",
  "com.minecolonies.coremod.status.fillingbarrels": "装桶中",
  "com.minecolonies.coremod.status.harvestingbarrels": "正在收获桶中材料",
  "com.minecolonies.coremod.pvp.attack.start": "§c注意，%s §c正在攻击你，他带来了卫兵！",
  "com.minecolonies.coremod.pvp.defended.success": "§a你成功地保卫了你的殖民地，抵御了 %s§a。",
  "com.minecolonies.coremod.pvp.attack.guardgroupsize": "§e注意，%s §e现在有：%d §e个卫兵！",
  "com.minecolonies.coremod.pvp.townhall.break.start": "注意！%s 开始破坏你的市政厅了！",
  "com.minecolonies.coremod.pvp.townhall.broke": "注意！！！%s 破坏市政厅超过 %d%%！达到 100%% 就会沦陷！！！",
  "com.minecolonies.coremod.gui.townhall.pickteamcolor": "选择队伍颜色：",
  "item.minecolonies.resourcescroll": "资源卷轴",
  "com.minecolonies.coremod.gui.guardtower.gettool": "获得卫兵工具",
  "com.minecolonies.coremod.gui.lumberjack.gettool": "限制工具",
  "com.minecolonies.coremod.progress.supplies_placed": "§6欢迎游玩模拟殖民地。现在你已经有了补给，那就去找个好地方来安置你的市政厅，以建立你的殖民地，怎么样？",
  "com.minecolonies.coremod.progress.colony_founded": "§6新殖民地的消息传开了！如果你的市政厅周围有足够的空地，那么不久第一批殖民者将会加入你的新殖民地。（经验丰富的玩家可以在市政厅中关闭这些提示信息）",
  "com.minecolonies.coremod.progress.first_citizen_spawned": "§6第一位殖民者抵达了你的殖民地。你应该放置一个建筑工小屋来开始你的殖民地之旅。",
  "com.minecolonies.coremod.progress.builder_placed": "§6建筑工小屋放置得很好，但是这还不够，你需要打开它并点击“建造建筑”按钮！不久你的市民将会开始为这个殖民地建设新的建筑。",
  "com.minecolonies.coremod.progress.built_enqueued": "§6当你的建筑工在工作时，你可以在建造 GUI 的第二页查看他们需要的资源。",
  "com.minecolonies.coremod.progress.builder_built": "§6随着建筑工小屋的建成，我们应该专注于为初始市民提供一个睡觉的地方。酒馆刚好可以容纳他们四个人！",
  "com.minecolonies.coremod.progress.tavern_built": "§6现在酒馆已经建成了，我们应该把注意力转向资源生产，也许你应该找一个护林人或矿工。",
  "com.minecolonies.coremod.progress.resource_prod_built": "§6生产资源需要消耗能量，并使你的定居者感到饥饿。你可能想建造一个农场、渔夫或动物牧民小屋。",
  "com.minecolonies.coremod.progress.food_prod_built": "§6你的城镇开始繁荣了！你可能想要升级建筑来提高生产力。",
  "com.minecolonies.coremod.progress.four_citizen_employed": "§6现在你已雇佣所有的初始定居者。为了吸引更多的定居者，你可能需要为他们建造或升级住宅。每级住宅能为一个额外的市民提供一个床位。",
  "com.minecolonies.coremod.progress.all_citizens_homed": "§6我看到你的市民都有了不错的房屋。如果你建造或升级更多的住宅，你会得到新的市民，但是注意这会吸引那些野蛮人",
  "com.minecolonies.coremod.progress.seven_citizens_spawned": "§6一个新的定居者来到你的殖民地，他们带来的消息是野蛮人间谍已经发现了这个正在成长的村庄。你可能想要建造卫兵塔！",
  "com.minecolonies.coremod.progress.six_citizens_spawned": "§6市民数量越多！责任越大！你应该考虑建造一个餐厅，让你的市民们吃饱。",
  "com.minecolonies.coremod.progress.eight_citizens_spawned": "§6你的市民敦促你建造一个仓库。这会让你的背包更轻，且会让市民们更快得到他们的商品",
  "com.minecolonies.coremod.progress.warehouse_built": "§6你建造了一个仓库。然而，你的员工太忙了，建设快递员小屋来雇佣快递员。每级仓库可以提供 2 个工作岗位。",
  "com.minecolonies.coremod.progress.nine_citizens_spawned": "§6市民们说他们的技能影响了升级速度。如果你在市政厅启用了的话，你可以手动雇佣市民。在雇佣过程中最佳技能者将被高亮。",
  "com.minecolonies.coremod.progress.manual_employment_on": "§6工人们抱怨工作地点过远，如果你在市政厅开启该选项，你可以手动将他们分配到工作地点。",
  "com.minecolonies.coremod.progress.ten_citizens_spawned": "§6一个不断壮大的殖民地增加了定居者的负担，你应该建造一所大学来革新你的殖民地。",
  "com.minecolonies.coremod.progress.twenty_building_levels": "§6一位野蛮人间谍在我们的殖民地附近被抓住，他看起来像是从一个更大的团体中来的。你需要考虑建造兵营来防御殖民地。",
  "com.minecolonies.coremod.progress.citizen_cap_met": "§6你的殖民地人口已经增长到了当前管理技术的极限。为了接纳更多的市民，请完成大学的研究。",
  "com.minecolonies.coremod.progress.not_enough_jobs": "§6建造比工作岗位更多的住宅会使市民幸福度下降。",
  "com.minecolonies.coremod.progress.newchild": "§6新的孩子 %s 出生啦！现在正幸福地生活在 %s。",
  "com.minecolonies.coremod.progress.childgrow": "%s 长大了，现在想要一份工作。",
  "com.minecolonies.coremod.progress.hirecitizen": "§6你的招募包被接受了，一位新市民来了！",
  "com.minecolonies.coremod.gui.townhall.printprogress": "输出帮助信息：",
  "com.minecolonies.coremod.gui.townhall.on": "开",
  "com.minecolonies.coremod.gui.townhall.off": "关",
  "com.minecolonies.coremod.gui.hiring.buttonpaused": "暂停",
  "com.minecolonies.coremod.gui.hiring.buttonunpaused": "取消暂停",
  "com.minecolonies.coremod.gui.hiring.restart": "重启",
  "com.minecolonies.coremod.gui.hiring.restartmessage": "重启市民 %s 的计划。",
  "com.minecolonies.coremod.gui.hiring.restartmessagedone": "市民 %s 成功重启。",
  "com.minecolonies.coremod.gui.townhall.buildinglevel": "建造等级",
  "com.minecolonies.coremod.gui.warehouse.sort": "排序",
  "com.minecolonies.coremod.gui.warehouse.sort.disabled.1": "排序需要",
  "com.minecolonies.coremod.gui.warehouse.sort.disabled.2": "仓库等级 %s",
  "com.minecolonies.coremod.gui.warehouse.upgrade.disabled.1": "架子升级需要",
  "com.minecolonies.coremod.gui.warehouse.upgrade.disabled.2": "仓库等级 %s",
  "com.minecolonies.coremod.gui.auto.hire.warning": "将建筑或殖民地的雇佣模式转换为手动模式，解雇该工人或雇佣另一名工人。",
  "com.minecolonies.coremod.citizens.nospace": "殖民者无法到达你的殖民地，因为坐标 X：%d Y：%d Z：%d 周围没有足够的空间",
  "entity.pirate": "海盗",
  "entity.archerpirate": "海盗弓箭手",
  "entity.minecolonies.pirate": "海盗",
  "entity.minecolonies.archerpirate": "海盗弓箭手",
  "entity.minecolonies.chiefpirate": "海盗船长",
  "entity.chiefpirate": "海盗船长",
  "death.attack.entity.minecolonies.pirate": "%s 被海盗切成薄片和碎块了！",
  "death.attack.entity.minecolonies.chiefpirate": "%s 被海盗船长剁成了肉酱！",
  "death.attack.entity.minecolonies.archerpirate": "%s 被海盗弓箭手蹂躏致死！",
  "death.attack.entity.minecolonies.mercenary": "%s 被雇佣兵活活吃掉了！",
  "death.attack.slap": "%s 被雇佣兵活活打死了！",
  "item.minecolonies.pirate_hat": "海盗帽子",
  "item.minecolonies.pirate_top": "海盗上衣",
  "item.minecolonies.pirate_legs": "海盗裤子",
  "item.minecolonies.pirate_boots": "海盗靴子",
  "item.minecolonies.pirate_cap": "海盗帽子",
  "item.minecolonies.pirate_chest": "海盗衬衫",
  "item.minecolonies.pirate_leggins": "海盗护腿",
  "item.minecolonies.pirate_shoes": "海盗鞋",
  "item.minecolonies.plate_armor_chest": "板甲胸甲",
  "item.minecolonies.plate_armor_legs": "板甲护腿",
  "item.minecolonies.plate_armor_boots": "板甲靴子",
  "item.minecolonies.plate_armor_helmet": "板甲头盔",
  "item.minecolonies.barbarianegg": "野蛮人刷怪蛋",
  "item.minecolonies.barbarcheregg": "野蛮人射手刷怪蛋",
  "item.minecolonies.barbchiefegg": "野蛮人首领刷怪蛋",
  "item.minecolonies.pirateegg": "海盗刷怪蛋",
  "item.minecolonies.piratearcheregg": "海盗弓箭手刷怪蛋",
  "item.minecolonies.piratecaptainegg": "海盗船长刷怪蛋",
  "item.minecolonies.mercegg": "雇佣兵刷怪蛋",
  "com.minecolonies.coremod.pirates.sailing.away": "一艘位于殖民地%s方向的海盗船刚刚从 %s 驶离而去，他们去寻找下一位受害者了。",
  "com.minecolonies.coremod.cook.serve.player": "%s：市长，给你，拿着这些食物！",
  "item.minecolonies.santa_hat": "圣诞帽",
  "com.minecolonies.coremod.recipe.unable": "无法存储蓝图。%s 没有空间再放置更多蓝图，或者蓝图与其专业不对应",
  "com.minecolonies.coremod.request.crafting": "合成器",
  "entity.builder.messagebuilderstoofar": "没有足够近的建筑工可以在此建筑中工作，在建造界面手动分配建筑工或者将建筑位置靠近建筑工。",
  "com.minecolonies.coremod.bakery.norecipe": "请告诉我需要烘焙的食物配方！",
  "com.minecolonies.coremod.request.compostable": "可堆肥物",
  "com.minecolonies.coremod.request.fertilizer": "肥料",
  "com.minecolonies.coremod.request.flowers": "花",
  "block.minecolonies.blockpostbox.name": "信箱",
  "com.minecolonies.coremod.gui.citizen.stacks": "需要的方块：",
  "com.minecolonies.coremod.gui.workerhuts.request": "请求",
  "com.minecolonies.coremod.ai.wrongfood": "这个食物太生了，难以入口！",
  "com.minecolonies.coremod.ai.betterfood": "我可以吃更好的食物吗？",
  "com.minecolonies.coremod.ai.betterfood.children": "呕！我不想吃那个！",
  "com.minecolonies.coremod.gui.home.current": "当前的家：%d %d %d",
  "com.minecolonies.coremod.gui.home.currently": "当前工作距离：%d 个方块",
  "com.minecolonies.coremod.gui.workerhuts.crushersettings": "设置",
  "com.minecolonies.coremod.gui.workerhuts.save": "保存",
  "com.minecolonies.coremod.crusher.toomuch": "设置当前每日最大值为 %d。",
  "block.blockHutTownHall.messageplacedalreadydel": "你已经放置了市政厅，如果你要开始新的生活请删除你的殖民地：",
  "block.blockHutTownHall.messageplacedalreadyinfi": "你已经放置了市政厅，如果要删除殖民地以开始新的生活，请单击[删除]；如果要建立新殖民地而不是删除旧的殖民地，请单击[取消]。",
  "block.blockHutTownHall.messageplacedalready": "你已经放置了一个市政厅",
  "block.blockHutTownHall.abandonaddofficer": "如果你想将自己添加为管理员，以保留控制权，请单击：",
  "block.blockHutTownHall.deletemessagelink": "[删除]",
  "block.blockHutTownHall.abandonmessagelink": "[放弃]",
  "block.blockHutTownHall.addofficermessagelink": "[作为管理员添加]",
  "com.minecolonies.coremod.gui.shepherd.autodye": "随机绵羊染色：",
  "com.minecolonies.coremod.general.canttakeequipped": "你拥有的唯一盔甲就是你身上穿的这一套。如果你想给我，请把它放在你的物品栏中。",
  "com.minecolonies.coremod.gui.workerhuts.siftersettings": "每天限制",
  "com.minecolonies.coremod.gui.workerhuts.sifterinfo": "/ %d 被允许",
  "com.minecolonies.coremod.gui.workerhuts.sifterinfo.unlimited": "/ ∞",
  "com.minecolonies.coremod.sifter.toomuch": "设置当前每日最大值为 %d。",
  "com.minecolonies.coremod.gui.building.rename.title": "重命名建筑",
  "com.minecolonies.coremod.gui.buildinghiremode": "建筑雇佣模式：",
  "com.minecolonies.coremod.gui.showemployed": "显示已雇佣？",
  "com.minecolonies.coremod.gui.hiringmode.default": "默认（殖民地覆盖）",
  "com.minecolonies.coremod.gui.hiringmode.auto": "自动",
  "com.minecolonies.coremod.gui.hiringmode.manual": "手动",
  "com.minecolonies.coremod.gui.name.toolong": "我们把字符串缩减为“%s”，因为它超过了 15 个字母的限制。",
  "block.minecolonies.decorationcontroller": "装饰控制",
  "com.minecolonies.coremod.gui.deco.namescan": "最终文件路径和文件名，无级别：",
  "com.minecolonies.coremod.gui.deco.name": "装饰名称：",
  "com.minecolonies.coremod.gui.deco.level": "装饰等级：",
  "com.minecolonies.coremod.gui.deco.level.none": "这个建筑预览图已处于最高级别，不可升级。",
  "com.minecolonies.coremod.gui.placement.warning": "我们建议使用建筑工具界面来放置建筑，以便能够调整放置的准确位置。",
  "com.minecolonies.coremod.gui.placement.buildtool": "使用建筑工具",
  "com.minecolonies.coremod.gui.placement.direct": "仍然放置",
  "com.minecolonies.coremod.gui.colony.here": "你在 %s 殖民地，拥有者是 %s",
  "com.minecolonies.coremod.gui.colony.near": "ID 为 %d 的殖民地在附近。",
  "com.minecolonies.coremod.gui.colony.nonenearby": "附近没有殖民地。",
  "com.minecolonies.coremod.gui.colony.none": "你不拥有任何殖民地。",
  "com.minecolonies.coremod.gui.colony.own": "你拥有一个殖民地 %s。",
  "com.minecolonies.coremod.gui.colony.delete": "删除拥有的殖民地",
  "com.minecolonies.coremod.gui.colony.delete.sure": "§l你真的要删除你自己的殖民地吗？",
  "com.minecolonies.coremod.gui.colony.delete.notfound": "你没有任何一个可以删除的殖民地！",
  "com.minecolonies.coremod.gui.colony.delete.confirm": "§4是！删除！",
  "com.minecolonies.coremod.gui.colony.delete.success": "成功的删除了你的殖民地！",
  "com.minecolonies.coremod.gui.colony.delete.cancel": "§2不删除！",
  "com.minecolonies.coremod.gui.colony.create": "创建一个新的殖民地",
  "com.minecolonies.coremod.gui.colony.create.notileentity": "§l§4市政厅方块缺少平整的地面，尝试再放一次！",
  "com.minecolonies.coremod.gui.colony.create.failed": "§l§4殖民地创建失败，请重试其他地方！",
  "com.minecolonies.coremod.gui.colony.denied.existing": "§l§4你拥有一个现有的殖民地，请在创建新殖民地之前将其删除。",
  "com.minecolonies.coremod.gui.colony.denied.existingandabandon": "§4你现有一个殖民地，请在创建新殖民地之前将其删除或放弃。",
  "com.minecolonies.coremod.gui.colony.denied.tooclose": "§l§4殖民地 %s 太近了。",
  "com.minecolonies.coremod.gui.colony.allowed.create": "§2你可以在这里创建新的殖民地",
  "block.minecolonies.composted_dirt": "堆肥土",
  "com.minecolonies.coremod.composted_dirt.player_use_message": "这个方块只有花艺师可以使用！",
  "com.minecolonies.coremod.job.florist": "花艺师",
  "tile.minecolonies.blockhutflorist.name": "花店",
  "com.minecolonies.gui.workerhuts.florist.flowers": "可种植",
  "com.minecolonies.gui.workerhuts.florist.toolow": "花店目前随机生成列表中的花，升级到 3 级或以上可手动选择！",
  "com.minecolonies.gui.workerhuts.florist.toomany": "你可以禁用最多 5 个选项。升级到 5 级以进一步限制它！",
  "com.minecolonies.gui.workerhuts.florist.toomanybelow": "你最多只能停用一个选项，升级到 4 级将会更多！",
  "com.minecolonies.coremod.gui.townhall.population.florists": "花艺师：%d/%d",
  "com.minecolonies.coremod.gui.townhall.population.bakerys": "烘焙师：%d/%d",
  "com.minecolonies.coremod.gui.townhall.population.universitys": "大学：%d/%d",
  "com.minecolonies.coremod.job.enchanter": "附魔师",
  "com.minecolonies.gui.workerhuts.enchanter.workers": "收集目标",
  "com.minecolonies.gui.workerhuts.enchanter.daily": "每日经验吸收",
  "com.minecolonies.coremod.enchanter.nodrainingsset": "请分配一些可以让我从中吸取经验的工人！",
  "minecolonies.config.enchanterexperiencemultiplier": "附魔师经验倍率",
  "minecolonies.config.enchanterexperiencemultiplier.comment": "附魔师的经验值系数（他们从一位市民那里得到的经验比他们流失的多多少）。",
  "minecolonies.config.enchantments": "魔咒",
  "minecolonies.config.enchantments.comment": "附魔师可能产出的魔咒种类。",
  "advancements.minecolonies.root.title": "模拟殖民地",
  "advancements.minecolonies.root.description": "合成一个补给营地或者补给船，然后对着地面右击来放置它",
  "advancements.minecolonies.root.production.title": "殖民地保护",
  "advancements.minecolonies.root.production.description": "百年基业今日始！",
  "advancements.minecolonies.root.military.title": "殖民地民兵",
  "advancements.minecolonies.root.military.description": "不畏来敌",
  "advancements.minecolonies.place_townhall.title": "开始你劳苦的一生",
  "advancements.minecolonies.place_townhall.description": "使用建筑工具来放置市政厅，借助此工具可以选择市政厅的样式和位置。",
  "advancements.minecolonies.create_build_request_1_builder.title": "开始建造",
  "advancements.minecolonies.create_build_request_1_builder.description": "使用建筑工具来建造建筑工小屋，随后雇佣一名建筑工（默认自动雇佣），接着让他们建造自己的小屋！",
  "advancements.minecolonies.click_gui_button_fulfill.title": "得偿所愿",
  "advancements.minecolonies.click_gui_button_fulfill.description": "在建筑工的请求界面满足他们的要求吧，他们需要各类工具或者资源才能继续工作",
  "advancements.minecolonies.citizen_eat_food_first.title": "嗷嗷待哺",
  "advancements.minecolonies.citizen_eat_food_first.description": "人是铁，饭是钢，一顿不吃饿得慌。将食物放到市民的物品栏里面，这样他们在饿的时候就能填饱肚子了！",
  "advancements.minecolonies.building_add_recipe_torch.title": "无需再造",
  "advancements.minecolonies.building_add_recipe_torch.description": "建筑工可以学习2x2的合成配方。教会他们如何制作火把，这样在需要的时候他们就能够自行合成了",
  "advancements.minecolonies.build.builder.title": "建筑工建造的第一个建筑",
  "advancements.minecolonies.build.builder.description": "在建筑工完成第一个建筑之前，确保他们吃好喝好，还要满足他们的请求",
  "advancements.minecolonies.citizen_eat_food_rotten_flesh.title": "有“钱”人",
  "advancements.minecolonies.citizen_eat_food_rotten_flesh.description": "来看看我们这位伟大的领袖，他自己吃山珍海味，却让自己的市民们吃腐肉？我从未见过如此厚颜无耻之人！",
  "advancements.minecolonies.build.lumberjack.title": "伐伐伐伐木工",
  "advancements.minecolonies.build.lumberjack.description": "完成护林人小屋的建造（使用建筑工具来放置它），从而能为其他小屋供应木材",
  "advancements.minecolonies.build.miner.title": "建造矿井",
  "advancements.minecolonies.build.miner.description": "完成矿井的建造后（使用建筑工具来放置它），可为其他建筑提供一些矿物和圆石",
  "advancements.minecolonies.build.guard_tower.title": "固若金汤",
  "advancements.minecolonies.build.guard_tower.description": "有些不怀好意的目光盯上了这个蒸蒸日上的小镇，最好建造一个卫兵塔，然后雇佣一名卫兵来保护它！",
  "advancements.minecolonies.build.farmer.title": "田月桑时",
  "advancements.minecolonies.build.farmer.description": "民以食为天，建造一个农场吧。你还需要放置一个农田（稻草人），从而标记出农夫能耕种的区域。",
  "advancements.minecolonies.build.citizen.title": "甜蜜的家",
  "advancements.minecolonies.build.citizen.description": "居者当有其屋！为你的市民们建造一个住宅吧。每升一级住宅能额外住一位市民。",
