/// <reference path="./internal_*.d.ts" />
declare namespace Internal {
    class LootBuilderPool implements Internal.FunctionContainer, Internal.ConditionContainer {
        constructor()
        getClass(): typeof any;
        setUniformRolls(min: number, max: number): void;
        addFunction(arg0: Internal.JsonObject_): Internal.FunctionContainer;
        randomChanceWithLooting(chance: number, multiplier: number): Internal.ConditionContainer;
        name(name: net.minecraft.network.chat.Component_, entity: Internal.LootContext$EntityTarget_): Internal.FunctionContainer;
        notify(): void;
        toJson(): Internal.JsonObject;
        damage(damage: Internal.NumberProvider_): Internal.FunctionContainer;
        wait(arg0: number, arg1: number): void;
        count(count: Internal.NumberProvider_): Internal.FunctionContainer;
        survivesExplosion(): Internal.ConditionContainer;
        addTag(tag: string, expand: boolean): Internal.LootTableEntry;
        addItem(item: Internal.ItemStack_, weight: number, count: Internal.NumberProvider_): Internal.LootTableEntry;
        copyName(source: Internal.CopyNameFunction$NameSource_): Internal.FunctionContainer;
        addCondition(arg0: Internal.JsonObject_): Internal.ConditionContainer;
        lootTable(table: ResourceLocation_, seed: number): Internal.FunctionContainer;
        addItem(item: Internal.ItemStack_): Internal.LootTableEntry;
        enchantWithLevels(levels: Internal.NumberProvider_, treasure: boolean): Internal.FunctionContainer;
        toString(): string;
        enchantRandomly(enchantments: ResourceLocation_[]): Internal.FunctionContainer;
        addEntry(json: Internal.JsonObject_): Internal.LootTableEntry;
        furnaceSmelt(): Internal.FunctionContainer;
        entityProperties(entity: Internal.LootContext$EntityTarget_, properties: Internal.JsonObject_): Internal.ConditionContainer;
        lootingEnchant(count: Internal.NumberProvider_, limit: number): Internal.FunctionContainer;
        notifyAll(): void;
        addEmpty(weight: number): Internal.LootTableEntry;
        addConditionalFunction(func: Internal.Consumer_<Internal.ConditionalFunction>): Internal.FunctionContainer;
        randomChance(chance: number): Internal.ConditionContainer;
        addLootTable(table: ResourceLocation_): Internal.LootTableEntry;
        setBinomialRolls(n: number, p: number): void;
        killedByPlayer(): Internal.ConditionContainer;
        nbt(tag: Internal.CompoundTag_): Internal.FunctionContainer;
        entityScores(entity: Internal.LootContext$EntityTarget_, scores: Internal.Map_<string, any>): Internal.ConditionContainer;
        hashCode(): number;
        wait(): void;
        wait(arg0: number): void;
        addItem(item: Internal.ItemStack_, weight: number): Internal.LootTableEntry;
        equals(arg0: any): boolean;
        name(name: net.minecraft.network.chat.Component_): Internal.FunctionContainer;
        get class(): typeof any
        rolls: Internal.NumberProvider;
        readonly entries: Internal.JsonArray;
        readonly conditions: Internal.JsonArray;
        bonusRolls: Internal.NumberProvider;
        readonly functions: Internal.JsonArray;
    }
    type LootBuilderPool_ = LootBuilderPool;
    class EnderFireBlock extends Internal.BaseFireBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        static getState(arg0: Internal.BlockGetter_, arg1: BlockPos_): Internal.BlockState;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        getFireType(): ResourceLocation;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        static canBePlacedAt(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        setFireType(arg0: ResourceLocation_): void;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        static isEnderFireBase(arg0: Internal.BlockState_): boolean;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        handler$fgd000$quark$tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getName(): Internal.MutableComponent;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        get fireType(): ResourceLocation
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        set fireType(arg0: ResourceLocation_)
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
    }
    type EnderFireBlock_ = EnderFireBlock;
    class WebbedCobblestoneBlock extends Internal.Block {
        constructor()
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        handler$fgd000$quark$tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getName(): Internal.MutableComponent;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        /**
         * @deprecated
        */
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
    }
    type WebbedCobblestoneBlock_ = WebbedCobblestoneBlock;
    class Paint$Join extends Internal.Enum<Internal.Paint$Join> {
        static valueOf<T extends Internal.Enum<T>>(arg0: T, arg1: string): T;
        getClass(): typeof any;
        static values(): Internal.Paint$Join[];
        toString(): string;
        notifyAll(): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        "compareTo(icyllis.modernui.graphics.Paint$Join)"(arg0: Internal.Paint$Join_): number;
        compareTo(arg0: any): number;
        static valueOf(name: string): Internal.Paint$Join;
        compareTo(arg0: Internal.Paint$Join_): number;
        name(): string;
        getDeclaringClass(): typeof Internal.Paint$Join;
        hashCode(): number;
        ordinal(): number;
        wait(): void;
        describeConstable(): Optional<Internal.Enum$EnumDesc<Internal.Paint$Join>>;
        wait(arg0: number): void;
        "compareTo(java.lang.Object)"(arg0: any): number;
        equals(arg0: any): boolean;
        get class(): typeof any
        get declaringClass(): typeof Internal.Paint$Join
        static readonly BEVEL: (Internal.Paint$Join) & (Internal.Paint$Join);
        static readonly MITER: (Internal.Paint$Join) & (Internal.Paint$Join);
        static readonly ROUND: (Internal.Paint$Join) & (Internal.Paint$Join);
    }
    type Paint$Join_ = "round" | Paint$Join | "miter" | "bevel";
    class CommonConfig {
        getClass(): typeof any;
        hashCode(): number;
        toString(): string;
        wait(): void;
        notifyAll(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        get class(): typeof any
        allowRadarOnServer: boolean;
        allowCaveModeOnServer: boolean;
        allowNetherCaveModeOnServer: boolean;
        readonly registerStatusEffects: boolean;
        everyoneTracksEveryone: boolean;
    }
    type CommonConfig_ = CommonConfig;
    interface ToLongFunction <T> {
        abstract applyAsLong(arg0: T): number;
        (arg0: T): number;
    }
    type ToLongFunction_<T> = ToLongFunction<T> | ((arg0: T)=> number);
    class DyedreamPlanksStairsBlock extends Internal.StairBlock {
        constructor()
        static isStairs(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        getExplosionResistance(): number;
        asItem(): Internal.Item;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        handler$fgd000$quark$tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getName(): Internal.MutableComponent;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get pickupSound(): Optional<Internal.SoundEvent>
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
    }
    type DyedreamPlanksStairsBlock_ = DyedreamPlanksStairsBlock;
    class SequencedAssemblyRecipe implements Internal.Recipe<Internal.RecipeWrapper> {
        constructor(arg0: ResourceLocation_, arg1: Internal.SequencedAssemblyRecipeSerializer_)
        getGroup(): string;
        getToastSymbol(): Internal.ItemStack;
        "assemble(net.minecraftforge.items.wrapper.RecipeWrapper,net.minecraft.core.RegistryAccess)"(arg0: Internal.RecipeWrapper_, arg1: Internal.RegistryAccess_): Internal.ItemStack;
        matches(arg0: Internal.RecipeWrapper_, arg1: Internal.Level_): boolean;
        getOutputChance(): number;
        notify(): void;
        static getRecipe<C extends net.minecraft.world.Container, R extends Internal.ProcessingRecipe<C>>(arg0: Internal.Level_, arg1: C, arg2: Internal.RecipeType_<R>, arg3: R): Optional<R>;
        getId(): ResourceLocation;
        getIngredient(): Internal.Ingredient;
        static addToTooltip(arg0: Internal.ItemTooltipEvent_): void;
        static "getRecipe(net.minecraft.world.level.Level,net.minecraft.world.Container,net.minecraft.world.item.crafting.RecipeType,java.lang.Class)"<C extends net.minecraft.world.Container, R extends Internal.ProcessingRecipe<C>>(arg0: Internal.Level_, arg1: C, arg2: Internal.RecipeType_<R>, arg3: R): Optional<R>;
        isSpecial(): boolean;
        canCraftInDimensions(arg0: number, arg1: number): boolean;
        addAdditionalFluidIngredients(arg0: Internal.List_<Internal.FluidIngredient>): void;
        showNotification(): boolean;
        replaceInput(match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): boolean;
        getRemainingItems(arg0: Internal.RecipeWrapper_): Internal.NonNullList<Internal.ItemStack>;
        getType(): ResourceLocation;
        wait(): void;
        isIncomplete(): boolean;
        getClass(): typeof any;
        static getRecipe<C extends net.minecraft.world.Container, R extends Internal.ProcessingRecipe<C>>(arg0: Internal.Level_, arg1: C, arg2: Internal.RecipeType_<R>, arg3: R, arg4: Internal.Predicate_<R>): Optional<R>;
        getSchema(): Internal.RecipeSchema;
        "assemble(net.minecraft.world.Container,net.minecraft.core.RegistryAccess)"(arg0: net.minecraft.world.Container_, arg1: Internal.RegistryAccess_): Internal.ItemStack;
        wait(arg0: number, arg1: number): void;
        getLoops(): number;
        getTransitionalItem(): Internal.ItemStack;
        assemble(arg0: net.minecraft.world.Container_, arg1: Internal.RegistryAccess_): Internal.ItemStack;
        getSerializer(): Internal.RecipeSerializer<any>;
        getSequence(): Internal.List<Internal.SequencedRecipe<any>>;
        static getRecipe<R extends Internal.ProcessingRecipe<any>>(arg0: Internal.Level_, arg1: Internal.ItemStack_, arg2: Internal.RecipeType_<R>, arg3: R): Optional<R>;
        assemble(arg0: Internal.RecipeWrapper_, arg1: Internal.RegistryAccess_): Internal.ItemStack;
        matches(arg0: net.minecraft.world.Container_, arg1: Internal.Level_): boolean;
        getMod(): string;
        addAdditionalIngredientsAndMachines(arg0: Internal.List_<Internal.Ingredient>): void;
        getIngredients(): Internal.NonNullList<Internal.Ingredient>;
        hasOutput(match: Internal.ReplacementMatch_): boolean;
        getResultItem(arg0: Internal.RegistryAccess_): Internal.ItemStack;
        toString(): string;
        notifyAll(): void;
        "matches(net.minecraft.world.Container,net.minecraft.world.level.Level)"(arg0: net.minecraft.world.Container_, arg1: Internal.Level_): boolean;
        static getRecipes<R extends Internal.ProcessingRecipe<any>>(arg0: Internal.Level_, arg1: Internal.ItemStack_, arg2: Internal.RecipeType_<R>, arg3: R): Internal.Stream<R>;
        static "getRecipe(net.minecraft.world.level.Level,net.minecraft.world.item.ItemStack,net.minecraft.world.item.crafting.RecipeType,java.lang.Class)"<R extends Internal.ProcessingRecipe<any>>(arg0: Internal.Level_, arg1: Internal.ItemStack_, arg2: Internal.RecipeType_<R>, arg3: R): Optional<R>;
        setGroup(group: string): void;
        hashCode(): number;
        "matches(net.minecraftforge.items.wrapper.RecipeWrapper,net.minecraft.world.level.Level)"(arg0: Internal.RecipeWrapper_, arg1: Internal.Level_): boolean;
        getOrCreateId(): ResourceLocation;
        hasInput(match: Internal.ReplacementMatch_): boolean;
        wait(arg0: number): void;
        replaceOutput(match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): boolean;
        equals(arg0: any): boolean;
        get group(): string
        get toastSymbol(): Internal.ItemStack
        get outputChance(): number
        get id(): ResourceLocation
        get ingredient(): Internal.Ingredient
        get special(): boolean
        get type(): ResourceLocation
        get incomplete(): boolean
        get class(): typeof any
        get schema(): Internal.RecipeSchema
        get loops(): number
        get transitionalItem(): Internal.ItemStack
        get serializer(): Internal.RecipeSerializer<any>
        get sequence(): Internal.List<Internal.SequencedRecipe<any>>
        get mod(): string
        get ingredients(): Internal.NonNullList<Internal.Ingredient>
        set group(group: string)
        get orCreateId(): ResourceLocation
        readonly resultPool: Internal.List<Internal.ProcessingOutput>;
    }
    type SequencedAssemblyRecipe_ = SequencedAssemblyRecipe;
    class BlockFaceUV {
        constructor(arg0: number[], arg1: number)
        getClass(): typeof any;
        getV(arg0: number): number;
        toString(): string;
        getU(arg0: number): number;
        notifyAll(): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        hashCode(): number;
        getReverseIndex(arg0: number): number;
        wait(): void;
        wait(arg0: number): void;
        setMissingUv(arg0: number[]): void;
        equals(arg0: any): boolean;
        get class(): typeof any
        set missingUv(arg0: number[])
        readonly rotation: number;
        uvs: number[];
    }
    type BlockFaceUV_ = BlockFaceUV;
    class QuartzEnrichedIronBlock extends Internal.BaseBlock {
        constructor()
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getDirection(): Internal.BlockDirection;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        handler$fgd000$quark$tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getName(): Internal.MutableComponent;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        /**
         * @deprecated
        */
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get direction(): Internal.BlockDirection
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
    }
    type QuartzEnrichedIronBlock_ = QuartzEnrichedIronBlock;
    class Entity$RemovalReason extends Internal.Enum<Internal.Entity$RemovalReason> {
        static valueOf<T extends Internal.Enum<T>>(arg0: T, arg1: string): T;
        getClass(): typeof any;
        toString(): string;
        notifyAll(): void;
        "compareTo(net.minecraft.world.entity.Entity$RemovalReason)"(arg0: Internal.Entity$RemovalReason_): number;
        compareTo(arg0: Internal.Entity$RemovalReason_): number;
        notify(): void;
        describeConstable(): Optional<Internal.Enum$EnumDesc<Internal.Entity$RemovalReason>>;
        wait(arg0: number, arg1: number): void;
        compareTo(arg0: any): number;
        name(): string;
        getDeclaringClass(): typeof Internal.Entity$RemovalReason;
        hashCode(): number;
        ordinal(): number;
        wait(): void;
        static values(): Internal.Entity$RemovalReason[];
        wait(arg0: number): void;
        shouldSave(): boolean;
        "compareTo(java.lang.Object)"(arg0: any): number;
        shouldDestroy(): boolean;
        equals(arg0: any): boolean;
        static valueOf(arg0: string): Internal.Entity$RemovalReason;
        get class(): typeof any
        get declaringClass(): typeof Internal.Entity$RemovalReason
        static readonly CHANGED_DIMENSION: (Internal.Entity$RemovalReason) & (Internal.Entity$RemovalReason);
        static readonly UNLOADED_TO_CHUNK: (Internal.Entity$RemovalReason) & (Internal.Entity$RemovalReason);
        static readonly UNLOADED_WITH_PLAYER: (Internal.Entity$RemovalReason) & (Internal.Entity$RemovalReason);
        static readonly KILLED: (Internal.Entity$RemovalReason) & (Internal.Entity$RemovalReason);
        static readonly DISCARDED: (Internal.Entity$RemovalReason) & (Internal.Entity$RemovalReason);
    }
    type Entity$RemovalReason_ = "changed_dimension" | Entity$RemovalReason | "killed" | "discarded" | "unloaded_with_player" | "unloaded_to_chunk";
    class CapabilityForgeEnergy {
        constructor()
        normalItemStack(capacity: number, canExtract: boolean, canReceive: boolean): Internal.CapabilityForgeEnergy$ItemStorageBuilder;
        getClass(): typeof any;
        hashCode(): number;
        toString(): string;
        wait(): void;
        customBlockEntity(): Internal.CapabilityForgeEnergy$BlockEntityBuilder;
        notifyAll(): void;
        wait(arg0: number): void;
        customItemStack(): Internal.CapabilityForgeEnergy$ItemStackBuilder;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        get class(): typeof any
    }
    type CapabilityForgeEnergy_ = CapabilityForgeEnergy;
    class BlockFamily {
        getClass(): typeof any;
        toString(): string;
        getRecipeGroupPrefix(): Optional<string>;
        notifyAll(): void;
        notify(): void;
        getVariants(): Internal.Map<Internal.BlockFamily$Variant, Internal.Block>;
        wait(arg0: number, arg1: number): void;
        shouldGenerateRecipe(arg0: Internal.FeatureFlagSet_): boolean;
        hashCode(): number;
        getRecipeUnlockedBy(): Optional<string>;
        get(arg0: Internal.BlockFamily$Variant_): Internal.Block;
        wait(): void;
        wait(arg0: number): void;
        shouldGenerateModel(): boolean;
        getBaseBlock(): Internal.Block;
        equals(arg0: any): boolean;
        get class(): typeof any
        get recipeGroupPrefix(): Optional<string>
        get variants(): Internal.Map<Internal.BlockFamily$Variant, Internal.Block>
        get recipeUnlockedBy(): Optional<string>
        get baseBlock(): Internal.Block
    }
    type BlockFamily_ = BlockFamily;
    class TridentItem extends Internal.Item implements Internal.Vanishable, Internal.ModifiableItemKJS {
        constructor(arg0: Internal.Item$Properties_)
        getDrinkingSound(): Internal.SoundEvent;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        setRarity(arg0: Internal.Rarity_): void;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        getDestroySpeed(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): number;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        /**
         * @deprecated
        */
        onDestroyed(arg0: Internal.ItemEntity_): void;
        isFireResistant(): boolean;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        kubeLoader$getReleaseUsing(): Internal.ItemBuilder$ReleaseUsingCallback;
        onCraftedBy(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        isComplex(): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        onUseTick(arg0: Internal.Level_, arg1: Internal.LivingEntity_, arg2: Internal.ItemStack_, arg3: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        canBeHurtBy(arg0: DamageSource_): boolean;
        /**
         * @deprecated
        */
        getFoodProperties(): Internal.FoodProperties;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        getUseAnimation(arg0: Internal.ItemStack_): Internal.UseAnim;
        getDescriptionId(): string;
        setReleaseUsing(arg0: Internal.ItemBuilder$ReleaseUsingCallback_): void;
        isValidRepairItem(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        zeta$setHumanoidArmorModel(arg0: Internal.HumanoidArmorModelGetter_): void;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        asItem(): Internal.Item;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        getDefaultInstance(): Internal.ItemStack;
        getTypeData(): Internal.CompoundTag;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setMaxStackSize(arg0: number): void;
        setBurnTime(i: number): void;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getBarWidth(arg0: Internal.ItemStack_): number;
        setMaxDamage(arg0: number): void;
        getItem(): Internal.Item;
        getBarColor(arg0: Internal.ItemStack_): number;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        getItemBuilder(): Internal.ItemBuilder;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getMaxDamage(): number;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        asIngredient(): Internal.Ingredient;
        /**
         * @deprecated
        */
        hasCraftingRemainingItem(): boolean;
        getDescription(): net.minecraft.network.chat.Component;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        getClass(): typeof any;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        static byId(arg0: number): Internal.Item;
        getRenderPropertiesInternal(): any;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        interactLivingEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.LivingEntity_, arg3: Internal.InteractionHand_): Internal.InteractionResult;
        kjs$getAttributeMap(): Internal.Multimap<any, any>;
        kjs$getMutableAttributeMap(): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        useOn(arg0: Internal.UseOnContext_): Internal.InteractionResult;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getRarity(arg0: Internal.ItemStack_): Internal.Rarity;
        setItemBuilder(b: Internal.ItemBuilder_): void;
        setRealGetEnchantmentValueFn(arg0: Internal.Function_<any, any>): void;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        handler$zdi000$releaseUsingMixin(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_, arg3: number, arg4: Internal.CallbackInfo_): void;
        setCraftingRemainingItemFTBL(arg0: Internal.Item_): void;
        attachCapability(capabilityBuilder: Internal.CapabilityBuilder_<any, any, any>): void;
        setAttackDamage(attackDamage: number): void;
        getTooltipImage(arg0: Internal.ItemStack_): Optional<Internal.TooltipComponent>;
        isEdible(): boolean;
        arch$holder(): Internal.Holder<Internal.Item>;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        use(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.InteractionHand_): Internal.InteractionResultHolder<Internal.ItemStack>;
        toString(): string;
        getEnchantmentValue(): number;
        setArmorToughness(armorToughness: number): void;
        notifyAll(): void;
        getId(): string;
        isEnchantable(arg0: Internal.ItemStack_): boolean;
        getSweepHitBox(stack: Internal.ItemStack_, player: Internal.Player_, target: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        wait(arg0: number): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        overrideStackedOnOther(arg0: Internal.ItemStack_, arg1: Internal.Slot_, arg2: Internal.ClickAction_, arg3: Internal.Player_): boolean;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        isFoil(arg0: Internal.ItemStack_): boolean;
        "setFoodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_): void;
        isRepairable(arg0: Internal.ItemStack_): boolean;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        puzzleslib$setRenderProperties(arg0: any): void;
        useOnRelease(arg0: Internal.ItemStack_): boolean;
        canAttackBlock(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        notify(): void;
        setDigSpeed(speed: number): void;
        getDescriptionId(arg0: Internal.ItemStack_): string;
        releaseUsing(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_, arg3: number): void;
        handler$zdp000$releaseUsing(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_, arg3: number, arg4: Internal.CallbackInfo_, arg5: Internal.Player_, arg6: number, arg7: number): void;
        setAttackSpeed(attackSpeed: number): void;
        isBarVisible(arg0: Internal.ItemStack_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getUseDuration(arg0: Internal.ItemStack_): number;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        modifyReturnValue$fhm000$overrideOtherStackedOnMe(arg0: boolean, arg1: Internal.ItemStack_, arg2: Internal.ItemStack_, arg3: Internal.Slot_, arg4: Internal.ClickAction_, arg5: Internal.Player_, arg6: Internal.SlotAccess_): boolean;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        /**
         * @deprecated
        */
        getMaxStackSize(): number;
        /**
         * @deprecated
        */
        static byBlock(arg0: Internal.Block_): Internal.Item;
        zeta$setBlockEntityWithoutLevelRenderer(arg0: Internal.BlockEntityWithoutLevelRenderer_): void;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        bookshelf$setCraftingRemainder(arg0: Internal.Item_): void;
        canFitInsideContainerItems(): boolean;
        wait(): void;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        isCorrectToolForDrops(arg0: Internal.BlockState_): boolean;
        verifyTagAfterLoad(arg0: Internal.CompoundTag_): void;
        canEquip(arg0: Internal.ItemStack_, arg1: EquipmentSlot_, arg2: Internal.Entity_): boolean;
        "setFoodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        finishUsingItem(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_): Internal.ItemStack;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        setFireResistant(arg0: boolean): void;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        getEatingSound(): Internal.SoundEvent;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        puzzleslib$getRenderProperties(): any;
        canBeDepleted(): boolean;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientItemExtensions>): void;
        getDamage(arg0: Internal.ItemStack_): number;
        mineBlock(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: Internal.LivingEntity_): boolean;
        wait(arg0: number, arg1: number): void;
        setNameKey(arg0: string): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): EquipmentSlot;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vec3f;
        getName(arg0: Internal.ItemStack_): net.minecraft.network.chat.Component;
        getDefaultAttributeModifiers(arg0: EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$registryName(): ResourceLocation;
        getIdLocation(): ResourceLocation;
        getAttributeModifiers(arg0: EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Item>;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        inventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Entity_, arg3: number, arg4: boolean): void;
        hurtEnemy(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: Internal.LivingEntity_): boolean;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        /**
         * @deprecated
        */
        getCraftingRemainingItem(): Internal.Item;
        realIsEnchantable(arg0: Internal.ItemStack_): boolean;
        getTypeItemStackKey(): Internal.ItemStackKey;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        shouldOverrideMultiplayerNbt(): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        static getId(arg0: Internal.Item_): number;
        overrideOtherStackedOnMe(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Internal.Player_, arg5: Internal.SlotAccess_): boolean;
        setFoodProperties(arg0: Internal.FoodProperties_): void;
        setCraftingRemainder(arg0: Internal.Item_): void;
        setRealIsEnchantable(arg0: Internal.Predicate_<any>): void;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        kjs$setAttributeMap(arg0: Internal.Multimap_<any, any>): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        static getPlayerPOVHitResult(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        modifyReturnValue$fhm000$overrideStackedOnOther(arg0: boolean, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Internal.Player_): boolean;
        equals(arg0: any): boolean;
        get drinkingSound(): Internal.SoundEvent
        set rarity(arg0: Internal.Rarity_)
        get fireResistant(): boolean
        get complex(): boolean
        /**
         * @deprecated
        */
        get foodProperties(): Internal.FoodProperties
        get descriptionId(): string
        set releaseUsing(arg0: Internal.ItemBuilder$ReleaseUsingCallback_)
        get creativeTab(): string
        get defaultInstance(): Internal.ItemStack
        get typeData(): Internal.CompoundTag
        set maxStackSize(arg0: number)
        set burnTime(i: number)
        set maxDamage(arg0: number)
        get item(): Internal.Item
        get itemBuilder(): Internal.ItemBuilder
        /**
         * @deprecated
        */
        get maxDamage(): number
        get description(): net.minecraft.network.chat.Component
        get class(): typeof any
        get renderPropertiesInternal(): any
        set itemBuilder(b: Internal.ItemBuilder_)
        set realGetEnchantmentValueFn(arg0: Internal.Function_<any, any>)
        set craftingRemainingItemFTBL(arg0: Internal.Item_)
        set attackDamage(attackDamage: number)
        get edible(): boolean
        get enchantmentValue(): number
        set armorToughness(armorToughness: number)
        get id(): string
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set "foodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_)
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        /**
         * @deprecated
        */
        get maxStackSize(): number
        set "foodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set armorKnockbackResistance(knockbackResistance: number)
        set fireResistant(arg0: boolean)
        get eatingSound(): Internal.SoundEvent
        set nameKey(arg0: string)
        get idLocation(): ResourceLocation
        get mod(): string
        set armorProtection(armorProtection: number)
        /**
         * @deprecated
        */
        get craftingRemainingItem(): Internal.Item
        get typeItemStackKey(): Internal.ItemStackKey
        set foodProperties(arg0: Internal.FoodProperties_)
        set craftingRemainder(arg0: Internal.Item_)
        set realIsEnchantable(arg0: Internal.Predicate_<any>)
        static readonly BASE_DAMAGE: (8.0) & (number);
        static readonly THROW_THRESHOLD_TIME: (10) & (number);
        static readonly SHOOT_POWER: (2.5) & (number);
        defaultModifiers: Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
    }
    type TridentItem_ = TridentItem;
    interface WindowKJS {
        kjs$loadIcons(original: Internal.List_<Internal.IoSupplier<Internal.InputStream>>): Internal.List<Internal.IoSupplier<Internal.InputStream>>;
    }
    type WindowKJS_ = WindowKJS;
    class CustomRendererBlockItem extends Internal.BlockItem {
        constructor(arg0: Internal.Block_, arg1: Internal.Item$Properties_)
        getDrinkingSound(): Internal.SoundEvent;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        setRarity(arg0: Internal.Rarity_): void;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        static setBlockEntityData(arg0: Internal.ItemStack_, arg1: Internal.BlockEntityType_<any>, arg2: Internal.CompoundTag_): void;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        getDestroySpeed(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): number;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        onDestroyed(arg0: Internal.ItemEntity_): void;
        isFireResistant(): boolean;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        kubeLoader$getReleaseUsing(): Internal.ItemBuilder$ReleaseUsingCallback;
        onCraftedBy(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        isComplex(): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        onUseTick(arg0: Internal.Level_, arg1: Internal.LivingEntity_, arg2: Internal.ItemStack_, arg3: number): void;
        canBeHurtBy(arg0: DamageSource_): boolean;
        /**
         * @deprecated
        */
        getFoodProperties(): Internal.FoodProperties;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        getDescriptionId(): string;
        getUseAnimation(arg0: Internal.ItemStack_): Internal.UseAnim;
        setReleaseUsing(arg0: Internal.ItemBuilder$ReleaseUsingCallback_): void;
        isValidRepairItem(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        zeta$setHumanoidArmorModel(arg0: Internal.HumanoidArmorModelGetter_): void;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        asItem(): Internal.Item;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        getDefaultInstance(): Internal.ItemStack;
        getTypeData(): Internal.CompoundTag;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setMaxStackSize(arg0: number): void;
        setBurnTime(i: number): void;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getBarWidth(arg0: Internal.ItemStack_): number;
        createItemRenderer(): de.maxhenkel.easyvillagers.corelib.client.ItemRenderer;
        setMaxDamage(arg0: number): void;
        getItem(): Internal.Item;
        getBarColor(arg0: Internal.ItemStack_): number;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        getItemBuilder(): Internal.ItemBuilder;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getMaxDamage(): number;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        asIngredient(): Internal.Ingredient;
        /**
         * @deprecated
        */
        hasCraftingRemainingItem(): boolean;
        getDescription(): net.minecraft.network.chat.Component;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        getClass(): typeof any;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        static byId(arg0: number): Internal.Item;
        getRenderPropertiesInternal(): any;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        interactLivingEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.LivingEntity_, arg3: Internal.InteractionHand_): Internal.InteractionResult;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        useOn(arg0: Internal.UseOnContext_): Internal.InteractionResult;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getRarity(arg0: Internal.ItemStack_): Internal.Rarity;
        setItemBuilder(b: Internal.ItemBuilder_): void;
        setRealGetEnchantmentValueFn(arg0: Internal.Function_<any, any>): void;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        handler$zdi000$releaseUsingMixin(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_, arg3: number, arg4: Internal.CallbackInfo_): void;
        setCraftingRemainingItemFTBL(arg0: Internal.Item_): void;
        attachCapability(capabilityBuilder: Internal.CapabilityBuilder_<any, any, any>): void;
        setAttackDamage(attackDamage: number): void;
        getTooltipImage(arg0: Internal.ItemStack_): Optional<Internal.TooltipComponent>;
        isEdible(): boolean;
        arch$holder(): Internal.Holder<Internal.Item>;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        use(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.InteractionHand_): Internal.InteractionResultHolder<Internal.ItemStack>;
        static getBlockEntityData(arg0: Internal.ItemStack_): Internal.CompoundTag;
        toString(): string;
        /**
         * @deprecated
        */
        getEnchantmentValue(): number;
        setArmorToughness(armorToughness: number): void;
        notifyAll(): void;
        getId(): string;
        isEnchantable(arg0: Internal.ItemStack_): boolean;
        getSweepHitBox(stack: Internal.ItemStack_, player: Internal.Player_, target: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        wait(arg0: number): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        overrideStackedOnOther(arg0: Internal.ItemStack_, arg1: Internal.Slot_, arg2: Internal.ClickAction_, arg3: Internal.Player_): boolean;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        removeFromBlockToItemMap(arg0: Internal.Map_<Internal.Block, Internal.Item>, arg1: Internal.Item_): void;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        isFoil(arg0: Internal.ItemStack_): boolean;
        "setFoodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_): void;
        isRepairable(arg0: Internal.ItemStack_): boolean;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        puzzleslib$setRenderProperties(arg0: any): void;
        useOnRelease(arg0: Internal.ItemStack_): boolean;
        canAttackBlock(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        notify(): void;
        quark$getPlacementState(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        setDigSpeed(speed: number): void;
        getDescriptionId(arg0: Internal.ItemStack_): string;
        releaseUsing(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_, arg3: number): void;
        setAttackSpeed(attackSpeed: number): void;
        isBarVisible(arg0: Internal.ItemStack_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getUseDuration(arg0: Internal.ItemStack_): number;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        modifyReturnValue$fhm000$overrideOtherStackedOnMe(arg0: boolean, arg1: Internal.ItemStack_, arg2: Internal.ItemStack_, arg3: Internal.Slot_, arg4: Internal.ClickAction_, arg5: Internal.Player_, arg6: Internal.SlotAccess_): boolean;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        static updateCustomBlockEntityTag(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.ItemStack_): boolean;
        /**
         * @deprecated
        */
        getMaxStackSize(): number;
        /**
         * @deprecated
        */
        static byBlock(arg0: Internal.Block_): Internal.Item;
        place(arg0: Internal.BlockPlaceContext_): Internal.InteractionResult;
        zeta$setBlockEntityWithoutLevelRenderer(arg0: Internal.BlockEntityWithoutLevelRenderer_): void;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        bookshelf$setCraftingRemainder(arg0: Internal.Item_): void;
        canFitInsideContainerItems(): boolean;
        wait(): void;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        isCorrectToolForDrops(arg0: Internal.BlockState_): boolean;
        verifyTagAfterLoad(arg0: Internal.CompoundTag_): void;
        canEquip(arg0: Internal.ItemStack_, arg1: EquipmentSlot_, arg2: Internal.Entity_): boolean;
        "setFoodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        getBlock(): Internal.Block;
        finishUsingItem(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_): Internal.ItemStack;
        updatePlacementContext(arg0: Internal.BlockPlaceContext_): Internal.BlockPlaceContext;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        setFireResistant(arg0: boolean): void;
        registerBlocks(arg0: Internal.Map_<Internal.Block, Internal.Item>, arg1: Internal.Item_): void;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        getEatingSound(): Internal.SoundEvent;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        puzzleslib$getRenderProperties(): any;
        canBeDepleted(): boolean;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientItemExtensions>): void;
        getDamage(arg0: Internal.ItemStack_): number;
        mineBlock(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: Internal.LivingEntity_): boolean;
        wait(arg0: number, arg1: number): void;
        setNameKey(arg0: string): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): EquipmentSlot;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vec3f;
        getName(arg0: Internal.ItemStack_): net.minecraft.network.chat.Component;
        /**
         * @deprecated
        */
        getDefaultAttributeModifiers(arg0: EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$registryName(): ResourceLocation;
        getIdLocation(): ResourceLocation;
        getAttributeModifiers(arg0: EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Item>;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        inventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Entity_, arg3: number, arg4: boolean): void;
        hurtEnemy(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: Internal.LivingEntity_): boolean;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        /**
         * @deprecated
        */
        getCraftingRemainingItem(): Internal.Item;
        realIsEnchantable(arg0: Internal.ItemStack_): boolean;
        getTypeItemStackKey(): Internal.ItemStackKey;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        shouldOverrideMultiplayerNbt(): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        static getId(arg0: Internal.Item_): number;
        overrideOtherStackedOnMe(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Internal.Player_, arg5: Internal.SlotAccess_): boolean;
        setFoodProperties(arg0: Internal.FoodProperties_): void;
        setCraftingRemainder(arg0: Internal.Item_): void;
        setRealIsEnchantable(arg0: Internal.Predicate_<any>): void;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        static getPlayerPOVHitResult(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        puzzleslib$setBlock(arg0: Internal.Block_): void;
        modifyReturnValue$fhm000$overrideStackedOnOther(arg0: boolean, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Internal.Player_): boolean;
        equals(arg0: any): boolean;
        get drinkingSound(): Internal.SoundEvent
        set rarity(arg0: Internal.Rarity_)
        get fireResistant(): boolean
        get complex(): boolean
        /**
         * @deprecated
        */
        get foodProperties(): Internal.FoodProperties
        get descriptionId(): string
        set releaseUsing(arg0: Internal.ItemBuilder$ReleaseUsingCallback_)
        get creativeTab(): string
        get defaultInstance(): Internal.ItemStack
        get typeData(): Internal.CompoundTag
        set maxStackSize(arg0: number)
        set burnTime(i: number)
        set maxDamage(arg0: number)
        get item(): Internal.Item
        get itemBuilder(): Internal.ItemBuilder
        /**
         * @deprecated
        */
        get maxDamage(): number
        get description(): net.minecraft.network.chat.Component
        get class(): typeof any
        get renderPropertiesInternal(): any
        set itemBuilder(b: Internal.ItemBuilder_)
        set realGetEnchantmentValueFn(arg0: Internal.Function_<any, any>)
        set craftingRemainingItemFTBL(arg0: Internal.Item_)
        set attackDamage(attackDamage: number)
        get edible(): boolean
        /**
         * @deprecated
        */
        get enchantmentValue(): number
        set armorToughness(armorToughness: number)
        get id(): string
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set "foodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_)
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        /**
         * @deprecated
        */
        get maxStackSize(): number
        set "foodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        get block(): Internal.Block
        set armorKnockbackResistance(knockbackResistance: number)
        set fireResistant(arg0: boolean)
        get eatingSound(): Internal.SoundEvent
        set nameKey(arg0: string)
        get idLocation(): ResourceLocation
        get mod(): string
        set armorProtection(armorProtection: number)
        /**
         * @deprecated
        */
        get craftingRemainingItem(): Internal.Item
        get typeItemStackKey(): Internal.ItemStackKey
        set foodProperties(arg0: Internal.FoodProperties_)
        set craftingRemainder(arg0: Internal.Item_)
        set realIsEnchantable(arg0: Internal.Predicate_<any>)
    }
    type CustomRendererBlockItem_ = CustomRendererBlockItem;
    class ExtendedGeoModel <T extends Internal.GeoAnimatable> extends Internal.GeoModel<T> {
        constructor()
        getClass(): typeof any;
        applyMolangQueries(arg0: T, arg1: number): void;
        getBone(arg0: string): Optional<Internal.GeoBone>;
        addAdditionalStateData(arg0: T, arg1: number, arg2: Internal.BiConsumer_<Internal.DataTicket<T>, T>): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        getTextureResource(arg0: T): ResourceLocation;
        getModelResource(arg0: T): ResourceLocation;
        getAnimationProcessor(): Internal.AnimationProcessor<T>;
        getAnimationResource(arg0: T): ResourceLocation;
        getAnimationResourceFallbacks(arg0: T): ResourceLocation[];
        handleAnimations(arg0: T, arg1: number, arg2: software.bernie.geckolib.core.animation.AnimationState_<T>): void;
        setCustomAnimations(arg0: T, arg1: number, arg2: software.bernie.geckolib.core.animation.AnimationState_<T>): void;
        toString(): string;
        notifyAll(): void;
        getRenderType(arg0: T, arg1: ResourceLocation_): Internal.RenderType;
        hashCode(): number;
        getBakedGeoModel(arg0: string): Internal.BakedGeoModel;
        getModelResource(arg0: T, arg1: Internal.GeoRenderer_<T>): ResourceLocation;
        wait(): void;
        crashIfBoneMissing(): boolean;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        getTextureResource(arg0: T, arg1: Internal.GeoRenderer_<T>): ResourceLocation;
        getAnimation(arg0: T, arg1: string): software.bernie.geckolib.core.animation.Animation;
        getBakedModel(arg0: ResourceLocation_): Internal.BakedGeoModel;
        get class(): typeof any
        get animationProcessor(): Internal.AnimationProcessor<T>
        readonly builder: Internal.ExtendedGeoModel$Builder<T>;
    }
    type ExtendedGeoModel_<T extends Internal.GeoAnimatable> = ExtendedGeoModel<T>;
    class LootrInventoryBlock extends Internal.ChestBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        getExplosionResistance(): number;
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        asItem(): Internal.Item;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        blockEntityType(): Internal.BlockEntityType<Internal.ChestBlockEntity>;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        static getContainer(arg0: Internal.ChestBlock_, arg1: Internal.BlockState_, arg2: Internal.Level_, arg3: BlockPos_, arg4: boolean): net.minecraft.world.Container;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        wait(): void;
        getMaxHorizontalOffset(): number;
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        setIsRandomlyTicking(arg0: boolean): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        combine(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: boolean): Internal.DoubleBlockCombiner$NeighborCombineResult<Internal.ChestBlockEntity>;
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        static isChestBlockedAt(arg0: Internal.LevelAccessor_, arg1: BlockPos_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        static getConnectedDirection(arg0: Internal.BlockState_): Internal.Direction;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static getBlockType(arg0: Internal.BlockState_): Internal.DoubleBlockCombiner$BlockType;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        handler$fgd000$quark$tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getName(): Internal.MutableComponent;
        static opennessCombiner(arg0: Internal.LidBlockEntity_): Internal.DoubleBlockCombiner$Combiner<Internal.ChestBlockEntity, Internal.Float2FloatFunction>;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get pickupSound(): Optional<Internal.SoundEvent>
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
    }
    type LootrInventoryBlock_ = LootrInventoryBlock;
    class DirectedDirectionalBlock extends Internal.HorizontalDirectionalBlock implements Internal.IWrenchable, Internal.TransformableBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        static playRemoveSound(arg0: Internal.Level_, arg1: BlockPos_): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getRotatedBlockState(arg0: Internal.BlockState_, arg1: Internal.Direction_): Internal.BlockState;
        static getTargetDirection(arg0: Internal.BlockState_): Internal.Direction;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        transform(arg0: Internal.BlockState_, arg1: Internal.StructureTransform_): Internal.BlockState;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        wait(): void;
        static playRotateSound(arg0: Internal.Level_, arg1: BlockPos_): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        onWrenched(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        onSneakWrenched(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        updateAfterWrenched(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_): Internal.BlockState;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        handler$fgd000$quark$tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getName(): Internal.MutableComponent;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        /**
         * @deprecated
        */
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
        static readonly TARGET: Internal.EnumProperty<Internal.AttachFace>;
    }
    type DirectedDirectionalBlock_ = DirectedDirectionalBlock;
    class ItemStackHandler implements Internal.IItemHandler, Internal.IItemHandlerModifiable, Internal.INBTSerializable<Internal.CompoundTag> {
        constructor()
        constructor(arg0: number)
        constructor(arg0: Internal.NonNullList_<Internal.ItemStack>)
        getClass(): typeof any;
        count(ingredient: Internal.Ingredient_): number;
        count(): number;
        setStackInSlot(arg0: number, arg1: Internal.ItemStack_): void;
        isEmpty(): boolean;
        "deserializeNBT(net.minecraft.nbt.CompoundTag)"(arg0: Internal.CompoundTag_): void;
        notify(): void;
        clear(ingredient: Internal.Ingredient_): void;
        "extractItem(int,int,boolean)"(arg0: number, arg1: number, arg2: boolean): Internal.ItemStack;
        "deserializeNBT(net.minecraft.nbt.Tag)"(arg0: Internal.Tag_): void;
        wait(arg0: number, arg1: number): void;
        find(): number;
        getSlots(): number;
        extractItem(arg0: number, arg1: number, arg2: boolean): Internal.ItemStack;
        getBlock(level: Internal.Level_): Internal.BlockContainerJS;
        setChanged(): void;
        "getSlots()"(): number;
        kjs$self(): Internal.IItemHandler;
        getStackInSlot(arg0: number): Internal.ItemStack;
        getHeight(): number;
        countNonEmpty(): number;
        "insertItem(int,net.minecraft.world.item.ItemStack,boolean)"(i: number, itemStack: Internal.ItemStack_, b: boolean): Internal.ItemStack;
        "getStackInSlot(int)"(i: number): Internal.ItemStack;
        asContainer(): net.minecraft.world.Container;
        "getSlotLimit(int)"(arg0: number): number;
        deserializeNBT(arg0: Internal.Tag_): void;
        toString(): string;
        getWidth(): number;
        getSlotLimit(arg0: number): number;
        notifyAll(): void;
        getAllItems(): Internal.List<Internal.ItemStack>;
        insertItem(stack: Internal.ItemStack_, simulate: boolean): Internal.ItemStack;
        serializeNBT(): Internal.CompoundTag;
        insertItem(arg0: number, arg1: Internal.ItemStack_, arg2: boolean): Internal.ItemStack;
        "isItemValid(int,net.minecraft.world.item.ItemStack)"(i: number, itemStack: Internal.ItemStack_): boolean;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        hashCode(): number;
        "setStackInSlot(int,net.minecraft.world.item.ItemStack)"(arg0: number, arg1: Internal.ItemStack_): void;
        wait(): void;
        isMutable(): boolean;
        clear(): void;
        wait(arg0: number): void;
        find(ingredient: Internal.Ingredient_): number;
        setSize(arg0: number): void;
        equals(arg0: any): boolean;
        countNonEmpty(ingredient: Internal.Ingredient_): number;
        isItemValid(arg0: number, arg1: Internal.ItemStack_): boolean;
        get class(): typeof any
        get empty(): boolean
        get slots(): number
        get "slots()"(): number
        get height(): number
        get width(): number
        get allItems(): Internal.List<Internal.ItemStack>
        get mutable(): boolean
        set size(arg0: number)
    }
    type ItemStackHandler_ = ItemStackHandler;
    interface ItemBaseWarBeastArmor {
        abstract m_41367_(): ResourceLocation;
        (): ResourceLocation_;
    }
    type ItemBaseWarBeastArmor_ = ItemBaseWarBeastArmor | (()=> ResourceLocation_);
    class PressurePlateBlockBuilder extends Internal.ShapedBlockBuilder {
        constructor(i: ResourceLocation_)
        /**
         * Note block instrument.
        */
        instrument(i: Internal.NoteBlockInstrument_): Internal.BlockBuilder;
        /**
         * Bounces entities that land on this block by bounciness * their fall velocity.
         * Do not make bounciness negative, as that is a recipe for a long and laggy trip to the void
        */
        bounciness(bounciness: number): Internal.BlockBuilder;
        createAdditionalObjects(): void;
        /**
         * Tags the item with the given tag.
        */
        tagItem(tag: ResourceLocation_): Internal.BlockBuilder;
        /**
         * Sets the translation key for this object, e.g. `block.minecraft.stone`.
        */
        translationKey(key: string): dev.latvian.mods.kubejs.registry.BuilderBase<Internal.Block>;
        createObject(): any;
        "behaviour(net.minecraft.world.level.block.state.properties.BlockSetType)"(wt: Internal.BlockSetType_): this;
        sandSoundType(): Internal.BlockBuilder;
        /**
         * Set the shape of the block.
        */
        box(x0: number, y0: number, z0: number, x1: number, y1: number, z1: number): Internal.BlockBuilder;
        get(): Internal.Block;
        getRegistryType(): Internal.RegistryInfo<any>;
        textureAll(tex: string): Internal.BlockBuilder;
        /**
         * Makes displayName() override language files.
        */
        formattedDisplayName(): dev.latvian.mods.kubejs.registry.BuilderBase<Internal.Block>;
        /**
         * Sets the block's map color dynamically per block state. If unset, defaults to NONE.
        */
        dynamicMapColor(m: Internal.Function_<Internal.BlockState, any>): Internal.BlockBuilder;
        /**
         * Tags both the block and the item with the given tag.
        */
        tagBoth(tag: ResourceLocation_): Internal.BlockBuilder;
        /**
         * Makes the block unbreakable.
        */
        unbreakable(): Internal.BlockBuilder;
        /**
         * Sets random tick callback for this black.
        */
        randomTick(randomTickCallback: Internal.Consumer_<Internal.RandomTickCallbackJS>): Internal.BlockBuilder;
        /**
         * Sets the light level of the block. Defaults to 0 (no light).
        */
        lightLevel(light: number): Internal.BlockBuilder;
        /**
         * Combined method of formattedDisplayName().displayName(name).
        */
        formattedDisplayName(name: net.minecraft.network.chat.Component_): dev.latvian.mods.kubejs.registry.BuilderBase<Internal.Block>;
        /**
         * Sets the display name for this object, e.g. `Stone`.
         * 
         * This will be overridden by a lang file if it exists.
        */
        displayName(name: net.minecraft.network.chat.Component_): dev.latvian.mods.kubejs.registry.BuilderBase<Internal.Block>;
        behaviour(wt: Internal.BlockSetType_): this;
        /**
         * Makes the block not be solid.
        */
        notSolid(): Internal.BlockBuilder;
        static createShape(boxes: Internal.List_<Internal.AABB>): Internal.VoxelShape;
        generateLang(lang: Internal.LangEventJS_): void;
        /**
         * Clears all drops for the block.
        */
        noDrops(): Internal.BlockBuilder;
        getClass(): typeof any;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        setWaterlogged(waterlogged: boolean): Internal.BlockBuilder;
        createProperties(): Internal.BlockBehaviour$Properties;
        grassSoundType(): Internal.BlockBuilder;
        /**
         * Sets the block's sound type. Defaults to wood.
        */
        soundType(m: SoundType_): Internal.BlockBuilder;
        "transformObject(java.lang.Object)"(arg0: any): any;
        /**
         * Set the callback used for determining how the block rotates
        */
        rotateState(callbackJS: Internal.Consumer_<Internal.BlockStateRotateCallbackJS>): Internal.BlockBuilder;
        /**
         * Set the callback used for right-clicking on the block
        */
        rightClick(callbackJS: Internal.Consumer_<Internal.BlockRightClickedEventJS>): Internal.BlockBuilder;
        /**
         * Makes the block require a tool to have drops when broken.
        */
        requiresTool(f: boolean): Internal.BlockBuilder;
        /**
         * Sets the hardness of the block. Defaults to 1.5.
         * 
         * Setting this to -1 will make the block unbreakable like bedrock.
        */
        hardness(h: number): Internal.BlockBuilder;
        /**
         * Creates a Block Entity for this block
        */
        blockEntity(callback: Internal.Consumer_<Internal.BlockEntityInfo>): Internal.BlockBuilder;
        /**
         * Set the block to have no corresponding item.
        */
        noItem(): Internal.BlockBuilder;
        transformObject(arg0: any): any;
        /**
         * Set the callback used for determining how the block is mirrored
        */
        mirrorState(callbackJS: Internal.Consumer_<Internal.BlockStateMirrorCallbackJS>): Internal.BlockBuilder;
        /**
         * Set how slippery the block is.
        */
        slipperiness(f: number): Internal.BlockBuilder;
        toString(): string;
        woodSoundType(): Internal.BlockBuilder;
        notifyAll(): void;
        transformObject(obj: Internal.Block_): Internal.Block;
        /**
         * Tags both the block and the item with the given tag.
        */
        tag(tag: ResourceLocation_): Internal.BlockBuilder;
        /**
         * Set how this block bounces/moves entities that land on top of this. Do not use this to modify the block, use fallOn instead!
         * Use ctx.bounce(height) or ctx.setVelocity(x, y, z) to change the entities velocity.
        */
        afterFallenOn(callbackJS: Internal.Consumer_<Internal.AfterEntityFallenOnBlockCallbackJS>): Internal.BlockBuilder;
        behaviour(wt: string): this;
        /**
         * Makes the block suffocating.
        */
        suffocating(b: boolean): Internal.BlockBuilder;
        /**
         * Set the color of a specific layer of the block.
        */
        color(index: number, color: Internal.BlockTintFunction_): Internal.BlockBuilder;
        wait(arg0: number): void;
        /**
         * Set how fast you can walk on the block.
         * 
         * Any value above 1 will make you walk insanely fast as your speed is multiplied by this value each tick.
         * 
         * Recommended values are between 0.1 and 1, useful for mimicking soul sand or ice.
        */
        speedFactor(f: number): Internal.BlockBuilder;
        cropSoundType(): Internal.BlockBuilder;
        newID(pre: string, post: string): ResourceLocation;
        "transformObject(net.minecraft.world.level.block.Block)"(obj: Internal.Block_): Internal.Block;
        /**
         * Set what happens when an entity falls on the block. Do not use this for moving them, use bounce instead!
        */
        fallenOn(callbackJS: Internal.Consumer_<Internal.EntityFallenOnBlockCallbackJS>): Internal.BlockBuilder;
        /**
         * Set the block's model.
        */
        model(m: string): Internal.BlockBuilder;
        getTranslationKeyGroup(): string;
        notify(): void;
        /**
         * Makes the block a redstone conductor.
        */
        redstoneConductor(b: boolean): Internal.BlockBuilder;
        noSoundType(): Internal.BlockBuilder;
        /**
         * Modifies the block's item representation.
        */
        item(i: Internal.Consumer_<Internal.BlockItemBuilder>): Internal.BlockBuilder;
        /**
         * Set the default state of the block.
        */
        defaultState(callbackJS: Internal.Consumer_<Internal.BlockStateModifyCallbackJS>): Internal.BlockBuilder;
        /**
         * Set what happens when an entity steps on the block
         * This is called every tick for every entity standing on the block, so be careful what you do here.
        */
        steppedOn(callbackJS: Internal.Consumer_<Internal.EntitySteppedOnBlockCallbackJS>): Internal.BlockBuilder;
        /**
         * Helper method for setting the render type of the block to `translucent` correctly.
        */
        defaultTranslucent(): Internal.BlockBuilder;
        /**
         * Makes the block view blocking.
        */
        viewBlocking(b: boolean): Internal.BlockBuilder;
        /**
         * Add a blockstate property to the block.
         * 
         * For example, facing, lit, etc.
        */
        property(property: Internal.Property_<any>): Internal.BlockBuilder;
        /**
         * Sets the blast resistance of the block. Defaults to 3.
        */
        resistance(r: number): Internal.BlockBuilder;
        gravelSoundType(): Internal.BlockBuilder;
        getBuilderTranslationKey(): string;
        /**
         * Set the shape of the block.
        */
        box(x0: number, y0: number, z0: number, x1: number, y1: number, z1: number, scale16: boolean): Internal.BlockBuilder;
        /**
         * Set the callback for determining the blocks state when placed.
        */
        placementState(callbackJS: Internal.Consumer_<Internal.BlockStateModifyPlacementCallbackJS>): Internal.BlockBuilder;
        /**
         * Set if the block can be replaced by something else.
        */
        canBeReplaced(callbackJS: Internal.Predicate_<Internal.CanBeReplacedCallbackJS>): Internal.BlockBuilder;
        wait(): void;
        /**
         * Set how this block reacts after an explosion. Note the block has already been destroyed at this point
        */
        exploded(callbackJS: Internal.Consumer_<Internal.BlockExplodedCallbackJS>): Internal.BlockBuilder;
        /**
         * Sets the block's map color. Defaults to NONE.
        */
        mapColor(m: Internal.MapColor_): Internal.BlockBuilder;
        /**
         * Sets the render type of the block. Can be `cutout`, `cutout_mipped`, `translucent`, or `basic`.
        */
        renderType(l: string): Internal.BlockBuilder;
        "behaviour(java.lang.String)"(wt: string): this;
        stoneSoundType(): Internal.BlockBuilder;
        /**
         * Makes the block can be waterlogged.
        */
        waterlogged(): Internal.BlockBuilder;
        wait(arg0: number, arg1: number): void;
        /**
         * Set how high you can jump on the block.
        */
        jumpFactor(f: number): Internal.BlockBuilder;
        /**
         * Set the color of a specific layer of the block.
        */
        color(color: Internal.BlockTintFunction_): Internal.BlockBuilder;
        generateDataJsons(generator: Internal.DataJsonGenerator_): void;
        /**
         * Texture a specific texture key of the block.
        */
        texture(id: string, tex: string): Internal.BlockBuilder;
        /**
         * Texture a specific side of the block.
        */
        textureSide(direction: Internal.Direction_, tex: string): Internal.BlockBuilder;
        /**
         * Checks if the block can be waterlogged.
        */
        canBeWaterlogged(): boolean;
        glassSoundType(): Internal.BlockBuilder;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getWaterlogged(): boolean;
        /**
         * Tags the block with the given tag.
        */
        tagBlock(tag: ResourceLocation_): Internal.BlockBuilder;
        /**
         * Sets the opacity of the block. Opaque blocks do not let light through.
        */
        opaque(o: boolean): Internal.BlockBuilder;
        /**
         * Makes mobs not spawn on the block.
        */
        noValidSpawns(b: boolean): Internal.BlockBuilder;
        material(material: string): Internal.BlockBuilder;
        /**
         * Makes the block transparent.
        */
        transparent(b: boolean): Internal.BlockBuilder;
        /**
         * Helper method for setting the render type of the block to `cutout` correctly.
        */
        defaultCutout(): Internal.BlockBuilder;
        /**
         * Sets the block should be a full block or not, like cactus or doors.
        */
        fullBlock(f: boolean): Internal.BlockBuilder;
        /**
         * Makes the block not collide with entities.
        */
        noCollision(): Internal.BlockBuilder;
        hashCode(): number;
        /**
         * Makes the block require a tool to have drops when broken.
        */
        requiresTool(): Internal.BlockBuilder;
        equals(arg0: any): boolean;
        generateAssetJsons(generator: Internal.AssetJsonGenerator_): void;
        get registryType(): Internal.RegistryInfo<any>
        get class(): typeof any
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        set waterlogged(waterlogged: boolean)
        get translationKeyGroup(): string
        get builderTranslationKey(): string
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        get waterlogged(): boolean
    }
    type PressurePlateBlockBuilder_ = PressurePlateBlockBuilder;
    abstract class ModCommonEvents {
        constructor(arg0: Internal.IXaeroMinimap_)
        getClass(): typeof any;
        hashCode(): number;
        toString(): string;
        wait(): void;
        notifyAll(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        get class(): typeof any
    }
    type ModCommonEvents_ = ModCommonEvents;
    class LevelEvent$Save extends Internal.LevelEvent {
        constructor()
        constructor(arg0: Internal.LevelAccessor_)
        getResult(): Internal.Event$Result;
        setCanceled(arg0: boolean): void;
        getClass(): typeof any;
        toString(): string;
        setPhase(arg0: Internal.EventPriority_): void;
        architectury$getAttachedLevel(): Internal.LevelAccessor;
        notifyAll(): void;
        isCanceled(): boolean;
        architectury$attachLevel(level: Internal.LevelAccessor_): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        hasResult(): boolean;
        setResult(arg0: Internal.Event$Result_): void;
        hashCode(): number;
        isCancelable(): boolean;
        wait(): void;
        getListenerList(): Internal.ListenerList;
        wait(arg0: number): void;
        getPhase(): Internal.EventPriority;
        equals(arg0: any): boolean;
        getLevel(): Internal.LevelAccessor;
        get result(): Internal.Event$Result
        set canceled(arg0: boolean)
        get class(): typeof any
        set phase(arg0: Internal.EventPriority_)
        get canceled(): boolean
        set result(arg0: Internal.Event$Result_)
        get cancelable(): boolean
        get listenerList(): Internal.ListenerList
        get phase(): Internal.EventPriority
        get level(): Internal.LevelAccessor
    }
    type LevelEvent$Save_ = LevelEvent$Save;
    class CuriosHelper {
        constructor()
        getCuriosEffectMaxLevel(entity: Internal.LivingEntity_, effect: Internal.ItemEffect_): number;
        getAllModularItemsInCurios(entity: Internal.LivingEntity_): Internal.List<Internal.ItemStack>;
        getClass(): typeof any;
        toString(): string;
        notifyAll(): void;
        static getInstance(): Internal.CuriosHelper;
        getCuriosEffectEfficiency(entity: Internal.LivingEntity_, effect: Internal.ItemEffect_): number;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        hasCuriosEffectLevel(entity: Internal.LivingEntity_, effect: Internal.ItemEffect_): boolean;
        hashCode(): number;
        wait(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        getCuriosEffectMaxEfficiency(entity: Internal.LivingEntity_, effect: Internal.ItemEffect_): number;
        getCuriosEffectLevel(entity: Internal.LivingEntity_, effect: Internal.ItemEffect_): number;
        get class(): typeof any
        get instance(): Internal.CuriosHelper
        static INSTANCE: (Internal.CuriosHelper) & (Internal.CuriosHelper);
        curiosHelper: top.theillusivec4.curios.common.CuriosHelper;
    }
    type CuriosHelper_ = CuriosHelper;
    class SculkSensorBlockEntity extends Internal.BlockEntity implements Internal.GameEventListener$Holder<Internal.VibrationSystem$Listener>, Internal.VibrationSystem {
        constructor(arg0: BlockPos_, arg1: Internal.BlockState_)
        getUpdateTag(): Internal.CompoundTag;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        requestModelDataUpdate(): void;
        setLevel(arg0: Internal.Level_): void;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityDispatcher)"(arg0: Internal.CapabilityDispatcher_): boolean;
        notify(): void;
        /**
         * @deprecated
        */
        setBlockState(arg0: Internal.BlockState_): void;
        getBlockPos(): BlockPos;
        isRemoved(): boolean;
        load(arg0: Internal.CompoundTag_): void;
        setChanged(): void;
        setCulled(value: boolean): void;
        onLoad(): void;
        saveWithoutMetadata(): Internal.CompoundTag;
        setTimeout(): void;
        fillCrashReportCategory(arg0: Internal.CrashReportCategory_): void;
        handler$edb000$setLevel(arg0: Internal.Level_, arg1: Internal.CallbackInfo_): void;
        static getResonanceEventByFrequency(arg0: number): Internal.GameEvent;
        isOutOfCamera(): boolean;
        invalidateCaps(): void;
        getBlockState(): Internal.BlockState;
        setRemoved(): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isCulled(): boolean;
        getType(): Internal.BlockEntityType<any>;
        static loadStatic(arg0: BlockPos_, arg1: Internal.BlockState_, arg2: Internal.CompoundTag_): Internal.BlockEntity;
        wait(): void;
        static getRedstoneStrengthForDistance(arg0: number, arg1: number): number;
        areCapsCompatible(arg0: Internal.CapabilityDispatcher_): boolean;
        getRenderBoundingBox(): Internal.AABB;
        getClass(): typeof any;
        getLastVibrationFrequency(): number;
        getCapability<T>(arg0: Internal.Capability_<T>, arg1: Internal.Direction_): Internal.LazyOptional<T>;
        saveWithId(): Internal.CompoundTag;
        static getPosFromTag(arg0: Internal.CompoundTag_): BlockPos;
        static getGameEventFrequency(arg0: Internal.GameEvent_): number;
        hasAnyComparatorNearby(): boolean;
        onChunkUnloaded(): void;
        saveToItem(arg0: Internal.ItemStack_): void;
        setOutOfCamera(value: boolean): void;
        "deserializeNBT(net.minecraft.nbt.CompoundTag)"(arg0: Internal.CompoundTag_): void;
        static addEntityType(arg0: Internal.CompoundTag_, arg1: Internal.BlockEntityType_<any>): void;
        "deserializeNBT(net.minecraft.nbt.Tag)"(arg0: Internal.Tag_): void;
        wait(arg0: number, arg1: number): void;
        onComparatorAdded(arg0: Internal.Direction_, arg1: number): void;
        getLevel(): Internal.Level;
        getUpdatePacket(): Internal.Packet<Internal.ClientGamePacketListener>;
        clearRemoved(): void;
        onlyOpCanSetNbt(): boolean;
        getVibrationUser(): Internal.VibrationSystem$User;
        serializeNBT(): Internal.Tag;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityProvider)"(arg0: Internal.CapabilityProvider_<Internal.BlockEntity>): boolean;
        createVibrationUser(): Internal.VibrationSystem$User;
        handler$edb000$setRemoved(arg0: Internal.CallbackInfo_): void;
        saveWithFullMetadata(): Internal.CompoundTag;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        onDataPacket(arg0: Internal.Connection_, arg1: Internal.ClientboundBlockEntityDataPacket_): void;
        getPersistentData(): Internal.CompoundTag;
        areCapsCompatible(arg0: Internal.CapabilityProvider_<Internal.BlockEntity>): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        toString(): string;
        triggerEvent(arg0: number, arg1: number): boolean;
        hasLevel(): boolean;
        notifyAll(): void;
        getListener(): Internal.VibrationSystem$Listener;
        getVibrationData(): Internal.VibrationSystem$Data;
        isForcedVisible(): boolean;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        hashCode(): number;
        getModelData(): Internal.ModelData;
        wait(arg0: number): void;
        setLastVibrationFrequency(arg0: number): void;
        equals(arg0: any): boolean;
        reviveCaps(): void;
        get updateTag(): Internal.CompoundTag
        set level(arg0: Internal.Level_)
        /**
         * @deprecated
        */
        set blockState(arg0: Internal.BlockState_)
        get blockPos(): BlockPos
        get removed(): boolean
        set culled(value: boolean)
        get outOfCamera(): boolean
        get blockState(): Internal.BlockState
        get culled(): boolean
        get type(): Internal.BlockEntityType<any>
        get renderBoundingBox(): Internal.AABB
        get class(): typeof any
        get lastVibrationFrequency(): number
        set outOfCamera(value: boolean)
        get level(): Internal.Level
        get updatePacket(): Internal.Packet<Internal.ClientGamePacketListener>
        get vibrationUser(): Internal.VibrationSystem$User
        get persistentData(): Internal.CompoundTag
        get listener(): Internal.VibrationSystem$Listener
        get vibrationData(): Internal.VibrationSystem$Data
        get forcedVisible(): boolean
        get modelData(): Internal.ModelData
        set lastVibrationFrequency(arg0: number)
    }
    type SculkSensorBlockEntity_ = SculkSensorBlockEntity;
    class RenderBuffers implements Internal.MemoryTrackingRenderBuffers, Internal.AccessRenderBuffers, Internal.RenderBuffersExt, Internal.DrawCallTrackingRenderBuffers {
        constructor()
        getClass(): typeof any;
        bufferSource(): Internal.MultiBufferSource$BufferSource;
        freeAndDeleteBuffers(): void;
        toString(): string;
        getMaxBegins(): number;
        notifyAll(): void;
        getFixedBuffers(): Internal.SortedMap<any, any>;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        beginLevelRendering(): void;
        getDrawCalls(): number;
        getMiscBufferAllocatedSize(): number;
        getRenderTypes(): number;
        hashCode(): number;
        getEntityBufferAllocatedSize(): number;
        wait(): void;
        wait(arg0: number): void;
        resetDrawCounts(): void;
        crumblingBufferSource(): Internal.MultiBufferSource$BufferSource;
        endLevelRendering(): void;
        equals(arg0: any): boolean;
        fixedBufferPack(): Internal.ChunkBufferBuilderPack;
        outlineBufferSource(): Internal.OutlineBufferSource;
        get class(): typeof any
        get maxBegins(): number
        get fixedBuffers(): Internal.SortedMap<any, any>
        get drawCalls(): number
        get miscBufferAllocatedSize(): number
        get renderTypes(): number
        get entityBufferAllocatedSize(): number
        fixedBuffers: Internal.SortedMap<Internal.RenderType, Internal.BufferBuilder>;
    }
    type RenderBuffers_ = RenderBuffers;
    class GrenadeItem extends Internal.SimpleItem {
        constructor(arg0: Internal.Item$Properties_)
        getDrinkingSound(): Internal.SoundEvent;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        setRarity(arg0: Internal.Rarity_): void;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        getDestroySpeed(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): number;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        /**
         * @deprecated
        */
        onDestroyed(arg0: Internal.ItemEntity_): void;
        isFireResistant(): boolean;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        kubeLoader$getReleaseUsing(): Internal.ItemBuilder$ReleaseUsingCallback;
        onCraftedBy(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        isComplex(): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        getTooltipKey(arg0: Internal.ItemStack_): string;
        onUseTick(arg0: Internal.Level_, arg1: Internal.LivingEntity_, arg2: Internal.ItemStack_, arg3: number): void;
        canBeHurtBy(arg0: DamageSource_): boolean;
        /**
         * @deprecated
        */
        getFoodProperties(): Internal.FoodProperties;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        getDescriptionId(): string;
        getUseAnimation(arg0: Internal.ItemStack_): Internal.UseAnim;
        setReleaseUsing(arg0: Internal.ItemBuilder$ReleaseUsingCallback_): void;
        isValidRepairItem(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        zeta$setHumanoidArmorModel(arg0: Internal.HumanoidArmorModelGetter_): void;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        asItem(): Internal.Item;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        getDefaultInstance(): Internal.ItemStack;
        getTypeData(): Internal.CompoundTag;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setMaxStackSize(arg0: number): void;
        setBurnTime(i: number): void;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getBarWidth(arg0: Internal.ItemStack_): number;
        setMaxDamage(arg0: number): void;
        getTooltipStyle(): Internal.ColorStyles$ITooltipStyle;
        getItem(): Internal.Item;
        getBarColor(arg0: Internal.ItemStack_): number;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        getItemBuilder(): Internal.ItemBuilder;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getMaxDamage(): number;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        asIngredient(): Internal.Ingredient;
        /**
         * @deprecated
        */
        hasCraftingRemainingItem(): boolean;
        getDescription(): net.minecraft.network.chat.Component;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        getClass(): typeof any;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        static byId(arg0: number): Internal.Item;
        getRenderPropertiesInternal(): any;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        interactLivingEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.LivingEntity_, arg3: Internal.InteractionHand_): Internal.InteractionResult;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        useOn(arg0: Internal.UseOnContext_): Internal.InteractionResult;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getRarity(arg0: Internal.ItemStack_): Internal.Rarity;
        setItemBuilder(b: Internal.ItemBuilder_): void;
        setRealGetEnchantmentValueFn(arg0: Internal.Function_<any, any>): void;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        handler$zdi000$releaseUsingMixin(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_, arg3: number, arg4: Internal.CallbackInfo_): void;
        setCraftingRemainingItemFTBL(arg0: Internal.Item_): void;
        attachCapability(capabilityBuilder: Internal.CapabilityBuilder_<any, any, any>): void;
        setAttackDamage(attackDamage: number): void;
        getTooltipImage(arg0: Internal.ItemStack_): Optional<Internal.TooltipComponent>;
        isEdible(): boolean;
        arch$holder(): Internal.Holder<Internal.Item>;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        use(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.InteractionHand_): Internal.InteractionResultHolder<Internal.ItemStack>;
        toString(): string;
        /**
         * @deprecated
        */
        getEnchantmentValue(): number;
        setArmorToughness(armorToughness: number): void;
        notifyAll(): void;
        getTooltipColorARGB(arg0: Internal.ItemStack_): number;
        getId(): string;
        isEnchantable(arg0: Internal.ItemStack_): boolean;
        getSweepHitBox(stack: Internal.ItemStack_, player: Internal.Player_, target: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        wait(arg0: number): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        overrideStackedOnOther(arg0: Internal.ItemStack_, arg1: Internal.Slot_, arg2: Internal.ClickAction_, arg3: Internal.Player_): boolean;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        isFoil(arg0: Internal.ItemStack_): boolean;
        "setFoodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_): void;
        isRepairable(arg0: Internal.ItemStack_): boolean;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        puzzleslib$setRenderProperties(arg0: any): void;
        useOnRelease(arg0: Internal.ItemStack_): boolean;
        getTooltipText(arg0: Internal.ItemStack_): Internal.MutableComponent;
        canAttackBlock(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        notify(): void;
        setDigSpeed(speed: number): void;
        getDescriptionId(arg0: Internal.ItemStack_): string;
        releaseUsing(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_, arg3: number): void;
        setAttackSpeed(attackSpeed: number): void;
        isBarVisible(arg0: Internal.ItemStack_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getUseDuration(arg0: Internal.ItemStack_): number;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        modifyReturnValue$fhm000$overrideOtherStackedOnMe(arg0: boolean, arg1: Internal.ItemStack_, arg2: Internal.ItemStack_, arg3: Internal.Slot_, arg4: Internal.ClickAction_, arg5: Internal.Player_, arg6: Internal.SlotAccess_): boolean;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        /**
         * @deprecated
        */
        getMaxStackSize(): number;
        /**
         * @deprecated
        */
        static byBlock(arg0: Internal.Block_): Internal.Item;
        zeta$setBlockEntityWithoutLevelRenderer(arg0: Internal.BlockEntityWithoutLevelRenderer_): void;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        bookshelf$setCraftingRemainder(arg0: Internal.Item_): void;
        canFitInsideContainerItems(): boolean;
        wait(): void;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        isCorrectToolForDrops(arg0: Internal.BlockState_): boolean;
        verifyTagAfterLoad(arg0: Internal.CompoundTag_): void;
        canEquip(arg0: Internal.ItemStack_, arg1: EquipmentSlot_, arg2: Internal.Entity_): boolean;
        "setFoodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        finishUsingItem(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_): Internal.ItemStack;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        setFireResistant(arg0: boolean): void;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        getEatingSound(): Internal.SoundEvent;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        puzzleslib$getRenderProperties(): any;
        canBeDepleted(): boolean;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientItemExtensions>): void;
        getDamage(arg0: Internal.ItemStack_): number;
        mineBlock(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: Internal.LivingEntity_): boolean;
        wait(arg0: number, arg1: number): void;
        setNameKey(arg0: string): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): EquipmentSlot;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vec3f;
        getName(arg0: Internal.ItemStack_): net.minecraft.network.chat.Component;
        /**
         * @deprecated
        */
        getDefaultAttributeModifiers(arg0: EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$registryName(): ResourceLocation;
        getIdLocation(): ResourceLocation;
        getAttributeModifiers(arg0: EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Item>;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        inventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Entity_, arg3: number, arg4: boolean): void;
        hurtEnemy(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: Internal.LivingEntity_): boolean;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        /**
         * @deprecated
        */
        getCraftingRemainingItem(): Internal.Item;
        realIsEnchantable(arg0: Internal.ItemStack_): boolean;
        getTypeItemStackKey(): Internal.ItemStackKey;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        shouldOverrideMultiplayerNbt(): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        static getId(arg0: Internal.Item_): number;
        overrideOtherStackedOnMe(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Internal.Player_, arg5: Internal.SlotAccess_): boolean;
        setFoodProperties(arg0: Internal.FoodProperties_): void;
        setCraftingRemainder(arg0: Internal.Item_): void;
        setRealIsEnchantable(arg0: Internal.Predicate_<any>): void;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        static getPlayerPOVHitResult(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        modifyReturnValue$fhm000$overrideStackedOnOther(arg0: boolean, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Internal.Player_): boolean;
        equals(arg0: any): boolean;
        get drinkingSound(): Internal.SoundEvent
        set rarity(arg0: Internal.Rarity_)
        get fireResistant(): boolean
        get complex(): boolean
        /**
         * @deprecated
        */
        get foodProperties(): Internal.FoodProperties
        get descriptionId(): string
        set releaseUsing(arg0: Internal.ItemBuilder$ReleaseUsingCallback_)
        get creativeTab(): string
        get defaultInstance(): Internal.ItemStack
        get typeData(): Internal.CompoundTag
        set maxStackSize(arg0: number)
        set burnTime(i: number)
        set maxDamage(arg0: number)
        get tooltipStyle(): Internal.ColorStyles$ITooltipStyle
        get item(): Internal.Item
        get itemBuilder(): Internal.ItemBuilder
        /**
         * @deprecated
        */
        get maxDamage(): number
        get description(): net.minecraft.network.chat.Component
        get class(): typeof any
        get renderPropertiesInternal(): any
        set itemBuilder(b: Internal.ItemBuilder_)
        set realGetEnchantmentValueFn(arg0: Internal.Function_<any, any>)
        set craftingRemainingItemFTBL(arg0: Internal.Item_)
        set attackDamage(attackDamage: number)
        get edible(): boolean
        /**
         * @deprecated
        */
        get enchantmentValue(): number
        set armorToughness(armorToughness: number)
        get id(): string
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set "foodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_)
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        /**
         * @deprecated
        */
        get maxStackSize(): number
        set "foodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set armorKnockbackResistance(knockbackResistance: number)
        set fireResistant(arg0: boolean)
        get eatingSound(): Internal.SoundEvent
        set nameKey(arg0: string)
        get idLocation(): ResourceLocation
        get mod(): string
        set armorProtection(armorProtection: number)
        /**
         * @deprecated
        */
        get craftingRemainingItem(): Internal.Item
        get typeItemStackKey(): Internal.ItemStackKey
        set foodProperties(arg0: Internal.FoodProperties_)
        set craftingRemainder(arg0: Internal.Item_)
        set realIsEnchantable(arg0: Internal.Predicate_<any>)
    }
    type GrenadeItem_ = GrenadeItem;
    class PistonType extends Internal.Enum<Internal.PistonType> implements Internal.StringRepresentable {
        static valueOf<T extends Internal.Enum<T>>(arg0: T, arg1: string): T;
        getClass(): typeof any;
        static valueOf(arg0: string): Internal.PistonType;
        static fromEnumWithMapping<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, string>): Internal.StringRepresentable$EnumCodec<E>;
        toString(): string;
        getSerializedName(): string;
        describeConstable(): Optional<Internal.Enum$EnumDesc<Internal.PistonType>>;
        notifyAll(): void;
        "compareTo(net.minecraft.world.level.block.state.properties.PistonType)"(arg0: Internal.PistonType_): number;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        compareTo(arg0: any): number;
        name(): string;
        hashCode(): number;
        static keys(arg0: Internal.StringRepresentable_[]): Internal.Keyable;
        static fromEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>): Internal.StringRepresentable$EnumCodec<E>;
        compareTo(arg0: Internal.PistonType_): number;
        ordinal(): number;
        wait(): void;
        wait(arg0: number): void;
        static values(): Internal.PistonType[];
        "compareTo(java.lang.Object)"(arg0: any): number;
        equals(arg0: any): boolean;
        getDeclaringClass(): typeof Internal.PistonType;
        get class(): typeof any
        get serializedName(): string
        get declaringClass(): typeof Internal.PistonType
        static readonly STICKY: (Internal.PistonType) & (Internal.PistonType);
        static readonly DEFAULT: (Internal.PistonType) & (Internal.PistonType);
    }
    type PistonType_ = "sticky" | PistonType | "default";
    class GhastJSBuilder extends Internal.MobBuilder<Internal.GhastEntityJS> {
        constructor(i: ResourceLocation_)
        /**
         * Sets a callback function to be executed when the entity is added to the world.