  "advancements.minecolonies.citizen.bury.title": "真是悲伤的一天",
  "advancements.minecolonies.citizen.bury.description": "安葬你的第一位市民，这对每个人来说都是一个悲伤的日子，但总比让他们的坟墓烂掉要强。",
  "advancements.minecolonies.citizen.resurrect.title": "真是美好的一天",
  "advancements.minecolonies.citizen.resurrect.description": "你的殡仪员复活了一位已故的市民！",
  "advancements.minecolonies.build.tavern.title": "并容偏覆",
  "advancements.minecolonies.build.tavern.description": "你的市民需要一个庇护所！建造酒馆来提供暂住落脚的地方。你同样还可以在这里招募市民！",
  "advancements.minecolonies.build.town_hall.title": "中心地标",
  "advancements.minecolonies.build.town_hall.description": "建造市政厅吧！虽然它目前没什么用处，但是这是个很酷的中心地标，不是吗？",
  "advancements.minecolonies.colony_population_5.title": "我和我的家乡",
  "advancements.minecolonies.colony_population_5.description": "是时候扩张人口了！当夜晚来临，一对异性市民位于同个房间内时，孩子就可能呱呱落地。这些孩子需要好好吃饭、好好睡觉，这样才能快快长大。",
  "advancements.minecolonies.build.warehouse.title": "中央仓库",
  "advancements.minecolonies.build.warehouse.description": "需要让你的工作步入自动化吗？在殖民地中央建造一个仓库吧，从而将所有的材料存储其中！",
  "advancements.minecolonies.build.delivery_person.title": "特快专递",
  "advancements.minecolonies.build.delivery_person.description": "建造快递员小屋并雇佣一名快递员吧，从而自动满足工人们的需求！",
  "advancements.minecolonies.build.sawmill.title": "锯木工艺",
  "advancements.minecolonies.build.sawmill.description": "有了快递员后，你就能步入制造时代了！建造锯木厂来开始制造之路！",
  "advancements.minecolonies.building_add_recipe_door.title": "尝试教导3x3合成",
  "advancements.minecolonies.building_add_recipe_door.description": "这位新木匠需要学习如何制作门。注意：工匠们只有收到其他工人的资源请求后，他们才会开始制作相应的物品。查看小屋的信息标签页了解更多。",
  "advancements.minecolonies.build.stonemason.title": "重新开“石”",
  "advancements.minecolonies.build.stonemason.description": "石匠可以合成3x3的石质物品，建造一个石匠小屋来充分利用他们的技艺吧！",
  "advancements.minecolonies.build.smeltery.title": "趁热打铁",
  "advancements.minecolonies.build.smeltery.description": "建造冶炼厂来冶炼矿石吧！这些工人都是老手了，效率很高。",
  "advancements.minecolonies.build.stone_smeltery.title": "如火如荼！",
  "advancements.minecolonies.build.stone_smeltery.description": "建造石材冶炼厂，从而能自行为其他工匠提供烧制石材等等资源",
  "advancements.minecolonies.build.baker.title": "烘焙传奇",
  "advancements.minecolonies.build.baker.description": "为了膳食平衡，是时候为市民们的饮食提供谷物了。建造面包房，这样烘焙师可为市民们制作烘焙食品！",
  "advancements.minecolonies.build.blacksmith.title": "村口铁匠",
  "advancements.minecolonies.build.blacksmith.description": "大多数市民都需要各式各样的工具。建造铁匠铺来为他们提供这些工具！",
  "advancements.minecolonies.build.barracks.title": "拿起武器！",
  "advancements.minecolonies.build.barracks.description": "你需要更多的卫兵了。建造兵营，只需一点点空间，就能雇佣更多的卫兵！",
  "advancements.minecolonies.build.barracks_tower.title": "军团雏形",
  "advancements.minecolonies.build.barracks_tower.description": "在兵营中建造兵营塔吧，这些高塔的等级将始终与兵营等级保持一致，从而让你能够雇佣更多的卫兵！",
  "advancements.minecolonies.build.chicken_herder.title": "六畜兴旺",
  "advancements.minecolonies.build.chicken_herder.description": "建造养鸡人小屋来为殖民地供应蛋和肉吧。记得给小屋里面放几只鸡。",
  "advancements.minecolonies.build.combat_academy.title": "老兵不死",
  "advancements.minecolonies.build.combat_academy.description": "战争总是残酷的。快建造战斗学院吧，这样士兵就不用冒着生命危险来提升战斗经验！",
  "advancements.minecolonies.build.composter.title": "沃土千里",
  "advancements.minecolonies.build.composter.description": "堆肥工可以将多余的树苗、树叶以及其他类似的东西在自然环境中晾晒，从而完成肥料的制作。",
  "advancements.minecolonies.build.cook.title": "养活大众",
  "advancements.minecolonies.build.cook.description": "建造餐厅，让你的市民有地方能吃饭，厨师会对肉进行烹饪，并为你和你的市民提供食物。",
  "advancements.minecolonies.build.cowboy.title": "哟吼！",
  "advancements.minecolonies.build.cowboy.description": "牧牛工小屋是牛肉的稳定来源。记得给牧牛工带去几头牛。",
  "advancements.minecolonies.build.crusher.title": "什么东西碎掉了",
  "advancements.minecolonies.build.crusher.description": "粉碎工小屋可以让你从圆石中获得沙砾之类的东西！",
  "advancements.minecolonies.build.fisherman.title": "海的味道我知道",
  "advancements.minecolonies.build.fisherman.description": "在临水的地方建造一个渔夫小屋，把那些深海佳肴带回来！",
  "advancements.minecolonies.build.library.title": "高等教育",
  "advancements.minecolonies.build.library.description": "如果你需要更多高素质劳动力，最好建一座图书馆来教育你的市民",
  "advancements.minecolonies.build.shepherd.title": "玛丽有只小羊羔",
  "advancements.minecolonies.build.shepherd.description": "牧羊人终于要对这些无辜的待宰羔羊下手了",
  "advancements.minecolonies.build.sifter.title": "淘沙得钻",
  "advancements.minecolonies.build.sifter.description": "筛沙工小屋可以让你搜寻方块内隐藏的额外资源",
  "advancements.minecolonies.build.swine_herder.title": "培根盛宴",
  "advancements.minecolonies.build.swine_herder.description": "培根⸺肉食者的最爱。建造养猪人小屋让市民们享受这份美食吧。",
  "advancements.minecolonies.complete_build_request_2_builder.title": "升级！",
  "advancements.minecolonies.complete_build_request_2_builder.description": "升级其他建筑前，需要先升级建筑工小屋！",
  "advancements.minecolonies.colony_population_10.title": "聚落",
  "advancements.minecolonies.colony_population_10.description": "10位市民意味着更多的工人，更多的工人意味着更多的资源！",
  "advancements.minecolonies.colony_population_25.title": "村落",
  "advancements.minecolonies.colony_population_25.description": "25位市民是个不小的挑战，希望你能养活他们！",
  "advancements.minecolonies.colony_population_50.title": "村庄",
  "advancements.minecolonies.colony_population_50.description": "50位市民已足够覆盖殖民地的全部工作，甚至还有盈余，真是太棒了！",
  "advancements.minecolonies.colony_population_75.title": "城镇",
  "advancements.minecolonies.colony_population_75.description": "你来，你存，你繁荣。",
  "advancements.minecolonies.build.smeltery_3.title": "火上浇油！",
  "advancements.minecolonies.build.smeltery_3.description": "3级的冶炼厂能百分百让矿石冶炼的产量翻倍，太棒了！",
  "advancements.minecolonies.build.smeltery_5.title": "心“矿”神怡",
  "advancements.minecolonies.build.smeltery_5.description": "5级的冶炼厂有几率能使矿石冶炼的产量翻三倍！几率取决于工人的等级。",
  "advancements.minecolonies.complete_build_request_5_town_hall.title": "世界闻名的地标建筑",
  "advancements.minecolonies.complete_build_request_5_town_hall.description": "虽然拥有一个5级的市政厅并没有什么好处，但它实在是太壮观了！",
  "advancements.minecolonies.build.archery.title": "正中靶心",
  "advancements.minecolonies.build.archery.description": "给骑士们一些援助吧！建造靶场以训练弓箭手。",
  "advancements.minecolonies.build.florist.title": "插花艺术",
  "advancements.minecolonies.build.florist.description": "花店使用堆肥或者其他类型的“骨粉”来种植花朵。",
  "advancements.minecolonies.build.enchanter.title": "魔法纪元",
  "advancements.minecolonies.build.enchanter.description": "附魔师之塔将消耗古魔法书和其他工人的经验值来制作附魔书",
  "advancements.minecolonies.check_out_guide.title": "查看指南",
  "advancements.minecolonies.check_out_guide.description": "右击建筑工小屋以查看其相关信息",
  "advancements.minecolonies.build.herders.title": "从未养过",
  "advancements.minecolonies.build.herders.description": "建造一个养殖小屋。记得把一些动物带到小屋里面！",
  "advancements.minecolonies.build.mysticalsite.title": "你眼中的糖果",
  "advancements.minecolonies.build.mysticalsite.description": "一个神秘之地可能是毫无意义的。它只会让你的市民感到骄傲。但是你想要一个，所以你应该研究并建造一个！",
  "advancements.minecolonies.build.mysticalsite_5.title": "我可以从这里看到我的房子！",
  "advancements.minecolonies.build.mysticalsite_5.description": "将你的神秘之地升级到5级，成为整个世界羡慕的对象！",
  "advancements.minecolonies.max_fields.title": "种田高手",
  "advancements.minecolonies.max_fields.description": "到达单个农夫的最高农田上限",
  "advancements.minecolonies.deep_mine.title": "岩层之下",
  "advancements.minecolonies.deep_mine.description": "让一名矿工到达基岩层附近",
  "advancements.minecolonies.post_and_stash.title": "开门，你的快递",
  "advancements.minecolonies.post_and_stash.description": "放置一个信箱和邮箱，获取仓库里的东西更简单",
  "advancements.minecolonies.army_8.title": "§o伍长",
  "advancements.minecolonies.army_8.description": "虽然只有8名卫兵，但是八人成伍，你的军队已然成型",
  "advancements.minecolonies.army_30.title": "伙长",
  "advancements.minecolonies.army_30.description": "下领三什，你的殖民地声名鹊起",
  "advancements.minecolonies.army_80.title": "百夫长",
  "advancements.minecolonies.army_80.description": "足足80人的军队已难以抵挡",
  "advancements.minecolonies.build.all_towers.title": "巨型要塞",
  "advancements.minecolonies.build.all_towers.description": "等级全满，高塔遍立，这座军营威武雄壮，它让你的敌人噤若寒蝉",
  "advancements.minecolonies.undertaker.totem.title": "一个强大的神器",
  "advancements.minecolonies.undertaker.totem.description": "殡仪员已经得到了一个不死图腾来协助复活，但要确保你事先完成了研究！",
  "com.minecolonies.coremod.gui.chat.okay": "我尽量办到！",
  "com.minecolonies.coremod.gui.chat.ignore": "现在只能这样了！",
  "com.minecolonies.coremod.gui.chat.remindmelater": "请稍候提醒我！",
  "com.minecolonies.gui.visiblestatus.idle": "空闲",
  "com.minecolonies.gui.visiblestatus.eat": "饥饿",
  "com.minecolonies.gui.visiblestatus.raid": "躲避袭击",
  "com.minecolonies.gui.visiblestatus.mourn": "哀悼市民死亡",
  "com.minecolonies.gui.visiblestatus.rain": "恶劣天气",
  "com.minecolonies.gui.visiblestatus.sleep": "睡觉 zZZ",
  "com.minecolonies.gui.visiblestatus.sick": "生病",
  "com.minecolonies.gui.visiblestatus.working": "工作中",
  "com.minecolonies.gui.visiblestatus.archer_combat": "战斗中",
  "com.minecolonies.gui.visiblestatus.archer_uni": "射击中",
  "com.minecolonies.gui.visiblestatus.baker": "烘焙中",
  "com.minecolonies.gui.visiblestatus.chickenherder": "寻找鸡群中",
  "com.minecolonies.gui.visiblestatus.composter": "堆肥中",
  "com.minecolonies.gui.visiblestatus.cook": "烹饪中",
  "com.minecolonies.gui.visiblestatus.cowboy": "放牧牛群中",
  "com.minecolonies.gui.visiblestatus.crusher": "粉碎中",
  "com.minecolonies.gui.visiblestatus.delivery": "派送中",
  "com.minecolonies.gui.visiblestatus.farmer": "耕田中",
  "com.minecolonies.gui.visiblestatus.florist": "做园艺中",
  "com.minecolonies.gui.visiblestatus.knight_combat": "战斗中",
  "com.minecolonies.gui.visiblestatus.miner": "挖矿中",
  "com.minecolonies.gui.visiblestatus.lumberjack_search": "寻找树木中",
  "com.minecolonies.gui.visiblestatus.sawmill": "锯木中",
  "com.minecolonies.gui.visiblestatus.smelting": "冶炼中",
  "com.minecolonies.gui.visiblestatus.teacher_student": "讲课中",
  "com.minecolonies.gui.visiblestatus.emptying": "清空坟墓",
  "com.minecolonies.gui.visiblestatus.digging": "挖掘坟墓",
  "com.minecolonies.gui.visiblestatus.burying": "安葬市民",
  "entity.fisherman.messagewatertoofar": "我的小屋似乎离水太远了，我找不到水来钓鱼！它的面积至少是 7x7，并且和我的小屋一样高。",
  "com.minecolonies.coremod.furnaceuser.nofuel": "请告诉我应该在我的熔炉中使用哪种燃料！",
  "com.minecolonies.coremod.furnaceuser.noore": "请告诉我应该在我的熔炉中冶炼哪种矿石！",
  "com.minecolonies.coremod.furnaceuser.nofood": "请告诉我应该分发哪种食物！",
  "com.minecolonies.coremod.sifter.nomesh": "请确保我至少有一个筛网可供筛选。你可以在我的小屋里手动储存不同的筛网，或者设置一个最低储存量来实现自动化。",
  "com.minecolonies.coremod.florist.noplantground": "我没有任何堆肥土可以种植！请修复或升级我的建筑！",
  "com.minecolonies.coremod.florist.nocompost": "我需要堆肥来种花！",
  "com.minecolonies.coremod.florist.noflowers": "我不能工作，所有的花被禁用了！",
  "com.minecolonies.coremod.request.toolow": "我无法在 %d %d %d 挖掘 %s。你需要升级建筑，（或者你也可以自行挖掘这个方块）。",
  "entity.farmer.noseedset": "请把你要我种的种子放在稻草人里！",
  "entity.farmer.nofreefields": "摆开更大的土地，我才能工作。",
  "com.minecolonies.coremod.job.deliveryman.nowarehouse": "请升级或建造一个仓库，让我工作。",
  "com.minecolonies.coremod.job.deliveryman.workerchestfull": "无法送货，因为工人的箱子满了。",
  "com.minecolonies.coremod.job.deliveryman.namedworkerchestfull": "无法送货，因为 %s 的箱子满了。",
  "com.minecolonies.requestsystem.playerresolver.normal": "我需要 %s 才能继续工作。",
  "com.minecolonies.requestsystem.playerresolver.async": "如果我有 %s，我的工作会容易得多。",
  "com.minecolonies.coremod.gui.chat.cancel": "尝试取消该请求！",
  "com.minecolonies.coremod.gui.chat.fulfill": "更多详情！",
  "com.minecolonies.coremod.gui.research.title": "研究分支",
  "com.minecolonies.coremod.gui.research.tier.header": "等级 %s（%s 小时）",
  "com.minecolonies.coremod.gui.research.tier.header.unrestricted": "%d 小时",
  "com.minecolonies.coremod.gui.research.time": "剩余 %s",
  "com.minecolonies.coremod.gui.research.countinprogress": "%d/%d 正在进行的研究",
  "com.minecolonies.coremod.research.research.toomanyinprogress.1": "研究过多",
  "com.minecolonies.coremod.research.research.toomanyinprogress.2": "已在研究中",
  "com.minecolonies.coremod.research.research.notenoughresources": "缺少资源",
  "com.minecolonies.coremod.research.research.missingrequirements": "缺少需求",
  "com.minecolonies.coremod.research.research.buildingleveltoolow": "大学等级太低",
  "com.minecolonies.coremod.research.requirement.building.level": "需要%s的等级总和至少达到%d级",
  "com.minecolonies.coremod.research.requirement.building.mandatory.level": "需要任意一个%s至少达到%d级！",
  "com.minecolonies.coremod.research.requirement.building.or": "或",
  "com.minecolonies.coremod.research.requirement.research": "需要%s！",
  "com.minecolonies.coremod.research.requirement.university.level": "需要大学等级：%d",
  "com.minecolonies.coremod.research.limit.onemaxperbranch": "每个分支只能解锁一个最高等级的研究。",
  "com.minecolonies.coremod.research.limit.immutable": "这个研究不能被撤销。",
  "com.minecolonies.coremod.research.limit.maxeffect": "最大",
  "com.minecolonies.coremod.research.limit.requirement": "需要：%s×%s",
  "com.minecolonies.coremod.research.effect.modifier.multiplication": "%s 百分之 %d",
  "com.minecolonies.coremod.research.effect.modifier.addition": "%s + %d",
  "com.minecolonies.coremod.research.effect.unlock": "解锁%s",
  "com.minecolonies.coremod.research.research": "研究",
  "com.minecolonies.coremod.research.alreadystarted": "研究已经开始，请刷新用户界面",
  "com.minecolonies.coremod.research.requirementnotmet": "未满足最低研究要求！",
  "com.minecolonies.coremod.research.costnotavailable": "缺少必需品。",
  "com.minecolonies.coremod.research.started": "研究员们已开始研究“%s”。",
  "com.minecolonies.coremod.research.stopped": "研究员已经停止了对“%s”的研究。",
  "com.minecolonies.coremod.research.undo": "研究员已经撕掉了他们关于“%s”的笔记。",
  "com.minecolonies.coremod.research.undo.haschilds": "你不能重置一个有已完成分支的研究。",
  "com.minecolonies.coremod.research.havetounlock": "建造一所大学并研究这个小屋，以解锁它！",
  "com.minecolonies.coremod.research.unlocktougprade": "升级到 %s 级需要你在大学完成一项研究！",
  "com.minecolonies.coremod.research.item1": "§c%s§c需要在大学",
  "com.minecolonies.coremod.research.item2": "§c进行研究才能建造。",
  "com.minecolonies.coremod.research.available": "你的殖民者已经发现了“%s”研究的前兆。",
  "com.minecolonies.coremod.research.locked": "锁定。",
  "com.minecolonies.coremod.research.undo.progress": "取消研究？",
  "com.minecolonies.coremod.research.undo.progress.tooltip": "取消的研究将失去所有进度，并且不会退还物品。",
  "com.minecolonies.coremod.research.undo.remove": "撤销研究？",
  "com.minecolonies.coremod.research.undo.remove.tooltip": "撤销这项研究不会退还物品。",
  "com.minecolonies.coremod.info.builder.0.name": "介绍",
  "com.minecolonies.coremod.info.builder.0": "建筑工是殖民地的核心，没有他们，你什么事都做不了！\n 其他的工人们需要小屋建造完成后才能工作，但建筑工除外，建筑工在没有小屋时可以就建造自己的小屋。\n\n 要让建筑工去建造、升级或移动一座其他人的小屋，他自己的小屋等级必须达到任务目标的小屋等级，比如要搭建其他3级小屋，建筑工的小屋就必须达到3级以上。",
  "com.minecolonies.coremod.info.builder.1.name": "限制",
  "com.minecolonies.coremod.info.builder.1": "现在让我们了解一些建筑工的限制：\n\n 1. 建筑工（和大多数工人一样）根据他们的小屋等级解锁特定的工具等级：\n   等级 0：木制/金制工具\n   等级 1：石头工具\n   等级 2：铁制工具\n   等级 3：钻石工具\n   等级 4-5：附魔工具\n\n 2. 建筑工对建筑自动分配的最大范围为 100 个方块。如果你的建筑在这个范围之外，在建造选项 GUI 的右上方（对于你想要建造的小屋），你可以选择某个建筑工来分配给该建筑。",
  "com.minecolonies.coremod.info.builder.2.name": "常见问题",
  "com.minecolonies.coremod.info.builder.2": "现在让我们了解一些常见问题：\n\n问题 1：我在资源请求页上看到一个似乎无法获得的物品，或者需要精准采集？\n回答 1：资源请求页面时常会出现一些诸如空气、草径等不合理的方块，而它们主要出现在你的建筑工请求页，他通常会请求正确的方块并相应地进行转换（比如请求一个泥土随后用锹挖掘它）。",
  "com.minecolonies.coremod.info.builder.3.name": "升级",
  "com.minecolonies.coremod.info.builder.3": "就像所有的工人一样，建筑工会在工作时升级。\n 等级越高，建筑工的速度就越快；他们的小屋等级和智力技能越高，他们升级就越快。 \n 然而，他们的等级受限于住宅的等级，因此，如果他们对自己的居住条件不满意，他们就会停止升级，直到你为他们提供更好的住宅。",
  "com.minecolonies.coremod.info.citizen.0.name": "介绍",
  "com.minecolonies.coremod.info.citizen.0": "住宅是你们的市民将要居住的地方。小屋每升一级都可额外容纳一位市民。你需要多栋房子才能容纳每个人。唯一不愿住在住宅里的市民是你们的卫兵。",
  "com.minecolonies.coremod.info.citizen.1.name": "儿童",
  "com.minecolonies.coremod.info.citizen.1": "当有男性和女性市民居住在同一所住宅内时他们就会尝试生育，即使他们的住宅人口上限已满，只要殖民地内的任何一间住宅有空床，孩子就可以出生。如果某间住宅内有成年人居住，孩子就会被他们收养，并被赋予他们的姓氏。如果只有一间没有成年人的住宅，孩子会被随机取一个名字。",
  "com.minecolonies.coremod.info.citizen.2.name": "工作等级",
  "com.minecolonies.coremod.info.citizen.2": "工人的等级由其住宅的等级限制。因此，如果他们对自己的居住条件不满意，他们就会停止升级，直到你为他们提供更好的住房。",
  "com.minecolonies.coremod.info.miner.0.name": "介绍",
  "com.minecolonies.coremod.info.miner.0": "矿工是你们殖民地的生产工人之一。他们需要一把镐来开采石头，一把锹来开采泥土和沙砾，有时甚至需要一把斧，如果他们碰到矿井的话。他们还需要补给来建造自己的矿井，如方块、台阶、栅栏/墙、告示牌、梯子和火把。",
  "com.minecolonies.coremod.info.miner.1.name": "限制",
  "com.minecolonies.coremod.info.miner.1": "让我们了解一些限制：\n\n 1. 矿工根据他们的小屋等级解锁特定的工具等级：\n   等级 0：木制/金制工具\n   等级 1：石头工具\n   等级 2：铁制工具\n   等级 3：钻石工具\n   等级 4-5：附魔工具\n\n ",
  "com.minecolonies.coremod.info.miner.2.name": "常见问题",
  "com.minecolonies.coremod.info.miner.2": "现在让我们了解一些常见问题：\n\n问题 1.我的矿工在创建节点之前将挖掘到多深？\n 回答 1.在没有干预的情况下，在等级 1，他们将在达到 Y 轴高度 50 之后创建节点，在等级 2，他们将在达到 Y 轴高度 30 之后创建节点，在等级 3，他们将在达到 Y 轴高度 5 之后创建节点。\n\n",
  "com.minecolonies.coremod.info.miner.3.name": "常见问题 续",
  "com.minecolonies.coremod.info.miner.3": "问题 2：我的矿工不挖矿了 / 我的矿工不停地在地面上徘徊，发生什么事了？\n回答 2：要么是有东西挡住了他们的路，要么是他们没有必要的材料来工作。参阅第 1 页来了解他们所需的材料，或者查看矿工的请求页面。",
  "com.minecolonies.coremod.info.miner.4.name": "升级",
  "com.minecolonies.coremod.info.miner.4": "就像所有的工人一样，矿工会在工作时升级。\n 等级越高，矿工的速度就越快；他们的小屋等级和智力技能越高，他们升级就越快。 \n 然而，他们的等级受限于住宅的等级，因此，如果他们对自己的居住条件不满意，他们就会停止升级，直到你为他们提供更好的住宅。",
  "com.minecolonies.coremod.info.lumberjack.0.name": "介绍",
  "com.minecolonies.coremod.info.lumberjack.0": "护林人可为你的殖民地提供原材料。只要给他们一把斧子，就能砍倒他们附近的所有树木。如果他们拥有树苗的话，他还会在树木的原位置补种一棵树苗。\n 如果你想限制他们能砍伐和不能砍伐的树木，请看第二页。\n 更酷的是第三页的内容，在这里你可以控制护林人要不要补种树苗，并且还可以给护林人的工作范围限定区域（使用该页面上的第三个按钮提供的工具来进行选择）。",
  "com.minecolonies.coremod.info.lumberjack.1.name": "限制",
  "com.minecolonies.coremod.info.lumberjack.1": "现在让我们了解一些限制：\n\n 1. 护林人根据他们的小屋等级解锁特定的工具等级：\n   等级 0：木制/金制工具\n   等级 1：石头工具\n   等级 2：铁制工具\n   等级 3：钻石工具\n   等级 4-5：附魔工具\n\n  2. 护林人能在自身（而不是小屋）的 150 格范围内搜寻树木，搜索时会从 50 格的范围开始，如果找不到树，依次增加 5 格。",
  "com.minecolonies.coremod.info.lumberjack.2.name": "树木检测",
  "com.minecolonies.coremod.info.lumberjack.2": "3. Minecraft 中关于“树”的定义是非常模糊的，我们已经尽力去定义树，但是在有些情况下它还是做得不够好。通常我们把树定义为一根原木和树叶（在很近的范围内），因此你的小屋或者装饰物也许会受到护林人的影响，为了解决这个问题，你可以在原木下方放一块圆石，这样就会将其标记为“不是树”。",
  "com.minecolonies.coremod.info.lumberjack.3.name": "升级",
  "com.minecolonies.coremod.info.lumberjack.3": "就像所有的工人一样，护林人会在工作时升级。\n 等级越高，护林人的速度就越快；他们的小屋等级和智力技能越高，他们升级就越快。 \n 然而，他们的等级受限于住宅的等级，因此，如果他们对自己的居住条件不满意，他们就会停止升级，直到你为他们提供更好的住宅。",
  "com.minecolonies.coremod.info.warehouse.0.name": "介绍",
  "com.minecolonies.coremod.info.warehouse.0": "仓库是殖民地管理的一部分。所有多余的资源都存放在那里。仓库不会配有工人，但快递员可以使用仓库。",
  "com.minecolonies.coremod.info.warehouse.1.name": "限制",
  "com.minecolonies.coremod.info.warehouse.1": "让我们了解一些限制：\n\n 1.储存空间受限于结构中的架子数量，你不能自行添加架子。如果你这么做了，那么新增的这些架子将在建筑更新时被摧毁，此外快递员是无法看到并使用这些架子的。你还不能移动仓库里的架子，如果你破坏了一个架子，快递员就再也看不到它了",
  "com.minecolonies.coremod.info.warehouse.2.name": "常见问题",
  "com.minecolonies.coremod.info.warehouse.2": "3. 现在让我们了解一些常见问题：\n\n问题 1：我需要更多的存储空间，如何获得更多空间？\n 回答 1：升级建筑。如果建筑已经升到 5 级了，你可以在第 2 页使用绿宝石块来为每个架子购买更多空间，从而增加存储空间。这可以升级3次。\n\n",
  "com.minecolonies.coremod.info.warehouse.3.name": "常见问题 续",
  "com.minecolonies.coremod.info.warehouse.3": "问题 2：我想移动我的仓库，可以吗？\n回答 2：可以的，但是如果架子中存有物品，在建筑工破坏架子的时候，里面的东西就会掉落一地。如果你确定要迁移仓库的话，首先需要把架子里面的所有东西都移走，并确保快递员不会再进行物品的配送",
  "com.minecolonies.coremod.info.deliveryman.0.name": "介绍",
  "com.minecolonies.coremod.info.deliveryman.0": "快递员是殖民地管理的一部分。他们是殖民地的运输服务，他们会从工人小屋拾取不需要的物品放到仓库里，或者从仓库收集工人需要的物品送到工人手中。",
  "com.minecolonies.coremod.info.deliveryman.1.name": "限制",
  "com.minecolonies.coremod.info.deliveryman.1": "现在让我们了解一些限制：\n\n快递员可以携带的物品数量取决于他的小屋等级。\n 等级 1：1 组\n 等级 2：2 组\n 等级 3：4 组\n 等级 4：8 组\n 等级 5：无限组（只要他们的物品栏能够装下）",
  "com.minecolonies.coremod.info.deliveryman.2.name": "常见问题",
  "com.minecolonies.coremod.info.deliveryman.2": "现在让我们了解一些常见问题：\n\n 问题 1：如何修改快递员从哪里取货的优先级？\n回答 1：在每个小屋中，都有取货优先级的设置选项。1 是最低优先级，10 是最高，此外还可以设置为从不（也就是快递员不会从中取任何物品）。\n\n 问题 2：我可以设置送货优先级吗？\n 回答 2：不可以，送货计划取决于市民发送请求的顺序。",
  "com.minecolonies.coremod.info.deliveryman.3.name": "升级",
  "com.minecolonies.coremod.info.deliveryman.3": "快递员在送货和提货时都是提升等级的。\n等级越高，快递员的速度就越快。小屋的等级越高，他们升级的速度就越快。\n然而，他们的等级受到他们家的等级的限制。因此，如果他们对自己的居住条件不满意，他们就会停止升级，直到你为他们提供更好的住房。",
  "com.minecolonies.coremod.info.cook.0.name": "介绍",
  "com.minecolonies.coremod.info.cook.0": "厨师是你们殖民地食品生产线的一部分。厨师为你们所有的市民提供食物，并将烹调肉类和马铃薯，或者其他仅需熔炉便可烹饪出来的食物。\n当市民饿了，他们会去厨师那里找点吃的。",
  "com.minecolonies.coremod.info.cook.1.name": "限制",
  "com.minecolonies.coremod.info.cook.1": "现在让我们了解一些常见问题：\n\n 问题 1：厨师要的是已加工好的食物，这正常吗？\n回答 1：你可以向厨师提供预制的食物，然后分发给你的市民们。",
  "com.minecolonies.coremod.info.cook.2.name": "升级",
  "com.minecolonies.coremod.info.cook.2": "就像所有的工人一样，厨师会在工作时升级。\n 等级越高，厨师的速度就越快；他们的小屋等级和智力技能越高，他们升级就越快。\n 然而，他们的等级受限于住宅的等级，因此，如果他们对自己的居住条件不满意，他们就会停止升级，直到你为他们提供更好的住宅。",
  "com.minecolonies.coremod.info.baker.0.name": "介绍",
  "com.minecolonies.coremod.info.baker.0": "烘焙师是你们殖民地食品生产线的一部分。他们会烘焙出面包、曲奇、南瓜派和蛋糕。在 GUI 的第二页上，你可以选择希望他们制作的物品。",
  "com.minecolonies.coremod.info.baker.1.name": "限制",
  "com.minecolonies.coremod.info.baker.1": "烘焙师在制作任何食物时，无法使用那些在制作过程中不会被消耗的物品，例如锅碗瓢盆，这些物品通常来自其他模组，如潘马斯。",
  "com.minecolonies.coremod.info.baker.2.name": "常见问题",
  "com.minecolonies.coremod.info.baker.2": "现在让我们了解一些常见问题：\n\n问题 1：烘焙师消耗的材料远多于他生产出来的食品所需，为什么会这样？\n回答 1：烘焙师可能会在他们饿了的时候吃掉一些产出。此外，由于小麦或者其他配料是看不见的，产品可能仍在生产过程中。",
  "com.minecolonies.coremod.info.baker.3.name": "升级",
  "com.minecolonies.coremod.info.baker.3": "就像所有的工人一样，烘焙师会在工作时升级。\n 等级越高，烘焙师的速度就越快；他们的小屋等级和智力技能越高，他们升级就越快。 \n 然而，他们的等级受限于住宅的等级，因此，如果他们对自己的居住条件不满意，他们就会停止升级，直到你为他们提供更好的住宅。",
  "com.minecolonies.coremod.info.farmer.0.name": "介绍",
  "com.minecolonies.coremod.info.farmer.0": "农夫是殖民地食品生产线的一部分。农夫为殖民地种植各种各样的作物。农夫可以种植和收获任何种在农田当中的作物，甚至包括其他模组中的作物。",
  "com.minecolonies.coremod.info.farmer.1.name": "限制",
  "com.minecolonies.coremod.info.farmer.1": "农夫根据他们的小屋等级解锁特定的工具等级：\n   等级 0：木制/金制工具\n   等级 1：石头工具\n   等级 2：铁制工具\n   等级 3：钻石工具\n   等级 4-5：附魔工具\n\n 2. 农夫不能种植不在农田上生长的作物，例如甘蔗、仙人掌和竹子。\n这类作物需要种植工来种植。\n 农夫每级小屋只能维护一块农田。",
  "com.minecolonies.coremod.info.farmer.2.name": "常见问题",
  "com.minecolonies.coremod.info.farmer.2": "现在让我们了解一些常见问题：\n\n 问题 1：我需要一个小一些的农田，我该怎么告诉农夫不要种那么大片田呢？\n回答 1：使用农田的 GUI 来设置农田尺寸。",
  "com.minecolonies.coremod.info.farmer.3.name": "升级",
  "com.minecolonies.coremod.info.farmer.3": "就像所有的工人一样，农夫会在工作时升级。\n 等级越高，农夫的速度就越快；他们的小屋等级和智力技能越高，他们升级就越快。 \n 然而，他们的等级受限于住宅的等级，因此，如果他们对自己的居住条件不满意，他们就会停止升级，直到你为他们提供更好的住宅。",
  "com.minecolonies.coremod.info.fisherman.0.name": "介绍",
  "com.minecolonies.coremod.info.fisherman.0": "渔夫是殖民地食品生产线的一份子。简单而言，只要你给渔夫一根钓鱼竿，并提供足够大的一片水域，他们就会开始钓鱼。",
  "com.minecolonies.coremod.info.fisherman.1.name": "限制",
  "com.minecolonies.coremod.info.fisherman.1": "现在让我们了解一些限制：\n\n 1. 渔夫需要一片大小至少为 7x7，深度至少为 1 格方块的水域，并且水域必须与小屋同一层高，小屋与水域之间的距离需要小于等于 10 格方块。",
  "com.minecolonies.coremod.info.fisherman.2.name": "常见问题",
  "com.minecolonies.coremod.info.fisherman.2": "现在让我们了解一些常见问题：\n\n问题1：我的渔夫钓到不仅仅是鱼，为什么？\n回答 1：渔夫可以从水中钓到其他东西，和玩家一样。",
  "com.minecolonies.coremod.info.fisherman.3.name": "升级",
  "com.minecolonies.coremod.info.fisherman.3": "就像所有的工人一样，农夫会在工作时升级。\n 等级越高，农夫的速度就越快；他们的小屋等级和智力技能越高，他们升级就越快。 \n 然而，他们的等级受限于住宅的等级，因此，如果他们对自己的居住条件不满意，他们就会停止升级，直到你为他们提供更好的住宅。",
  "com.minecolonies.coremod.info.chickenherder.0.name": "介绍",
  "com.minecolonies.coremod.info.chickenherder.0": "养鸡人是殖民地食品生产线的一份子。养鸡人可对鸡进行饲养、繁殖以及屠宰。他们可以收集鸡蛋、羽毛和鸡肉，此外也可以收集其他模组中鸡的掉落物。每级小屋可使养鸡人额外多饲养两只鸡。",
  "com.minecolonies.coremod.info.chickenherder.1.name": "限制",
  "com.minecolonies.coremod.info.chickenherder.1": "现在让我们了解一些限制：\n\n 1. 养鸡人根据他们的小屋等级解锁特定的工具等级：\n   等级 0：木制/金制工具\n   等级 1：石头工具\n   等级 2：铁制工具\n   等级 3：钻石工具\n   等级 4-5：附魔工具\n\n 2. 必须向养鸡人提供至少两只鸡才能开始繁殖和屠宰。",
  "com.minecolonies.coremod.info.chickenherder.2.name": "常见问题",
  "com.minecolonies.coremod.info.chickenherder.2": "现在让我们了解一些常见问题：\n\n问题 1：养鸡人需要些什么才能工作？\n回答 1：你至少需要为其提供两只鸡，他们才能开始工作。养鸡人还需要种子来繁殖鸡，还需要斧来屠宰它们。",
  "com.minecolonies.coremod.info.chickenherder.3.name": "升级",
  "com.minecolonies.coremod.info.chickenherder.3": "就像所有的工人一样，养鸡人会在工作时升级。\n 等级越高，养鸡人的速度就越快；他们的小屋等级和智力技能越高，他们升级就越快。\n 然而，他们的等级受限于住宅的等级，因此，如果他们对自己的居住条件不满意，他们就会停止升级，直到你为他们提供更好的住宅。",
  "com.minecolonies.coremod.info.swineherder.0.name": "介绍",
  "com.minecolonies.coremod.info.swineherder.0": "养猪人是殖民地食品生产线的一份子。养猪人可对猪进行饲养、繁殖以及屠宰。他们可以收集猪肉，以及其他模组中猪的掉落物。每级小屋可使养猪人额外多饲养两只猪。",
  "com.minecolonies.coremod.info.swineherder.1.name": "限制",
  "com.minecolonies.coremod.info.swineherder.1": "现在让我们了解一些限制：\n\n 1. 养猪人根据他们的小屋等级解锁特定的工具等级：\n   等级 0：木制/金制工具\n   等级 1：石头工具\n   等级 2：铁制工具\n   等级 3：钻石工具\n   等级 4-5：附魔工具\n\n 2. 必须向养猪人提供至少两头猪才能开始繁殖和屠宰。",
  "com.minecolonies.coremod.info.swineherder.2.name": "常见问题",
  "com.minecolonies.coremod.info.swineherder.2": "现在让我们了解一些常见问题：\n\n问题 1：我的养猪人需要什么才能工作？\n回答 1：你至少需要供应两头猪才能开始工作。养猪人还需要胡萝卜来繁殖猪，还需要斧来屠宰它们。",
  "com.minecolonies.coremod.info.swineherder.3.name": "升级",
  "com.minecolonies.coremod.info.swineherder.3": "就像所有的工人一样，养猪人会在工作时升级。\n等级越高，养猪人的速度就越快；他们的小屋等级和智力技能越高，他们升级就越快。\n然而，他们的等级受限于住宅的等级，因此，如果他们对自己的居住条件不满意，他们就会停止升级，直到你为他们提供更好的住宅。",
  "com.minecolonies.coremod.info.shepherd.0.name": "介绍",
  "com.minecolonies.coremod.info.shepherd.0": "牧羊人是殖民地食品生产线的一份子。牧羊人可对绵羊进行饲养、繁殖、剪毛以及屠宰。牧羊人可以收集绵羊掉落的肉和羊毛，此外也可收集其他模组中羊的掉落物。每级小屋将使牧羊人额外多饲养两只绵羊。如果你在小屋 GUI 的第二页中进行操作，你可以选择让牧羊人随机给绵羊染色从而获取彩色的羊毛。",
  "com.minecolonies.coremod.info.shepherd.1.name": "限制",
  "com.minecolonies.coremod.info.shepherd.1": "现在让我们了解一些限制：\n\n 1. 牧羊人根据他们的小屋等级解锁特定的工具等级：\n   等级 0：木制/金制工具\n   等级 1：石头工具\n   等级 2：铁制工具\n   等级 3：钻石工具\n   等级 4-5：附魔工具\n\n 2. 必须向牧羊人提供两只绵羊才能开始繁殖和屠宰。",
  "com.minecolonies.coremod.info.shepherd.2.name": "常见问题",
  "com.minecolonies.coremod.info.shepherd.2": "现在让我们了解一些常见问题：\n\n问题 1：我的牧羊人需要什么工作？\n回答 1：你至少需要供应两只绵羊才能开始工作。牧羊人还需要小麦来繁殖绵羊，需要剪刀来剪羊毛，还需要一把斧来屠宰它们。",
  "com.minecolonies.coremod.info.shepherd.3.name": "升级",
  "com.minecolonies.coremod.info.shepherd.3": "就像所有的工人一样，牧羊人会在工作时升级。\n 等级越高，牧羊人的速度就越快；他们的小屋等级和智力技能越高，他们升级就越快。 \n 然而，他们的等级受限于住宅的等级，因此，如果他们对自己的居住条件不满意，他们就会停止升级，直到你为他们提供更好的住宅。",
  "com.minecolonies.coremod.info.cowboy.0.name": "介绍",
  "com.minecolonies.coremod.info.cowboy.0": "牧牛工是殖民地食品生产线的一份子。牧牛工可对牛进行饲养、繁殖以及屠宰。牧牛工可以收集牛掉落的肉和皮革，此外也可收集其他模组中牛的掉落物。每级小屋将使牧牛工额外多饲养两头牛。",
  "com.minecolonies.coremod.info.cowboy.1.name": "限制",
  "com.minecolonies.coremod.info.cowboy.1": "现在让我们了解一些限制：\n\n 1. 牧牛工根据他们的小屋等级解锁特定的工具等级：\n   等级 0：木制/金制工具\n   等级 1：石头工具\n   等级 2：铁制工具\n   等级 3：钻石工具\n   等级 4-5：附魔工具\n\n 2. 必须向牧牛工提供至少两头牛才能开始繁殖和屠宰。",
  "com.minecolonies.coremod.info.cowboy.2.name": "常见问题",
  "com.minecolonies.coremod.info.cowboy.2": "现在让我们了解一些常见问题：\n\n问题 1：牧牛工需要些什么才能工作？\n回答 1：你至少需要为其供应两头奶牛，他们才能开始工作。牧牛工还需要小麦来繁殖牛，还需要一把斧来屠宰它们。",
  "com.minecolonies.coremod.info.cowboy.3.name": "升级",
  "com.minecolonies.coremod.info.cowboy.3": "就像所有的工人一样，牧牛工会在工作时升级。\n 等级越高，牧牛工的速度就越快；他们的小屋等级和智力技能越高，他们升级就越快。 \n 然而，他们的等级受限于住宅的等级，因此，如果他们对自己的居住条件不满意，他们就会停止升级，直到你为他们提供更好的住宅。",
  "com.minecolonies.coremod.info.composter.0.name": "介绍",
  "com.minecolonies.coremod.info.composter.0": "堆肥工是殖民地生产线的一份子。堆肥工可以将各类物品做成肥料，以供农夫和花艺师使用。",
  "com.minecolonies.coremod.info.composter.1.name": "限制",
  "com.minecolonies.coremod.info.composter.1": "让我们了解一些限制：\n\n 1.你必须选择堆肥工用来制作堆肥的物品。这可以在小屋 GUI 的第二页中找到。 \n   如果你的殖民地规模庞大，但是没有太多的食物生产建筑时，使用食物进行堆肥前请三思！",
  "com.minecolonies.coremod.info.composter.2.name": "常见问题",
  "com.minecolonies.coremod.info.composter.2": "现在让我们了解一些常见问题：\n\n问题 1：我可以使用其他模组中的物品来进行堆肥吗？\n回答 1：可以的，但是这些物品必须添加到模拟殖民地的配置文件当中。配置文件位于（你的游戏文件路径）/config/minecolonies-common.toml。",
  "com.minecolonies.coremod.info.composter.3.name": "升级",
  "com.minecolonies.coremod.info.composter.3": "就像所有的工人一样，堆肥工会在工作时升级。\n 等级越高，堆肥工的速度就越快；他们的小屋等级和智力技能越高，他们升级就越快。 \n 然而，他们的等级受限于住宅的等级，因此，如果他们对自己的居住条件不满意，他们就会停止升级，直到你为他们提供更好的住宅。",
  "com.minecolonies.coremod.info.guardtower.0.name": "介绍",
  "com.minecolonies.coremod.info.guardtower.0": "卫兵塔是构建殖民地防线的基础建筑。每个卫兵塔可雇佣一名卫兵。\n与此同时，卫兵将会住在卫兵塔当中，从而可将床位让出来供更多的市民入住。\n殖民地有两种不同的卫兵，分别是骑士和弓箭手。骑士的武器是剑，弓箭手的武器则是弓。",
  "com.minecolonies.coremod.info.guardtower.1.name": "限制",
  "com.minecolonies.coremod.info.guardtower.1": "现在让我们了解一些限制：\n\n 1. 卫兵根据他们的小屋等级解锁特定的工具等级：\n   等级 0：木制/金制工具\n   等级 1：石头工具\n   等级 2：铁制工具\n   等级 3：钻石工具\n   等级 4-5：附魔工具\n\n",
  "com.minecolonies.coremod.info.guardtower.2.name": "常见问题",
  "com.minecolonies.coremod.info.guardtower.2": "现在让我们了解一些常见问题：\n\n问题 1：我的卫兵塔已经升级，但卫兵们并没有要求提供更高级的装备，为什么？\n回答 1：卫兵在用完当前装备之前不会要求更换装备。",
  "com.minecolonies.coremod.info.guardtower.3.name": "升级",
  "com.minecolonies.coremod.info.guardtower.3": "就像所有的工人一样，卫兵会在工作时升级。\n 等级越高，卫兵的速度就越快；他们的小屋等级和智力技能越高，他们升级就越快。 \n 然而，他们的等级受限于住宅的等级，因此，如果他们对自己的居住条件不满意，他们就会停止升级，直到你为他们提供更好的住宅。",
  "com.minecolonies.coremod.info.barrackstower.0.name": "介绍",
  "com.minecolonies.coremod.info.barrackstower.0": "兵营塔是殖民地防线的核心所在。每级兵营塔可雇佣 1 名卫兵，因此每个兵营塔最多可雇佣 5 名卫兵。此外，卫兵将会住在兵营塔当中，从而可将床位让出来供更多的市民入住。\n殖民地有两种不同的卫兵，分别是骑士和弓箭手。骑士的武器是剑，弓箭手的武器则是弓。",
  "com.minecolonies.coremod.info.barrackstower.1.name": "限制",
  "com.minecolonies.coremod.info.barrackstower.1": "现在让我们了解一些限制：\n\n 1. 卫兵根据他们的小屋等级解锁特定的工具等级：\n 等级 0：木制/金制工具\n   等级 1：石头工具\n   等级 2：铁制工具\n   等级 3：钻石工具\n   等级 4-5：附魔工具\n\n ",
  "com.minecolonies.coremod.info.barrackstower.2.name": "常见问题",