         * The provided Consumer accepts a {@link LivingEntity} parameter,
         * representing the entity that is added to the world.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onAddedToWorld(entity => {
         *     // Define custom logic for handling when the entity is added to the world
         *     // Use information about the LivingEntity provided by the context.
         * });
         * ```
        */
        onAddedToWorld(onAddedToWorldCallback: Internal.Consumer_<Internal.LivingEntity>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets the overall sound volume for the entity.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.setSoundVolume(0.5);
         * ```
        */
        setSoundVolume(volume: number): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a callback function to be executed when the entity is removed from the world.
         * The provided Consumer accepts a {@link LivingEntity} parameter,
         * representing the entity that is being removed from the world.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onRemovedFromWorld(entity => {
         *     // Define custom logic for handling the removal of the entity from the world
         *     // Use information about the LivingEntity provided by the context.
         * });
         * ```
        */
        onRemovedFromWorld(consumer: Internal.Consumer_<Internal.LivingEntity>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a predicate to determine whether to show the vehicle health for the living entity.
         * 
         * @param predicate The predicate to determine whether to show the vehicle health.
         * 
         * The predicate should take a LivingEntity as a parameter and return a boolean value indicating whether to show the vehicle health.
         * 
         * Example usage:
         * ```javascript
         * baseLivingEntityBuilder.showVehicleHealth(entity => {
         *     // Determine whether to show the vehicle health for the living entity
         *     // Return true to show the vehicle health, false otherwise
         * });
         * ```
        */
        showVehicleHealth(predicate: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets the swim sound for the entity using a string representation.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.setSwimSound("minecraft:entity.generic.swim");
         * ```
        */
        setSwimSound(sound: any): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a callback function to be executed when the entity starts sleeping.
         * The provided Consumer accepts a {@link ContextUtils.EntityBlockPosContext} parameter,
         * representing the context of the entity starting to sleep at a specific block position.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onStartSleeping(context => {
         *     // Define custom logic for handling the entity starting to sleep
         *     // Use information about the EntityBlockPosContext provided by the context.
         * });
         * ```
        */
        onStartSleeping(consumer: Internal.Consumer_<Internal.ContextUtils$EntityBlockPosContext>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a function to determine the animation resource for the entity.
         * The provided Function accepts a parameter of type T (the entity),
         * allowing changing the animations based on information about the entity.
         * The default behavior returns <namespace>:animations/<path>.animation.json.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.animationResource(entity => {
         *     // Define logic to determine the animation resource for the entity
         *     // Use information about the entity provided by the context.
         *     //return some ResourceLocation representing the animation resource;
         *     return "kubejs:animations/entity/wyrm.animation.json" // Some ResourceLocation representing the animation resource;
         * });
         * ```
        */
        animationResource(function_: Internal.Function_<Internal.GhastEntityJS, any>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Creates a spawn egg item for this entity type
        */
        eggItem(eggItem: Internal.Consumer_<Internal.SpawnEggItemBuilder>): Internal.MobBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a callback function to be executed when a player interacts with the entity.
         * The provided Consumer accepts a {@link ContextUtils.PlayerEntityContext} parameter,
         * representing the context of the player's interaction with the entity.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.playerTouch(context => {
         *     // Define custom logic for handling player interaction with the entity
         *     // Use information about the PlayerEntityContext provided by the context.
         * });
         * ```
        */
        playerTouch(consumer: Internal.Consumer_<Internal.ContextUtils$PlayerEntityContext>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets whether the entity is always considered as an experience dropper.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.isAlwaysExperienceDropper(true);
         * ```
        */
        isAlwaysExperienceDropper(b: boolean): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a predicate to determine whether the entity can fire a projectile weapon.
         * 
         * @param canFireProjectileWeaponPredicate A Predicate accepting a
         *            ContextUtils.EntityProjectileWeaponContext parameter,
         *            defining the condition under which the entity can fire a projectile weapon.
         * 
         * Example usage:
         * ```javascript
         * mobBuilder.canFireProjectileWeaponPredicate(context => {
         *     // Custom logic to determine whether the entity can fire a projectile weapon
         *     // Access information about the entity and the projectile weapon using the provided context.
         *     return context.projectileWeapon.id == 'minecraft:bow'; // Replace with your specific condition.
         * });
         * ```
        */
        canFireProjectileWeaponPredicate(canFireProjectileWeaponPredicate: Internal.Function_<Internal.ContextUtils$EntityProjectileWeaponContext, any>): Internal.MobBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a function to calculate fall damage for the entity.
         * The provided Function accepts a {@link ContextUtils.CalculateFallDamageContext} parameter,
         * representing the context of the fall damage calculation.
         * It returns an Integer representing the calculated fall damage.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.calculateFallDamage(context => {
         *     // Define logic to calculate and return the fall damage for the entity
         *     // Use information about the CalculateFallDamageContext provided by the context.
         *     return // Some Integer value representing the calculated fall damage;
         * });
         * ```
        */
        calculateFallDamage(calculation: Internal.Function_<Internal.ContextUtils$CalculateFallDamageContext, any>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a predicate function to determine whether the entity can take an item.
         * The provided Predicate accepts a {@link ContextUtils.EntityItemLevelContext} parameter,
         * representing the context of the entity potentially taking an item.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.canTakeItem(context => {
         *     // Define conditions for the entity to be able to take an item
         *     // Use information about the EntityItemLevelContext provided by the context.
         *     return // Some boolean condition indicating if the entity can take the item;
         * });
         * ```
        */
        canTakeItem(predicate: Internal.Function_<Internal.ContextUtils$EntityItemLevelContext, any>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a callback function to be executed when the entity starts sprinting.
         * The provided Consumer accepts a {@link LivingEntity} parameter,
         * representing the entity that has started sprinting.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onSprint(entity => {
         *     // Define custom logic for handling when the entity starts sprinting
         *     // Use information about the LivingEntity provided by the context.
         * });
         * ```
        */
        onSprint(consumer: Internal.Consumer_<Internal.LivingEntity>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a callback function to be executed when the entity's target changes.
         * 
         * @param setTarget A Consumer accepting a ContextUtils.TargetChangeContext parameter,
         *                  defining the behavior to be executed when the entity's target changes.
         * 
         * Example usage:
         * ```javascript
         * mobBuilder.onTargetChanged(context => {
         *     // Custom logic to handle the entity's target change
         *     // Access information about the target change using the provided context.
         * });
         * ```
        */
        onTargetChanged(setTarget: Internal.Consumer_<Internal.ContextUtils$TargetChangeContext>): Internal.MobBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a callback function to be executed when an effect is removed from the entity.
         * The provided Consumer accepts a {@link ContextUtils.OnEffectContext} parameter,
         * representing the context of the effect being removed from the entity.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onEffectRemoved(context => {
         *     // Define custom logic for handling when an effect is removed from the entity
         *     // Use information about the OnEffectContext provided by the context.
         * });
         * ```
        */
        onEffectRemoved(consumer: Internal.Consumer_<Internal.ContextUtils$OnEffectContext>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a predicate to determine whether the living entity dampens vibrations.
         * 
         * @param predicate The predicate to determine whether the living entity dampens vibrations.
         * 
         * The predicate should take a LivingEntity as a parameter and return a boolean value indicating whether the living entity dampens vibrations.
         * 
         * Example usage:
         * ```javascript
         * baseLivingEntityBuilder.dampensVibrations(entity => {
         *     // Determine whether the living entity dampens vibrations
         *     // Return true if the entity dampens vibrations, false otherwise
         * });
         * ```
        */
        dampensVibrations(predicate: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets the ingredient required for the entity to fire a projectile weapon.
         * 
         * @param canFireProjectileWeapon An Ingredient representing the required item for firing a projectile weapon.
         * 
         * Example usage:
         * ```javascript
         * mobBuilder.canFireProjectileWeapon([
         *     'minecraft:bow',
         *     'minecraft:crossbow'
         * ]);
         * ```
        */
        canFireProjectileWeapon(canFireProjectileWeapon: Internal.Ingredient_): Internal.MobBuilder<Internal.GhastEntityJS>;
        /**
         * Sets whether the entity is summonable.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.setSummonable(true);
         * ```
        */
        setSummonable(b: boolean): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * @param defaultGoals Sets whether the mob should inherit it's goals from it's superclass
         * Defaults to true.
         * 
         * Example usage:
         * ```javascript
         * builder.defaultGoals(false);
         * ```
        */
        defaultGoals(defaultGoals: boolean): this;
        /**
         * Adds an animation controller to the entity with the specified parameters.
         * 
         * @param name The name of the animation controller.
         * @param translationTicksLength The length of translation ticks for the animation.
         * @param predicate The animation predicate defining the conditions for the animation to be played.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.addAnimationController('exampleController', 5, event => {
         *     // Define conditions for the animation to be played based on the entity.
         *     if (event.entity.hurtTime > 0) {
         *         event.thenLoop('spawn');
         *     } else {
         *         event.thenPlayAndHold('idle');
         *     }
         *     return true; // Some boolean condition indicating if the animation should be played;
         * });
         * ```
        */
        addAnimationController(name: string, translationTicksLength: number, predicate: Internal.BaseLivingEntityBuilder$IAnimationPredicateJS_<Internal.GhastEntityJS>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets the sound resource locations for small and large falls of the entity using either string representations or ResourceLocation objects.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.fallSounds("minecraft:entity.generic.small_fall",
         *     "minecraft:entity.generic.large_fall");
         * ```
        */
        fallSounds(smallFallSound: any, largeFallSound: any): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * @param scaleModelForRender A Consumer to determing logic for model scaling and rendering
         *     without affecting core logic such as hitbox sizing.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.scaleModelForRender(context => {
         *     const { entity, widthScale, heightScale, poseStack, model, isReRender, partialTick, packedLight, packedOverlay } = context
         *     if (entity.isBaby()) {
         *         poseStack.scale(0.5, 0.5, 0.5)
         *     }
         * });
         * ```
        */
        scaleModelForRender(scaleModelForRender: Internal.Consumer_<Internal.ContextUtils$ScaleModelRenderContext<Internal.GhastEntityJS>>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets the swim splash sound for the entity using either a string representation or a ResourceLocation object.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.setSwimSplashSound("minecraft:entity.generic.splash");
         * ```
        */
        setSwimSplashSound(sound: any): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a callback function to be executed when the entity performs an eating action.
         * 
         * @param ate A Consumer accepting a LivingEntity parameter,
         *            defining the behavior to be executed when the entity eats.
         * 
         * Example usage:
         * ```javascript
         * mobBuilder.ate(entity => {
         *     // Custom logic to handle the entity's eating action
         *     // Access information about the entity using the provided parameter.
         * });
         * ```
        */
        ate(ate: Internal.Consumer_<Internal.LivingEntity>): Internal.MobBuilder<Internal.GhastEntityJS>;
        /**
         * Function determining if the entity may collide with another entity
         * using the ContextUtils.CollidingEntityContext which has this entity and the
         * one colliding with this entity.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.canCollideWith(context => {
         *     return true //Some Boolean value determining whether the entity may collide with another
         * });
         * ```
        */
        canCollideWith(canCollideWith: Internal.Function_<Internal.ContextUtils$CollidingEntityContext, any>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets whether persistence is required for the entity.
         * 
         * @param isPersistenceRequired A boolean indicating whether persistence is required.
         * 
         * Example usage:
         * ```javascript
         * mobBuilder.isPersistenceRequired(true);
         * ```
        */
        isPersistenceRequired(isPersistenceRequired: boolean): Internal.MobBuilder<Internal.GhastEntityJS>;
        /**
         * Sets the display name for this object, e.g. `Stone`.
         * 
         * This will be overridden by a lang file if it exists.
        */
        displayName(name: net.minecraft.network.chat.Component_): dev.latvian.mods.kubejs.registry.BuilderBase<Internal.EntityType<T>>;
        /**
         * Function determining if the entity is allied with a potential target.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.isAlliedTo(context => {
         *     const {entity, target} = context
         *     return target.type == 'minecraft:blaze'
         * });
         * ```
        */
        isAlliedTo(isAlliedTo: Internal.Function_<Internal.ContextUtils$LineOfSightContext, any>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a callback function to be executed when the entity is blocked by a shield.
         * The provided Consumer accepts a {@link ContextUtils.LivingEntityContext} parameter,
         * representing the entity that is blocked by a shield.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onBlockedByShield(context => {
         *     // Define custom logic for handling when the entity is blocked by a shield
         *     // Use information about the LivingEntity provided by the context.
         * });
         * ```
        */
        onBlockedByShield(onBlockedByShield: Internal.Consumer_<Internal.ContextUtils$LivingEntityContext>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a predicate to determine whether the entity should drop loot upon death.
         * The provided Predicate accepts a {@link LivingEntity} parameter,
         * representing the entity whose loot dropping behavior is being determined.
         * It returns a Boolean indicating whether the entity should drop loot.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.shouldDropLoot(entity => {
         *     // Define logic to determine whether the entity should drop loot
         *     // Use information about the LivingEntity provided by the context.
         *     return // Some Boolean value indicating whether the entity should drop loot;
         * });
         * ```
        */
        shouldDropLoot(b: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a function to define the entity's LookControl behavior
        */
        setLookControl(setLookControl: Internal.Function_<Internal.LivingEntity, any>): Internal.MobBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a callback function to be executed when the entity jumps.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onLivingJump(entity => {
         *     // Custom logic to handle the entity's jump action
         * });
         * ```
        */
        onLivingJump(onJump: Internal.Consumer_<Internal.LivingEntity>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        transformObject(obj: Internal.EntityType_<T>): Internal.EntityType<T>;
        /**
         * Sets whether the entity can spawn far from the player.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.canSpawnFarFromPlayer(true);
         * ```
        */
        canSpawnFarFromPlayer(canSpawnFar: boolean): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a callback function to be executed during the living entity's AI step.
         * The provided Consumer accepts a {@link LivingEntity} parameter,
         * allowing customization of the AI behavior.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.aiStep(entity => {
         *     // Custom logic to be executed during the living entity's AI step
         *     // Access and modify information about the entity using the provided context.
         * });
         * ```
        */
        aiStep(aiStep: Internal.Consumer_<Internal.LivingEntity>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets whether the entity is immune to fire damage.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.fireImmune(true);
         * ```
        */
        fireImmune(isFireImmune: boolean): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets the scale of the model.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.modelSize(2,2);
         * ```
        */
        modelSize(scaleHeight: number, scaleWidth: number): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a function to define the entity's MoveControl behavior
        */
        setMoveControl(setMoveControl: Internal.Function_<Internal.LivingEntity, any>): Internal.MobBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a predicate function to determine whether the entity can stand on a fluid.
         * The provided Predicate accepts a {@link ContextUtils.EntityFluidStateContext} parameter,
         * representing the context of the entity potentially standing on a fluid.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.canStandOnFluid(context => {
         *     // Define conditions for the entity to be able to stand on a fluid
         *     // Use information about the EntityFluidStateContext provided by the context.
         *     return // Some boolean condition indicating if the entity can stand on the fluid;
         * });
         * ```
        */
        canStandOnFluid(predicate: Internal.Function_<Internal.ContextUtils$EntityFluidStateContext, any>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Combined method of formattedDisplayName().displayName(name).
        */
        formattedDisplayName(name: net.minecraft.network.chat.Component_): dev.latvian.mods.kubejs.registry.BuilderBase<Internal.EntityType<T>>;
        /**
         * Sets a callback function to be executed when the entity automatically attacks on touch.
         * The provided Consumer accepts a {@link ContextUtils.AutoAttackContext} parameter,
         * representing the context of the auto-attack when the entity touches another entity.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.doAutoAttackOnTouch(context => {
         *     // Define custom logic for handling when the entity automatically attacks on touch
         *     // Use information about the AutoAttackContext provided by the context.
         * });
         * ```
        */
        doAutoAttackOnTouch(doAutoAttackOnTouch: Internal.Consumer_<Internal.ContextUtils$AutoAttackContext>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        generateLang(lang: Internal.LangEventJS_): void;
        /**
         * Sets a callback function to be executed when the entity performs an eating action.
         * The provided Consumer accepts a {@link ContextUtils.EntityItemLevelContext} parameter,
         * representing the context of the entity's interaction with a specific item during eating.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.eat(context => {
         *     // Custom logic to handle the entity's eating action
         *     // Access information about the item being consumed using the provided context.
         * });
         * ```
        */
        eat(function_: Internal.Consumer_<Internal.ContextUtils$EntityItemLevelContext>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a function to determine the custom hurt sound of the entity.
         * The provided Function accepts a {@link ContextUtils.HurtContext} parameter,
         * ```javascript
         * entityBuilder.setHurtSound(context => {
         *     // Custom logic to determine the hurt sound for the entity
         *     // You can use information from the HurtContext to customize the sound based on the context
         *     const { entity, damageSource } = context;
         *     // Determine the hurt sound based on the type of damage source
         *     switch (damageSource.getType()) {
         *         case "fire":
         *             return "minecraft:entity.generic.burn";
         *         case "fall":
         *             return "minecraft:entity.generic.hurt";
         *         case "drown":
         *             return "minecraft:entity.generic.hurt";
         *         case "explosion":
         *             return "minecraft:entity.generic.explode";
         *         default:
         *             return "minecraft:entity.generic.explode";
         *     }
         * })
         * ```
        */
        setHurtSound(sound: Internal.Function_<Internal.ContextUtils$HurtContext, any>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Adds a new AnimationController to the entity, with the ability to add event listeners
         * @param name The name of the controller
         * @param translationTicksLength How many ticks it takes to transition between different animations
         * @param predicate The predicate for the controller, determines if an animation should continue or not
         * @param soundListener A sound listener, used to execute actions when the json requests a sound to play. May be null
         * @param particleListener A particle listener, used to execute actions when the json requests a particle. May be null
         * @param instructionListener A custom instruction listener, used to execute actions based on arbitrary instructions provided by the json. May be null
        */
        addKeyAnimationController(name: string, translationTicksLength: number, predicate: Internal.BaseLivingEntityBuilder$IAnimationPredicateJS_<Internal.GhastEntityJS>, soundListener: Internal.BaseLivingEntityBuilder$ISoundListenerJS_<Internal.GhastEntityJS>, particleListener: Internal.BaseLivingEntityBuilder$IParticleListenerJS_<Internal.GhastEntityJS>, instructionListener: Internal.BaseLivingEntityBuilder$ICustomInstructionListenerJS_<Internal.GhastEntityJS>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        getClass(): typeof any;
        /**
         * Indicates that no egg item should be created for this entity type
        */
        noEggItem(): Internal.MobBuilder<Internal.GhastEntityJS>;
        /**
         * Boolean determining whether the entity can jump while mounted by a player.
         * (Currently experimental jumping logic subject to change in the future)
         * Defaults to false.
         * Example usage:
         * ```javascript
         * entityBuilder.mountJumpingEnabled(true);
         * ```
        */
        mountJumpingEnabled(mountJumpingEnabled: boolean): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Adds an extra render layer to the mob.
         * @param newGeoLayer The builder Consumer for the new render layer.
         * 
         *     Example usage:
         *     ```javascript
         *     entityBuilder.newGeoLayer(builder => {
         *         builder.textureResource(entity => {
         *             return "kubejs:textures/entity/sasuke.png"
         *         })
         *     });
         *     ```
        */
        newGeoLayer(builderConsumer: Internal.Consumer_<Internal.GeoLayerJSBuilder<Internal.GhastEntityJS>>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a predicate function to determine whether the entity is currently glowing.
         * The provided Predicate accepts a {@link LivingEntity} parameter,
         * representing the entity that may be checked for its glowing state.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.isCurrentlyGlowing(entity => {
         *     // Define the conditions to check if the entity is currently glowing
         *     // Use information about the LivingEntity provided by the context.
         *     const isGlowing = // Some boolean condition to check if the entity is glowing;
         *     return isGlowing;
         * });
         * ```
        */
        isCurrentlyGlowing(predicate: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a callback function to be executed when the entity is removed on the client side.
         * The provided Consumer accepts a {@link LivingEntity} parameter,
         * representing the entity that is being removed on the client side.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onClientRemoval(entity => {
         *     // Define custom logic for handling the removal of the entity on the client side
         *     // Use information about the LivingEntity provided by the context.
         * });
         * ```
        */
        onClientRemoval(consumer: Internal.Consumer_<Internal.LivingEntity>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets the function to determine whether the entity can pick up loot.
         * 
         * @param canPickUpLoot A Function accepting a {@link Mob} parameter,
         *                      defining the condition for the entity to pick up loot.
         * 
         * Example usage:
         * ```javascript
         * mobBuilder.canPickUpLoot(entity => {
         *     // Custom logic to determine whether the entity can pick up loot based on the provided mob.
         *     return true;
         * });
         * ```
        */
        canPickUpLoot(canPickUpLoot: Internal.Function_<Internal.Mob, any>): Internal.MobBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a callback function to be executed when the entity receives healing.
         * The provided Consumer accepts a {@link ContextUtils.EntityHealContext} parameter,
         * representing the context of the entity receiving healing.
         * Very similar to {@link ForgeEventFactory.onLivingHeal}
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onLivingHeal(context => {
         *     // Define custom logic for handling when the entity receives healing
         *     // Use information about the EntityHealContext provided by the context.
         * });
         * ```
        */
        onLivingHeal(callback: Internal.Consumer_<Internal.ContextUtils$EntityHealContext>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets the client tracking range for the entity.
         * Defaults to 5.
         * Example usage:
         * ```javascript
         * entityBuilder.clientTrackingRange(64); // Set the client tracking range to 64 blocks
         * ```
        */
        clientTrackingRange(i: number): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a callback function to be executed when the entity's air supply increases.
         * The provided Consumer accepts a {@link LivingEntity} parameter,
         * representing the entity whose air supply is being increased.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onIncreaseAirSupply(entity => {
         *     // Define custom logic for handling when the entity's air supply increases
         *     // Use information about the LivingEntity provided by the context.
         * });
         * ```
        */
        onIncreaseAirSupply(onIncreaseAirSupply: Internal.Consumer_<Internal.LivingEntity>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets whether the entity is pushable.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.isPushable(true);
         * ```
        */
        isPushable(b: boolean): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets the interval in ticks between ambient sounds for the mob entity.
         * 
         * @param ambientSoundInterval The interval in ticks between ambient sounds.
         * Defaults to 120.
         * 
         * Example usage:
         * ```javascript
         * mobBuilder.ambientSoundInterval(100);
         * ```
        */
        ambientSoundInterval(ambientSoundInterval: number): Internal.MobBuilder<Internal.GhastEntityJS>;
        /**
         * Function which sets the offset for riding on the mob entity.
         * 
         * @param myRidingOffset The offset value for riding on the mob.
         * Defaults to 0.0.
         * 
         * Example usage:
         * ```javascript
         * mobBuilder.myRidingOffset(entity => {
         *     //Use the provided context about the entity to determine the riding offset of the passengers
         *     return 5 //Some double value;
         * })
         * ```
        */
        myRidingOffset(myRidingOffset: Internal.Function_<Internal.LivingEntity, any>): Internal.MobBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a callback function to be executed when the entity leaves combat.
         * The provided Consumer accepts a {@link LivingEntity} parameter,
         * representing the entity that has left combat.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onLeaveCombat(entity => {
         *     // Define custom logic for handling the entity leaving combat
         *     // Use information about the LivingEntity provided by the context.
         * });
         * ```
        */
        onLeaveCombat(runnable: Internal.Consumer_<Internal.LivingEntity>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Defines in what condition the entity will start freezing.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.isFreezing(entity => {
         *     return true;
         * });
         * ```
        */
        isFreezing(isFreezing: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Defines logic to render the entity.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.render(context => {
         *     // Define logic to render the entity
         *     if (context.entity.isBaby()) {
         *         context.poseStack.scale(0.5, 0.5, 0.5);
         *     }
         * });
         * ```
        */
        render(render: Internal.Consumer_<Internal.ContextUtils$RenderContext<Internal.GhastEntityJS>>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets the callback function to be executed when the entity ticks while leashed.
         * 
         * @param consumer A Consumer accepting a {@link ContextUtils.PlayerEntityContext} parameter,
         *                 defining the behavior to be executed when the entity ticks while leashed.
         * 
         * Example usage:
         * ```javascript
         * mobBuilder.tickLeash(context => {
         *     // Custom logic to handle the entity's behavior while leashed.
         *     // Access information about the player and entity using the provided context.
         * });
         * ```
        */
        tickLeash(consumer: Internal.Consumer_<Internal.ContextUtils$PlayerEntityContext>): Internal.MobBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a predicate function to determine whether the entity can undergo freezing.
         * The provided Predicate accepts a {@link LivingEntity} parameter,
         * representing the entity that may be subjected to freezing.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.canFreeze(entity => {
         *     // Define the conditions for the entity to be able to freeze
         *     // Use information about the LivingEntity provided by the context.
         *     return true //someBoolean;
         * });
         * ```
        */
        canFreeze(predicate: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a function to determine the custom hitbox scale of the entity.
         * The provided Function accepts a {@link LivingEntity} parameter,
         * representing the entity whose scale is being determined.
         * It returns a Float representing the custom scale.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.scale(entity => {
         *     // Define logic to calculate and return the custom scale for the entity
         *     // Use information about the LivingEntity provided by the context.
         *     return // Some Float value;
         * });
         * ```
        */
        scale(customScale: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets whether the entity can breathe underwater.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.canBreatheUnderwater(true);
         * ```
        */
        canBreatheUnderwater(canBreatheUnderwater: boolean): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a predicate to determine whether the entity is immobile.
         * The provided Predicate accepts a {@link LivingEntity} parameter,
         * representing the entity whose immobility is being determined.
         * It returns a Boolean indicating whether the entity is immobile.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.isImmobile(entity => {
         *     // Define logic to determine whether the entity is immobile
         *     // Use information about the LivingEntity provided by the context.
         *     return // Some Boolean value indicating whether the entity is immobile;
         * });
         * ```
        */
        isImmobile(b: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        toString(): string;
        /**
         * Sets a function to determine if the entity can be leashed.
         * 
         * @param canBeLeashed A Function accepting a ContextUtils.PlayerEntityContext parameter
         * 
         * Example usage:
         * ```javascript
         * mobBuilder.canBeLeashed(context => {
         *     return true // Return true if the entity can be leashed, false otherwise.
         * });
         * ```
        */
        canBeLeashed(canBeLeashed: Internal.Function_<Internal.ContextUtils$PlayerEntityContext, any>): Internal.MobBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a callback function to be executed when the entity drops custom loot upon death.
         * The provided Consumer accepts a {@link ContextUtils.EntityLootContext} parameter,
         * representing the context of the entity's death and loot dropping.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.dropCustomDeathLoot(context => {
         *     // Define custom logic for handling the entity dropping custom loot upon death
         *     // Use information about the EntityLootContext provided by the context.
         * });
         * ```
        */
        dropCustomDeathLoot(consumer: Internal.Consumer_<Internal.ContextUtils$EntityLootContext>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Defines the Mob's Type
         * Examples: 'undead', 'water', 'arthropod', 'undefined', 'illager'
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.mobType('undead');
         * ```
        */
        mobType(mt: any): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        notifyAll(): void;
        /**
         * Sets a predicate function to determine whether the entity is on a climbable surface.
         * The provided Predicate accepts a {@link LivingEntity} parameter,
         * representing the entity that may be checked for being on a climbable surface.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onClimbable(entity => {
         *     // Define conditions to check if the entity is on a climbable surface
         *     // Use information about the LivingEntity provided by the context.
         *     return // Some boolean condition indicating if the entity is on a climbable surface;
         * });
         * ```
        */
        onClimbable(predicate: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a predicate function to determine whether the entity is attackable.
         * The provided Predicate accepts a {@link LivingEntity} parameter,
         * representing the entity that may be checked for its attackability.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.isAttackable(entity => {
         *     // Define conditions to check if the entity is attackable
         *     // Use information about the LivingEntity provided by the context.
         *     return // Some boolean condition indicating if the entity is attackable;
         * });
         * ```
        */
        isAttackable(predicate: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * @param onHurtTarget A Consumer to execute when the mob attacks its target
         * 
         * Example usage:
         * ```javascript
         * mobBuilder.onHurtTarget(context => {
         *     const {entity, targetEntity} = context
         *     //Execute code when the target is hurt
         * });
         * ```
        */
        onHurtTarget(onHurtTarget: Internal.Consumer_<Internal.ContextUtils$LineOfSightContext>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets the spawn placement of the entity type
         * entityBuilder.spawnPlacement('on_ground', 'world_surface', (entitypredicate, levelaccessor, spawntype, blockpos, randomsource) => {
         *     if (levelaccessor.getLevel().getBiome(blockpos) == 'minecraft:plains') return true;
         *     return false
         * })
         * @param placementType The placement type of the spawn, accepts 'on_ground', 'in_water', 'no_restrictions', 'in_lava'
         * @param heightMap The height map used for the spawner
         * @param spawnPredicate The predicate that determines if the entity will spawn
        */
        spawnPlacement(placementType: Internal.SpawnPlacements$Type_, heightMap: Internal.Heightmap$Types_, spawnPredicate: Internal.SpawnPlacements$SpawnPredicate_<Internal.GhastEntityJS>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a predicate function to determine whether the entity can attack a specific entity type.
         * The provided Predicate accepts a {@link ContextUtils.EntityTypeEntityContext} parameter,
         * representing the context of the entity attacking a specific entity type.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.canAttackType(context => {
         *     // Define conditions to check if the entity can attack the specified entity type
         *     // Use information about the EntityTypeEntityContext provided by the context.
         *     return // Some boolean condition indicating if the entity can attack the specified entity type;
         * });
         * ```
        */
        canAttackType(canAttackType: Internal.Function_<Internal.ContextUtils$EntityTypeEntityContext, any>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets the update interval for the entity.
         * Defaults to 1 tick.
         * Example usage:
         * ```javascript
         * entityBuilder.updateInterval(20); // Set the update interval to 20 ticks
         * ```
        */
        updateInterval(i: number): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Boolean determining whether the passenger is able to steer the entity while riding.
         * Defaults to true.
         * Example usage:
         * ```javascript
         * entityBuilder.canSteer(false);
         * ```
        */
        canSteer(canSteer: boolean): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets the minimum fall distance for the entity before taking damage.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.setMaxFallDistance(entity => {
         *     // Define custom logic to determine the maximum fall distance
         *     // Use information about the LivingEntity provided by the context.
         *     return 3;
         * });
         * ```
        */
        setMaxFallDistance(maxFallDistance: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets the sound resource location for the entity's eating sound using either a string representation or a ResourceLocation object.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.eatingSound("minecraft:entity.zombie.ambient");
         * ```
        */
        eatingSound(sound: any): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a callback function to be executed during each tick of the entity.
         * The provided Consumer accepts a {@link LivingEntity} parameter,
         * representing the entity that is being ticked.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.tick(entity => {
         *     // Define custom logic for handling during each tick of the entity
         *     // Use information about the LivingEntity provided by the context.
         * });
         * ```
        */
        tick(tickCallback: Internal.Consumer_<Internal.LivingEntity>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a predicate function to determine whether the entity can change dimensions.
         * The provided Predicate accepts a {@link LivingEntity} parameter,
         * representing the entity that may attempt to change dimensions.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.canChangeDimensions(entity => {
         *     // Define the conditions for the entity to be able to change dimensions
         *     // Use information about the LivingEntity provided by the context.
         *     return false // Some boolean condition indicating if the entity can change dimensions;
         * });
         * ```
        */
        canChangeDimensions(supplier: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        wait(arg0: number): void;
        /**
         * Sets a predicate to determine if the entity should be removed when far away from the player.
         * 
         * @param removeWhenFarAway A Function accepting a ContextUtils.EntityDistanceToPlayerContext parameter,
         *                          defining the condition for the entity to be removed when far away.
         * 
         * Example usage:
         * ```javascript
         * mobBuilder.removeWhenFarAway(context => {
         *     // Custom logic to determine if the entity should be removed when far away
         *     // Return true if the entity should be removed based on the provided context.
         * });
         * ```
        */
        removeWhenFarAway(removeWhenFarAway: Internal.Function_<Internal.ContextUtils$EntityDistanceToPlayerContext, any>): Internal.MobBuilder<Internal.GhastEntityJS>;
        /**
         * Sets the render type for the entity.
         * 
         * @param type The render type to be set. Acceptable values are:
         *              - "solid
         *              - "cutout"
         *              - "translucent"
         *              - RenderType.SOLID
         *              - RenderType.CUTOUT
         *              - RenderType.TRANSLUCENT
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.setRenderType("translucent");
         * ```
        */
        setRenderType(type: any): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        newID(pre: string, post: string): ResourceLocation;
        /**
         * Adds a tag to this object, e.g. `minecraft:stone`.
        */
        tag(tag: ResourceLocation_): dev.latvian.mods.kubejs.registry.BuilderBase<Internal.EntityType<T>>;
        /**
         * Sets a callback function to be executed when an effect is added to the entity.
         * The provided Consumer accepts a {@link ContextUtils.OnEffectContext} parameter,
         * representing the context of the effect being added to the entity.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onEffectAdded(context => {
         *     // Define custom logic for handling when an effect is added to the entity
         *     // Use information about the OnEffectContext provided by the context.
         * });
         * ```
        */
        onEffectAdded(consumer: Internal.Consumer_<Internal.ContextUtils$OnEffectContext>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Adds an extra glowing render layer to the mob.
         * @param newGeoLayer The builder Consumer for the new render layer.
         * 
         *     Example usage:
         *     ```javascript
         *     entityBuilder.newGlowingGeoLayer(builder => {
         *         builder.textureResource(entity => {
         *             return "kubejs:textures/entity/sasuke.png"
         *         })
         *     });
         *     ```
        */
        newGlowingGeoLayer(builderConsumer: Internal.Consumer_<Internal.GeoLayerJSBuilder<Internal.GhastEntityJS>>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a function to determine the visibility percentage of the entity.
         * The provided Function accepts a {@link ContextUtils.VisualContext} parameter,
         * representing both the entity whose visibility percentage is being determined
         * and the the builder entity who is being looked at.
         * It returns a Double representing the visibility percentage.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.visibilityPercent(context => {
         *     // Define logic to calculate and return the visibility percentage for the targetEntity
         *     // Use information about the Entity provided by the context.
         *     return // Some Double value representing the visibility percentage;
         * });
         * ```
        */
        visibilityPercent(visibilityPercent: Internal.Function_<Internal.ContextUtils$VisualContext, any>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        getTranslationKeyGroup(): string;
        /**
         * Sets a function to determine the experience reward for killing the entity.
         * The provided Function accepts a {@link LivingEntity} parameter,
         * representing the entity whose experience reward is being determined.
         * It returns an Integer representing the experience reward.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.experienceReward(killedEntity => {
         *     // Define logic to calculate and return the experience reward for the killedEntity
         *     // Use information about the LivingEntity provided by the context.
         *     return // Some Integer value representing the experience reward;
         * });
         * ```
        */
        experienceReward(experienceReward: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a predicate to determine if a passenger can be added to the entity.
         * 
         * @param predicate The predicate to check if a passenger can be added.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.canAddPassenger(context => {
         *     // Custom logic to determine if a passenger can be added to the entity
         *     return true;
         * });
         * ```
        */
        canAddPassenger(predicate: Internal.Function_<Internal.ContextUtils$PassengerEntityContext, any>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        notify(): void;
        /**
         * Determines if the entity should serialize its data. Defaults to true.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.saves(false);
         * ```
        */
        saves(shouldSave: boolean): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a consumer to handle the interaction with the entity.
         * The provided Consumer accepts a {@link ContextUtils.MobInteractContext} parameter,
         * representing the context of the interaction
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onInteract(context => {
         *     // Define custom logic for the interaction with the entity
         *     // Use information about the MobInteractContext provided by the context.
         *     if (context.player.isShiftKeyDown()) return
         *     context.player.startRiding(context.entity);
         * });
         * ```
        */
        onInteract(c: Internal.Consumer_<Internal.ContextUtils$MobInteractContext>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a callback function to be executed during each tick when the entity is being ridden.
         * The provided Consumer accepts a {@link LivingEntity} parameter,
         * representing the entity that is being ridden.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.rideTick(entity => {
         *     // Define custom logic for handling each tick when the entity is being ridden
         *     // Use information about the LivingEntity provided by the context.
         * });
         * ```
        */
        rideTick(callback: Internal.Consumer_<Internal.LivingEntity>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets the function to determine whether the entity can hold an item.
         * 
         * @param canHoldItem A Function accepting a {@link ContextUtils.EntityItemStackContext} parameter,
         *                    defining the condition for the entity to hold an item.
         * 
         * Example usage:
         * ```javascript
         * mobBuilder.canHoldItem(context => {
         *     // Custom logic to determine whether the entity can hold an item based on the provided context.
         *     return true;
         * });
         * ```
        */
        canHoldItem(canHoldItem: Internal.Function_<Internal.ContextUtils$EntityItemStackContext, any>): Internal.MobBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a predicate function to determine whether the entity is sensitive to water.
         * The provided Predicate accepts a {@link LivingEntity} parameter,
         * representing the entity that may be checked for sensitivity to water.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.isSensitiveToWater(entity => {
         *     // Define conditions to check if the entity is sensitive to water
         *     // Use information about the LivingEntity provided by the context.
         *     return // Some boolean condition indicating if the entity is sensitive to water;
         * });
         * ```
        */
        isSensitiveToWater(predicate: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a function to determine the block speed factor of the entity.
         * The provided Function accepts a {@link LivingEntity} parameter,
         * representing the entity whose block speed factor is being determined.
         * It returns a Float representing the block speed factor.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.blockSpeedFactor(entity => {
         *     // Define logic to calculate and return the block speed factor for the entity
         *     // Use information about the LivingEntity provided by the context.
         *     return // Some Float value representing the block speed factor;
         * });
         * ```
        */
        blockSpeedFactor(callback: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets whether the entity can jump.
         * 
         * @param canJump A boolean indicating whether the entity can jump.
         * 
         * Example usage:
         * ```javascript
         * mobBuilder.canJump(true);
         * ```
        */
        canJump(canJump: boolean): Internal.MobBuilder<Internal.GhastEntityJS>;
        /**
         * Sets the list of block names to which the entity is immune.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.immuneTo("minecraft:stone", "minecraft:dirt");
         * ```
        */
        immuneTo(...blockNames: string[]): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets the main arm of the entity. Defaults to 'right'.
         * 
         * @param arm The main arm of the entity. Accepts values "left" or "right".
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.mainArm("left");
         * ```
        */
        mainArm(arm: any): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a predicate function to determine whether the entity should drop experience upon death.
         * The provided Predicate accepts a {@link LivingEntity} parameter,
         * representing the entity whose experience drop is being determined.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.shouldDropExperience(entity => {
         *     // Define conditions to check if the entity should drop experience upon death
         *     // Use information about the LivingEntity provided by the context.
         *     return // Some boolean condition indicating if the entity should drop experience;
         * });
         * ```
        */
        shouldDropExperience(p: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a callback function to be executed when the entity performs a flap action.
         * The provided Consumer accepts a {@link LivingEntity} parameter,
         * representing the entity that is flapping.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onFlap(entity => {
         *     // Define custom logic for handling the entity's flap action
         *     // Use information about the LivingEntity provided by the context.
         * });
         * ```
        */
        onFlap(consumer: Internal.Consumer_<Internal.LivingEntity>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a predicate function to determine whether the rider of the entity should face forward.
         * The provided Predicate accepts a {@link ContextUtils.PlayerEntityContext} parameter,
         * representing the context of the player entity riding the main entity.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.shouldRiderFaceForward(context => {
         *     // Define the conditions for the rider to face forward
         *     // Use information about the player entity provided by the context.
         *     return true //someBoolean;
         * });
         * ```
        */
        shouldRiderFaceForward(predicate: Internal.Function_<Internal.ContextUtils$PlayerEntityContext, any>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a predicate function to determine whether the entity may interact with something.
         * The provided Predicate accepts a {@link ContextUtils.MayInteractContext} parameter,
         * representing the context of the potential interaction, and returns a boolean.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.mayInteract(context => {
         *     // Define conditions for the entity to be allowed to interact
         *     // Use information about the MayInteractContext provided by the context.
         *     return false // Some boolean condition indicating if the entity may interact;
         * });
         * ```
        */
        mayInteract(predicate: Internal.Function_<Internal.ContextUtils$MayInteractContext, any>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        getBuilderTranslationKey(): string;
        /**
         * Sets a callback function to be executed when the entity dies.
         * The provided Consumer accepts a {@link ContextUtils.DeathContext} parameter,
         * representing the context of the entity's death.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onDeath(context => {
         *     // Define custom logic for handling the entity's death
         *     // Use information about the DeathContext provided by the context.
         * });
         * ```
        */
        onDeath(consumer: Internal.Consumer_<Internal.ContextUtils$DeathContext>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a predicate function to determine whether the entity can attack another entity.
         * The provided Predicate accepts a {@link ContextUtils.LivingEntityContext} parameter,
         * representing the entity that may be attacked.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.canAttack(context => {
         *     // Define conditions to check if the entity can attack the targetEntity
         *     // Use information about the LivingEntity provided by the context.
         *     return // Some boolean condition indicating if the entity can attack the targetEntity;
         * });
         * ```
        */
        canAttack(customCanAttack: Internal.Function_<Internal.ContextUtils$LivingEntityContext, any>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a predicate function to determine whether the entity is currently sleeping.
         * The provided Predicate accepts a {@link LivingEntity} parameter,
         * representing the entity that may be checked for its sleeping state.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.isSleeping(entity => {
         *     // Define conditions to check if the entity is currently sleeping
         *     // Use information about the LivingEntity provided by the context.
         *     return // Some boolean condition indicating if the entity is sleeping;
         * });
         * ```
        */
        isSleeping(supplier: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets the hit box of the entity type.
         * 
         * @param width The width of the entity, defaults to 1.
         * @param height The height of the entity, defaults to 1.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.sized(2, 3);
         * ```
        */
        sized(width: number, height: number): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a callback function to be executed when the entity's air supply decreases.
         * The provided Consumer accepts a {@link LivingEntity} parameter,
         * representing the entity whose air supply is being decreased.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onDecreaseAirSupply(entity => {
         *     // Define custom logic for handling when the entity's air supply decreases
         *     // Use information about the LivingEntity provided by the context.
         * });
         * ```
        */
        onDecreaseAirSupply(onDecreaseAirSupply: Internal.Consumer_<Internal.LivingEntity>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Boolean determining if the entity will turn sideways on death.
         * Defaults to true.
         * Example usage:
         * ```javascript
         * entityBuilder.defaultDeathPose(false);
         * ```
        */
        defaultDeathPose(defaultDeathPose: boolean): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a function to define the entity's JumpControl behavior
        */
        setJumpControl(setJumpControl: Internal.Function_<Internal.LivingEntity, any>): Internal.MobBuilder<Internal.GhastEntityJS>;
        wait(): void;
        /**
         * Sets a function to determine the texture resource for the entity.
         * The provided Function accepts a parameter of type T (the entity),
         * allowing changing the texture based on information about the entity.
         * The default behavior returns <namespace>:textures/entity/<path>.png.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.textureResource(entity => {
         *     // Define logic to determine the texture resource for the entity
         *     // Use information about the entity provided by the context.
         *     return "kubejs:textures/entity/wyrm.png" // Some ResourceLocation representing the texture resource;
         * });
         * ```
        */
        textureResource(function_: Internal.Function_<Internal.GhastEntityJS, any>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Consumer overriding the tickDeath responsible to counting down
         * the ticks it takes to remove the entity when it dies.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.tickDeath(entity => {
         *     // Override the tickDeath method in the entity
         * });
         * ```
        */
        tickDeath(tickDeath: Internal.Consumer_<Internal.LivingEntity>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a predicate function to determine whether the entity is invulnerable to a specific type of damage.
         * The provided Predicate accepts a {@link ContextUtils.DamageContext} parameter,
         * representing the context of the damage, and returns a boolean indicating invulnerability.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.isInvulnerableTo(context => {
         *     // Define conditions for the entity to be invulnerable to the specific type of damage
         *     // Use information about the DamageContext provided by the context.
         *     return true // Some boolean condition indicating if the entity has invulnerability to the damage type;
         * });
         * ```
        */
        isInvulnerableTo(predicate: Internal.Function_<Internal.ContextUtils$DamageContext, any>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets the water slowdown factor for the entity. Defaults to 0.8.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.setWaterSlowDown(0.6);
         * ```
        */
        setWaterSlowDown(slowdownFactor: number): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets the block jump factor for the entity.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.setBlockJumpFactor(entity => {
         *     //Set the jump factor for the entity through context
         *     return 1 //some float value;
         * });
         * ```
        */
        setBlockJumpFactor(blockJumpFactor: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        get(): Internal.EntityType<T>;
        /**
         * Sets the death sound for the entity.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.setDeathSound("minecraft:entity.generic.death");
         * ```
        */
        setDeathSound(sound: any): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        createObject(): Internal.EntityType<Internal.GhastEntityJS>;
        /**
         * Sets a function to determine whether the entity can disable its target's shield.
         * The provided Predicate accepts a {@link LivingEntity} parameter.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.canDisableShield(entity => {
         *     // Define the conditions to check if the entity can disable its shield
         *     // Use information about the LivingEntity provided by the context.
         *     return true;
         * });
         * ```
        */
        canDisableShield(predicate: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a function to determine the standing eye height of the entity.
         * The provided Function accepts a {@link ContextUtils.EntityPoseDimensionsContext} parameter,
         * representing the context of the entity's pose and dimensions when standing.
         * It returns a Float representing the standing eye height.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.setStandingEyeHeight(context => {
         *     // Define logic to calculate and return the standing eye height for the entity
         *     // Use information about the EntityPoseDimensionsContext provided by the context.
         *     return // Some Float value representing the standing eye height;
         * });
         * ```
        */
        setStandingEyeHeight(setStandingEyeHeight: Internal.Function_<Internal.ContextUtils$EntityPoseDimensionsContext, any>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets the function to determine the squared melee attack range for the entity.
         * 
         * @param meleeAttackRangeSqr A Function accepting a {@link Mob} parameter,
         *                           defining the squared melee attack range based on the entity's state.
         *                           Returns a 'Double' value representing the squared melee attack range.
         * Example usage:
         * ```javascript
         * mobBuilder.meleeAttackRangeSqr(entity => {
         *     // Custom logic to calculate the squared melee attack range based on the provided mob.
         *     return 2;
         * });
         * ```
        */
        meleeAttackRangeSqr(meleeAttackRangeSqr: Internal.Function_<Internal.Mob, any>): Internal.MobBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a callback function to be executed when the entity is hurt.
         * The provided Consumer accepts a {@link ContextUtils.EntityDamageContext} parameter,
         * representing the context of the entity being hurt.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onHurt(context => {
         *     // Define custom logic for handling when the entity is hurt
         *     // Use information about the EntityDamageContext provided by the context.
         * });
         * ```
        */
        onHurt(predicate: Internal.Consumer_<Internal.ContextUtils$EntityDamageContext>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        wait(arg0: number, arg1: number): void;
        /**
         * Sets a function to determine the model resource for the entity.
         * The provided Function accepts a parameter of type T (the entity),
         * allowing changing the model based on information about the entity.
         * The default behavior returns <namespace>:geo/entity/<path>.geo.json.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.modelResource(entity => {
         *     // Define logic to determine the model resource for the entity
         *     // Use information about the entity provided by the context.
         *     return "kubejs:geo/entity/wyrm.geo.json" // Some ResourceLocation representing the model resource;
         * });
         * ```
        */
        modelResource(function_: Internal.Function_<Internal.GhastEntityJS, any>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        generateDataJsons(generator: Internal.DataJsonGenerator_): void;
        /**
         * Sets the mob category for the entity.
         * Available options: 'monster', 'creature', 'ambient', 'water_creature', 'misc'.
         * Defaults to 'misc'.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.mobCategory('monster');
         * ```
        */
        mobCategory(category: string): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a callback function to be executed when the entity picks up an item.
         * The provided Consumer accepts a {@link ContextUtils.EntityItemEntityContext} parameter,
         * representing the context of the entity picking up an item with another entity.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onItemPickup(context => {
         *     // Define custom logic for handling the entity picking up an item
         *     // Use information about the EntityItemEntityContext provided by the context.
         * });
         * ```
        */
        onItemPickup(consumer: Internal.Consumer_<Internal.ContextUtils$EntityItemEntityContext>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Makes displayName() override language files.
        */
        formattedDisplayName(): dev.latvian.mods.kubejs.registry.BuilderBase<Internal.EntityType<T>>;
        /**
         * Sets a predicate function to determine whether the entity can trample or step on something.
         * The provided Predicate accepts a {@link ContextUtils.CanTrampleContext} parameter,
         * representing the context of the potential trampling action, and returns a boolean.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.canTrample(context => {
         *     // Define conditions for the entity to be allowed to trample
         *     // Use information about the CanTrampleContext provided by the context.
         *     return false // Some boolean condition indicating if the entity can trample;
         * });
         * ```
        */
        canTrample(predicate: Internal.Function_<Internal.ContextUtils$CanTrampleContext, any>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets whether the entity should despawn in peaceful difficulty.
         * 
         * @param shouldDespawnInPeaceful A boolean indicating whether the entity should despawn in peaceful difficulty.
         * 
         * Example usage:
         * ```javascript
         * mobBuilder.shouldDespawnInPeaceful(true);
         * ```
        */
        shouldDespawnInPeaceful(shouldDespawnInPeaceful: boolean): Internal.MobBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a callback function to be executed when the entity stops sleeping.
         * The provided Consumer accepts a {@link LivingEntity} parameter,
         * representing the entity that has stopped sleeping.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onStopSleeping(entity => {
         *     // Define custom logic for handling the entity stopping sleeping
         *     // Use information about the LivingEntity provided by the context.
         * });
         * ```
        */
        onStopSleeping(runnable: Internal.Consumer_<Internal.LivingEntity>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a callback function to be executed when the entity equips an item.
         * The provided Consumer accepts a {@link ContextUtils.EntityEquipmentContext} parameter,
         * representing the context of the entity equipping an item.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onEquipItem(context => {
         *     // Define custom logic for handling when the entity equips an item
         *     // Use information about the EntityEquipmentContext provided by the context.
         * });
         * ```
        */
        onEquipItem(onEquipItem: Internal.Consumer_<Internal.ContextUtils$EntityEquipmentContext>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets whether to reposition the entity after loading.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.repositionEntityAfterLoad(true);
         * ```
        */
        repositionEntityAfterLoad(customRepositionEntityAfterLoad: boolean): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Consumer determining travel logic for the entity.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.travel(context => {
         *     const {entity, vec3} = context
         *     // Use the vec3 and entity to determine the travel logic of the entity
         * });
         * ```
        */
        travel(travel: Internal.Consumer_<Internal.ContextUtils$Vec3Context>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets the translation key for this object, e.g. `block.minecraft.stone`.
        */
        translationKey(key: string): dev.latvian.mods.kubejs.registry.BuilderBase<Internal.EntityType<T>>;
        /**
         * Sets a predicate function to determine whether the entity has line of sight to another entity.
         * The provided Function accepts a {@link LineOfSightContext} parameter,
         * representing the entity to check for line of sight.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.hasLineOfSight(context => {
         *     // Define conditions to check if the entity has line of sight to the target entity
         *     // Use information about the Entity provided by the context.
         *     return // Some boolean condition indicating if there is line of sight;
         * });
         * ```
        */
        hasLineOfSight(f: Internal.Function_<Internal.ContextUtils$LineOfSightContext, any>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * @param positionRider A consumer determining the position of rider/riders.
         * 
         *     Example usage:
         *     ```javascript
         *     entityBuilder.positionRider(context => {
         *         const {entity, passenger, moveFunction} = context
         *     });
         *     ```
        */
        positionRider(builderConsumer: Internal.Consumer_<Internal.ContextUtils$PositionRiderContext>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a consumer to handle custom lerping logic for the living entity.
         * 
         * @param lerpTo The consumer to handle the custom lerping logic.
         * 
         * The consumer should take a LerpToContext as a parameter, providing information about the lerping operation, including the target position, yaw, pitch, increment count, teleport flag, and the entity itself.
         * 
         * Example usage:
         * ```javascript
         * baseLivingEntityBuilder.lerpTo(context => {
         *     // Custom lerping logic for the living entity
         *     const { x, y, z, yaw, pitch, posRotationIncrements, teleport, entity } = context;
         *     // Perform custom lerping operations using the provided context
         *     // For example, you can smoothly move the entity from its current position to the target position
         *     entity.setPositionAndRotation(x, y, z, yaw, pitch);
         * });
         * ```
        */
        lerpTo(lerpTo: Internal.Consumer_<Internal.ContextUtils$LerpToContext>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a function to determine whether the entity is currently flapping.
         * The provided Function accepts a {@link LivingEntity} parameter,
         * representing the entity whose flapping status is being determined.
         * It returns a Boolean indicating whether the entity is flapping.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.isFlapping(entity => {
         *     // Define logic to determine whether the entity is currently flapping
         *     // Use information about the LivingEntity provided by the context.
         *     return // Some Boolean value indicating whether the entity is flapping;
         * });
         * ```
        */
        isFlapping(b: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a function to determine the PathNavigation of the entity.
         * 
         * @param createNavigation A Function accepting an EntityLevelContext parameter
         * 
         * Example usage:
         * ```javascript
         * mobBuilder.createNavigation(context => {
         *     const {entity, level} = context
         *     return EntityJSUtils.createWallClimberNavigation(entity, level) // Return some path navigation
         * });
         * ```
        */
        createNavigation(createNavigation: Internal.Function_<Internal.ContextUtils$EntityLevelContext, any>): Internal.MobBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a predicate to determine whether the entity is affected by fluids.
         * The provided Predicate accepts a {@link LivingEntity} parameter,
         * representing the entity whose interaction with fluids is being determined.
         * It returns a Boolean indicating whether the entity is affected by fluids.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.isAffectedByFluids(entity => {
         *     // Define logic to determine whether the entity is affected by fluids
         *     // Use information about the LivingEntity provided by the context.
         *     return // Some Boolean value indicating whether the entity is affected by fluids;
         * });
         * ```
        */
        isAffectedByFluids(b: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a callback function to be executed when the entity enters combat.
         * The provided Consumer accepts a {@link LivingEntity} parameter,
         * representing the entity that has entered combat.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onEnterCombat(entity => {
         *     // Define custom logic for handling the entity entering combat
         *     // Use information about the LivingEntity provided by the context.
         * });
         * ```
        */
        onEnterCombat(c: Internal.Consumer_<Internal.LivingEntity>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a function to determine the next step distance for the entity.
         * The provided Function accepts a {@link Entity} parameter,
         * representing the entity whose next step distance is being determined.
         * It returns a Float representing the next step distance.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.nextStep(entity => {
         *     // Define logic to calculate and return the next step distance for the entity
         *     // Use information about the Entity provided by the context.
         *     return // Some Float value representing the next step distance;
         * });
         * ```
        */
        nextStep(nextStep: Internal.Function_<Internal.Entity, any>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a callback function to be executed when the entity is hit by thunder.
         * The provided Consumer accepts a {@link ContextUtils.ThunderHitContext} parameter,
         * representing the context of the entity being hit by thunder.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.thunderHit(context => {
         *     // Define custom logic for handling the entity being hit by thunder
         *     // Use information about the ThunderHitContext provided by the context.
         * });
         * ```
        */
        thunderHit(consumer: Internal.Consumer_<Internal.ContextUtils$ThunderHitContext>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets the sound to play when the entity is ambient using either a string representation or a ResourceLocation object.
         * 
         * Example usage:
         * ```javascript
         * mobBuilder.setAmbientSound("minecraft:entity.zombie.ambient");
         * ```
        */
        setAmbientSound(ambientSound: any): Internal.MobBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a predicate function to determine whether the entity can be affected by an effect.
         * The provided Predicate accepts a {@link ContextUtils.OnEffectContext} parameter,
         * representing the context of the effect that may affect the entity.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.canBeAffected(context => {
         *     // Define conditions to check if the entity can be affected by the effect
         *     // Use information about the OnEffectContext provided by the context.
         *     return // Some boolean condition indicating if the entity can be affected by an effect;
         * });
         * ```
        */
        canBeAffected(predicate: Internal.Function_<Internal.ContextUtils$OnEffectContext, any>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a callback function to be executed when the entity is hurt by lava.
         * The provided Consumer accepts a {@link LivingEntity} parameter,
         * representing the entity that is affected by lava.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.lavaHurt(entity => {
         *     // Define custom logic for handling the entity being hurt by lava
         *     // Use information about the LivingEntity provided by the context.