  "com.minecolonies.coremod.info.barrackstower.2": "问题 1：我的兵营塔已经升级，但卫兵们并没有要求提供更高级的装备，为什么？\n回答 1：卫兵在用完当前装备之前不会要求更换装备。",
  "com.minecolonies.coremod.info.barrackstower.3.name": "升级",
  "com.minecolonies.coremod.info.barrackstower.3": "就像所有的工人一样，卫兵会在工作时升级。\n 等级越高，卫兵的速度就越快；他们的小屋等级和智力技能越高，他们升级就越快。 \n 然而，他们的等级受限于住宅的等级，因此，如果他们对自己的居住条件不满意，他们就会停止升级，直到你为他们提供更好的住宅。",
  "com.minecolonies.coremod.info.barracks.0.name": "介绍",
  "com.minecolonies.coremod.info.barracks.0": "兵营是殖民地防线的核心所在。没有它就无法建造任何兵营塔！\n 每座兵营最多可拥有四个兵营塔，每级可额外提供一个（兵营上限等级为 4 级）。",
  "com.minecolonies.coremod.info.barracks.1.name": "限制",
  "com.minecolonies.coremod.info.barracks.1": "现在让我们了解一些限制：\n\n 1. 兵营每升一级才能多建一座兵营塔，并且兵营塔的等级不能超过兵营。也就是说，如果你的兵营只有 1 级，那么只允许建造一个 1 级的兵营塔。如果你的兵营等级为 3 级，那么就可建造三个最大等级为 3 级的兵营塔。",
  "com.minecolonies.coremod.info.barracks.2.name": "常见问题",
  "com.minecolonies.coremod.info.barracks.2": "现在让我们了解一些常见问题：\n\n问题 1：我可以建造多个兵营吗？\n   回答 1：可以的，但兵营塔的等级将基于其关联的兵营等级。因此即使你拥有一个 5 级的兵营，如果第二个兵营只有 1 级，那么这个兵营只能建一个 1 级的兵营塔。",
  "com.minecolonies.coremod.info.graveyard.0.name": "介绍",
  "com.minecolonies.coremod.info.graveyard.0": "墓地是你已故市民的安息之所！\n\n没有它，你仍然可以手动收集已故市民的坟墓，但你的殖民地将哀悼更长时间。\n\n每个墓地都需要一名殡仪员，负责收集城市内的坟墓。",
  "com.minecolonies.coremod.info.graveyard.1.name": "限制",
  "com.minecolonies.coremod.info.graveyard.1": "在空闲时间里，殡仪员会认识市民，并访问神秘之地，慢慢地适应这个世界的法力。\n\n如果他们的法力技能很高，殡仪员就有很低的概率复活一位已故市民！你可以通过升级墓地、建造神秘之地来提高这个概率。\n\n你可以通过升级墓地、建造神秘之地和完成大学的研究来提高这个概率。",
  "com.minecolonies.coremod.jei.loottableid": "战利品表：%s",
  "com.minecolonies.coremod.jei.levelrestriction": "等级 %d-%d",
  "com.minecolonies.coremod.jei.levelrestriction.tip": "这个配方只能在建筑等级 %d 和 %d 之间可用。",
  "com.minecolonies.coremod.jei.onelevelrestriction": "等级 %d",
  "com.minecolonies.coremod.jei.onelevelrestriction.tip": "这个配方只能在建筑等级 %d 可用。",
  "com.minecolonies.coremod.jei.minresearch": "%s",
  "com.minecolonies.coremod.jei.minresearch.tip": "这个配方只有在研究“%s”被解锁后可用。",
  "com.minecolonies.coremod.jei.maxresearch": "§4§m%s§r",
  "com.minecolonies.coremod.jei.maxresearch.tip": "这个配方只能在研究“%s”被解锁之前可用（然后通常被更好的配方取代）。",
  "com.minecolonies.coremod.jei.intermediate.tip": "这个配方需要访问 %s。",
  "com.minecolonies.coremod.jei.chance.tip": "§e%d%% 的概率",
  "com.minecolonies.coremod.jei.chanceskill.tip": "§e%d%% 基础概率 §a+ 技能加成",
  "com.minecolonies.coremod.jei.chancenegskill.tip": "§e%d%% 基础概率 §c- 技能加成",
  "com.minecolonies.coremod.jei.conditions.tip": "§b适用特殊条件",
  "com.minecolonies.coremod.jei.baker": "烘焙面包，以及其他在更高等级下的东西。从 3 级开始可以学习额外的配方。",
  "com.minecolonies.coremod.jei.beekeeper": "照顾蜂箱，收获蜂蜜或蜜脾。",
  "com.minecolonies.coremod.jei.blacksmith": "制作工具、武器、盔甲和许多其他金属制成的东西。",
  "com.minecolonies.coremod.jei.chickenherder": "密切关注§m间谍§r鸡。",
  "com.minecolonies.coremod.jei.composter": "使用堆肥桶将各种物品变成堆肥或泥土（查看堆肥桶的用途以了解更多）。在较高的技能水平下，他们可以比你工作得更快。",
  "com.minecolonies.coremod.jei.cowboy": "圈养一群牛（也可以挤奶）。",
  "com.minecolonies.coremod.jei.concretemixer": "制作混凝土粉末和混凝土，不能学习其他配方。",
  "com.minecolonies.coremod.jei.cook": "餐厅的厨师会烹饪各种食物，直到它们可以食用。",
  "com.minecolonies.coremod.jei.cookassistant": "在3级时，餐厅可以雇佣一名助手来制作额外的食物配方。",
  "com.minecolonies.coremod.jei.crusher": "将方块粉碎成基本形式。每个建筑一次只能做一个。",
  "com.minecolonies.coremod.jei.dyer": "制作染料和任何以染料为成分的东西。",
  "com.minecolonies.coremod.jei.enchanter": "制作附魔书和卷轴。",
  "com.minecolonies.coremod.jei.farmer": "除了打理农田之外，农夫还可以用干草、种子或泥土制作东西。",
  "com.minecolonies.coremod.jei.fisherman": "像往常一样捕获鱼和其他物品，在更高等级会追加一些奖励性物品。",
  "com.minecolonies.coremod.jei.fletcher": "制作箭和皮革盔甲。也用羊毛和线制作普通物品。",
  "com.minecolonies.coremod.jei.glassblower": "烧炼玻璃本身，以及用玻璃制作物品。",
  "com.minecolonies.coremod.jei.lumberjack": "虽然他们大多只是伐木，但如果需要的话，他们也会对原木进行去皮和处理。",
  "com.minecolonies.coremod.jei.mechanic": "基于红石、荧石、珍珠、烈焰等材料制作机械或其他东西。",
  "com.minecolonies.coremod.jei.planter": "种植甘蔗和竹子，也可以用它们制作东西。",
  "com.minecolonies.coremod.jei.rabbitherder": "试图控制兔子的数量。",
  "com.minecolonies.coremod.jei.sawmill": "制作大多数主要由木材制成的东西。",
  "com.minecolonies.coremod.jei.shepherd": "毛茸茸的彩虹工厂。",
  "com.minecolonies.coremod.jei.sifter": "从普通资源中提取更有价值的资源，但很少。网眼可以持续一段时间，但最终会破裂。",
  "com.minecolonies.coremod.jei.smelter": "烧炼矿石（更高等级是双倍或三倍）。",
  "com.minecolonies.coremod.jei.stonemason": "用各种石头制作东西。",
  "com.minecolonies.coremod.jei.stonesmeltery": "烧炼各种石头和陶瓦。",
  "com.minecolonies.coremod.jei.swineherder": "只是对泥巴里的猪感到高兴。",
  "com.minecolonies.coremod.jei.netherworker": "定期去下界获取材料，但这是一项非常危险的工作，需要大量的补给。",
  "com.minecolonies.coremod.journeymap.deathpoint_name": "死亡：%s",
  "com.minecolonies.coremod.journeymap.deathpoint_namejob": "死亡：%s - %s",
  "com.minecolonies.coremod.journeymap.options.category": "模拟殖民地选项",
  "com.minecolonies.coremod.journeymap.options.borderfullscreenstyle": "全屏边界",
  "com.minecolonies.coremod.journeymap.options.borderminimapstyle": "小地图边界",
  "com.minecolonies.coremod.journeymap.options.deathpoints": "死亡地点",
  "com.minecolonies.coremod.journeymap.options.colonyname": "显示殖民地名称",
  "com.minecolonies.coremod.journeymap.options.colonistnameminimap": "在小地图显示殖民者姓名",
  "com.minecolonies.coremod.journeymap.options.colonistnamefullscreen": "在全屏地图显示殖民者姓名",
  "com.minecolonies.coremod.journeymap.options.colonisttooltips": "显示殖民者工具提示",
  "com.minecolonies.coremod.journeymap.options.colonistteam": "殖民者使用队伍颜色",
  "com.minecolonies.coremod.journeymap.options.guards": "显示卫兵",
  "com.minecolonies.coremod.journeymap.options.citizens": "显示市民",
  "com.minecolonies.coremod.journeymap.options.visitors": "显示游客",
  "com.minecolonies.coremod.journeymap.options.raiders": "显示袭击者",
  "com.minecolonies.coremod.journeymap.options.category.tooltip": "模拟殖民地的地图显示选项。",
  "com.minecolonies.coremod.journeymap.options.borderfullscreenstyle.tooltip": "全屏和网页地图的殖民地边界显示风格。",
  "com.minecolonies.coremod.journeymap.options.borderminimapstyle.tooltip": "小地图的殖民地边界显示风格。",
  "com.minecolonies.coremod.journeymap.options.deathpoints.tooltip": "在最近已故的殖民者墓地显示路径点。",
  "com.minecolonies.coremod.journeymap.options.colonyname.tooltip": "在全屏和网页地图显示殖民地名称。",
  "com.minecolonies.coremod.journeymap.options.colonistnameminimap.tooltip": "勾选后，在小地图上显示殖民者和游客的姓名。",
  "com.minecolonies.coremod.journeymap.options.colonistnamefullscreen.tooltip": "勾选后，在全屏地图上显示殖民者和游客的姓名。",
  "com.minecolonies.coremod.journeymap.options.colonisttooltips.tooltip": "勾选后，显示你在全屏地图中指向的殖民者的姓名和职业（禁用姓名时很有用）。",
  "com.minecolonies.coremod.journeymap.options.colonistteam.tooltip": "勾选后，殖民者（但不是游客）将使用殖民地的颜色出现在地图雷达上。否则，他们将使用标准的中立/敌对颜色。",
  "com.minecolonies.coremod.journeymap.options.guards.tooltip": "勾选后，卫兵将显示在地图上（在袭击期间隐藏非卫兵可能很有用）。",
  "com.minecolonies.coremod.journeymap.options.citizens.tooltip": "勾选后，非卫兵市民将显示在地图上。",
  "com.minecolonies.coremod.journeymap.options.visitors.tooltip": "勾选后，游客将显示在地图上。",
  "com.minecolonies.coremod.journeymap.options.raiders.tooltip": "指定地图上袭击者的圆点颜色。",
  "com.minecolonies.coremod.journeymap.borderstyle.hidden": "隐藏",
  "com.minecolonies.coremod.journeymap.borderstyle.framed": "边框",
  "com.minecolonies.coremod.journeymap.borderstyle.filled": "填充",
  "com.minecolonies.coremod.journeymap.raidercolor.hostile": "标准敌对",
  "com.minecolonies.coremod.journeymap.raidercolor.none": "不可见",
  "com.minecolonies.coremod.journeymap.raidercolor.yellow": "黄色",
  "com.minecolonies.coremod.journeymap.raidercolor.red": "红色",
  "com.minecolonies.coremod.journeymap.raidercolor.purple": "紫色",
  "com.minecolonies.coremod.journeymap.raidercolor.orange": "橙色",
  "com.minecolonies.coremod.journeymap.currentcolony": "当前模拟殖民地",
  "com.minecolonies.coremod.journeymap.visitor": "游客",
  "com.minecolonies.coremod.journeymap.unemployed": "失业",
  "com.minecolonies.coremod.movebuilding.invalid": "无法找到建筑工，请Shift右击一个建筑工小屋！",
  "com.minecolonies.coremod.resourcescroll.nobuilder": "请先通过右击建筑工小屋来注册建筑工小屋！",
  "com.minecolonies.coremod.resourcescroll.null": "打开资源滚动条出错，请重试！",
  "com.minecolonies.coremod.healer.fullinv": "我的物品栏满了，我无法接受治疗！",
  "com.minecolonies.coremod.job.healer": "医生",
  "com.minecolonies.coremod.gui.townhall.population.healers": "医生：%d/%d",
  "com.minecolonies.coremod.gui.townhall.population.researchers": "研究员：%d/%d",
  "com.minecolonies.coremod.gui.citizen.job.label": "职业：%s",
  "com.minecolonies.coremod.gui.citizen.job.desc": "工人的职业受这些技能的影响：",
  "com.minecolonies.coremod.gui.citizen.job.skills.intelligence": "智力：",
  "com.minecolonies.coremod.gui.citizen.job.skills.knowledge": "知识",
  "com.minecolonies.coremod.gui.citizen.job.skills.creativity": "创意",
  "com.minecolonies.coremod.gui.citizen.job.skills.focus": "专注",
  "com.minecolonies.coremod.gui.citizen.job.skills.adaptability": "适应性",
  "com.minecolonies.coremod.gui.citizen.job.skills.mana": "法力",
  "com.minecolonies.coremod.gui.citizen.job.skills.stamina": "体力",
  "com.minecolonies.coremod.gui.citizen.job.skills.agility": "敏捷",
  "com.minecolonies.coremod.gui.citizen.job.skills.strength": "力量",
  "com.minecolonies.coremod.gui.citizen.job.skills.dexterity": "灵巧",
  "com.minecolonies.coremod.gui.citizen.job.skills.athletics": "运动",
  "com.minecolonies.coremod.worker.ai.exception": "我的 AI 遇到了问题，请找到 latest.log 文件（如果在服务器上玩，请联系服主），并将其与此信息一起发送给模拟殖民地作者。",
  "com.minecolonies.coremod.job.pupil": "学童",
  "com.minecolonies.coremod.job.teacher": "教师",
  "com.minecolonies.coremod.school.nocarpet": "我无法继续学习了，因为学校里连个坐的地方都没有！我倒不是特别在意这个，只是我的父母认为学校必须先解决这一问题，才能让我回去学习。",
  "com.minecolonies.coremod.gui.warehouse.stock": "最低下限：",
  "com.minecolonies.coremod.gui.warehouse.add": "添加",
  "com.minecolonies.coremod.gui.scan.select.stack": "堆叠",
  "com.minecolonies.coremod.gui.scan.select.title": "堆叠选择 GUI",
  "com.minecolonies.coremod.gui.warehouse.limitreached": "已到达上限",
  "com.minecolonies.coremod.gui.warehouse.sorted": "已对仓库的存储空间进行分类！",
  "com.minecolonies.coremod.university.researchconcluded.0": "你的研究员已经得出了关于“%s”的结论。",
  "com.minecolonies.coremod.university.researchconcluded.1": "你的研究员刚刚揭开了“%s”的神秘面纱。",
  "com.minecolonies.coremod.university.researchconcluded.2": "你的研究员取得了突破性进展！他们现在理解了“%s”。",
  "com.minecolonies.coremod.crafters.recipeimproved.0": "你的%s成功地改善了%s的配方，因此%s的需求量变少了。",
  "com.minecolonies.coremod.crafters.recipeimproved.1": "%4$s刚刚在制作%2$s的时候，成功地减少了%3$s的需求量。",
  "com.minecolonies.coremod.crafters.recipeimproved.2": "%4$s的%1$s刚刚成功改善了%2$s的配方，因此不再需要同样多的%3$s来完成它了。",
  "com.minecolonies.coremod.workorder.nocolonyyet": "这里还没有殖民地！要想开始，请直接拿着补给营地或船点击地面，不要使用建筑工具。",
  "com.minecolonies.coremod.workorder.outofcolony": "在坐标为 x：%d，z：%d 的这项工作 %s 离你的殖民地太远了，超出了范围，所以无法进行！",
  "com.minecolonies.coremod.entity.citizen.no.unemployment": "有份工作就太好了。",
  "com.minecolonies.coremod.entity.citizen.demands.unemployment": "我等了两个星期都没有任何活干！我真的很沮丧！",
  "com.minecolonies.coremod.entity.citizen.no.homelessness": "在这里生活我想有个房子住。",
  "com.minecolonies.coremod.entity.citizen.demands.homelessness": "我已经两个星期没房子住了，我真的很沮丧！",
  "com.minecolonies.coremod.entity.citizen.no.idleatjob": "我没有干活的工具，还请你关注一下这一问题。",
  "com.minecolonies.coremod.entity.citizen.demands.idleatjob": "我已经超过两周没有活干了！我真的很想干活！",
  "com.minecolonies.coremod.entity.citizen.no.slepttonight": "三天了！三天来我就没合拢过眼！",
  "com.minecolonies.coremod.entity.citizen.sleep": "所有的市民都已经上了床。",
  "com.minecolonies.coremod.entity.citizen.raining": "我不喜欢在外面淋雨，我的衣服会被淋湿。",
  "com.minecolonies.coremod.entity.citizen.raid": "救命啊！殖民地被袭击了，我正在跑去避难。",
  "com.minecolonies.coremod.entity.citizen.sleeping": "zZzz…我想睡觉…你为什么要打扰我？",
  "com.minecolonies.coremod.entity.citizen.mourning": "我还在处理 %s 的后事，今天不能工作了。",
  "com.minecolonies.coremod.interaction.nocookie": "%s：我想要曲奇！",
  "com.minecolonies.coremod.interaction.notnow": "%s：我现在不能这样做。",
  "com.minecolonies.coremod.interaction.ouch": "%s：哦，这是给我的…哎哟！",
  "com.minecolonies.coremod.interaction.visitor.food": "%s：好吃的食物？我想我要在这里多待一会儿。",
  "com.minecolonies.coremod.gui.townhall.happiness.homelessness": "无家可归",
  "com.minecolonies.coremod.gui.townhall.happiness.unemployment": "失业",
  "com.minecolonies.coremod.gui.townhall.happiness.health": "生命",
  "com.minecolonies.coremod.gui.townhall.happiness.idleatjob": "有工作但无任务",
  "com.minecolonies.coremod.gui.townhall.happiness.school": "上学的孩子",
  "com.minecolonies.coremod.gui.townhall.happiness.security": "殖民地里的卫兵",
  "com.minecolonies.coremod.gui.townhall.happiness.social": "社会因素",
  "com.minecolonies.coremod.gui.townhall.happiness.saturation": "餐饮情况",
  "com.minecolonies.coremod.gui.townhall.happiness.mysticalsite": "神秘之地",
  "com.minecolonies.coremod.gui.townhall.happiness.damage": "损伤",
  "com.minecolonies.coremod.gui.townhall.happiness.death": "死亡",
  "com.minecolonies.coremod.gui.townhall.happiness.raidwithoutdeath": "袭击未造成伤亡",
  "com.minecolonies.coremod.gui.townhall.happiness.slepttonight": "睡眠状况",
  "com.minecolonies.coremod.gui.townhall.happiness.desc.homelessness": "如果殖民者有住宅，以及更高等级的住宅，那么幸福度会增加。",
  "com.minecolonies.coremod.gui.townhall.happiness.desc.unemployment": "如果殖民者有工作，以及更高等级的工作建筑，那么幸福度会增加。",
  "com.minecolonies.coremod.gui.townhall.happiness.desc.health": "如果殖民者生病了，那么幸福度会降低。",
  "com.minecolonies.coremod.gui.townhall.happiness.desc.idleatjob": "如果殖民者由于缺少工具或农田而无法工作，那么幸福度会降低。",
  "com.minecolonies.coremod.gui.townhall.happiness.desc.school": "如果儿童殖民者被分配到学校，那么他们的幸福度会增加。",
  "com.minecolonies.coremod.gui.townhall.happiness.desc.security": "当殖民地雇佣更多的卫兵时，幸福度会增加。",
  "com.minecolonies.coremod.gui.townhall.happiness.desc.social": "如果其他殖民者由于疾病、失业、无家可归或饥饿而不高兴，那么幸福度会降低。",
  "com.minecolonies.coremod.gui.townhall.happiness.desc.saturation": "当殖民者吃饱后，幸福度会增加。",
  "com.minecolonies.coremod.gui.townhall.happiness.desc.mysticalsite": "如果殖民地有一个神秘之地，会根据其等级增加幸福度。",
  "com.minecolonies.coremod.gui.townhall.happiness.desc.damage": "如果殖民者最近受过伤，那么幸福度会降低。",
  "com.minecolonies.coremod.gui.townhall.happiness.desc.death": "如果最近有殖民者死亡，那么幸福度会降低。",
  "com.minecolonies.coremod.gui.townhall.happiness.desc.raidwithoutdeath": "如果殖民地最近在没有市民死亡的情况下挺过了袭击，那么幸福度会增加。",
  "com.minecolonies.coremod.gui.townhall.happiness.desc.slepttonight": "如果市民殖民者最近能够睡觉，那么幸福度会增加。",
  "com.minecolonies.coremod.gui.back": "返回",
  "com.minecolonies.coremod.research.research.maxunlocked": "每 6 个分支会使最高等级提升 1 级",
  "com.minecolonies.coremod.research.research.or": "或",
  "com.minecolonies.coremod.job.glassblower": "吹玻璃工",
  "com.minecolonies.coremod.job.dyer": "染工",
  "com.minecolonies.coremod.gui.workerhuts.deliveryman.deliveries": "快递员小屋",