         * });
         * ```
        */
        lavaHurt(consumer: Internal.Consumer_<Internal.LivingEntity>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        hashCode(): number;
        /**
         * Adds a triggerable AnimationController to the entity callable off the entity's methods anywhere.
         * @param name The name of the controller
         * @param translationTicksLength How many ticks it takes to transition between different animations
         * @param triggerableAnimationID The unique identifier of the triggerable animation(sets it apart from other triggerable animations)
         * @param triggerableAnimationName The name of the animation defined in the animations.json
         * @param loopType The loop type for the triggerable animation, either 'LOOP' or 'PLAY_ONCE' or 'HOLD_ON_LAST_FRAME' or 'DEFAULT'
        */
        addTriggerableAnimationController(name: string, translationTicksLength: number, triggerableAnimationName: string, triggerableAnimationID: string, loopType: string): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Adds a spawner for this entity to the provided biome(s)
         * @param biomes A list of biomes that the entity should spawn in. If using a tag, only one value may be provided
         * @param weight The spawn weight the entity should have
         * @param minCount The minimum number of entities that can spawn at a time
         * @param maxCount The maximum number of entities that can spawn at a time
        */
        biomeSpawn(biomes: Internal.List_<string>, weight: number, minCount: number, maxCount: number): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a callback function to be executed when the living entity falls and takes damage.
         * The provided Consumer accepts a {@link ContextUtils.EntityFallDamageContext} parameter,
         * representing the context of the entity falling and taking fall damage.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onLivingFall(context => {
         *     // Define custom logic for handling when the living entity falls and takes damage
         *     // Use information about the EntityFallDamageContext provided by the context.
         * });
         * ```
        */
        onLivingFall(c: Internal.Consumer_<Internal.ContextUtils$EntityFallDamageContext>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a predicate to determine if the entity has inverted heal and harm behavior.
         * 
         * @param invertedHealAndHarm The predicate to check for inverted heal and harm behavior.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.invertedHealAndHarm(entity => {
         *     // Custom logic to determine if the entity has inverted heal and harm behavior
         *     return true; // Replace with your custom boolean condition
         * });
         * ```
        */
        invertedHealAndHarm(invertedHealAndHarm: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a predicate function to determine whether the entity is affected by potions.
         * The provided Predicate accepts a {@link LivingEntity} parameter,
         * representing the entity that may be checked for its susceptibility to potions.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.isAffectedByPotions(entity => {
         *     // Define conditions to check if the entity is affected by potions
         *     // Use information about the LivingEntity provided by the context.
         *     return // Some boolean condition indicating if the entity is affected by potions;
         * });
         * ```
        */
        isAffectedByPotions(predicate: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        equals(arg0: any): boolean;
        /**
         * Sets the jump boost power for the entity.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.jumpBoostPower(entity => {
         *     return //some float value
         * });
         * ```
        */
        jumpBoostPower(jumpBoostPower: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Sets a callback function to be executed when the entity stops riding.
         * The provided Consumer accepts a {@link LivingEntity} parameter,
         * representing the entity that has stopped being ridden.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onStopRiding(entity => {
         *     // Define custom logic for handling when the entity stops being ridden
         *     // Use information about the LivingEntity provided by the context.
         * });
         * ```
        */
        onStopRiding(callback: Internal.Consumer_<Internal.LivingEntity>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        /**
         * Adds an extra hitbox to the mob. Aka part-entities.
         * Vanilla ticks extra hitboxes(for example the ender dragon's) with the
         * .tickPart method which specifies which hitbox to move to the entity and
         * its offset. This method is available off of the parent entity anywhere
         * including non EntityJS callbacks. (Usually used in the entity's aiStep method)
         * For example: `entity.tickPart("head", 0, 1, 0)`
         * 
         * Creation of the hitbox:
         * ```javascript
         * entityBuilder.addPartEntity("head", 1, 2, builder => {
         *     // Can also be null
         *     builder.isPickable(true)
         * });
         * ```
         * @param name The name of the part
         * @param width The width of the part
         * @param height The height of the part
         * @param builderConsumer The builder for the part, very similar to the normal builder callbacks
        */
        addPartEntity(name: string, width: number, height: number, builderConsumer: Internal.Consumer_<Internal.PartBuilder<Internal.GhastEntityJS>>): Internal.BaseLivingEntityBuilder<Internal.GhastEntityJS>;
        generateAssetJsons(generator: Internal.AssetJsonGenerator_): void;
        /**
         * Sets the overall sound volume for the entity.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.setSoundVolume(0.5);
         * ```
        */
        set soundVolume(volume: number)
        /**
         * Sets the swim sound for the entity using a string representation.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.setSwimSound("minecraft:entity.generic.swim");
         * ```
        */
        set swimSound(sound: any)
        /**
         * Sets whether the entity is summonable.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.setSummonable(true);
         * ```
        */
        set summonable(b: boolean)
        /**
         * Sets the swim splash sound for the entity using either a string representation or a ResourceLocation object.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.setSwimSplashSound("minecraft:entity.generic.splash");
         * ```
        */
        set swimSplashSound(sound: any)
        /**
         * Sets a function to define the entity's LookControl behavior
        */
        set lookControl(setLookControl: Internal.Function_<Internal.LivingEntity, any>)
        /**
         * Sets a function to define the entity's MoveControl behavior
        */
        set moveControl(setMoveControl: Internal.Function_<Internal.LivingEntity, any>)
        /**
         * Sets a function to determine the custom hurt sound of the entity.
         * The provided Function accepts a {@link ContextUtils.HurtContext} parameter,
         * ```javascript
         * entityBuilder.setHurtSound(context => {
         *     // Custom logic to determine the hurt sound for the entity
         *     // You can use information from the HurtContext to customize the sound based on the context
         *     const { entity, damageSource } = context;
         *     // Determine the hurt sound based on the type of damage source
         *     switch (damageSource.getType()) {
         *         case "fire":
         *             return "minecraft:entity.generic.burn";
         *         case "fall":
         *             return "minecraft:entity.generic.hurt";
         *         case "drown":
         *             return "minecraft:entity.generic.hurt";
         *         case "explosion":
         *             return "minecraft:entity.generic.explode";
         *         default:
         *             return "minecraft:entity.generic.explode";
         *     }
         * })
         * ```
        */
        set hurtSound(sound: Internal.Function_<Internal.ContextUtils$HurtContext, any>)
        get class(): typeof any
        /**
         * Sets the minimum fall distance for the entity before taking damage.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.setMaxFallDistance(entity => {
         *     // Define custom logic to determine the maximum fall distance
         *     // Use information about the LivingEntity provided by the context.
         *     return 3;
         * });
         * ```
        */
        set maxFallDistance(maxFallDistance: Internal.Function_<Internal.LivingEntity, any>)
        /**
         * Sets the render type for the entity.
         * 
         * @param type The render type to be set. Acceptable values are:
         *              - "solid
         *              - "cutout"
         *              - "translucent"
         *              - RenderType.SOLID
         *              - RenderType.CUTOUT
         *              - RenderType.TRANSLUCENT
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.setRenderType("translucent");
         * ```
        */
        set renderType(type: any)
        get translationKeyGroup(): string
        get builderTranslationKey(): string
        /**
         * Sets a function to define the entity's JumpControl behavior
        */
        set jumpControl(setJumpControl: Internal.Function_<Internal.LivingEntity, any>)
        /**
         * Sets the water slowdown factor for the entity. Defaults to 0.8.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.setWaterSlowDown(0.6);
         * ```
        */
        set waterSlowDown(slowdownFactor: number)
        /**
         * Sets the block jump factor for the entity.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.setBlockJumpFactor(entity => {
         *     //Set the jump factor for the entity through context
         *     return 1 //some float value;
         * });
         * ```
        */
        set blockJumpFactor(blockJumpFactor: Internal.Function_<Internal.LivingEntity, any>)
        /**
         * Sets the death sound for the entity.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.setDeathSound("minecraft:entity.generic.death");
         * ```
        */
        set deathSound(sound: any)
        /**
         * Sets a function to determine the standing eye height of the entity.
         * The provided Function accepts a {@link ContextUtils.EntityPoseDimensionsContext} parameter,
         * representing the context of the entity's pose and dimensions when standing.
         * It returns a Float representing the standing eye height.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.setStandingEyeHeight(context => {
         *     // Define logic to calculate and return the standing eye height for the entity
         *     // Use information about the EntityPoseDimensionsContext provided by the context.
         *     return // Some Float value representing the standing eye height;
         * });
         * ```
        */
        set standingEyeHeight(setStandingEyeHeight: Internal.Function_<Internal.ContextUtils$EntityPoseDimensionsContext, any>)
        /**
         * Sets the sound to play when the entity is ambient using either a string representation or a ResourceLocation object.
         * 
         * Example usage:
         * ```javascript
         * mobBuilder.setAmbientSound("minecraft:entity.zombie.ambient");
         * ```
        */
        set ambientSound(ambientSound: any)
    }
    type GhastJSBuilder_ = GhastJSBuilder;
    class EnderDoublePlant extends Internal.DoublePlantBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        getPlant(arg0: Internal.BlockGetter_, arg1: BlockPos_): Internal.BlockState;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        invokeMayPlaceOn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        static copyWaterloggedFrom(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.BlockState;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        handler$fgd000$quark$tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        static placeAt(arg0: Internal.LevelAccessor_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        getPlantType(arg0: Internal.BlockGetter_, arg1: BlockPos_): Internal.PlantType;
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getName(): Internal.MutableComponent;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        /**
         * @deprecated
        */
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        m_6266_(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
    }
    type EnderDoublePlant_ = EnderDoublePlant;
    class SerumItemBuilder extends Internal.ItemBuilder {
        static toToolTier(o: any): Internal.Tier;
        /**
         * Adds subtypes to the item. The function should return a collection of item stacks, each with a different subtype.
         * 
         * Each subtype will appear as a separate item in JEI and the creative inventory.
        */
        subtypes(fn: Internal.Function_<Internal.ItemStack, Internal.Collection<Internal.ItemStack>>): Internal.ItemBuilder;
        createAdditionalObjects(): void;
        createObject(): any;
        /**
         * Gets called when the item is used to hurt an entity.
         * 
         * For example, when using a sword to hit a mob, this is called.
        */
        hurtEnemy(context: Internal.Predicate_<Internal.ItemBuilder$HurtEnemyContext>): Internal.ItemBuilder;
        getTranslationKeyGroup(): string;
        notify(): void;
        get(): Internal.Item;
        /**
         * Makes the item not stackable, equivalent to setting the item's max stack size to 1.
        */
        unstackable(): Internal.ItemBuilder;
        /**
         * Colorizes item's texture of the given index. Index is used when you have multiple layers, e.g. a crushed ore (of rock + ore).
        */
        color(index: number, color: Internal.ItemTintFunction_): Internal.ItemBuilder;
        /**
         * When players finish using the item.
         * 
         * This is called only when `useDuration` ticks have passed.
         * 
         * For example, when eating food, this is called when the player has finished eating the food, so hunger is restored.
        */
        finishUsing(finishUsing: Internal.ItemBuilder$FinishUsingCallback_): Internal.ItemBuilder;
        getRegistryType(): Internal.RegistryInfo<any>;
        /**
         * Adds an attribute modifier to the item.
         * 
         * An attribute modifier is something like a damage boost or a speed boost.
         * On tools, they're applied when the item is held, on armor, they're
         * applied when the item is worn.
         * @param attribute The resource location of the attribute, e.g. 'generic.attack_damage'
         * @param identifier A unique identifier for the modifier. Modifiers are considered the same if they have the same identifier.
         * @param d The amount of the modifier.
         * @param operation The operation to apply the modifier with. Can be ADDITION, MULTIPLY_BASE, or MULTIPLY_TOTAL.
        */
        modifyAttribute(attribute: ResourceLocation_, identifier: string, d: number, operation: Internal.AttributeModifier$Operation_): Internal.ItemBuilder;
        /**
         * Sets the item's model (parent).
        */
        parentModel(m: string): Internal.ItemBuilder;
        /**
         * Colorizes item's texture of the given index. Useful for coloring items, like GT ores ore dusts.
        */
        color(callback: Internal.ItemTintFunction_): Internal.ItemBuilder;
        /**
         * Sets the item's max stack size. Default is 64.
        */
        maxStackSize(v: number): Internal.ItemBuilder;
        /**
         * Adds a tooltip to the item.
        */
        tooltip(text: net.minecraft.network.chat.Component_): Internal.ItemBuilder;
        "transformObject(net.minecraft.world.item.Item)"(obj: Internal.Item_): Internal.Item;
        /**
         * Determines the width of the item's durability bar. Defaulted to vanilla behavior.
         * 
         * The function should return a value between 0 and 13 (max width of the bar).
        */
        barWidth(barWidth: Internal.ToIntFunction_<Internal.ItemStack>): Internal.ItemBuilder;
        /**
         * Combined method of formattedDisplayName().displayName(name).
        */
        formattedDisplayName(name: net.minecraft.network.chat.Component_): dev.latvian.mods.kubejs.registry.BuilderBase<Internal.Item>;
        /**
         * Sets the item's rarity.
        */
        rarity(v: Internal.Rarity_): Internal.ItemBuilder;
        /**
         * Makes the item fire resistant like netherite tools.
        */
        fireResistant(): Internal.ItemBuilder;
        /**
         * Sets the display name for this object, e.g. `Stone`.
         * 
         * This will be overridden by a lang file if it exists.
        */
        displayName(name: net.minecraft.network.chat.Component_): dev.latvian.mods.kubejs.registry.BuilderBase<Internal.Item>;
        /**
         * Determines the animation of the item when used, e.g. eating food.
        */
        useAnimation(animation: Internal.UseAnim_): Internal.ItemBuilder;
        getBuilderTranslationKey(): string;
        /**
         * Determines if player will start using the item.
         * 
         * For example, when eating food, returning true will make the player start eating the food.
        */
        use(use: Internal.ItemBuilder$UseCallback_): Internal.ItemBuilder;
        /**
         * When players did not finish using the item but released the right mouse button halfway through.
         * 
         * An example is the bow, where the arrow is shot when the player releases the right mouse button.
         * 
         * To ensure the bow won't finish using, Minecraft sets the `useDuration` to a very high number (1h).
        */
        releaseUsing(releaseUsing: Internal.ItemBuilder$ReleaseUsingCallback_): Internal.ItemBuilder;
        /**
         * Sets the item's container item, e.g. a bucket for a milk bucket.
        */
        containerItem(id: ResourceLocation_): Internal.ItemBuilder;
        wait(): void;
        /**
         * Sets the item's burn time. Default is 0 (Not a fuel).
        */
        burnTime(v: number): Internal.ItemBuilder;
        /**
         * Directlys set the item's texture json.
        */
        textureJson(json: Internal.JsonObject_): Internal.ItemBuilder;
        static toArmorMaterial(o: any): Internal.ArmorMaterial;
        generateLang(lang: Internal.LangEventJS_): void;
        /**
         * The duration when the item is used.
         * 
         * For example, when eating food, this is the time it takes to eat the food.
         * This can change the eating speed, or be used for other things (like making a custom bow).
        */
        useDuration(useDuration: Internal.ToIntFunction_<Internal.ItemStack>): Internal.ItemBuilder;
        getClass(): typeof any;
        /**
         * Makes the item fire resistant like netherite tools (or not).
        */
        fireResistant(isFireResistant: boolean): Internal.ItemBuilder;
        /**
         * Sets the item's texture by given key.
        */
        texture(key: string, tex: string): Internal.ItemBuilder;
        /**
         * Sets the item's max damage. Default is 0 (No durability).
        */
        maxDamage(v: number): Internal.ItemBuilder;
        "transformObject(java.lang.Object)"(arg0: any): any;
        wait(arg0: number, arg1: number): void;
        /**
         * Sets the item's name dynamically.
        */
        name(name: Internal.ItemBuilder$NameCallback_): Internal.ItemBuilder;
        generateDataJsons(generator: Internal.DataJsonGenerator_): void;
        createItemProperties(): Internal.Item$Properties;
        attachCapability(builder: Internal.CapabilityBuilder_<any, any, any>): Internal.ItemBuilder;
        getDefaultNbt(): Internal.CompoundTag;
        /**
         * Makes the item glow like enchanted, even if it's not enchanted.
        */
        glow(v: boolean): Internal.ItemBuilder;
        transformObject(arg0: any): any;
        setDefaultNbt(arg0: Internal.CompoundTag_): Internal.ItemBuilder;
        /**
         * Directly set the item's model json.
        */
        modelJson(json: Internal.JsonObject_): Internal.ItemBuilder;
        toString(): string;
        /**
         * Set the food properties of the item.
        */
        food(b: Internal.Consumer_<Internal.FoodBuilder>): Internal.ItemBuilder;
        notifyAll(): void;
        /**
         * Makes displayName() override language files.
        */
        formattedDisplayName(): dev.latvian.mods.kubejs.registry.BuilderBase<Internal.Item>;
        /**
         * Set the serum of this item.
        */
        serum(arg0: ResourceLocation_): this;
        hashCode(): number;
        /**
         * Sets the item's texture (layer0).
        */
        texture(tex: string): Internal.ItemBuilder;
        transformObject(obj: Internal.Item_): Internal.Item;
        wait(arg0: number): void;
        /**
         * Determines the color of the item's durability bar. Defaulted to vanilla behavior.
        */
        barColor(barColor: Internal.Function_<Internal.ItemStack, dev.latvian.mods.rhino.mod.util.color.Color>): Internal.ItemBuilder;
        /**
         * Adds a tag to this object, e.g. `minecraft:stone`.
        */
        tag(tag: ResourceLocation_): dev.latvian.mods.kubejs.registry.BuilderBase<Internal.Item>;
        /**
         * Sets the translation key for this object, e.g. `block.minecraft.stone`.
        */
        translationKey(key: string): dev.latvian.mods.kubejs.registry.BuilderBase<Internal.Item>;
        equals(arg0: any): boolean;
        newID(pre: string, post: string): ResourceLocation;
        /**
         * @deprecated
        */
        group(g: string): Internal.ItemBuilder;
        generateAssetJsons(generator: Internal.AssetJsonGenerator_): void;
        get translationKeyGroup(): string
        get registryType(): Internal.RegistryInfo<any>
        get builderTranslationKey(): string
        get class(): typeof any
        get defaultNbt(): Internal.CompoundTag
        set defaultNbt(arg0: Internal.CompoundTag_)
    }
    type SerumItemBuilder_ = SerumItemBuilder;
    class WindKnightSpawnblock4DisplayItem extends Internal.BlockItem implements GeoItem {
        constructor(arg0: Internal.Block_, arg1: Internal.Item$Properties_)
        getDrinkingSound(): Internal.SoundEvent;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        static setBlockEntityData(arg0: Internal.ItemStack_, arg1: Internal.BlockEntityType_<any>, arg2: Internal.CompoundTag_): void;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        getDestroySpeed(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): number;
        getTick(arg0: any): number;
        isFireResistant(): boolean;
        kubeLoader$getReleaseUsing(): Internal.ItemBuilder$ReleaseUsingCallback;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        getFoodProperties(): Internal.FoodProperties;
        isPerspectiveAware(): boolean;
        setReleaseUsing(arg0: Internal.ItemBuilder$ReleaseUsingCallback_): void;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        asItem(): Internal.Item;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        getDefaultInstance(): Internal.ItemStack;
        getTypeData(): Internal.CompoundTag;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setMaxStackSize(arg0: number): void;
        getBarWidth(arg0: Internal.ItemStack_): number;
        setMaxDamage(arg0: number): void;
        getItem(): Internal.Item;
        getBarColor(arg0: Internal.ItemStack_): number;
        setAnimData<D>(arg0: Internal.Entity_, arg1: number, arg2: Internal.SerializableDataTicket_<D>, arg3: D): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        "triggerAnim(net.minecraft.world.entity.Entity,long,java.lang.String,java.lang.String)"<D>(arg0: Internal.Entity_, arg1: number, arg2: string, arg3: string): void;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        asIngredient(): Internal.Ingredient;
        /**
         * @deprecated
        */
        hasCraftingRemainingItem(): boolean;
        getClass(): typeof any;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        static byId(arg0: number): Internal.Item;
        getRenderPropertiesInternal(): any;
        interactLivingEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.LivingEntity_, arg3: Internal.InteractionHand_): Internal.InteractionResult;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        setCraftingRemainingItemFTBL(arg0: Internal.Item_): void;
        attachCapability(capabilityBuilder: Internal.CapabilityBuilder_<any, any, any>): void;
        getTooltipImage(arg0: Internal.ItemStack_): Optional<Internal.TooltipComponent>;
        isEdible(): boolean;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        use(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.InteractionHand_): Internal.InteractionResultHolder<Internal.ItemStack>;
        static getBlockEntityData(arg0: Internal.ItemStack_): Internal.CompoundTag;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        wait(arg0: number): void;
        removeFromBlockToItemMap(arg0: Internal.Map_<Internal.Block, Internal.Item>, arg1: Internal.Item_): void;
        isFoil(arg0: Internal.ItemStack_): boolean;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        useOnRelease(arg0: Internal.ItemStack_): boolean;
        canAttackBlock(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        setDigSpeed(speed: number): void;
        getDescriptionId(arg0: Internal.ItemStack_): string;
        releaseUsing(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_, arg3: number): void;
        setAttackSpeed(attackSpeed: number): void;
        triggerAnim<D>(arg0: Internal.Entity_, arg1: number, arg2: string, arg3: string): void;
        getUseDuration(arg0: Internal.ItemStack_): number;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        triggerAnim<D>(arg0: number, arg1: string, arg2: string, arg3: Internal.PacketDistributor$PacketTarget_): void;
        static updateCustomBlockEntityTag(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.ItemStack_): boolean;
        animatableCacheOverride(): Internal.AnimatableInstanceCache;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        canFitInsideContainerItems(): boolean;
        wait(): void;
        "setFoodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        getBlock(): Internal.Block;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        static registerSyncedAnimatable(arg0: Internal.GeoAnimatable_): void;
        setFireResistant(arg0: boolean): void;
        registerBlocks(arg0: Internal.Map_<Internal.Block, Internal.Item>, arg1: Internal.Item_): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientItemExtensions>): void;
        getBoneResetTime(): number;
        mineBlock(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: Internal.LivingEntity_): boolean;
        triggerArmorAnim(arg0: Internal.Entity_, arg1: number, arg2: string, arg3: string): void;
        setNameKey(arg0: string): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): EquipmentSlot;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vec3f;
        getName(arg0: Internal.ItemStack_): net.minecraft.network.chat.Component;
        /**
         * @deprecated
        */
        getDefaultAttributeModifiers(arg0: EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        stopTriggeredAnim(arg0: Internal.Entity_, arg1: number, arg2: string, arg3: string, arg4: Internal.PacketDistributor$PacketTarget_): void;
        arch$registryName(): ResourceLocation;
        getIdLocation(): ResourceLocation;
        getAttributeModifiers(arg0: EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        syncAnimData<D>(arg0: number, arg1: Internal.SerializableDataTicket_<D>, arg2: D, arg3: Internal.PacketDistributor$PacketTarget_): void;
        inventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Entity_, arg3: number, arg4: boolean): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        static getOrAssignId(arg0: Internal.ItemStack_, arg1: Internal.ServerLevel_): number;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        shouldOverrideMultiplayerNbt(): boolean;
        static getId(arg0: Internal.Item_): number;
        overrideOtherStackedOnMe(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Internal.Player_, arg5: Internal.SlotAccess_): boolean;
        setFoodProperties(arg0: Internal.FoodProperties_): void;
        setCraftingRemainder(arg0: Internal.Item_): void;
        static getPlayerPOVHitResult(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        static "getId(net.minecraft.world.item.Item)"(arg0: Internal.Item_): number;
        registerControllers(arg0: Internal.AnimatableManager$ControllerRegistrar_): void;
        equals(arg0: any): boolean;
        "triggerAnim(long,java.lang.String,java.lang.String,net.minecraftforge.network.PacketDistributor$PacketTarget)"<D>(arg0: number, arg1: string, arg2: string, arg3: Internal.PacketDistributor$PacketTarget_): void;
        setRarity(arg0: Internal.Rarity_): void;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        onDestroyed(arg0: Internal.ItemEntity_): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        onCraftedBy(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        isComplex(): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        onUseTick(arg0: Internal.Level_, arg1: Internal.LivingEntity_, arg2: Internal.ItemStack_, arg3: number): void;
        canBeHurtBy(arg0: DamageSource_): boolean;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        getDescriptionId(): string;
        getUseAnimation(arg0: Internal.ItemStack_): Internal.UseAnim;
        isValidRepairItem(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        zeta$setHumanoidArmorModel(arg0: Internal.HumanoidArmorModelGetter_): void;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        setBurnTime(i: number): void;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        getItemBuilder(): Internal.ItemBuilder;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getMaxDamage(): number;
        getDescription(): net.minecraft.network.chat.Component;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        useOn(arg0: Internal.UseOnContext_): Internal.InteractionResult;
        getRarity(arg0: Internal.ItemStack_): Internal.Rarity;
        setItemBuilder(b: Internal.ItemBuilder_): void;
        getAnimatableInstanceCache(): Internal.AnimatableInstanceCache;
        setRealGetEnchantmentValueFn(arg0: Internal.Function_<any, any>): void;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getAnimData<D>(arg0: number, arg1: Internal.SerializableDataTicket_<D>): D;
        handler$zdi000$releaseUsingMixin(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_, arg3: number, arg4: Internal.CallbackInfo_): void;
        shouldPlayAnimsWhileGamePaused(): boolean;
        setAttackDamage(attackDamage: number): void;
        arch$holder(): Internal.Holder<Internal.Item>;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: EquipmentSlot_, arg3: string): string;
        static getId(arg0: Internal.ItemStack_): number;
        toString(): string;
        /**
         * @deprecated
        */
        getEnchantmentValue(): number;
        setArmorToughness(armorToughness: number): void;
        notifyAll(): void;
        getId(): string;
        isEnchantable(arg0: Internal.ItemStack_): boolean;
        static "getId(net.minecraft.world.item.ItemStack)"(arg0: Internal.ItemStack_): number;
        getSweepHitBox(stack: Internal.ItemStack_, player: Internal.Player_, target: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        overrideStackedOnOther(arg0: Internal.ItemStack_, arg1: Internal.Slot_, arg2: Internal.ClickAction_, arg3: Internal.Player_): boolean;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        "setFoodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_): void;
        isRepairable(arg0: Internal.ItemStack_): boolean;
        puzzleslib$setRenderProperties(arg0: any): void;
        stopTriggeredArmorAnim(arg0: Internal.Entity_, arg1: number, arg2: string, arg3: string): void;
        notify(): void;
        quark$getPlacementState(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        isBarVisible(arg0: Internal.ItemStack_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        modifyReturnValue$fhm000$overrideOtherStackedOnMe(arg0: boolean, arg1: Internal.ItemStack_, arg2: Internal.ItemStack_, arg3: Internal.Slot_, arg4: Internal.ClickAction_, arg5: Internal.Player_, arg6: Internal.SlotAccess_): boolean;
        /**
         * @deprecated
        */
        getMaxStackSize(): number;
        /**
         * @deprecated
        */
        static byBlock(arg0: Internal.Block_): Internal.Item;
        place(arg0: Internal.BlockPlaceContext_): Internal.InteractionResult;
        zeta$setBlockEntityWithoutLevelRenderer(arg0: Internal.BlockEntityWithoutLevelRenderer_): void;
        bookshelf$setCraftingRemainder(arg0: Internal.Item_): void;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        isCorrectToolForDrops(arg0: Internal.BlockState_): boolean;
        verifyTagAfterLoad(arg0: Internal.CompoundTag_): void;
        canEquip(arg0: Internal.ItemStack_, arg1: EquipmentSlot_, arg2: Internal.Entity_): boolean;
        finishUsingItem(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_): Internal.ItemStack;
        updatePlacementContext(arg0: Internal.BlockPlaceContext_): Internal.BlockPlaceContext;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        getEatingSound(): Internal.SoundEvent;
        puzzleslib$getRenderProperties(): any;
        canBeDepleted(): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        wait(arg0: number, arg1: number): void;
        getMod(): string;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Item>;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        hurtEnemy(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getCraftingRemainingItem(): Internal.Item;
        realIsEnchantable(arg0: Internal.ItemStack_): boolean;
        getTypeItemStackKey(): Internal.ItemStackKey;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        setRealIsEnchantable(arg0: Internal.Predicate_<any>): void;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        puzzleslib$setBlock(arg0: Internal.Block_): void;
        stopTriggeredAnim(arg0: Internal.Entity_, arg1: number, arg2: string, arg3: string): void;
        modifyReturnValue$fhm000$overrideStackedOnOther(arg0: boolean, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Internal.Player_): boolean;
        get drinkingSound(): Internal.SoundEvent
        get fireResistant(): boolean
        /**
         * @deprecated
        */
        get foodProperties(): Internal.FoodProperties
        get perspectiveAware(): boolean
        set releaseUsing(arg0: Internal.ItemBuilder$ReleaseUsingCallback_)
        get defaultInstance(): Internal.ItemStack
        get typeData(): Internal.CompoundTag
        set maxStackSize(arg0: number)
        set maxDamage(arg0: number)
        get item(): Internal.Item
        get class(): typeof any
        get renderPropertiesInternal(): any
        set craftingRemainingItemFTBL(arg0: Internal.Item_)
        get edible(): boolean
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        set "foodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        get block(): Internal.Block
        set armorKnockbackResistance(knockbackResistance: number)
        set fireResistant(arg0: boolean)
        get boneResetTime(): number
        set nameKey(arg0: string)
        get idLocation(): ResourceLocation
        set foodProperties(arg0: Internal.FoodProperties_)
        set craftingRemainder(arg0: Internal.Item_)
        set rarity(arg0: Internal.Rarity_)
        get complex(): boolean
        get descriptionId(): string
        get creativeTab(): string
        set burnTime(i: number)
        get itemBuilder(): Internal.ItemBuilder
        /**
         * @deprecated
        */
        get maxDamage(): number
        get description(): net.minecraft.network.chat.Component
        set itemBuilder(b: Internal.ItemBuilder_)
        get animatableInstanceCache(): Internal.AnimatableInstanceCache
        set realGetEnchantmentValueFn(arg0: Internal.Function_<any, any>)
        set attackDamage(attackDamage: number)
        /**
         * @deprecated
        */
        get enchantmentValue(): number
        set armorToughness(armorToughness: number)
        get id(): string
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set "foodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_)
        /**
         * @deprecated
        */
        get maxStackSize(): number
        get eatingSound(): Internal.SoundEvent
        get mod(): string
        set armorProtection(armorProtection: number)
        /**
         * @deprecated
        */
        get craftingRemainingItem(): Internal.Item
        get typeItemStackKey(): Internal.ItemStackKey
        set realIsEnchantable(arg0: Internal.Predicate_<any>)
    }
    type WindKnightSpawnblock4DisplayItem_ = WindKnightSpawnblock4DisplayItem;
    class ServerLevel extends Internal.Level implements Internal.IServerLevel, Internal.IWorldMapServerLevel, Internal.ISafeBlockGetter, Internal.ServerLevelKJS, Internal.CellularNoiseProvider, com.simibubi.create.foundation.mixin.accessor.ServerLevelAccessor, com.abdelaziz.canary.mixin.util.accessors.ServerLevelAccessor, Internal.WorldGenLevel, Internal.ServerWorldExtended, Internal.BlueprintServerLevel, com.github.elenterius.biomancy.mixin.accessor.ServerLevelAccessor {
        constructor(arg0: Internal.MinecraftServer_, arg1: Internal.Executor_, arg2: Internal.LevelStorageSource$LevelStorageAccess_, arg3: Internal.ServerLevelData_, arg4: Internal.ResourceKey_<Internal.Level>, arg5: Internal.LevelStem_, arg6: Internal.ChunkProgressListener_, arg7: boolean, arg8: number, arg9: Internal.List_<Internal.CustomSpawner>, arg10: boolean, arg11: Internal.RandomSequences_)
        "isNaturalSpawningAllowed(net.minecraft.world.level.ChunkPos)"(arg0: Internal.ChunkPos_): boolean;
        spawnLightning(x: number, y: number, z: number, effectOnly: boolean, player: Internal.ServerPlayer_): void;
        getNearestPlayer(arg0: Internal.TargetingConditions_, arg1: Internal.LivingEntity_): Internal.Player;
        getShade(arg0: Internal.Direction_, arg1: boolean): number;
        dayTime(): number;
        loadedAndEntityCanStandOn(arg0: BlockPos_, arg1: Internal.Entity_): boolean;
        "scheduleTick(net.minecraft.core.BlockPos,net.minecraft.world.level.material.Fluid,int,net.minecraft.world.ticks.TickPriority)"(arg0: BlockPos_, arg1: Internal.Fluid_, arg2: number, arg3: Internal.TickPriority_): void;
        getMaxSection(): number;
        setDefaultSpawnPos(arg0: BlockPos_, arg1: number): void;
        "playSound(net.minecraft.world.entity.Entity,net.minecraft.core.BlockPos,net.minecraft.sounds.SoundEvent,net.minecraft.sounds.SoundSource,float,float)"(arg0: Internal.Entity_, arg1: BlockPos_, arg2: Internal.SoundEvent_, arg3: Internal.SoundSource_, arg4: number, arg5: number): void;
        getSunAngle(arg0: number): number;
        biomancy$getCellularNoise(): Internal.CellularNoise;
        tick(arg0: Internal.BooleanSupplier_): void;
        gatherChunkSourceStats(): string;
        getRandom(): Internal.RandomSource;
        isEmptyBlock(arg0: BlockPos_): boolean;
        getTimeOfDay(arg0: number): number;
        /**
         * @deprecated
        */
        hasChunksAt(arg0: number, arg1: number, arg2: number, arg3: number): boolean;
        addRespawnedPlayer(arg0: Internal.ServerPlayer_): void;
        isDay(): boolean;
        runCommandSilent(command: string): number;
        "getEntities(net.minecraft.world.level.entity.EntityTypeTest,net.minecraft.world.phys.AABB,java.util.function.Predicate)"<T extends Internal.Entity>(arg0: Internal.EntityTypeTest_<Internal.Entity, T>, arg1: Internal.AABB_, arg2: Internal.Predicate_<T>): Internal.List<T>;
        "playSeededSound(net.minecraft.world.entity.player.Player,double,double,double,net.minecraft.core.Holder,net.minecraft.sounds.SoundSource,float,float,long)"(arg0: Internal.Player_, arg1: number, arg2: number, arg3: number, arg4: Internal.Holder_<Internal.SoundEvent>, arg5: Internal.SoundSource_, arg6: number, arg7: number, arg8: number): void;
        areCapsCompatible(arg0: Internal.CapabilityProvider_<Internal.Level>): boolean;
        /**
         * @deprecated
        */
        hasChunksAt(arg0: BlockPos_, arg1: BlockPos_): boolean;
        loadedAndEntityCanStandOnFace(arg0: BlockPos_, arg1: Internal.Entity_, arg2: Internal.Direction_): boolean;
        "getBlock(net.minecraft.core.BlockPos)"(pos: BlockPos_): Internal.BlockContainerJS;
        "isOutsideBuildHeight(int)"(arg0: number): boolean;
        "getEntity(int)"(arg0: number): Internal.Entity;
        getPersistentData(): Internal.CompoundTag;
        getEntityManager(): Internal.PersistentEntitySectionManager<any>;
        getPlayers(arg0: Internal.Predicate_<Internal.ServerPlayer>): Internal.List<Internal.ServerPlayer>;
        /**
         * @deprecated
        */
        hasChunkAt(arg0: BlockPos_): boolean;
        isNaturalSpawningAllowed(arg0: Internal.ChunkPos_): boolean;
        addAlwaysVisibleParticle(arg0: Internal.ParticleOptions_, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number): void;
        isPositionEntityTicking(arg0: BlockPos_): boolean;
        increaseMaxEntityRadius(arg0: number): number;
        wait(arg0: number): void;
        scheduleTick(arg0: BlockPos_, arg1: Internal.Block_, arg2: number, arg3: Internal.TickPriority_): void;
        gameEvent(arg0: Internal.GameEvent_, arg1: Vec3d_, arg2: Internal.GameEvent$Context_): void;
        getRandomSequences(): Internal.RandomSequences;
        "getEntities(net.minecraft.world.entity.Entity,net.minecraft.world.phys.AABB)"(arg0: Internal.Entity_, arg1: Internal.AABB_): Internal.List<Internal.Entity>;
        "getEntities(net.minecraft.world.entity.Entity,net.minecraft.world.phys.AABB,java.util.function.Predicate)"(arg0: Internal.Entity_, arg1: Internal.AABB_, arg2: Internal.Predicate_<Internal.Entity>): Internal.List<Internal.Entity>;
        getEntitiesOfClass<T extends Internal.Entity>(arg0: T, arg1: Internal.AABB_, arg2: Internal.Predicate_<T>): Internal.List<T>;
        getNearestPlayer(arg0: Internal.TargetingConditions_, arg1: Internal.LivingEntity_, arg2: number, arg3: number, arg4: number): Internal.Player;
        getControlInputSignal(arg0: BlockPos_, arg1: Internal.Direction_, arg2: boolean): number;
        handler$zdo000$addFreshEntity(arg0: Internal.Entity_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        playSound(arg0: Internal.Player_, arg1: BlockPos_, arg2: Internal.SoundEvent_, arg3: Internal.SoundSource_, arg4: number, arg5: number): void;
        isInWorldBounds(arg0: BlockPos_): boolean;
        hasNeighborSignal(arg0: BlockPos_): boolean;
        getLightEmission(arg0: BlockPos_): number;
        isVillage(arg0: Internal.SectionPos_): boolean;
        "isNaturalSpawningAllowed(net.minecraft.core.BlockPos)"(arg0: BlockPos_): boolean;
        /**
         * @deprecated
        */
        hasChunksAt(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): boolean;
        invalidateCaps(): void;
        getName(): net.minecraft.network.chat.Component;
        getDifficulty(): Internal.Difficulty;
        getForcedChunks(): Internal.LongSet;
        addParticle(arg0: Internal.ParticleOptions_, arg1: boolean, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number): void;
        "isVillage(net.minecraft.core.BlockPos)"(arg0: BlockPos_): boolean;
        getUncachedNoiseBiome(arg0: number, arg1: number, arg2: number): Internal.Holder<Internal.Biome>;
        getTime(): number;
        biomancy$entityManager(): Internal.PersistentEntitySectionManager<any>;
        getEntities<T extends Internal.Entity>(arg0: Internal.EntityTypeTest_<Internal.Entity, T>, arg1: Internal.AABB_, arg2: Internal.Predicate_<T>, arg3: Internal.List_<T>): void;
        "getEntities(net.minecraft.world.level.entity.EntityTypeTest,net.minecraft.world.phys.AABB,java.util.function.Predicate,java.util.List)"<T extends Internal.Entity>(arg0: Internal.EntityTypeTest_<Internal.Entity, T>, arg1: Internal.AABB_, arg2: Internal.Predicate_<T>, arg3: Internal.List_<T>): void;
        getFreeMapId(): number;
        getHeight(arg0: Internal.Heightmap$Types_, arg1: number, arg2: number): number;
        getSectionsCount(): number;
        playSeededSound(arg0: Internal.Player_, arg1: number, arg2: number, arg3: number, arg4: Internal.Holder_<Internal.SoundEvent>, arg5: Internal.SoundSource_, arg6: number, arg7: number, arg8: number): void;
        getFluidTicks(): Internal.LevelTicks<Internal.Fluid>;
        getChunk(arg0: number, arg1: number, arg2: Internal.ChunkStatus_): Internal.ChunkAccess;
        getCapability<T>(arg0: Internal.Capability_<T>, arg1: Internal.Direction_): Internal.LazyOptional<T>;
        getEntities<T extends Internal.Entity>(arg0: Internal.EntityTypeTest_<Internal.Entity, T>, arg1: Internal.Predicate_<T>, arg2: Internal.List_<T>, arg3: number): void;
        updateNeighborsAtExceptFromFacing(arg0: BlockPos_, arg1: Internal.Block_, arg2: Internal.Direction_): void;
        getProfiler(): Internal.ProfilerFiller;
        isWaterAt(arg0: BlockPos_): boolean;
        explode(arg0: Internal.Entity_, arg1: number, arg2: number, arg3: number, arg4: number, arg5: Internal.Level$ExplosionInteraction_): Internal.Explosion;
        saveDebugReport(arg0: Internal.Path_): void;
        getSide(): Internal.ScriptType;
        getEntityCollisions(arg0: Internal.Entity_, arg1: Internal.AABB_): Internal.List<Internal.VoxelShape>;
        getBlockFloorHeight(arg0: Internal.VoxelShape_, arg1: Internal.Supplier_<Internal.VoxelShape>): number;
        "getEntity(java.util.UUID)"(arg0: Internal.UUID_): Internal.Entity;
        isBlockInLine(arg0: Internal.ClipBlockStateContext_): Internal.BlockHitResult;
        "gameEvent(net.minecraft.world.level.gameevent.GameEvent,net.minecraft.world.phys.Vec3,net.minecraft.world.level.gameevent.GameEvent$Context)"(arg0: Internal.GameEvent_, arg1: Vec3d_, arg2: Internal.GameEvent$Context_): void;
        getFluidState(arg0: BlockPos_): Internal.FluidState;
        registryAccess(): Internal.RegistryAccess;
        removePlayerImmediately(arg0: Internal.ServerPlayer_, arg1: Internal.Entity$RemovalReason_): void;
        "scheduleTick(net.minecraft.core.BlockPos,net.minecraft.world.level.block.Block,int)"(arg0: BlockPos_, arg1: Internal.Block_, arg2: number): void;
        getScoreboard(): Internal.Scoreboard;
        getExistingBlockEntity(arg0: BlockPos_): Internal.BlockEntity;
        getPoiManager(): Internal.PoiManager;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        getRecipeManager(): Internal.RecipeManager;
        nextSubTickCount(): number;
        gameEvent(arg0: Internal.Entity_, arg1: Internal.GameEvent_, arg2: BlockPos_): void;
        containsAnyLiquid(arg0: Internal.AABB_): boolean;
        getMaxLightLevel(): number;
        setThunderLevel(arg0: number): void;
        getBlock(pos: BlockPos_): Internal.BlockContainerJS;
        equals(arg0: any): boolean;
        isDebug(): boolean;
        isConsistent(): boolean;
        tickNonPassenger(arg0: Internal.Entity_): void;
        getSignal(arg0: BlockPos_, arg1: Internal.Direction_): number;
        dimensionTypeId(): Internal.ResourceKey<Internal.DimensionType>;
        save(arg0: Internal.ProgressListener_, arg1: boolean, arg2: boolean): void;
        addAlwaysVisibleParticle(arg0: Internal.ParticleOptions_, arg1: boolean, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number): void;
        dimensionTypeRegistration(): Internal.Holder<Internal.DimensionType>;
        broadcastEntityEvent(arg0: Internal.Entity_, arg1: number): void;
        setBlockAndUpdate(arg0: BlockPos_, arg1: Internal.BlockState_): boolean;
        playSound(arg0: Internal.Entity_, arg1: BlockPos_, arg2: Internal.SoundEvent_, arg3: Internal.SoundSource_, arg4: number, arg5: number): void;
        isOutsideBuildHeight(arg0: BlockPos_): boolean;
        damageSources(): Internal.DamageSources;
        setBlockEntity(arg0: Internal.BlockEntity_): void;
        getHeightmapPos(arg0: Internal.Heightmap$Types_, arg1: BlockPos_): BlockPos;
        setBlock(arg0: BlockPos_, arg1: Internal.BlockState_, arg2: number, arg3: number): boolean;
        getBlockStates(arg0: Internal.AABB_): Internal.Stream<Internal.BlockState>;
        getPathfindingCostFromLightLevels(arg0: BlockPos_): number;
        dimensionType(): Internal.DimensionType;
        setDayTime(arg0: number): void;
        onBlockStateChange(arg0: BlockPos_, arg1: Internal.BlockState_, arg2: Internal.BlockState_): void;
        getSkyDarken(): number;
        getMinBuildHeight(): number;
        addDestroyBlockEffect(arg0: BlockPos_, arg1: Internal.BlockState_): void;
        getLoadedChunk(arg0: number, arg1: number): Internal.ChunkAccess;
        playSeededSound(arg0: Internal.Player_, arg1: number, arg2: number, arg3: number, arg4: Internal.SoundEvent_, arg5: Internal.SoundSource_, arg6: number, arg7: number, arg8: number): void;
        getBlock(blockEntity: Internal.BlockEntity_): Internal.BlockContainerJS;
        playSound(arg0: Internal.Player_, arg1: number, arg2: number, arg3: number, arg4: Internal.SoundEvent_, arg5: Internal.SoundSource_, arg6: number, arg7: number): void;
        neighborChanged(arg0: Internal.BlockState_, arg1: BlockPos_, arg2: Internal.Block_, arg3: BlockPos_, arg4: boolean): void;
        getDirectSignalTo(arg0: BlockPos_): number;
        setMapData(arg0: string, arg1: Internal.MapItemSavedData_): void;
        getGameRules(): Internal.GameRules;
        addBlockEntityTicker(arg0: Internal.TickingBlockEntity_): void;
        areEntitiesLoaded(arg0: number): boolean;
        destroyBlock(arg0: BlockPos_, arg1: boolean): boolean;
        tryAddFreshEntityWithPassengers(arg0: Internal.Entity_): boolean;
        spawnLightning(x: number, y: number, z: number, effectOnly: boolean): void;
        scheduleTick(arg0: BlockPos_, arg1: Internal.Block_, arg2: number): void;
        addFreshEntity(arg0: Internal.Entity_): boolean;
        mfix$getStrongholdCache(): Internal.StrongholdLocationCache;
        addDuringCommandTeleport(arg0: Internal.ServerPlayer_): void;
        updateSkyBrightness(): void;
        startTickingChunk(arg0: Internal.LevelChunk_): void;
        getWatchdogStats(): string;
        getMaxLocalRawBrightness(arg0: BlockPos_): number;
        isUnobstructed(arg0: Internal.BlockState_, arg1: BlockPos_, arg2: Internal.CollisionContext_): boolean;
        findClosestBiome3d(arg0: Internal.Predicate_<Internal.Holder<Internal.Biome>>, arg1: BlockPos_, arg2: number, arg3: number, arg4: number): com.mojang.datafixers.util.Pair<BlockPos, Internal.Holder<Internal.Biome>>;
        "noCollision(net.minecraft.world.phys.AABB)"(arg0: Internal.AABB_): boolean;
        isCloseToVillage(arg0: BlockPos_, arg1: number): boolean;
        hasNearbyAlivePlayer(arg0: number, arg1: number, arg2: number, arg3: number): boolean;
        "gameEvent(net.minecraft.world.entity.Entity,net.minecraft.world.level.gameevent.GameEvent,net.minecraft.core.BlockPos)"(arg0: Internal.Entity_, arg1: Internal.GameEvent_, arg2: BlockPos_): void;
        getRandomSequence(arg0: ResourceLocation_): Internal.RandomSource;
        neighborShapeChanged(arg0: Internal.Direction_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: BlockPos_, arg4: number, arg5: number): void;
        setRainLevel(arg0: number): void;
        tickCustomSpawners(arg0: boolean, arg1: boolean): void;
        addNewPlayer(arg0: Internal.ServerPlayer_): void;
        noSave(): boolean;
        getBlockTint(arg0: BlockPos_, arg1: Internal.ColorResolver_): number;
        getMinSection(): number;
        createExplosion(x: number, y: number, z: number): Internal.ExplosionJS;
        notify(): void;
        playLocalSound(arg0: BlockPos_, arg1: Internal.SoundEvent_, arg2: Internal.SoundSource_, arg3: number, arg4: number, arg5: boolean): void;
        getBlockStatesIfLoaded(arg0: Internal.AABB_): Internal.Stream<Internal.BlockState>;
        getShade(arg0: number, arg1: number, arg2: number, arg3: boolean): number;
        addFreshBlockEntities(arg0: Internal.Collection_<Internal.BlockEntity>): void;
        clip(arg0: Internal.ClipContext_): Internal.BlockHitResult;
        getSharedSpawnPos(): BlockPos;
        getBlockTicks(): Internal.LevelTicks<Internal.Block>;
        canSeeSky(arg0: BlockPos_): boolean;
        getMoonPhase(): number;
        isUnobstructed(arg0: Internal.Entity_): boolean;
        "explode(net.minecraft.world.entity.Entity,net.minecraft.world.damagesource.DamageSource,net.minecraft.world.level.ExplosionDamageCalculator,net.minecraft.world.phys.Vec3,float,boolean,net.minecraft.world.level.Level$ExplosionInteraction)"(arg0: Internal.Entity_, arg1: DamageSource_, arg2: Internal.ExplosionDamageCalculator_, arg3: Vec3d_, arg4: number, arg5: boolean, arg6: Internal.Level$ExplosionInteraction_): Internal.Explosion;
        removeBlockEntity(arg0: BlockPos_): void;
        holderLookup<T>(arg0: Internal.ResourceKey_<Internal.Registry<T>>): Internal.HolderLookup<T>;
        isStateAtPosition(arg0: BlockPos_, arg1: Internal.Predicate_<Internal.BlockState>): boolean;
        "noCollision(net.minecraft.world.entity.Entity)"(arg0: Internal.Entity_): boolean;
        getSectionIndexFromSectionY(arg0: number): number;
        mfix$getSafeBlockGetter(): Internal.SafeBlockGetter;
        getServer(): Internal.MinecraftServer;
        getRandomPlayer(): Internal.ServerPlayer;
        setSkyFlashTime(arg0: number): void;
        self(): Internal.Level;
        createEntity(type: Internal.EntityType_<any>): Internal.Entity;
        getEntity(arg0: Internal.UUID_): Internal.Entity;
        sectionsToVillage(arg0: Internal.SectionPos_): number;
        getNearbyEntities<T extends Internal.LivingEntity>(arg0: T, arg1: Internal.TargetingConditions_, arg2: Internal.LivingEntity_, arg3: Internal.AABB_): Internal.List<T>;
        getMapData(arg0: string): Internal.MapItemSavedData;
        getMaxEntityRadius(): number;
        "shouldTickBlocksAt(long)"(arg0: number): boolean;
        collidesWithSuffocatingBlock(arg0: Internal.Entity_, arg1: Internal.AABB_): boolean;
        clearBlockEvents(arg0: Internal.BoundingBox_): void;
        getBlockEntity(arg0: BlockPos_): Internal.BlockEntity;
        getModelDataManager(): Internal.ModelDataManager;
        findNearestMapStructure(arg0: Internal.TagKey_<Internal.Structure>, arg1: BlockPos_, arg2: number, arg3: boolean): BlockPos;
        getData(): Internal.AttachedData<any>;
        getRainLevel(arg0: number): number;
        create$getEntityTickList(): Internal.EntityTickList;
        isOutsideBuildHeight(arg0: number): boolean;
        scheduleTick(arg0: BlockPos_, arg1: Internal.Fluid_, arg2: number, arg3: Internal.TickPriority_): void;
        getEntities(): Internal.EntityArrayList;
        spawnParticles(options: Internal.ParticleOptions_, overrideLimiter: boolean, x: number, y: number, z: number, vx: number, vy: number, vz: number, count: number, speed: number): void;
        getNearestPlayer(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Predicate_<Internal.Entity>): Internal.Player;
        globalLevelEvent(arg0: number, arg1: BlockPos_, arg2: number): void;
        addDuringPortalTeleport(arg0: Internal.ServerPlayer_): void;
        onStructureStartsAvailable(arg0: Internal.ChunkAccess_): void;
        sendBlockUpdated(arg0: BlockPos_, arg1: Internal.BlockState_, arg2: Internal.BlockState_, arg3: number): void;
        levelEvent(arg0: number, arg1: BlockPos_, arg2: number): void;
        isVillage(arg0: BlockPos_): boolean;
        updateNeighbourForOutputSignal(arg0: BlockPos_, arg1: Internal.Block_): void;
        hashCode(): number;
        getChunkForCollisions(arg0: number, arg1: number): Internal.BlockGetter;
        close(): void;
        isOverworld(): boolean;
        getNearestEntity<T extends Internal.LivingEntity>(arg0: T, arg1: Internal.TargetingConditions_, arg2: Internal.LivingEntity_, arg3: number, arg4: number, arg5: number, arg6: Internal.AABB_): T;
        playSound(arg0: Internal.Player_, arg1: Internal.Entity_, arg2: Internal.SoundEvent_, arg3: Internal.SoundSource_, arg4: number, arg5: number): void;
        isUnobstructed(arg0: Internal.Entity_, arg1: Internal.VoxelShape_): boolean;
        resetEmptyTime(): void;
        isRaining(): boolean;
        getLevelData(): Internal.LevelData;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityDispatcher)"(arg0: Internal.CapabilityDispatcher_): boolean;
        getPlayers(arg0: Internal.Predicate_<Internal.ServerPlayer>, arg1: number): Internal.List<Internal.ServerPlayer>;
        updateNeighborsAt(arg0: BlockPos_, arg1: Internal.Block_): void;
        getSectionYFromSectionIndex(arg0: number): number;
        removeBlock(arg0: BlockPos_, arg1: boolean): boolean;
        shouldTickDeath(arg0: Internal.Entity_): boolean;
        playSound(arg0: Internal.Player_, arg1: BlockPos_, arg2: Internal.SoundEvent_, arg3: Internal.SoundSource_): void;
        getChunkAt(arg0: BlockPos_): Internal.LevelChunk;
        isClientSide(): boolean;
        isThundering(): boolean;
        playSeededSound(arg0: Internal.Player_, arg1: Internal.Entity_, arg2: Internal.Holder_<Internal.SoundEvent>, arg3: Internal.SoundSource_, arg4: number, arg5: number, arg6: number): void;
        "scheduleTick(net.minecraft.core.BlockPos,net.minecraft.world.level.material.Fluid,int)"(arg0: BlockPos_, arg1: Internal.Fluid_, arg2: number): void;
        disconnect(): void;
        addWorldGenChunkEntities(arg0: Internal.Stream_<Internal.Entity>): void;
        sendParticles<T extends Internal.ParticleOptions>(arg0: Internal.ServerPlayer_, arg1: T, arg2: boolean, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: number, arg10: number): boolean;
        blockEntityChanged(arg0: BlockPos_): void;
        "isVillage(net.minecraft.core.SectionPos)"(arg0: Internal.SectionPos_): boolean;
        static isInSpawnableBounds(arg0: BlockPos_): boolean;
        getRaidAt(arg0: BlockPos_): Internal.Raid;
        getClass(): typeof any;
        destroyBlock(arg0: BlockPos_, arg1: boolean, arg2: Internal.Entity_, arg3: number): boolean;
        getDataStorage(): Internal.DimensionDataStorage;
        getSeaLevel(): number;
        getSectionIndex(arg0: number): number;
        getRandomPosInChunk(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.BlockPos$MutableBlockPos_): void;
        ensureCanWrite(arg0: BlockPos_): boolean;
        setSpawnSettings(arg0: boolean, arg1: boolean): void;
        "getNearestPlayer(double,double,double,double,java.util.function.Predicate)"(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Predicate_<Internal.Entity>): Internal.Player;
        getLoadedExistingBlockEntity(arg0: BlockPos_): Internal.BlockEntity;
        destroyBlock(arg0: BlockPos_, arg1: boolean, arg2: Internal.Entity_): boolean;
        getBlock(x: number, y: number, z: number): Internal.BlockContainerJS;
        getHeight(): number;
        "getEntities(net.minecraft.world.level.entity.EntityTypeTest,java.util.function.Predicate,java.util.List)"<T extends Internal.Entity>(arg0: Internal.EntityTypeTest_<Internal.Entity, T>, arg1: Internal.Predicate_<T>, arg2: Internal.List_<T>): void;
        "gameEvent(net.minecraft.world.level.gameevent.GameEvent,net.minecraft.core.BlockPos,net.minecraft.world.level.gameevent.GameEvent$Context)"(arg0: Internal.GameEvent_, arg1: BlockPos_, arg2: Internal.GameEvent$Context_): void;
        addDuringTeleport(arg0: Internal.Entity_): void;
        getBiome(arg0: BlockPos_): Internal.Holder<Internal.Biome>;
        shouldTickBlocksAt(arg0: number): boolean;
        /**
         * @deprecated
        */
        getLightLevelDependentMagicValue(arg0: BlockPos_): number;
        "getEntities(net.minecraft.world.level.entity.EntityTypeTest,java.util.function.Predicate,java.util.List,int)"<T extends Internal.Entity>(arg0: Internal.EntityTypeTest_<Internal.Entity, T>, arg1: Internal.Predicate_<T>, arg2: Internal.List_<T>, arg3: number): void;
        getSharedSpawnAngle(): number;
        isRainingAt(arg0: BlockPos_): boolean;
        getDayTime(): number;
        setTime(time: number): void;
        isNaturalSpawningAllowed(arg0: BlockPos_): boolean;
        setWeatherParameters(arg0: number, arg1: number, arg2: boolean, arg3: boolean): void;
        getBlockState(arg0: BlockPos_): Internal.BlockState;
        findFreePosition(arg0: Internal.Entity_, arg1: Internal.VoxelShape_, arg2: Vec3d_, arg3: number, arg4: number, arg5: number): Optional<Vec3d>;
        getPortalForcer(): Internal.PortalForcer;
        getBlockFloorHeight(arg0: BlockPos_): number;
        getBlockRandomPos(arg0: number, arg1: number, arg2: number, arg3: number): BlockPos;
        sendPacketToServer(arg0: Internal.Packet_<any>): void;
        getRawBrightness(arg0: BlockPos_, arg1: number): number;
        addParticle(arg0: Internal.ParticleOptions_, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number): void;
        getCurrentDifficultyAt(arg0: BlockPos_): Internal.DifficultyInstance;
        guardEntityTick<T extends Internal.Entity>(arg0: Internal.Consumer_<T>, arg1: T): void;
        setXaero_wm_capabilities(arg0: Internal.ServerWorldCapabilities_): void;
        spawnFireworks(x: number, y: number, z: number, f: Internal.FireworksJS_): void;
        mayInteract(arg0: Internal.Player_, arg1: BlockPos_): boolean;
        canSeeSkyFromBelowWater(arg0: BlockPos_): boolean;
        wait(): void;
        handler$cib000$getCurrentDifficultyAt(arg0: BlockPos_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        areCapsCompatible(arg0: Internal.CapabilityDispatcher_): boolean;
        levelEvent(arg0: Internal.Player_, arg1: number, arg2: BlockPos_, arg3: number): void;
        hasChunk(arg0: number, arg1: number): boolean;
        neighborChanged(arg0: BlockPos_, arg1: Internal.Block_, arg2: BlockPos_): void;
        destroyBlockProgress(arg0: number, arg1: BlockPos_, arg2: number): void;
        getMoonBrightness(): number;
        /**
         * @deprecated
        */
        setDragonFight(arg0: Internal.EndDragonFight_): void;
        isLoaded(arg0: BlockPos_): boolean;
        markAndNotifyBlock(arg0: BlockPos_, arg1: Internal.LevelChunk_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: number, arg5: number): void;
        static getAllLoadedEntities(level: Internal.Level_): Internal.Iterable<Internal.Entity>;
        getChunkSource(): Internal.ServerChunkCache;
        broadcastDamageEvent(arg0: Internal.Entity_, arg1: DamageSource_): void;
        getLevelData(arg0: number): any;
        getNoiseBiome(arg0: number, arg1: number, arg2: number): Internal.Holder<Internal.Biome>;
        explode(arg0: Internal.Entity_, arg1: number, arg2: number, arg3: number, arg4: number, arg5: boolean, arg6: Internal.Level$ExplosionInteraction_): Internal.Explosion;
        gameEvent(arg0: Internal.GameEvent_, arg1: BlockPos_, arg2: Internal.GameEvent$Context_): void;
        "getBlock(net.minecraft.world.level.block.entity.BlockEntity)"(blockEntity: Internal.BlockEntity_): Internal.BlockContainerJS;
        getStructureManager(): Internal.StructureTemplateManager;
        getProfilerSupplier(): Internal.Supplier<Internal.ProfilerFiller>;
        findSupportingBlock(arg0: Internal.Entity_, arg1: Internal.AABB_): Optional<BlockPos>;
        "explode(net.minecraft.world.entity.Entity,double,double,double,float,boolean,net.minecraft.world.level.Level$ExplosionInteraction)"(arg0: Internal.Entity_, arg1: number, arg2: number, arg3: number, arg4: number, arg5: boolean, arg6: Internal.Level$ExplosionInteraction_): Internal.Explosion;
        static makeObsidianPlatform(arg0: Internal.ServerLevel_): void;
        isAreaLoaded(arg0: BlockPos_, arg1: number): boolean;
        static traverseBlocks<T, C>(arg0: Vec3d_, arg1: Vec3d_, arg2: C, arg3: Internal.BiFunction_<C, BlockPos, T>, arg4: Internal.Function_<C, T>): T;
        getSeed(): number;
        addWithUUID(arg0: Internal.Entity_): boolean;
        getBrightness(arg0: Internal.LightLayer_, arg1: BlockPos_): number;
        getAllEntities(): Internal.Iterable<Internal.Entity>;
        createEntityList(entities: Internal.Collection_<Internal.Entity>): Internal.EntityArrayList;
        isNight(): boolean;
        unload(arg0: Internal.LevelChunk_): void;
        "getNearestPlayer(net.minecraft.world.entity.ai.targeting.TargetingConditions,net.minecraft.world.entity.LivingEntity,double,double,double)"(arg0: Internal.TargetingConditions_, arg1: Internal.LivingEntity_, arg2: number, arg3: number, arg4: number): Internal.Player;
        getThunderLevel(arg0: number): number;
        getBiomeManager(): Internal.BiomeManager;
        getEntitiesWithin(aabb: Internal.AABB_): Internal.EntityArrayList;
        getMaxLocalRawBrightness(arg0: BlockPos_, arg1: number): number;
        getBlockCollisions(arg0: Internal.Entity_, arg1: Internal.AABB_): Internal.Iterable<Internal.VoxelShape>;
        canSleepThroughNights(): boolean;
        blockUpdated(arg0: BlockPos_, arg1: Internal.Block_): void;
        getEntities(arg0: Internal.Entity_, arg1: Internal.AABB_): Internal.List<Internal.Entity>;
        getEntitiesOfClass<T extends Internal.Entity>(arg0: T, arg1: Internal.AABB_): Internal.List<T>;
        "getNearestPlayer(net.minecraft.world.entity.ai.targeting.TargetingConditions,net.minecraft.world.entity.LivingEntity)"(arg0: Internal.TargetingConditions_, arg1: Internal.LivingEntity_): Internal.Player;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        onReputationEvent(arg0: Internal.ReputationEventType_, arg1: Internal.Entity_, arg2: Internal.ReputationEventHandler_): void;
        explode(arg0: Internal.Entity_, arg1: DamageSource_, arg2: Internal.ExplosionDamageCalculator_, arg3: number, arg4: number, arg5: number, arg6: number, arg7: boolean, arg8: Internal.Level$ExplosionInteraction_): Internal.Explosion;
        shouldTickBlocksAt(arg0: BlockPos_): boolean;
        scheduleTick(arg0: BlockPos_, arg1: Internal.Fluid_, arg2: number): void;
        getNearestPlayer(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean): Internal.Player;
        getDisplayName(): net.minecraft.network.chat.Component;
        "playSeededSound(net.minecraft.world.entity.player.Player,double,double,double,net.minecraft.sounds.SoundEvent,net.minecraft.sounds.SoundSource,float,float,long)"(arg0: Internal.Player_, arg1: number, arg2: number, arg3: number, arg4: Internal.SoundEvent_, arg5: Internal.SoundSource_, arg6: number, arg7: number, arg8: number): void;
        /**
         * @deprecated
        */
        hasChunkAt(arg0: number, arg1: number): boolean;
        getNearestPlayer(arg0: Internal.TargetingConditions_, arg1: number, arg2: number, arg3: number): Internal.Player;
        getMaxBuildHeight(): number;
        getDimensionKey(): Internal.ResourceKey<Internal.Level>;
        getXaero_wm_capabilities(): Internal.ServerWorldCapabilities;
        "getEntities(net.minecraft.world.level.entity.EntityTypeTest,java.util.function.Predicate)"<T extends Internal.Entity>(arg0: Internal.EntityTypeTest_<Internal.Entity, T>, arg1: Internal.Predicate_<T>): Internal.List<T>;
        getChunk(arg0: number, arg1: number): Internal.ChunkAccess;
        setChunkForced(arg0: number, arg1: number, arg2: boolean): boolean;
        hasSignal(arg0: BlockPos_, arg1: Internal.Direction_): boolean;
        getCollisions(arg0: Internal.Entity_, arg1: Internal.AABB_): Internal.Iterable<Internal.VoxelShape>;
        getEntities<T extends Internal.Entity>(arg0: Internal.EntityTypeTest_<Internal.Entity, T>, arg1: Internal.AABB_, arg2: Internal.Predicate_<T>, arg3: Internal.List_<T>, arg4: number): void;
        "playSound(net.minecraft.world.entity.player.Player,net.minecraft.world.entity.Entity,net.minecraft.sounds.SoundEvent,net.minecraft.sounds.SoundSource,float,float)"(arg0: Internal.Player_, arg1: Internal.Entity_, arg2: Internal.SoundEvent_, arg3: Internal.SoundSource_, arg4: number, arg5: number): void;