  "com.minecolonies.coremod.gui.workerhuts.deliveryman.priority": "优先级：",
  "entity.mummy": "木乃伊",
  "entity.archermummy": "木乃伊弓箭手",
  "entity.minecolonies.mummy": "木乃伊",
  "entity.minecolonies.archermummy": "木乃伊弓箭手",
  "entity.minecolonies.pharao": "法老",
  "entity.pharao": "法老",
  "death.attack.entity.minecolonies.mummy": "%s 被木乃伊用绷带绞死了！",
  "death.attack.entity.minecolonies.pharao": "%s 在法老的手中永远地沉睡了！",
  "death.attack.entity.minecolonies.archermummy": "%s 被木乃伊弓箭手致命的一箭射了个对穿！",
  "com.minecolonies.coremod.job.fletcher": "纺织工",
  "entity.amazon": "亚马逊人",
  "entity.minecolonies.amazon": "亚马逊人",
  "death.attack.entity.minecolonies.amazon": "%s 被亚马逊人的箭射穿了！",
  "entity.amazonspearman": "亚马逊长矛兵",
  "entity.minecolonies.amazonspearman": "亚马逊长矛兵",
  "death.attack.entity.minecolonies.amazonspearman": "%s 被亚马逊人的长矛刺穿了！",
  "entity.amazonchief": "亚马逊领袖",
  "entity.minecolonies.amazonchief": "亚马逊领袖",
  "death.attack.entity.minecolonies.amazonchief": "%s 被伟大的亚马逊领袖驱逐了！",
  "com.minecolonies.coremod.job.mechanic": "机械师",
  "com.minecolonies.coremod.gui.workerhuts.plantation.to_plant": "种植：",
  "com.minecolonies.coremod.job.planter": "护林人",
  "entity.minecolonies.norsemenchief": "诺斯曼首领",
  "entity.minecolonies.norsemenarcher": "诺斯曼弓箭手",
  "entity.minecolonies.shieldmaiden": "诺斯曼盾兵",
  "entity.norsemenchief": "诺斯曼首领",
  "entity.norsemenarcher": "诺斯曼弓箭手",
  "entity.shieldmaiden": "诺斯曼盾兵",
  "death.attack.entity.minecolonies.norsemenchief": "%s 被伟大的维京首领斩下首级！",
  "death.attack.entity.minecolonies.norsemenarcher": "%s 被维京弓箭手射中了！",
  "death.attack.entity.minecolonies.shieldmaiden": "%s 被盾兵碾碎了！",
  "death.attack.entity.minecolonies.visitor": "%s 因在当地酒馆挑起事端导致死亡，他们自作自受！",
  "death.attack.entity.minecolonies.training": "%s 在训练期间被杀害，发生了什么？",
  "item.minecolonies.shieldmaidenegg": "诺斯曼盾兵刷怪蛋",
  "item.minecolonies.norsemenarcheregg": "诺斯曼射手刷怪蛋",
  "item.minecolonies.norsemenchiefegg": "诺斯曼首领刷怪蛋",
  "item.minecolonies.amazonegg": "亚马逊人刷怪蛋",
  "item.minecolonies.amazonspearmanegg": "亚马逊长矛兵刷怪蛋",
  "item.minecolonies.amazonchiefegg": "亚马逊领袖刷怪蛋",
  "com.minecolonies.coremod.playerinvfull": "无法拾取，因为你的物品栏已满！",
  "com.minecolonies.coremod.playerinvfull.hotbarinsert": "被丢在你面前，因为你的物品栏已经满了！",
  "com.minecolonies.coremod.job.concretemixer": "混凝土工",
  "com.minecolonies.coremod.gui.workerhuts.guide.confirm": "了解",
  "com.minecolonies.coremod.gui.workerhuts.guide.questionmark": "有些建筑多了些额外的帮助页面。",
  "com.minecolonies.coremod.gui.workerhuts.guide.arrow": "一定要查看建筑的所有页面！",
  "com.minecolonies.coremod.gui.workerhuts.guide.chest": "在这里，你可以大致了解合并后的建筑物品栏。",
  "com.minecolonies.coremod.gui.tavern.visitordeath": "游客 %s 死于 %s，位于坐标 %s，有传言说你的酒馆是一个危险的地方。之后游客的数量将会下降！",
  "com.minecolonies.coremod.gui.chat.showstats": "显示市民属性信息",
  "com.minecolonies.coremod.gui.chat.recruit": "招募",
  "com.minecolonies.coremod.recruit.message": "%s 已经决定留在你的殖民地，作为你的市民生活于此处了。",
  "com.minecolonies.coremod.recruit.runaway": "%s 拿走了你的资源并溜之大吉了，真是个强盗。啧！",
  "com.minecolonies.coremod.gui.chat.notnow": "之后再说吧。",
  "com.minecolonies.coremod.gui.chat.notenoughitems": "你背包里没有能满足这位游客的要求的物品！",
  "com.minecolonies.coremod.gui.chat.nospace": "你的殖民地里没有额外的人口空间，无法容纳更多的人了！",
  "com.minecolonies.coremod.gui.chat.nospacerecruit": "%s 愿意加入你的%s殖民地，但似乎你的殖民地人口空间不太充足。",
  "com.minecolonies.coremod.gui.chat.recruitcost": "%s 愿意加入你的殖民地 %s。",
  "com.minecolonies.coremod.gui.chat.recruitstory1": "来自北境的寒冷之地，他希望能够待在一个温暖的地方，因而 %s 现在暂住于你的酒馆。",
  "com.minecolonies.coremod.gui.chat.recruitstory2": "对你的城镇并不感冒，但这儿是这一块唯一的城镇了。",
  "com.minecolonies.coremod.gui.chat.recruitstory3": "于世界各地游历采风，但也因此他常受饥渴之困扰，所以他在你的酒馆 %s 暂作歇息。",
  "com.minecolonies.coremod.gui.chat.recruitstory4": "并不是什么大人物，但他坚信即使是最渺小的人也能改变未来的发展方向！",
  "com.minecolonies.coremod.gui.chat.recruitstory5": "曾看到过一座村庄与它的市民们全都坐落在矿车之上，借助矿车四处旅行，真是有趣极了，或许 %s 能够将你的城镇也改造成这样！",
  "com.minecolonies.coremod.gui.chat.recruitstory6": "旅行于世界各地，曾经，有一位陌生人对他说到：“丘伊，我们回家了”，然而 %s 并不大能理解这是啥意思。",
  "com.minecolonies.coremod.gui.chat.recruitstory7": "的行为很奇怪，每当你遇到 %s 时，他都会大喊“万岁，繁荣”之类的话。",
  "com.minecolonies.coremod.gui.chat.recruitstory8": "是一名富有的旅行商人，直到劫匪抢走了 %s 的所有商品。",
  "com.minecolonies.coremod.gui.chat.recruitstory9": "在那遥远的王国被称为强大的战士，尽管出于某些原因 %s 无法回到那里。",
  "com.minecolonies.coremod.gui.chat.recruitstory10": "拥有出色的砌筑技术，但 %s 的父亲想要他从事放牧工作。",
  "com.minecolonies.coremod.gui.chat.recruitstory11": "是一名来自遥远城镇的贵族。 %s 认为他一定会很快成为这一小殖民地的管理者。",
  "com.minecolonies.coremod.gui.chat.recruitstory12": "挥舞着的手，喃喃地说着些什么“树的自然力量与你同在”。",
  "com.minecolonies.coremod.gui.chat.recruitstory13": "拜访了许多的城镇，但没有一个能够比肩这个城镇。",
  "com.minecolonies.coremod.gui.chat.recruitstory14": "来自附近的城镇，在那儿 %s 从事着护林人的工作。",
  "com.minecolonies.coremod.gui.chat.recruitstory15": "来自一座尘封在岁月长河中的古老图书馆，但在伴随了这些书籍如此长时间后，%s 想去拜访一下其他的人。",
  "com.minecolonies.coremod.gui.chat.recruitstory16": "一直想盖房子。大房子，小房子，念着“羽加迪姆勒维奥萨”飞到空中建造房子⸺但这咒语似乎并不像游荡巫师所说的那般起作用，所以，%s 现在待在你的酒馆里休息。",
  "com.minecolonies.coremod.gui.chat.recruitstory17": "渴望成为一名卫兵，能与僵尸、骷髅和怪异的末影人作厮杀而毫不露怯，%s 听说有一个殖民地需要一些帮助击退袭击者的帮手。",
  "com.minecolonies.coremod.gui.chat.recruitstory18": "是寻宝者。但总是翻找别人的垃圾来寻找一些金或铁，这活太累人了。而现在，%s 正在寻找一份新的活计。",
  "com.minecolonies.coremod.gui.chat.recruitstory19": "用起剑来举重若轻，并说：“无论生或死，我都会捍卫你左右，我便是你的利剑。”",
  "com.minecolonies.coremod.gui.chat.recruitstory20": "永远不会迟到也不会早到，%s 总是恰好在预定的时间到达。",
  "com.minecolonies.coremod.gui.chat.recruitstorycured": "我平静地过着作为农民的日常生活，然后我被僵尸咬了。谢谢你救了我！",
  "com.minecolonies.coremod.gui.chat.hometoofar": "每天我都需要走好远的路回家，要是我能住得更近一点就好了。",
  "com.minecolonies.coremod.gui.chat.noguardnearwork": "我的工作场所附近没有卫兵或兵营塔，所以我觉得那里不安全！",
  "com.minecolonies.coremod.gui.chat.noguardnearhome": "我家附近没有卫兵或兵营塔，所以我觉得那里不安全！",
  "com.minecolonies.core.apiary.setting.honey": "收集蜂蜜",
  "com.minecolonies.core.apiary.setting.honeycomb": "收集蜜脾",
  "com.minecolonies.core.apiary.setting.both": "收集蜜脾和蜂蜜",
  "com.minecolonies.coremod.beekeeper.noflowers": "请告诉我应该给蜜蜂喂什么样的花！",
  "com.minecolonies.coremod.gui.beekeeper.addhives": "获取养蜂工具",
  "entity.beekeeper.messagenohives": "要么没有蜂巢可供我工作，要么你没有给我分配任何蜂巢。请使用我的小屋提供的蜂巢工具来做这件事。",
  "entity.beekeeper.messagenobees": "我找不到任何蜜蜂",
  "com.minecolonies.coremod.gui.field.north": "北面场地大小",
  "com.minecolonies.coremod.gui.field.east": "东面场地大小",
  "com.minecolonies.coremod.gui.field.south": "南面场地大小",
  "com.minecolonies.coremod.gui.field.west": "西面场地大小",
  "com.minecolonies.coremod.gui.field.opposite": "在你对面",
  "com.minecolonies.coremod.gui.field.to_left": "在你左边",
  "com.minecolonies.coremod.gui.field.to_right": "在你右边",
  "com.minecolonies.coremod.gui.field.near": "你的附近",
  "com.minecolonies.coremod.gui.field.worker": "农夫：%s",
  "com.minecolonies.coremod.gui.chat.skipchitchat": "跳过聊天",
  "com.minecolonies.coremod.gui.flag.choose": "选择一个颜色和样式，至多 6 层",
  "com.minecolonies.coremod.gui.flag.base_layer": "内层",
  "com.minecolonies.coremod.gui.townhall.edit_flag": "编辑殖民地旗帜",
  "block.minecolonies.colony_banner": "殖民地旗帜",
  "com.minecolonies.coremod.gui.locate": "定位",
  "com.minecolonies.coremod.locating": "成功定位到包含对应物品的架子。",
  "entity.researcher.moreknowledge": "你不在的时候，研究员们利用这段时间做了一些额外的工作。这会大大增加他们目前的研究进度！",
  "com.minecolonies.coremod.gui.request.hideshow": "只显示重要的请求",
  "com.minecolonies.coremod.gui.workerhuts.crafter.tasks": "任务：",
  "entity.builder.cantdeconstruct": "该建筑不能被拆除！",
  "com.minecolonies.coremod.from": "来自：%s",
  "com.minecolonies.coremod.at": "于：%s",
  "com.minecolonies.coremod.listentry": "队列中的第%d位",
  "com.minecolonies.coremod.in_progress": "进行中",
  "com.minecolonies.coremod.missingitems": "等待材料",
  "com.minecolonies.coremod.finished": "完成！",
  "com.minecolonies.coremod.dist.blocks": "%d 个方块",
  "com.minecolonies.coremod.notresolved": "等待人员处理！",
  "com.minecolonies.coremod.request.crafting.display": "%d * 配方：%s",
  "com.minecolonies.coremod.item.sugary.bread.gui": "提高速度并移除药水效果",
  "com.minecolonies.coremod.item.milky.bread.gui": "移除药水效果",
  "com.minecolonies.coremod.item.golden.bread.gui": "立即恢复 2 颗心",
  "com.minecolonies.coremod.item.chorus.bread.gui": "把你传送到地表",
  "com.minecolonies.coremod.item.available.gui": "由 %s 合成",
  "com.minecolonies.coremod.item.buildlevel.gui": "由 %s 合成，等级 %s 或更高",
  "com.minecolonies.coremod.item.requiresresearch.gui": "需要研究：%s",
  "com.minecolonies.coremod.gui.xofz": "%d / %d",
  "com.minecolonies.coremod.gui.happiness.negative": "非常不满",
  "com.minecolonies.coremod.gui.happiness.slightlynegative": "略微不满",
  "com.minecolonies.coremod.gui.happiness.neutral": "平平淡淡",
  "com.minecolonies.coremod.gui.happiness.positive": "非常满意",
  "com.minecolonies.coremod.gui.townhalltab.information": "信息",
  "com.minecolonies.coremod.gui.townhalltab.actions": "行动",
  "com.minecolonies.coremod.gui.townhalltab.permissions": "权限",
  "com.minecolonies.coremod.gui.townhalltab.citizens": "市民",
  "com.minecolonies.coremod.gui.townhalltab.settings": "设置",
  "com.minecolonies.coremod.gui.townhalltab.workorders": "工作顺序",
  "com.minecolonies.coremod.gui.townhalltab.happiness": "幸福度",
  "block.minecolonies.barrel_block": "堆肥桶",
  "block.minecolonies.blockconstructiontape": "施工围栏",
  "block.minecolonies.blockconstructiontape.name": "施工围栏",
  "block.minecolonies.blockhutarchery": "靶场",
  "block.minecolonies.blockhutarchery.name": "靶场",
  "block.minecolonies.blockhutbaker": "面包店",
  "block.minecolonies.blockhutbaker.name": "面包店",
  "block.minecolonies.blockhutbarracks": "兵营",
  "block.minecolonies.blockhutbarracks.name": "兵营",
  "block.minecolonies.blockhutbarrackstower": "兵营塔",
  "block.minecolonies.blockhutbarrackstower.name": "兵营塔",
  "block.minecolonies.blockhutbeekeeper": "养蜂场",
  "block.minecolonies.blockhutbeekeeper.name": "养蜂场",
  "block.minecolonies.blockhutblacksmith": "铁匠铺",
  "block.minecolonies.blockhutblacksmith.name": "铁匠铺",
  "block.minecolonies.blockhutbuilder": "建筑工小屋",
  "block.minecolonies.blockhutbuilder.name": "建筑工小屋",
  "block.minecolonies.blockhutchickenherder": "养鸡人小屋",
  "block.minecolonies.blockhutchickenherder.name": "养鸡人小屋",
  "block.minecolonies.blockhutcitizen": "住宅",
  "block.minecolonies.blockhutcitizen.name": "住宅",
  "block.minecolonies.blockhutcombatacademy": "战斗学院",
  "block.minecolonies.blockhutcombatacademy.name": "战斗学院",
  "block.minecolonies.blockhutcomposter": "堆肥小屋",
  "block.minecolonies.blockhutcomposter.name": "堆肥小屋",
  "block.minecolonies.blockhutconcretemixer": "混凝土工小屋",
  "block.minecolonies.blockhutconcretemixer.name": "混凝土工小屋",
  "block.minecolonies.blockhutcook": "餐厅",
  "block.minecolonies.blockhutcook.name": "餐厅",
  "block.minecolonies.blockhutcowboy": "牧牛工小屋",
  "block.minecolonies.blockhutcowboy.name": "牧牛工小屋",
  "block.minecolonies.blockhutcrusher": "粉碎工",
  "block.minecolonies.blockhutcrusher.name": "粉碎工",
  "block.minecolonies.blockhutdeliveryman": "快递员小屋",
  "block.minecolonies.blockhutdeliveryman.name": "快递员小屋",
  "block.minecolonies.blockhutdyer": "染工小屋",
  "block.minecolonies.blockhutdyer.name": "染工小屋",
  "block.minecolonies.blockhutenchanter": "附魔师之塔",
  "block.minecolonies.blockhutenchanter.name": "附魔师之塔",
  "block.minecolonies.blockhutfarmer": "农场",
  "block.minecolonies.blockhutfarmer.name": "农场",
  "block.minecolonies.blockhutfield.name": "农田",
  "block.minecolonies.blockhutfisherman": "渔夫小屋",
  "block.minecolonies.blockhutfisherman.name": "渔夫小屋",
  "block.minecolonies.blockhutfletcher": "纺织工小屋",
  "block.minecolonies.blockhutfletcher.name": "纺织工小屋",
  "block.minecolonies.blockhutflorist": "花店",
  "block.minecolonies.blockhutflorist.name": "花店",
  "block.minecolonies.blockhutglassblower": "吹玻璃工小屋",
  "block.minecolonies.blockhutglassblower.name": "吹玻璃工小屋",
  "block.minecolonies.blockhutguardtower": "卫兵塔",
  "block.minecolonies.blockhutguardtower.name": "卫兵塔",
  "block.minecolonies.blockhuthospital": "医院",
  "block.minecolonies.blockhuthospital.name": "医院",
  "block.minecolonies.blockhutlibrary": "图书馆",
  "block.minecolonies.blockhutlibrary.name": "图书馆",
  "block.minecolonies.blockhutlumberjack": "护林人小屋",
  "block.minecolonies.blockhutlumberjack.name": "护林人小屋",
  "block.minecolonies.blockhutmechanic": "机械师小屋",
  "block.minecolonies.blockhutmechanic.name": "机械师小屋",
  "block.minecolonies.blockhutminer": "矿井",
  "block.minecolonies.blockhutminer.name": "矿井",
  "block.minecolonies.blockhutplantation": "种植园",
  "block.minecolonies.blockhutplantation.name": "种植园",
  "block.minecolonies.blockhutrabbithutch": "养兔场",
  "block.minecolonies.blockhutrabbithutch.name": "养兔场",
  "block.minecolonies.blockhutsawmill": "锯木厂",
  "block.minecolonies.blockhutsawmill.name": "锯木厂",
  "block.minecolonies.blockhutschool": "学校",
  "block.minecolonies.blockhutschool.name": "学校",
  "block.minecolonies.blockhutshepherd": "牧羊人小屋",
  "block.minecolonies.blockhutshepherd.name": "牧羊人小屋",
  "block.minecolonies.blockhutsifter": "筛沙工小屋",
  "block.minecolonies.blockhutsifter.name": "筛沙工小屋",
  "block.minecolonies.blockhutsmeltery": "冶炼厂",
  "block.minecolonies.blockhutsmeltery.name": "冶炼厂",
  "block.minecolonies.blockhutstonemason": "石匠铺",
  "block.minecolonies.blockhutstonemason.name": "石匠铺",
  "block.minecolonies.blockhutstonesmeltery": "石材冶炼厂",
  "block.minecolonies.blockhutstonesmeltery.name": "石材冶炼厂",
  "block.minecolonies.blockhutswineherder": "养猪人小屋",
  "block.minecolonies.blockhutswineherder.name": "养猪人小屋",
  "block.minecolonies.blockhuttavern": "酒馆",
  "block.minecolonies.blockhuttavern.name": "酒馆",
  "block.minecolonies.blockhuttownhall": "市政厅",
  "block.minecolonies.blockhuttownhall.name": "市政厅",
  "block.minecolonies.blockhutuniversity": "大学",
  "block.minecolonies.blockhutuniversity.name": "大学",
  "block.minecolonies.blockhutwarehouse": "仓库",
  "block.minecolonies.blockhutwarehouse.name": "仓库",
  "block.minecolonies.blockhutmysticalsite": "神秘之地",
  "block.minecolonies.blockhutmysticalsite.name": "神秘之地",
  "block.minecolonies.blockpostbox": "信箱",
  "block.minecolonies.blockstash": "邮箱",
  "block.minecolonies.blockstash.name": "邮箱",
  "block.minecolonies.blockwaypoint": "路径点占位方块",
  "block.minecolonies.blockhutgraveyard": "墓地",
  "block.minecolonies.blockhutgraveyard.name": "墓地",
  "block.minecolonies.blockhutnetherworker": "下界矿井",
  "block.minecolonies.blockhutnetherworker.name": "下界矿井",
  "item.minecolonies.sifter_mesh_string": "线筛网",
  "item.minecolonies.sifter_mesh_flint": "燧石筛网",
  "item.minecolonies.sifter_mesh_iron": "铁筛网",
  "item.minecolonies.sifter_mesh_diamond": "钻石筛网",
  "com.minecolonies.coremod.gui.maintab": "主要信息",
  "com.minecolonies.coremod.setting.minecolonies:producedirt": "生产泥土：",
  "com.minecolonies.coremod.setting.minecolonies:breeding": "繁殖：",
  "com.minecolonies.coremod.setting.minecolonies:feeding": "饲养：",
  "com.minecolonies.coremod.setting.minecolonies:milking": "挤奶：",
  "com.minecolonies.coremod.setting.minecolonies:dyeing": "染色：",
  "com.minecolonies.coremod.setting.minecolonies:shearing": "剪毛：",
  "com.minecolonies.coremod.gui.workerhuts.switch": "切换",
  "com.minecolonies.coremod.gui.workerhuts.tools": "选择工具",
  "com.minecolonies.coremod.gui.tooldesc.scepterbeekeeper": "用工具右击一个蜂箱，将其添加到小屋中。右击任何其他方块以丢弃该工具。",
  "com.minecolonies.coremod.setting.minecolonies:dynamictreeharvestsize": "动态的树范围：",
  "com.minecolonies.coremod.setting.minecolonies:replant": "补种：",
  "com.minecolonies.coremod.setting.minecolonies:restrict": "划区模式：",
  "com.minecolonies.coremod.gui.tooldesc.scepterlumberjack": "通过右击一个角，用工具左击对面的角来限制护林人的工作区域。",
  "com.minecolonies.coremod.gui.tooldesc.scepterguard": "右击一个位置，标记为守卫或巡逻点。右击相同的位置来关闭和丢弃。",
  "com.minecolonies.coremod.setting.minecolonies:fertilize": "请求肥料",
  "com.minecolonies.coremod.setting.minecolonies:warehousemin": "最小仓库库存：",
  "com.minecolonies.coremod.setting.minecolonies:closeportal": "返回时关闭传送门：",
  "com.minecolonies.coremod.gui.givetool": "获取工具",
  "com.minecolonies.coremod.gui.blocks.distance": "%d 个方块",
  "com.minecolonies.coremod.gui.progress.step": "步骤 %d/%d",
  "com.minecolonies.coremod.gui.progress.res": "已提供 %s / 已使用 %s",
  "com.minecolonies.core.guard.setting.follow.tight": "严密分组",
  "com.minecolonies.core.guard.setting.follow.loose": "松散分组",
  "com.minecolonies.core.guard.setting.patrol.auto": "自动",
  "com.minecolonies.core.guard.setting.patrol.manual": "手动",
  "com.minecolonies.core.guard.setting.patrol": "巡逻",
  "com.minecolonies.core.guard.setting.guard": "守卫",
  "com.minecolonies.core.guard.setting.follow": "跟随",
  "com.minecolonies.core.guard.setting.patrol_mine": "巡逻矿井",
  "com.minecolonies.coremod.setting.minecolonies:retreat": "生命值低时撤退：",
  "com.minecolonies.coremod.setting.minecolonies:hiretrainee": "雇佣学徒：",
  "com.minecolonies.coremod.setting.minecolonies:patrolmode": "巡逻模式：",
  "com.minecolonies.coremod.setting.minecolonies:followmode": "跟随模式：",
  "com.minecolonies.coremod.setting.minecolonies:guardtask": "任务：",
  "com.minecolonies.coremod.setting.minecolonies:guardjob": "工作：",
  "com.minecolonies.coremod.gui.citizen.family": "家庭",
  "com.minecolonies.coremod.gui.citizen.job": "工作",
  "com.minecolonies.coremod.gui.citizen.inventory": "物品栏",
  "com.minecolonies.coremod.gui.citizen.main": "信息",
  "com.minecolonies.coremod.gui.citizen.happiness": "幸福度",
  "com.minecolonies.coremod.gui.citizen.family.title": "家庭树",
  "com.minecolonies.coremod.gui.citizen.family.parents": "父母",
  "com.minecolonies.coremod.gui.citizen.family.partner": "伴侣",
  "com.minecolonies.coremod.gui.citizen.family.siblings": "兄弟姐妹",
  "com.minecolonies.coremod.gui.citizen.family.children": "孩子",
  "com.minecolonies.coremod.gui.citizen.family.unknown": "未知",
  "com.minecolonies.coremod.invalidbuilding": "位于 %d %d %d 位置的建筑 %s 缺少其原始蓝图的样式 %s，建筑有可能无法使用，请恢复蓝图或拾取并更换建筑。",
  "entity.miner.invalidmineshaft": "我不能在矿上工作，因为矿井缺少适当的指示。",
  "com.minecolonies.coremod.setting.minecolonies:recipemode": "配方模式：",
  "com.minecolonies.core.crafting.setting.priority": "优先级",
  "com.minecolonies.core.crafting.setting.maxstock": "仓库库存",
  "item.buildtool.missing": "玩家物品栏内缺少建筑工具！",
  "com.minecolonies.coremod.gui.miner.guardassign": "卫兵：",
  "com.minecolonies.coremod.gui.workerhuts.miner.noguards": "你必须先将一名卫兵设为“守卫矿井”模式。",
  "com.minecolonies.coremod.gui.miner.levels": "矿层",
  "com.minecolonies.coremod.gui.workerhuts.miner": "矿井",
  "com.minecolonies.coremod.gui.workerhuts.miner.repair.enqueued": "将修复请求添加到矿工的队列中。一旦当前任务完成，矿工就会把它捡起来。",
  "com.minecolonies.coremod.gui.townhall.picktexturestyle": "选择市民样式",
  "com.minecolonies.core.townhall.patreon": "仅限于贡献者和捐赠者的功能",
  "com.minecolonies.coremod.gui.chat.drcat": "喵，喵，喵…brrrrrrrrrbrrrrrrbrrrrr",
  "com.minecolonies.coremod.gui.chat.hyrios": "我叫亚丝娜，我从艾恩葛朗特来到这里，捍卫你的自由！",
  "com.minecolonies.coremod.gui.chat.shashand": "我将永远在你身边！你可靠的巫女狐狸，卡斯特，前来报到！",
  "com.minecolonies.coremod.gui.docrafting": "建筑师切割机配方",
  "com.minecolonies.coremod.gui.docrafting.block1": "输入 1：",
  "com.minecolonies.coremod.gui.docrafting.block2": "输入 2：",
  "com.minecolonies.coremod.gui.docrafting.block3": "输入 3：",
  "com.minecolonies.coremod.gui.docrafting.switch": "切换",
  "com.minecolonies.coremod.gui.docrafting.teach": "学习",
  "com.minecolonies.coremod.gui.chat.lindie": "彻底迷路了，大笑",
  "com.minecolonies.coremod.gui.chat.lion0101": "我会让你痊愈！",
  "com.minecolonies.job.builder": "建筑工",
  "com.minecolonies.job.deliveryman": "快递员",
  "com.minecolonies.job.miner": "矿工",
  "com.minecolonies.job.quarrier": "采石工",
  "com.minecolonies.job.lumberjack": "护林人",
  "com.minecolonies.job.farmer": "农夫",
  "com.minecolonies.job.undertaker": "殡仪员",
  "com.minecolonies.job.netherworker": "下界矿工",
  "com.minecolonies.job.fisherman": "渔夫",
  "com.minecolonies.job.baker": "烘焙师",
  "com.minecolonies.job.cook": "厨师",
  "com.minecolonies.job.shepherd": "牧羊人",
  "com.minecolonies.job.cowboy": "牛仔",
  "com.minecolonies.job.swineherder": "养猪人",
  "com.minecolonies.job.chickenherder": "养鸡人",
  "com.minecolonies.job.ranger": "弓箭手",
  "com.minecolonies.job.knight": "骑士",
  "com.minecolonies.job.composter": "堆肥工",
  "com.minecolonies.job.student": "图书馆学生",
  "com.minecolonies.job.archertraining": "弓箭手学徒",
  "com.minecolonies.job.combattraining": "骑士学徒",
  "com.minecolonies.job.sawmill": "木匠",
  "com.minecolonies.job.blacksmith": "铁匠",
  "com.minecolonies.job.stonemason": "石匠",
  "com.minecolonies.job.stonesmeltery": "石材冶炼工",
  "com.minecolonies.job.crusher": "粉碎工",
  "com.minecolonies.job.sifter": "筛沙工",
  "com.minecolonies.job.florist": "花艺师",
  "com.minecolonies.job.enchanter": "附魔师",
  "com.minecolonies.job.researcher": "研究员",
  "com.minecolonies.job.healer": "医生",
  "com.minecolonies.job.pupil": "学童",
  "com.minecolonies.job.teacher": "教师",
  "com.minecolonies.job.dyer": "染工",
  "com.minecolonies.job.glassblower": "吹玻璃工",
  "com.minecolonies.job.mechanic": "机械师",
  "com.minecolonies.job.fletcher": "纺织工",
  "com.minecolonies.job.planter": "护林人",
  "com.minecolonies.job.rabbitherder": "养兔人",
  "com.minecolonies.job.concretemixer": "混凝土工",
  "com.minecolonies.job.beekeeper": "养蜂人",
  "com.minecolonies.job.cookassistant": "见习厨师",
  "com.minecolonies.job.smelter": "冶炼工",
  "com.minecolonies.job.druid": "德鲁伊",
  "com.minecolonies.building.miner": "矿井",
  "com.minecolonies.building.farmer": "农场",
  "com.minecolonies.building.fisherman": "渔夫小屋",
  "com.minecolonies.building.shepherd": "牧羊人小屋",
  "com.minecolonies.building.swineherder": "养猪人小屋",
  "com.minecolonies.building.cowboy": "牧牛工小屋",
  "com.minecolonies.building.chickenherder": "养鸡场",
  "com.minecolonies.building.rabbithutch": "养兔场",
  "com.minecolonies.building.stonesmeltery": "石材冶炼厂",
  "com.minecolonies.building.beekeeper": "养蜂场",
  "com.minecolonies.building.home": "住宅",
  "com.minecolonies.building.tavern": "酒馆",
  "com.minecolonies.building.builder": "建筑工小屋",
  "com.minecolonies.building.lumberjack": "护林人小屋",
  "com.minecolonies.building.mysticalsite": "神秘之地",
  "com.minecolonies.building.florist": "花店",
  "com.minecolonies.building.townhall": "市政厅",
  "com.minecolonies.building.archery": "靶场",
  "com.minecolonies.building.combatacademy": "战斗学院",
  "com.minecolonies.building.sawmill": "锯木厂",
  "com.minecolonies.building.blacksmith": "铁匠铺",
  "com.minecolonies.building.stonemason": "石匠铺",
  "com.minecolonies.building.hospital": "医院",
  "com.minecolonies.building.school": "学校",
  "com.minecolonies.building.mechanic": "机械师小屋",
  "com.minecolonies.building.fletcher": "纺织工小屋",
  "com.minecolonies.building.dyer": "染工小屋",
  "com.minecolonies.building.glassblower": "吹玻璃工小屋",
  "com.minecolonies.building.plantation": "种植园",
  "com.minecolonies.building.concretemixer": "混凝土工小屋",
  "com.minecolonies.building.graveyard": "墓地",
  "com.minecolonies.building.netherworker": "下界矿井",
  "com.minecolonies.building.guardtower": "卫兵塔",
  "com.minecolonies.building.barrackstower": "兵营塔",
  "com.minecolonies.building.warehouse": "仓库",
  "com.minecolonies.building.deliveryman": "快递员小屋",
  "com.minecolonies.building.university": "大学",
  "com.minecolonies.building.baker": "面包房",
  "com.minecolonies.building.barracks": "兵营",
  "com.minecolonies.building.cook": "餐厅",
  "com.minecolonies.building.library": "图书馆",
  "com.minecolonies.building.smeltery": "冶炼厂",
  "com.minecolonies.building.crusher": "粉碎工",
  "com.minecolonies.building.sifter": "筛沙工",
  "com.minecolonies.building.enchanter": "附魔师之塔",
  "com.minecolonies.building.composter": "堆肥小屋",
  "com.minecolonies.coremod.gui.chat.potatogod": "我以前叫杰克，然后我和魔鬼打了个赌…他叫什么名字？…我想是“Ray”。总之，作为一株仙人掌…打断了我的关系。从我有记忆开始，我就一直在这片土地上游荡。然后，我终于看到了你这个可怜的村庄，我想‘嗯…蹩脚的某个人肯定会需要我的帮助！’",
  "com.minecolonies.coremod.recruit.message.custom": "%s 已经决定留在你的殖民地，作为你的市民生活于此处了。他们很快就换掉了旅行装备，换上了一些新衣服来适应！",
  "com.minecolonies.coremod.gui.workerhuts.warehouse.couriers": "快递员",
  "com.minecolonies.coremod.building.missingcolony": "在这片土地上还没有建立殖民地，寻找市政厅，在这里建立一个新的殖民地！",
  "com.minecolonies.coremod.gui.reactivate.message": "这个建筑在很久以前就和这个殖民地一起被废弃了。你可以重新激活这个建筑，允许市民在这里生活或工作。让建筑工来修理它，使其恢复到最初的状态。",
  "com.minecolonies.coremod.gui.reactivate.button": "重新激活",
  "com.minecolonies.coremod.setting.minecolonies:maxdepth": "最大深度：",
  "com.minecolonies.coremod.setting.minecolonies:fillblock": "填充方块：",
  "block.minecolonies.simplequarry": "简易采石场",
  "block.minecolonies.simplequarry.name": "简易采石场",
  "block.minecolonies.mediumquarry": "中型采石场",
  "block.minecolonies.mediumquarry.name": "中型采石场",
  "block.minecolonies.largequarry": "大型采石场",
  "block.minecolonies.largequarry.name": "大型采石场",
  "com.minecolonies.coremod.gui.workerhuts.quarry.miners": "矿工",
  "com.minecolonies.coremod.quarrier.noquarry": "请给我分配一个采石场，以便我可以开始工作！",
  "com.minecolonies.coremod.quarrier.finishedquarry": "我完成了当前分配给我的采石场，我需要更多！",
  "com.minecolonies.building.simplequarry": "简易采石场",
  "com.minecolonies.building.mediumquarry": "中型采石场",
  "com.minecolonies.building.largequarry": "大型采石场",
  "com.minecolonies.coremod.gui.quarry.desc": "为了启动采石场，建造矿井，雇佣采石工，并将采石工分配到采石场",
  "com.minecolonies.coremod.gui.workerhuts.druid": "德鲁伊",
  "item.minecolonies.mistletoe": "槲寄生",
  "minecolonies:builder.job.desc": "建造建筑和装饰品。",
  "minecolonies:deliveryman.job.desc": "向玩家和殖民者提供所需的物品和方块。",
  "minecolonies:miner.job.desc": "在殖民地下的竖井系统中进行挖掘，收集方块和矿石。可能是危险的职业。",
  "minecolonies:quarrier.job.desc": "需要一个采石场建筑挖掘一个大洞。安全的职业，但主要是返回普通资源。",
  "minecolonies:lumberjack.job.desc": "砍伐树木并根据配置的参数补种。",
  "minecolonies:farmer.job.desc": "在多达 5 个农田里耕种大量作物。",
  "minecolonies:undertaker.job.desc": "挖开市民的坟墓以获得他们的物品，有几率复活。",
  "minecolonies:fisherman.job.desc": "大多数时间在池塘、河流或湖泊钓鱼。",
  "minecolonies:baker.job.desc": "处理所有基于小麦的配方，了解一些特殊的面包配方。",
  "minecolonies:cook.job.desc": "处理大多数烹饪工作，并向殖民者发放食物。",
  "minecolonies:shepherd.job.desc": "给绵羊剪毛，控制羊群的规模。",
  "minecolonies:cowboy.job.desc": "给牛挤奶和饲养，以获得牛奶、皮革和生牛肉。",
  "minecolonies:swineherder.job.desc": "为殖民地提供猪肉。",
  "minecolonies:chickenherder.job.desc": "收集鸡蛋、羽毛和其他鸡产品。",
  "minecolonies:ranger.job.desc": "远程战士，造成高伤害，但近战生存几率低。",
  "minecolonies:knight.job.desc": "近战战士。高恢复力，低伤害输出。",
  "minecolonies:composter.job.desc": "堆肥大量殖民地废品。",
  "minecolonies:student.job.desc": "读书以提高他们的智力，高智力可以更快地学习其他技能。",
  "minecolonies:archertraining.job.desc": "弓箭手学徒，练习远距离战斗。",
  "minecolonies:combattraining.job.desc": "骑士学徒，练习近身格斗。",
  "minecolonies:sawmill.job.desc": "为殖民地提供大多数基于木头的物品。",
  "minecolonies:blacksmith.job.desc": "为殖民地提供大多数工具、盔甲和武器。",
  "minecolonies:stonemason.job.desc": "处理大多数基于石头的配方。",
  "minecolonies:stonesmeltery.job.desc": "提供需要烧炼的石头变种和木炭。",
  "minecolonies:crusher.job.desc": "将圆石粉碎成沙砾，将沙砾粉碎成沙子，将沙子粉碎成黏土。",
  "minecolonies:sifter.job.desc": "在各种材料中筛选，寻找好东西。",
  "minecolonies:florist.job.desc": "为殖民地种植大量花。",
  "minecolonies:enchanter.job.desc": "通过观察他人收集魔力，附魔殖民者工具以及制造附魔书。",
  "minecolonies:researcher.job.desc": "研究玩家选择的主题。",
  "minecolonies:healer.job.desc": "治疗受伤的实体，医治病人。",
  "minecolonies:pupil.job.desc": "坐在旁边，从教师提供的材料中学习。",
  "minecolonies:teacher.job.desc": "与孩子们坐在一起并提供材料。",
  "minecolonies:dyer.job.desc": "处理殖民地所需的大多数染色工作。",
  "minecolonies:glassblower.job.desc": "提供大多数基于玻璃的物品。",
  "minecolonies:mechanic.job.desc": "处理红石配方和其他工人不能处理的事情。",
  "minecolonies:fletcher.job.desc": "处理基于皮革、线和羊毛的配方。",
  "minecolonies:planter.job.desc": "向殖民地提供甘蔗、仙人掌和竹子。",
  "minecolonies:rabbitherder.job.desc": "处理毛茸茸的兔子。",
  "minecolonies:concretemixer.job.desc": "制造混凝土粉末和实际的混凝土。",
  "minecolonies:beekeeper.job.desc": "照顾多个蜂箱。",
  "minecolonies:cookassistant.job.desc": "处理主厨无法处理的基于食物的配方。",
  "minecolonies:smelter.job.desc": "将矿石方块破坏成粗矿石，并将粗矿石烧炼成锭。",
  "minecolonies:druid.job.desc": "辅助型单位，为友军提供增益并削弱敌人。",
  "minecolonies:netherworker.job.desc": "游荡在下界收集各种材料，是个非常危险的职业！",
  "minecolonies:builder.skills.desc": "影响放置和破坏速度。",
  "minecolonies:deliveryman.skills.desc": "影响行走速度和并行请求的满足能力。",
  "minecolonies:miner.skills.desc": "影响放置和破坏速度。",
  "minecolonies:quarrier.skills.desc": "影响放置和破坏速度。",
  "minecolonies:lumberjack.skills.desc": "影响破坏和行走速度。",
  "minecolonies:farmer.skills.desc": "影响农夫的工作速度。",
  "minecolonies:undertaker.skills.desc": "影响工作速度和复活几率。",
  "minecolonies:fisherman.skills.desc": "影响钓鱼速度和战利品。",
  "minecolonies:baker.skills.desc": "影响配方的改进几率和制作速度。",
  "minecolonies:cook.skills.desc": "影响烹饪速度。",
  "minecolonies:shepherd.skills.desc": "影响他们获得的羊毛数量和造成的伤害。",
  "minecolonies:cowboy.skills.desc": "影响工作速度和他们造成的伤害。",
  "minecolonies:swineherder.skills.desc": "影响工作速度和他们造成的伤害。",
  "minecolonies:chickenherder.skills.desc": "影响他们成功拾取鸡副产品的几率，以及攻击到鸡的几率。",
  "minecolonies:ranger.skills.desc": "影响速度、精准度、范围和伤害输出。",
  "minecolonies:knight.skills.desc": "影响生命值、恢复力和攻击速度。",
  "minecolonies:composter.skills.desc": "影响工作速度。",
  "minecolonies:student.skills.desc": "没有基于技能的加成。",
  "minecolonies:archertraining.skills.desc": "没有基于技能的加成。",