        getChunk(arg0: BlockPos_): Internal.ChunkAccess;
        isFluidAtPosition(arg0: BlockPos_, arg1: Internal.Predicate_<Internal.FluidState>): boolean;
        getWorldBorder(): Internal.WorldBorder;
        toString(): string;
        notifyAll(): void;
        "scheduleTick(net.minecraft.core.BlockPos,net.minecraft.world.level.block.Block,int,net.minecraft.world.ticks.TickPriority)"(arg0: BlockPos_, arg1: Internal.Block_, arg2: number, arg3: Internal.TickPriority_): void;
        "isOutsideBuildHeight(net.minecraft.core.BlockPos)"(arg0: BlockPos_): boolean;
        explode(arg0: Internal.Entity_, arg1: DamageSource_, arg2: Internal.ExplosionDamageCalculator_, arg3: number, arg4: number, arg5: number, arg6: number, arg7: boolean, arg8: Internal.Level$ExplosionInteraction_, arg9: boolean): Internal.Explosion;
        "getNearestPlayer(net.minecraft.world.entity.Entity,double)"(arg0: Internal.Entity_, arg1: number): Internal.Player;
        setNavigationActive(arg0: Internal.Mob_): void;
        createFireworks(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.CompoundTag_): void;
        "shouldTickBlocksAt(net.minecraft.core.BlockPos)"(arg0: BlockPos_): boolean;
        reviveCaps(): void;
        clipWithInteractionOverride(arg0: Vec3d_, arg1: Vec3d_, arg2: BlockPos_, arg3: Internal.VoxelShape_, arg4: Internal.BlockState_): Internal.BlockHitResult;
        flywheel$getAllLoadedEntities(): Internal.Iterable<any>;
        "playSound(net.minecraft.world.entity.player.Player,net.minecraft.core.BlockPos,net.minecraft.sounds.SoundEvent,net.minecraft.sounds.SoundSource,float,float)"(arg0: Internal.Player_, arg1: BlockPos_, arg2: Internal.SoundEvent_, arg3: Internal.SoundSource_, arg4: number, arg5: number): void;
        getNearestPlayer(arg0: Internal.Entity_, arg1: number): Internal.Player;
        getEntities<T extends Internal.Entity>(arg0: Internal.EntityTypeTest_<Internal.Entity, T>, arg1: Internal.Predicate_<T>, arg2: Internal.List_<T>): void;
        static create(arg0: number, arg1: number): Internal.LevelHeightAccessor;
        getPartEntities(): Internal.Collection<Internal.PartEntity<any>>;
        sendParticles<T extends Internal.ParticleOptions>(arg0: T, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number): number;
        getBlockEntity<T extends Internal.BlockEntity>(arg0: BlockPos_, arg1: Internal.BlockEntityType_<T>): Optional<T>;
        isHandlingTick(): boolean;
        "gameEvent(net.minecraft.world.entity.Entity,net.minecraft.world.level.gameevent.GameEvent,net.minecraft.world.phys.Vec3)"(arg0: Internal.Entity_, arg1: Internal.GameEvent_, arg2: Vec3d_): void;
        getDimension(): ResourceLocation;
        enabledFeatures(): Internal.FeatureFlagSet;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityProvider)"(arg0: Internal.CapabilityProvider_<Internal.Level>): boolean;
        getNearestEntity<T extends Internal.LivingEntity>(arg0: Internal.List_<T>, arg1: Internal.TargetingConditions_, arg2: Internal.LivingEntity_, arg3: number, arg4: number, arg5: number): T;
        /**
         * @deprecated
        */
        getEntityOrPart(arg0: number): Internal.Entity;
        getDragons(): Internal.List<Internal.EnderDragon>;
        playLocalSound(arg0: number, arg1: number, arg2: number, arg3: Internal.SoundEvent_, arg4: Internal.SoundSource_, arg5: number, arg6: number, arg7: boolean): void;
        getEntities(arg0: Internal.Entity_, arg1: Internal.AABB_, arg2: Internal.Predicate_<Internal.Entity>): Internal.List<Internal.Entity>;
        addFreshEntityWithPassengers(arg0: Internal.Entity_): void;
        structureManager(): Internal.StructureManager;
        blockEvent(arg0: BlockPos_, arg1: Internal.Block_, arg2: number, arg3: number): void;
        getPlayerByUUID(arg0: Internal.UUID_): Internal.Player;
        getNearbyPlayers(arg0: Internal.TargetingConditions_, arg1: Internal.LivingEntity_, arg2: Internal.AABB_): Internal.List<Internal.Player>;
        updateSleepingPlayerList(): void;
        fillReportDetails(arg0: Internal.CrashReport_): Internal.CrashReportCategory;
        setBlock(arg0: BlockPos_, arg1: Internal.BlockState_, arg2: number): boolean;
        noCollision(arg0: Internal.Entity_): boolean;
        getLevel(): this;
        setNavigationInactive(arg0: Internal.Mob_): void;
        tickChunk(arg0: Internal.LevelChunk_, arg1: number): void;
        getEntities<T extends Internal.Entity>(arg0: Internal.EntityTypeTest_<Internal.Entity, T>, arg1: Internal.AABB_, arg2: Internal.Predicate_<T>): Internal.List<T>;
        getBestNeighborSignal(arg0: BlockPos_): number;
        setBlocksDirty(arg0: BlockPos_, arg1: Internal.BlockState_, arg2: Internal.BlockState_): void;
        wait(arg0: number, arg1: number): void;
        "getNearestPlayer(double,double,double,double,boolean)"(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean): Internal.Player;
        noCollision(arg0: Internal.AABB_): boolean;
        getDirectSignal(arg0: BlockPos_, arg1: Internal.Direction_): number;
        getLightEngine(): Internal.LevelLightEngine;
        setCurrentlyGenerating(arg0: Internal.Supplier_<string>): void;
        noCollision(arg0: Internal.Entity_, arg1: Internal.AABB_): boolean;
        gameEvent(arg0: Internal.Entity_, arg1: Internal.GameEvent_, arg2: Vec3d_): void;
        getChunk(arg0: number, arg1: number, arg2: Internal.ChunkStatus_, arg3: boolean): Internal.ChunkAccess;
        tell(message: net.minecraft.network.chat.Component_): void;
        getLogicalHeight(): number;
        isRaided(arg0: BlockPos_): boolean;
        addLegacyChunkEntities(arg0: Internal.Stream_<Internal.Entity>): void;
        getRaids(): Internal.Raids;
        getPlayers(): Internal.EntityArrayList;
        getDragonFight(): Internal.EndDragonFight;
        getEntity(arg0: number): Internal.Entity;
        runCommand(command: string): number;
        getEntities<T extends Internal.Entity>(arg0: Internal.EntityTypeTest_<Internal.Entity, T>, arg1: Internal.Predicate_<T>): Internal.List<T>;
        isFlat(): boolean;
        explode(arg0: Internal.Entity_, arg1: DamageSource_, arg2: Internal.ExplosionDamageCalculator_, arg3: Vec3d_, arg4: number, arg5: boolean, arg6: Internal.Level$ExplosionInteraction_): Internal.Explosion;
        get maxSection(): number
        get random(): Internal.RandomSource
        get day(): boolean
        get persistentData(): Internal.CompoundTag
        get entityManager(): Internal.PersistentEntitySectionManager<any>
        get randomSequences(): Internal.RandomSequences
        get name(): net.minecraft.network.chat.Component
        get difficulty(): Internal.Difficulty
        get forcedChunks(): Internal.LongSet
        get time(): number
        get freeMapId(): number
        get sectionsCount(): number
        get fluidTicks(): Internal.LevelTicks<Internal.Fluid>
        get profiler(): Internal.ProfilerFiller
        get side(): Internal.ScriptType
        get scoreboard(): Internal.Scoreboard
        get poiManager(): Internal.PoiManager
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get recipeManager(): Internal.RecipeManager
        get maxLightLevel(): number
        set thunderLevel(arg0: number)
        get debug(): boolean
        get consistent(): boolean
        set blockEntity(arg0: Internal.BlockEntity_)
        set dayTime(arg0: number)
        get skyDarken(): number
        get minBuildHeight(): number
        get gameRules(): Internal.GameRules
        get watchdogStats(): string
        set rainLevel(arg0: number)
        get minSection(): number
        get sharedSpawnPos(): BlockPos
        get blockTicks(): Internal.LevelTicks<Internal.Block>
        get moonPhase(): number
        get server(): Internal.MinecraftServer
        get randomPlayer(): Internal.ServerPlayer
        set skyFlashTime(arg0: number)
        get maxEntityRadius(): number
        get modelDataManager(): Internal.ModelDataManager
        get data(): Internal.AttachedData<any>
        get entities(): Internal.EntityArrayList
        get overworld(): boolean
        get raining(): boolean
        get levelData(): Internal.LevelData
        get clientSide(): boolean
        get thundering(): boolean
        get class(): typeof any
        get dataStorage(): Internal.DimensionDataStorage
        get seaLevel(): number
        get height(): number
        get sharedSpawnAngle(): number
        get dayTime(): number
        set time(time: number)
        get portalForcer(): Internal.PortalForcer
        set xaero_wm_capabilities(arg0: Internal.ServerWorldCapabilities_)
        get moonBrightness(): number
        /**
         * @deprecated
        */
        set dragonFight(arg0: Internal.EndDragonFight_)
        get chunkSource(): Internal.ServerChunkCache
        get structureManager(): Internal.StructureTemplateManager
        get profilerSupplier(): Internal.Supplier<Internal.ProfilerFiller>
        get seed(): number
        get allEntities(): Internal.Iterable<Internal.Entity>
        get night(): boolean
        get biomeManager(): Internal.BiomeManager
        get displayName(): net.minecraft.network.chat.Component
        get maxBuildHeight(): number
        get dimensionKey(): Internal.ResourceKey<Internal.Level>
        get xaero_wm_capabilities(): Internal.ServerWorldCapabilities
        get worldBorder(): Internal.WorldBorder
        set navigationActive(arg0: Internal.Mob_)
        get partEntities(): Internal.Collection<Internal.PartEntity<any>>
        get handlingTick(): boolean
        get dimension(): ResourceLocation
        get dragons(): Internal.List<Internal.EnderDragon>
        get level(): Internal.ServerLevel
        set navigationInactive(arg0: Internal.Mob_)
        get lightEngine(): Internal.LevelLightEngine
        set currentlyGenerating(arg0: Internal.Supplier_<string>)
        get logicalHeight(): number
        get raids(): Internal.Raids
        get players(): Internal.EntityArrayList
        get dragonFight(): Internal.EndDragonFight
        get flat(): boolean
        dragonFight: Internal.EndDragonFight;
        static readonly RAIN_DURATION: (Internal.UniformInt) & (Internal.IntProvider);
        static readonly END_SPAWN_POINT: (BlockPos) & (BlockPos);
        static readonly THUNDER_DURATION: (Internal.UniformInt) & (Internal.IntProvider);
        noSave: boolean;
        static readonly RAIN_DELAY: (Internal.UniformInt) & (Internal.IntProvider);
    }
    type ServerLevel_ = ServerLevel;
    class AllIcons implements Internal.ScreenElement {
        constructor(arg0: number, arg1: number)
        getClass(): typeof any;
        bind(): void;
        render(arg0: Internal.PoseStack_, arg1: Internal.MultiBufferSource_, arg2: number): void;
        toString(): string;
        render(arg0: Internal.GuiGraphics_, arg1: number, arg2: number): void;
        notifyAll(): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        asStencil(): Internal.DelegatedStencilElement;
        hashCode(): number;
        wait(): void;
        wait(arg0: number): void;
        "render(com.mojang.blaze3d.vertex.PoseStack,net.minecraft.client.renderer.MultiBufferSource,int)"(arg0: Internal.PoseStack_, arg1: Internal.MultiBufferSource_, arg2: number): void;
        equals(arg0: any): boolean;
        "render(net.minecraft.client.gui.GuiGraphics,int,int)"(arg0: Internal.GuiGraphics_, arg1: number, arg2: number): void;
        get class(): typeof any
        static readonly I_WHITELIST_AND: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_ARM_ROUND_ROBIN: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_SEQ_REPEAT: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_PATTERN_CHECKERED: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly VALUE_BOX_HOVER_8PX: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_MTD_REPLAY: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_TOOL_MOVE_Y: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_PRIORITY_HIGH: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_PATTERN_CHANCE_50: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_CONFIG_PREV: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_ATTACHED: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_SCHEMATIC: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_SEND_AND_RECEIVE: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_CONFIG_OPEN: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_FX_FIELD_OFF: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_FX_FIELD_ON: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_REFRESH: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_PLACE: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_OVERLAY: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_MOVE_PLACE_RETURNED: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_CONFIG_SAVE: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_CONFIRM: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_ROLLER_FILL: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_MOVE_NEVER_PLACE: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_TUNNEL_FORCED_ROUND_ROBIN: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_PATTERN_SOLID: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_DISABLE: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_TOOL_MOVE_XZ: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_PATTERN_CHANCE_75: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly ICON_ATLAS_SIZE: (256) & (number);
        static readonly I_SCROLL: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_TUNNEL_FORCED_SPLIT: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_CONFIG_UNLOCKED: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_PASSIVE: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_CONFIG_LOCKED: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_PRIORITY_VERY_HIGH: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_MTD_LEFT: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_TOOLBOX: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_MTD_SLOW_MODE: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_OPEN_FOLDER: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_MINUTE_HAND_FIRST: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_ROTATE_PLACE: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_PATTERN_CHECKERED_INVERSED: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_HOUR_HAND_FIRST_24: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_ARM_FORCED_ROUND_ROBIN: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_REPLACE_ANY: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_CONFIG_BACK: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_PARTIAL_REQUESTS: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_MOVE_PLACE: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_TARGET: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_TUNNEL_SYNCHRONIZE: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_FOLLOW_DIAGONAL: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_ROLLER_PAVE: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_REPLACE_EMPTY: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_ROTATE_CCW: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_CLEAR: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_WHITELIST_NOT: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_FLATTEN: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_MTD_CLOSE: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_CENTERED: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_SKIP_BLOCK_ENTITIES: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_BLACKLIST: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_WHITELIST: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_MTD_RIGHT: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_CONFIG_DISCARD: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_FX_BLEND_OFF: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_WHITELIST_OR: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_TOOL_DEPLOY: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_CONFIG_RESET: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_ADD: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_CART_ROTATE: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_SEND_ONLY: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_REPLACE: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly VALUE_BOX_HOVER_4PX: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_TOOL_MIRROR: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_CLEAR_CHECKED: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_ADD_INVERTED_ATTRIBUTE: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly ICON_ATLAS: (ResourceLocation) & (ResourceLocation);
        static readonly I_3x3: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_RMB: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_PAUSE: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_TOOL_ROTATE: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_FLIP: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_PRIORITY_LOW: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_INSERTED: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_FX_SURFACE_ON: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_TUNNEL_PREFER_NEAREST: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_ROLLER_WIDE_FILL: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_CONFIG_NEXT: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_DONT_REPLACE: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_FX_SURFACE_OFF: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_VIEW_SCHEDULE: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_DICE: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_NONE: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_ACTIVE: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_ROTATE_PLACE_RETURNED: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_CART_ROTATE_PAUSED: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_FX_BLEND: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly VALUE_BOX_HOVER_6PX: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_PLAY: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_FILL: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_SKIP_MISSING: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_HOUR_HAND_FIRST: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_REPLACE_SOLID: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_TUNNEL_ROUND_ROBIN: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_TUNNEL_RANDOMIZE: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_PLACEMENT_SETTINGS: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_MTD_USER_MODE: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_FULL_REQUESTS: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_LMB: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_TUNNEL_SPLIT: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_ARM_PREFER_FIRST: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_TRASH: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_PRIORITY_VERY_LOW: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_MOVE_GAUGE: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_PATTERN_CHANCE_25: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_CART_ROTATE_LOCKED: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_STOP: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_RESPECT_NBT: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_FOLLOW_MATERIAL: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_IGNORE_NBT: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_ROTATE_NEVER_PLACE: (Internal.AllIcons) & (Internal.AllIcons);
        static readonly I_MTD_SCAN: (Internal.AllIcons) & (Internal.AllIcons);
    }
    type AllIcons_ = AllIcons;
    class StructureChains extends Internal.Feature<Internal.StructureTargetConfig> {
        constructor(arg0: Internal.Codec_<Internal.StructureTargetConfig>)
        getClass(): typeof any;
        place(arg0: Internal.FeaturePlaceContext_<Internal.StructureTargetConfig>): boolean;
        toString(): string;
        static checkNeighbors(arg0: Internal.Function_<BlockPos, Internal.BlockState>, arg1: BlockPos_, arg2: Internal.Predicate_<Internal.BlockState>): boolean;
        notifyAll(): void;
        notify(): void;
        static isAdjacentToAir(arg0: Internal.Function_<BlockPos, Internal.BlockState>, arg1: BlockPos_): boolean;
        wait(arg0: number, arg1: number): void;
        static isGrassOrDirt(arg0: Internal.LevelSimulatedReader_, arg1: BlockPos_): boolean;
        hashCode(): number;
        wait(): void;
        place(arg0: Internal.StructureTargetConfig_, arg1: Internal.WorldGenLevel_, arg2: Internal.ChunkGenerator_, arg3: Internal.RandomSource_, arg4: BlockPos_): boolean;
        wait(arg0: number): void;
        static isDirt(arg0: Internal.BlockState_): boolean;
        equals(arg0: any): boolean;
        configuredCodec(): Internal.Codec<Internal.ConfiguredFeature<Internal.StructureTargetConfig, Internal.Feature<Internal.StructureTargetConfig>>>;
        static isReplaceable(arg0: Internal.TagKey_<Internal.Block>): Internal.Predicate<Internal.BlockState>;
        get class(): typeof any
    }
    type StructureChains_ = StructureChains;
    class NoOpFeature extends Internal.Feature<Internal.NoneFeatureConfiguration> {
        constructor(arg0: Internal.Codec_<Internal.NoneFeatureConfiguration>)
        getClass(): typeof any;
        toString(): string;
        static checkNeighbors(arg0: Internal.Function_<BlockPos, Internal.BlockState>, arg1: BlockPos_, arg2: Internal.Predicate_<Internal.BlockState>): boolean;
        notifyAll(): void;
        place(arg0: Internal.NoneFeatureConfiguration_, arg1: Internal.WorldGenLevel_, arg2: Internal.ChunkGenerator_, arg3: Internal.RandomSource_, arg4: BlockPos_): boolean;
        notify(): void;
        static isAdjacentToAir(arg0: Internal.Function_<BlockPos, Internal.BlockState>, arg1: BlockPos_): boolean;
        wait(arg0: number, arg1: number): void;
        place(arg0: Internal.FeaturePlaceContext_<Internal.NoneFeatureConfiguration>): boolean;
        static isGrassOrDirt(arg0: Internal.LevelSimulatedReader_, arg1: BlockPos_): boolean;
        hashCode(): number;
        wait(): void;
        wait(arg0: number): void;
        static isDirt(arg0: Internal.BlockState_): boolean;
        equals(arg0: any): boolean;
        static isReplaceable(arg0: Internal.TagKey_<Internal.Block>): Internal.Predicate<Internal.BlockState>;
        configuredCodec(): Internal.Codec<Internal.ConfiguredFeature<Internal.NoneFeatureConfiguration, Internal.Feature<Internal.NoneFeatureConfiguration>>>;
        get class(): typeof any
    }
    type NoOpFeature_ = NoOpFeature;
    class LootDataId <T> extends Internal.Record {
        constructor(arg0: Internal.LootDataType_<T>, arg1: ResourceLocation_)
        getClass(): typeof any;
        hashCode(): number;
        toString(): string;
        type(): Internal.LootDataType<T>;
        location(): ResourceLocation;
        wait(): void;
        notifyAll(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        get class(): typeof any
    }
    type LootDataId_<T> = LootDataId<T>;
    class BlackYellowSapling extends Internal.ABaseBlock$ABaseSapling {
        constructor()
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        performBonemeal(arg0: Internal.ServerLevel_, arg1: Internal.RandomSource_, arg2: BlockPos_, arg3: Internal.BlockState_): void;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        getPlant(arg0: Internal.BlockGetter_, arg1: BlockPos_): Internal.BlockState;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        isBonemealSuccess(arg0: Internal.Level_, arg1: Internal.RandomSource_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        invokeMayPlaceOn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        isValidBonemealTarget(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: boolean): boolean;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        handler$fgd000$quark$tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        advanceTree(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.RandomSource_): void;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        getPlantType(arg0: Internal.BlockGetter_, arg1: BlockPos_): Internal.PlantType;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getName(): Internal.MutableComponent;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
    }
    type BlackYellowSapling_ = BlackYellowSapling;
    class GearboxBlockEntity extends Internal.DirectionalShaftHalvesBlockEntity {
        constructor(arg0: Internal.BlockEntityType_<any>, arg1: BlockPos_, arg2: Internal.BlockState_)
        clearKineticInformation(): void;
        static switchToBlockState(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        requestModelDataUpdate(): void;
        containedFluidTooltip(arg0: Internal.List_<net.minecraft.network.chat.Component>, arg1: boolean, arg2: Internal.LazyOptional_<Internal.IFluidHandler>): boolean;
        destroy(): void;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityDispatcher)"(arg0: Internal.CapabilityDispatcher_): boolean;
        getGeneratedSpeed(): number;
        isCustomConnection(arg0: Internal.KineticBlockEntity_, arg1: Internal.BlockState_, arg2: Internal.BlockState_): boolean;
        readClient(arg0: Internal.CompoundTag_): void;
        isVirtual(): boolean;
        /**
         * @deprecated
        */
        setBlockState(arg0: Internal.BlockState_): void;
        remove(): void;
        load(arg0: Internal.CompoundTag_): void;
        award(arg0: Internal.CreateAdvancement_): void;
        setChanged(): void;
        setCulled(value: boolean): void;
        getFlickerScore(): number;
        saveWithoutMetadata(): Internal.CompoundTag;
        setTimeout(): void;
        handler$edb000$setLevel(arg0: Internal.Level_, arg1: Internal.CallbackInfo_): void;
        static convertToAngular(arg0: number): number;
        isOutOfCamera(): boolean;
        "getUpdatePacket()"(): Internal.Packet<any>;
        packetTarget(): Internal.PacketDistributor$PacketTarget;
        setRemoved(): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        writeSafe(arg0: Internal.CompoundTag_): void;
        isCulled(): boolean;
        attachKinetics(): void;
        getType(): Internal.BlockEntityType<any>;
        static convertToDirection(arg0: number, arg1: Internal.Direction_): number;
        writeClient(arg0: Internal.CompoundTag_): Internal.CompoundTag;
        setNetwork(arg0: number): void;
        onSpeedChanged(arg0: number): void;
        "getUpdatePacket()"(): Internal.ClientboundBlockEntityDataPacket;
        refreshBlockState(): void;
        getRenderBoundingBox(): Internal.AABB;
        getOrCreateNetwork(): Internal.KineticNetwork;
        getClass(): typeof any;
        sendToMenu(arg0: Internal.FriendlyByteBuf_): void;
        static getPosFromTag(arg0: Internal.CompoundTag_): BlockPos;
        addBehaviours(arg0: Internal.List_<Internal.BlockEntityBehaviour>): void;
        hasAnyComparatorNearby(): boolean;
        onChunkUnloaded(): void;
        setSource(arg0: BlockPos_): void;
        saveToItem(arg0: Internal.ItemStack_): void;
        attachBehaviourLate(arg0: Internal.BlockEntityBehaviour_): void;
        "deserializeNBT(net.minecraft.nbt.CompoundTag)"(arg0: Internal.CompoundTag_): void;
        static addEntityType(arg0: Internal.CompoundTag_, arg1: Internal.BlockEntityType_<any>): void;
        "deserializeNBT(net.minecraft.nbt.Tag)"(arg0: Internal.Tag_): void;
        onComparatorAdded(arg0: Internal.Direction_, arg1: number): void;
        clearRemoved(): void;
        getUpdatePacket(): Internal.Packet<any>;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityProvider)"(arg0: Internal.CapabilityProvider_<Internal.BlockEntity>): boolean;
        setLazyTickRate(arg0: number): void;
        needsSpeedUpdate(): boolean;
        awardIfNear(arg0: Internal.CreateAdvancement_, arg1: number): void;
        containedChunk(): Internal.LevelChunk;
        getPersistentData(): Internal.CompoundTag;
        toString(): string;
        markVirtual(): void;
        triggerEvent(arg0: number, arg1: number): boolean;
        hasLevel(): boolean;
        notifyAll(): void;
        forEachBehaviour(arg0: Internal.Consumer_<Internal.BlockEntityBehaviour>): void;
        invalidate(): void;
        tickAudio(): void;
        removeSource(): void;
        wait(arg0: number): void;
        addPropagationLocations(arg0: Internal.IRotate_, arg1: Internal.BlockState_, arg2: Internal.List_<BlockPos>): Internal.List<BlockPos>;
        reviveCaps(): void;
        sendData(): void;
        getBehaviour<T extends Internal.BlockEntityBehaviour>(arg0: Internal.BehaviourType_<T>): T;
        getUpdateTag(): Internal.CompoundTag;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        calculateStressApplied(): number;
        setLevel(arg0: Internal.Level_): void;
        notify(): void;
        addBehavioursDeferred(arg0: Internal.List_<Internal.BlockEntityBehaviour>): void;
        getBlockPos(): BlockPos;
        isRemoved(): boolean;
        updateFromNetwork(arg0: number, arg1: number, arg2: number): void;
        onLoad(): void;
        calculateAddedStressCapacity(): number;
        fillCrashReportCategory(arg0: Internal.CrashReportCategory_): void;
        getSourceFacing(): Internal.Direction;
        hasSource(): boolean;
        initialize(): void;
        invalidateCaps(): void;
        isOverStressed(): boolean;
        getBlockState(): Internal.BlockState;
        warnOfMovement(): void;
        getSpeed(): number;
        tick(): void;
        canPlayerUse(arg0: Internal.Player_): boolean;
        static convertToLinear(arg0: number): number;
        lazyTick(): void;
        static loadStatic(arg0: BlockPos_, arg1: Internal.BlockState_, arg2: Internal.CompoundTag_): Internal.BlockEntity;
        wait(): void;
        addToTooltip(arg0: Internal.List_<net.minecraft.network.chat.Component>, arg1: boolean): boolean;
        m_183515_(arg0: Internal.CompoundTag_): void;
        areCapsCompatible(arg0: Internal.CapabilityDispatcher_): boolean;
        isSource(): boolean;
        getCapability<T>(arg0: Internal.Capability_<T>, arg1: Internal.Direction_): Internal.LazyOptional<T>;
        saveWithId(): Internal.CompoundTag;
        detachKinetics(): void;
        notifyUpdate(): void;
        isSpeedRequirementFulfilled(): boolean;
        setSpeed(arg0: number): void;
        setOutOfCamera(value: boolean): void;
        wait(arg0: number, arg1: number): void;
        isChunkUnloaded(): boolean;
        getLevel(): Internal.Level;
        getRequiredItems(arg0: Internal.BlockState_): Internal.ItemRequirement;
        onlyOpCanSetNbt(): boolean;
        removeBehaviour(arg0: Internal.BehaviourType_<any>): void;
        serializeNBT(): Internal.Tag;
        handler$edb000$setRemoved(arg0: Internal.CallbackInfo_): void;
        onDataPacket(arg0: Internal.Connection_, arg1: Internal.ClientboundBlockEntityDataPacket_): void;
        saveWithFullMetadata(): Internal.CompoundTag;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        getTheoreticalSpeed(): number;
        getIcon(arg0: boolean): Internal.ItemStack;
        propagateRotationTo(arg0: Internal.KineticBlockEntity_, arg1: Internal.BlockState_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: boolean, arg5: boolean): number;
        areCapsCompatible(arg0: Internal.CapabilityProvider_<Internal.BlockEntity>): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        blockHolderGetter(): Internal.HolderGetter<Internal.Block>;
        hasNetwork(): boolean;
        getAllBehaviours(): Internal.Collection<Internal.BlockEntityBehaviour>;
        getUpdatePacket(): Internal.ClientboundBlockEntityDataPacket;
        isForcedVisible(): boolean;
        registerAwardables(arg0: Internal.List_<Internal.BlockEntityBehaviour>, ...arg1: Internal.CreateAdvancement_[]): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        hashCode(): number;
        getModelData(): Internal.ModelData;
        addToGoggleTooltip(arg0: Internal.List_<net.minecraft.network.chat.Component>, arg1: boolean): boolean;
        getRotationAngleOffset(arg0: Internal.Direction$Axis_): number;
        equals(arg0: any): boolean;
        get generatedSpeed(): number
        get virtual(): boolean
        /**
         * @deprecated
        */
        set blockState(arg0: Internal.BlockState_)
        set culled(value: boolean)
        get flickerScore(): number
        get outOfCamera(): boolean
        get "updatePacket()"(): Internal.Packet<any>
        get culled(): boolean
        get type(): Internal.BlockEntityType<any>
        set network(arg0: number)
        get "updatePacket()"(): Internal.ClientboundBlockEntityDataPacket
        get renderBoundingBox(): Internal.AABB
        get orCreateNetwork(): Internal.KineticNetwork
        get class(): typeof any
        set source(arg0: BlockPos_)
        get updatePacket(): Internal.Packet<any>
        set lazyTickRate(arg0: number)
        get persistentData(): Internal.CompoundTag
        get updateTag(): Internal.CompoundTag
        set level(arg0: Internal.Level_)
        get blockPos(): BlockPos
        get removed(): boolean
        get sourceFacing(): Internal.Direction
        get overStressed(): boolean
        get blockState(): Internal.BlockState
        get speed(): number
        get source(): boolean
        get speedRequirementFulfilled(): boolean
        set speed(arg0: number)
        set outOfCamera(value: boolean)
        get chunkUnloaded(): boolean
        get level(): Internal.Level
        get theoreticalSpeed(): number
        get allBehaviours(): Internal.Collection<Internal.BlockEntityBehaviour>
        get updatePacket(): Internal.ClientboundBlockEntityDataPacket
        get forcedVisible(): boolean
        get modelData(): Internal.ModelData
    }
    type GearboxBlockEntity_ = GearboxBlockEntity;
    class BlisterberryBushBlock extends Internal.BushBlock implements Internal.BonemealableBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        performBonemeal(arg0: Internal.ServerLevel_, arg1: Internal.RandomSource_, arg2: BlockPos_, arg3: Internal.BlockState_): void;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        getPlant(arg0: Internal.BlockGetter_, arg1: BlockPos_): Internal.BlockState;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        isBonemealSuccess(arg0: Internal.Level_, arg1: Internal.RandomSource_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        invokeMayPlaceOn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        isValidBonemealTarget(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: boolean): boolean;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        handler$fgd000$quark$tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        getPlantType(arg0: Internal.BlockGetter_, arg1: BlockPos_): Internal.PlantType;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getName(): Internal.MutableComponent;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
        static readonly AGE: (Internal.IntegerProperty) & (Internal.IntegerProperty);
    }
    type BlisterberryBushBlock_ = BlisterberryBushBlock;
    class Flower18Block extends Internal.DoublePlantBlock {
        constructor()
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        getPlant(arg0: Internal.BlockGetter_, arg1: BlockPos_): Internal.BlockState;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        invokeMayPlaceOn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        static copyWaterloggedFrom(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.BlockState;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        handler$fgd000$quark$tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        static placeAt(arg0: Internal.LevelAccessor_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        getPlantType(arg0: Internal.BlockGetter_, arg1: BlockPos_): Internal.PlantType;
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getName(): Internal.MutableComponent;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        m_6266_(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
    }
    type Flower18Block_ = Flower18Block;
    interface BiomeSeedProvider {
        getBiomeSeed(arg0: Internal.ClientLevel_): number;
        abstract sodium$getBiomeSeed(): number;
        (): number;
    }
    type BiomeSeedProvider_ = BiomeSeedProvider | (()=> number);
    class AcidPitStructure extends Internal.AbstractCaveGenerationStructure {
        constructor(arg0: Internal.Structure$StructureSettings_)
        static simpleCodec<S extends Internal.Structure>(arg0: Internal.Function_<Internal.Structure$StructureSettings, S>): Internal.Codec<S>;
        getClass(): typeof any;
        structurify$setStructureBlacklistedBiomes(arg0: Internal.HolderSet_<any>): void;
        getWidthRadius(arg0: Internal.WorldgenRandom_): number;
        generate(arg0: Internal.RegistryAccess_, arg1: Internal.ChunkGenerator_, arg2: Internal.BiomeSource_, arg3: Internal.RandomState_, arg4: Internal.StructureTemplateManager_, arg5: number, arg6: Internal.ChunkPos_, arg7: number, arg8: Internal.LevelHeightAccessor_, arg9: Internal.Predicate_<Internal.Holder<Internal.Biome>>): Internal.StructureStart;
        getGenerateYHeight(arg0: Internal.WorldgenRandom_, arg1: number, arg2: number): number;
        structurify$getStructureBlacklistedBiomes(): Internal.HolderSet<any>;
        biomes(): Internal.HolderSet<Internal.Biome>;
        findValidGenerationPoint(arg0: Internal.Structure$GenerationContext_): Optional<Internal.Structure$GenerationStub>;
        step(): Internal.GenerationStep$Decoration;
        getHeightRadius(arg0: Internal.WorldgenRandom_, arg1: number): number;
        notify(): void;
        m_214086_(arg0: Internal.Structure$GenerationContext_): Optional<Internal.Structure$GenerationStub>;
        wait(arg0: number, arg1: number): void;
        type(): Internal.StructureType<any>;
        generatePieces(arg0: Internal.StructurePiecesBuilder_, arg1: Internal.Structure$GenerationContext_): void;
        structurify$setStructureIdentifier(arg0: ResourceLocation_): void;
        modifiableStructureInfo(): Internal.ModifiableStructureInfo;
        structurify$getStructureIdentifier(): ResourceLocation;
        structurify$getStructureData(): Internal.StructureData;
        structurify$getStructureData(arg0: ResourceLocation_): Internal.StructureData;
        toString(): string;
        spawnOverrides(): Internal.Map<Internal.MobCategory, Internal.StructureSpawnOverride>;
        notifyAll(): void;
        structurify$setStructureBiomes(arg0: Internal.HolderSet_<any>): void;
        terrainAdaptation(): Internal.TerrainAdjustment;
        structurify$getStructureNamespaceData(arg0: ResourceLocation_): Internal.StructureNamespaceData;
        adjustBoundingBox(arg0: Internal.BoundingBox_): Internal.BoundingBox;
        structurify$getStructureBiomes(): Internal.HolderSet<any>;
        structurify$getStructureNamespaceData(): Internal.StructureNamespaceData;
        hashCode(): number;
        static settingsCodec<S extends Internal.Structure>(arg0: Internal.RecordCodecBuilder$Instance_<S>): Internal.RecordCodecBuilder<S, Internal.Structure$StructureSettings>;
        structurify$getGlobalStructureNamespaceData(): Internal.StructureNamespaceData;
        wait(): void;
        wait(arg0: number): void;
        afterPlace(arg0: Internal.WorldGenLevel_, arg1: Internal.StructureManager_, arg2: Internal.ChunkGenerator_, arg3: Internal.RandomSource_, arg4: Internal.BoundingBox_, arg5: Internal.ChunkPos_, arg6: Internal.PiecesContainer_): void;
        equals(arg0: any): boolean;
        getModifiedStructureSettings(): Internal.Structure$StructureSettings;
        get class(): typeof any
        set tingsCodec(arg0: Internal.RecordCodecBuilder$Instance_<S>)
        get modifiedStructureSettings(): Internal.Structure$StructureSettings
        static readonly CODEC: Internal.Codec<Internal.AcidPitStructure>;
    }
    type AcidPitStructure_ = AcidPitStructure;
    interface IZetaMessage {
        abstract receive(arg0: Internal.IZetaNetworkEventContext_): boolean;
        (arg0: Internal.IZetaNetworkEventContext): boolean;
    }
    type IZetaMessage_ = ((arg0: Internal.IZetaNetworkEventContext)=> boolean) | IZetaMessage;
    interface IZeta {
        abstract asZeta(): Internal.Zeta;
        (): Internal.Zeta_;
    }
    type IZeta_ = (()=> Internal.Zeta_) | IZeta;
    class ModelDataManager {
        constructor(arg0: Internal.Level_)
        getClass(): typeof any;
        toString(): string;
        requestRefresh(arg0: Internal.BlockEntity_): void;
        notifyAll(): void;
        getAt(arg0: Internal.ChunkPos_): Internal.Map<BlockPos, Internal.ModelData>;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        hashCode(): number;
        wait(): void;
        wait(arg0: number): void;
        getAt(arg0: BlockPos_): Internal.ModelData;
        equals(arg0: any): boolean;
        static onChunkUnload(arg0: Internal.ChunkEvent$Unload_): void;
        "getAt(net.minecraft.core.BlockPos)"(arg0: BlockPos_): Internal.ModelData;
        "getAt(net.minecraft.world.level.ChunkPos)"(arg0: Internal.ChunkPos_): Internal.Map<BlockPos, Internal.ModelData>;
        get class(): typeof any
    }
    type ModelDataManager_ = ModelDataManager;
    abstract class MultifaceBlock extends Internal.Block {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        static unpack(arg0: number): Internal.Set<Internal.Direction>;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        setLightEmission(v: number): void;
        static getFaceProperty(arg0: Internal.Direction_): Internal.BooleanProperty;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        abstract getSpreader(): Internal.MultifaceSpreader;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        isValidStateForPlacement(arg0: Internal.BlockGetter_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canAttachTo(arg0: Internal.BlockGetter_, arg1: Internal.Direction_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        static pack(arg0: Internal.Collection_<Internal.Direction>): number;
        static availableFaces(arg0: Internal.BlockState_): Internal.Set<Internal.Direction>;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        getStateForPlacement(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): Internal.BlockState;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        handler$fgd000$quark$tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        static hasFace(arg0: Internal.BlockState_, arg1: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getName(): Internal.MutableComponent;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        get spreader(): Internal.MultifaceSpreader
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
    }
    type MultifaceBlock_ = MultifaceBlock;
    class ThornwoodBranchBlock extends Internal.Block implements Internal.SimpleWaterloggedBlock {
        constructor()
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        handler$fgd000$quark$tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getName(): Internal.MutableComponent;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get pickupSound(): Optional<Internal.SoundEvent>
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
        static readonly WATERLOGGED: (Internal.BooleanProperty) & (Internal.BooleanProperty);
        static readonly FACING: (Internal.DirectionProperty) & (Internal.DirectionProperty);
    }
    type ThornwoodBranchBlock_ = ThornwoodBranchBlock;
    class StructureChorus extends Internal.Feature<Internal.StructureTargetConfig> {
        constructor(arg0: Internal.Codec_<Internal.StructureTargetConfig>)
        getClass(): typeof any;
        place(arg0: Internal.FeaturePlaceContext_<Internal.StructureTargetConfig>): boolean;
        toString(): string;
        static checkNeighbors(arg0: Internal.Function_<BlockPos, Internal.BlockState>, arg1: BlockPos_, arg2: Internal.Predicate_<Internal.BlockState>): boolean;
        notifyAll(): void;
        notify(): void;
        static isAdjacentToAir(arg0: Internal.Function_<BlockPos, Internal.BlockState>, arg1: BlockPos_): boolean;
        wait(arg0: number, arg1: number): void;
        static isGrassOrDirt(arg0: Internal.LevelSimulatedReader_, arg1: BlockPos_): boolean;
        hashCode(): number;
        wait(): void;
        place(arg0: Internal.StructureTargetConfig_, arg1: Internal.WorldGenLevel_, arg2: Internal.ChunkGenerator_, arg3: Internal.RandomSource_, arg4: BlockPos_): boolean;
        wait(arg0: number): void;
        static isDirt(arg0: Internal.BlockState_): boolean;
        equals(arg0: any): boolean;
        configuredCodec(): Internal.Codec<Internal.ConfiguredFeature<Internal.StructureTargetConfig, Internal.Feature<Internal.StructureTargetConfig>>>;
        static isReplaceable(arg0: Internal.TagKey_<Internal.Block>): Internal.Predicate<Internal.BlockState>;
        get class(): typeof any
    }
    type StructureChorus_ = StructureChorus;
    class ScreenEvent$CharacterTyped extends Internal.ScreenEvent {
        constructor()
        constructor(arg0: Internal.Screen_, arg1: string, arg2: number)
        getResult(): Internal.Event$Result;
        setCanceled(arg0: boolean): void;
        getClass(): typeof any;
        toString(): string;
        setPhase(arg0: Internal.EventPriority_): void;
        getModifiers(): number;
        getScreen(): Internal.Screen;
        notifyAll(): void;
        isCanceled(): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        hasResult(): boolean;
        setResult(arg0: Internal.Event$Result_): void;
        hashCode(): number;
        isCancelable(): boolean;
        wait(): void;
        getListenerList(): Internal.ListenerList;
        getCodePoint(): string;
        wait(arg0: number): void;
        getPhase(): Internal.EventPriority;
        equals(arg0: any): boolean;
        get result(): Internal.Event$Result
        set canceled(arg0: boolean)
        get class(): typeof any
        set phase(arg0: Internal.EventPriority_)
        get modifiers(): number
        get screen(): Internal.Screen
        get canceled(): boolean
        set result(arg0: Internal.Event$Result_)
        get cancelable(): boolean
        get listenerList(): Internal.ListenerList
        get codePoint(): string
        get phase(): Internal.EventPriority
    }
    type ScreenEvent$CharacterTyped_ = ScreenEvent$CharacterTyped;
    abstract class Model {
        constructor(arg0: Internal.Function_<ResourceLocation, Internal.RenderType>)
        getClass(): typeof any;
        hashCode(): number;
        toString(): string;
        renderType(arg0: ResourceLocation_): Internal.RenderType;
        wait(): void;
        notifyAll(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        notify(): void;
        abstract renderToBuffer(arg0: Internal.PoseStack_, arg1: Internal.VertexConsumer_, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number): void;
        wait(arg0: number, arg1: number): void;
        get class(): typeof any
    }
    type Model_ = Model;
    class GlassCupItem extends Internal.Item {
        constructor()
        getDrinkingSound(): Internal.SoundEvent;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        setRarity(arg0: Internal.Rarity_): void;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        getDestroySpeed(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): number;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        /**
         * @deprecated
        */
        onDestroyed(arg0: Internal.ItemEntity_): void;
        isFireResistant(): boolean;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        kubeLoader$getReleaseUsing(): Internal.ItemBuilder$ReleaseUsingCallback;
        onCraftedBy(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        isComplex(): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        onUseTick(arg0: Internal.Level_, arg1: Internal.LivingEntity_, arg2: Internal.ItemStack_, arg3: number): void;
        canBeHurtBy(arg0: DamageSource_): boolean;
        /**
         * @deprecated
        */
        getFoodProperties(): Internal.FoodProperties;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        getDescriptionId(): string;
        getUseAnimation(arg0: Internal.ItemStack_): Internal.UseAnim;
        setReleaseUsing(arg0: Internal.ItemBuilder$ReleaseUsingCallback_): void;
        isValidRepairItem(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        zeta$setHumanoidArmorModel(arg0: Internal.HumanoidArmorModelGetter_): void;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        asItem(): Internal.Item;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        getDefaultInstance(): Internal.ItemStack;
        getTypeData(): Internal.CompoundTag;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setMaxStackSize(arg0: number): void;
        setBurnTime(i: number): void;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getBarWidth(arg0: Internal.ItemStack_): number;
        setMaxDamage(arg0: number): void;
        getItem(): Internal.Item;
        getBarColor(arg0: Internal.ItemStack_): number;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        getItemBuilder(): Internal.ItemBuilder;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getMaxDamage(): number;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        asIngredient(): Internal.Ingredient;
        /**
         * @deprecated
        */
        hasCraftingRemainingItem(): boolean;
        getDescription(): net.minecraft.network.chat.Component;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        getClass(): typeof any;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        static byId(arg0: number): Internal.Item;
        getRenderPropertiesInternal(): any;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        interactLivingEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.LivingEntity_, arg3: Internal.InteractionHand_): Internal.InteractionResult;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        useOn(arg0: Internal.UseOnContext_): Internal.InteractionResult;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getRarity(arg0: Internal.ItemStack_): Internal.Rarity;
        setItemBuilder(b: Internal.ItemBuilder_): void;
        setRealGetEnchantmentValueFn(arg0: Internal.Function_<any, any>): void;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        handler$zdi000$releaseUsingMixin(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_, arg3: number, arg4: Internal.CallbackInfo_): void;
        setCraftingRemainingItemFTBL(arg0: Internal.Item_): void;
        attachCapability(capabilityBuilder: Internal.CapabilityBuilder_<any, any, any>): void;
        setAttackDamage(attackDamage: number): void;
        getTooltipImage(arg0: Internal.ItemStack_): Optional<Internal.TooltipComponent>;
        isEdible(): boolean;
        arch$holder(): Internal.Holder<Internal.Item>;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        use(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.InteractionHand_): Internal.InteractionResultHolder<Internal.ItemStack>;
        toString(): string;
        /**
         * @deprecated
        */
        getEnchantmentValue(): number;
        setArmorToughness(armorToughness: number): void;
        notifyAll(): void;
        getId(): string;
        isEnchantable(arg0: Internal.ItemStack_): boolean;
        getSweepHitBox(stack: Internal.ItemStack_, player: Internal.Player_, target: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        wait(arg0: number): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        overrideStackedOnOther(arg0: Internal.ItemStack_, arg1: Internal.Slot_, arg2: Internal.ClickAction_, arg3: Internal.Player_): boolean;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        isFoil(arg0: Internal.ItemStack_): boolean;
        "setFoodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_): void;
        isRepairable(arg0: Internal.ItemStack_): boolean;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        puzzleslib$setRenderProperties(arg0: any): void;
        useOnRelease(arg0: Internal.ItemStack_): boolean;
        canAttackBlock(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        notify(): void;
        setDigSpeed(speed: number): void;
        getDescriptionId(arg0: Internal.ItemStack_): string;
        releaseUsing(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_, arg3: number): void;
        setAttackSpeed(attackSpeed: number): void;
        isBarVisible(arg0: Internal.ItemStack_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getUseDuration(arg0: Internal.ItemStack_): number;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        modifyReturnValue$fhm000$overrideOtherStackedOnMe(arg0: boolean, arg1: Internal.ItemStack_, arg2: Internal.ItemStack_, arg3: Internal.Slot_, arg4: Internal.ClickAction_, arg5: Internal.Player_, arg6: Internal.SlotAccess_): boolean;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        /**
         * @deprecated
        */
        getMaxStackSize(): number;
        /**
         * @deprecated
        */
        static byBlock(arg0: Internal.Block_): Internal.Item;
        zeta$setBlockEntityWithoutLevelRenderer(arg0: Internal.BlockEntityWithoutLevelRenderer_): void;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        bookshelf$setCraftingRemainder(arg0: Internal.Item_): void;
        canFitInsideContainerItems(): boolean;
        wait(): void;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        isCorrectToolForDrops(arg0: Internal.BlockState_): boolean;
        verifyTagAfterLoad(arg0: Internal.CompoundTag_): void;
        canEquip(arg0: Internal.ItemStack_, arg1: EquipmentSlot_, arg2: Internal.Entity_): boolean;
        "setFoodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        finishUsingItem(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_): Internal.ItemStack;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        setFireResistant(arg0: boolean): void;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        getEatingSound(): Internal.SoundEvent;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        puzzleslib$getRenderProperties(): any;
        canBeDepleted(): boolean;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientItemExtensions>): void;
        getDamage(arg0: Internal.ItemStack_): number;
        mineBlock(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: Internal.LivingEntity_): boolean;
        wait(arg0: number, arg1: number): void;
        setNameKey(arg0: string): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): EquipmentSlot;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vec3f;
        getName(arg0: Internal.ItemStack_): net.minecraft.network.chat.Component;
        /**
         * @deprecated
        */
        getDefaultAttributeModifiers(arg0: EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$registryName(): ResourceLocation;
        getIdLocation(): ResourceLocation;
        getAttributeModifiers(arg0: EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Item>;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        inventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Entity_, arg3: number, arg4: boolean): void;
        hurtEnemy(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: Internal.LivingEntity_): boolean;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        /**
         * @deprecated
        */
        getCraftingRemainingItem(): Internal.Item;
        realIsEnchantable(arg0: Internal.ItemStack_): boolean;
        getTypeItemStackKey(): Internal.ItemStackKey;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        shouldOverrideMultiplayerNbt(): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        static getId(arg0: Internal.Item_): number;
        overrideOtherStackedOnMe(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Internal.Player_, arg5: Internal.SlotAccess_): boolean;
        setFoodProperties(arg0: Internal.FoodProperties_): void;
        setCraftingRemainder(arg0: Internal.Item_): void;
        setRealIsEnchantable(arg0: Internal.Predicate_<any>): void;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        static getPlayerPOVHitResult(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        modifyReturnValue$fhm000$overrideStackedOnOther(arg0: boolean, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Internal.Player_): boolean;
        equals(arg0: any): boolean;
        get drinkingSound(): Internal.SoundEvent
        set rarity(arg0: Internal.Rarity_)
        get fireResistant(): boolean
        get complex(): boolean
        /**
         * @deprecated
        */
        get foodProperties(): Internal.FoodProperties
        get descriptionId(): string
        set releaseUsing(arg0: Internal.ItemBuilder$ReleaseUsingCallback_)
        get creativeTab(): string
        get defaultInstance(): Internal.ItemStack
        get typeData(): Internal.CompoundTag
        set maxStackSize(arg0: number)
        set burnTime(i: number)
        set maxDamage(arg0: number)
        get item(): Internal.Item
        get itemBuilder(): Internal.ItemBuilder
        /**
         * @deprecated
        */
        get maxDamage(): number
        get description(): net.minecraft.network.chat.Component
        get class(): typeof any
        get renderPropertiesInternal(): any
        set itemBuilder(b: Internal.ItemBuilder_)
        set realGetEnchantmentValueFn(arg0: Internal.Function_<any, any>)
        set craftingRemainingItemFTBL(arg0: Internal.Item_)
        set attackDamage(attackDamage: number)
        get edible(): boolean
        /**
         * @deprecated
        */
        get enchantmentValue(): number
        set armorToughness(armorToughness: number)
        get id(): string
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set "foodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_)
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        /**
         * @deprecated
        */
        get maxStackSize(): number
        set "foodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set armorKnockbackResistance(knockbackResistance: number)
        set fireResistant(arg0: boolean)
        get eatingSound(): Internal.SoundEvent
        set nameKey(arg0: string)
        get idLocation(): ResourceLocation
        get mod(): string
        set armorProtection(armorProtection: number)
        /**
         * @deprecated
        */
        get craftingRemainingItem(): Internal.Item
        get typeItemStackKey(): Internal.ItemStackKey
        set foodProperties(arg0: Internal.FoodProperties_)
        set craftingRemainder(arg0: Internal.Item_)
        set realIsEnchantable(arg0: Internal.Predicate_<any>)
    }
    type GlassCupItem_ = GlassCupItem;
    class ClientboundContainerSetContentPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
        constructor(arg0: Internal.FriendlyByteBuf_)
        constructor(arg0: number, arg1: number, arg2: Internal.NonNullList_<Internal.ItemStack>, arg3: Internal.ItemStack_)
        handle(arg0: Internal.PacketListener_): void;
        getClass(): typeof any;
        write(arg0: Internal.FriendlyByteBuf_): void;
        toString(): string;
        notifyAll(): void;
        getContainerId(): number;
        notify(): void;
        isSkippable(): boolean;
        wait(arg0: number, arg1: number): void;
        getItems(): Internal.List<Internal.ItemStack>;
        hashCode(): number;
        getStateId(): number;
        wait(): void;
        handle(arg0: Internal.ClientGamePacketListener_): void;
        wait(arg0: number): void;
        "handle(net.minecraft.network.protocol.game.ClientGamePacketListener)"(arg0: Internal.ClientGamePacketListener_): void;
        getCarriedItem(): Internal.ItemStack;
        equals(arg0: any): boolean;
        "handle(net.minecraft.network.PacketListener)"(arg0: Internal.PacketListener_): void;
        get class(): typeof any
        get containerId(): number
        get skippable(): boolean
        get items(): Internal.List<Internal.ItemStack>
        get stateId(): number
        get carriedItem(): Internal.ItemStack
    }
    type ClientboundContainerSetContentPacket_ = ClientboundContainerSetContentPacket;
    class TradeFilter {
        constructor(arg0: Internal.Ingredient_, arg1: Internal.Ingredient_, arg2: Internal.Ingredient_)
        setProfessions(arg0: Internal.Set_<Internal.VillagerProfession>): void;
        getClass(): typeof any;
        matchType(arg0: Internal.TradeTypes_): boolean;
        toString(): string;
        notifyAll(): void;
        setOutputCountMatcher(arg0: Internal.IntRange_): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        onMatch(arg0: com.almostreliable.morejs.util.TriConsumer_<Internal.ItemStack, Internal.ItemStack, Internal.ItemStack>): void;
        setMerchantLevelMatcher(arg0: Internal.IntRange_): void;
        hashCode(): number;
        match(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.ItemStack_, arg3: Internal.TradeTypes_): boolean;
        matchProfession(arg0: Internal.VillagerProfession_): boolean;
        match(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.TradeTypes_): boolean;
        wait(): void;
        wait(arg0: number): void;
        setSecondCountMatcher(arg0: Internal.IntRange_): void;
        setFirstCountMatcher(arg0: Internal.IntRange_): void;
        matchMerchantLevel(arg0: number): boolean;
        equals(arg0: any): boolean;
        setTradeTypes(arg0: Internal.Set_<Internal.TradeTypes>): void;
        set professions(arg0: Internal.Set_<Internal.VillagerProfession>)
        get class(): typeof any
        set outputCountMatcher(arg0: Internal.IntRange_)
        set merchantLevelMatcher(arg0: Internal.IntRange_)
        set secondCountMatcher(arg0: Internal.IntRange_)
        set firstCountMatcher(arg0: Internal.IntRange_)
        set tradeTypes(arg0: Internal.Set_<Internal.TradeTypes>)
    }
    type TradeFilter_ = TradeFilter | {professions?: Internal.VillagerProfession_[], secondItem: Internal.ItemStack_, types?: Internal.TradeTypes_[], firstItem: Internal.ItemStack_, outputItem: Internal.ItemStack_, level?: Internal.IntRange_};
    interface Choreographer$FrameCallback {
        abstract doFrame(arg0: Internal.Choreographer_, arg1: number): void;
        (arg0: Internal.Choreographer, arg1: number): void;
    }
    type Choreographer$FrameCallback_ = Choreographer$FrameCallback | ((arg0: Internal.Choreographer, arg1: number)=> void);
    class Class <T> implements Internal.Constable, Internal.Type, Internal.TypeDescriptor$OfField<typeof any>, Internal.Serializable, Internal.AnnotatedElement, Internal.GenericDeclaration {
        isPrimitive(): boolean;
        getTypeName(): string;
        isAnnotation(): boolean;
        getConstructors(): Internal.Constructor<any>[];
        isInstance(arg0: any): boolean;
        getModifiers(): number;
        static forName(arg0: Internal.Module_, arg1: string): typeof any;
        getDeclaredMethod(arg0: string, ...arg1: typeof any[]): Internal.Method;
        getEnumConstants(): T[];
        notify(): void;
        getAnnotation<A extends Internal.Annotation>(arg0: A): A;
        getAnnotatedSuperclass(): Internal.AnnotatedType;
        getRecordComponents(): any[];
        getDeclaredField(arg0: string): Internal.Field;
        getClassLoader(): Internal.ClassLoader;
        getPackageName(): string;
        static forName(arg0: string): typeof any;
        getAnnotatedInterfaces(): Internal.AnnotatedType[];
        getDeclaredFields(): Internal.Field[];
        asSubclass<U>(arg0: U): U;
        getResourceAsStream(arg0: string): Internal.InputStream;
        arrayType(): Internal.TypeDescriptor$OfField<any>;
        isLocalClass(): boolean;
        getDeclaredAnnotationsByType<A extends Internal.Annotation>(arg0: A): A[];
        getProtectionDomain(): Internal.ProtectionDomain;
        cast(arg0: any): T;
        getGenericSuperclass(): Internal.Type;
        isAnonymousClass(): boolean;
        getDeclaredConstructor(...arg0: typeof any[]): Internal.Constructor<T>;
        getMethods(): Internal.Method[];
        isNestmateOf(arg0: typeof any): boolean;
        isInterface(): boolean;
        getSuperclass(): this;
        getField(arg0: string): Internal.Field;
        getTypeParameters(): any[];
        getModule(): Internal.Module;
        toGenericString(): string;
        getFields(): Internal.Field[];
        wait(): void;
        isAssignableFrom(arg0: typeof any): boolean;
        getComponentType(): typeof any;
        componentType(): Internal.TypeDescriptor$OfField<any>;
        getClass(): typeof any;
        getGenericInterfaces(): Internal.Type[];
        getEnclosingMethod(): Internal.Method;
        getEnclosingConstructor(): Internal.Constructor<any>;
        getNestMembers(): typeof any[];
        descriptorString(): string;
        wait(arg0: number, arg1: number): void;
        /**
         * @deprecated
        */
        newInstance(): T;
        isRecord(): boolean;
        isArray(): boolean;
        getName(): string;
        describeConstable(): Optional<Internal.ClassDesc>;
        isSealed(): boolean;
        getDeclaredAnnotations(): Internal.Annotation[];
        isAnnotationPresent(arg0: typeof Internal.Annotation): boolean;
        isMemberClass(): boolean;
        getDeclaredConstructors(): Internal.Constructor<any>[];
        getCanonicalName(): string;
        toString(): string;
        getClasses(): typeof any[];
        notifyAll(): void;
        isHidden(): boolean;
        isSynthetic(): boolean;
        getEnclosingClass(): typeof any;
        getInterfaces(): typeof any[];
        getSimpleName(): string;
        getMethod(arg0: string, ...arg1: typeof any[]): Internal.Method;
        getDeclaringClass(): typeof any;
        desiredAssertionStatus(): boolean;
        getSigners(): any[];
        static forName(arg0: string, arg1: boolean, arg2: Internal.ClassLoader_): typeof any;
        getPackage(): Internal.Package;
        hashCode(): number;
        getDeclaredMethods(): Internal.Method[];
        getConstructor(...arg0: typeof any[]): Internal.Constructor<T>;
        isEnum(): boolean;
        wait(arg0: number): void;
        getPermittedSubclasses(): typeof any[];
        getAnnotations(): Internal.Annotation[];
        getNestHost(): typeof any;
        getDeclaredAnnotation<A extends Internal.Annotation>(arg0: A): A;
        getResource(arg0: string): Internal.URL;
        getDeclaredClasses(): typeof any[];
        getAnnotationsByType<A extends Internal.Annotation>(arg0: A): A[];
        equals(arg0: any): boolean;
        get primitive(): boolean
        get typeName(): string
        get annotation(): boolean
        get constructors(): Internal.Constructor<any>[]
        get modifiers(): number
        get enumConstants(): T[]
        get annotatedSuperclass(): Internal.AnnotatedType
        get recordComponents(): any[]
        get classLoader(): Internal.ClassLoader
        get packageName(): string
        get annotatedInterfaces(): Internal.AnnotatedType[]
        get declaredFields(): Internal.Field[]
        get localClass(): boolean
        get protectionDomain(): Internal.ProtectionDomain
        get genericSuperclass(): Internal.Type
        get anonymousClass(): boolean
        get methods(): Internal.Method[]
        get "interface"(): boolean
        get superclass(): T
        get typeParameters(): any[]
        get module(): Internal.Module
        get fields(): Internal.Field[]
        get componentType(): typeof any
        get class(): typeof any
        get genericInterfaces(): Internal.Type[]
        get enclosingMethod(): Internal.Method
        get enclosingConstructor(): Internal.Constructor<any>
        get nestMembers(): typeof any[]
        get record(): boolean
        get array(): boolean
        get name(): string
        get sealed(): boolean
        get declaredAnnotations(): Internal.Annotation[]
        get memberClass(): boolean
        get declaredConstructors(): Internal.Constructor<any>[]
        get canonicalName(): string
        get classes(): typeof any[]
        get hidden(): boolean
        get synthetic(): boolean
        get enclosingClass(): typeof any
        get interfaces(): typeof any[]
        get simpleName(): string
        get declaringClass(): typeof any
        get signers(): any[]
        get "package"(): Internal.Package
        get declaredMethods(): Internal.Method[]
        get enum(): boolean
        get permittedSubclasses(): typeof any[]
        get annotations(): Internal.Annotation[]
        get nestHost(): typeof any
        get declaredClasses(): typeof any[]
    }
    type Class_<T> = Class<T>;