  "minecolonies:combattraining.skills.desc": "没有基于技能的加成。",
  "minecolonies:sawmill.skills.desc": "影响配方的改进几率和工作速度。",
  "minecolonies:blacksmith.skills.desc": "影响配方的改进几率和工作速度。",
  "minecolonies:stonemason.skills.desc": "影响配方的改进几率和工作速度。",
  "minecolonies:stonesmeltery.skills.desc": "影响工作速度和烧炼速度。",
  "minecolonies:crusher.skills.desc": "影响工作速度和生病几率。",
  "minecolonies:sifter.skills.desc": "影响工作速度和获得物品的几率。",
  "minecolonies:florist.skills.desc": "影响成功收获花的几率和花的生长时间。",
  "minecolonies:enchanter.skills.desc": "影响工作速度和获得优良魔咒的几率。",
  "minecolonies:researcher.skills.desc": "影响研究员可以利用的离线时间。",
  "minecolonies:healer.skills.desc": "影响工作速度和神奇的治疗几率。",
  "minecolonies:pupil.skills.desc": "没有基于技能的影响。",
  "minecolonies:teacher.skills.desc": "影响学生学习速度。",
  "minecolonies:dyer.skills.desc": "影响配方的改进几率和工作速度。",
  "minecolonies:glassblower.skills.desc": "影响配方的改进几率、制作速度和烧炼速度。",
  "minecolonies:mechanic.skills.desc": "影响配方的改进几率和工作速度。",
  "minecolonies:fletcher.skills.desc": "影响配方的改进几率和工作速度。",
  "minecolonies:planter.skills.desc": "影响配方的改进几率，以及工作和制作速度。",
  "minecolonies:rabbitherder.skills.desc": "影响工作速度和攻击到兔子的几率。",
  "minecolonies:concretemixer.skills.desc": "影响混凝土的收获和制作速度。",
  "minecolonies:beekeeper.skills.desc": "影响工作速度和蜜蜂反击几率。",
  "minecolonies:cookassistant.skills.desc": "影响配方的改进几率和工作速度。",
  "minecolonies:smelter.skills.desc": "影响烧炼/工作速度和矿石翻倍几率。",
  "minecolonies:druid.skills.desc": "影响精准度和药水质量。",
  "minecolonies:netherworker.skills.desc": "影响生存几率和战利品。",
  "com.minecolonies.coremod.grave.lava": "无法生成坟墓，因为所有的遗骸都被烧毁了。",
  "com.minecolonies.coremod.grave.water": "市民淹死的地方太深或离岸边太远，无法找到他们的遗骸。",
  "com.minecolonies.coremod.gui.home.assigned": "已分配市民：%d/%d",
  "com.minecolonies.coremod.gui.home.manage": "管理住宅",
  "com.minecolonies.coremod.gui.home.hire.warning": "将这个小屋（或殖民地）的雇佣模式转为手动，以移除这个市民或分配另一个市民。",
  "com.minecolonies.coremod.gui.buildingassignmentmode": "建筑分配模式：",
  "com.minecolonies.coremod.gui.home.homeless": "无家可归",
  "com.minecolonies.coremod.gui.home.liveshere": "住在这里",
  "com.minecolonies.coremod.gui.home.new": "从这里到工作地点有 %d 方块远",
  "com.minecolonies.research.civilian.name": "市民",
  "com.minecolonies.research.combat.name": "战斗",
  "com.minecolonies.research.technology.name": "科技",
  "com.minecolonies.research.unlockable.name": "可解锁",
  "com.minecolonies.research.effects.archerarmormultiplier.description": "弓箭手的护甲值+%3$s%%",
  "com.minecolonies.research.effects.archerdamageaddition.description": "弓箭手伤害+%s",
  "com.minecolonies.research.effects.armordurabilitymultiplier.description": "卫兵装备的盔甲+%3$s%% 耐久度",
  "com.minecolonies.research.effects.blockattacksmultiplier.description": "骑士盾牌格挡几率+%3$s%%",
  "com.minecolonies.research.effects.blockbreakspeedmultiplier.description": "市民破坏方块速度+%3$s%%",
  "com.minecolonies.research.effects.blockplacespeedmultiplier.description": "市民放置方块速度+%3$s%%",
  "com.minecolonies.research.effects.citizencapaddition.description": "增加最大市民数+%s",
  "com.minecolonies.research.effects.citizeninvslotsaddition.description": "市民物品栏+%s个格子",
  "com.minecolonies.research.effects.doublearrowsmultiplier.description": "弓箭手多重射击+%3$s%%",
  "com.minecolonies.research.effects.enhancesgatedurabilityaddition.description": "城门获得100%的袭击者群抵抗力",
  "com.minecolonies.research.effects.farmingmultiplier.description": "农夫收获+%3$s%%作物",
  "com.minecolonies.research.effects.fleeingdamagemultiplier.description": "卫兵在逃跑时降低%3$s%%受到的伤害",
  "com.minecolonies.research.effects.fleeingspeedaddition.description": "逃跑中的卫兵会获得%2$s移速加成",
  "com.minecolonies.research.effects.growthmultiplier.description": "儿童成长速率+%3$s%%",
  "com.minecolonies.research.effects.happinessmultiplier.description": "市民幸福度+%3$s%%",
  "com.minecolonies.research.effects.healingsaturationlimitaddition.description": "恢复生命所需饱和度最小值%s",
  "com.minecolonies.research.effects.healthaddition.description": "市民生命值+%s",
  "com.minecolonies.research.effects.levelingmultiplier.description": "市民经验增长+%3$s%%",
  "com.minecolonies.research.effects.meleearmormultiplier.description": "骑士的护甲值+%3$s%%",
  "com.minecolonies.research.effects.meleedamageaddition.description": "骑士伤害+%s",
  "com.minecolonies.research.effects.minimumstockmultiplier.description": "建筑的最低库存可以增加%3$s%%",
  "com.minecolonies.research.effects.moreoresmultiplier.description": "矿工找到的矿石增加%3$s%%",
  "com.minecolonies.research.effects.podzolchancemultiplier.description": "堆肥工额外获得+%3$s%%的灰化土",
  "com.minecolonies.research.effects.recipesmultiplier.description": "工人可以额外学习%3$s%%的配方",
  "com.minecolonies.research.effects.regenerationmultiplier.description": "市民生命恢复+%3$s%%",
  "com.minecolonies.research.effects.saturationmultiplier.description": "市民每顿饭的饱和度+%3$s%%",
  "com.minecolonies.research.effects.teachingmultiplier.description": "学习时经验获得+%3$s%%",
  "com.minecolonies.research.effects.tooldurabilitymultiplier.description": "市民手里的工具+%3$s%%耐久度",
  "com.minecolonies.research.effects.walkingmultiplier.description": "市民行走速度+%3$s%%",
  "com.minecolonies.research.effects.workingdayhaddition.description": "市民工作时长+%sH",
  "com.minecolonies.research.effects.resurrectchanceaddition.description": "提高%3$s%%复活几率",
  "com.minecolonies.research.effects.gravedecaybonus.description": "市民的坟墓会延长%s分钟腐烂。",
  "com.minecolonies.research.effects.consumearrowsunlock.description": "弓箭手使用箭额外造成2点伤害",
  "com.minecolonies.research.effects.consumepotions.description": "德鲁伊需要水瓶和槲寄生解锁新技能",
  "com.minecolonies.research.effects.crushing11unlock.description": "粉碎工配方成本-50%",
  "com.minecolonies.research.effects.knighttauntmobsunlock.description": "骑士强迫怪物以他们为目标",
  "com.minecolonies.research.effects.minerfireresunlock.description": "矿工拥有火焰和熔岩免疫",
  "com.minecolonies.research.effects.piercingarrowsunlock.description": "弓箭手获得穿透 II",
  "com.minecolonies.research.effects.plant2unlock.description": "种植园可同时种植两种作物",
  "com.minecolonies.research.effects.beekeep2unlock.description": "养蜂人可以一次性同时收获蜂蜜瓶和蜜脾",
  "com.minecolonies.research.effects.railsunlock.description": "市民使用铁轨",
  "com.minecolonies.research.effects.vinesunlock.description": "市民能够攀爬藤蔓",
  "com.minecolonies.research.effects.retreatunlock.description": "卫兵会在生命值低于20%时逃跑",
  "com.minecolonies.research.effects.shieldusageunlock.description": "骑士解锁盾牌使用",
  "com.minecolonies.research.effects.sleeplessmultiplier.description": "卫兵需要减少%3$s%%的睡眠",
  "com.minecolonies.research.effects.whirlwindabilityunlock.description": "骑士学会能伤害和击退附近敌人的特殊攻击。",
  "com.minecolonies.research.effects.workinginrainunlock.description": "市民能在下雨天工作",
  "com.minecolonies.research.effects.undertakerrun.description": "殡仪员解锁奔跑能力",
  "com.minecolonies.research.effects.undertakerrun.subtitle": "教会殡仪员跑向坟墓的能力",
  "com.minecolonies.research.effects.usetotemunlock.description": "殡仪员获得使用不死图腾来协助复活的能力",
  "com.minecolonies.research.effects.recipemodeunlock.description": "增加根据仓库库存选择配方的选项",
  "com.minecolonies.research.effects.buildermodeunlock.description": "为你的建筑工增加选择不同建造模式的选项",
  "com.minecolonies.research.effects.softshoesunlock.description": "农夫将不再踩坏农作物",
  "com.minecolonies.research.effects.blockhutarchery.description": "解锁靶场",
  "com.minecolonies.research.effects.blockhutbarracks.description": "解锁兵营",
  "com.minecolonies.research.effects.blockhutblacksmith.description": "解锁铁匠铺",
  "com.minecolonies.research.effects.blockhutcombatacademy.description": "解锁战斗学院",
  "com.minecolonies.research.effects.blockhutcomposter.description": "解锁堆肥小屋",
  "com.minecolonies.research.effects.blockhutconcretemixer.description": "解锁混凝土工小屋",
  "com.minecolonies.research.effects.blockhutcrusher.description": "解锁粉碎工小屋",
  "com.minecolonies.research.effects.blockhutdyer.description": "解锁染工小屋",
  "com.minecolonies.research.effects.blockhutfletcher.description": "解锁纺织工小屋",
  "com.minecolonies.research.effects.blockhutflorist.description": "解锁花店",
  "com.minecolonies.research.effects.blockhutgraveyard.description": "解锁墓地",
  "com.minecolonies.research.effects.blockhutglassblower.description": "解锁吹玻璃工小屋",
  "com.minecolonies.research.effects.blockhuthospital.description": "解锁医院",
  "com.minecolonies.research.effects.blockhutlibrary.description": "解锁图书馆",
  "com.minecolonies.research.effects.blockhutmechanic.description": "解锁机械师小屋",
  "com.minecolonies.research.effects.blockhutmysticalsite.description": "解锁神秘之地",
  "com.minecolonies.research.effects.blockhutplantation.description": "解锁种植园",
  "com.minecolonies.research.effects.blockhutsawmill.description": "解锁锯木厂",
  "com.minecolonies.research.effects.blockhutschool.description": "解锁学校",
  "com.minecolonies.research.effects.blockhutsifter.description": "解锁筛沙工小屋",
  "com.minecolonies.research.effects.blockhutsmeltery.description": "解锁冶炼厂",
  "com.minecolonies.research.effects.blockhutstonemason.description": "解锁石匠铺",
  "com.minecolonies.research.effects.blockhutstonesmeltery.description": "解锁石材冶炼厂",
  "com.minecolonies.research.effects.blockhutnetherworker.description": "解锁下界矿井",
  "com.minecolonies.research.effects.knowledgeoftheendunlock.description": "石匠学习末地石配方，烘焙师学习紫颂果面包配方",
  "com.minecolonies.research.effects.morescrollsunlock.description": "附魔师学习卷轴配方以定位工人和召唤卫兵",
  "com.minecolonies.research.effects.platearmorunlock.description": "铁匠学习板甲配方",
  "com.minecolonies.research.effects.sifterstringunlock.description": "纺织工学习如何为筛沙工制作线筛网",
  "com.minecolonies.research.effects.sifterflintunlock.description": "石匠学习如何为筛沙工制作燧石筛网",
  "com.minecolonies.research.effects.sifterironunlock.description": "铁匠学习如何为筛沙工制作铁筛网",
  "com.minecolonies.research.effects.sifterdiamondunlock.description": "机械师学习如何为筛沙工制作钻石筛网",
  "com.minecolonies.research.civilian.stamina.name": "体力",
  "com.minecolonies.research.civilian.bandaid.name": "创可贴",
  "com.minecolonies.research.civilian.healingcream.name": "疗伤膏",
  "com.minecolonies.research.civilian.healingcream.subtitle": "你漏掉了一个疙瘩…",
  "com.minecolonies.research.civilian.bandages.name": "绷带",
  "com.minecolonies.research.civilian.compress.name": "敷布",
  "com.minecolonies.research.civilian.cast.name": "石膏绷带",
  "com.minecolonies.research.civilian.resistance.name": "抵抗力",
  "com.minecolonies.research.civilian.resilience.name": "恢复力",
  "com.minecolonies.research.civilian.vitality.name": "生命力",
  "com.minecolonies.research.civilian.fortitude.name": "刚毅",
  "com.minecolonies.research.civilian.indefatigability.name": "不屈不挠",
  "com.minecolonies.research.civilian.keen.name": "热心肠",
  "com.minecolonies.research.civilian.outpost.name": "偏远村镇",
  "com.minecolonies.research.civilian.hamlet.name": "村落",
  "com.minecolonies.research.civilian.village.name": "村庄",
  "com.minecolonies.research.civilian.city.name": "城市",
  "com.minecolonies.research.civilian.diligent.name": "孜孜不倦",
  "com.minecolonies.research.civilian.studious.name": "好学",
  "com.minecolonies.research.civilian.scholarly.name": "博学",
  "com.minecolonies.research.civilian.scholarly.subtitle": "未来十年的家庭作业…检查！",
  "com.minecolonies.research.civilian.reflective.name": "深思",
  "com.minecolonies.research.civilian.reflective.subtitle": "让我考虑一下这个问题。",
  "com.minecolonies.research.civilian.academic.name": "学者",
  "com.minecolonies.research.civilian.academic.subtitle": "想想当你认为你现在要思考什么时，你在思考什么。",
  "com.minecolonies.research.civilian.rails.name": "铁轨",
  "com.minecolonies.research.civilian.rails.subtitle": "研究工作正按计划进行。",
  "com.minecolonies.research.civilian.nimble.name": "灵活",
  "com.minecolonies.research.civilian.nimble.subtitle": "不是说我们有时间去锻炼，这一定是早上的通勤。",
  "com.minecolonies.research.civilian.vines.name": "Aaaiooooiooo",
  "com.minecolonies.research.civilian.vines.subtitle": "我泰山，你简。",
  "com.minecolonies.research.civilian.agile.name": "敏捷",
  "com.minecolonies.research.civilian.agile.subtitle": "原来这就是重获青春的感觉…",
  "com.minecolonies.research.civilian.swift.name": "迅捷",
  "com.minecolonies.research.civilian.swift.subtitle": "他们永远看不到我的到来。",
  "com.minecolonies.research.civilian.athlete.name": "运动",
  "com.minecolonies.research.civilian.athlete.subtitle": "尝试像你的脚一样快速思考吧！",
  "com.minecolonies.research.civilian.firstaid.name": "急救",
  "com.minecolonies.research.civilian.firstaid.subtitle": "急救，争分夺秒。",
  "com.minecolonies.research.civilian.firstaid2.name": "急救 II",
  "com.minecolonies.research.civilian.firstaid2.subtitle": "第二次救助？",
  "com.minecolonies.research.civilian.lifesaver.name": "救星",
  "com.minecolonies.research.civilian.lifesaver2.name": "救星 II",
  "com.minecolonies.research.civilian.guardianangel.name": "守护天使",
  "com.minecolonies.research.civilian.guardianangel2.name": "守护天使 II",
  "com.minecolonies.research.civilian.circus.name": "马戏团",
  "com.minecolonies.research.civilian.festival.name": "节日",
  "com.minecolonies.research.civilian.festival.subtitle": "我们研究员可能不在那里，所以不要找我们。",
  "com.minecolonies.research.civilian.spectacle.name": "奇观",
  "com.minecolonies.research.civilian.opera.name": "歌剧",
  "com.minecolonies.research.civilian.opera.subtitle": "不包括耳塞。",
  "com.minecolonies.research.civilian.theater.name": "剧院",
  "com.minecolonies.research.civilian.theater.subtitle": "哦，不要这么戏剧化！",
  "com.minecolonies.research.civilian.nightowl.name": "夜猫子",
  "com.minecolonies.research.civilian.nightowl.subtitle": "加班罚款率不需要适用。",
  "com.minecolonies.research.civilian.nightowl2.name": "夜猫子 II",
  "com.minecolonies.research.civilian.nightowl2.subtitle": "有咖啡吗？",
  "com.minecolonies.research.civilian.gourmand.name": "吃货",
  "com.minecolonies.research.civilian.gorger.name": "吞咽者",
  "com.minecolonies.research.civilian.gorger.subtitle": "更多！？？？",
  "com.minecolonies.research.civilian.stuffer.name": "果腹者",
  "com.minecolonies.research.civilian.epicure.name": "美食家",
  "com.minecolonies.research.civilian.glutton.name": "饕餮",
  "com.minecolonies.research.civilian.glutton.subtitle": "我想我终于满意了…那么下一道菜是什么呢？",
  "com.minecolonies.research.civilian.higherlearning.name": "高等教育",
  "com.minecolonies.research.civilian.higherlearning.subtitle": "好吧，我们必须找些事情让他们做。",
  "com.minecolonies.research.civilian.morebooks.name": "更多的书",
  "com.minecolonies.research.civilian.morebooks.subtitle": "我当然是对的，我在书上看到的！",
  "com.minecolonies.research.civilian.bookworm.name": "书虫",
  "com.minecolonies.research.civilian.bookworm.subtitle": "我们都知道早起的鸟儿有书读！",
  "com.minecolonies.research.civilian.bachelor.name": "学士",