    class PackagerItemHandler implements Internal.IItemHandlerModifiable {
        constructor(arg0: Internal.PackagerBlockEntity_)
        getClass(): typeof any;
        count(ingredient: Internal.Ingredient_): number;
        count(): number;
        setStackInSlot(arg0: number, arg1: Internal.ItemStack_): void;
        isEmpty(): boolean;
        notify(): void;
        clear(ingredient: Internal.Ingredient_): void;
        "extractItem(int,int,boolean)"(arg0: number, arg1: number, arg2: boolean): Internal.ItemStack;
        wait(arg0: number, arg1: number): void;
        find(): number;
        getSlots(): number;
        extractItem(arg0: number, arg1: number, arg2: boolean): Internal.ItemStack;
        getBlock(level: Internal.Level_): Internal.BlockContainerJS;
        setChanged(): void;
        "getSlots()"(): number;
        kjs$self(): Internal.IItemHandler;
        getStackInSlot(arg0: number): Internal.ItemStack;
        getHeight(): number;
        countNonEmpty(): number;
        "insertItem(int,net.minecraft.world.item.ItemStack,boolean)"(arg0: number, arg1: Internal.ItemStack_, arg2: boolean): Internal.ItemStack;
        "getStackInSlot(int)"(i: number): Internal.ItemStack;
        asContainer(): net.minecraft.world.Container;
        "getSlotLimit(int)"(arg0: number): number;
        toString(): string;
        getWidth(): number;
        getSlotLimit(arg0: number): number;
        notifyAll(): void;
        getAllItems(): Internal.List<Internal.ItemStack>;
        insertItem(stack: Internal.ItemStack_, simulate: boolean): Internal.ItemStack;
        insertItem(arg0: number, arg1: Internal.ItemStack_, arg2: boolean): Internal.ItemStack;
        "isItemValid(int,net.minecraft.world.item.ItemStack)"(i: number, itemStack: Internal.ItemStack_): boolean;
        hashCode(): number;
        "setStackInSlot(int,net.minecraft.world.item.ItemStack)"(arg0: number, arg1: Internal.ItemStack_): void;
        wait(): void;
        isMutable(): boolean;
        clear(): void;
        wait(arg0: number): void;
        find(ingredient: Internal.Ingredient_): number;
        equals(arg0: any): boolean;
        countNonEmpty(ingredient: Internal.Ingredient_): number;
        isItemValid(arg0: number, arg1: Internal.ItemStack_): boolean;
        get class(): typeof any
        get empty(): boolean
        get slots(): number
        get "slots()"(): number
        get height(): number
        get width(): number
        get allItems(): Internal.List<Internal.ItemStack>
        get mutable(): boolean
    }
    type PackagerItemHandler_ = PackagerItemHandler;
    class AddedByAttribute$Type implements Internal.ItemAttributeType {
        constructor()
        getClass(): typeof any;
        hashCode(): number;
        toString(): string;
        getAllAttributes(arg0: Internal.ItemStack_, arg1: Internal.Level_): Internal.List<Internal.ItemAttribute>;
        wait(): void;
        notifyAll(): void;
        wait(arg0: number): void;
        createAttribute(): Internal.ItemAttribute;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        get class(): typeof any
    }
    type AddedByAttribute$Type_ = AddedByAttribute$Type;
    class HeightRangePlacement extends Internal.PlacementModifier {
        getClass(): typeof any;
        toString(): string;
        type(): Internal.PlacementModifierType<any>;
        notifyAll(): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        hashCode(): number;
        static uniform(arg0: Internal.VerticalAnchor_, arg1: Internal.VerticalAnchor_): Internal.HeightRangePlacement;
        getPositions(arg0: Internal.PlacementContext_, arg1: Internal.RandomSource_, arg2: BlockPos_): Internal.Stream<BlockPos>;
        wait(): void;
        wait(arg0: number): void;
        static triangle(arg0: Internal.VerticalAnchor_, arg1: Internal.VerticalAnchor_): Internal.HeightRangePlacement;
        equals(arg0: any): boolean;
        static of(arg0: Internal.HeightProvider_): Internal.HeightRangePlacement;
        get class(): typeof any
        static readonly CODEC: Internal.Codec<Internal.HeightRangePlacement>;
    }
    type HeightRangePlacement_ = HeightRangePlacement;
    class LootrVariantTrappedChestBlock extends Internal.VariantTrappedChestBlock implements Internal.IZetaBlockItemProvider {
        constructor(arg0: string, arg1: Internal.ZetaModule_, arg2: Internal.Supplier_<Internal.BlockEntityType<Internal.ChestBlockEntity>>, arg3: Internal.BlockBehaviour$Properties_)
        isScaffoldingZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        setCondition(arg0: Internal.BooleanSupplier_): Internal.VariantTrappedChestBlock;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        getModule(): Internal.ZetaModule;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getLightEmissionZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        doesConditionApply(): boolean;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        asItem(): Internal.Item;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        blockEntityType(): Internal.BlockEntityType<Internal.ChestBlockEntity>;
        getSpeedFactor(): number;
        isLadderZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        canStickToZeta(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        getFireSpreadSpeedZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        static getContainer(arg0: Internal.ChestBlock_, arg1: Internal.BlockState_, arg2: Internal.Level_, arg3: BlockPos_, arg4: boolean): net.minecraft.world.Container;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        isStickyBlockZeta(arg0: Internal.BlockState_): boolean;
        getFlammabilityZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        static isEnabled(arg0: Internal.Block_): boolean;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        provideItemBlock(arg0: Internal.Block_, arg1: Internal.Item$Properties_): Internal.BlockItem;
        static "isEnabled(net.minecraft.world.level.block.Block)"(arg0: Internal.Block_): boolean;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        getBlock(): Internal.Block;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        setIsRandomlyTicking(arg0: boolean): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        isSignalSource(arg0: Internal.BlockState_): boolean;
        getTextureFolder(): string;
        static "isEnabled(net.minecraft.world.item.Item)"(arg0: Internal.Item_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        setCreativeTab(arg0: Internal.ResourceKey_<Internal.CreativeModeTab>, arg1: Internal.ItemLike_, arg2: boolean): Internal.Block;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        getBeaconColorMultiplierZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundTypeZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        shouldDisplayFluidOverlayZeta(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        getTexturePath(): string;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getJumpFactor(): number;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        combine(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: boolean): Internal.DoubleBlockCombiner$NeighborCombineResult<Internal.ChestBlockEntity>;
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        static isChestBlockedAt(arg0: Internal.LevelAccessor_, arg1: BlockPos_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getEnchantPowerBonusZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        collisionExtendsVerticallyZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getId(): string;
        getLootTable(): ResourceLocation;
        static getConnectedDirection(arg0: Internal.BlockState_): Internal.Direction;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        getToolModifiedStateZeta(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: string, arg3: boolean): Internal.BlockState;
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        canSustainPlantZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: string): boolean;
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        static isEnabled(arg0: Internal.Item_): boolean;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static getBlockType(arg0: Internal.BlockState_): Internal.DoubleBlockCombiner$BlockType;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        handler$fgd000$quark$tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        "isEnabled(net.minecraft.world.flag.FeatureFlagSet)"(arg0: Internal.FeatureFlagSet_): boolean;
        setCreativeTab(arg0: Internal.ResourceKey_<Internal.CreativeModeTab>): Internal.Block;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        isConduitFrameZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        isEnabled(): boolean;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getName(): Internal.MutableComponent;
        static opennessCombiner(arg0: Internal.LidBlockEntity_): Internal.DoubleBlockCombiner$Combiner<Internal.ChestBlockEntity, Internal.Float2FloatFunction>;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        makesOpenTrapdoorAboveClimbableZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        isFlammableZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set condition(arg0: Internal.BooleanSupplier_)
        get module(): Internal.ZetaModule
        set randomTickCallback(callback: Internal.Consumer_<any>)
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        get block(): Internal.Block
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        get textureFolder(): string
        set soundType(arg0: SoundType_)
        get pickupSound(): Optional<Internal.SoundEvent>
        get descriptionId(): string
        get texturePath(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set creativeTab(arg0: Internal.ResourceKey_<Internal.CreativeModeTab>)
        set destroySpeed(v: number)
        get enabled(): boolean
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
    }
    type LootrVariantTrappedChestBlock_ = LootrVariantTrappedChestBlock;
    interface GLFWMouseButtonCallbackI extends Internal.CallbackI {
        abstract invoke(arg0: number, arg1: number, arg2: number, arg3: number): void;
        getCallInterface(): Internal.FFICIF;
        callback(arg0: number, arg1: number): void;
        address(): number;
        get callInterface(): Internal.FFICIF
        (arg0: number, arg1: number, arg2: number, arg3: number): void;
        readonly CIF: (Internal.FFICIF) & (Internal.FFICIF);
    }
    type GLFWMouseButtonCallbackI_ = GLFWMouseButtonCallbackI | ((arg0: number, arg1: number, arg2: number, arg3: number)=> void);
    class StructureVoidBlock extends Internal.Block {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        handler$fgd000$quark$tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getName(): Internal.MutableComponent;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
    }
    type StructureVoidBlock_ = StructureVoidBlock;
    interface LogEvent extends Internal.Serializable {
        abstract getMarker(): org.apache.logging.log4j.Marker;
        abstract getThreadPriority(): number;
        /**
         * @deprecated
        */
        abstract getContextMap(): Internal.Map<string, string>;
        abstract getContextData(): Internal.ReadOnlyStringMap;
        abstract getLoggerFqcn(): string;
        abstract getNanoTime(): number;
        abstract getTimeMillis(): number;
        abstract setEndOfBatch(endOfBatch: boolean): void;
        abstract getLevel(): org.apache.logging.log4j.Level;
        abstract isIncludeLocation(): boolean;
        abstract getLoggerName(): string;
        abstract toImmutable(): this;
        abstract getThrown(): Internal.Throwable;
        abstract getInstant(): org.apache.logging.log4j.core.time.Instant;
        abstract getMessage(): org.apache.logging.log4j.message.Message;
        abstract getThreadId(): number;
        abstract isEndOfBatch(): boolean;
        abstract getSource(): Internal.StackTraceElement;
        abstract setIncludeLocation(locationRequired: boolean): void;
        abstract getThrownProxy(): Internal.ThrowableProxy;
        abstract getContextStack(): Internal.ThreadContext$ContextStack;
        abstract getThreadName(): string;
        get marker(): org.apache.logging.log4j.Marker
        get threadPriority(): number
        /**
         * @deprecated
        */
        get contextMap(): Internal.Map<string, string>
        get contextData(): Internal.ReadOnlyStringMap
        get loggerFqcn(): string
        get nanoTime(): number
        get timeMillis(): number
        set endOfBatch(endOfBatch: boolean)
        get level(): org.apache.logging.log4j.Level
        get includeLocation(): boolean
        get loggerName(): string
        get thrown(): Internal.Throwable
        get instant(): org.apache.logging.log4j.core.time.Instant
        get message(): org.apache.logging.log4j.message.Message
        get threadId(): number
        get endOfBatch(): boolean
        get source(): Internal.StackTraceElement
        set includeLocation(locationRequired: boolean)
        get thrownProxy(): Internal.ThrowableProxy
        get contextStack(): Internal.ThreadContext$ContextStack
        get threadName(): string
    }
    type LogEvent_ = LogEvent;
    abstract class Team {
        constructor()
        getClass(): typeof any;
        abstract isAllowFriendlyFire(): boolean;
        toString(): string;
        notifyAll(): void;
        isAlliedTo(arg0: Internal.Team_): boolean;
        abstract getNameTagVisibility(): Internal.Team$Visibility;
        abstract getCollisionRule(): Internal.Team$CollisionRule;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        abstract getPlayers(): Internal.Collection<string>;
        abstract canSeeFriendlyInvisibles(): boolean;
        abstract getDeathMessageVisibility(): Internal.Team$Visibility;
        hashCode(): number;
        abstract getFormattedName(arg0: net.minecraft.network.chat.Component_): Internal.MutableComponent;
        wait(): void;
        abstract getName(): string;
        wait(arg0: number): void;
        abstract getColor(): Internal.ChatFormatting;
        equals(arg0: any): boolean;
        get class(): typeof any
        get allowFriendlyFire(): boolean
        get nameTagVisibility(): Internal.Team$Visibility
        get collisionRule(): Internal.Team$CollisionRule
        get players(): Internal.Collection<string>
        get deathMessageVisibility(): Internal.Team$Visibility
        get name(): string
        get color(): Internal.ChatFormatting
    }
    type Team_ = Team;
    interface AccessorEntity {
        abstract bookshelf$createHoverEvent(): Internal.HoverEvent;
        (): Internal.HoverEvent_;
    }
    type AccessorEntity_ = AccessorEntity | (()=> Internal.HoverEvent_);
    interface FormattedText$ContentConsumer <T> {
        abstract accept(arg0: string): Optional<T>;
        (arg0: string): Optional_<T>;
    }
    type FormattedText$ContentConsumer_<T> = ((arg0: string)=> Optional_<T>) | FormattedText$ContentConsumer<T>;
    abstract class AbstractClientPlayer extends Internal.Player implements Internal.AbstractClientPlayerAccessor, Internal.ClientPlayerKJS {
        constructor(arg0: Internal.ClientLevel_, arg1: Internal.GameProfile_)
        getStats(): Internal.PlayerStatsJS;
        handler$fff000$actuallyHurt(arg0: DamageSource_, arg1: number, arg2: Internal.CallbackInfo_, arg3: number): void;
        getUpVector(arg0: number): Vec3d;
        gameEvent(arg0: Internal.GameEvent_, arg1: Internal.Entity_): void;
        setDefaultMovementSpeedMultiplier(speed: number): void;
        isSuppressingBounce(): boolean;
        setCulled(value: boolean): void;
        isOnFire(): boolean;
        onUpdateAbilities(): void;
        getPositionCodec(): Internal.VecDeltaCodec;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        sendMerchantOffers(arg0: number, arg1: Internal.MerchantOffers_, arg2: number, arg3: number, arg4: boolean, arg5: boolean): void;
        setMaxUpStep(arg0: number): void;
        /**
         * @deprecated
        */
        updateFluidHeightAndDoFluidPushing(arg0: Internal.TagKey_<Internal.Fluid>, arg1: number): boolean;
        getEntityReach(): number;
        getFallFlyingTicks(): number;
        setPosition(x: number, y: number, z: number): void;
        runCommandSilent(command: string): number;
        chunkPosition(): Internal.ChunkPos;
        gameEvent(arg0: Internal.GameEvent_): void;
        setSelectedSlot(index: number): void;
        isShiftKeyDown(): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        setUUID(arg0: Internal.UUID_): void;
        checkBelowWorld(): void;
        crit(arg0: Internal.Entity_): void;
        setMotionZ(z: number): void;
        "getInventory()"(): Internal.InventoryKJS;
        handler$fbk000$onEntityFall(fallDistance: number, multiplier: number, source: DamageSource_, cir: Internal.CallbackInfoReturnable_<any>): void;
        awardStat(arg0: ResourceLocation_, arg1: number): void;
        sweepAttack(): void;
        getAttachmentProgress(arg0: number): number;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getAnimation(): Internal.AnimationApplier;
        "deserializeNBT(net.minecraft.nbt.Tag)"(arg0: Internal.Tag_): void;
        canFreeze(): boolean;
        ignoreExplosion(): boolean;
        getPlayingEndimation(): Internal.PlayableEndimation;
        getBlockY(): number;
        tryToStartFallFlying(): boolean;
        getShoulderEntityLeft(): Internal.CompoundTag;
        onEndimationStart(arg0: Internal.PlayableEndimation_, arg1: Internal.PlayableEndimation_): void;
        isSpectator(): boolean;
        attack(arg0: Internal.Entity_): void;
        isFreezingFromFrostmint(): boolean;
        stopFallFlying(): void;
        setMainHandItem(item: Internal.ItemStack_): void;
        removeEffectNoUpdate(arg0: Internal.MobEffect_): Internal.MobEffectInstance;
        spawnAtLocation(arg0: Internal.ItemLike_, arg1: number): Internal.ItemEntity;
        getPersistentData(): Internal.CompoundTag;
        getHealth(): number;
        getMaxHealth(): number;
        setForcedPose(arg0: Internal.Pose_): void;
        handler$cma000$onAddedToWorld(ci: Internal.CallbackInfo_): void;
        getRandomZ(arg0: number): number;
        pehkui_getOnGround(): boolean;
        setRemoved(arg0: Internal.Entity$RemovalReason_): void;
        handler$ffg001$actuallyHurt(arg0: DamageSource_, arg1: number, arg2: Internal.CallbackInfo_, arg3: number): void;
        canReachRaw(arg0: BlockPos_, arg1: number): boolean;
        getDistanceSq(arg0: number, arg1: number, arg2: number): number;
        isInWaterRainOrBubble(): boolean;
        getRemovalReason(): Internal.Entity$RemovalReason;
        handler$cmc000$makeBrain(pDynamic: Internal.Dynamic_<any>, cir: Internal.CallbackInfoReturnable_<any>): void;
        handler$cma000$getMaxFallDistance(cir: Internal.CallbackInfoReturnable_<any>): void;
        isMiningBlock(): boolean;
        resetFallDistance(): void;
        canSprint(): boolean;
        blockPosition(): BlockPos;
        "awardStat(net.minecraft.stats.Stat)"(arg0: Internal.Stat_<any>): void;
        setBoundingBox(arg0: Internal.AABB_): void;
        isAmbientCreature(): boolean;
        closeMenu(): void;
        getBlock(): Internal.BlockContainerJS;
        setEquipment(slot: EquipmentSlot_, item: Internal.ItemStack_): void;
        isCloseEnough(arg0: Internal.Entity_, arg1: number): boolean;
        randomTeleport(arg0: number, arg1: number, arg2: number, arg3: boolean): boolean;
        invalidateCaps(): void;
        getName(): net.minecraft.network.chat.Component;
        setMouseItem(item: Internal.ItemStack_): void;
        onGround(): boolean;
        sendData(channel: string, data: Internal.CompoundTag_): void;
        getControlledVehicle(): Internal.Entity;
        isOnSameTeam(arg0: Internal.Entity_): boolean;
        getArmorValue(): number;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        tick(): void;
        give(item: Internal.ItemStack_): void;
        getKillCredit(): Internal.LivingEntity;
        handler$fcl000$ac_getEyePosition_lerp(arg0: number, arg1: Internal.CallbackInfoReturnable_<any>): void;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        getDigSpeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        sinkInFluid(arg0: Internal.FluidType_): void;
        hasPermissions(arg0: number): boolean;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        pehkui_readScaleNbt(nbt: Internal.CompoundTag_): void;
        bo$refreshEntityData(data: number): void;
        setOutOfCamera(value: boolean): void;
        isAutoSpinAttack(): boolean;
        getRemainingFireTicks(): number;
        isEndimationPlaying(arg0: Internal.PlayableEndimation_): boolean;
        onlyOpCanSetNbt(): boolean;
        addMotion(arg0: number, arg1: number, arg2: number): void;
        fireImmune(): boolean;
        modifyExpressionValue$gcm000$create$playerHidingAsBoxIsCrouchingNotSwimming(arg0: boolean, arg1: Internal.Pose_): boolean;
        getMaxFallDistance(): number;
        isHolding(arg0: Internal.Item_): boolean;
        isSelf(): boolean;
        getZ(arg0: number): number;
        handler$fcl000$ac_getEyePosition(arg0: Internal.CallbackInfoReturnable_<any>): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        canReach(arg0: Vec3d_, arg1: number): boolean;
        static areAllEffectsAmbient(arg0: Internal.Collection_<Internal.MobEffectInstance>): boolean;
        doHurtTarget(arg0: Internal.Entity_): boolean;
        getTicksFrozen(): number;
        getRandomX(arg0: number): number;
        handler$chl000$setRemoved(arg0: Internal.Entity$RemovalReason_, arg1: Internal.CallbackInfo_): void;
        create$callSpawnItemParticles(arg0: Internal.ItemStack_, arg1: number): void;
        spawnAtLocation(arg0: Internal.ItemStack_, arg1: number): Internal.ItemEntity;
        pick(arg0: number, arg1: number, arg2: boolean): Internal.HitResult;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        getVoicePitch(): number;
        setSleepingPos(arg0: BlockPos_): void;
        isDescending(): boolean;
        getAttributeBaseValue(arg0: Internal.Attribute_): number;
        sendEffectToPassengers(arg0: Internal.MobEffectInstance_): void;
        getYHeadRot(): number;
        openCommandBlock(arg0: Internal.CommandBlockEntity_): void;
        getProjectile(arg0: Internal.ItemStack_): Internal.ItemStack;
        handler$enh000$taxfreelevels$flattenEnchantmentCost(enchantedItem: Internal.ItemStack_, experienceLevels: number, ci: Internal.CallbackInfo_, previousLevel: Internal.LocalIntRef_): void;
        damageEquipment(slot: EquipmentSlot_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        syncPacketPositionCodec(arg0: number, arg1: number, arg2: number): void;
        setAbsorptionAmount(arg0: number): void;
        isAffectedByFluids(): boolean;
        markFlying(): void;
        shouldRenderAtSqrDistance(arg0: number): boolean;
        damageSources(): Internal.DamageSources;
        handler$cma000$lerpTo(x: number, y: number, z: number, yaw: number, pitch: number, posRotationIncrements: number, teleport: boolean, ci: Internal.CallbackInfo_): void;
        handler$zdg000$onRemove(arg0: Internal.CallbackInfo_): void;
        swing(): void;
        recreateFromPacket(arg0: Internal.ClientboundAddEntityPacket_): void;
        canStartSwimming(): boolean;
        setDeltaMovement(arg0: Vec3d_): void;
        getAbilities(): Internal.Abilities;
        getLeashOffset(arg0: number): Vec3d;
        isBaby(): boolean;
        isCulled(): boolean;
        damageEquipment(slot: EquipmentSlot_): void;
        setFireType(arg0: ResourceLocation_): void;
        isGlowing(): boolean;
        "isInFluidType(net.minecraft.world.level.material.FluidState)"(arg0: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        canBreatheUnderwater(): boolean;
        die(arg0: DamageSource_): void;
        removeAllEffects(): boolean;
        getLeashOffset(): Vec3d;
        handler$cmc000$getMobType(cir: Internal.CallbackInfoReturnable_<any>): void;
        hasLineOfSight(arg0: Internal.Entity_): boolean;
        onClimbable(): boolean;
        isAttackable(): boolean;
        getDeltaMovementLerped(arg0: number): Vec3d;
        handler$eca000$CMcanAttack(arg0: Internal.LivingEntity_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        setReducedDebugInfo(arg0: boolean): void;
        getSlot(arg0: number): Internal.SlotAccess;
        jerotes_$summon(arg0: Internal.VariantZsieinEntity_, arg1: Internal.ServerLevel_): void;
        "deserializeNBT(net.minecraft.nbt.CompoundTag)"(arg0: Internal.CompoundTag_): void;
        pehkui_constructScaleData(type: Internal.ScaleType_): Internal.ScaleData;
        notify(title: net.minecraft.network.chat.Component_, text: net.minecraft.network.chat.Component_): void;
        stopSeenByPlayer(arg0: Internal.ServerPlayer_): void;
        isUnderWater(): boolean;
        stopRiding(): void;
        addXPLevels(l: number): void;
        getX(arg0: number): number;
        getLegsArmorItem(): Internal.ItemStack;
        captureDrops(arg0: Internal.Collection_<Internal.ItemEntity>): Internal.Collection<Internal.ItemEntity>;
        getSelfAndPassengers(): Internal.Stream<any>;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        getDeltaMovement(): Vec3d;
        canTakeItem(arg0: Internal.ItemStack_): boolean;
        shouldDropExperience(): boolean;
        hasPassenger(arg0: Internal.Entity_): boolean;
        sendData(channel: string): void;
        setSecondsOnFire(arg0: number): void;
        moveTo(arg0: number, arg1: number, arg2: number): void;
        "getDisplayName()"(): net.minecraft.network.chat.Component;
        openMenu(arg0: Internal.MenuProvider_): Internal.OptionalInt;
        getLootTable(): ResourceLocation;
        getTicksUsingItem(): number;
        "awardStat(net.minecraft.resources.ResourceLocation,int)"(arg0: ResourceLocation_, arg1: number): void;
        getArrowCount(): number;
        "attack(net.minecraft.world.entity.Entity)"(arg0: Internal.Entity_): void;
        setMotion(arg0: number, arg1: number, arg2: number): void;
        handler$cma000$shouldRenderAtSqrDistance(pDistance: number, cir: Internal.CallbackInfoReturnable_<any>): void;
        playSound(arg0: Internal.SoundEvent_): void;
        setXp(xp: number): void;
        getDefaultMovementSpeed(): number;
        restoreFrom(arg0: Internal.Entity_): void;
        resetEndimation(): void;
        "canReach(net.minecraft.core.BlockPos,double)"(arg0: BlockPos_, arg1: number): boolean;
        isPeacefulCreature(): boolean;
        onEndimationEnd(arg0: Internal.PlayableEndimation_, arg1: Internal.PlayableEndimation_): void;
        handler$blh000$apoth_cacheFlying(arg0: Internal.CompoundTag_, arg1: Internal.CallbackInfo_): void;
        setOnGround(arg0: boolean): void;
        addEffect(arg0: Internal.MobEffectInstance_, arg1: Internal.Entity_): boolean;
        setPos(arg0: number, arg1: number, arg2: number): void;
        getInventory(): Internal.Inventory;
        notify(): void;
        isLocalPlayer(): boolean;
        getFirstTick(): boolean;
        getLastHurtByMobTimestamp(): number;
        getVehicle(): Internal.Entity;
        isEffectiveAi(): boolean;
        handler$cma000$canCollideWith(pEntity: Internal.Entity_, cir: Internal.CallbackInfoReturnable_<any>): void;
        startRiding(arg0: Internal.Entity_, arg1: boolean): boolean;
        getStringUuid(): string;
        setSwimming(arg0: boolean): void;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getMainArm(): Internal.HumanoidArm;
        getRotationVector(): Internal.Vec2;
        getHurtDir(): number;
        isSprinting(): boolean;
        getMotionY(): number;
        getOffhandItem(): Internal.ItemStack;
        getCurrentItemAttackStrengthDelay(): number;
        canCollideWith(arg0: Internal.Entity_): boolean;
        addExhaustion(exhaustion: number): void;
        getBlockExplosionResistance(arg0: Internal.Explosion_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.FluidState_, arg5: number): number;
        magicCrit(arg0: Internal.Entity_): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        handler$blf000$apoth_onEffectUpdateRemoveAttribute(arg0: Internal.MobEffectInstance_, arg1: boolean, arg2: Internal.Entity_, arg3: Internal.CallbackInfo_): void;
        increaseScore(arg0: number): void;
        clearSleepingPos(): void;
        abstract ac_setDropChance(arg0: EquipmentSlot_, arg1: number): void;
        canSpawnSprintParticle(): boolean;
        "moveTo(net.minecraft.core.BlockPos,float,float)"(arg0: BlockPos_, arg1: number, arg2: number): void;
        getLastHurtMob(): Internal.LivingEntity;
        moveRelative(arg0: number, arg1: Vec3d_): void;
        isAddedToWorld(): boolean;
        saveAsPassenger(arg0: Internal.CompoundTag_): boolean;
        handler$cic001$hurt(arg0: DamageSource_, arg1: number, arg2: Internal.CallbackInfoReturnable_<any>): void;
        handler$cma000$onRemovedFromWorld(ci: Internal.CallbackInfo_): void;
        getSoundSource(): Internal.SoundSource;
        isSecondaryUseActive(): boolean;
        getLastDamageSource(): DamageSource;
        setNoActionTime(arg0: number): void;
        setMovementSpeedAddition(speed: number): void;
        equipmentHasChanged(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getPose(): Internal.Pose;
        handler$fdc000$ac_livingTick(arg0: Internal.CallbackInfo_): void;
        getAttribute(arg0: Internal.Attribute_): Internal.AttributeInstance;
        setPositionAndRotation(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
        canBeAffected(arg0: Internal.MobEffectInstance_): boolean;
        handler$enf000$taxfreelevels$rememberExperienceLevel(enchantedItem: Internal.ItemStack_, experienceLevels: number, ci: Internal.CallbackInfo_, previousLevel: Internal.LocalIntRef_): void;
        quark$lastHurtByPlayer(): Internal.Player;
        isModelPartShown(modelPart: Internal.PlayerModelPart_): boolean;
        removeVehicle(): void;
        setZ(z: number): void;
        getY(): number;
        hashCode(): number;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        eat(arg0: Internal.Level_, arg1: Internal.ItemStack_): Internal.ItemStack;
        bookshelf$makePoofParticles(): void;
        handler$cma000$playerTouch(pPlayer: Internal.Player_, ci: Internal.CallbackInfo_): void;
        broadcastBreakEvent(arg0: EquipmentSlot_): void;
        showVehicleHealth(): boolean;
        getDistance(pos: BlockPos_): number;
        isBlocking(): boolean;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number): void;
        modifyReturnValue$gcm000$create$onFireImmune(arg0: boolean): boolean;
        redirect$blf000$apoth_sunderingApplyEffect(arg0: number, arg1: number, arg2: DamageSource_, arg3: number): number;
        removeAttribute(attribute: Internal.Attribute_, identifier: string): void;
        canChangeDirection(): boolean;
        getScore(): number;
        isPushedByFluid(): boolean;
        handler$zjf000$onHurtArmor(arg0: DamageSource_, arg1: number, arg2: Internal.CallbackInfo_): void;
        isCapeLoaded(): boolean;
        getArmorCoverPercentage(): number;
        handleRelativeFrictionAndCalculateMovement(arg0: Vec3d_, arg1: number): Vec3d;
        turn(arg0: number, arg1: number): void;
        getFoodData(): Internal.FoodData;
        getAirSupply(): number;
        resetRecipes(arg0: Internal.Collection_<Internal.Recipe<any>>): number;
        "canReachRaw(net.minecraft.core.BlockPos,double)"(arg0: BlockPos_, arg1: number): boolean;
        isPlayer(): boolean;
        moveTo(arg0: BlockPos_, arg1: number, arg2: number): void;
        isAnimal(): boolean;
        readAdditionalSaveData(arg0: Internal.CompoundTag_): void;
        canBeCollidedWith(): boolean;
        getMotionDirection(): Internal.Direction;
        lavaHurt(): void;
        handleDamageEvent(arg0: DamageSource_): void;
        getFabricBalmData(): Internal.CompoundTag;
        canChangeDimensions(): boolean;
        jumpInFluid(arg0: Internal.FluidType_): void;
        getCommandSenderWorld(): Internal.Level;
        quark$lastHurtByPlayerTime(): number;
        getWardenSpawnTracker(): Optional<Internal.WardenSpawnTracker>;
        getTotalMovementSpeed(): number;
        changeDimension(arg0: Internal.ServerLevel_): Internal.Entity;
        moveInFluid(arg0: Internal.FluidState_, arg1: Vec3d_, arg2: number): boolean;
        isSkinLoaded(): boolean;
        startFallFlying(): void;
        pehkui_shouldIgnoreScaleNbt(): boolean;
        isMoving(): boolean;
        canEat(arg0: boolean): boolean;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        "getInventory()"(): Internal.Inventory;
        getCraftingGrid(): Internal.InventoryKJS;
        getAttributes(): Internal.AttributeMap;
        isCreative(): boolean;
        setMagneticDeltaY(arg0: number): void;
        "hasPassenger(java.util.function.Predicate)"(arg0: Internal.Predicate_<Internal.Entity>): boolean;
        getDimensions(arg0: Internal.Pose_): Internal.EntityDimensions;
        isSwimming(): boolean;
        setSprinting(arg0: boolean): void;
        mayInteract(arg0: Internal.Level_, arg1: BlockPos_): boolean;
        addSyncedData(type: Internal.EntitySerializerType_, key: string, value: any): void;
        setPortalCooldown(): void;
        getAttackAnim(arg0: number): number;
        setX(x: number): void;
        handler$cma000$entityJs$tick(ci: Internal.CallbackInfo_): void;
        getPortalWaitTime(): number;
        getBlockStateOn(): Internal.BlockState;
        getItemBySlot(arg0: EquipmentSlot_): Internal.ItemStack;
        handler$cma000$stopRiding(ci: Internal.CallbackInfo_): void;
        getFluidJumpThreshold(): number;
        handler$cma000$getMyRidingOffset(cir: Internal.CallbackInfoReturnable_<any>): void;
        "setPositionAndRotation(double,double,double,float,float)"(x: number, y: number, z: number, yaw: number, pitch: number): void;
        isInvisibleTo(arg0: Internal.Player_): boolean;
        stopSleeping(): void;
        setAirSupply(arg0: number): void;
        getOnPos(): BlockPos;
        isUndead(): boolean;
        static createLivingAttributes(): Internal.AttributeSupplier$Builder;
        pehkui_getScales(): Internal.Map<any, any>;
        handler$cma000$onClientRemoval(ci: Internal.CallbackInfo_): void;
        getStepHeight(): number;
        stopUsingItem(): void;
        isSleeping(): boolean;
        acceptsFailure(): boolean;
        setDataMap(arg0: Internal.Map_<any, any>): void;
        pehkui_setShouldIgnoreScaleNbt(ignore: boolean): void;
        setOnGroundWithKnownMovement(arg0: boolean, arg1: Vec3d_): void;
        getFieldOfViewModifier(): number;
        getFluidFallingAdjustedMovement(arg0: number, arg1: boolean, arg2: Vec3d_): Vec3d;
        setOldPosAndRot(): void;
        isFree(arg0: number, arg1: number, arg2: number): boolean;
        getDismountPoses(): Internal.ImmutableList<Internal.Pose>;
        getLastHurtMobTimestamp(): number;
        "moveTo(double,double,double)"(arg0: number, arg1: number, arg2: number): void;
        setRemainingFireTicks(arg0: number): void;
        /**
         * @deprecated
        */
        getOnPosLegacy(): BlockPos;
        awardStat(arg0: ResourceLocation_): void;
        setPos(arg0: Vec3d_): void;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        getStandingEyeHeight(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getMainHandItem(): Internal.ItemStack;
        areCapsCompatible(arg0: Internal.CapabilityDispatcher_): boolean;
        getFireType(): ResourceLocation;
        setSilent(arg0: boolean): void;
        captureDrops(): Internal.Collection<Internal.ItemEntity>;
        hasExactlyOnePlayerPassenger(): boolean;
        canBeSeenAsEnemy(): boolean;
        openMinecartCommandBlock(arg0: Internal.BaseCommandBlock_): void;
        getActiveEffects(): Internal.Collection<Internal.MobEffectInstance>;
        isOnPortalCooldown(): boolean;
        canAttack(arg0: Internal.LivingEntity_, arg1: Internal.TargetingConditions_): boolean;
        setUranusEntityData(nbt: Internal.CompoundTag_): void;
        getAttributeValue(arg0: Internal.Holder_<Internal.Attribute>): number;
        biomancy$setEyeHeight(arg0: number): void;
        setPitch(arg0: number): void;
        isMultipartEntity(): boolean;
        setPosRaw(arg0: number, arg1: number, arg2: number): void;
        handleEntityEvent(arg0: number): void;
        getParts(): Internal.PartEntity<any>[];
        isUsingItem(): boolean;
        isAlwaysTicking(): boolean;
        interactAt(arg0: Internal.Player_, arg1: Vec3d_, arg2: Internal.InteractionHand_): Internal.InteractionResult;
        getValue(arg0: Internal.TrackedData_<any>): any;
        lerpTo(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean): void;
        onPassengerTurned(arg0: Internal.Entity_): void;
        biomancy$getData(): Internal.LivingEntityData$TransientDataProvider$DataHolder;
        spawnAtLocation(arg0: Internal.ItemLike_): Internal.ItemEntity;
        blockActionRestricted(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.GameType_): boolean;
        getForgePersistentData(): Internal.CompoundTag;
        endimateTick(): void;
        abstract ac_dropCustomDeathLoot(arg0: DamageSource_, arg1: number, arg2: boolean): void;
        isHurt(): boolean;
        "spawnAtLocation(net.minecraft.world.level.ItemLike,int)"(arg0: Internal.ItemLike_, arg1: number): Internal.ItemEntity;
        setInvulnerable(arg0: boolean): void;
        push(arg0: Internal.Entity_): void;
        isInFluidType(): boolean;
        jumpFromGround(): void;
        maxUpStep(): number;
        setGlowing(arg0: boolean): void;
        load(arg0: Internal.CompoundTag_): void;
        handler$cma000$onInteract(pPlayer: Internal.Player_, pHand: Internal.InteractionHand_, cir: Internal.CallbackInfoReturnable_<any>): void;
        "broadcastBreakEvent(net.minecraft.world.entity.EquipmentSlot)"(arg0: EquipmentSlot_): void;
        giveExperiencePoints(arg0: number): void;
        isAlive(): boolean;
        addFood(f: number, m: number): void;
        startSleeping(arg0: BlockPos_): void;
        getBbHeight(): number;
        getForcedPose(): Internal.Pose;
        canaryOnBlockCacheSet(arg0: Internal.BlockState_): void;
        bookshelf$getDrinkingSound(arg0: Internal.ItemStack_): Internal.SoundEvent;
        resetStat(arg0: Internal.Stat_<any>): void;
        getViewVector(arg0: number): Vec3d;
        getTags(): Internal.Set<string>;
        getXpLevel(): number;
        getLastAttacker(): Internal.LivingEntity;
        hasControllingPassenger(): boolean;
        closerThan(arg0: Internal.Entity_, arg1: number, arg2: number): boolean;
        absMoveTo(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
        openItemGui(arg0: Internal.ItemStack_, arg1: Internal.InteractionHand_): void;
        getDataMap(): Internal.Map<any, any>;
        paint(tag: Internal.CompoundTag_): void;
        getPercentFrozen(): number;
        getBlockReach(): number;
        setPortalCooldown(arg0: number): void;
        setPossessedByWatcher(arg0: boolean): void;
        hasGlowingTag(): boolean;
        shouldBlockExplode(arg0: Internal.Explosion_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: number): boolean;
        setPosition(block: Internal.BlockContainerJS_): void;
        addEffect(arg0: Internal.MobEffectInstance_): boolean;
        handler$cma000$push(pEntity: Internal.Entity_, ci: Internal.CallbackInfo_): void;
        isElytraLoaded(): boolean;
        getLastDeathLocation(): Optional<Internal.GlobalPos>;
        awardStat(arg0: Internal.Stat_<any>, arg1: number): void;
        setXpLevel(l: number): void;
        getViewXRot(arg0: number): number;
        canRiderInteract(): boolean;
        biomancy$getHurtSound(arg0: DamageSource_): Internal.SoundEvent;
        setPose(arg0: Internal.Pose_): void;
        canReach(arg0: Internal.Entity_, arg1: number): boolean;
        getReachDistance(): number;
        getEntityType(): Internal.EntityType<any>;
        isWaterCreature(): boolean;
        toString(): string;
        pehkui_getScaleData(type: Internal.ScaleType_): Internal.ScaleData;
        localvar$ebn000$fluidCollision(arg0: Vec3d_): Vec3d;
        isDirty(): boolean;
        setLastHurtByPlayer(arg0: Internal.Player_): void;
        "getServer()"(): Internal.MinecraftServer;
        "canReach(net.minecraft.world.entity.Entity,double)"(arg0: Internal.Entity_, arg1: number): boolean;
        wasExperienceConsumed(): boolean;
        isPushable(): boolean;
        setYBodyRot(arg0: number): void;
        foodEaten(is: Internal.ItemStack_): void;
        onClientRemoval(): void;
        self(): Internal.LivingEntity;
        reviveCaps(): void;
        getDistance(x: number, y: number, z: number): number;
        setMotionY(y: number): void;
        static createAttributes(): Internal.AttributeSupplier$Builder;
        setRotation(yaw: number, pitch: number): void;
        getMagneticDeltaZ(): number;
        notify(notification: Notification_): void;
        awardStat(arg0: Internal.Stat_<any>): void;
        handler$cma000$isAttackable(cir: Internal.CallbackInfoReturnable_<any>): void;
        calculateEntityAnimation(arg0: boolean): void;
        forceAddEffect(arg0: Internal.MobEffectInstance_, arg1: Internal.Entity_): void;
        setChestArmorItem(item: Internal.ItemStack_): void;
        bookshelf$getHurtSound(arg0: DamageSource_): Internal.SoundEvent;
        onAboveBubbleCol(arg0: boolean): void;
        setPlayingEndimation(arg0: Internal.PlayableEndimation_): void;
        "playSound(net.minecraft.sounds.SoundEvent,float,float)"(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        isPassenger(): boolean;
        hasPose(arg0: Internal.Pose_): boolean;
        /**
         * @deprecated
        */
        getDestroySpeed(arg0: Internal.BlockState_): number;
        isInvulnerableTo(arg0: DamageSource_): boolean;
        makeStuckInBlock(arg0: Internal.BlockState_, arg1: Vec3d_): void;
        /**
         * @deprecated
        */
        isEyeInFluid(arg0: Internal.TagKey_<Internal.Fluid>): boolean;
        redirect$blf000$apoth_sunderingGetAmplifier(arg0: Internal.MobEffectInstance_): number;
        isSensitiveToWater(): boolean;
        skipAttackInteraction(arg0: Internal.Entity_): boolean;
        lerpMotion(arg0: number, arg1: number, arg2: number): void;
        "getAttributeValue(net.minecraft.core.Holder)"(arg0: Internal.Holder_<Internal.Attribute>): number;
        shouldRender(arg0: number, arg1: number, arg2: number): boolean;
        canReachRaw(arg0: Internal.Entity_, arg1: number): boolean;
        isReducedDebugInfo(): boolean;
        getFeetArmorItem(): Internal.ItemStack;
        static getViewScale(): number;
        getVisualRotationYInDegrees(): number;
        triggerRecipeCrafted(arg0: Internal.Recipe_<any>, arg1: Internal.List_<Internal.ItemStack>): void;
        setSpeed(arg0: number): void;
        canAddPassengerJerotes(arg0: Internal.Entity_): boolean;
        isDiscrete(): boolean;
        "canReachRaw(net.minecraft.world.entity.Entity,double)"(arg0: Internal.Entity_, arg1: number): boolean;
        unRide(): void;
        getLevel(): Internal.Level;
        "spawnAtLocation(net.minecraft.world.item.ItemStack)"(arg0: Internal.ItemStack_): Internal.ItemEntity;
        getCombatTracker(): Internal.CombatTracker;
        setAnimationTick(arg0: number): void;
        updateDynamicGameEventListener(arg0: Internal.BiConsumer_<Internal.DynamicGameEventListener<any>, Internal.ServerLevel>): void;
        hasCorrectToolForDrops(arg0: Internal.BlockState_): boolean;
        "onSyncedDataUpdated(net.minecraft.network.syncher.EntityDataAccessor)"(arg0: Internal.EntityDataAccessor_<any>): void;
        sendInventoryUpdate(): void;
        areCapsCompatible(arg0: Internal.CapabilityProvider_<Internal.Entity>): boolean;
        extinguishFire(): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getChestArmorItem(): Internal.ItemStack;
        damageEquipment(slot: EquipmentSlot_, amount: number): void;
        tell(message: net.minecraft.network.chat.Component_): void;
        handler$fcl001$ac_tick(arg0: Internal.CallbackInfo_): void;
        biomancy$getDeathSound(): Internal.SoundEvent;
        closerThan(arg0: Internal.Entity_, arg1: number): boolean;
        getDistanceSq(pos: BlockPos_): number;
        indicateDamage(arg0: number, arg1: number): void;
        canBeSeenByAnyone(): boolean;
        respawn(): void;
        setFrostmintFreezing(arg0: boolean): void;
        isFullyFrozen(): boolean;
        isInWall(): boolean;
        getAllSlots(): Internal.Iterable<Internal.ItemStack>;
        remove(arg0: Internal.Entity$RemovalReason_): void;
        interactOn(arg0: Internal.Entity_, arg1: Internal.InteractionHand_): Internal.InteractionResult;
        getMagneticDeltaX(): number;
        getScale(): number;
        isSuppressingSlidingDownLadder(): boolean;
        getBlockZ(): number;
        dampensVibrations(): boolean;
        isSilent(): boolean;
        "playSound(net.minecraft.sounds.SoundEvent)"(arg0: Internal.SoundEvent_): void;
        getPitch(): number;
        handler$fln001$canAttack(arg0: Internal.LivingEntity_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        getRandom(): Internal.RandomSource;
        rotate(arg0: Internal.Rotation_): number;
        handler$fcl000$ac_makeBoundingBox(arg0: Internal.CallbackInfoReturnable_<any>): void;
        shouldRiderFaceForward(arg0: Internal.Player_): boolean;
        redirect$blf000$apoth_applyArmorPen(arg0: number, arg1: number, arg2: number, arg3: DamageSource_, arg4: number): number;
        setMagneticAttachmentFace(arg0: Internal.Direction_): void;
        getPassengersAndSelf(): Internal.Stream<any>;
        isNoEndimationPlaying(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        playNotifySound(arg0: Internal.SoundEvent_, arg1: Internal.SoundSource_, arg2: number, arg3: number): void;
        "getAttributeBaseValue(net.minecraft.core.Holder)"(arg0: Internal.Holder_<Internal.Attribute>): number;
        setMagnetHeadRotation(): void;
        "self()"(): Internal.LivingEntity;
        rayTrace(): Internal.RayTraceResultJS;
        alwaysAccepts(): boolean;
        "isHolding(java.util.function.Predicate)"(arg0: Internal.Predicate_<Internal.ItemStack>): boolean;
        getPrevMagneticAttachmentFace(): Internal.Direction;
        getNoActionTime(): number;
        isVisuallyCrawling(): boolean;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        localvar$blc000$apoth_checkFallDamageWithGravity(arg0: number): number;
        biomancy$getDimensions(): Internal.EntityDimensions;
        handler$eof000$read(arg0: Internal.CompoundTag_, arg1: Internal.CallbackInfo_): void;
        "broadcastBreakEvent(net.minecraft.world.InteractionHand)"(arg0: Internal.InteractionHand_): void;
        isActive(): boolean;
        static registerSkinTexture(arg0: ResourceLocation_, arg1: string): void;
        sendSecondRounderWorldCanNotSleep(arg0: Internal.Entity_): void;
        teleportRelative(arg0: number, arg1: number, arg2: number): void;
        getLastHurtByMob(): Internal.LivingEntity;
        pehkui_setScaleCache(scaleCache: Internal.ScaleData_[]): void;
        isInWaterOrBubble(): boolean;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        updateFluidHeightAndDoFluidPushing(): void;
        getPortalCooldown(): number;
        setSyncedData(key: string, value: any): void;
        getItem(): Internal.ItemStack;
        causeFallDamage(arg0: number, arg1: number, arg2: DamageSource_): boolean;
        hasContainerOpen(): boolean;
        releaseUsingItem(): void;
        getPosition(arg0: number): Vec3d;
        "awardStat(net.minecraft.resources.ResourceLocation)"(arg0: ResourceLocation_): void;
        handler$cma000$lavaHurt(ci: Internal.CallbackInfo_): void;
        setSlowFallingFlag(arg0: boolean): void;
        handler$blf000$apoth_onEffectUpdateAddAttribute(arg0: Internal.MobEffectInstance_, arg1: boolean, arg2: Internal.Entity_, arg3: Internal.CallbackInfo_): void;
        wait(arg0: number): void;
        isIgnoringBlockTriggers(): boolean;
        setRecordPlayingNearby(arg0: BlockPos_, arg1: boolean): void;
        getHandHoldingItemAngle(arg0: Internal.Item_): Vec3d;
        hasItemInSlot(arg0: EquipmentSlot_): boolean;
        canUpdate(arg0: boolean): void;
        handler$cic000$shouldDropExperience(arg0: Internal.CallbackInfoReturnable_<any>): void;
        getEyeInFluidType(): Internal.FluidType;
        distanceToSqr(arg0: Vec3d_): number;
        isSteppingCarefully(): boolean;
        setValue(arg0: Internal.TrackedData_<any>, arg1: any): void;
        getInventoryChangeListener(): Internal.KubeJSInventoryListener;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        "spawnAtLocation(net.minecraft.world.item.ItemStack,float)"(arg0: Internal.ItemStack_, arg1: number): Internal.ItemEntity;
        addAdditionalSaveData(arg0: Internal.CompoundTag_): void;
        getBlockX(): number;
        /**
         * @deprecated
        */
        getLightLevelDependentMagicValue(): number;
        isFallFlying(): boolean;
        getEncodeId(): string;
        getAnimationStack(): Internal.AnimationStack;
        getY(arg0: number): number;
        canaryOnBlockCacheDeleted(): void;
        getNbt(): Internal.CompoundTag;
        setInvisible(arg0: boolean): void;
        getStages(): Internal.Stages;
        boostElytraFlight(): void;
        getEffect(arg0: Internal.MobEffect_): Internal.MobEffectInstance;
        setTotalMovementSpeedMultiplier(speed: number): void;
        setHealth(arg0: number): void;
        attack(arg0: DamageSource_, arg1: number): boolean;
        onInsideBubbleColumn(arg0: boolean): void;
        getEyePosition(): Vec3d;
        handler$cma000$isInvulnerableTo(pSource: DamageSource_, cir: Internal.CallbackInfoReturnable_<any>): void;
        getEyeHeight(): number;
        getLuck(): number;
        handler$cma000$isCurrentlyGlowing(cir: Internal.CallbackInfoReturnable_<any>): void;
        setDiscardFriction(arg0: boolean): void;
        hasPassenger(arg0: Internal.Predicate_<Internal.Entity>): boolean;
        handler$cma000$isPickable(cir: Internal.CallbackInfoReturnable_<any>): void;
        getYaw(): number;
        isPossessedByWatcher(): boolean;
        swing(arg0: Internal.InteractionHand_, arg1: boolean): void;
        getUsedItemHand(): Internal.InteractionHand;
        setDefaultMovementSpeed(speed: number): void;
        canAttackType(arg0: Internal.EntityType_<any>): boolean;
        handler$cma000$setSprinting(pSprinting: boolean, ci: Internal.CallbackInfo_): void;
        handler$djl000$increaseAirSupply(arg0: number, arg1: Internal.CallbackInfoReturnable_<any>): void;
        getCapability<T>(arg0: Internal.Capability_<T>, arg1: Internal.Direction_): Internal.LazyOptional<T>;
        canEntityBeSeen(entity: Internal.LivingEntity_): boolean;
        getBrain(): Internal.Brain<any>;
        setCustomNameVisible(arg0: boolean): void;
        bo$getRenderer(): Internal.EntityRenderer<any>;
        isAlliedTo(arg0: Internal.Team_): boolean;
        updateTutorialInventoryAction(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.ClickAction_): void;
        getControllingPassenger(): Internal.LivingEntity;
        getScriptType(): Internal.ScriptType;
        handler$cma000$mayInteract(pLevel: Internal.Level_, pPos: BlockPos_, cir: Internal.CallbackInfoReturnable_<any>): void;
        shouldDiscardFriction(): boolean;
        startRiding(arg0: Internal.Entity_): boolean;
        saveWithoutId(arg0: Internal.CompoundTag_): Internal.CompoundTag;
        getForward(): Vec3d;
        serializeNBT(): Internal.Tag;
        setFeetArmorItem(item: Internal.ItemStack_): void;
        handler$fcl000$ac_move(arg0: Internal.MoverType_, arg1: Vec3d_, arg2: Internal.CallbackInfo_): void;
        pehkui_isFirstUpdate(): boolean;
        getId(): number;
        canBeHitByProjectile(): boolean;
        getDirtyEntries(): Internal.Set<any>;
        postMagnetJump(): void;
        getXpNeededForNextLevel(): number;
        resetAttackStrengthTicker(): void;
        getEyeY(): number;
        getScoreboard(): Internal.Scoreboard;
        skipDropExperience(): void;
        getBoundingBox(): Internal.AABB;
        isInWaterOrRain(): boolean;
        getSaturation(): number;
        setItemSlot(arg0: EquipmentSlot_, arg1: Internal.ItemStack_): void;
        disableShield(arg0: boolean): void;
        equals(arg0: any): boolean;
        getViewYRot(arg0: number): number;
        dismountsUnderwater(): boolean;
        isAffectedByPotions(): boolean;
        playerTouch(arg0: Internal.Player_): void;
        addTag(arg0: string): boolean;
        getCitadelEntityData(): Internal.CompoundTag;
        getEyeHeight(arg0: Internal.Pose_): number;
        getAddEntityPacket(): Internal.Packet<Internal.ClientGamePacketListener>;
        playerAnimator_getAnimation(id: ResourceLocation_): Internal.IAnimation;
        getTeam(): Internal.Team;
        setTicksFrozen(arg0: number): void;
        getUseItem(): Internal.ItemStack;
        getMyRidingOffset(): number;
        handler$fcl000$ac_turn(arg0: number, arg1: number, arg2: Internal.CallbackInfo_): void;
        dismountTo(arg0: number, arg1: number, arg2: number): void;
        canReach(arg0: BlockPos_, arg1: number): boolean;
        hasCustomName(): boolean;
        getEnchantmentSeed(): number;
        getSwimAmount(arg0: number): number;
        isLiving(): boolean;
        getX(): number;
        isVehicle(): boolean;
        stepOnMagnetBlock(arg0: BlockPos_): void;
        addItem(arg0: Internal.ItemStack_): boolean;
        spawnAtLocation(arg0: Internal.ItemStack_): Internal.ItemEntity;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        thunderHit(arg0: Internal.ServerLevel_, arg1: Internal.LightningBolt_): void;
        setIsInPowderSnow(arg0: boolean): void;
        doEnchantDamageEffects(arg0: Internal.LivingEntity_, arg1: Internal.Entity_): void;
        setCustomName(arg0: net.minecraft.network.chat.Component_): void;
        canaryOnEquipmentChanged(): void;
        getTeamId(): string;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        setStingerCount(arg0: number): void;
        isScoping(): boolean;
        playerAnimator_getAnimation(): Internal.AnimationApplier;
        setFoodLevel(foodLevel: number): void;
        flywheel$getPlayerInfo(): Internal.PlayerInfo;
        isCustomNameVisible(): boolean;
        isSupportedBy(arg0: BlockPos_): boolean;
        getPistonPushReaction(): Internal.PushReaction;
        shouldRiderSit(): boolean;
        lookAt(arg0: Internal.EntityAnchorArgument$Anchor_, arg1: Vec3d_): void;
        getLootTableSeed(): number;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        collide(arg0: Vec3d_): Vec3d;
        getMotionX(): number;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        "onSyncedDataUpdated(java.util.List)"(arg0: Internal.List_<Internal.SynchedEntityData$DataValue<any>>): void;
        hasIndirectPassenger(arg0: Internal.Entity_): boolean;
        getEntityData(): Internal.SynchedEntityData;
        bookshelf$getFallDamageSound(arg0: number): Internal.SoundEvent;
        getShoulderEntityRight(): Internal.CompoundTag;
        handleInsidePortal(arg0: BlockPos_): void;
        getPotionEffects(): Internal.EntityPotionEffectsJS;
        getOpenInventory(): Internal.AbstractContainerMenu;
        clean(): void;
        biomancy$getVoicePitch(): number;
        updateFluidHeightAndDoFluidPushing(arg0: Internal.Predicate_<Internal.FluidState>): void;
        absMoveTo(arg0: number, arg1: number, arg2: number): void;
        isOnRails(): boolean;
        getStingerCount(): number;
        getFallSounds(): Internal.LivingEntity$Fallsounds;
        getDimensionChangingDelay(): number;
        getAttributeTotalValue(attribute: Internal.Attribute_): number;
        setYaw(arg0: number): void;
        getPickRadius(): number;
        handler$fcl000$ac_onSyncedDataUpdated(arg0: Internal.EntityDataAccessor_<any>, arg1: Internal.CallbackInfo_): void;
        awardRecipes(arg0: Internal.Collection_<Internal.Recipe<any>>): number;
        isRemoved(): boolean;
        teleportToWithTicket(arg0: number, arg1: number, arg2: number): void;
        resetMagnetHeadRotation(): void;
        getJumpBoostPower(): number;
        fillCrashReportCategory(arg0: Internal.CrashReportCategory_): void;
        self(): Internal.Entity;
        pehkui_writeScaleNbt(nbt: Internal.CompoundTag_): Internal.CompoundTag;
        refreshDimensions(): void;
        handler$cma000$canTrample(state: Internal.BlockState_, pos: BlockPos_, fallDistance: number, cir: Internal.CallbackInfoReturnable_<any>): void;
        "getAttributeValue(net.minecraft.world.entity.ai.attributes.Attribute)"(arg0: Internal.Attribute_): number;
        "isHolding(net.minecraft.world.item.Item)"(arg0: Internal.Item_): boolean;
        "spawnAtLocation(net.minecraft.world.level.ItemLike)"(arg0: Internal.ItemLike_): Internal.ItemEntity;
        setShiftKeyDown(arg0: boolean): void;
        getEyePosition(arg0: number): Vec3d;
        getPassengers(): Internal.EntityArrayList;
        getEnderChestInventory(): Internal.PlayerEnderChestContainer;
        getMaxHeightFluidType(): Internal.FluidType;
        getZ(): number;
        isSleepingLongEnough(): boolean;
        teleportTo(arg0: number, arg1: number, arg2: number): void;
        getAttributeBaseValue(arg0: Internal.Holder_<Internal.Attribute>): number;
        getServer(): Internal.MinecraftServer;
        getExperienceReward(): number;
        getEntries(arg0: boolean): Internal.Set<any>;
        getFirstPassenger(): Internal.Entity;
        heal(arg0: number): void;
        getGameProfile(): Internal.GameProfile;
        setLastHurtMob(arg0: Internal.Entity_): void;
        setLastHurtByMob(arg0: Internal.LivingEntity_): void;
        interact(arg0: Internal.Player_, arg1: Internal.InteractionHand_): Internal.InteractionResult;
        getDismountLocationForPassenger(arg0: Internal.LivingEntity_): Vec3d;
        handler$fcl000$ac_collide(arg0: Vec3d_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        checkSlowFallDistance(): void;
        canStandOnFluid(arg0: Internal.FluidState_): boolean;
        setFabricBalmData(arg0: Internal.CompoundTag_): void;
        getSleepingPos(): Optional<any>;
        touchingUnloadedChunk(): boolean;
        modifyAttribute(attribute: Internal.Attribute_, identifier: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getLookAngle(): Vec3d;
        getData(): Internal.AttachedData<any>;
        handler$blh000$apoth_ownedAbilities(arg0: Internal.Level_, arg1: BlockPos_, arg2: number, arg3: Internal.GameProfile_, arg4: Internal.CallbackInfo_): void;
        setArrowCount(arg0: number): void;
        getMotionZ(): number;
        isInvisible(): boolean;
        is(arg0: Internal.Entity_): boolean;
        "awardStat(net.minecraft.stats.Stat,int)"(arg0: Internal.Stat_<any>, arg1: number): void;
        getAttackStrengthScale(arg0: number): number;
        getBedOrientation(): Internal.Direction;
        getSkinTextureLocation(): ResourceLocation;
        getElytraTextureLocation(): ResourceLocation;
        ejectPassengers(): void;
        removeEffect(arg0: Internal.MobEffect_): boolean;
        "canReach(net.minecraft.world.phys.Vec3,double)"(arg0: Vec3d_, arg1: number): boolean;
        getProfile(): Internal.GameProfile;
        openTextEdit(arg0: Internal.SignBlockEntity_, arg1: boolean): void;
        mayBuild(): boolean;
        getUranusEntityData(): Internal.CompoundTag;
        isDeadOrDying(): boolean;
        setHeadArmorItem(item: Internal.ItemStack_): void;
        static setViewScale(arg0: number): void;
        take(arg0: Internal.Entity_, arg1: number): void;
        handler$cma000$dampensVibrations(cir: Internal.CallbackInfoReturnable_<any>): void;
        setLevelCallback(arg0: Internal.EntityInLevelCallback_): void;
        getBalloons(): Internal.List<any>;
        biomancy$getSoundVolume(): number;
        handler$cma000$move(pType: Internal.MoverType_, pPos: Vec3d_, ci: Internal.CallbackInfo_): void;
        playSound(arg0: Internal.SoundEvent_, arg1: number, arg2: number): void;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityDispatcher)"(arg0: Internal.CapabilityDispatcher_): boolean;
        canAttack(arg0: Internal.LivingEntity_): boolean;
        handler$cma000$isFreezing(cir: Internal.CallbackInfoReturnable_<any>): void;
        getOffHandItem(): Internal.ItemStack;
        startSeenByPlayer(arg0: Internal.ServerPlayer_): void;
        isOnScoreboardTeam(teamId: string): boolean;
        startUsingItem(arg0: Internal.InteractionHand_): void;
        setTimeout(): void;
        position(): Vec3d;
        biomancy$random(): Internal.RandomSource;
        static getEquipmentSlotForItem(arg0: Internal.ItemStack_): EquipmentSlot;
        getEquipment(slot: EquipmentSlot_): Internal.ItemStack;
        displayFireAnimation(): boolean;
        isOutOfCamera(): boolean;
        getRopeHoldPosition(arg0: number): Vec3d;
        copyPosition(arg0: Internal.Entity_): void;
        onAddedToWorld(): void;
        "hasPassenger(net.minecraft.world.entity.Entity)"(arg0: Internal.Entity_): boolean;
        isCrouching(): boolean;
        "getAttributeBaseValue(net.minecraft.world.entity.ai.attributes.Attribute)"(attribute: Internal.Attribute_): number;
        onLeaveCombat(): void;
        setY(y: number): void;
        getAttributeValue(arg0: Internal.Attribute_): number;
        handler$cma000$showVehicleHealth(cir: Internal.CallbackInfoReturnable_<any>): void;
        getFeetBlockState(): Internal.BlockState;
        changeDimension(arg0: Internal.ServerLevel_, arg1: Internal.ITeleporter_): Internal.Entity;
        positionRider(arg0: Internal.Entity_): void;
        baseTick(): void;
        broadcastToPlayer(arg0: Internal.ServerPlayer_): boolean;
        setSharedFlag(arg0: number, arg1: boolean): void;
        entityJs$defineSynchedData(): void;
        getPos(): Internal.Position;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightAccess(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        damageHeldItem(): void;
        handler$dbo000$isInsideWall(arg0: Internal.CallbackInfoReturnable_<any>, arg1: number, arg2: Internal.AABB_): void;
        getCustomName(): net.minecraft.network.chat.Component;
        getEffectHandler(): Internal.EndimationEffectHandler;
        getClass(): typeof any;
        "self()"(): Internal.Entity;
        isVisuallySwimming(): boolean;
        getMaxAirSupply(): number;
        canTrample(arg0: Internal.BlockState_, arg1: BlockPos_, arg2: number): boolean;
        getAnimationTick(): number;
        getFoodLevel(): number;
        setItemInHand(arg0: Internal.InteractionHand_, arg1: Internal.ItemStack_): void;
        entityJs$getTypeId(): string;
        setMaxHealth(hp: number): void;
        getFacing(): Internal.Direction;
        handler$cic000$checkFallDamage(arg0: number, arg1: boolean, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: Internal.CallbackInfo_): void;
        setSaturation(saturation: number): void;
        handler$cma000$isPushable(cir: Internal.CallbackInfoReturnable_<any>): void;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>, arg1: boolean): boolean;
        openJigsawBlock(arg0: Internal.JigsawBlockEntity_): void;
        isPassengerOfSameVehicle(arg0: Internal.Entity_): boolean;
        getBoundingBoxForCulling(): Internal.AABB;
        static collideBoundingBox(arg0: Internal.Entity_, arg1: Vec3d_, arg2: Internal.AABB_, arg3: Internal.Level_, arg4: Internal.List_<any>): Vec3d;
        trackingPosition(): Vec3d;
        setMagneticDeltaX(arg0: number): void;
        getNameTagOffsetY(): number;
        isInvulnerable(): boolean;
        isInLava(): boolean;
        isInWater(): boolean;
        awardKillScore(arg0: Internal.Entity_, arg1: number, arg2: DamageSource_): void;
        getXp(): number;
        pehkui_getScaleCache(): Internal.ScaleData[];
        hasEffect(arg0: Internal.MobEffect_): boolean;
        swing(arg0: Internal.InteractionHand_): void;
        getHeldItem(hand: Internal.InteractionHand_): Internal.ItemStack;
        getRootVehicle(): Internal.Entity;
        getModelName(): string;
        save(arg0: Internal.CompoundTag_): boolean;
        getLocalBoundsForPose(arg0: Internal.Pose_): Internal.AABB;
        isNoGravity(): boolean;
        curePotionEffects(arg0: Internal.ItemStack_): boolean;
        setMainArm(arg0: Internal.HumanoidArm_): void;
        handler$fdc000$ac_calculateEntityAnimation(arg0: boolean, arg1: Internal.CallbackInfo_): void;
        getSuffixes(): Internal.Collection<Internal.MutableComponent>;
        onItemPickup(arg0: Internal.ItemEntity_): void;
        setCitadelEntityData(arg0: Internal.CompoundTag_): void;
        handler$fdj000$ac_getFlyingSpeed(arg0: Internal.CallbackInfoReturnable_<any>): void;
        setMagneticDeltaZ(arg0: number): void;
        handler$cma000$causeFallDamage(pFallDistance: number, pMultiplier: number, pSource: DamageSource_, cir: Internal.CallbackInfoReturnable_<any>): void;
        handler$cic000$heal(arg0: number, arg1: Internal.CallbackInfo_): void;
        bookshelf$createHoverEvent(): Internal.HoverEvent;
        updateSwimming(): void;
        isHolding(arg0: Internal.Predicate_<Internal.ItemStack>): boolean;
        getSpeed(): number;
        abstract getCachedFeetBlockState(): Internal.BlockState;
        hasSlowFallingFlag(): boolean;
        shouldInformAdmins(): boolean;
        attachBalloon(arg0: Internal.BolloomBalloon_): void;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        rideTick(): void;
        getInventory(): Internal.InventoryKJS;
        wait(): void;
        detachBalloon(arg0: Internal.BolloomBalloon_): void;
        addSyncedData(identifier: string, value: any): void;
        getUuid(): Internal.UUID;
        setOffHandItem(item: Internal.ItemStack_): void;
        spawn(): void;
        teleportTo(arg0: Internal.ServerLevel_, arg1: number, arg2: number, arg3: number, arg4: Internal.Set_<Internal.RelativeMovement>, arg5: number, arg6: number): boolean;
        getPlayerInfo(): Internal.PlayerInfo;
        shouldShowName(): boolean;
        setScore(arg0: number): void;
        getArmorSlots(): Internal.Iterable<Internal.ItemStack>;
        kill(): void;
        onEnterCombat(): void;
        openStructureBlock(arg0: Internal.StructureBlockEntity_): void;
        drop(arg0: Internal.ItemStack_, arg1: boolean): Internal.ItemEntity;
        animateHurt(arg0: number): void;
        biomancy$setDimensions(arg0: Internal.EntityDimensions_): void;
        handler$cma000$rideTick(ci: Internal.CallbackInfo_): void;
        static resetForwardDirectionOfRelativePortalPosition(arg0: Vec3d_): Vec3d;
        brainProvider(): Internal.Brain$Provider<any>;
        getHeadArmorItem(): Internal.ItemStack;
        checkMovementStatistics(arg0: number, arg1: number, arg2: number): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getDimensionsForge(arg0: Internal.Pose_): Internal.EntityDimensions;
        setExtension(key: any, value: any): void;
        deserializeNBT(arg0: Internal.Tag_): void;
        revive(): void;
        refreshDisplayName(): void;
        handler$cma000$canChangeDimensions(cir: Internal.CallbackInfoReturnable_<any>): void;
        getBbWidth(): number;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        addDeltaMovement(arg0: Vec3d_): void;
        pehkui_setOnGround(onGround: boolean): void;
        canDrownInFluidType(arg0: Internal.FluidType_): boolean;
        "getName()"(): net.minecraft.network.chat.Component;
        mirror(arg0: Internal.Mirror_): number;
        isFake(): boolean;
        canUpdate(): boolean;
        "attack(float)"(hp: number): void;
        mayUseItemAt(arg0: BlockPos_, arg1: Internal.Direction_, arg2: Internal.ItemStack_): boolean;
        knockback(arg0: number, arg1: number, arg2: number): void;
        getTicksRequiredToFreeze(): number;
        catnip$callSetLevel(arg0: Internal.Level_): void;
        getVisibilityPercent(arg0: Internal.Entity_): number;
        static getSkinLocation(arg0: string): ResourceLocation;
        getUsername(): string;
        move(arg0: Internal.MoverType_, arg1: Vec3d_): void;
        handler$cma000$canFreeze(cir: Internal.CallbackInfoReturnable_<any>): void;
        onRemovedFromWorld(): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isPickable(): boolean;
        setYHeadRot(arg0: number): void;
        isTimeModificationValid(arg0: Internal.TickRateModifier_): boolean;