  "com.minecolonies.research.civilian.bachelor.subtitle": "他们现在看起来知道很多东西，不管他们是否知道。",
  "com.minecolonies.research.civilian.master.name": "硕士",
  "com.minecolonies.research.civilian.master.subtitle": "至少这次他们获得了一个高大上的标题。",
  "com.minecolonies.research.civilian.phd.name": "哲学博士",
  "com.minecolonies.research.civilian.phd.subtitle": "不是那种博士。",
  "com.minecolonies.research.civilian.nurture.name": "抚养",
  "com.minecolonies.research.civilian.nurture.subtitle": "现在这只是我们天性的一部分。",
  "com.minecolonies.research.civilian.hormones.name": "荷尔蒙",
  "com.minecolonies.research.civilian.hormones.subtitle": "这些是安全的，对吗？",
  "com.minecolonies.research.civilian.puberty.name": "青春期",
  "com.minecolonies.research.civilian.puberty.subtitle": "我的声音听起来很奇怪…",
  "com.minecolonies.research.civilian.growth.name": "成长",
  "com.minecolonies.research.civilian.beanstalk.name": "豆茎",
  "com.minecolonies.research.civilian.beanstalk.subtitle": "那真是一个成长的高峰！",
  "com.minecolonies.research.civilian.ambition.name": "野心",
  "com.minecolonies.research.civilian.remembrance.name": "纪念",
  "com.minecolonies.research.civilian.remembrance.subtitle": "我们的阵亡不该被忘却！",
  "com.minecolonies.research.civilian.undertakeremergency.name": "殡仪员突发事件",
  "com.minecolonies.research.civilian.resurrectchance1.name": "复活的机会 I",
  "com.minecolonies.research.civilian.resurrectchance1.subtitle": "使用正确的话语",
  "com.minecolonies.research.civilian.resurrectchance2.name": "复活的机会 II",
  "com.minecolonies.research.civilian.resurrectchance2.subtitle": "四处跳舞，挥舞双手",
  "com.minecolonies.research.civilian.raisingthedead.name": "死而复生",
  "com.minecolonies.research.civilian.raisingthedead.subtitle": "神奇的图腾不仅仅是为了好看",
  "com.minecolonies.research.civilian.gravedecaybonus1.name": "坟墓腐烂 I",
  "com.minecolonies.research.civilian.gravedecaybonus1.subtitle": "在死亡之前要挖得更深",
  "com.minecolonies.research.civilian.gravedecaybonus2.name": "坟墓腐烂 II",
  "com.minecolonies.research.civilian.gravedecaybonus2.subtitle": "我还不想离开！",
  "com.minecolonies.research.combat.accuracy.name": "精准度",
  "com.minecolonies.research.combat.quickdraw.name": "快速拔剑",
  "com.minecolonies.research.combat.powerattack.name": "强力攻击",
  "com.minecolonies.research.combat.cleave.name": "劈裂",
  "com.minecolonies.research.combat.mightycleave.name": "大力劈砍",
  "com.minecolonies.research.combat.savagestrike.name": "野蛮打击",
  "com.minecolonies.research.combat.preciseshot.name": "精确射击",
  "com.minecolonies.research.combat.penetratingshot.name": "穿刺射击",
  "com.minecolonies.research.combat.piercingshot.name": "穿透射击",
  "com.minecolonies.research.combat.woundingshot.name": "致伤一击",
  "com.minecolonies.research.combat.deadlyaim.name": "致命瞄准",
  "com.minecolonies.research.combat.deadlyaim.subtitle": "就是不要瞄我！",
  "com.minecolonies.research.combat.tactictraining.name": "战术训练",
  "com.minecolonies.research.combat.improvedswords.name": "改良剑",
  "com.minecolonies.research.combat.improvedswords.subtitle": "尖锐的一端刺进僵尸体内。",
  "com.minecolonies.research.combat.squiretraining.name": "护卫训练",
  "com.minecolonies.research.combat.squiretraining.subtitle": "第一课：如何拖地。",
  "com.minecolonies.research.combat.knighttraining.name": "骑士训练",
  "com.minecolonies.research.combat.captaintraining.name": "队长训练",
  "com.minecolonies.research.combat.captainoftheguard.name": "卫兵队长",
  "com.minecolonies.research.combat.improvedbows.name": "改良弓",
  "com.minecolonies.research.combat.improvedbows.subtitle": "这东西能弯到什么程度才会折断？",
  "com.minecolonies.research.combat.trickshot.name": "花式射击",
  "com.minecolonies.research.combat.multishot.name": "多重射击",
  "com.minecolonies.research.combat.multishot.subtitle": "已知的副作用包括双重视觉。",
  "com.minecolonies.research.combat.rapidshot.name": "快速射击",
  "com.minecolonies.research.combat.rapidshot.subtitle": "请留下比你带来的更多的弓。",
  "com.minecolonies.research.combat.masterbowman.name": "大师级弓箭手",
  "com.minecolonies.research.combat.avoidance.name": "回避",
  "com.minecolonies.research.combat.parry.name": "格挡",
  "com.minecolonies.research.combat.riposte.name": "反击",
  "com.minecolonies.research.combat.riposte.subtitle": "哦，是吗？好吧，我，呃，嗯…",
  "com.minecolonies.research.combat.duelist.name": "决斗者",
  "com.minecolonies.research.combat.provost.name": "教导员",
  "com.minecolonies.research.combat.masterswordsman.name": "大师级剑客",
  "com.minecolonies.research.combat.dodge.name": "闪避",
  "com.minecolonies.research.combat.dodge.subtitle": "如果你能躲开一把锤子…",
  "com.minecolonies.research.combat.improveddodge.name": "改进的闪避",
  "com.minecolonies.research.combat.improveddodge.subtitle": "下沉",
  "com.minecolonies.research.combat.evasion.name": "躲闪",
  "com.minecolonies.research.combat.evasion.subtitle": "“鸭子！”“不，那是一只鹅。”",
  "com.minecolonies.research.combat.improvedevasion.name": "改进的躲闪",
  "com.minecolonies.research.combat.improvedevasion.subtitle": "潜水",
  "com.minecolonies.research.combat.agilearcher.name": "敏捷射手",
  "com.minecolonies.research.combat.agilearcher.subtitle": "闪避…再一次！",
  "com.minecolonies.research.combat.improvedleather.name": "改良皮革",
  "com.minecolonies.research.combat.improvedleather.subtitle": "每天都变得更像真实的东西。",
  "com.minecolonies.research.combat.boiledleather.name": "熟皮革",
  "com.minecolonies.research.combat.boiledleather.subtitle": "特别皮实！",
  "com.minecolonies.research.combat.ironskin.name": "钢铁皮肤",
  "com.minecolonies.research.combat.ironarmor.name": "铁甲",
  "com.minecolonies.research.combat.steelarmor.name": "钢甲",
  "com.minecolonies.research.combat.platearmor.name": "板甲",
  "com.minecolonies.research.combat.diamondskin.name": "钻石皮肤",
  "com.minecolonies.research.combat.regeneration.name": "生命恢复",
  "com.minecolonies.research.combat.feint.name": "佯攻",
  "com.minecolonies.research.combat.fear.name": "恐惧",
  "com.minecolonies.research.combat.retreat.name": "撤退",
  "com.minecolonies.research.combat.retreat.subtitle": "出于战略目的，我向你保证。",
  "com.minecolonies.research.combat.fullretreat.name": "全面撤退",
  "com.minecolonies.research.combat.avoid.name": "躲避",
  "com.minecolonies.research.combat.evade.name": "逃避",
  "com.minecolonies.research.combat.flee.name": "逃亡",
  "com.minecolonies.research.combat.flee.subtitle": "有时候，最好就是逃跑。",
  "com.minecolonies.research.combat.hotfoot.name": "急走",
  "com.minecolonies.research.combat.taunt.name": "嘲讽",
  "com.minecolonies.research.combat.taunt.subtitle": "你的母亲是一只仓鼠，你的父亲有接骨木的味道！",
  "com.minecolonies.research.combat.arrowuse.name": "消耗箭矢",
  "com.minecolonies.research.combat.arrowuse.subtitle": "它们对弹药的效果更好。",
  "com.minecolonies.research.combat.arrowpierce.name": "箭矢穿透",
  "com.minecolonies.research.combat.druidpotion.name": "帕诺哈米克斯",
  "com.minecolonies.research.combat.whirlwind.name": "旋风",
  "com.minecolonies.research.technology.biodegradable.name": "可生物降解",
  "com.minecolonies.research.technology.biodegradable.subtitle": "科学与泥土结合的地方",
  "com.minecolonies.research.technology.podzolchance.name": "灰化土几率",
  "com.minecolonies.research.technology.podzolchance.subtitle": "呃，好黏！",
  "com.minecolonies.research.technology.podzolchance2.name": "灰化土几率 II",
  "com.minecolonies.research.technology.podzolchance2.subtitle": "比精准采集容易得多。",
  "com.minecolonies.research.technology.flowerpower.name": "花之力",
  "com.minecolonies.research.technology.rainbowheaven.name": "彩虹天堂",
  "com.minecolonies.research.technology.rainbowheaven.subtitle": "现在是彩色的！还有 3D！",
  "com.minecolonies.research.technology.honeypot.name": "蜜罐",
  "com.minecolonies.research.technology.honeypot.subtitle": "并不打算吃它，只是想尝尝。",
  "com.minecolonies.research.technology.letitgrow.name": "让它生长",
  "com.minecolonies.research.technology.letitgrow.subtitle": "我们真正需要的只是一颗小小的种子。",
  "com.minecolonies.research.technology.doubletrouble.name": "双重麻烦",
  "com.minecolonies.research.technology.doubletrouble.subtitle": "双重麻烦",
  "com.minecolonies.research.technology.bonemeal.name": "骨粉",
  "com.minecolonies.research.technology.bonemeal.subtitle": "想一想，这东西养活了我们的植物…",
  "com.minecolonies.research.technology.dung.name": "粪便",
  "com.minecolonies.research.technology.dung.subtitle": "不管新鲜与否，它来了！",
  "com.minecolonies.research.technology.compost.name": "堆肥",
  "com.minecolonies.research.technology.fertilizer.name": "肥料",
  "com.minecolonies.research.technology.fertilizer.subtitle": "啊，就是这个东西！",
  "com.minecolonies.research.technology.magiccompost.name": "神奇堆肥",
  "com.minecolonies.research.technology.softshoes.name": "柔软的鞋",
  "com.minecolonies.research.technology.softshoes.subtitle": "蹑手蹑脚地穿过郁金香。",
  "com.minecolonies.research.technology.morescrolls.name": "更多卷轴",
  "com.minecolonies.research.technology.opennether.name": "开放下界",
  "com.minecolonies.research.technology.opennether.subtitle": "这是个危险的职业，但一定能胜任！",
  "com.minecolonies.research.technology.stonecake.name": "石头蛋糕",
  "com.minecolonies.research.technology.stonecake.subtitle": "别把牙硌掉了！",
  "com.minecolonies.research.technology.rockingroll.name": "摇动滚筒",
  "com.minecolonies.research.technology.gildedhammer.name": "镀金锤",
  "com.minecolonies.research.technology.gildedhammer.subtitle": "当有疑问时，用闪亮的东西盖住。",
  "com.minecolonies.research.technology.pavetheroad.name": "铺路",
  "com.minecolonies.research.technology.pavetheroad.subtitle": "没有什么东西是你想混合在一起的。",
  "com.minecolonies.research.technology.woodwork.name": "木工",
  "com.minecolonies.research.technology.woodwork.subtitle": "如果一名木工愿意从事有关木头的工作，那么他在哪里工作呢？",
  "com.minecolonies.research.technology.stringwork.name": "针线活",
  "com.minecolonies.research.technology.hotboots.name": "灼热之靴",
  "com.minecolonies.research.technology.hotboots.subtitle": "外面更暖和。",
  "com.minecolonies.research.technology.sieving.name": "筛选",
  "com.minecolonies.research.technology.sieving.subtitle": "那是怎么进去的？",
  "com.minecolonies.research.technology.space.name": "空间",
  "com.minecolonies.research.technology.space.subtitle": "反多维主义！",
  "com.minecolonies.research.technology.capacity.name": "容量",
  "com.minecolonies.research.technology.capacity.subtitle": "不要问我们如何装下这一切。",
  "com.minecolonies.research.technology.fullstock.name": "满仓！",
  "com.minecolonies.research.technology.fullstock.subtitle": "我们也许能再挤一挤。",
  "com.minecolonies.research.technology.memoryaid.name": "记忆辅助",
  "com.minecolonies.research.technology.memoryaid.subtitle": "礼轻情意重。",
  "com.minecolonies.research.technology.cheatsheet.name": "备忘单",
  "com.minecolonies.research.technology.cheatsheet.subtitle": "所以这就是我应该做的！",
  "com.minecolonies.research.technology.recipebook.name": "配方书",
  "com.minecolonies.research.technology.rtm.name": "阅读手册",
  "com.minecolonies.research.technology.rtm.subtitle": "我在某处看到一些关于这个的信息…",
  "com.minecolonies.research.technology.rainman.name": "雨人",
  "com.minecolonies.research.technology.rainman.subtitle": "雨点落在我的头上…",
  "com.minecolonies.research.technology.warehousemaster.name": "仓库大师",
  "com.minecolonies.research.technology.warehousemaster.subtitle": "这么多物品可供选择！",
  "com.minecolonies.research.technology.buildermodes.name": "建筑工模式",
  "com.minecolonies.research.technology.buildermodes.subtitle": "可能性太多！",
  "com.minecolonies.research.technology.deeppockets.name": "深口袋",
  "com.minecolonies.research.technology.loaded.name": "满载",
  "com.minecolonies.research.technology.heavilyloaded.name": "重载",
  "com.minecolonies.research.technology.hot.name": "好热！",
  "com.minecolonies.research.technology.isthisredstone.name": "这是红石吗？",
  "com.minecolonies.research.technology.redstonepowered.name": "红石充能",
  "com.minecolonies.research.technology.redstonepowered.subtitle": "像魔术一样，但又是科学！",
  "com.minecolonies.research.technology.heavymachinery.name": "重型机械",
  "com.minecolonies.research.technology.whatisthisspeed.name": "这是什么速度？",
  "com.minecolonies.research.technology.whatisthisspeed.subtitle": "我们在一段时间后就不再试图计算它了。",
  "com.minecolonies.research.technology.lightning.name": "闪电",
  "com.minecolonies.research.technology.lightning.subtitle": "砰！方块就这样消失了！",
  "com.minecolonies.research.technology.theflintstones.name": "摩登原始人",
  "com.minecolonies.research.technology.theflintstones.subtitle": "Yabba Dabba Doo!",
  "com.minecolonies.research.technology.knowtheend.name": "了解末地",
  "com.minecolonies.research.technology.knowtheend.subtitle": "揭开最神秘维度的秘密。",
  "com.minecolonies.research.technology.thoselungs.name": "那些肺！",
  "com.minecolonies.research.technology.thoselungs.subtitle": "你肯定会以某种形式需要这些。",
  "com.minecolonies.research.technology.hittingiron.name": "打铁！",
  "com.minecolonies.research.technology.hittingiron.subtitle": "我们还在完善细节。",
  "com.minecolonies.research.technology.strong.name": "强壮",
  "com.minecolonies.research.technology.hardened.name": "硬化",
  "com.minecolonies.research.technology.reinforced.name": "强化",
  "com.minecolonies.research.technology.steelbracing.name": "钢材支撑",
  "com.minecolonies.research.technology.diamondcoated.name": "钻石涂层",
  "com.minecolonies.research.technology.ability.name": "能力",
  "com.minecolonies.research.technology.skills.name": "技能",
  "com.minecolonies.research.technology.skills.subtitle": "一切都在其位。",
  "com.minecolonies.research.technology.tools.name": "工具",
  "com.minecolonies.research.technology.tools.subtitle": "就像破坏东西一样，但要反过来！",
  "com.minecolonies.research.technology.seemsautomatic.name": "看似自动",
  "com.minecolonies.research.technology.seemsautomatic.subtitle": "这一切发生得太快了…",
  "com.minecolonies.research.technology.madness.name": "疯狂！",
  "com.minecolonies.research.technology.veinminer.name": "矿脉矿工",
  "com.minecolonies.research.technology.goodveins.name": "优质矿脉",
  "com.minecolonies.research.technology.richveins.name": "富饶矿脉",
  "com.minecolonies.research.technology.amazingveins.name": "神奇的矿脉",
  "com.minecolonies.research.technology.motherlode.name": "主矿脉",
  "com.minecolonies.research.technology.whatyaneed.name": "你需要什么？",
  "com.minecolonies.research.technology.whatyaneed.subtitle": "这并不是一个反问句…",
  "com.minecolonies.research.technology.enhanced_gates1.name": "强化城门 I",
  "com.minecolonies.research.technology.enhanced_gates2.name": "强化城门 II",
  "com.minecolonies.research.unlockable.stringmesh.name": "线筛网",
  "com.minecolonies.research.unlockable.flintmesh.name": "燧石筛网",
  "com.minecolonies.research.unlockable.ironmesh.name": "铁筛网",
  "com.minecolonies.research.unlockable.diamondmesh.name": "钻石筛网"
}