        setJumping(arg0: boolean): void;
        awardRecipesByKey(arg0: ResourceLocation_[]): void;
        getPickResult(): Internal.ItemStack;
        "getMainHandItem()"(): Internal.ItemStack;
        getAbsorptionAmount(): number;
        getRandomY(): number;
        getDisplayName(): net.minecraft.network.chat.Component;
        displayClientMessage(arg0: net.minecraft.network.chat.Component_, arg1: boolean): void;
        getMobType(): Internal.MobType;
        travel(arg0: Vec3d_): void;
        handler$fdj000$ac_getSpeed(arg0: Internal.CallbackInfoReturnable_<any>): void;
        handler$fcl000$ac_isInWater(arg0: Internal.CallbackInfoReturnable_<any>): void;
        getItemInHand(arg0: Internal.InteractionHand_): Internal.ItemStack;
        shouldBeSaved(): boolean;
        getFluidTypeHeight(arg0: Internal.FluidType_): number;
        drop(arg0: Internal.ItemStack_, arg1: boolean, arg2: boolean): Internal.ItemEntity;
        causeFoodExhaustion(arg0: number): void;
        setEntityOnShoulder(arg0: Internal.CompoundTag_): boolean;
        redirect$blf000$apoth_sunderingHasEffect(arg0: Internal.LivingEntity_, arg1: Internal.MobEffect_): boolean;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityProvider)"(arg0: Internal.CapabilityProvider_<Internal.Entity>): boolean;
        giveExperienceLevels(arg0: number): void;
        removeTag(arg0: string): boolean;
        setLastDeathLocation(arg0: Optional_<Internal.GlobalPos>): void;
        handler$blf000$apoth_ownedAttrMap(arg0: Internal.EntityType_<any>, arg1: Internal.Level_, arg2: Internal.CallbackInfo_): void;
        isHoldingInAnyHand(i: Internal.Ingredient_): boolean;
        /**
         * @deprecated
        */
        getFluidHeight(arg0: Internal.TagKey_<Internal.Fluid>): number;
        canSpawnSoulSpeedParticle(): boolean;
        getSyncedData(identifier: string): any;
        redirect$blf000$apoth_applyProtPen(arg0: number, arg1: number, arg2: DamageSource_, arg3: number): number;
        notifyAll(): void;
        aiStep(): void;
        getPassengersRidingOffset(): number;
        getSelectedSlot(): number;
        setAttributeBaseValue(attribute: Internal.Attribute_, value: number): void;
        canHarmPlayer(arg0: Internal.Player_): boolean;
        "isInFluidType(java.util.function.BiPredicate)"(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        distanceToEntitySqr(arg0: Internal.Entity_): number;
        detachBalloons(): void;
        isFrame(): boolean;
        broadcastBreakEvent(arg0: Internal.InteractionHand_): void;
        setLegsArmorItem(item: Internal.ItemStack_): void;
        startAutoSpinAttack(arg0: number): void;
        getAndDestroyFlyingCache(): boolean;
        discard(): void;
        sendSystemMessage(arg0: net.minecraft.network.chat.Component_): void;
        acceptsSuccess(): boolean;
        setNoGravity(arg0: boolean): void;
        getUseItemRemainingTicks(): number;
        onEnchantmentPerformed(arg0: Internal.ItemStack_, arg1: number): void;
        getIndirectPassengers(): Internal.Iterable<any>;
        handler$cmc000$brainProvider(cir: Internal.CallbackInfoReturnable_<any>): void;
        attackable(): boolean;
        createCommandSourceStack(): Internal.CommandSourceStack;
        isControlledByLocalInstance(): boolean;
        isMonster(): boolean;
        pehkui_setShouldSyncScales(sync: boolean): void;
        getSleepTimer(): number;
        getLastClimbablePos(): Optional<BlockPos>;
        getEatingSound(arg0: Internal.ItemStack_): Internal.SoundEvent;
        getHorizontalFacing(): Internal.Direction;
        setId(arg0: number): void;
        onSyncedDataUpdated(arg0: Internal.List_<Internal.SynchedEntityData$DataValue<any>>): void;
        getType(): string;
        isDamageSourceBlocked(arg0: DamageSource_): boolean;
        getLightProbePosition(arg0: number): Vec3d;
        abstract ac_getEquipmentDropChance(arg0: EquipmentSlot_): number;
        getActiveEffectsMap(): Internal.Map<Internal.MobEffect, Internal.MobEffectInstance>;
        handler$bdd000$curio$canFreeze(arg0: Internal.CallbackInfoReturnable_<any>): void;
        onEquipItem(arg0: EquipmentSlot_, arg1: Internal.ItemStack_, arg2: Internal.ItemStack_): void;
        giveInHand(item: Internal.ItemStack_): void;
        handler$cma000$thunderHit(pLevel: Internal.ServerLevel_, pLightning: Internal.LightningBolt_, ci: Internal.CallbackInfo_): void;
        addXP(xp: number): void;
        pehkui_shouldSyncScales(): boolean;
        checkDespawn(): void;
        canUseGameMasterBlocks(): boolean;
        setHeldItem(hand: Internal.InteractionHand_, item: Internal.ItemStack_): void;
        stopSleepInBed(arg0: boolean, arg1: boolean): void;
        onSyncedDataUpdated(arg0: Internal.EntityDataAccessor_<any>): void;
        getMagneticAttachmentFace(): Internal.Direction;
        lerpHeadTo(arg0: number, arg1: number): void;
        isTextFilteringEnabled(): boolean;
        canDisableShield(): boolean;
        setMotionX(x: number): void;
        getCloakTextureLocation(): ResourceLocation;
        getHandSlots(): Internal.Iterable<Internal.ItemStack>;
        distanceToEntity(arg0: Internal.Entity_): number;
        canarySetClimbingMobCachingSectionUpdateBehavior(arg0: boolean): void;
        bookshelf$getDeathSound(): Internal.SoundEvent;
        getMagneticDeltaY(): number;
        wait(arg0: number, arg1: number): void;
        getTeamColor(): number;
        setNbt(nbt: Internal.CompoundTag_): void;
        "isInFluidType(net.minecraftforge.fluids.FluidType)"(arg0: Internal.FluidType_): boolean;
        getPrefixes(): Internal.Collection<Internal.MutableComponent>;
        extinguish(): void;
        getCooldowns(): Internal.ItemCooldowns;
        moveTo(arg0: Vec3d_): void;
        getExtension(key: any, type: typeof any): any;
        isColliding(arg0: BlockPos_, arg1: Internal.BlockState_): boolean;
        "swing(net.minecraft.world.InteractionHand)"(hand: Internal.InteractionHand_): void;
        static findRespawnPositionAndUseSpawnBlock(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number, arg3: boolean, arg4: boolean): Optional<Vec3d>;
        openHorseInventory(arg0: Internal.AbstractHorse_, arg1: net.minecraft.world.Container_): void;
        isForcedVisible(): boolean;
        isInvertedHealAndHarm(): boolean;
        getMouseItem(): Internal.ItemStack;
        killedEntity(arg0: Internal.ServerLevel_, arg1: Internal.LivingEntity_): boolean;
        getEndimatedState(): Internal.Endimatable$EndimatedState;
        getClassification(arg0: boolean): Internal.MobCategory;
        isFreezing(): boolean;
        handler$cma001$getControllingPassenger(cir: Internal.CallbackInfoReturnable_<any>): void;
        runCommand(command: string): number;
        setSharedFlagOnFire(arg0: boolean): void;
        playerAnimator_setAnimation(id: ResourceLocation_, animation: Internal.IAnimation_): Internal.IAnimation;
        startSleepInBed(arg0: BlockPos_): Internal.Either<Internal.Player$BedSleepingProblem, net.minecraft.util.Unit>;
        addItemCooldown(item: Internal.Item_, ticks: number): void;
        get stats(): Internal.PlayerStatsJS
        set defaultMovementSpeedMultiplier(speed: number)
        get suppressingBounce(): boolean
        set culled(value: boolean)
        get onFire(): boolean
        get positionCodec(): Internal.VecDeltaCodec
        set maxUpStep(arg0: number)
        get entityReach(): number
        get fallFlyingTicks(): number
        set selectedSlot(index: number)
        get shiftKeyDown(): boolean
        set UUID(arg0: Internal.UUID_)
        set motionZ(z: number)
        get "inventory()"(): Internal.InventoryKJS
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        get animation(): Internal.AnimationApplier
        get playingEndimation(): Internal.PlayableEndimation
        get blockY(): number
        get shoulderEntityLeft(): Internal.CompoundTag
        get spectator(): boolean
        get freezingFromFrostmint(): boolean
        set mainHandItem(item: Internal.ItemStack_)
        get persistentData(): Internal.CompoundTag
        get health(): number
        get maxHealth(): number
        set forcedPose(arg0: Internal.Pose_)
        set removed(arg0: Internal.Entity$RemovalReason_)
        get inWaterRainOrBubble(): boolean
        get removalReason(): Internal.Entity$RemovalReason
        get miningBlock(): boolean
        set boundingBox(arg0: Internal.AABB_)
        get ambientCreature(): boolean
        get block(): Internal.BlockContainerJS
        get name(): net.minecraft.network.chat.Component
        set mouseItem(item: Internal.ItemStack_)
        get controlledVehicle(): Internal.Entity
        get armorValue(): number
        get killCredit(): Internal.LivingEntity
        set outOfCamera(value: boolean)
        get autoSpinAttack(): boolean
        get remainingFireTicks(): number
        get maxFallDistance(): number
        get self(): boolean
        get ticksFrozen(): number
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get voicePitch(): number
        set sleepingPos(arg0: BlockPos_)
        get descending(): boolean
        get YHeadRot(): number
        set absorptionAmount(arg0: number)
        get affectedByFluids(): boolean
        set deltaMovement(arg0: Vec3d_)
        get abilities(): Internal.Abilities
        get baby(): boolean
        get culled(): boolean
        set fireType(arg0: ResourceLocation_)
        get glowing(): boolean
        get leashOffset(): Vec3d
        get attackable(): boolean
        set reducedDebugInfo(arg0: boolean)
        get underWater(): boolean
        get legsArmorItem(): Internal.ItemStack
        get selfAndPassengers(): Internal.Stream<any>
        get deltaMovement(): Vec3d
        set secondsOnFire(arg0: number)
        get "displayName()"(): net.minecraft.network.chat.Component
        get lootTable(): ResourceLocation
        get ticksUsingItem(): number
        get arrowCount(): number
        set xp(xp: number)
        get defaultMovementSpeed(): number
        get peacefulCreature(): boolean
        set onGround(arg0: boolean)
        get inventory(): Internal.Inventory
        get localPlayer(): boolean
        get firstTick(): boolean
        get lastHurtByMobTimestamp(): number
        get vehicle(): Internal.Entity
        get effectiveAi(): boolean
        get stringUuid(): string
        set swimming(arg0: boolean)
        get mainArm(): Internal.HumanoidArm
        get rotationVector(): Internal.Vec2
        get hurtDir(): number
        get sprinting(): boolean
        get motionY(): number
        get offhandItem(): Internal.ItemStack
        get currentItemAttackStrengthDelay(): number
        get lastHurtMob(): Internal.LivingEntity
        get addedToWorld(): boolean
        get soundSource(): Internal.SoundSource
        get secondaryUseActive(): boolean
        get lastDamageSource(): DamageSource
        set noActionTime(arg0: number)
        set movementSpeedAddition(speed: number)
        get pose(): Internal.Pose
        set z(z: number)
        get y(): number
        get blocking(): boolean
        get score(): number
        get pushedByFluid(): boolean
        get capeLoaded(): boolean
        get armorCoverPercentage(): number
        get foodData(): Internal.FoodData
        get airSupply(): number
        get player(): boolean
        get animal(): boolean
        get motionDirection(): Internal.Direction
        get fabricBalmData(): Internal.CompoundTag
        get commandSenderWorld(): Internal.Level
        get wardenSpawnTracker(): Optional<Internal.WardenSpawnTracker>
        get totalMovementSpeed(): number
        get skinLoaded(): boolean
        get moving(): boolean
        get "inventory()"(): Internal.Inventory
        get craftingGrid(): Internal.InventoryKJS
        get attributes(): Internal.AttributeMap
        get creative(): boolean
        set magneticDeltaY(arg0: number)
        get swimming(): boolean
        set sprinting(arg0: boolean)
        set x(x: number)
        get portalWaitTime(): number
        get blockStateOn(): Internal.BlockState
        get fluidJumpThreshold(): number
        set airSupply(arg0: number)
        get onPos(): BlockPos
        get undead(): boolean
        get stepHeight(): number
        get sleeping(): boolean
        set dataMap(arg0: Internal.Map_<any, any>)
        get fieldOfViewModifier(): number
        get dismountPoses(): Internal.ImmutableList<Internal.Pose>
        get lastHurtMobTimestamp(): number
        set remainingFireTicks(arg0: number)
        /**
         * @deprecated
        */
        get onPosLegacy(): BlockPos
        set pos(arg0: Vec3d_)
        get mainHandItem(): Internal.ItemStack
        get fireType(): ResourceLocation
        set silent(arg0: boolean)
        get activeEffects(): Internal.Collection<Internal.MobEffectInstance>
        get onPortalCooldown(): boolean
        set uranusEntityData(nbt: Internal.CompoundTag_)
        set pitch(arg0: number)
        get multipartEntity(): boolean
        get parts(): Internal.PartEntity<any>[]
        get usingItem(): boolean
        get alwaysTicking(): boolean
        get forgePersistentData(): Internal.CompoundTag
        get hurt(): boolean
        set invulnerable(arg0: boolean)
        get inFluidType(): boolean
        set glowing(arg0: boolean)
        get alive(): boolean
        get bbHeight(): number
        get forcedPose(): Internal.Pose
        get tags(): Internal.Set<string>
        get xpLevel(): number
        get lastAttacker(): Internal.LivingEntity
        get dataMap(): Internal.Map<any, any>
        get percentFrozen(): number
        get blockReach(): number
        set portalCooldown(arg0: number)
        set possessedByWatcher(arg0: boolean)
        set position(block: Internal.BlockContainerJS_)
        get elytraLoaded(): boolean
        get lastDeathLocation(): Optional<Internal.GlobalPos>
        set xpLevel(l: number)
        set pose(arg0: Internal.Pose_)
        get reachDistance(): number
        get entityType(): Internal.EntityType<any>
        get waterCreature(): boolean
        get dirty(): boolean
        set lastHurtByPlayer(arg0: Internal.Player_)
        get "server()"(): Internal.MinecraftServer
        get pushable(): boolean
        set YBodyRot(arg0: number)
        set motionY(y: number)
        get magneticDeltaZ(): number
        set chestArmorItem(item: Internal.ItemStack_)
        set playingEndimation(arg0: Internal.PlayableEndimation_)
        get passenger(): boolean
        get sensitiveToWater(): boolean
        get reducedDebugInfo(): boolean
        get feetArmorItem(): Internal.ItemStack
        get viewScale(): number
        get visualRotationYInDegrees(): number
        set speed(arg0: number)
        get discrete(): boolean
        get level(): Internal.Level
        get combatTracker(): Internal.CombatTracker
        set animationTick(arg0: number)
        get chestArmorItem(): Internal.ItemStack
        set frostmintFreezing(arg0: boolean)
        get fullyFrozen(): boolean
        get inWall(): boolean
        get allSlots(): Internal.Iterable<Internal.ItemStack>
        get magneticDeltaX(): number
        get scale(): number
        get suppressingSlidingDownLadder(): boolean
        get blockZ(): number
        get silent(): boolean
        get pitch(): number
        get random(): Internal.RandomSource
        set magneticAttachmentFace(arg0: Internal.Direction_)
        get passengersAndSelf(): Internal.Stream<any>
        get noEndimationPlaying(): boolean
        get prevMagneticAttachmentFace(): Internal.Direction
        get noActionTime(): number
        get visuallyCrawling(): boolean
        get active(): boolean
        get lastHurtByMob(): Internal.LivingEntity
        get inWaterOrBubble(): boolean
        get portalCooldown(): number
        get item(): Internal.ItemStack
        set slowFallingFlag(arg0: boolean)
        get ignoringBlockTriggers(): boolean
        get eyeInFluidType(): Internal.FluidType
        get steppingCarefully(): boolean
        get inventoryChangeListener(): Internal.KubeJSInventoryListener
        get blockX(): number
        /**
         * @deprecated
        */
        get lightLevelDependentMagicValue(): number
        get fallFlying(): boolean
        get encodeId(): string
        get animationStack(): Internal.AnimationStack
        get nbt(): Internal.CompoundTag
        set invisible(arg0: boolean)
        get stages(): Internal.Stages
        set totalMovementSpeedMultiplier(speed: number)
        set health(arg0: number)
        get eyePosition(): Vec3d
        get eyeHeight(): number
        get luck(): number
        set discardFriction(arg0: boolean)
        get yaw(): number
        get possessedByWatcher(): boolean
        get usedItemHand(): Internal.InteractionHand
        set defaultMovementSpeed(speed: number)
        get brain(): Internal.Brain<any>
        set customNameVisible(arg0: boolean)
        get controllingPassenger(): Internal.LivingEntity
        get scriptType(): Internal.ScriptType
        get forward(): Vec3d
        set feetArmorItem(item: Internal.ItemStack_)
        get id(): number
        get dirtyEntries(): Internal.Set<any>
        get xpNeededForNextLevel(): number
        get eyeY(): number
        get scoreboard(): Internal.Scoreboard
        get boundingBox(): Internal.AABB
        get inWaterOrRain(): boolean
        get saturation(): number
        get affectedByPotions(): boolean
        get citadelEntityData(): Internal.CompoundTag
        get addEntityPacket(): Internal.Packet<Internal.ClientGamePacketListener>
        get team(): Internal.Team
        set ticksFrozen(arg0: number)
        get useItem(): Internal.ItemStack
        get myRidingOffset(): number
        get enchantmentSeed(): number
        get living(): boolean
        get x(): number
        get vehicle(): boolean
        set isInPowderSnow(arg0: boolean)
        set customName(arg0: net.minecraft.network.chat.Component_)
        get teamId(): string
        set stingerCount(arg0: number)
        get scoping(): boolean
        set foodLevel(foodLevel: number)
        get customNameVisible(): boolean
        get pistonPushReaction(): Internal.PushReaction
        get lootTableSeed(): number
        get motionX(): number
        get entityData(): Internal.SynchedEntityData
        get shoulderEntityRight(): Internal.CompoundTag
        get potionEffects(): Internal.EntityPotionEffectsJS
        get openInventory(): Internal.AbstractContainerMenu
        get onRails(): boolean
        get stingerCount(): number
        get fallSounds(): Internal.LivingEntity$Fallsounds
        get dimensionChangingDelay(): number
        set yaw(arg0: number)
        get pickRadius(): number
        get removed(): boolean
        get jumpBoostPower(): number
        set shiftKeyDown(arg0: boolean)
        get passengers(): Internal.EntityArrayList
        get enderChestInventory(): Internal.PlayerEnderChestContainer
        get maxHeightFluidType(): Internal.FluidType
        get z(): number
        get sleepingLongEnough(): boolean
        get server(): Internal.MinecraftServer
        get experienceReward(): number
        get firstPassenger(): Internal.Entity
        get gameProfile(): Internal.GameProfile
        set lastHurtMob(arg0: Internal.Entity_)
        set lastHurtByMob(arg0: Internal.LivingEntity_)
        set fabricBalmData(arg0: Internal.CompoundTag_)
        get sleepingPos(): Optional<any>
        get lookAngle(): Vec3d
        get data(): Internal.AttachedData<any>
        set arrowCount(arg0: number)
        get motionZ(): number
        get invisible(): boolean
        get bedOrientation(): Internal.Direction
        get skinTextureLocation(): ResourceLocation
        get elytraTextureLocation(): ResourceLocation
        get profile(): Internal.GameProfile
        get uranusEntityData(): Internal.CompoundTag
        get deadOrDying(): boolean
        set headArmorItem(item: Internal.ItemStack_)
        set viewScale(arg0: number)
        set levelCallback(arg0: Internal.EntityInLevelCallback_)
        get balloons(): Internal.List<any>
        get offHandItem(): Internal.ItemStack
        get outOfCamera(): boolean
        get crouching(): boolean
        set y(y: number)
        get feetBlockState(): Internal.BlockState
        get pos(): Internal.Position
        get customName(): net.minecraft.network.chat.Component
        get effectHandler(): Internal.EndimationEffectHandler
        get class(): typeof any
        get visuallySwimming(): boolean
        get maxAirSupply(): number
        get animationTick(): number
        get foodLevel(): number
        set maxHealth(hp: number)
        get facing(): Internal.Direction
        set saturation(saturation: number)
        get boundingBoxForCulling(): Internal.AABB
        set magneticDeltaX(arg0: number)
        get nameTagOffsetY(): number
        get invulnerable(): boolean
        get inLava(): boolean
        get inWater(): boolean
        get xp(): number
        get rootVehicle(): Internal.Entity
        get modelName(): string
        get noGravity(): boolean
        set mainArm(arg0: Internal.HumanoidArm_)
        get suffixes(): Internal.Collection<Internal.MutableComponent>
        set citadelEntityData(arg0: Internal.CompoundTag_)
        set magneticDeltaZ(arg0: number)
        get speed(): number
        get cachedFeetBlockState(): Internal.BlockState
        get inventory(): Internal.InventoryKJS
        get uuid(): Internal.UUID
        set offHandItem(item: Internal.ItemStack_)
        get playerInfo(): Internal.PlayerInfo
        set score(arg0: number)
        get armorSlots(): Internal.Iterable<Internal.ItemStack>
        get headArmorItem(): Internal.ItemStack
        get bbWidth(): number
        get "name()"(): net.minecraft.network.chat.Component
        get fake(): boolean
        get ticksRequiredToFreeze(): number
        get username(): string
        get pickable(): boolean
        set YHeadRot(arg0: number)
        set jumping(arg0: boolean)
        get pickResult(): Internal.ItemStack
        get "mainHandItem()"(): Internal.ItemStack
        get absorptionAmount(): number
        get randomY(): number
        get displayName(): net.minecraft.network.chat.Component
        get mobType(): Internal.MobType
        set entityOnShoulder(arg0: Internal.CompoundTag_)
        set lastDeathLocation(arg0: Optional_<Internal.GlobalPos>)
        get passengersRidingOffset(): number
        get selectedSlot(): number
        get frame(): boolean
        set legsArmorItem(item: Internal.ItemStack_)
        get andDestroyFlyingCache(): boolean
        set noGravity(arg0: boolean)
        get useItemRemainingTicks(): number
        get indirectPassengers(): Internal.Iterable<any>
        get controlledByLocalInstance(): boolean
        get monster(): boolean
        get sleepTimer(): number
        get lastClimbablePos(): Optional<BlockPos>
        get horizontalFacing(): Internal.Direction
        set id(arg0: number)
        get type(): string
        get activeEffectsMap(): Internal.Map<Internal.MobEffect, Internal.MobEffectInstance>
        get magneticAttachmentFace(): Internal.Direction
        get textFilteringEnabled(): boolean
        set motionX(x: number)
        get cloakTextureLocation(): ResourceLocation
        get handSlots(): Internal.Iterable<Internal.ItemStack>
        get magneticDeltaY(): number
        get teamColor(): number
        set nbt(nbt: Internal.CompoundTag_)
        get prefixes(): Internal.Collection<Internal.MutableComponent>
        get cooldowns(): Internal.ItemCooldowns
        get forcedVisible(): boolean
        get invertedHealAndHarm(): boolean
        get mouseItem(): Internal.ItemStack
        get endimatedState(): Internal.Endimatable$EndimatedState
        get freezing(): boolean
        set sharedFlagOnFire(arg0: boolean)
        elytraRotX: number;
        elytraRotY: number;
        elytraRotZ: number;
        playerInfo: Internal.PlayerInfo;
        readonly clientLevel: Internal.ClientLevel;
    }
    type AbstractClientPlayer_ = AbstractClientPlayer;
    interface BuilderFactory {
        abstract createBuilder(arg0: ResourceLocation_): dev.latvian.mods.kubejs.registry.BuilderBase<any>;
        (arg0: ResourceLocation): dev.latvian.mods.kubejs.registry.BuilderBase_<any>;
    }
    type BuilderFactory_ = ((arg0: ResourceLocation)=> dev.latvian.mods.kubejs.registry.BuilderBase_<any>) | BuilderFactory;
    class ItemWandBasic extends Internal.ItemWand {
        constructor(arg0: Internal.Item$Properties_, arg1: Internal.Tier_)
        getDrinkingSound(): Internal.SoundEvent;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        setRarity(arg0: Internal.Rarity_): void;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        getDestroySpeed(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): number;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        /**
         * @deprecated
        */
        onDestroyed(arg0: Internal.ItemEntity_): void;
        isFireResistant(): boolean;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        kubeLoader$getReleaseUsing(): Internal.ItemBuilder$ReleaseUsingCallback;
        onCraftedBy(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        isComplex(): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        onUseTick(arg0: Internal.Level_, arg1: Internal.LivingEntity_, arg2: Internal.ItemStack_, arg3: number): void;
        canBeHurtBy(arg0: DamageSource_): boolean;
        /**
         * @deprecated
        */
        getFoodProperties(): Internal.FoodProperties;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        getDescriptionId(): string;
        getUseAnimation(arg0: Internal.ItemStack_): Internal.UseAnim;
        setReleaseUsing(arg0: Internal.ItemBuilder$ReleaseUsingCallback_): void;
        isValidRepairItem(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        zeta$setHumanoidArmorModel(arg0: Internal.HumanoidArmorModelGetter_): void;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        asItem(): Internal.Item;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        getDefaultInstance(): Internal.ItemStack;
        getTypeData(): Internal.CompoundTag;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setMaxStackSize(arg0: number): void;
        setBurnTime(i: number): void;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getBarWidth(arg0: Internal.ItemStack_): number;
        setMaxDamage(arg0: number): void;
        getItem(): Internal.Item;
        getBarColor(arg0: Internal.ItemStack_): number;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        getItemBuilder(): Internal.ItemBuilder;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getMaxDamage(): number;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        asIngredient(): Internal.Ingredient;
        /**
         * @deprecated
        */
        hasCraftingRemainingItem(): boolean;
        getDescription(): net.minecraft.network.chat.Component;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        getClass(): typeof any;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        static byId(arg0: number): Internal.Item;
        getRenderPropertiesInternal(): any;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        interactLivingEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.LivingEntity_, arg3: Internal.InteractionHand_): Internal.InteractionResult;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        useOn(arg0: Internal.UseOnContext_): Internal.InteractionResult;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getRarity(arg0: Internal.ItemStack_): Internal.Rarity;
        setItemBuilder(b: Internal.ItemBuilder_): void;
        setRealGetEnchantmentValueFn(arg0: Internal.Function_<any, any>): void;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        handler$zdi000$releaseUsingMixin(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_, arg3: number, arg4: Internal.CallbackInfo_): void;
        setCraftingRemainingItemFTBL(arg0: Internal.Item_): void;
        remainingDurability(arg0: Internal.ItemStack_): number;
        attachCapability(capabilityBuilder: Internal.CapabilityBuilder_<any, any, any>): void;
        setAttackDamage(attackDamage: number): void;
        getTooltipImage(arg0: Internal.ItemStack_): Optional<Internal.TooltipComponent>;
        isEdible(): boolean;
        arch$holder(): Internal.Holder<Internal.Item>;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        use(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.InteractionHand_): Internal.InteractionResultHolder<Internal.ItemStack>;
        toString(): string;
        /**
         * @deprecated
        */
        getEnchantmentValue(): number;
        setArmorToughness(armorToughness: number): void;
        notifyAll(): void;
        getId(): string;
        isEnchantable(arg0: Internal.ItemStack_): boolean;
        getSweepHitBox(stack: Internal.ItemStack_, player: Internal.Player_, target: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        wait(arg0: number): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        overrideStackedOnOther(arg0: Internal.ItemStack_, arg1: Internal.Slot_, arg2: Internal.ClickAction_, arg3: Internal.Player_): boolean;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        isFoil(arg0: Internal.ItemStack_): boolean;
        "setFoodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_): void;
        static getWandJob(arg0: Internal.Player_, arg1: Internal.Level_, arg2: Internal.BlockHitResult_, arg3: Internal.ItemStack_): Internal.WandJob;
        isRepairable(arg0: Internal.ItemStack_): boolean;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        puzzleslib$setRenderProperties(arg0: any): void;
        useOnRelease(arg0: Internal.ItemStack_): boolean;
        canAttackBlock(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        notify(): void;
        setDigSpeed(speed: number): void;
        getDescriptionId(arg0: Internal.ItemStack_): string;
        releaseUsing(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_, arg3: number): void;
        setAttackSpeed(attackSpeed: number): void;
        isBarVisible(arg0: Internal.ItemStack_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getUseDuration(arg0: Internal.ItemStack_): number;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        modifyReturnValue$fhm000$overrideOtherStackedOnMe(arg0: boolean, arg1: Internal.ItemStack_, arg2: Internal.ItemStack_, arg3: Internal.Slot_, arg4: Internal.ClickAction_, arg5: Internal.Player_, arg6: Internal.SlotAccess_): boolean;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        /**
         * @deprecated
        */
        getMaxStackSize(): number;
        /**
         * @deprecated
        */
        static byBlock(arg0: Internal.Block_): Internal.Item;
        static optionMessage(arg0: Internal.Player_, arg1: Internal.IOption_<any>): void;
        zeta$setBlockEntityWithoutLevelRenderer(arg0: Internal.BlockEntityWithoutLevelRenderer_): void;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        bookshelf$setCraftingRemainder(arg0: Internal.Item_): void;
        canFitInsideContainerItems(): boolean;
        wait(): void;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        generateCustomItemModel(arg0: thetadev.constructionwand.data.ItemModelGenerator_, arg1: string): void;
        isCorrectToolForDrops(arg0: Internal.BlockState_): boolean;
        verifyTagAfterLoad(arg0: Internal.CompoundTag_): void;
        canEquip(arg0: Internal.ItemStack_, arg1: EquipmentSlot_, arg2: Internal.Entity_): boolean;
        "setFoodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        finishUsingItem(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_): Internal.ItemStack;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        setFireResistant(arg0: boolean): void;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        getEatingSound(): Internal.SoundEvent;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        puzzleslib$getRenderProperties(): any;
        canBeDepleted(): boolean;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientItemExtensions>): void;
        getDamage(arg0: Internal.ItemStack_): number;
        mineBlock(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: Internal.LivingEntity_): boolean;
        wait(arg0: number, arg1: number): void;
        setNameKey(arg0: string): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): EquipmentSlot;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vec3f;
        getName(arg0: Internal.ItemStack_): net.minecraft.network.chat.Component;
        /**
         * @deprecated
        */
        getDefaultAttributeModifiers(arg0: EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$registryName(): ResourceLocation;
        getIdLocation(): ResourceLocation;
        getAttributeModifiers(arg0: EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Item>;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        inventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Entity_, arg3: number, arg4: boolean): void;
        hurtEnemy(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: Internal.LivingEntity_): boolean;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        /**
         * @deprecated
        */
        getCraftingRemainingItem(): Internal.Item;
        realIsEnchantable(arg0: Internal.ItemStack_): boolean;
        getTypeItemStackKey(): Internal.ItemStackKey;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        shouldOverrideMultiplayerNbt(): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        static getId(arg0: Internal.Item_): number;
        overrideOtherStackedOnMe(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Internal.Player_, arg5: Internal.SlotAccess_): boolean;
        setFoodProperties(arg0: Internal.FoodProperties_): void;
        setCraftingRemainder(arg0: Internal.Item_): void;
        setRealIsEnchantable(arg0: Internal.Predicate_<any>): void;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        static getPlayerPOVHitResult(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        modifyReturnValue$fhm000$overrideStackedOnOther(arg0: boolean, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Internal.Player_): boolean;
        equals(arg0: any): boolean;
        get drinkingSound(): Internal.SoundEvent
        set rarity(arg0: Internal.Rarity_)
        get fireResistant(): boolean
        get complex(): boolean
        /**
         * @deprecated
        */
        get foodProperties(): Internal.FoodProperties
        get descriptionId(): string
        set releaseUsing(arg0: Internal.ItemBuilder$ReleaseUsingCallback_)
        get creativeTab(): string
        get defaultInstance(): Internal.ItemStack
        get typeData(): Internal.CompoundTag
        set maxStackSize(arg0: number)
        set burnTime(i: number)
        set maxDamage(arg0: number)
        get item(): Internal.Item
        get itemBuilder(): Internal.ItemBuilder
        /**
         * @deprecated
        */
        get maxDamage(): number
        get description(): net.minecraft.network.chat.Component
        get class(): typeof any
        get renderPropertiesInternal(): any
        set itemBuilder(b: Internal.ItemBuilder_)
        set realGetEnchantmentValueFn(arg0: Internal.Function_<any, any>)
        set craftingRemainingItemFTBL(arg0: Internal.Item_)
        set attackDamage(attackDamage: number)
        get edible(): boolean
        /**
         * @deprecated
        */
        get enchantmentValue(): number
        set armorToughness(armorToughness: number)
        get id(): string
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set "foodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_)
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        /**
         * @deprecated
        */
        get maxStackSize(): number
        set "foodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set armorKnockbackResistance(knockbackResistance: number)
        set fireResistant(arg0: boolean)
        get eatingSound(): Internal.SoundEvent
        set nameKey(arg0: string)
        get idLocation(): ResourceLocation
        get mod(): string
        set armorProtection(armorProtection: number)
        /**
         * @deprecated
        */
        get craftingRemainingItem(): Internal.Item
        get typeItemStackKey(): Internal.ItemStackKey
        set foodProperties(arg0: Internal.FoodProperties_)
        set craftingRemainder(arg0: Internal.Item_)
        set realIsEnchantable(arg0: Internal.Predicate_<any>)
    }
    type ItemWandBasic_ = ItemWandBasic;
    class WitherResistanceMobEffect extends Internal.MobEffect {
        constructor()
        getDisplayName(): net.minecraft.network.chat.Component;
        getClass(): typeof any;
        addAttributeModifier(arg0: Internal.Attribute_, arg1: string, arg2: number, arg3: Internal.AttributeModifier$Operation_): Internal.MobEffect;
        addAttributeModifiers(arg0: Internal.LivingEntity_, arg1: Internal.AttributeMap_, arg2: number): void;
        isInstantenous(): boolean;
        applyInstantenousEffect(arg0: Internal.Entity_, arg1: Internal.Entity_, arg2: Internal.LivingEntity_, arg3: number, arg4: number): void;
        notify(): void;
        isBeneficial(): boolean;
        wait(arg0: number, arg1: number): void;
        getEffectRendererInternal(): any;
        getColor(): number;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientMobEffectExtensions>): void;
        removeAttributeModifiers(arg0: Internal.LivingEntity_, arg1: Internal.AttributeMap_, arg2: number): void;
        applyEffectTick(arg0: Internal.LivingEntity_, arg1: number): void;
        getAttributeModifierValue(arg0: number, arg1: Internal.AttributeModifier_): number;
        getSortOrder(arg0: Internal.MobEffectInstance_): number;
        getDescriptionId(): string;
        static getIdFromNullable(arg0: Internal.MobEffect_): number;
        getCategory(): Internal.MobEffectCategory;
        toString(): string;
        getCurativeItems(): Internal.List<Internal.ItemStack>;
        notifyAll(): void;
        setFactorDataFactory(arg0: Internal.Supplier_<Internal.MobEffectInstance$FactorData>): Internal.MobEffect;
        createFactorData(): Optional<Internal.MobEffectInstance$FactorData>;
        static byId(arg0: number): Internal.MobEffect;
        hashCode(): number;
        getAttributeModifiers(): Internal.Map<Internal.Attribute, Internal.AttributeModifier>;
        wait(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        isDurationEffectTick(arg0: number, arg1: number): boolean;
        static getId(arg0: Internal.MobEffect_): number;
        get displayName(): net.minecraft.network.chat.Component
        get class(): typeof any
        get instantenous(): boolean
        get beneficial(): boolean
        get effectRendererInternal(): any
        get color(): number
        get descriptionId(): string
        get category(): Internal.MobEffectCategory
        get curativeItems(): Internal.List<Internal.ItemStack>
        set factorDataFactory(arg0: Internal.Supplier_<Internal.MobEffectInstance$FactorData>)
        get attributeModifiers(): Internal.Map<Internal.Attribute, Internal.AttributeModifier>
    }
    type WitherResistanceMobEffect_ = WitherResistanceMobEffect;
    class AnimationPet extends Internal.TamableAnimal implements Internal.IFollower {
        constructor(arg0: Internal.EntityType_<any>, arg1: Internal.Level_)
        handler$fff000$actuallyHurt(arg0: DamageSource_, arg1: number, arg2: Internal.CallbackInfo_, arg3: number): void;
        getUpVector(arg0: number): Vec3d;
        gameEvent(arg0: Internal.GameEvent_, arg1: Internal.Entity_): void;
        static checkMobSpawnRules(arg0: Internal.EntityType_<Internal.Mob>, arg1: Internal.LevelAccessor_, arg2: Internal.MobSpawnType_, arg3: BlockPos_, arg4: Internal.RandomSource_): boolean;
        setDefaultMovementSpeedMultiplier(speed: number): void;
        isSuppressingBounce(): boolean;
        setTarget(arg0: Internal.LivingEntity_): void;
        setCulled(value: boolean): void;
        isOnFire(): boolean;
        handler$cmd000$canPickUpLoot(cir: Internal.CallbackInfoReturnable_<any>): void;
        getOwner(): Internal.LivingEntity;
        getPositionCodec(): Internal.VecDeltaCodec;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        setMaxUpStep(arg0: number): void;
        /**
         * @deprecated
        */
        updateFluidHeightAndDoFluidPushing(arg0: Internal.TagKey_<Internal.Fluid>, arg1: number): boolean;
        convertTo<T extends Internal.Mob>(arg0: Internal.EntityType_<T>, arg1: boolean): T;
        getFallFlyingTicks(): number;
        setPosition(x: number, y: number, z: number): void;
        runCommandSilent(command: string): number;
        chunkPosition(): Internal.ChunkPos;
        dropLeash(arg0: boolean, arg1: boolean): void;
        gameEvent(arg0: Internal.GameEvent_): void;
        setXxa(arg0: number): void;
        setDelayedLeashHolderId(arg0: number): void;
        isShiftKeyDown(): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        setUUID(arg0: Internal.UUID_): void;
        checkBelowWorld(): void;
        setMotionZ(z: number): void;
        handler$fbk000$onEntityFall(fallDistance: number, multiplier: number, source: DamageSource_, cir: Internal.CallbackInfoReturnable_<any>): void;
        getAttachmentProgress(arg0: number): number;
        "deserializeNBT(net.minecraft.nbt.Tag)"(arg0: Internal.Tag_): void;
        canFreeze(): boolean;
        ignoreExplosion(): boolean;
        getPlayingEndimation(): Internal.PlayableEndimation;
        getBlockY(): number;
        onEndimationStart(arg0: Internal.PlayableEndimation_, arg1: Internal.PlayableEndimation_): void;
        isSpectator(): boolean;
        isFreezingFromFrostmint(): boolean;
        setMainHandItem(item: Internal.ItemStack_): void;
        removeEffectNoUpdate(arg0: Internal.MobEffect_): Internal.MobEffectInstance;
        spawnAtLocation(arg0: Internal.ItemLike_, arg1: number): Internal.ItemEntity;
        getPersistentData(): Internal.CompoundTag;
        getHealth(): number;
        getMaxHealth(): number;
        setPathfindingMalus(arg0: Internal.BlockPathTypes_, arg1: number): void;
        handler$cma000$onAddedToWorld(ci: Internal.CallbackInfo_): void;
        isRegisteredToWorld(): boolean;
        getRandomZ(arg0: number): number;
        pehkui_getOnGround(): boolean;
        setAggressive(arg0: boolean): void;
        setRemoved(arg0: Internal.Entity$RemovalReason_): void;
        biomancy$setForcedAge(arg0: number): void;
        getDistanceSq(arg0: number, arg1: number, arg2: number): number;
        isInWaterRainOrBubble(): boolean;
        handler$cmd003$mobInteract(pPlayer: Internal.Player_, pHand: Internal.InteractionHand_, cir: Internal.CallbackInfoReturnable_<any>): void;
        getRemovalReason(): Internal.Entity$RemovalReason;
        handler$cmc000$makeBrain(pDynamic: Internal.Dynamic_<any>, cir: Internal.CallbackInfoReturnable_<any>): void;
        getCommand(): number;
        handler$cma000$getMaxFallDistance(cir: Internal.CallbackInfoReturnable_<any>): void;
        resetFallDistance(): void;
        canSprint(): boolean;
        blockPosition(): BlockPos;
        setBoundingBox(arg0: Internal.AABB_): void;
        isAmbientCreature(): boolean;
        setZza(arg0: number): void;
        getBlock(): Internal.BlockContainerJS;
        setEquipment(slot: EquipmentSlot_, item: Internal.ItemStack_): void;
        randomTeleport(arg0: number, arg1: number, arg2: number, arg3: boolean): boolean;
        invalidateCaps(): void;
        getName(): net.minecraft.network.chat.Component;
        playAmbientSound(): void;
        onGround(): boolean;
        getControlledVehicle(): Internal.Entity;
        isOnSameTeam(arg0: Internal.Entity_): boolean;
        getArmorValue(): number;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        tick(): void;
        getKillCredit(): Internal.LivingEntity;
        handler$fcl000$ac_getEyePosition_lerp(arg0: number, arg1: Internal.CallbackInfoReturnable_<any>): void;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        sinkInFluid(arg0: Internal.FluidType_): void;
        hasPermissions(arg0: number): boolean;
        handler$cmd000$canTakeItem(pItemstack: Internal.ItemStack_, cir: Internal.CallbackInfoReturnable_<any>): void;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        handler$cmd000$ate(ci: Internal.CallbackInfo_): void;
        pehkui_readScaleNbt(nbt: Internal.CompoundTag_): void;
        bo$refreshEntityData(data: number): void;
        setOutOfCamera(value: boolean): void;
        static createMobAttributes(): Internal.AttributeSupplier$Builder;
        isAutoSpinAttack(): boolean;
        getRemainingFireTicks(): number;
        isEndimationPlaying(arg0: Internal.PlayableEndimation_): boolean;
        onlyOpCanSetNbt(): boolean;
        addMotion(arg0: number, arg1: number, arg2: number): void;
        fireImmune(): boolean;
        getMaxFallDistance(): number;
        modifyExpressionValue$gcm000$create$playerHidingAsBoxIsCrouchingNotSwimming(arg0: boolean, arg1: Internal.Pose_): boolean;
        isHolding(arg0: Internal.Item_): boolean;
        getZ(arg0: number): number;
        handler$fcl000$ac_getEyePosition(arg0: Internal.CallbackInfoReturnable_<any>): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        static areAllEffectsAmbient(arg0: Internal.Collection_<Internal.MobEffectInstance>): boolean;
        doHurtTarget(arg0: Internal.Entity_): boolean;
        getTicksFrozen(): number;
        getRandomX(arg0: number): number;
        handler$chl000$setRemoved(arg0: Internal.Entity$RemovalReason_, arg1: Internal.CallbackInfo_): void;
        create$callSpawnItemParticles(arg0: Internal.ItemStack_, arg1: number): void;
        spawnAtLocation(arg0: Internal.ItemStack_, arg1: number): Internal.ItemEntity;
        pick(arg0: number, arg1: number, arg2: boolean): Internal.HitResult;
        getVoicePitch(): number;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        setSleepingPos(arg0: BlockPos_): void;
        isDescending(): boolean;
        getAttributeBaseValue(arg0: Internal.Attribute_): number;
        sendEffectToPassengers(arg0: Internal.MobEffectInstance_): void;
        getHeadRotSpeed(): number;
        getYHeadRot(): number;
        getProjectile(arg0: Internal.ItemStack_): Internal.ItemStack;
        damageEquipment(slot: EquipmentSlot_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        syncPacketPositionCodec(arg0: number, arg1: number, arg2: number): void;
        setAbsorptionAmount(arg0: number): void;
        shouldRenderAtSqrDistance(arg0: number): boolean;
        damageSources(): Internal.DamageSources;
        handler$cma000$lerpTo(x: number, y: number, z: number, yaw: number, pitch: number, posRotationIncrements: number, teleport: boolean, ci: Internal.CallbackInfo_): void;
        removeAllGoals(arg0: Internal.Predicate_<Internal.Goal>): void;
        handler$zdg000$onRemove(arg0: Internal.CallbackInfo_): void;
        swing(): void;
        recreateFromPacket(arg0: Internal.ClientboundAddEntityPacket_): void;
        canStartSwimming(): boolean;
        setDeltaMovement(arg0: Vec3d_): void;
        getLeashOffset(arg0: number): Vec3d;
        isBaby(): boolean;
        isCulled(): boolean;
        damageEquipment(slot: EquipmentSlot_): void;
        setFireType(arg0: ResourceLocation_): void;
        isGlowing(): boolean;
        "isInFluidType(net.minecraft.world.level.material.FluidState)"(arg0: Internal.FluidState_): boolean;
        getWalkTargetValue(arg0: BlockPos_): number;
        /**
         * @deprecated
        */
        canBreatheUnderwater(): boolean;
        die(arg0: DamageSource_): void;
        removeAllEffects(): boolean;
        getLeashOffset(): Vec3d;
        handler$cmc000$getMobType(cir: Internal.CallbackInfoReturnable_<any>): void;
        hasLineOfSight(arg0: Internal.Entity_): boolean;
        onClimbable(): boolean;
        isAttackable(): boolean;
        handler$eca000$CMcanAttack(arg0: Internal.LivingEntity_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        getSlot(arg0: number): Internal.SlotAccess;
        jerotes_$summon(arg0: Internal.VariantZsieinEntity_, arg1: Internal.ServerLevel_): void;
        "deserializeNBT(net.minecraft.nbt.CompoundTag)"(arg0: Internal.CompoundTag_): void;
        pehkui_constructScaleData(type: Internal.ScaleType_): Internal.ScaleData;
        stopSeenByPlayer(arg0: Internal.ServerPlayer_): void;
        isUnderWater(): boolean;
        stopRiding(): void;
        getLeashHolder(): Internal.Entity;
        getX(arg0: number): number;
        getSensing(): Internal.Sensing;
        getLegsArmorItem(): Internal.ItemStack;
        captureDrops(arg0: Internal.Collection_<Internal.ItemEntity>): Internal.Collection<Internal.ItemEntity>;
        getSelfAndPassengers(): Internal.Stream<any>;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        getDeltaMovement(): Vec3d;
        canTakeItem(arg0: Internal.ItemStack_): boolean;
        shouldDropExperience(): boolean;
        hasPassenger(arg0: Internal.Entity_): boolean;
        setSecondsOnFire(arg0: number): void;
        moveTo(arg0: number, arg1: number, arg2: number): void;
        "getDisplayName()"(): net.minecraft.network.chat.Component;
        getLootTable(): ResourceLocation;
        getTicksUsingItem(): number;
        getArrowCount(): number;
        getMoveControl(): Internal.MoveControl;
        setMotion(arg0: number, arg1: number, arg2: number): void;
        handler$cma000$shouldRenderAtSqrDistance(pDistance: number, cir: Internal.CallbackInfoReturnable_<any>): void;
        playSound(arg0: Internal.SoundEvent_): void;
        setOrderedToSit(arg0: boolean): void;
        getDefaultMovementSpeed(): number;
        restoreFrom(arg0: Internal.Entity_): void;
        resetEndimation(): void;
        isPeacefulCreature(): boolean;
        onEndimationEnd(arg0: Internal.PlayableEndimation_, arg1: Internal.PlayableEndimation_): void;
        setOnGround(arg0: boolean): void;
        addEffect(arg0: Internal.MobEffectInstance_, arg1: Internal.Entity_): boolean;
        ate(): void;
        setPos(arg0: number, arg1: number, arg2: number): void;
        notify(): void;
        getFirstTick(): boolean;
        setPersistenceRequired(): void;
        getLastHurtByMobTimestamp(): number;
        getVehicle(): Internal.Entity;
        canFallInLove(): boolean;
        isEffectiveAi(): boolean;
        startRiding(arg0: Internal.Entity_, arg1: boolean): boolean;
        handler$cma000$canCollideWith(pEntity: Internal.Entity_, cir: Internal.CallbackInfoReturnable_<any>): void;
        setSpawnCancelled(arg0: boolean): void;
        getStringUuid(): string;
        handler$cmd000$isPersistenceRequired(cir: Internal.CallbackInfoReturnable_<any>): void;
        setSwimming(arg0: boolean): void;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getMainArm(): Internal.HumanoidArm;
        checkSpawnRules(arg0: Internal.LevelAccessor_, arg1: Internal.MobSpawnType_): boolean;
        getRotationVector(): Internal.Vec2;
        getHurtDir(): number;
        isSprinting(): boolean;
        isMaxGroupSizeReached(arg0: number): boolean;
        getMotionY(): number;
        getOffhandItem(): Internal.ItemStack;
        canCollideWith(arg0: Internal.Entity_): boolean;
        getBlockExplosionResistance(arg0: Internal.Explosion_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.FluidState_, arg5: number): number;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        handler$blf000$apoth_onEffectUpdateRemoveAttribute(arg0: Internal.MobEffectInstance_, arg1: boolean, arg2: Internal.Entity_, arg3: Internal.CallbackInfo_): void;
        clearSleepingPos(): void;
        ac_setDropChance(arg0: EquipmentSlot_, arg1: number): void;
        canSpawnSprintParticle(): boolean;
        "moveTo(net.minecraft.core.BlockPos,float,float)"(arg0: BlockPos_, arg1: number, arg2: number): void;
        static setConfigattribute(arg0: Internal.LivingEntity_, arg1: number, arg2: number): void;
        getLastHurtMob(): Internal.LivingEntity;
        moveRelative(arg0: number, arg1: Vec3d_): void;
        isAddedToWorld(): boolean;
        saveAsPassenger(arg0: Internal.CompoundTag_): boolean;
        handler$cic001$hurt(arg0: DamageSource_, arg1: number, arg2: Internal.CallbackInfoReturnable_<any>): void;
        handler$cma000$onRemovedFromWorld(ci: Internal.CallbackInfo_): void;
        getLastDamageSource(): DamageSource;
        getSoundSource(): Internal.SoundSource;
        setNoActionTime(arg0: number): void;
        setMovementSpeedAddition(speed: number): void;
        equipmentHasChanged(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getPose(): Internal.Pose;
        handler$fdc000$ac_livingTick(arg0: Internal.CallbackInfo_): void;
        getAttribute(arg0: Internal.Attribute_): Internal.AttributeInstance;
        setPositionAndRotation(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
        canBeAffected(arg0: Internal.MobEffectInstance_): boolean;
        ageUp(arg0: number): void;
        quark$lastHurtByPlayer(): Internal.Player;
        getRestrictCenter(): BlockPos;
        isLeftHanded(): boolean;
        removeVehicle(): void;
        setZ(z: number): void;
        getY(): number;
        hashCode(): number;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        finalizeSpawnChildFromBreeding(arg0: Internal.ServerLevel_, arg1: Internal.Animal_, arg2: Internal.AgeableMob_): void;
        eat(arg0: Internal.Level_, arg1: Internal.ItemStack_): Internal.ItemStack;
        bookshelf$makePoofParticles(): void;
        handler$cma000$playerTouch(pPlayer: Internal.Player_, ci: Internal.CallbackInfo_): void;
        isWithinMeleeAttackRange(arg0: Internal.LivingEntity_): boolean;
        broadcastBreakEvent(arg0: EquipmentSlot_): void;
        showVehicleHealth(): boolean;
        getDistance(pos: BlockPos_): number;
        isBlocking(): boolean;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number): void;
        modifyReturnValue$gcm000$create$onFireImmune(arg0: boolean): boolean;
        redirect$blf000$apoth_sunderingApplyEffect(arg0: number, arg1: number, arg2: DamageSource_, arg3: number): number;
        removeAttribute(attribute: Internal.Attribute_, identifier: string): void;
        canChangeDirection(): boolean;
        /**
         * @deprecated
        */
        isPushedByFluid(): boolean;
        getArmorCoverPercentage(): number;
        handleRelativeFrictionAndCalculateMovement(arg0: Vec3d_, arg1: number): Vec3d;
        turn(arg0: number, arg1: number): void;
        getAirSupply(): number;
        moveTo(arg0: BlockPos_, arg1: number, arg2: number): void;
        isPlayer(): boolean;
        isAnimal(): boolean;
        readAdditionalSaveData(arg0: Internal.CompoundTag_): void;
        canBeCollidedWith(): boolean;
        getMotionDirection(): Internal.Direction;
        lavaHurt(): void;
        handleDamageEvent(arg0: DamageSource_): void;
        tame(arg0: Internal.Player_): void;
        getFabricBalmData(): Internal.CompoundTag;
        canChangeDimensions(): boolean;
        jumpInFluid(arg0: Internal.FluidType_): void;
        getCommandSenderWorld(): Internal.Level;
        quark$lastHurtByPlayerTime(): number;
        getTotalMovementSpeed(): number;
        changeDimension(arg0: Internal.ServerLevel_): Internal.Entity;
        moveInFluid(arg0: Internal.FluidState_, arg1: Vec3d_, arg2: number): boolean;
        pehkui_shouldIgnoreScaleNbt(): boolean;
        isMoving(): boolean;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        getAttributes(): Internal.AttributeMap;
        setMagneticDeltaY(arg0: number): void;
        isSpawnCancelled(): boolean;
        "hasPassenger(java.util.function.Predicate)"(arg0: Internal.Predicate_<Internal.Entity>): boolean;
        getDimensions(arg0: Internal.Pose_): Internal.EntityDimensions;
        setInSittingPose(arg0: boolean): void;
        spawnChildFromBreeding(arg0: Internal.ServerLevel_, arg1: Internal.Animal_): void;
        setInLoveTime(arg0: number): void;
        isSwimming(): boolean;
        setSprinting(arg0: boolean): void;
        mayInteract(arg0: Internal.Level_, arg1: BlockPos_): boolean;
        addSyncedData(type: Internal.EntitySerializerType_, key: string, value: any): void;
        setPortalCooldown(): void;
        getAttackAnim(arg0: number): number;
        setX(x: number): void;
        handler$cma000$entityJs$tick(ci: Internal.CallbackInfo_): void;
        getPortalWaitTime(): number;
        getBlockStateOn(): Internal.BlockState;
        getItemBySlot(arg0: EquipmentSlot_): Internal.ItemStack;
        wantsToPickUp(arg0: Internal.ItemStack_): boolean;
        handler$cma000$stopRiding(ci: Internal.CallbackInfo_): void;
        setOwnerUUID(arg0: Internal.UUID_): void;
        getFluidJumpThreshold(): number;
        handler$cmd000$getAmbientSoundInterval(cir: Internal.CallbackInfoReturnable_<any>): void;
        handler$cma000$getMyRidingOffset(cir: Internal.CallbackInfoReturnable_<any>): void;
        "setPositionAndRotation(double,double,double,float,float)"(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
        isInvisibleTo(arg0: Internal.Player_): boolean;
        stopSleeping(): void;
        setAirSupply(arg0: number): void;
        getOnPos(): BlockPos;
        isUndead(): boolean;
        static createLivingAttributes(): Internal.AttributeSupplier$Builder;
        pehkui_getScales(): Internal.Map<any, any>;
        handler$cma000$onClientRemoval(ci: Internal.CallbackInfo_): void;
        getStepHeight(): number;
        setRegisteredToWorld(arg0: Internal.PathNavigation_): void;
        stopUsingItem(): void;
        isSleeping(): boolean;
        acceptsFailure(): boolean;
        setDataMap(arg0: Internal.Map_<any, any>): void;
        pehkui_setShouldIgnoreScaleNbt(ignore: boolean): void;
        setOnGroundWithKnownMovement(arg0: boolean, arg1: Vec3d_): void;
        handler$cme000$getWalkTargetValue(pPos: BlockPos_, pLevel: Internal.LevelReader_, cir: Internal.CallbackInfoReturnable_<any>): void;
        getFluidFallingAdjustedMovement(arg0: number, arg1: boolean, arg2: Vec3d_): Vec3d;
        setOldPosAndRot(): void;
        isFree(arg0: number, arg1: number, arg2: number): boolean;
        getDismountPoses(): Internal.ImmutableList<Internal.Pose>;
        getLastHurtMobTimestamp(): number;
        getMobSpawnType(): Internal.MobSpawnType;
        "moveTo(double,double,double)"(arg0: number, arg1: number, arg2: number): void;
        setRemainingFireTicks(arg0: number): void;
        /**
         * @deprecated
        */
        getOnPosLegacy(): BlockPos;
        setPos(arg0: Vec3d_): void;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        setCanPickUpLoot(arg0: boolean): void;
        getMainHandItem(): Internal.ItemStack;
        areCapsCompatible(arg0: Internal.CapabilityDispatcher_): boolean;
        getFireType(): ResourceLocation;
        setSilent(arg0: boolean): void;
        captureDrops(): Internal.Collection<Internal.ItemEntity>;
        hasExactlyOnePlayerPassenger(): boolean;
        canBeSeenAsEnemy(): boolean;
        setLeftHanded(arg0: boolean): void;
        getActiveEffects(): Internal.Collection<Internal.MobEffectInstance>;
        isOnPortalCooldown(): boolean;
        canAttack(arg0: Internal.LivingEntity_, arg1: Internal.TargetingConditions_): boolean;
        handler$cmd000$canBeLeashed(pPlayer: Internal.Player_, cir: Internal.CallbackInfoReturnable_<any>): void;
        setUranusEntityData(nbt: Internal.CompoundTag_): void;
        getAttributeValue(arg0: Internal.Holder_<Internal.Attribute>): number;
        biomancy$setEyeHeight(arg0: number): void;
        setPitch(arg0: number): void;
        isMultipartEntity(): boolean;
        setPosRaw(arg0: number, arg1: number, arg2: number): void;
        shouldFollow(): boolean;
        handleEntityEvent(arg0: number): void;
        getParts(): Internal.PartEntity<any>[];
        isUsingItem(): boolean;
        isAlwaysTicking(): boolean;
        interactAt(arg0: Internal.Player_, arg1: Vec3d_, arg2: Internal.InteractionHand_): Internal.InteractionResult;
        getValue(arg0: Internal.TrackedData_<any>): any;
        lerpTo(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean): void;
        onPassengerTurned(arg0: Internal.Entity_): void;
        biomancy$getData(): Internal.LivingEntityData$TransientDataProvider$DataHolder;
        spawnAtLocation(arg0: Internal.ItemLike_): Internal.ItemEntity;
        getForgePersistentData(): Internal.CompoundTag;
        endimateTick(): void;
        ac_dropCustomDeathLoot(arg0: DamageSource_, arg1: number, arg2: boolean): void;
        "spawnAtLocation(net.minecraft.world.level.ItemLike,int)"(arg0: Internal.ItemLike_, arg1: number): Internal.ItemEntity;
        setInvulnerable(arg0: boolean): void;
        push(arg0: Internal.Entity_): void;
        isInFluidType(): boolean;
        canMate(arg0: Internal.Animal_): boolean;
        maxUpStep(): number;
        setGlowing(arg0: boolean): void;
        load(arg0: Internal.CompoundTag_): void;
        handler$cma000$onInteract(pPlayer: Internal.Player_, pHand: Internal.InteractionHand_, cir: Internal.CallbackInfoReturnable_<any>): void;
        "broadcastBreakEvent(net.minecraft.world.entity.EquipmentSlot)"(arg0: EquipmentSlot_): void;
        setLeashedTo(arg0: Internal.Entity_, arg1: boolean): void;
        isAlive(): boolean;
        biomancy$setMoveControl(arg0: Internal.MoveControl_): void;
        startSleeping(arg0: BlockPos_): void;
        getBbHeight(): number;
        getMeleeAttackRangeSqr(arg0: Internal.LivingEntity_): number;
        canaryOnBlockCacheSet(arg0: Internal.BlockState_): void;
        bookshelf$getDrinkingSound(arg0: Internal.ItemStack_): Internal.SoundEvent;
        setTame(arg0: boolean): void;
        getViewVector(arg0: number): Vec3d;
        getTags(): Internal.Set<string>;
        getLastAttacker(): Internal.LivingEntity;
        hasControllingPassenger(): boolean;
        closerThan(arg0: Internal.Entity_, arg1: number, arg2: number): boolean;
        absMoveTo(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
        getDataMap(): Internal.Map<any, any>;
        onPathfindingStart(): void;
        getPercentFrozen(): number;
        setPortalCooldown(arg0: number): void;
        setPossessedByWatcher(arg0: boolean): void;
        hasGlowingTag(): boolean;
        shouldBlockExplode(arg0: Internal.Explosion_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: number): boolean;
        setPosition(block: Internal.BlockContainerJS_): void;
        isLeashed(): boolean;
        addEffect(arg0: Internal.MobEffectInstance_): boolean;
        handler$cma000$push(pEntity: Internal.Entity_, ci: Internal.CallbackInfo_): void;
        ageUp(arg0: number, arg1: boolean): void;
        getViewXRot(arg0: number): number;
        canRiderInteract(): boolean;
        biomancy$getHurtSound(arg0: DamageSource_): Internal.SoundEvent;
        setCommand(arg0: number): void;
        setPose(arg0: Internal.Pose_): void;
        getReachDistance(): number;
        getEntityType(): Internal.EntityType<any>;
        isWaterCreature(): boolean;
        toString(): string;
        pehkui_getScaleData(type: Internal.ScaleType_): Internal.ScaleData;
        localvar$ebn000$fluidCollision(arg0: Vec3d_): Vec3d;
        isDirty(): boolean;
        getBreedOffspring(arg0: Internal.ServerLevel_, arg1: Internal.AgeableMob_): Internal.AgeableMob;
        biomancy$getForcedAge(): number;
        setLastHurtByPlayer(arg0: Internal.Player_): void;
        "getServer()"(): Internal.MinecraftServer;
        mobInteract(arg0: Internal.Player_, arg1: Internal.InteractionHand_): Internal.InteractionResult;
        wasExperienceConsumed(): boolean;
        isPushable(): boolean;
        setYBodyRot(arg0: number): void;
        foodEaten(is: Internal.ItemStack_): void;
        onClientRemoval(): void;
        self(): Internal.LivingEntity;
        reviveCaps(): void;
        getDistance(x: number, y: number, z: number): number;
        setMotionY(y: number): void;
        setRotation(yaw: number, pitch: number): void;
        getMagneticDeltaZ(): number;
        handler$cma000$isAttackable(cir: Internal.CallbackInfoReturnable_<any>): void;
        calculateEntityAnimation(arg0: boolean): void;
        forceAddEffect(arg0: Internal.MobEffectInstance_, arg1: Internal.Entity_): void;
        setChestArmorItem(item: Internal.ItemStack_): void;
        bookshelf$getHurtSound(arg0: DamageSource_): Internal.SoundEvent;
        onAboveBubbleCol(arg0: boolean): void;
        setPlayingEndimation(arg0: Internal.PlayableEndimation_): void;
        "playSound(net.minecraft.sounds.SoundEvent,float,float)"(arg0: Internal.SoundEvent_, arg1: number, arg2: number): void;
        isPassenger(): boolean;
        hasPose(arg0: Internal.Pose_): boolean;
        isInvulnerableTo(arg0: DamageSource_): boolean;
        makeStuckInBlock(arg0: Internal.BlockState_, arg1: Vec3d_): void;
        /**
         * @deprecated
        */
        isEyeInFluid(arg0: Internal.TagKey_<Internal.Fluid>): boolean;
        redirect$blf000$apoth_sunderingGetAmplifier(arg0: Internal.MobEffectInstance_): number;
        isSensitiveToWater(): boolean;
        skipAttackInteraction(arg0: Internal.Entity_): boolean;
        lerpMotion(arg0: number, arg1: number, arg2: number): void;
        "getAttributeValue(net.minecraft.core.Holder)"(arg0: Internal.Holder_<Internal.Attribute>): number;
        shouldRender(arg0: number, arg1: number, arg2: number): boolean;
        getJumpControl(): Internal.JumpControl;
        getFeetArmorItem(): Internal.ItemStack;
        biomancy$setLoveCause(arg0: Internal.UUID_): void;
        static getViewScale(): number;
        getVisualRotationYInDegrees(): number;
        setSpeed(arg0: number): void;
        canAddPassengerJerotes(arg0: Internal.Entity_): boolean;
        requiresCustomPersistence(): boolean;
        isDiscrete(): boolean;
        unRide(): void;
        getLevel(): Internal.Level;
        "spawnAtLocation(net.minecraft.world.item.ItemStack)"(arg0: Internal.ItemStack_): Internal.ItemEntity;
        biomancy$setJumpControl(arg0: Internal.JumpControl_): void;
        getCombatTracker(): Internal.CombatTracker;
        setAnimationTick(arg0: number): void;
        updateDynamicGameEventListener(arg0: Internal.BiConsumer_<Internal.DynamicGameEventListener<any>, Internal.ServerLevel>): void;
        canBreed(): boolean;
        "onSyncedDataUpdated(net.minecraft.network.syncher.EntityDataAccessor)"(arg0: Internal.EntityDataAccessor_<any>): void;
        isNoAi(): boolean;
        areCapsCompatible(arg0: Internal.CapabilityProvider_<Internal.Entity>): boolean;
        extinguishFire(): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getChestArmorItem(): Internal.ItemStack;
        damageEquipment(slot: EquipmentSlot_, amount: number): void;
        handler$ffk000$onEatGoldenCarrot(arg0: Internal.Player_, arg1: Internal.InteractionHand_, arg2: Internal.ItemStack_, arg3: Internal.CallbackInfo_): void;
        tell(message: net.minecraft.network.chat.Component_): void;
        handler$fcl001$ac_tick(arg0: Internal.CallbackInfo_): void;
        biomancy$getDeathSound(): Internal.SoundEvent;
        closerThan(arg0: Internal.Entity_, arg1: number): boolean;
        getDistanceSq(pos: BlockPos_): number;
        indicateDamage(arg0: number, arg1: number): void;
        canBeSeenByAnyone(): boolean;
        setFrostmintFreezing(arg0: boolean): void;
        isFullyFrozen(): boolean;
        isInWall(): boolean;
        getAllSlots(): Internal.Iterable<Internal.ItemStack>;
        remove(arg0: Internal.Entity$RemovalReason_): void;
        getMagneticDeltaX(): number;
        getScale(): number;
        isSuppressingSlidingDownLadder(): boolean;
        getBlockZ(): number;
        dampensVibrations(): boolean;
        isSilent(): boolean;
        "playSound(net.minecraft.sounds.SoundEvent)"(id: Internal.SoundEvent_): void;
        getPitch(): number;
        getPathfindingMalus(arg0: Internal.BlockPathTypes_): number;
        handler$fln001$canAttack(arg0: Internal.LivingEntity_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        getRandom(): Internal.RandomSource;
        canReplaceEqualItem(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        rotate(arg0: Internal.Rotation_): number;
        handler$fcl000$ac_makeBoundingBox(arg0: Internal.CallbackInfoReturnable_<any>): void;
        shouldRiderFaceForward(arg0: Internal.Player_): boolean;
        redirect$blf000$apoth_applyArmorPen(arg0: number, arg1: number, arg2: number, arg3: DamageSource_, arg4: number): number;
        setMagneticAttachmentFace(arg0: Internal.Direction_): void;
        getPassengersAndSelf(): Internal.Stream<any>;
        isNoEndimationPlaying(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        "getAttributeBaseValue(net.minecraft.core.Holder)"(arg0: Internal.Holder_<Internal.Attribute>): number;
        setMagnetHeadRotation(): void;
        clearRestriction(): void;
        biomancy$getAmbientSound(): Internal.SoundEvent;
        "self()"(): Internal.LivingEntity;
        getAge(): number;
        rayTrace(): Internal.RayTraceResultJS;
        alwaysAccepts(): boolean;
        "isHolding(java.util.function.Predicate)"(arg0: Internal.Predicate_<Internal.ItemStack>): boolean;
        getPrevMagneticAttachmentFace(): Internal.Direction;
        getNoActionTime(): number;
        isVisuallyCrawling(): boolean;
        isAggressive(): boolean;
        setYya(arg0: number): void;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        localvar$blc000$apoth_checkFallDamageWithGravity(arg0: number): number;
        biomancy$getDimensions(): Internal.EntityDimensions;
        setDropChance(arg0: EquipmentSlot_, arg1: number): void;
        handler$eof000$read(arg0: Internal.CompoundTag_, arg1: Internal.CallbackInfo_): void;
        "broadcastBreakEvent(net.minecraft.world.InteractionHand)"(arg0: Internal.InteractionHand_): void;
        isActive(): boolean;
        teleportRelative(arg0: number, arg1: number, arg2: number): void;
        isFood(arg0: Internal.ItemStack_): boolean;
        setBaby(arg0: boolean): void;
        getLastHurtByMob(): Internal.LivingEntity;
        pehkui_setScaleCache(scaleCache: Internal.ScaleData_[]): void;
        isInWaterOrBubble(): boolean;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        updateFluidHeightAndDoFluidPushing(): void;
        getPortalCooldown(): number;
        setSyncedData(key: string, value: any): void;
        getItem(): Internal.ItemStack;
        causeFallDamage(arg0: number, arg1: number, arg2: DamageSource_): boolean;
        releaseUsingItem(): void;
        getPosition(arg0: number): Vec3d;
        removeFreeWill(): void;
        handler$cma000$lavaHurt(ci: Internal.CallbackInfo_): void;
        setSlowFallingFlag(arg0: boolean): void;
        removeWhenFarAway(arg0: number): boolean;
        handler$blf000$apoth_onEffectUpdateAddAttribute(arg0: Internal.MobEffectInstance_, arg1: boolean, arg2: Internal.Entity_, arg3: Internal.CallbackInfo_): void;
        wait(arg0: number): void;
        isIgnoringBlockTriggers(): boolean;
        setRecordPlayingNearby(arg0: BlockPos_, arg1: boolean): void;
        getHandHoldingItemAngle(arg0: Internal.Item_): Vec3d;
        hasItemInSlot(arg0: EquipmentSlot_): boolean;
        canUpdate(arg0: boolean): void;
        handler$cic000$shouldDropExperience(arg0: Internal.CallbackInfoReturnable_<any>): void;
        getEyeInFluidType(): Internal.FluidType;
        distanceToSqr(arg0: Vec3d_): number;
        isSteppingCarefully(): boolean;
        setValue(arg0: Internal.TrackedData_<any>, arg1: any): void;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        "spawnAtLocation(net.minecraft.world.item.ItemStack,float)"(arg0: Internal.ItemStack_, arg1: number): Internal.ItemEntity;
        addAdditionalSaveData(arg0: Internal.CompoundTag_): void;
        getBlockX(): number;
        /**
         * @deprecated
        */
        getLightLevelDependentMagicValue(): number;
        isFallFlying(): boolean;
        getEncodeId(): string;
        getY(arg0: number): number;
        canaryOnBlockCacheDeleted(): void;
        getMaxHeadXRot(): number;
        getNbt(): Internal.CompoundTag;
        setInvisible(arg0: boolean): void;
        getEffect(arg0: Internal.MobEffect_): Internal.MobEffectInstance;
        setTotalMovementSpeedMultiplier(speed: number): void;
        setHealth(arg0: number): void;
        attack(arg0: DamageSource_, arg1: number): boolean;
        onInsideBubbleColumn(arg0: boolean): void;
        getEyePosition(): Vec3d;
        handler$cma000$isInvulnerableTo(pSource: DamageSource_, cir: Internal.CallbackInfoReturnable_<any>): void;
        getEyeHeight(): number;
        handler$cma000$isCurrentlyGlowing(cir: Internal.CallbackInfoReturnable_<any>): void;
        setDiscardFriction(arg0: boolean): void;
        hasPassenger(arg0: Internal.Predicate_<Internal.Entity>): boolean;
        handler$cma000$isPickable(cir: Internal.CallbackInfoReturnable_<any>): void;
        getYaw(): number;
        isPossessedByWatcher(): boolean;
        swing(arg0: Internal.InteractionHand_, arg1: boolean): void;
        getUsedItemHand(): Internal.InteractionHand;
        setDefaultMovementSpeed(speed: number): void;
        canAttackType(arg0: Internal.EntityType_<any>): boolean;
        handler$cma000$setSprinting(pSprinting: boolean, ci: Internal.CallbackInfo_): void;
        handler$djl000$increaseAirSupply(arg0: number, arg1: Internal.CallbackInfoReturnable_<any>): void;
        getCapability<T>(arg0: Internal.Capability_<T>, arg1: Internal.Direction_): Internal.LazyOptional<T>;
        canEntityBeSeen(entity: Internal.LivingEntity_): boolean;
        getBrain(): Internal.Brain<any>;
        setCustomNameVisible(arg0: boolean): void;
        isAlliedTo(arg0: Internal.Team_): boolean;
        bo$getRenderer(): Internal.EntityRenderer<any>;
        canFireProjectileWeapon(arg0: Internal.ProjectileWeaponItem_): boolean;
        getControllingPassenger(): Internal.LivingEntity;
        getScriptType(): Internal.ScriptType;
        handler$cma000$mayInteract(pLevel: Internal.Level_, pPos: BlockPos_, cir: Internal.CallbackInfoReturnable_<any>): void;
        shouldDiscardFriction(): boolean;
        startRiding(arg0: Internal.Entity_): boolean;
        saveWithoutId(arg0: Internal.CompoundTag_): Internal.CompoundTag;
        getForward(): Vec3d;
        serializeNBT(): Internal.Tag;
        setFeetArmorItem(item: Internal.ItemStack_): void;
        handler$fcl000$ac_move(arg0: Internal.MoverType_, arg1: Vec3d_, arg2: Internal.CallbackInfo_): void;
        pehkui_isFirstUpdate(): boolean;
        getId(): number;
        canBeHitByProjectile(): boolean;
        getDirtyEntries(): Internal.Set<any>;
        postMagnetJump(): void;
        getEyeY(): number;
        handler$cmd002$getControllingPassenger(cir: Internal.CallbackInfoReturnable_<any>): void;
        skipDropExperience(): void;
        getBoundingBox(): Internal.AABB;
        isInWaterOrRain(): boolean;
        isSitting(): boolean;
        setItemSlot(arg0: EquipmentSlot_, arg1: Internal.ItemStack_): void;
        equals(arg0: any): boolean;
        getViewYRot(arg0: number): number;
        dismountsUnderwater(): boolean;
        isAffectedByPotions(): boolean;
        playerTouch(arg0: Internal.Player_): void;
        addTag(arg0: string): boolean;
        getCitadelEntityData(): Internal.CompoundTag;
        getEyeHeight(arg0: Internal.Pose_): number;
        getAddEntityPacket(): Internal.Packet<Internal.ClientGamePacketListener>;
        static getEquipmentForSlot(arg0: EquipmentSlot_, arg1: number): Internal.Item;
        isWithinRestriction(arg0: BlockPos_): boolean;
        getTeam(): Internal.Team;
        setTicksFrozen(arg0: number): void;
        getUseItem(): Internal.ItemStack;
        getMyRidingOffset(): number;
        handler$fcl000$ac_turn(arg0: number, arg1: number, arg2: Internal.CallbackInfo_): void;
        dismountTo(arg0: number, arg1: number, arg2: number): void;
        handler$cmd000$doHurtTarget(pEntity: Internal.Entity_, cir: Internal.CallbackInfoReturnable_<any>): void;
        hasCustomName(): boolean;
        getSwimAmount(arg0: number): number;
        isLiving(): boolean;
        getX(): number;
        isVehicle(): boolean;
        stepOnMagnetBlock(arg0: BlockPos_): void;
        spawnAtLocation(arg0: Internal.ItemStack_): Internal.ItemEntity;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        thunderHit(arg0: Internal.ServerLevel_, arg1: Internal.LightningBolt_): void;
        setIsInPowderSnow(arg0: boolean): void;
        doEnchantDamageEffects(arg0: Internal.LivingEntity_, arg1: Internal.Entity_): void;
        setCustomName(arg0: net.minecraft.network.chat.Component_): void;
        canaryOnEquipmentChanged(): void;
        getTeamId(): string;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        setStingerCount(arg0: number): void;
        getMaxHeadYRot(): number;
        isCustomNameVisible(): boolean;
        isSupportedBy(arg0: BlockPos_): boolean;
        getPistonPushReaction(): Internal.PushReaction;
        shouldRiderSit(): boolean;
        lookAt(arg0: Internal.EntityAnchorArgument$Anchor_, arg1: Vec3d_): void;
        getLootTableSeed(): number;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        collide(arg0: Vec3d_): Vec3d;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        "onSyncedDataUpdated(java.util.List)"(arg0: Internal.List_<Internal.SynchedEntityData$DataValue<any>>): void;
        canBeLeashed(arg0: Internal.Player_): boolean;
        hasIndirectPassenger(arg0: Internal.Entity_): boolean;
        getEntityData(): Internal.SynchedEntityData;
        bookshelf$getFallDamageSound(arg0: number): Internal.SoundEvent;
        handleInsidePortal(arg0: BlockPos_): void;
        getPotionEffects(): Internal.EntityPotionEffectsJS;
        clean(): void;
        biomancy$getVoicePitch(): number;
        updateFluidHeightAndDoFluidPushing(arg0: Internal.Predicate_<Internal.FluidState>): void;
        absMoveTo(arg0: number, arg1: number, arg2: number): void;
        isOnRails(): boolean;
        getStingerCount(): number;
        getFallSounds(): Internal.LivingEntity$Fallsounds;
        getAttributeTotalValue(attribute: Internal.Attribute_): number;
        getDimensionChangingDelay(): number;
        handler$cmd000$getMeleeAttackRangeSqr(pEntity: Internal.LivingEntity_, cir: Internal.CallbackInfoReturnable_<any>): void;
        setYaw(arg0: number): void;
        getPickRadius(): number;
        isPathFinding(): boolean;
        handler$fcl000$ac_onSyncedDataUpdated(arg0: Internal.EntityDataAccessor_<any>, arg1: Internal.CallbackInfo_): void;
        isTame(): boolean;
        isRemoved(): boolean;
        teleportToWithTicket(arg0: number, arg1: number, arg2: number): void;
        spawnAnim(): void;
        resetMagnetHeadRotation(): void;
        getJumpBoostPower(): number;
        fillCrashReportCategory(arg0: Internal.CrashReportCategory_): void;
        pehkui_writeScaleNbt(nbt: Internal.CompoundTag_): Internal.CompoundTag;
        refreshDimensions(): void;
        handler$cma000$canTrample(state: Internal.BlockState_, pos: BlockPos_, fallDistance: number, cir: Internal.CallbackInfoReturnable_<any>): void;
        bookshelf$getAmbientSound(): Internal.SoundEvent;
        "isHolding(net.minecraft.world.item.Item)"(arg0: Internal.Item_): boolean;
        "getAttributeValue(net.minecraft.world.entity.ai.attributes.Attribute)"(arg0: Internal.Attribute_): number;
        "spawnAtLocation(net.minecraft.world.level.ItemLike)"(arg0: Internal.ItemLike_): Internal.ItemEntity;
        setShiftKeyDown(arg0: boolean): void;
        getEyePosition(arg0: number): Vec3d;
        getPassengers(): Internal.EntityArrayList;
        getMaxHeightFluidType(): Internal.FluidType;
        getZ(): number;
        teleportTo(arg0: number, arg1: number, arg2: number): void;
        handler$cmd000$setTarget(pTarget: Internal.LivingEntity_, ci: Internal.CallbackInfo_): void;
        getAttributeBaseValue(arg0: Internal.Holder_<Internal.Attribute>): number;
        getServer(): Internal.MinecraftServer;
        getExperienceReward(): number;
        getEntries(arg0: boolean): Internal.Set<any>;
        getFirstPassenger(): Internal.Entity;
        heal(arg0: number): void;
        getSpawnType(): Internal.MobSpawnType;
        setLastHurtMob(arg0: Internal.Entity_): void;
        setLastHurtByMob(arg0: Internal.LivingEntity_): void;
        interact(arg0: Internal.Player_, arg1: Internal.InteractionHand_): Internal.InteractionResult;
        getDismountLocationForPassenger(arg0: Internal.LivingEntity_): Vec3d;
        handler$fcl000$ac_collide(arg0: Vec3d_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        checkSlowFallDistance(): void;
        canStandOnFluid(arg0: Internal.FluidState_): boolean;
        setFabricBalmData(arg0: Internal.CompoundTag_): void;
        getSleepingPos(): Optional<any>;
        touchingUnloadedChunk(): boolean;
        modifyAttribute(attribute: Internal.Attribute_, identifier: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getLookAngle(): Vec3d;
        getAmbientSoundInterval(): number;
        setArrowCount(arg0: number): void;
        getMotionZ(): number;
        isPersistenceRequired(): boolean;
        isInvisible(): boolean;
        is(arg0: Internal.Entity_): boolean;
        getBedOrientation(): Internal.Direction;
        ejectPassengers(): void;
        removeEffect(arg0: Internal.MobEffect_): boolean;
        getProfile(): Internal.GameProfile;
        setInLove(arg0: Internal.Player_): void;
        getUranusEntityData(): Internal.CompoundTag;
        isDeadOrDying(): boolean;
        setHeadArmorItem(item: Internal.ItemStack_): void;
        static setViewScale(arg0: number): void;
        take(arg0: Internal.Entity_, arg1: number): void;
        handler$cma000$dampensVibrations(cir: Internal.CallbackInfoReturnable_<any>): void;
        setLevelCallback(arg0: Internal.EntityInLevelCallback_): void;
        getBalloons(): Internal.List<any>;
        biomancy$getSoundVolume(): number;
        getLookControl(): Internal.LookControl;
        handler$cma000$move(pType: Internal.MoverType_, pPos: Vec3d_, ci: Internal.CallbackInfo_): void;
        playSound(arg0: Internal.SoundEvent_, arg1: number, arg2: number): void;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityDispatcher)"(arg0: Internal.CapabilityDispatcher_): boolean;
        isOrderedToSit(): boolean;
        canAttack(arg0: Internal.LivingEntity_): boolean;
        static getSpeedUpSecondsWhenFeeding(arg0: number): number;
        handler$cma000$isFreezing(cir: Internal.CallbackInfoReturnable_<any>): void;
        getOffHandItem(): Internal.ItemStack;
        startSeenByPlayer(arg0: Internal.ServerPlayer_): void;
        isOnScoreboardTeam(teamId: string): boolean;
        startUsingItem(arg0: Internal.InteractionHand_): void;
        setTimeout(): void;
        position(): Vec3d;
        biomancy$random(): Internal.RandomSource;
        static getEquipmentSlotForItem(arg0: Internal.ItemStack_): EquipmentSlot;
        getEquipment(slot: EquipmentSlot_): Internal.ItemStack;
        displayFireAnimation(): boolean;
        isOutOfCamera(): boolean;
        getRopeHoldPosition(arg0: number): Vec3d;
        copyPosition(arg0: Internal.Entity_): void;
        onAddedToWorld(): void;
        "hasPassenger(net.minecraft.world.entity.Entity)"(arg0: Internal.Entity_): boolean;
        isCrouching(): boolean;
        "getAttributeBaseValue(net.minecraft.world.entity.ai.attributes.Attribute)"(attribute: Internal.Attribute_): number;
        onLeaveCombat(): void;
        setY(y: number): void;
        getAttributeValue(arg0: Internal.Attribute_): number;
        handler$cma000$showVehicleHealth(cir: Internal.CallbackInfoReturnable_<any>): void;
        getFeetBlockState(): Internal.BlockState;
        followEntity(arg0: Internal.TamableAnimal_, arg1: Internal.LivingEntity_, arg2: number): void;
        isWithinRestriction(): boolean;
        changeDimension(arg0: Internal.ServerLevel_, arg1: Internal.ITeleporter_): Internal.Entity;
        positionRider(arg0: Internal.Entity_): void;
        baseTick(): void;
        broadcastToPlayer(arg0: Internal.ServerPlayer_): boolean;
        setSharedFlag(arg0: number, arg1: boolean): void;
        entityJs$defineSynchedData(): void;
        getPos(): Internal.Position;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightAccess(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        damageHeldItem(): void;
        handler$dbo000$isInsideWall(arg0: Internal.CallbackInfoReturnable_<any>, arg1: number, arg2: Internal.AABB_): void;
        getCustomName(): net.minecraft.network.chat.Component;
        getEffectHandler(): Internal.EndimationEffectHandler;
        getClass(): typeof any;
        isVisuallySwimming(): boolean;
        getMaxAirSupply(): number;
        canTrample(arg0: Internal.BlockState_, arg1: BlockPos_, arg2: number): boolean;
        getAnimationTick(): number;
        setItemInHand(arg0: Internal.InteractionHand_, arg1: Internal.ItemStack_): void;
        entityJs$getTypeId(): string;
        setMaxHealth(hp: number): void;
        getFacing(): Internal.Direction;
        handler$cic000$checkFallDamage(arg0: number, arg1: boolean, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: Internal.CallbackInfo_): void;
        handler$cma000$isPushable(cir: Internal.CallbackInfoReturnable_<any>): void;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>, arg1: boolean): boolean;
        isPassengerOfSameVehicle(arg0: Internal.Entity_): boolean;
        getBoundingBoxForCulling(): Internal.AABB;
        setAge(arg0: number): void;
        getTarget(): Internal.LivingEntity;
        static collideBoundingBox(arg0: Internal.Entity_, arg1: Vec3d_, arg2: Internal.AABB_, arg3: Internal.Level_, arg4: Internal.List_<any>): Vec3d;
        restrictTo(arg0: BlockPos_, arg1: number): void;
        isInLove(): boolean;
        trackingPosition(): Vec3d;
        setMagneticDeltaX(arg0: number): void;
        getNameTagOffsetY(): number;
        isInvulnerable(): boolean;
        isInLava(): boolean;
        isInWater(): boolean;
        awardKillScore(arg0: Internal.Entity_, arg1: number, arg2: DamageSource_): void;
        finalizeSpawn(arg0: Internal.ServerLevelAccessor_, arg1: Internal.DifficultyInstance_, arg2: Internal.MobSpawnType_, arg3: Internal.SpawnGroupData_, arg4: Internal.CompoundTag_): Internal.SpawnGroupData;
        pehkui_getScaleCache(): Internal.ScaleData[];
        hasEffect(arg0: Internal.MobEffect_): boolean;
        swing(arg0: Internal.InteractionHand_): void;
        getHeldItem(hand: Internal.InteractionHand_): Internal.ItemStack;
        getRootVehicle(): Internal.Entity;
        getOwnerUUID(): Internal.UUID;
        onPathfindingDone(): void;
        save(arg0: Internal.CompoundTag_): boolean;
        getLocalBoundsForPose(arg0: Internal.Pose_): Internal.AABB;
        isNoGravity(): boolean;
        curePotionEffects(arg0: Internal.ItemStack_): boolean;
        handler$fdc000$ac_calculateEntityAnimation(arg0: boolean, arg1: Internal.CallbackInfo_): void;
        onItemPickup(arg0: Internal.ItemEntity_): void;
        setCitadelEntityData(arg0: Internal.CompoundTag_): void;
        setMagneticDeltaZ(arg0: number): void;
        handler$cma000$causeFallDamage(pFallDistance: number, pMultiplier: number, pSource: DamageSource_, cir: Internal.CallbackInfoReturnable_<any>): void;
        handler$cic000$heal(arg0: number, arg1: Internal.CallbackInfo_): void;
        resetLove(): void;
        bookshelf$createHoverEvent(): Internal.HoverEvent;
        updateSwimming(): void;
        isHolding(arg0: Internal.Predicate_<Internal.ItemStack>): boolean;
        getSpeed(): number;
        abstract getCachedFeetBlockState(): Internal.BlockState;
        hasSlowFallingFlag(): boolean;
        shouldInformAdmins(): boolean;
        attachBalloon(arg0: Internal.BolloomBalloon_): void;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        handler$cmd000$canHoldItem(pStack: Internal.ItemStack_, cir: Internal.CallbackInfoReturnable_<any>): void;
        rideTick(): void;
        wait(): void;
        detachBalloon(arg0: Internal.BolloomBalloon_): void;
        addSyncedData(identifier: string, value: any): void;
        getUuid(): Internal.UUID;
        setOffHandItem(item: Internal.ItemStack_): void;
        spawn(): void;
        setNoAi(arg0: boolean): void;
        teleportTo(arg0: Internal.ServerLevel_, arg1: number, arg2: number, arg3: number, arg4: Internal.Set_<Internal.RelativeMovement>, arg5: number, arg6: number): boolean;
        shouldShowName(): boolean;
        getArmorSlots(): Internal.Iterable<Internal.ItemStack>;
        canPickUpLoot(): boolean;
        kill(): void;
        onEnterCombat(): void;
        updateNavigationRegistration(): void;
        animateHurt(arg0: number): void;
        biomancy$setDimensions(arg0: Internal.EntityDimensions_): void;
        handler$cma000$rideTick(ci: Internal.CallbackInfo_): void;
        static resetForwardDirectionOfRelativePortalPosition(arg0: Vec3d_): Vec3d;
        brainProvider(): Internal.Brain$Provider<any>;
        hasRestriction(): boolean;
        getHeadArmorItem(): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getDimensionsForge(arg0: Internal.Pose_): Internal.EntityDimensions;
        setExtension(key: any, value: any): void;
        deserializeNBT(arg0: Internal.Tag_): void;
        revive(): void;
        handler$cma000$canChangeDimensions(cir: Internal.CallbackInfoReturnable_<any>): void;
        getBbWidth(): number;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        addDeltaMovement(arg0: Vec3d_): void;
        pehkui_setOnGround(onGround: boolean): void;
        wantsToAttack(arg0: Internal.LivingEntity_, arg1: Internal.LivingEntity_): boolean;
        canDrownInFluidType(arg0: Internal.FluidType_): boolean;
        "getName()"(): net.minecraft.network.chat.Component;
        mirror(arg0: Internal.Mirror_): number;
        canUpdate(): boolean;
        knockback(arg0: number, arg1: number, arg2: number): void;
        getTicksRequiredToFreeze(): number;
        catnip$callSetLevel(arg0: Internal.Level_): void;
        getVisibilityPercent(arg0: Internal.Entity_): number;
        getMaxSpawnClusterSize(): number;
        isInSittingPose(): boolean;
        getUsername(): string;
        handler$cmd000$removeWhenFarAway(pDistanceToClosestPlayer: number, cir: Internal.CallbackInfoReturnable_<any>): void;
        getInLoveTime(): number;
        move(arg0: Internal.MoverType_, arg1: Vec3d_): void;
        handler$cma000$canFreeze(cir: Internal.CallbackInfoReturnable_<any>): void;
        onRemovedFromWorld(): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isPickable(): boolean;
        setYHeadRot(arg0: number): void;
        setJumping(arg0: boolean): void;
        getPickResult(): Internal.ItemStack;
        "getMainHandItem()"(): Internal.ItemStack;
        getAbsorptionAmount(): number;
        getRandomY(): number;
        getDisplayName(): net.minecraft.network.chat.Component;
        getMobType(): Internal.MobType;
        travel(arg0: Vec3d_): void;
        handler$fcl000$ac_isInWater(arg0: Internal.CallbackInfoReturnable_<any>): void;
        getItemInHand(arg0: Internal.InteractionHand_): Internal.ItemStack;
        shouldBeSaved(): boolean;
        getFluidTypeHeight(arg0: Internal.FluidType_): number;
        redirect$blf000$apoth_sunderingHasEffect(arg0: Internal.LivingEntity_, arg1: Internal.MobEffect_): boolean;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityProvider)"(arg0: Internal.CapabilityProvider_<Internal.Entity>): boolean;
        removeTag(arg0: string): boolean;
        handler$blf000$apoth_ownedAttrMap(arg0: Internal.EntityType_<any>, arg1: Internal.Level_, arg2: Internal.CallbackInfo_): void;
        isHoldingInAnyHand(i: Internal.Ingredient_): boolean;
        /**
         * @deprecated
        */
        getFluidHeight(arg0: Internal.TagKey_<Internal.Fluid>): number;
        canSpawnSoulSpeedParticle(): boolean;
        getSyncedData(identifier: string): any;
        redirect$blf000$apoth_applyProtPen(arg0: number, arg1: number, arg2: DamageSource_, arg3: number): number;
        notifyAll(): void;
        aiStep(): void;
        getPassengersRidingOffset(): number;
        setAttributeBaseValue(attribute: Internal.Attribute_, value: number): void;
        circleEntity(arg0: Internal.LivingEntity_, arg1: number, arg2: number, arg3: boolean, arg4: number, arg5: number, arg6: number): void;
        "isInFluidType(java.util.function.BiPredicate)"(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        distanceToEntitySqr(arg0: Internal.Entity_): number;
        detachBalloons(): void;
        isFrame(): boolean;
        broadcastBreakEvent(arg0: Internal.InteractionHand_): void;
        setLegsArmorItem(item: Internal.ItemStack_): void;
        discard(): void;
        sendSystemMessage(arg0: net.minecraft.network.chat.Component_): void;
        acceptsSuccess(): boolean;
        setNoGravity(arg0: boolean): void;
        getUseItemRemainingTicks(): number;
        getIndirectPassengers(): Internal.Iterable<any>;
        handler$cmc000$brainProvider(cir: Internal.CallbackInfoReturnable_<any>): void;
        attackable(): boolean;
        createCommandSourceStack(): Internal.CommandSourceStack;
        getNavigation(): Internal.PathNavigation;
        isControlledByLocalInstance(): boolean;
        isMonster(): boolean;
        pehkui_setShouldSyncScales(sync: boolean): void;
        getLoveCause(): Internal.ServerPlayer;
        getLastClimbablePos(): Optional<BlockPos>;
        getEatingSound(arg0: Internal.ItemStack_): Internal.SoundEvent;
        getPerceivedTargetDistanceSquareForMeleeAttack(arg0: Internal.LivingEntity_): number;
        getHorizontalFacing(): Internal.Direction;
        setId(arg0: number): void;
        onSyncedDataUpdated(arg0: Internal.List_<Internal.SynchedEntityData$DataValue<any>>): void;
        getType(): string;
        static checkAnimalSpawnRules(arg0: Internal.EntityType_<Internal.Animal>, arg1: Internal.LevelAccessor_, arg2: Internal.MobSpawnType_, arg3: BlockPos_, arg4: Internal.RandomSource_): boolean;
        isDamageSourceBlocked(arg0: DamageSource_): boolean;
        getLightProbePosition(arg0: number): Vec3d;
        ac_getEquipmentDropChance(arg0: EquipmentSlot_): number;
        getActiveEffectsMap(): Internal.Map<Internal.MobEffect, Internal.MobEffectInstance>;
        handler$bdd000$curio$canFreeze(arg0: Internal.CallbackInfoReturnable_<any>): void;
        onEquipItem(arg0: EquipmentSlot_, arg1: Internal.ItemStack_, arg2: Internal.ItemStack_): void;
        handler$cma000$thunderHit(pLevel: Internal.ServerLevel_, pLightning: Internal.LightningBolt_, ci: Internal.CallbackInfo_): void;
        checkDespawn(): void;
        pehkui_shouldSyncScales(): boolean;
        getWalkTargetValue(arg0: BlockPos_, arg1: Internal.LevelReader_): number;
        lookAt(arg0: Internal.Entity_, arg1: number, arg2: number): void;
        setHeldItem(hand: Internal.InteractionHand_, item: Internal.ItemStack_): void;
        equipItemIfPossible(arg0: Internal.ItemStack_): Internal.ItemStack;
        onSyncedDataUpdated(arg0: Internal.EntityDataAccessor_<any>): void;
        getMagneticAttachmentFace(): Internal.Direction;
        lerpHeadTo(arg0: number, arg1: number): void;
        canDisableShield(): boolean;
        setMotionX(x: number): void;
        isOwnedBy(arg0: Internal.LivingEntity_): boolean;
        getHandSlots(): Internal.Iterable<Internal.ItemStack>;
        distanceToEntity(arg0: Internal.Entity_): number;
        canarySetClimbingMobCachingSectionUpdateBehavior(arg0: boolean): void;
        bookshelf$getDeathSound(): Internal.SoundEvent;
        getMagneticDeltaY(): number;
        wait(arg0: number, arg1: number): void;
        getTeamColor(): number;
        setNbt(nbt: Internal.CompoundTag_): void;
        "isInFluidType(net.minecraftforge.fluids.FluidType)"(arg0: Internal.FluidType_): boolean;
        checkSpawnObstruction(arg0: Internal.LevelReader_): boolean;
        extinguish(): void;
        getRestrictRadius(): number;
        moveTo(arg0: Vec3d_): void;
        getExtension(key: any, type: typeof any): any;
        isColliding(arg0: BlockPos_, arg1: Internal.BlockState_): boolean;
        "swing(net.minecraft.world.InteractionHand)"(hand: Internal.InteractionHand_): void;
        getRegisteredNavigation(): Internal.PathNavigation;
        isForcedVisible(): boolean;
        isInvertedHealAndHarm(): boolean;
        canHoldItem(arg0: Internal.ItemStack_): boolean;
        handler$cmd000$getMainArm(cir: Internal.CallbackInfoReturnable_<any>): void;
        killedEntity(arg0: Internal.ServerLevel_, arg1: Internal.LivingEntity_): boolean;
        getEndimatedState(): Internal.Endimatable$EndimatedState;
        getClassification(arg0: boolean): Internal.MobCategory;
        isFreezing(): boolean;
        handler$cma001$getControllingPassenger(cir: Internal.CallbackInfoReturnable_<any>): void;
        runCommand(command: string): number;
        setGuaranteedDrop(arg0: EquipmentSlot_): void;
        setSharedFlagOnFire(arg0: boolean): void;
        set defaultMovementSpeedMultiplier(speed: number)
        get suppressingBounce(): boolean
        set target(arg0: Internal.LivingEntity_)
        set culled(value: boolean)
        get onFire(): boolean
        get owner(): Internal.LivingEntity
        get positionCodec(): Internal.VecDeltaCodec
        set maxUpStep(arg0: number)
        get fallFlyingTicks(): number
        set xxa(arg0: number)
        set delayedLeashHolderId(arg0: number)
        get shiftKeyDown(): boolean
        set UUID(arg0: Internal.UUID_)
        set motionZ(z: number)
        get playingEndimation(): Internal.PlayableEndimation
        get blockY(): number
        get spectator(): boolean
        get freezingFromFrostmint(): boolean
        set mainHandItem(item: Internal.ItemStack_)
        get persistentData(): Internal.CompoundTag
        get health(): number
        get maxHealth(): number
        get registeredToWorld(): boolean
        set aggressive(arg0: boolean)
        set removed(arg0: Internal.Entity$RemovalReason_)
        get inWaterRainOrBubble(): boolean
        get removalReason(): Internal.Entity$RemovalReason
        get command(): number
        set boundingBox(arg0: Internal.AABB_)
        get ambientCreature(): boolean
        set zza(arg0: number)
        get block(): Internal.BlockContainerJS
        get name(): net.minecraft.network.chat.Component
        get controlledVehicle(): Internal.Entity
        get armorValue(): number
        get killCredit(): Internal.LivingEntity
        set outOfCamera(value: boolean)
        get autoSpinAttack(): boolean
        get remainingFireTicks(): number
        get maxFallDistance(): number
        get ticksFrozen(): number
        get voicePitch(): number
        set statusMessage(message: net.minecraft.network.chat.Component_)
        set sleepingPos(arg0: BlockPos_)
        get descending(): boolean
        get headRotSpeed(): number
        get YHeadRot(): number
        set absorptionAmount(arg0: number)
        set deltaMovement(arg0: Vec3d_)
        get baby(): boolean
        get culled(): boolean
        set fireType(arg0: ResourceLocation_)
        get glowing(): boolean
        get leashOffset(): Vec3d
        get attackable(): boolean
        get underWater(): boolean
        get leashHolder(): Internal.Entity
        get sensing(): Internal.Sensing
        get legsArmorItem(): Internal.ItemStack
        get selfAndPassengers(): Internal.Stream<any>
        get deltaMovement(): Vec3d
        set secondsOnFire(arg0: number)
        get "displayName()"(): net.minecraft.network.chat.Component
        get lootTable(): ResourceLocation
        get ticksUsingItem(): number
        get arrowCount(): number
        get moveControl(): Internal.MoveControl
        set orderedToSit(arg0: boolean)
        get defaultMovementSpeed(): number
        get peacefulCreature(): boolean
        set onGround(arg0: boolean)
        get firstTick(): boolean
        get lastHurtByMobTimestamp(): number
        get vehicle(): Internal.Entity
        get effectiveAi(): boolean
        set spawnCancelled(arg0: boolean)
        get stringUuid(): string
        set swimming(arg0: boolean)
        get mainArm(): Internal.HumanoidArm
        get rotationVector(): Internal.Vec2
        get hurtDir(): number
        get sprinting(): boolean
        get motionY(): number
        get offhandItem(): Internal.ItemStack
        get lastHurtMob(): Internal.LivingEntity
        get addedToWorld(): boolean
        get lastDamageSource(): DamageSource
        get soundSource(): Internal.SoundSource
        set noActionTime(arg0: number)
        set movementSpeedAddition(speed: number)
        get pose(): Internal.Pose
        get restrictCenter(): BlockPos
        get leftHanded(): boolean
        set z(z: number)
        get y(): number
        get blocking(): boolean
        /**
         * @deprecated
        */
        get pushedByFluid(): boolean
        get armorCoverPercentage(): number
        get airSupply(): number
        get player(): boolean
        get animal(): boolean
        get motionDirection(): Internal.Direction
        get fabricBalmData(): Internal.CompoundTag
        get commandSenderWorld(): Internal.Level
        get totalMovementSpeed(): number
        get moving(): boolean
        get attributes(): Internal.AttributeMap
        set magneticDeltaY(arg0: number)
        get spawnCancelled(): boolean
        set inSittingPose(arg0: boolean)
        set inLoveTime(arg0: number)
        get swimming(): boolean
        set sprinting(arg0: boolean)
        set x(x: number)
        get portalWaitTime(): number
        get blockStateOn(): Internal.BlockState
        set ownerUUID(arg0: Internal.UUID_)
        get fluidJumpThreshold(): number
        set airSupply(arg0: number)
        get onPos(): BlockPos
        get undead(): boolean
        get stepHeight(): number
        set registeredToWorld(arg0: Internal.PathNavigation_)
        get sleeping(): boolean
        set dataMap(arg0: Internal.Map_<any, any>)
        get dismountPoses(): Internal.ImmutableList<Internal.Pose>
        get lastHurtMobTimestamp(): number
        get mobSpawnType(): Internal.MobSpawnType
        set remainingFireTicks(arg0: number)
        /**
         * @deprecated
        */
        get onPosLegacy(): BlockPos
        set pos(arg0: Vec3d_)
        set canPickUpLoot(arg0: boolean)
        get mainHandItem(): Internal.ItemStack
        get fireType(): ResourceLocation
        set silent(arg0: boolean)
        set leftHanded(arg0: boolean)
        get activeEffects(): Internal.Collection<Internal.MobEffectInstance>
        get onPortalCooldown(): boolean
        set uranusEntityData(nbt: Internal.CompoundTag_)
        set pitch(arg0: number)
        get multipartEntity(): boolean
        get parts(): Internal.PartEntity<any>[]
        get usingItem(): boolean
        get alwaysTicking(): boolean
        get forgePersistentData(): Internal.CompoundTag
        set invulnerable(arg0: boolean)
        get inFluidType(): boolean
        set glowing(arg0: boolean)
        get alive(): boolean
        get bbHeight(): number
        set tame(arg0: boolean)
        get tags(): Internal.Set<string>
        get lastAttacker(): Internal.LivingEntity
        get dataMap(): Internal.Map<any, any>
        get percentFrozen(): number
        set portalCooldown(arg0: number)
        set possessedByWatcher(arg0: boolean)
        set position(block: Internal.BlockContainerJS_)
        get leashed(): boolean
        set command(arg0: number)
        set pose(arg0: Internal.Pose_)
        get reachDistance(): number
        get entityType(): Internal.EntityType<any>
        get waterCreature(): boolean
        get dirty(): boolean
        set lastHurtByPlayer(arg0: Internal.Player_)
        get "server()"(): Internal.MinecraftServer
        get pushable(): boolean
        set YBodyRot(arg0: number)
        set motionY(y: number)
        get magneticDeltaZ(): number
        set chestArmorItem(item: Internal.ItemStack_)
        set playingEndimation(arg0: Internal.PlayableEndimation_)
        get passenger(): boolean
        get sensitiveToWater(): boolean
        get jumpControl(): Internal.JumpControl
        get feetArmorItem(): Internal.ItemStack
        get viewScale(): number
        get visualRotationYInDegrees(): number
        set speed(arg0: number)
        get discrete(): boolean
        get level(): Internal.Level
        get combatTracker(): Internal.CombatTracker
        set animationTick(arg0: number)
        get noAi(): boolean
        get chestArmorItem(): Internal.ItemStack
        set frostmintFreezing(arg0: boolean)
        get fullyFrozen(): boolean
        get inWall(): boolean
        get allSlots(): Internal.Iterable<Internal.ItemStack>
        get magneticDeltaX(): number
        get scale(): number
        get suppressingSlidingDownLadder(): boolean
        get blockZ(): number
        get silent(): boolean
        get pitch(): number
        get random(): Internal.RandomSource
        set magneticAttachmentFace(arg0: Internal.Direction_)
        get passengersAndSelf(): Internal.Stream<any>
        get noEndimationPlaying(): boolean
        get age(): number
        get prevMagneticAttachmentFace(): Internal.Direction
        get noActionTime(): number
        get visuallyCrawling(): boolean
        get aggressive(): boolean
        set yya(arg0: number)
        get active(): boolean
        set baby(arg0: boolean)
        get lastHurtByMob(): Internal.LivingEntity
        get inWaterOrBubble(): boolean
        get portalCooldown(): number
        get item(): Internal.ItemStack
        set slowFallingFlag(arg0: boolean)
        get ignoringBlockTriggers(): boolean
        get eyeInFluidType(): Internal.FluidType
        get steppingCarefully(): boolean
        get blockX(): number
        /**
         * @deprecated
        */
        get lightLevelDependentMagicValue(): number
        get fallFlying(): boolean
        get encodeId(): string
        get maxHeadXRot(): number
        get nbt(): Internal.CompoundTag
        set invisible(arg0: boolean)
        set totalMovementSpeedMultiplier(speed: number)
        set health(arg0: number)
        get eyePosition(): Vec3d
        get eyeHeight(): number
        set discardFriction(arg0: boolean)
        get yaw(): number
        get possessedByWatcher(): boolean
        get usedItemHand(): Internal.InteractionHand
        set defaultMovementSpeed(speed: number)
        get brain(): Internal.Brain<any>
        set customNameVisible(arg0: boolean)
        get controllingPassenger(): Internal.LivingEntity
        get scriptType(): Internal.ScriptType
        get forward(): Vec3d
        set feetArmorItem(item: Internal.ItemStack_)
        get id(): number
        get dirtyEntries(): Internal.Set<any>
        get eyeY(): number
        get boundingBox(): Internal.AABB
        get inWaterOrRain(): boolean
        get sitting(): boolean
        get affectedByPotions(): boolean
        get citadelEntityData(): Internal.CompoundTag
        get addEntityPacket(): Internal.Packet<Internal.ClientGamePacketListener>
        get team(): Internal.Team
        set ticksFrozen(arg0: number)
        get useItem(): Internal.ItemStack
        get myRidingOffset(): number
        get living(): boolean
        get x(): number
        get vehicle(): boolean
        set isInPowderSnow(arg0: boolean)
        set customName(arg0: net.minecraft.network.chat.Component_)
        get teamId(): string
        set stingerCount(arg0: number)
        get maxHeadYRot(): number
        get customNameVisible(): boolean
        get pistonPushReaction(): Internal.PushReaction
        get lootTableSeed(): number
        get motionX(): number
        get entityData(): Internal.SynchedEntityData
        get potionEffects(): Internal.EntityPotionEffectsJS
        get onRails(): boolean
        get stingerCount(): number
        get fallSounds(): Internal.LivingEntity$Fallsounds
        get dimensionChangingDelay(): number
        set yaw(arg0: number)
        get pickRadius(): number
        get pathFinding(): boolean
        get tame(): boolean
        get removed(): boolean
        get jumpBoostPower(): number
        set shiftKeyDown(arg0: boolean)
        get passengers(): Internal.EntityArrayList
        get maxHeightFluidType(): Internal.FluidType
        get z(): number
        get server(): Internal.MinecraftServer
        get experienceReward(): number
        get firstPassenger(): Internal.Entity
        get spawnType(): Internal.MobSpawnType
        set lastHurtMob(arg0: Internal.Entity_)
        set lastHurtByMob(arg0: Internal.LivingEntity_)
        set fabricBalmData(arg0: Internal.CompoundTag_)
        get sleepingPos(): Optional<any>
        get lookAngle(): Vec3d
        get ambientSoundInterval(): number
        set arrowCount(arg0: number)
        get motionZ(): number
        get persistenceRequired(): boolean
        get invisible(): boolean
        get bedOrientation(): Internal.Direction
        get profile(): Internal.GameProfile
        set inLove(arg0: Internal.Player_)
        get uranusEntityData(): Internal.CompoundTag
        get deadOrDying(): boolean
        set headArmorItem(item: Internal.ItemStack_)
        set viewScale(arg0: number)
        set levelCallback(arg0: Internal.EntityInLevelCallback_)
        get balloons(): Internal.List<any>
        get lookControl(): Internal.LookControl
        get orderedToSit(): boolean
        get offHandItem(): Internal.ItemStack
        get outOfCamera(): boolean
        get crouching(): boolean
        set y(y: number)
        get feetBlockState(): Internal.BlockState
        get withinRestriction(): boolean
        get pos(): Internal.Position
        get customName(): net.minecraft.network.chat.Component
        get effectHandler(): Internal.EndimationEffectHandler
        get class(): typeof any
        get visuallySwimming(): boolean
        get maxAirSupply(): number
        get animationTick(): number
        set maxHealth(hp: number)
        get facing(): Internal.Direction
        get boundingBoxForCulling(): Internal.AABB
        set age(arg0: number)
        get target(): Internal.LivingEntity
        get inLove(): boolean
        set magneticDeltaX(arg0: number)
        get nameTagOffsetY(): number
        get invulnerable(): boolean
        get inLava(): boolean
        get inWater(): boolean
        get rootVehicle(): Internal.Entity
        get ownerUUID(): Internal.UUID
        get noGravity(): boolean
        set citadelEntityData(arg0: Internal.CompoundTag_)
        set magneticDeltaZ(arg0: number)
        get speed(): number
        get cachedFeetBlockState(): Internal.BlockState
        get uuid(): Internal.UUID
        set offHandItem(item: Internal.ItemStack_)
        set noAi(arg0: boolean)
        get armorSlots(): Internal.Iterable<Internal.ItemStack>
        get headArmorItem(): Internal.ItemStack
        get bbWidth(): number
        get "name()"(): net.minecraft.network.chat.Component
        get ticksRequiredToFreeze(): number
        get maxSpawnClusterSize(): number
        get inSittingPose(): boolean
        get username(): string
        get inLoveTime(): number
        get pickable(): boolean
        set YHeadRot(arg0: number)
        set jumping(arg0: boolean)
        get pickResult(): Internal.ItemStack
        get "mainHandItem()"(): Internal.ItemStack
        get absorptionAmount(): number
        get randomY(): number
        get displayName(): net.minecraft.network.chat.Component
        get mobType(): Internal.MobType
        get passengersRidingOffset(): number
        get frame(): boolean
        set legsArmorItem(item: Internal.ItemStack_)
        set noGravity(arg0: boolean)
        get useItemRemainingTicks(): number
        get indirectPassengers(): Internal.Iterable<any>
        get navigation(): Internal.PathNavigation
        get controlledByLocalInstance(): boolean
        get monster(): boolean
        get loveCause(): Internal.ServerPlayer
        get lastClimbablePos(): Optional<BlockPos>
        get horizontalFacing(): Internal.Direction
        set id(arg0: number)
        get type(): string
        get activeEffectsMap(): Internal.Map<Internal.MobEffect, Internal.MobEffectInstance>
        get magneticAttachmentFace(): Internal.Direction
        set motionX(x: number)
        get handSlots(): Internal.Iterable<Internal.ItemStack>
        get magneticDeltaY(): number
        get teamColor(): number
        set nbt(nbt: Internal.CompoundTag_)
        get restrictRadius(): number
        get registeredNavigation(): Internal.PathNavigation
        get forcedVisible(): boolean
        get invertedHealAndHarm(): boolean
        get endimatedState(): Internal.Endimatable$EndimatedState
        get freezing(): boolean
        set guaranteedDrop(arg0: EquipmentSlot_)
        set sharedFlagOnFire(arg0: boolean)
        static readonly COMMAND: Internal.EntityDataAccessor<number>;
    }
    type AnimationPet_ = AnimationPet;
    class ZoneOffsetTransition implements Internal.Comparable<Internal.ZoneOffsetTransition>, Internal.Serializable {
        getClass(): typeof any;
        toString(): string;
        getOffsetAfter(): Internal.ZoneOffset;
        isValidOffset(arg0: Internal.ZoneOffset_): boolean;
        notifyAll(): void;
        compareTo(arg0: Internal.ZoneOffsetTransition_): number;
        "compareTo(java.time.zone.ZoneOffsetTransition)"(arg0: Internal.ZoneOffsetTransition_): number;
        isGap(): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        compareTo(arg0: any): number;
        static of(arg0: Internal.LocalDateTime_, arg1: Internal.ZoneOffset_, arg2: Internal.ZoneOffset_): Internal.ZoneOffsetTransition;
        isOverlap(): boolean;
        getDateTimeAfter(): Internal.LocalDateTime;
        hashCode(): number;
        getOffsetBefore(): Internal.ZoneOffset;
        wait(): void;
        getDuration(): Duration;
        wait(arg0: number): void;
        "compareTo(java.lang.Object)"(arg0: any): number;
        equals(arg0: any): boolean;
        toEpochSecond(): number;
        getInstant(): Internal.Instant;
        getDateTimeBefore(): Internal.LocalDateTime;
        get class(): typeof any
        get offsetAfter(): Internal.ZoneOffset
        get gap(): boolean
        get overlap(): boolean
        get dateTimeAfter(): Internal.LocalDateTime
        get offsetBefore(): Internal.ZoneOffset
        get duration(): Duration
        get instant(): Internal.Instant
        get dateTimeBefore(): Internal.LocalDateTime
    }
    type ZoneOffsetTransition_ = ZoneOffsetTransition;
    /**
     * Invoked when a player opens a chest.
     * 
     * Same as `PlayerEvents.inventoryOpened`, but only for chests.
    */
    class ChestEventJS extends Internal.InventoryEventJS {
        constructor(player: Internal.Player_, menu: Internal.AbstractContainerMenu_)
        getClass(): typeof any;
        /**
         * Stops the event with default exit value. Execution will be stopped **immediately**.
         * 
         * `exit` denotes a `default` outcome.
        */
        exit(): any;
        /**
         * Cancels the event with the given exit value. Execution will be stopped **immediately**.
         * 
         * `cancel` denotes a `false` outcome.
        */
        cancel(value: any): any;
        /**
         * Removes the specified game stage from the player
        */
        removeGameStage(stage: string): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        /**
         * Gets the chest inventory.
        */
        getInventory(): net.minecraft.world.Container;
        getLevel(): Internal.Level;
        getPlayer(): Internal.Player;
        /**
         * Checks if the player has the specified game stage
        */
        hasGameStage(stage: string): boolean;
        /**
         * Gets the chest block.
        */
        getBlock(): Internal.BlockContainerJS;
        toString(): string;
        /**
         * Gets the player that opened or closed the container.
        */
        getEntity(): Internal.LivingEntity;
        notifyAll(): void;
        /**
         * Stops the event with the given exit value. Execution will be stopped **immediately**.
         * 
         * `exit` denotes a `default` outcome.
        */
        exit(value: any): any;
        /**
         * Gets the container that was opened or closed.
        */
        getInventoryContainer(): Internal.AbstractContainerMenu;
        /**
         * Adds the specified game stage to the player
        */
        addGameStage(stage: string): void;
        /**
         * Stops the event with the given exit value. Execution will be stopped **immediately**.
         * 
         * `success` denotes a `true` outcome.
        */
        success(value: any): any;
        hashCode(): number;
        wait(): void;
        /**
         * Cancels the event with default exit value. Execution will be stopped **immediately**.
         * 
         * `cancel` denotes a `false` outcome.
        */
        cancel(): any;
        wait(arg0: number): void;
        /**
         * Stops the event with default exit value. Execution will be stopped **immediately**.
         * 
         * `success` denotes a `true` outcome.
        */
        success(): any;
        equals(arg0: any): boolean;
        getServer(): Internal.MinecraftServer;
        get class(): typeof any
        /**
         * Gets the chest inventory.
        */
        get inventory(): net.minecraft.world.Container
        get level(): Internal.Level
        get player(): Internal.Player
        /**
         * Gets the chest block.
        */
        get block(): Internal.BlockContainerJS
        /**
         * Gets the player that opened or closed the container.
        */
        get entity(): Internal.LivingEntity
        /**
         * Gets the container that was opened or closed.
        */
        get inventoryContainer(): Internal.AbstractContainerMenu
        get server(): Internal.MinecraftServer
    }
    type ChestEventJS_ = ChestEventJS;
    class PileOfSkullsBlock extends Internal.Block {
        constructor()
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        handler$fgd000$quark$tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getName(): Internal.MutableComponent;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        /**
         * @deprecated
        */
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
    }
    type PileOfSkullsBlock_ = PileOfSkullsBlock;
    interface ConfigFormat <C extends Internal.Config> {
        abstract supportsComments(): boolean;
        createConcurrentConfig(): C;
        initEmptyFile(arg0: Internal.File_): void;
        initEmptyFile(arg0: Internal.Path_): void;
        "initEmptyFile(com.electronwill.nightconfig.core.utils.WriterSupplier)"(arg0: Internal.WriterSupplier_): void;
        "initEmptyFile(java.nio.file.Path)"(arg0: Internal.Path_): void;
        "initEmptyFile(java.io.File)"(arg0: Internal.File_): void;
        abstract createConfig(arg0: Internal.Supplier_<Internal.Map<string, any>>): C;
        abstract createWriter(): Internal.ConfigWriter;
        createConfig(): C;
        isInMemory(): boolean;
        abstract createParser(): Internal.ConfigParser<C>;
        initEmptyFile(arg0: Internal.WriterSupplier_): void;
        supportsType(arg0: typeof any): boolean;
        get inMemory(): boolean
    }
    type ConfigFormat_<C extends Internal.Config> = ConfigFormat<C>;
    interface Transparency {
        abstract getTransparency(): number;
        get transparency(): number
        (): number;
        readonly TRANSLUCENT: (3) & (number);
        readonly OPAQUE: (1) & (number);
        readonly BITMASK: (2) & (number);
    }
    type Transparency_ = Transparency | (()=> number);
    class WidgetType extends Internal.Enum<Internal.WidgetType> {
        static valueOf<T extends Internal.Enum<T>>(arg0: T, arg1: string): T;
        getClass(): typeof any;
        toString(): string;
        notifyAll(): void;
        notify(): void;
        static valueOf(name: string): Internal.WidgetType;
        wait(arg0: number, arg1: number): void;
        compareTo(arg0: any): number;
        describeConstable(): Optional<Internal.Enum$EnumDesc<Internal.WidgetType>>;
        name(): string;
        hashCode(): number;
        compareTo(arg0: Internal.WidgetType_): number;
        ordinal(): number;
        wait(): void;
        static mouseOver(mouseOver: boolean): Internal.WidgetType;
        getDeclaringClass(): typeof Internal.WidgetType;
        wait(arg0: number): void;
        "compareTo(dev.ftb.mods.ftblibrary.ui.WidgetType)"(arg0: Internal.WidgetType_): number;
        static values(): Internal.WidgetType[];
        "compareTo(java.lang.Object)"(arg0: any): number;
        equals(arg0: any): boolean;
        get class(): typeof any
        get declaringClass(): typeof Internal.WidgetType
        static readonly MOUSE_OVER: (Internal.WidgetType) & (Internal.WidgetType);
        static readonly DISABLED: (Internal.WidgetType) & (Internal.WidgetType);
        static readonly NORMAL: (Internal.WidgetType) & (Internal.WidgetType);
    }
    type WidgetType_ = "normal" | "mouse_over" | "disabled" | WidgetType;
    interface ObjLongConsumer <T> {
        abstract accept(arg0: T, arg1: number): void;
        (arg0: T, arg1: number): void;
    }
    type ObjLongConsumer_<T> = ObjLongConsumer<T> | ((arg0: T, arg1: number)=> void);
    class InternalAnimationPet extends Internal.AnimationPet implements Internal.IFollower {
        constructor(arg0: Internal.EntityType_<any>, arg1: Internal.Level_)
        handler$fff000$actuallyHurt(arg0: DamageSource_, arg1: number, arg2: Internal.CallbackInfo_, arg3: number): void;
        getUpVector(arg0: number): Vec3d;
        gameEvent(arg0: Internal.GameEvent_, arg1: Internal.Entity_): void;
        static checkMobSpawnRules(arg0: Internal.EntityType_<Internal.Mob>, arg1: Internal.LevelAccessor_, arg2: Internal.MobSpawnType_, arg3: BlockPos_, arg4: Internal.RandomSource_): boolean;
        setDefaultMovementSpeedMultiplier(speed: number): void;
        isSuppressingBounce(): boolean;
        setTarget(arg0: Internal.LivingEntity_): void;
        setCulled(value: boolean): void;
        isOnFire(): boolean;
        handler$cmd000$canPickUpLoot(cir: Internal.CallbackInfoReturnable_<any>): void;
        getOwner(): Internal.LivingEntity;
        getPositionCodec(): Internal.VecDeltaCodec;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        setMaxUpStep(arg0: number): void;
        /**
         * @deprecated
        */
        updateFluidHeightAndDoFluidPushing(arg0: Internal.TagKey_<Internal.Fluid>, arg1: number): boolean;
        convertTo<T extends Internal.Mob>(arg0: Internal.EntityType_<T>, arg1: boolean): T;
        getFallFlyingTicks(): number;
        setPosition(x: number, y: number, z: number): void;
        runCommandSilent(command: string): number;
        chunkPosition(): Internal.ChunkPos;
        dropLeash(arg0: boolean, arg1: boolean): void;
        gameEvent(arg0: Internal.GameEvent_): void;
        setXxa(arg0: number): void;
        setDelayedLeashHolderId(arg0: number): void;
        isShiftKeyDown(): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        setUUID(arg0: Internal.UUID_): void;
        checkBelowWorld(): void;
        setMotionZ(z: number): void;
        handler$fbk000$onEntityFall(fallDistance: number, multiplier: number, source: DamageSource_, cir: Internal.CallbackInfoReturnable_<any>): void;
        getAttachmentProgress(arg0: number): number;
        "deserializeNBT(net.minecraft.nbt.Tag)"(arg0: Internal.Tag_): void;
        canFreeze(): boolean;
        ignoreExplosion(): boolean;
        getPlayingEndimation(): Internal.PlayableEndimation;
        getBlockY(): number;
        onEndimationStart(arg0: Internal.PlayableEndimation_, arg1: Internal.PlayableEndimation_): void;
        isSpectator(): boolean;
        isFreezingFromFrostmint(): boolean;
        setMainHandItem(item: Internal.ItemStack_): void;
        removeEffectNoUpdate(arg0: Internal.MobEffect_): Internal.MobEffectInstance;
        spawnAtLocation(arg0: Internal.ItemLike_, arg1: number): Internal.ItemEntity;
        getPersistentData(): Internal.CompoundTag;
        getHealth(): number;
        getMaxHealth(): number;
        setPathfindingMalus(arg0: Internal.BlockPathTypes_, arg1: number): void;
        handler$cma000$onAddedToWorld(ci: Internal.CallbackInfo_): void;
        isRegisteredToWorld(): boolean;
        getRandomZ(arg0: number): number;
        pehkui_getOnGround(): boolean;
        setAggressive(arg0: boolean): void;
        setRemoved(arg0: Internal.Entity$RemovalReason_): void;
        biomancy$setForcedAge(arg0: number): void;
        getDistanceSq(arg0: number, arg1: number, arg2: number): number;
        isInWaterRainOrBubble(): boolean;
        handler$cmd003$mobInteract(pPlayer: Internal.Player_, pHand: Internal.InteractionHand_, cir: Internal.CallbackInfoReturnable_<any>): void;
        getRemovalReason(): Internal.Entity$RemovalReason;
        handler$cmc000$makeBrain(pDynamic: Internal.Dynamic_<any>, cir: Internal.CallbackInfoReturnable_<any>): void;
        getCommand(): number;
        handler$cma000$getMaxFallDistance(cir: Internal.CallbackInfoReturnable_<any>): void;
        resetFallDistance(): void;
        canSprint(): boolean;
        blockPosition(): BlockPos;
        setBoundingBox(arg0: Internal.AABB_): void;
        isAmbientCreature(): boolean;
        setZza(arg0: number): void;
        getBlock(): Internal.BlockContainerJS;
        setEquipment(slot: EquipmentSlot_, item: Internal.ItemStack_): void;
        randomTeleport(arg0: number, arg1: number, arg2: number, arg3: boolean): boolean;
        invalidateCaps(): void;
        getName(): net.minecraft.network.chat.Component;
        playAmbientSound(): void;
        onGround(): boolean;
        getControlledVehicle(): Internal.Entity;
        isOnSameTeam(arg0: Internal.Entity_): boolean;
        getArmorValue(): number;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        tick(): void;
        getKillCredit(): Internal.LivingEntity;
        handler$fcl000$ac_getEyePosition_lerp(arg0: number, arg1: Internal.CallbackInfoReturnable_<any>): void;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        sinkInFluid(arg0: Internal.FluidType_): void;
        hasPermissions(arg0: number): boolean;
        handler$cmd000$canTakeItem(pItemstack: Internal.ItemStack_, cir: Internal.CallbackInfoReturnable_<any>): void;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        handler$cmd000$ate(ci: Internal.CallbackInfo_): void;
        pehkui_readScaleNbt(nbt: Internal.CompoundTag_): void;
        bo$refreshEntityData(data: number): void;
        setOutOfCamera(value: boolean): void;
        static createMobAttributes(): Internal.AttributeSupplier$Builder;
        isAutoSpinAttack(): boolean;
        getRemainingFireTicks(): number;
        isEndimationPlaying(arg0: Internal.PlayableEndimation_): boolean;
        onlyOpCanSetNbt(): boolean;
        addMotion(arg0: number, arg1: number, arg2: number): void;
        fireImmune(): boolean;
        getMaxFallDistance(): number;
        modifyExpressionValue$gcm000$create$playerHidingAsBoxIsCrouchingNotSwimming(arg0: boolean, arg1: Internal.Pose_): boolean;
        isHolding(arg0: Internal.Item_): boolean;
        getZ(arg0: number): number;
        handler$fcl000$ac_getEyePosition(arg0: Internal.CallbackInfoReturnable_<any>): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        static areAllEffectsAmbient(arg0: Internal.Collection_<Internal.MobEffectInstance>): boolean;
        doHurtTarget(arg0: Internal.Entity_): boolean;
        getTicksFrozen(): number;
        getRandomX(arg0: number): number;
        handler$chl000$setRemoved(arg0: Internal.Entity$RemovalReason_, arg1: Internal.CallbackInfo_): void;
        create$callSpawnItemParticles(arg0: Internal.ItemStack_, arg1: number): void;
        spawnAtLocation(arg0: Internal.ItemStack_, arg1: number): Internal.ItemEntity;
        pick(arg0: number, arg1: number, arg2: boolean): Internal.HitResult;
        getVoicePitch(): number;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        setSleepingPos(arg0: BlockPos_): void;
        isDescending(): boolean;
        getAttributeBaseValue(arg0: Internal.Attribute_): number;
        sendEffectToPassengers(arg0: Internal.MobEffectInstance_): void;
        getHeadRotSpeed(): number;
        getYHeadRot(): number;
        getProjectile(arg0: Internal.ItemStack_): Internal.ItemStack;
        getAttackState(): number;
        damageEquipment(slot: EquipmentSlot_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        syncPacketPositionCodec(arg0: number, arg1: number, arg2: number): void;
        setAbsorptionAmount(arg0: number): void;
        shouldRenderAtSqrDistance(arg0: number): boolean;
        setAttackState(arg0: number): void;
        damageSources(): Internal.DamageSources;
        handler$cma000$lerpTo(x: number, y: number, z: number, yaw: number, pitch: number, posRotationIncrements: number, teleport: boolean, ci: Internal.CallbackInfo_): void;
        removeAllGoals(arg0: Internal.Predicate_<Internal.Goal>): void;
        handler$zdg000$onRemove(arg0: Internal.CallbackInfo_): void;
        swing(): void;
        recreateFromPacket(arg0: Internal.ClientboundAddEntityPacket_): void;
        canStartSwimming(): boolean;
        setDeltaMovement(arg0: Vec3d_): void;
        getLeashOffset(arg0: number): Vec3d;
        isBaby(): boolean;
        isCulled(): boolean;
        damageEquipment(slot: EquipmentSlot_): void;
        setFireType(arg0: ResourceLocation_): void;
        isGlowing(): boolean;
        "isInFluidType(net.minecraft.world.level.material.FluidState)"(arg0: Internal.FluidState_): boolean;
        getWalkTargetValue(arg0: BlockPos_): number;
        /**
         * @deprecated
        */
        canBreatheUnderwater(): boolean;
        die(arg0: DamageSource_): void;
        removeAllEffects(): boolean;
        getLeashOffset(): Vec3d;
        handler$cmc000$getMobType(cir: Internal.CallbackInfoReturnable_<any>): void;
        hasLineOfSight(arg0: Internal.Entity_): boolean;
        onClimbable(): boolean;
        isAttackable(): boolean;
        handler$eca000$CMcanAttack(arg0: Internal.LivingEntity_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        getSlot(arg0: number): Internal.SlotAccess;
        jerotes_$summon(arg0: Internal.VariantZsieinEntity_, arg1: Internal.ServerLevel_): void;
        "deserializeNBT(net.minecraft.nbt.CompoundTag)"(arg0: Internal.CompoundTag_): void;
        pehkui_constructScaleData(type: Internal.ScaleType_): Internal.ScaleData;
        stopSeenByPlayer(arg0: Internal.ServerPlayer_): void;
        isUnderWater(): boolean;
        stopRiding(): void;
        getLeashHolder(): Internal.Entity;
        getX(arg0: number): number;
        getSensing(): Internal.Sensing;
        getLegsArmorItem(): Internal.ItemStack;
        captureDrops(arg0: Internal.Collection_<Internal.ItemEntity>): Internal.Collection<Internal.ItemEntity>;
        getSelfAndPassengers(): Internal.Stream<any>;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        getDeltaMovement(): Vec3d;
        canTakeItem(arg0: Internal.ItemStack_): boolean;
        shouldDropExperience(): boolean;
        hasPassenger(arg0: Internal.Entity_): boolean;
        setSecondsOnFire(arg0: number): void;
        moveTo(arg0: number, arg1: number, arg2: number): void;
        "getDisplayName()"(): net.minecraft.network.chat.Component;
        getLootTable(): ResourceLocation;
        getTicksUsingItem(): number;
        getArrowCount(): number;
        getMoveControl(): Internal.MoveControl;
        setMotion(arg0: number, arg1: number, arg2: number): void;
        handler$cma000$shouldRenderAtSqrDistance(pDistance: number, cir: Internal.CallbackInfoReturnable_<any>): void;
        playSound(arg0: Internal.SoundEvent_): void;
        setOrderedToSit(arg0: boolean): void;
        getDefaultMovementSpeed(): number;
        restoreFrom(arg0: Internal.Entity_): void;
        resetEndimation(): void;
        isPeacefulCreature(): boolean;
        onEndimationEnd(arg0: Internal.PlayableEndimation_, arg1: Internal.PlayableEndimation_): void;
        setOnGround(arg0: boolean): void;
        addEffect(arg0: Internal.MobEffectInstance_, arg1: Internal.Entity_): boolean;
        ate(): void;
        setPos(arg0: number, arg1: number, arg2: number): void;
        notify(): void;
        getFirstTick(): boolean;
        setPersistenceRequired(): void;
        getLastHurtByMobTimestamp(): number;
        getVehicle(): Internal.Entity;
        canFallInLove(): boolean;
        isEffectiveAi(): boolean;
        startRiding(arg0: Internal.Entity_, arg1: boolean): boolean;
        handler$cma000$canCollideWith(pEntity: Internal.Entity_, cir: Internal.CallbackInfoReturnable_<any>): void;
        setSpawnCancelled(arg0: boolean): void;
        getStringUuid(): string;
        handler$cmd000$isPersistenceRequired(cir: Internal.CallbackInfoReturnable_<any>): void;
        setSwimming(arg0: boolean): void;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getMainArm(): Internal.HumanoidArm;
        checkSpawnRules(arg0: Internal.LevelAccessor_, arg1: Internal.MobSpawnType_): boolean;
        getRotationVector(): Internal.Vec2;
        getHurtDir(): number;
        isSprinting(): boolean;
        isMaxGroupSizeReached(arg0: number): boolean;
        getMotionY(): number;
        getOffhandItem(): Internal.ItemStack;
        canCollideWith(arg0: Internal.Entity_): boolean;
        getBlockExplosionResistance(arg0: Internal.Explosion_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.FluidState_, arg5: number): number;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        handler$blf000$apoth_onEffectUpdateRemoveAttribute(arg0: Internal.MobEffectInstance_, arg1: boolean, arg2: Internal.Entity_, arg3: Internal.CallbackInfo_): void;
        clearSleepingPos(): void;
        ac_setDropChance(arg0: EquipmentSlot_, arg1: number): void;
        canSpawnSprintParticle(): boolean;
        "moveTo(net.minecraft.core.BlockPos,float,float)"(arg0: BlockPos_, arg1: number, arg2: number): void;
        static setConfigattribute(arg0: Internal.LivingEntity_, arg1: number, arg2: number): void;
        getLastHurtMob(): Internal.LivingEntity;
        moveRelative(arg0: number, arg1: Vec3d_): void;
        isAddedToWorld(): boolean;
        saveAsPassenger(arg0: Internal.CompoundTag_): boolean;
        handler$cic001$hurt(arg0: DamageSource_, arg1: number, arg2: Internal.CallbackInfoReturnable_<any>): void;
        handler$cma000$onRemovedFromWorld(ci: Internal.CallbackInfo_): void;
        getLastDamageSource(): DamageSource;
        getSoundSource(): Internal.SoundSource;
        setNoActionTime(arg0: number): void;
        setMovementSpeedAddition(speed: number): void;
        equipmentHasChanged(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getPose(): Internal.Pose;
        handler$fdc000$ac_livingTick(arg0: Internal.CallbackInfo_): void;
        getAttribute(arg0: Internal.Attribute_): Internal.AttributeInstance;
        setPositionAndRotation(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
        canBeAffected(arg0: Internal.MobEffectInstance_): boolean;
        ageUp(arg0: number): void;
        quark$lastHurtByPlayer(): Internal.Player;
        getRestrictCenter(): BlockPos;
        isLeftHanded(): boolean;
        removeVehicle(): void;
        setZ(z: number): void;
        getY(): number;
        hashCode(): number;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        finalizeSpawnChildFromBreeding(arg0: Internal.ServerLevel_, arg1: Internal.Animal_, arg2: Internal.AgeableMob_): void;
        eat(arg0: Internal.Level_, arg1: Internal.ItemStack_): Internal.ItemStack;
        bookshelf$makePoofParticles(): void;
        handler$cma000$playerTouch(pPlayer: Internal.Player_, ci: Internal.CallbackInfo_): void;
        isWithinMeleeAttackRange(arg0: Internal.LivingEntity_): boolean;
        broadcastBreakEvent(arg0: EquipmentSlot_): void;
        showVehicleHealth(): boolean;
        getDistance(pos: BlockPos_): number;
        isBlocking(): boolean;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number): void;
        modifyReturnValue$gcm000$create$onFireImmune(arg0: boolean): boolean;
        redirect$blf000$apoth_sunderingApplyEffect(arg0: number, arg1: number, arg2: DamageSource_, arg3: number): number;
        removeAttribute(attribute: Internal.Attribute_, identifier: string): void;
        canChangeDirection(): boolean;
        /**
         * @deprecated
        */
        isPushedByFluid(): boolean;
        getArmorCoverPercentage(): number;
        handleRelativeFrictionAndCalculateMovement(arg0: Vec3d_, arg1: number): Vec3d;
        turn(arg0: number, arg1: number): void;
        getAirSupply(): number;
        moveTo(arg0: BlockPos_, arg1: number, arg2: number): void;
        isPlayer(): boolean;
        isAnimal(): boolean;
        readAdditionalSaveData(arg0: Internal.CompoundTag_): void;
        canBeCollidedWith(): boolean;
        getMotionDirection(): Internal.Direction;
        lavaHurt(): void;
        handleDamageEvent(arg0: DamageSource_): void;
        tame(arg0: Internal.Player_): void;
        getFabricBalmData(): Internal.CompoundTag;
        canChangeDimensions(): boolean;
        jumpInFluid(arg0: Internal.FluidType_): void;
        getCommandSenderWorld(): Internal.Level;
        quark$lastHurtByPlayerTime(): number;
        getTotalMovementSpeed(): number;
        changeDimension(arg0: Internal.ServerLevel_): Internal.Entity;
        moveInFluid(arg0: Internal.FluidState_, arg1: Vec3d_, arg2: number): boolean;
        pehkui_shouldIgnoreScaleNbt(): boolean;
        isMoving(): boolean;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        getAttributes(): Internal.AttributeMap;
        setMagneticDeltaY(arg0: number): void;
        isSpawnCancelled(): boolean;
        "hasPassenger(java.util.function.Predicate)"(arg0: Internal.Predicate_<Internal.Entity>): boolean;
        getDimensions(arg0: Internal.Pose_): Internal.EntityDimensions;
        setInSittingPose(arg0: boolean): void;
        spawnChildFromBreeding(arg0: Internal.ServerLevel_, arg1: Internal.Animal_): void;
        setInLoveTime(arg0: number): void;
        isSwimming(): boolean;
        setSprinting(arg0: boolean): void;
        mayInteract(arg0: Internal.Level_, arg1: BlockPos_): boolean;
        addSyncedData(type: Internal.EntitySerializerType_, key: string, value: any): void;
        setPortalCooldown(): void;
        getAttackAnim(arg0: number): number;
        setX(x: number): void;
        handler$cma000$entityJs$tick(ci: Internal.CallbackInfo_): void;
        getPortalWaitTime(): number;
        getBlockStateOn(): Internal.BlockState;
        getItemBySlot(arg0: EquipmentSlot_): Internal.ItemStack;
        wantsToPickUp(arg0: Internal.ItemStack_): boolean;
        handler$cma000$stopRiding(ci: Internal.CallbackInfo_): void;
        setOwnerUUID(arg0: Internal.UUID_): void;
        getFluidJumpThreshold(): number;
        handler$cmd000$getAmbientSoundInterval(cir: Internal.CallbackInfoReturnable_<any>): void;
        handler$cma000$getMyRidingOffset(cir: Internal.CallbackInfoReturnable_<any>): void;
        "setPositionAndRotation(double,double,double,float,float)"(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
        isInvisibleTo(arg0: Internal.Player_): boolean;
        stopSleeping(): void;
        setAirSupply(arg0: number): void;
        getOnPos(): BlockPos;
        isUndead(): boolean;
        static createLivingAttributes(): Internal.AttributeSupplier$Builder;
        pehkui_getScales(): Internal.Map<any, any>;
        handler$cma000$onClientRemoval(ci: Internal.CallbackInfo_): void;
        getStepHeight(): number;
        setRegisteredToWorld(arg0: Internal.PathNavigation_): void;
        stopUsingItem(): void;
        isSleeping(): boolean;
        acceptsFailure(): boolean;
        setDataMap(arg0: Internal.Map_<any, any>): void;
        pehkui_setShouldIgnoreScaleNbt(ignore: boolean): void;
        setOnGroundWithKnownMovement(arg0: boolean, arg1: Vec3d_): void;
        handler$cme000$getWalkTargetValue(pPos: BlockPos_, pLevel: Internal.LevelReader_, cir: Internal.CallbackInfoReturnable_<any>): void;
        getFluidFallingAdjustedMovement(arg0: number, arg1: boolean, arg2: Vec3d_): Vec3d;
        setOldPosAndRot(): void;
        isFree(arg0: number, arg1: number, arg2: number): boolean;
        getDismountPoses(): Internal.ImmutableList<Internal.Pose>;
        getLastHurtMobTimestamp(): number;
        getMobSpawnType(): Internal.MobSpawnType;
        "moveTo(double,double,double)"(arg0: number, arg1: number, arg2: number): void;
        setRemainingFireTicks(arg0: number): void;
        /**
         * @deprecated
        */
        getOnPosLegacy(): BlockPos;
        setPos(arg0: Vec3d_): void;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        setCanPickUpLoot(arg0: boolean): void;
        getMainHandItem(): Internal.ItemStack;
        areCapsCompatible(arg0: Internal.CapabilityDispatcher_): boolean;
        getFireType(): ResourceLocation;
        setSilent(arg0: boolean): void;
        captureDrops(): Internal.Collection<Internal.ItemEntity>;
        hasExactlyOnePlayerPassenger(): boolean;
        canBeSeenAsEnemy(): boolean;
        setLeftHanded(arg0: boolean): void;
        getActiveEffects(): Internal.Collection<Internal.MobEffectInstance>;
        isOnPortalCooldown(): boolean;
        canAttack(arg0: Internal.LivingEntity_, arg1: Internal.TargetingConditions_): boolean;
        handler$cmd000$canBeLeashed(pPlayer: Internal.Player_, cir: Internal.CallbackInfoReturnable_<any>): void;
        setUranusEntityData(nbt: Internal.CompoundTag_): void;
        getAttributeValue(arg0: Internal.Holder_<Internal.Attribute>): number;
        biomancy$setEyeHeight(arg0: number): void;
        setPitch(arg0: number): void;
        isMultipartEntity(): boolean;
        setPosRaw(arg0: number, arg1: number, arg2: number): void;
        abstract shouldFollow(): boolean;
        handleEntityEvent(arg0: number): void;
        getParts(): Internal.PartEntity<any>[];
        isUsingItem(): boolean;
        isAlwaysTicking(): boolean;
        interactAt(arg0: Internal.Player_, arg1: Vec3d_, arg2: Internal.InteractionHand_): Internal.InteractionResult;
        getValue(arg0: Internal.TrackedData_<any>): any;
        lerpTo(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean): void;
        onPassengerTurned(arg0: Internal.Entity_): void;
        biomancy$getData(): Internal.LivingEntityData$TransientDataProvider$DataHolder;
        spawnAtLocation(arg0: Internal.ItemLike_): Internal.ItemEntity;
        getForgePersistentData(): Internal.CompoundTag;
        endimateTick(): void;
        ac_dropCustomDeathLoot(arg0: DamageSource_, arg1: number, arg2: boolean): void;
        "spawnAtLocation(net.minecraft.world.level.ItemLike,int)"(arg0: Internal.ItemLike_, arg1: number): Internal.ItemEntity;
        setInvulnerable(arg0: boolean): void;
        push(arg0: Internal.Entity_): void;
        isInFluidType(): boolean;
        canMate(arg0: Internal.Animal_): boolean;
        maxUpStep(): number;
        setGlowing(arg0: boolean): void;
        load(arg0: Internal.CompoundTag_): void;
        handler$cma000$onInteract(pPlayer: Internal.Player_, pHand: Internal.InteractionHand_, cir: Internal.CallbackInfoReturnable_<any>): void;
        "broadcastBreakEvent(net.minecraft.world.entity.EquipmentSlot)"(arg0: EquipmentSlot_): void;
        setLeashedTo(arg0: Internal.Entity_, arg1: boolean): void;
        isAlive(): boolean;
        biomancy$setMoveControl(arg0: Internal.MoveControl_): void;
        startSleeping(arg0: BlockPos_): void;
        getBbHeight(): number;
        getMeleeAttackRangeSqr(arg0: Internal.LivingEntity_): number;
        canaryOnBlockCacheSet(arg0: Internal.BlockState_): void;
        bookshelf$getDrinkingSound(arg0: Internal.ItemStack_): Internal.SoundEvent;
        setTame(arg0: boolean): void;
        getViewVector(arg0: number): Vec3d;
        getTags(): Internal.Set<string>;
        getLastAttacker(): Internal.LivingEntity;
        hasControllingPassenger(): boolean;
        closerThan(arg0: Internal.Entity_, arg1: number, arg2: number): boolean;
        absMoveTo(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
        getDataMap(): Internal.Map<any, any>;
        onPathfindingStart(): void;
        getPercentFrozen(): number;
        setPortalCooldown(arg0: number): void;
        setPossessedByWatcher(arg0: boolean): void;
        hasGlowingTag(): boolean;
        shouldBlockExplode(arg0: Internal.Explosion_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: number): boolean;
        setPosition(block: Internal.BlockContainerJS_): void;
        isLeashed(): boolean;
        addEffect(arg0: Internal.MobEffectInstance_): boolean;
        handler$cma000$push(pEntity: Internal.Entity_, ci: Internal.CallbackInfo_): void;
        ageUp(arg0: number, arg1: boolean): void;
        getViewXRot(arg0: number): number;
        canRiderInteract(): boolean;
        biomancy$getHurtSound(arg0: DamageSource_): Internal.SoundEvent;
        setCommand(arg0: number): void;
        setPose(arg0: Internal.Pose_): void;
        getReachDistance(): number;
        getEntityType(): Internal.EntityType<any>;
        isWaterCreature(): boolean;
        toString(): string;
        pehkui_getScaleData(type: Internal.ScaleType_): Internal.ScaleData;
        localvar$ebn000$fluidCollision(arg0: Vec3d_): Vec3d;
        isDirty(): boolean;
        getBreedOffspring(arg0: Internal.ServerLevel_, arg1: Internal.AgeableMob_): Internal.AgeableMob;
        biomancy$getForcedAge(): number;
        setLastHurtByPlayer(arg0: Internal.Player_): void;
        "getServer()"(): Internal.MinecraftServer;
        mobInteract(arg0: Internal.Player_, arg1: Internal.InteractionHand_): Internal.InteractionResult;
        wasExperienceConsumed(): boolean;
        isPushable(): boolean;
        setYBodyRot(arg0: number): void;
        foodEaten(is: Internal.ItemStack_): void;
        onClientRemoval(): void;
        self(): Internal.LivingEntity;
        reviveCaps(): void;
        getDistance(x: number, y: number, z: number): number;
        setMotionY(y: number): void;
        setRotation(yaw: number, pitch: number): void;
        getMagneticDeltaZ(): number;
        handler$cma000$isAttackable(cir: Internal.CallbackInfoReturnable_<any>): void;
        calculateEntityAnimation(arg0: boolean): void;
        forceAddEffect(arg0: Internal.MobEffectInstance_, arg1: Internal.Entity_): void;
        setChestArmorItem(item: Internal.ItemStack_): void;
        bookshelf$getHurtSound(arg0: DamageSource_): Internal.SoundEvent;
        onAboveBubbleCol(arg0: boolean): void;
        setPlayingEndimation(arg0: Internal.PlayableEndimation_): void;
        "playSound(net.minecraft.sounds.SoundEvent,float,float)"(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        isPassenger(): boolean;
        hasPose(arg0: Internal.Pose_): boolean;
        isInvulnerableTo(arg0: DamageSource_): boolean;
        makeStuckInBlock(arg0: Internal.BlockState_, arg1: Vec3d_): void;
        /**
         * @deprecated
        */
        isEyeInFluid(arg0: Internal.TagKey_<Internal.Fluid>): boolean;
        redirect$blf000$apoth_sunderingGetAmplifier(arg0: Internal.MobEffectInstance_): number;
        isSensitiveToWater(): boolean;
        skipAttackInteraction(arg0: Internal.Entity_): boolean;
        lerpMotion(arg0: number, arg1: number, arg2: number): void;
        "getAttributeValue(net.minecraft.core.Holder)"(arg0: Internal.Holder_<Internal.Attribute>): number;
        shouldRender(arg0: number, arg1: number, arg2: number): boolean;
        getJumpControl(): Internal.JumpControl;
        getFeetArmorItem(): Internal.ItemStack;
        biomancy$setLoveCause(arg0: Internal.UUID_): void;
        static getViewScale(): number;
        getVisualRotationYInDegrees(): number;
        setSpeed(arg0: number): void;
        canAddPassengerJerotes(arg0: Internal.Entity_): boolean;
        requiresCustomPersistence(): boolean;
        isDiscrete(): boolean;
        unRide(): void;
        getLevel(): Internal.Level;
        "spawnAtLocation(net.minecraft.world.item.ItemStack)"(arg0: Internal.ItemStack_): Internal.ItemEntity;
        biomancy$setJumpControl(arg0: Internal.JumpControl_): void;
        getCombatTracker(): Internal.CombatTracker;
        setAnimationTick(arg0: number): void;
        updateDynamicGameEventListener(arg0: Internal.BiConsumer_<Internal.DynamicGameEventListener<any>, Internal.ServerLevel>): void;
        canBreed(): boolean;
        "onSyncedDataUpdated(net.minecraft.network.syncher.EntityDataAccessor)"(arg0: Internal.EntityDataAccessor_<any>): void;
        isNoAi(): boolean;
        areCapsCompatible(arg0: Internal.CapabilityProvider_<Internal.Entity>): boolean;
        extinguishFire(): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getChestArmorItem(): Internal.ItemStack;
        damageEquipment(slot: EquipmentSlot_, amount: number): void;
        handler$ffk000$onEatGoldenCarrot(arg0: Internal.Player_, arg1: Internal.InteractionHand_, arg2: Internal.ItemStack_, arg3: Internal.CallbackInfo_): void;
        tell(message: net.minecraft.network.chat.Component_): void;
        handler$fcl001$ac_tick(arg0: Internal.CallbackInfo_): void;
        biomancy$getDeathSound(): Internal.SoundEvent;
        closerThan(arg0: Internal.Entity_, arg1: number): boolean;
        getDistanceSq(pos: BlockPos_): number;
        indicateDamage(arg0: number, arg1: number): void;
        canBeSeenByAnyone(): boolean;
        setFrostmintFreezing(arg0: boolean): void;
        isFullyFrozen(): boolean;
        isInWall(): boolean;
        getAllSlots(): Internal.Iterable<Internal.ItemStack>;
        remove(arg0: Internal.Entity$RemovalReason_): void;
        getMagneticDeltaX(): number;
        getScale(): number;
        isSuppressingSlidingDownLadder(): boolean;
        getBlockZ(): number;
        dampensVibrations(): boolean;
        isSilent(): boolean;
        "playSound(net.minecraft.sounds.SoundEvent)"(id: Internal.SoundEvent_): void;
        getPitch(): number;
        getPathfindingMalus(arg0: Internal.BlockPathTypes_): number;
        handler$fln001$canAttack(arg0: Internal.LivingEntity_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        getRandom(): Internal.RandomSource;
        canReplaceEqualItem(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        rotate(arg0: Internal.Rotation_): number;
        handler$fcl000$ac_makeBoundingBox(arg0: Internal.CallbackInfoReturnable_<any>): void;
        shouldRiderFaceForward(arg0: Internal.Player_): boolean;
        redirect$blf000$apoth_applyArmorPen(arg0: number, arg1: number, arg2: number, arg3: DamageSource_, arg4: number): number;
        setMagneticAttachmentFace(arg0: Internal.Direction_): void;
        getPassengersAndSelf(): Internal.Stream<any>;
        isNoEndimationPlaying(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        "getAttributeBaseValue(net.minecraft.core.Holder)"(arg0: Internal.Holder_<Internal.Attribute>): number;
        setMagnetHeadRotation(): void;
        clearRestriction(): void;
        biomancy$getAmbientSound(): Internal.SoundEvent;
        "self()"(): Internal.LivingEntity;
        getAge(): number;
        rayTrace(): Internal.RayTraceResultJS;
        alwaysAccepts(): boolean;
        "isHolding(java.util.function.Predicate)"(arg0: Internal.Predicate_<Internal.ItemStack>): boolean;
        getPrevMagneticAttachmentFace(): Internal.Direction;
        getNoActionTime(): number;
        isVisuallyCrawling(): boolean;
        isAggressive(): boolean;
        setYya(arg0: number): void;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        localvar$blc000$apoth_checkFallDamageWithGravity(arg0: number): number;
        biomancy$getDimensions(): Internal.EntityDimensions;
        setDropChance(arg0: EquipmentSlot_, arg1: number): void;
        handler$eof000$read(arg0: Internal.CompoundTag_, arg1: Internal.CallbackInfo_): void;
        "broadcastBreakEvent(net.minecraft.world.InteractionHand)"(arg0: Internal.InteractionHand_): void;
        isActive(): boolean;
        teleportRelative(arg0: number, arg1: number, arg2: number): void;
        isFood(arg0: Internal.ItemStack_): boolean;
        setBaby(arg0: boolean): void;
        getLastHurtByMob(): Internal.LivingEntity;
        pehkui_setScaleCache(scaleCache: Internal.ScaleData_[]): void;
        isInWaterOrBubble(): boolean;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        updateFluidHeightAndDoFluidPushing(): void;
        getPortalCooldown(): number;
        setSyncedData(key: string, value: any): void;
        getItem(): Internal.ItemStack;
        causeFallDamage(arg0: number, arg1: number, arg2: DamageSource_): boolean;
        releaseUsingItem(): void;
        getPosition(arg0: number): Vec3d;
        removeFreeWill(): void;
        handler$cma000$lavaHurt(ci: Internal.CallbackInfo_): void;
        setSlowFallingFlag(arg0: boolean): void;
        removeWhenFarAway(arg0: number): boolean;
        handler$blf000$apoth_onEffectUpdateAddAttribute(arg0: Internal.MobEffectInstance_, arg1: boolean, arg2: Internal.Entity_, arg3: Internal.CallbackInfo_): void;
        wait(arg0: number): void;
        isIgnoringBlockTriggers(): boolean;
        setRecordPlayingNearby(arg0: BlockPos_, arg1: boolean): void;
        getHandHoldingItemAngle(arg0: Internal.Item_): Vec3d;
        hasItemInSlot(arg0: EquipmentSlot_): boolean;
        canUpdate(arg0: boolean): void;
        handler$cic000$shouldDropExperience(arg0: Internal.CallbackInfoReturnable_<any>): void;
        getEyeInFluidType(): Internal.FluidType;
        distanceToSqr(arg0: Vec3d_): number;
        isSteppingCarefully(): boolean;
        setValue(arg0: Internal.TrackedData_<any>, arg1: any): void;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        "spawnAtLocation(net.minecraft.world.item.ItemStack,float)"(arg0: Internal.ItemStack_, arg1: number): Internal.ItemEntity;
        addAdditionalSaveData(arg0: Internal.CompoundTag_): void;
        getBlockX(): number;
        /**
         * @deprecated
        */
        getLightLevelDependentMagicValue(): number;
        isFallFlying(): boolean;
        getEncodeId(): string;
        getY(arg0: number): number;
        canaryOnBlockCacheDeleted(): void;
        getMaxHeadXRot(): number;
        getNbt(): Internal.CompoundTag;
        setInvisible(arg0: boolean): void;
        getEffect(arg0: Internal.MobEffect_): Internal.MobEffectInstance;
        setTotalMovementSpeedMultiplier(speed: number): void;
        setHealth(arg0: number): void;
        attack(arg0: DamageSource_, arg1: number): boolean;
        onInsideBubbleColumn(arg0: boolean): void;
        getEyePosition(): Vec3d;
        handler$cma000$isInvulnerableTo(pSource: DamageSource_, cir: Internal.CallbackInfoReturnable_<any>): void;
        getEyeHeight(): number;
        handler$cma000$isCurrentlyGlowing(cir: Internal.CallbackInfoReturnable_<any>): void;
        setDiscardFriction(arg0: boolean): void;
        hasPassenger(arg0: Internal.Predicate_<Internal.Entity>): boolean;
        handler$cma000$isPickable(cir: Internal.CallbackInfoReturnable_<any>): void;
        getYaw(): number;
        isPossessedByWatcher(): boolean;
        swing(arg0: Internal.InteractionHand_, arg1: boolean): void;
        getUsedItemHand(): Internal.InteractionHand;
        setDefaultMovementSpeed(speed: number): void;
        canAttackType(arg0: Internal.EntityType_<any>): boolean;
        handler$cma000$setSprinting(pSprinting: boolean, ci: Internal.CallbackInfo_): void;
        handler$djl000$increaseAirSupply(arg0: number, arg1: Internal.CallbackInfoReturnable_<any>): void;
        getCapability<T>(arg0: Internal.Capability_<T>, arg1: Internal.Direction_): Internal.LazyOptional<T>;
        canEntityBeSeen(entity: Internal.LivingEntity_): boolean;
        getBrain(): Internal.Brain<any>;
        setCustomNameVisible(arg0: boolean): void;
        isAlliedTo(arg0: Internal.Team_): boolean;
        bo$getRenderer(): Internal.EntityRenderer<any>;
        canFireProjectileWeapon(arg0: Internal.ProjectileWeaponItem_): boolean;
        getControllingPassenger(): Internal.LivingEntity;
        getScriptType(): Internal.ScriptType;
        handler$cma000$mayInteract(pLevel: Internal.Level_, pPos: BlockPos_, cir: Internal.CallbackInfoReturnable_<any>): void;
        shouldDiscardFriction(): boolean;
        startRiding(arg0: Internal.Entity_): boolean;
        saveWithoutId(arg0: Internal.CompoundTag_): Internal.CompoundTag;
        getForward(): Vec3d;
        serializeNBT(): Internal.Tag;
        setFeetArmorItem(item: Internal.ItemStack_): void;
        handler$fcl000$ac_move(arg0: Internal.MoverType_, arg1: Vec3d_, arg2: Internal.CallbackInfo_): void;
        pehkui_isFirstUpdate(): boolean;
        getId(): number;
        canBeHitByProjectile(): boolean;
        getDirtyEntries(): Internal.Set<any>;
        postMagnetJump(): void;
        getEyeY(): number;
        handler$cmd002$getControllingPassenger(cir: Internal.CallbackInfoReturnable_<any>): void;
        skipDropExperience(): void;
        getBoundingBox(): Internal.AABB;
        isInWaterOrRain(): boolean;
        isSitting(): boolean;
        setItemSlot(arg0: EquipmentSlot_, arg1: Internal.ItemStack_): void;
        equals(arg0: any): boolean;
        getViewYRot(arg0: number): number;
        dismountsUnderwater(): boolean;
        isAffectedByPotions(): boolean;
        playerTouch(arg0: Internal.Player_): void;
        addTag(arg0: string): boolean;
        getCitadelEntityData(): Internal.CompoundTag;
        getEyeHeight(arg0: Internal.Pose_): number;
        getAddEntityPacket(): Internal.Packet<Internal.ClientGamePacketListener>;
        static getEquipmentForSlot(arg0: EquipmentSlot_, arg1: number): Internal.Item;
        isWithinRestriction(arg0: BlockPos_): boolean;
        getTeam(): Internal.Team;
        setTicksFrozen(arg0: number): void;
        getUseItem(): Internal.ItemStack;
        getMyRidingOffset(): number;
        handler$fcl000$ac_turn(arg0: number, arg1: number, arg2: Internal.CallbackInfo_): void;
        dismountTo(arg0: number, arg1: number, arg2: number): void;
        handler$cmd000$doHurtTarget(pEntity: Internal.Entity_, cir: Internal.CallbackInfoReturnable_<any>): void;
        hasCustomName(): boolean;
        getSwimAmount(arg0: number): number;
        isLiving(): boolean;
        getX(): number;
        isVehicle(): boolean;
        stepOnMagnetBlock(arg0: BlockPos_): void;
        spawnAtLocation(arg0: Internal.ItemStack_): Internal.ItemEntity;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        thunderHit(arg0: Internal.ServerLevel_, arg1: Internal.LightningBolt_): void;
        setIsInPowderSnow(arg0: boolean): void;
        doEnchantDamageEffects(arg0: Internal.LivingEntity_, arg1: Internal.Entity_): void;
        setCustomName(arg0: net.minecraft.network.chat.Component_): void;
        canaryOnEquipmentChanged(): void;
        getTeamId(): string;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        setStingerCount(arg0: number): void;
        getMaxHeadYRot(): number;
        isCustomNameVisible(): boolean;
        isSupportedBy(arg0: BlockPos_): boolean;
        getPistonPushReaction(): Internal.PushReaction;
        shouldRiderSit(): boolean;
        lookAt(arg0: Internal.EntityAnchorArgument$Anchor_, arg1: Vec3d_): void;
        getLootTableSeed(): number;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        collide(arg0: Vec3d_): Vec3d;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        "onSyncedDataUpdated(java.util.List)"(arg0: Internal.List_<Internal.SynchedEntityData$DataValue<any>>): void;
        canBeLeashed(arg0: Internal.Player_): boolean;
        hasIndirectPassenger(arg0: Internal.Entity_): boolean;
        getEntityData(): Internal.SynchedEntityData;
        bookshelf$getFallDamageSound(arg0: number): Internal.SoundEvent;
        handleInsidePortal(arg0: BlockPos_): void;
        getPotionEffects(): Internal.EntityPotionEffectsJS;
        clean(): void;
        biomancy$getVoicePitch(): number;
        updateFluidHeightAndDoFluidPushing(arg0: Internal.Predicate_<Internal.FluidState>): void;
        absMoveTo(arg0: number, arg1: number, arg2: number): void;
        isOnRails(): boolean;
        getStingerCount(): number;
        getFallSounds(): Internal.LivingEntity$Fallsounds;
        getAttributeTotalValue(attribute: Internal.Attribute_): number;
        getDimensionChangingDelay(): number;
        handler$cmd000$getMeleeAttackRangeSqr(pEntity: Internal.LivingEntity_, cir: Internal.CallbackInfoReturnable_<any>): void;
        setYaw(arg0: number): void;
        getPickRadius(): number;
        isPathFinding(): boolean;
        handler$fcl000$ac_onSyncedDataUpdated(arg0: Internal.EntityDataAccessor_<any>, arg1: Internal.CallbackInfo_): void;
        isTame(): boolean;
        isRemoved(): boolean;
        teleportToWithTicket(arg0: number, arg1: number, arg2: number): void;
        spawnAnim(): void;
        resetMagnetHeadRotation(): void;
        getJumpBoostPower(): number;
        fillCrashReportCategory(arg0: Internal.CrashReportCategory_): void;
        pehkui_writeScaleNbt(nbt: Internal.CompoundTag_): Internal.CompoundTag;
        refreshDimensions(): void;
        handler$cma000$canTrample(state: Internal.BlockState_, pos: BlockPos_, fallDistance: number, cir: Internal.CallbackInfoReturnable_<any>): void;
        bookshelf$getAmbientSound(): Internal.SoundEvent;
        "spawnAtLocation(net.minecraft.world.level.ItemLike)"(arg0: Internal.ItemLike_): Internal.ItemEntity;
        "getAttributeValue(net.minecraft.world.entity.ai.attributes.Attribute)"(arg0: Internal.Attribute_): number;
        "isHolding(net.minecraft.world.item.Item)"(arg0: Internal.Item_): boolean;
        setShiftKeyDown(arg0: boolean): void;
        getEyePosition(arg0: number): Vec3d;
        getPassengers(): Internal.EntityArrayList;
        getMaxHeightFluidType(): Internal.FluidType;
        getZ(): number;
        teleportTo(arg0: number, arg1: number, arg2: number): void;
        handler$cmd000$setTarget(pTarget: Internal.LivingEntity_, ci: Internal.CallbackInfo_): void;
        getAttributeBaseValue(arg0: Internal.Holder_<Internal.Attribute>): number;
        getServer(): Internal.MinecraftServer;
        getExperienceReward(): number;
        getEntries(arg0: boolean): Internal.Set<any>;
        getFirstPassenger(): Internal.Entity;
        heal(arg0: number): void;
        getSpawnType(): Internal.MobSpawnType;
        setLastHurtMob(arg0: Internal.Entity_): void;
        setLastHurtByMob(arg0: Internal.LivingEntity_): void;
        interact(arg0: Internal.Player_, arg1: Internal.InteractionHand_): Internal.InteractionResult;
        getDismountLocationForPassenger(arg0: Internal.LivingEntity_): Vec3d;
        handler$fcl000$ac_collide(arg0: Vec3d_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        checkSlowFallDistance(): void;
        canStandOnFluid(arg0: Internal.FluidState_): boolean;
        setFabricBalmData(arg0: Internal.CompoundTag_): void;
        getSleepingPos(): Optional<any>;
        touchingUnloadedChunk(): boolean;
        modifyAttribute(attribute: Internal.Attribute_, identifier: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getLookAngle(): Vec3d;
        getAmbientSoundInterval(): number;
        setArrowCount(arg0: number): void;
        getMotionZ(): number;
        isPersistenceRequired(): boolean;
        isInvisible(): boolean;
        is(arg0: Internal.Entity_): boolean;
        getBedOrientation(): Internal.Direction;
        ejectPassengers(): void;
        removeEffect(arg0: Internal.MobEffect_): boolean;
        getProfile(): Internal.GameProfile;
        setInLove(arg0: Internal.Player_): void;
        getUranusEntityData(): Internal.CompoundTag;
        isDeadOrDying(): boolean;
        setHeadArmorItem(item: Internal.ItemStack_): void;
        static setViewScale(arg0: number): void;
        take(arg0: Internal.Entity_, arg1: number): void;
        handler$cma000$dampensVibrations(cir: Internal.CallbackInfoReturnable_<any>): void;
        setLevelCallback(arg0: Internal.EntityInLevelCallback_): void;
        getBalloons(): Internal.List<any>;
        biomancy$getSoundVolume(): number;
        getLookControl(): Internal.LookControl;
        handler$cma000$move(pType: Internal.MoverType_, pPos: Vec3d_, ci: Internal.CallbackInfo_): void;
        playSound(arg0: Internal.SoundEvent_, arg1: number, arg2: number): void;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityDispatcher)"(arg0: Internal.CapabilityDispatcher_): boolean;
        isOrderedToSit(): boolean;
        canAttack(arg0: Internal.LivingEntity_): boolean;
        static getSpeedUpSecondsWhenFeeding(arg0: number): number;
        handler$cma000$isFreezing(cir: Internal.CallbackInfoReturnable_<any>): void;
        getOffHandItem(): Internal.ItemStack;
        startSeenByPlayer(arg0: Internal.ServerPlayer_): void;
        isOnScoreboardTeam(teamId: string): boolean;
        startUsingItem(arg0: Internal.InteractionHand_): void;
        setTimeout(): void;
        position(): Vec3d;
        biomancy$random(): Internal.RandomSource;
        static getEquipmentSlotForItem(arg0: Internal.ItemStack_): EquipmentSlot;
        getEquipment(slot: EquipmentSlot_): Internal.ItemStack;
        displayFireAnimation(): boolean;
        isOutOfCamera(): boolean;
        getRopeHoldPosition(arg0: number): Vec3d;
        copyPosition(arg0: Internal.Entity_): void;
        onAddedToWorld(): void;
        "hasPassenger(net.minecraft.world.entity.Entity)"(arg0: Internal.Entity_): boolean;
        isCrouching(): boolean;
        "getAttributeBaseValue(net.minecraft.world.entity.ai.attributes.Attribute)"(attribute: Internal.Attribute_): number;
        onLeaveCombat(): void;
        setY(y: number): void;
        getAttributeValue(arg0: Internal.Attribute_): number;
        handler$cma000$showVehicleHealth(cir: Internal.CallbackInfoReturnable_<any>): void;
        getFeetBlockState(): Internal.BlockState;
        followEntity(arg0: Internal.TamableAnimal_, arg1: Internal.LivingEntity_, arg2: number): void;
        isWithinRestriction(): boolean;
        changeDimension(arg0: Internal.ServerLevel_, arg1: Internal.ITeleporter_): Internal.Entity;
        positionRider(arg0: Internal.Entity_): void;
        baseTick(): void;
        broadcastToPlayer(arg0: Internal.ServerPlayer_): boolean;
        setSharedFlag(arg0: number, arg1: boolean): void;
        entityJs$defineSynchedData(): void;
        getPos(): Internal.Position;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightAccess(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        damageHeldItem(): void;
        handler$dbo000$isInsideWall(arg0: Internal.CallbackInfoReturnable_<any>, arg1: number, arg2: Internal.AABB_): void;
        getCustomName(): net.minecraft.network.chat.Component;
        getEffectHandler(): Internal.EndimationEffectHandler;
        getClass(): typeof any;
        isVisuallySwimming(): boolean;
        getMaxAirSupply(): number;
        canTrample(arg0: Internal.BlockState_, arg1: BlockPos_, arg2: number): boolean;
        getAnimationTick(): number;
        setItemInHand(arg0: Internal.InteractionHand_, arg1: Internal.ItemStack_): void;
        entityJs$getTypeId(): string;
        setMaxHealth(hp: number): void;
        getFacing(): Internal.Direction;
        handler$cic000$checkFallDamage(arg0: number, arg1: boolean, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: Internal.CallbackInfo_): void;
        handler$cma000$isPushable(cir: Internal.CallbackInfoReturnable_<any>): void;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>, arg1: boolean): boolean;
        isPassengerOfSameVehicle(arg0: Internal.Entity_): boolean;
        getBoundingBoxForCulling(): Internal.AABB;
        setAge(arg0: number): void;
        getTarget(): Internal.LivingEntity;
        static collideBoundingBox(arg0: Internal.Entity_, arg1: Vec3d_, arg2: Internal.AABB_, arg3: Internal.Level_, arg4: Internal.List_<any>): Vec3d;
        restrictTo(arg0: BlockPos_, arg1: number): void;
        isInLove(): boolean;
        trackingPosition(): Vec3d;
        setMagneticDeltaX(arg0: number): void;
        getNameTagOffsetY(): number;
        isInvulnerable(): boolean;
        isInLava(): boolean;
        isInWater(): boolean;
        awardKillScore(arg0: Internal.Entity_, arg1: number, arg2: DamageSource_): void;
        finalizeSpawn(arg0: Internal.ServerLevelAccessor_, arg1: Internal.DifficultyInstance_, arg2: Internal.MobSpawnType_, arg3: Internal.SpawnGroupData_, arg4: Internal.CompoundTag_): Internal.SpawnGroupData;
        pehkui_getScaleCache(): Internal.ScaleData[];
        hasEffect(arg0: Internal.MobEffect_): boolean;
        swing(arg0: Internal.InteractionHand_): void;
        getHeldItem(hand: Internal.InteractionHand_): Internal.ItemStack;
        getRootVehicle(): Internal.Entity;
        getOwnerUUID(): Internal.UUID;
        onPathfindingDone(): void;
        save(arg0: Internal.CompoundTag_): boolean;
        getLocalBoundsForPose(arg0: Internal.Pose_): Internal.AABB;
        isNoGravity(): boolean;
        curePotionEffects(arg0: Internal.ItemStack_): boolean;
        handler$fdc000$ac_calculateEntityAnimation(arg0: boolean, arg1: Internal.CallbackInfo_): void;
        onItemPickup(arg0: Internal.ItemEntity_): void;
        setCitadelEntityData(arg0: Internal.CompoundTag_): void;
        setMagneticDeltaZ(arg0: number): void;
        handler$cma000$causeFallDamage(pFallDistance: number, pMultiplier: number, pSource: DamageSource_, cir: Internal.CallbackInfoReturnable_<any>): void;
        handler$cic000$heal(arg0: number, arg1: Internal.CallbackInfo_): void;
        resetLove(): void;
        bookshelf$createHoverEvent(): Internal.HoverEvent;
        updateSwimming(): void;
        isHolding(arg0: Internal.Predicate_<Internal.ItemStack>): boolean;
        getSpeed(): number;
        abstract getCachedFeetBlockState(): Internal.BlockState;
        hasSlowFallingFlag(): boolean;
        shouldInformAdmins(): boolean;
        attachBalloon(arg0: Internal.BolloomBalloon_): void;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        handler$cmd000$canHoldItem(pStack: Internal.ItemStack_, cir: Internal.CallbackInfoReturnable_<any>): void;
        rideTick(): void;
        wait(): void;
        detachBalloon(arg0: Internal.BolloomBalloon_): void;
        addSyncedData(identifier: string, value: any): void;
        getUuid(): Internal.UUID;
        setOffHandItem(item: Internal.ItemStack_): void;
        spawn(): void;
        setNoAi(arg0: boolean): void;
        teleportTo(arg0: Internal.ServerLevel_, arg1: number, arg2: number, arg3: number, arg4: Internal.Set_<Internal.RelativeMovement>, arg5: number, arg6: number): boolean;
        shouldShowName(): boolean;
        getArmorSlots(): Internal.Iterable<Internal.ItemStack>;
        canPickUpLoot(): boolean;
        kill(): void;
        onEnterCombat(): void;
        updateNavigationRegistration(): void;
        animateHurt(arg0: number): void;
        biomancy$setDimensions(arg0: Internal.EntityDimensions_): void;
        handler$cma000$rideTick(ci: Internal.CallbackInfo_): void;
        static resetForwardDirectionOfRelativePortalPosition(arg0: Vec3d_): Vec3d;
        brainProvider(): Internal.Brain$Provider<any>;
        hasRestriction(): boolean;
        getHeadArmorItem(): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getDimensionsForge(arg0: Internal.Pose_): Internal.EntityDimensions;
        setExtension(key: any, value: any): void;
        deserializeNBT(arg0: Internal.Tag_): void;
        revive(): void;
        handler$cma000$canChangeDimensions(cir: Internal.CallbackInfoReturnable_<any>): void;
        getBbWidth(): number;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        addDeltaMovement(arg0: Vec3d_): void;
        pehkui_setOnGround(onGround: boolean): void;
        wantsToAttack(arg0: Internal.LivingEntity_, arg1: Internal.LivingEntity_): boolean;
        canDrownInFluidType(arg0: Internal.FluidType_): boolean;
        "getName()"(): net.minecraft.network.chat.Component;
        mirror(arg0: Internal.Mirror_): number;
        canUpdate(): boolean;
        knockback(arg0: number, arg1: number, arg2: number): void;
        getTicksRequiredToFreeze(): number;
        catnip$callSetLevel(arg0: Internal.Level_): void;
        getVisibilityPercent(arg0: Internal.Entity_): number;
        getMaxSpawnClusterSize(): number;
        isInSittingPose(): boolean;
        getUsername(): string;
        handler$cmd000$removeWhenFarAway(pDistanceToClosestPlayer: number, cir: Internal.CallbackInfoReturnable_<any>): void;
        getInLoveTime(): number;
        move(arg0: Internal.MoverType_, arg1: Vec3d_): void;
        handler$cma000$canFreeze(cir: Internal.CallbackInfoReturnable_<any>): void;
        onRemovedFromWorld(): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isPickable(): boolean;
        setYHeadRot(arg0: number): void;
        setJumping(arg0: boolean): void;
        getPickResult(): Internal.ItemStack;
        "getMainHandItem()"(): Internal.ItemStack;
        getAbsorptionAmount(): number;
        getRandomY(): number;
        getDisplayName(): net.minecraft.network.chat.Component;
        getMobType(): Internal.MobType;
        travel(arg0: Vec3d_): void;
        handler$fcl000$ac_isInWater(arg0: Internal.CallbackInfoReturnable_<any>): void;
        getItemInHand(arg0: Internal.InteractionHand_): Internal.ItemStack;
        shouldBeSaved(): boolean;
        getFluidTypeHeight(arg0: Internal.FluidType_): number;
        redirect$blf000$apoth_sunderingHasEffect(arg0: Internal.LivingEntity_, arg1: Internal.MobEffect_): boolean;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityProvider)"(arg0: Internal.CapabilityProvider_<Internal.Entity>): boolean;
        removeTag(arg0: string): boolean;
        handler$blf000$apoth_ownedAttrMap(arg0: Internal.EntityType_<any>, arg1: Internal.Level_, arg2: Internal.CallbackInfo_): void;
        isHoldingInAnyHand(i: Internal.Ingredient_): boolean;
        /**
         * @deprecated
        */
        getFluidHeight(arg0: Internal.TagKey_<Internal.Fluid>): number;
        canSpawnSoulSpeedParticle(): boolean;
        getSyncedData(identifier: string): any;
        redirect$blf000$apoth_applyProtPen(arg0: number, arg1: number, arg2: DamageSource_, arg3: number): number;
        notifyAll(): void;
        aiStep(): void;
        getPassengersRidingOffset(): number;
        setAttributeBaseValue(attribute: Internal.Attribute_, value: number): void;
        circleEntity(arg0: Internal.LivingEntity_, arg1: number, arg2: number, arg3: boolean, arg4: number, arg5: number, arg6: number): void;
        "isInFluidType(java.util.function.BiPredicate)"(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        distanceToEntitySqr(arg0: Internal.Entity_): number;
        detachBalloons(): void;
        isFrame(): boolean;
        broadcastBreakEvent(arg0: Internal.InteractionHand_): void;
        setLegsArmorItem(item: Internal.ItemStack_): void;
        discard(): void;
        sendSystemMessage(arg0: net.minecraft.network.chat.Component_): void;
        acceptsSuccess(): boolean;
        setNoGravity(arg0: boolean): void;
        getUseItemRemainingTicks(): number;
        getIndirectPassengers(): Internal.Iterable<any>;
        handler$cmc000$brainProvider(cir: Internal.CallbackInfoReturnable_<any>): void;
        attackable(): boolean;
        createCommandSourceStack(): Internal.CommandSourceStack;
        getNavigation(): Internal.PathNavigation;
        isControlledByLocalInstance(): boolean;
        isMonster(): boolean;
        pehkui_setShouldSyncScales(sync: boolean): void;
        getLoveCause(): Internal.ServerPlayer;
        getLastClimbablePos(): Optional<BlockPos>;
        getEatingSound(arg0: Internal.ItemStack_): Internal.SoundEvent;
        getPerceivedTargetDistanceSquareForMeleeAttack(arg0: Internal.LivingEntity_): number;
        getHorizontalFacing(): Internal.Direction;
        setId(arg0: number): void;
        onSyncedDataUpdated(arg0: Internal.List_<Internal.SynchedEntityData$DataValue<any>>): void;
        getType(): string;
        static checkAnimalSpawnRules(arg0: Internal.EntityType_<Internal.Animal>, arg1: Internal.LevelAccessor_, arg2: Internal.MobSpawnType_, arg3: BlockPos_, arg4: Internal.RandomSource_): boolean;
        isDamageSourceBlocked(arg0: DamageSource_): boolean;
        getLightProbePosition(arg0: number): Vec3d;
        ac_getEquipmentDropChance(arg0: EquipmentSlot_): number;
        getActiveEffectsMap(): Internal.Map<Internal.MobEffect, Internal.MobEffectInstance>;
        handler$bdd000$curio$canFreeze(arg0: Internal.CallbackInfoReturnable_<any>): void;
        onEquipItem(arg0: EquipmentSlot_, arg1: Internal.ItemStack_, arg2: Internal.ItemStack_): void;
        handler$cma000$thunderHit(pLevel: Internal.ServerLevel_, pLightning: Internal.LightningBolt_, ci: Internal.CallbackInfo_): void;
        checkDespawn(): void;
        pehkui_shouldSyncScales(): boolean;
        getWalkTargetValue(arg0: BlockPos_, arg1: Internal.LevelReader_): number;
        lookAt(arg0: Internal.Entity_, arg1: number, arg2: number): void;
        setHeldItem(hand: Internal.InteractionHand_, item: Internal.ItemStack_): void;
        equipItemIfPossible(arg0: Internal.ItemStack_): Internal.ItemStack;
        onSyncedDataUpdated(arg0: Internal.EntityDataAccessor_<any>): void;
        getMagneticAttachmentFace(): Internal.Direction;
        lerpHeadTo(arg0: number, arg1: number): void;
        canDisableShield(): boolean;
        setMotionX(x: number): void;
        isOwnedBy(arg0: Internal.LivingEntity_): boolean;
        getHandSlots(): Internal.Iterable<Internal.ItemStack>;
        distanceToEntity(arg0: Internal.Entity_): number;
        canarySetClimbingMobCachingSectionUpdateBehavior(arg0: boolean): void;
        bookshelf$getDeathSound(): Internal.SoundEvent;
        getMagneticDeltaY(): number;
        wait(arg0: number, arg1: number): void;
        getTeamColor(): number;
        setNbt(nbt: Internal.CompoundTag_): void;
        "isInFluidType(net.minecraftforge.fluids.FluidType)"(arg0: Internal.FluidType_): boolean;
        checkSpawnObstruction(arg0: Internal.LevelReader_): boolean;
        extinguish(): void;
        getRestrictRadius(): number;
        moveTo(arg0: Vec3d_): void;
        getExtension(key: any, type: typeof any): any;
        isColliding(arg0: BlockPos_, arg1: Internal.BlockState_): boolean;
        "swing(net.minecraft.world.InteractionHand)"(hand: Internal.InteractionHand_): void;
        getRegisteredNavigation(): Internal.PathNavigation;
        isForcedVisible(): boolean;
        isInvertedHealAndHarm(): boolean;
        canHoldItem(arg0: Internal.ItemStack_): boolean;
        handler$cmd000$getMainArm(cir: Internal.CallbackInfoReturnable_<any>): void;
        killedEntity(arg0: Internal.ServerLevel_, arg1: Internal.LivingEntity_): boolean;
        getEndimatedState(): Internal.Endimatable$EndimatedState;
        getClassification(arg0: boolean): Internal.MobCategory;
        isFreezing(): boolean;
        handler$cma001$getControllingPassenger(cir: Internal.CallbackInfoReturnable_<any>): void;
        runCommand(command: string): number;
        setGuaranteedDrop(arg0: EquipmentSlot_): void;
        setSharedFlagOnFire(arg0: boolean): void;
        set defaultMovementSpeedMultiplier(speed: number)
        get suppressingBounce(): boolean
        set target(arg0: Internal.LivingEntity_)
        set culled(value: boolean)
        get onFire(): boolean
        get owner(): Internal.LivingEntity
        get positionCodec(): Internal.VecDeltaCodec
        set maxUpStep(arg0: number)
        get fallFlyingTicks(): number
        set xxa(arg0: number)
        set delayedLeashHolderId(arg0: number)
        get shiftKeyDown(): boolean
        set UUID(arg0: Internal.UUID_)
        set motionZ(z: number)
        get playingEndimation(): Internal.PlayableEndimation
        get blockY(): number
        get spectator(): boolean
        get freezingFromFrostmint(): boolean
        set mainHandItem(item: Internal.ItemStack_)
        get persistentData(): Internal.CompoundTag
        get health(): number
        get maxHealth(): number
        get registeredToWorld(): boolean
        set aggressive(arg0: boolean)
        set removed(arg0: Internal.Entity$RemovalReason_)
        get inWaterRainOrBubble(): boolean
        get removalReason(): Internal.Entity$RemovalReason
        get command(): number
        set boundingBox(arg0: Internal.AABB_)
        get ambientCreature(): boolean
        set zza(arg0: number)
        get block(): Internal.BlockContainerJS
        get name(): net.minecraft.network.chat.Component
        get controlledVehicle(): Internal.Entity
        get armorValue(): number
        get killCredit(): Internal.LivingEntity
        set outOfCamera(value: boolean)
        get autoSpinAttack(): boolean
        get remainingFireTicks(): number
        get maxFallDistance(): number
        get ticksFrozen(): number
        get voicePitch(): number
        set statusMessage(message: net.minecraft.network.chat.Component_)
        set sleepingPos(arg0: BlockPos_)
        get descending(): boolean
        get headRotSpeed(): number
        get YHeadRot(): number
        get attackState(): number
        set absorptionAmount(arg0: number)
        set attackState(arg0: number)
        set deltaMovement(arg0: Vec3d_)
        get baby(): boolean
        get culled(): boolean
        set fireType(arg0: ResourceLocation_)
        get glowing(): boolean
        get leashOffset(): Vec3d
        get attackable(): boolean
        get underWater(): boolean
        get leashHolder(): Internal.Entity
        get sensing(): Internal.Sensing
        get legsArmorItem(): Internal.ItemStack
        get selfAndPassengers(): Internal.Stream<any>
        get deltaMovement(): Vec3d
        set secondsOnFire(arg0: number)
        get "displayName()"(): net.minecraft.network.chat.Component
        get lootTable(): ResourceLocation
        get ticksUsingItem(): number
        get arrowCount(): number
        get moveControl(): Internal.MoveControl
        set orderedToSit(arg0: boolean)
        get defaultMovementSpeed(): number
        get peacefulCreature(): boolean
        set onGround(arg0: boolean)
        get firstTick(): boolean
        get lastHurtByMobTimestamp(): number
        get vehicle(): Internal.Entity
        get effectiveAi(): boolean
        set spawnCancelled(arg0: boolean)
        get stringUuid(): string
        set swimming(arg0: boolean)
        get mainArm(): Internal.HumanoidArm
        get rotationVector(): Internal.Vec2
        get hurtDir(): number
        get sprinting(): boolean
        get motionY(): number
        get offhandItem(): Internal.ItemStack
        get lastHurtMob(): Internal.LivingEntity
        get addedToWorld(): boolean
        get lastDamageSource(): DamageSource
        get soundSource(): Internal.SoundSource
        set noActionTime(arg0: number)
        set movementSpeedAddition(speed: number)
        get pose(): Internal.Pose
        get restrictCenter(): BlockPos
        get leftHanded(): boolean
        set z(z: number)
        get y(): number
        get blocking(): boolean
        /**
         * @deprecated
        */
        get pushedByFluid(): boolean
        get armorCoverPercentage(): number
        get airSupply(): number
        get player(): boolean
        get animal(): boolean
        get motionDirection(): Internal.Direction
        get fabricBalmData(): Internal.CompoundTag
        get commandSenderWorld(): Internal.Level
        get totalMovementSpeed(): number
        get moving(): boolean
        get attributes(): Internal.AttributeMap
        set magneticDeltaY(arg0: number)
        get spawnCancelled(): boolean
        set inSittingPose(arg0: boolean)
        set inLoveTime(arg0: number)
        get swimming(): boolean
        set sprinting(arg0: boolean)
        set x(x: number)
        get portalWaitTime(): number
        get blockStateOn(): Internal.BlockState
        set ownerUUID(arg0: Internal.UUID_)
        get fluidJumpThreshold(): number
        set airSupply(arg0: number)
        get onPos(): BlockPos
        get undead(): boolean
        get stepHeight(): number
        set registeredToWorld(arg0: Internal.PathNavigation_)
        get sleeping(): boolean
        set dataMap(arg0: Internal.Map_<any, any>)
        get dismountPoses(): Internal.ImmutableList<Internal.Pose>
        get lastHurtMobTimestamp(): number
        get mobSpawnType(): Internal.MobSpawnType
        set remainingFireTicks(arg0: number)
        /**
         * @deprecated
        */
        get onPosLegacy(): BlockPos
        set pos(arg0: Vec3d_)
        set canPickUpLoot(arg0: boolean)
        get mainHandItem(): Internal.ItemStack
        get fireType(): ResourceLocation
        set silent(arg0: boolean)
        set leftHanded(arg0: boolean)
        get activeEffects(): Internal.Collection<Internal.MobEffectInstance>
        get onPortalCooldown(): boolean
        set uranusEntityData(nbt: Internal.CompoundTag_)
        set pitch(arg0: number)
        get multipartEntity(): boolean
        get parts(): Internal.PartEntity<any>[]
        get usingItem(): boolean
        get alwaysTicking(): boolean
        get forgePersistentData(): Internal.CompoundTag
        set invulnerable(arg0: boolean)
        get inFluidType(): boolean
        set glowing(arg0: boolean)
        get alive(): boolean
        get bbHeight(): number
        set tame(arg0: boolean)
        get tags(): Internal.Set<string>
        get lastAttacker(): Internal.LivingEntity
        get dataMap(): Internal.Map<any, any>
        get percentFrozen(): number
        set portalCooldown(arg0: number)
        set possessedByWatcher(arg0: boolean)
        set position(block: Internal.BlockContainerJS_)
        get leashed(): boolean
        set command(arg0: number)
        set pose(arg0: Internal.Pose_)
        get reachDistance(): number
        get entityType(): Internal.EntityType<any>
        get waterCreature(): boolean
        get dirty(): boolean
        set lastHurtByPlayer(arg0: Internal.Player_)
        get "server()"(): Internal.MinecraftServer
        get pushable(): boolean
        set YBodyRot(arg0: number)
        set motionY(y: number)
        get magneticDeltaZ(): number
        set chestArmorItem(item: Internal.ItemStack_)
        set playingEndimation(arg0: Internal.PlayableEndimation_)
        get passenger(): boolean
        get sensitiveToWater(): boolean
        get jumpControl(): Internal.JumpControl
        get feetArmorItem(): Internal.ItemStack
        get viewScale(): number
        get visualRotationYInDegrees(): number
        set speed(arg0: number)
        get discrete(): boolean
        get level(): Internal.Level
        get combatTracker(): Internal.CombatTracker
        set animationTick(arg0: number)
        get noAi(): boolean
        get chestArmorItem(): Internal.ItemStack
        set frostmintFreezing(arg0: boolean)
        get fullyFrozen(): boolean
        get inWall(): boolean
        get allSlots(): Internal.Iterable<Internal.ItemStack>
        get magneticDeltaX(): number
        get scale(): number
        get suppressingSlidingDownLadder(): boolean
        get blockZ(): number
        get silent(): boolean
        get pitch(): number
        get random(): Internal.RandomSource
        set magneticAttachmentFace(arg0: Internal.Direction_)
        get passengersAndSelf(): Internal.Stream<any>
        get noEndimationPlaying(): boolean
        get age(): number
        get prevMagneticAttachmentFace(): Internal.Direction
        get noActionTime(): number
        get visuallyCrawling(): boolean
        get aggressive(): boolean
        set yya(arg0: number)
        get active(): boolean
        set baby(arg0: boolean)
        get lastHurtByMob(): Internal.LivingEntity
        get inWaterOrBubble(): boolean
        get portalCooldown(): number
        get item(): Internal.ItemStack
        set slowFallingFlag(arg0: boolean)
        get ignoringBlockTriggers(): boolean
        get eyeInFluidType(): Internal.FluidType
        get steppingCarefully(): boolean
        get blockX(): number
        /**
         * @deprecated
        */
        get lightLevelDependentMagicValue(): number
        get fallFlying(): boolean
        get encodeId(): string
        get maxHeadXRot(): number
        get nbt(): Internal.CompoundTag
        set invisible(arg0: boolean)
        set totalMovementSpeedMultiplier(speed: number)
        set health(arg0: number)
        get eyePosition(): Vec3d
        get eyeHeight(): number
        set discardFriction(arg0: boolean)
        get yaw(): number
        get possessedByWatcher(): boolean
        get usedItemHand(): Internal.InteractionHand
        set defaultMovementSpeed(speed: number)
        get brain(): Internal.Brain<any>
        set customNameVisible(arg0: boolean)
        get controllingPassenger(): Internal.LivingEntity
        get scriptType(): Internal.ScriptType
        get forward(): Vec3d
        set feetArmorItem(item: Internal.ItemStack_)
        get id(): number
        get dirtyEntries(): Internal.Set<any>
        get eyeY(): number
        get boundingBox(): Internal.AABB
        get inWaterOrRain(): boolean
        get sitting(): boolean
        get affectedByPotions(): boolean
        get citadelEntityData(): Internal.CompoundTag
        get addEntityPacket(): Internal.Packet<Internal.ClientGamePacketListener>
        get team(): Internal.Team
        set ticksFrozen(arg0: number)
        get useItem(): Internal.ItemStack
        get myRidingOffset(): number
        get living(): boolean
        get x(): number
        get vehicle(): boolean
        set isInPowderSnow(arg0: boolean)
        set customName(arg0: net.minecraft.network.chat.Component_)
        get teamId(): string
        set stingerCount(arg0: number)
        get maxHeadYRot(): number
        get customNameVisible(): boolean
        get pistonPushReaction(): Internal.PushReaction
        get lootTableSeed(): number
        get motionX(): number
        get entityData(): Internal.SynchedEntityData
        get potionEffects(): Internal.EntityPotionEffectsJS
        get onRails(): boolean
        get stingerCount(): number
        get fallSounds(): Internal.LivingEntity$Fallsounds
        get dimensionChangingDelay(): number
        set yaw(arg0: number)
        get pickRadius(): number
        get pathFinding(): boolean
        get tame(): boolean
        get removed(): boolean
        get jumpBoostPower(): number
        set shiftKeyDown(arg0: boolean)
        get passengers(): Internal.EntityArrayList
        get maxHeightFluidType(): Internal.FluidType
        get z(): number
        get server(): Internal.MinecraftServer
        get experienceReward(): number
        get firstPassenger(): Internal.Entity
        get spawnType(): Internal.MobSpawnType
        set lastHurtMob(arg0: Internal.Entity_)
        set lastHurtByMob(arg0: Internal.LivingEntity_)
        set fabricBalmData(arg0: Internal.CompoundTag_)
        get sleepingPos(): Optional<any>
        get lookAngle(): Vec3d
        get ambientSoundInterval(): number
        set arrowCount(arg0: number)
        get motionZ(): number
        get persistenceRequired(): boolean
        get invisible(): boolean
        get bedOrientation(): Internal.Direction
        get profile(): Internal.GameProfile
        set inLove(arg0: Internal.Player_)
        get uranusEntityData(): Internal.CompoundTag
        get deadOrDying(): boolean
        set headArmorItem(item: Internal.ItemStack_)
        set viewScale(arg0: number)
        set levelCallback(arg0: Internal.EntityInLevelCallback_)
        get balloons(): Internal.List<any>
        get lookControl(): Internal.LookControl
        get orderedToSit(): boolean
        get offHandItem(): Internal.ItemStack
        get outOfCamera(): boolean
        get crouching(): boolean
        set y(y: number)
        get feetBlockState(): Internal.BlockState
        get withinRestriction(): boolean
        get pos(): Internal.Position
        get customName(): net.minecraft.network.chat.Component
        get effectHandler(): Internal.EndimationEffectHandler
        get class(): typeof any
        get visuallySwimming(): boolean
        get maxAirSupply(): number
        get animationTick(): number
        set maxHealth(hp: number)
        get facing(): Internal.Direction
        get boundingBoxForCulling(): Internal.AABB
        set age(arg0: number)
        get target(): Internal.LivingEntity
        get inLove(): boolean
        set magneticDeltaX(arg0: number)
        get nameTagOffsetY(): number
        get invulnerable(): boolean
        get inLava(): boolean
        get inWater(): boolean
        get rootVehicle(): Internal.Entity
        get ownerUUID(): Internal.UUID
        get noGravity(): boolean
        set citadelEntityData(arg0: Internal.CompoundTag_)
        set magneticDeltaZ(arg0: number)
        get speed(): number
        get cachedFeetBlockState(): Internal.BlockState
        get uuid(): Internal.UUID
        set offHandItem(item: Internal.ItemStack_)
        set noAi(arg0: boolean)
        get armorSlots(): Internal.Iterable<Internal.ItemStack>
        get headArmorItem(): Internal.ItemStack
        get bbWidth(): number
        get "name()"(): net.minecraft.network.chat.Component
        get ticksRequiredToFreeze(): number
        get maxSpawnClusterSize(): number
        get inSittingPose(): boolean
        get username(): string
        get inLoveTime(): number
        get pickable(): boolean
        set YHeadRot(arg0: number)
        set jumping(arg0: boolean)
        get pickResult(): Internal.ItemStack
        get "mainHandItem()"(): Internal.ItemStack
        get absorptionAmount(): number
        get randomY(): number
        get displayName(): net.minecraft.network.chat.Component
        get mobType(): Internal.MobType
        get passengersRidingOffset(): number
        get frame(): boolean
        set legsArmorItem(item: Internal.ItemStack_)
        set noGravity(arg0: boolean)
        get useItemRemainingTicks(): number
        get indirectPassengers(): Internal.Iterable<any>
        get navigation(): Internal.PathNavigation
        get controlledByLocalInstance(): boolean
        get monster(): boolean
        get loveCause(): Internal.ServerPlayer
        get lastClimbablePos(): Optional<BlockPos>
        get horizontalFacing(): Internal.Direction
        set id(arg0: number)
        get type(): string
        get activeEffectsMap(): Internal.Map<Internal.MobEffect, Internal.MobEffectInstance>
        get magneticAttachmentFace(): Internal.Direction
        set motionX(x: number)
        get handSlots(): Internal.Iterable<Internal.ItemStack>
        get magneticDeltaY(): number
        get teamColor(): number
        set nbt(nbt: Internal.CompoundTag_)
        get restrictRadius(): number
        get registeredNavigation(): Internal.PathNavigation
        get forcedVisible(): boolean
        get invertedHealAndHarm(): boolean
        get endimatedState(): Internal.Endimatable$EndimatedState
        get freezing(): boolean
        set guaranteedDrop(arg0: EquipmentSlot_)
        set sharedFlagOnFire(arg0: boolean)
        static readonly ATTACK_STATE: Internal.EntityDataAccessor<number>;
        attackTicks: number;
    }
    type InternalAnimationPet_ = InternalAnimationPet;
    class ScalyBearUpgradeSmithingTemplate extends Internal.ItemBaseUpgradeSmithingTemplate {
        constructor()
        getDrinkingSound(): Internal.SoundEvent;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        setRarity(arg0: Internal.Rarity_): void;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        getDestroySpeed(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): number;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        /**
         * @deprecated
        */
        onDestroyed(arg0: Internal.ItemEntity_): void;
        isFireResistant(): boolean;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        kubeLoader$getReleaseUsing(): Internal.ItemBuilder$ReleaseUsingCallback;
        onCraftedBy(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        isComplex(): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getDisplayName_1(): Internal.MutableComponent;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        onUseTick(arg0: Internal.Level_, arg1: Internal.LivingEntity_, arg2: Internal.ItemStack_, arg3: number): void;
        canBeHurtBy(arg0: DamageSource_): boolean;
        /**
         * @deprecated
        */
        getFoodProperties(): Internal.FoodProperties;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        getDescriptionId(): string;
        getUseAnimation(arg0: Internal.ItemStack_): Internal.UseAnim;
        setReleaseUsing(arg0: Internal.ItemBuilder$ReleaseUsingCallback_): void;
        isValidRepairItem(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        zeta$setHumanoidArmorModel(arg0: Internal.HumanoidArmorModelGetter_): void;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        asItem(): Internal.Item;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        getDefaultInstance(): Internal.ItemStack;
        getTypeData(): Internal.CompoundTag;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setMaxStackSize(arg0: number): void;
        setBurnTime(i: number): void;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getBarWidth(arg0: Internal.ItemStack_): number;
        setMaxDamage(arg0: number): void;
        getItem(): Internal.Item;
        getBarColor(arg0: Internal.ItemStack_): number;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        getItemBuilder(): Internal.ItemBuilder;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getMaxDamage(): number;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        asIngredient(): Internal.Ingredient;
        /**
         * @deprecated
        */
        hasCraftingRemainingItem(): boolean;
        getDescription(): net.minecraft.network.chat.Component;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        getClass(): typeof any;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        static byId(arg0: number): Internal.Item;
        getRenderPropertiesInternal(): any;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        interactLivingEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.LivingEntity_, arg3: Internal.InteractionHand_): Internal.InteractionResult;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        useOn(arg0: Internal.UseOnContext_): Internal.InteractionResult;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getRarity(arg0: Internal.ItemStack_): Internal.Rarity;
        setItemBuilder(b: Internal.ItemBuilder_): void;
        setRealGetEnchantmentValueFn(arg0: Internal.Function_<any, any>): void;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        handler$zdi000$releaseUsingMixin(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_, arg3: number, arg4: Internal.CallbackInfo_): void;
        setCraftingRemainingItemFTBL(arg0: Internal.Item_): void;
        attachCapability(capabilityBuilder: Internal.CapabilityBuilder_<any, any, any>): void;
        setAttackDamage(attackDamage: number): void;
        getTooltipImage(arg0: Internal.ItemStack_): Optional<Internal.TooltipComponent>;
        isEdible(): boolean;
        arch$holder(): Internal.Holder<Internal.Item>;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        use(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.InteractionHand_): Internal.InteractionResultHolder<Internal.ItemStack>;
        toString(): string;
        /**
         * @deprecated
        */
        getEnchantmentValue(): number;
        setArmorToughness(armorToughness: number): void;
        notifyAll(): void;
        getId(): string;
        isEnchantable(arg0: Internal.ItemStack_): boolean;
        getSweepHitBox(stack: Internal.ItemStack_, player: Internal.Player_, target: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        wait(arg0: number): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        overrideStackedOnOther(arg0: Internal.ItemStack_, arg1: Internal.Slot_, arg2: Internal.ClickAction_, arg3: Internal.Player_): boolean;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        isFoil(arg0: Internal.ItemStack_): boolean;
        "setFoodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_): void;
        isRepairable(arg0: Internal.ItemStack_): boolean;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        puzzleslib$setRenderProperties(arg0: any): void;
        useOnRelease(arg0: Internal.ItemStack_): boolean;
        canAttackBlock(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        notify(): void;
        setDigSpeed(speed: number): void;
        getDescriptionId(arg0: Internal.ItemStack_): string;
        releaseUsing(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_, arg3: number): void;
        setAttackSpeed(attackSpeed: number): void;
        isBarVisible(arg0: Internal.ItemStack_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getUseDuration(arg0: Internal.ItemStack_): number;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        modifyReturnValue$fhm000$overrideOtherStackedOnMe(arg0: boolean, arg1: Internal.ItemStack_, arg2: Internal.ItemStack_, arg3: Internal.Slot_, arg4: Internal.ClickAction_, arg5: Internal.Player_, arg6: Internal.SlotAccess_): boolean;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        /**
         * @deprecated
        */
        getMaxStackSize(): number;
        /**
         * @deprecated
        */
        static byBlock(arg0: Internal.Block_): Internal.Item;
        zeta$setBlockEntityWithoutLevelRenderer(arg0: Internal.BlockEntityWithoutLevelRenderer_): void;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        bookshelf$setCraftingRemainder(arg0: Internal.Item_): void;
        canFitInsideContainerItems(): boolean;
        wait(): void;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        isCorrectToolForDrops(arg0: Internal.BlockState_): boolean;
        verifyTagAfterLoad(arg0: Internal.CompoundTag_): void;
        canEquip(arg0: Internal.ItemStack_, arg1: EquipmentSlot_, arg2: Internal.Entity_): boolean;
        "setFoodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        finishUsingItem(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_): Internal.ItemStack;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        setFireResistant(arg0: boolean): void;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        getEatingSound(): Internal.SoundEvent;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        puzzleslib$getRenderProperties(): any;
        canBeDepleted(): boolean;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientItemExtensions>): void;
        getDamage(arg0: Internal.ItemStack_): number;
        mineBlock(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: Internal.LivingEntity_): boolean;
        wait(arg0: number, arg1: number): void;
        setNameKey(arg0: string): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): EquipmentSlot;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vec3f;
        getDisplayName_0(): Internal.MutableComponent;
        getName(arg0: Internal.ItemStack_): net.minecraft.network.chat.Component;
        /**
         * @deprecated
        */
        getDefaultAttributeModifiers(arg0: EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$registryName(): ResourceLocation;
        getIdLocation(): ResourceLocation;
        getAttributeModifiers(arg0: EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Item>;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        inventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Entity_, arg3: number, arg4: boolean): void;
        hurtEnemy(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: Internal.LivingEntity_): boolean;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        /**
         * @deprecated
        */
        getCraftingRemainingItem(): Internal.Item;
        realIsEnchantable(arg0: Internal.ItemStack_): boolean;
        getTypeItemStackKey(): Internal.ItemStackKey;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        shouldOverrideMultiplayerNbt(): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        static getId(arg0: Internal.Item_): number;
        overrideOtherStackedOnMe(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Internal.Player_, arg5: Internal.SlotAccess_): boolean;
        setFoodProperties(arg0: Internal.FoodProperties_): void;
        setCraftingRemainder(arg0: Internal.Item_): void;
        setRealIsEnchantable(arg0: Internal.Predicate_<any>): void;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        static getPlayerPOVHitResult(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        modifyReturnValue$fhm000$overrideStackedOnOther(arg0: boolean, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Internal.Player_): boolean;
        equals(arg0: any): boolean;
        get drinkingSound(): Internal.SoundEvent
        set rarity(arg0: Internal.Rarity_)
        get fireResistant(): boolean
        get complex(): boolean
        get displayName_1(): Internal.MutableComponent
        /**
         * @deprecated
        */
        get foodProperties(): Internal.FoodProperties
        get descriptionId(): string
        set releaseUsing(arg0: Internal.ItemBuilder$ReleaseUsingCallback_)
        get creativeTab(): string
        get defaultInstance(): Internal.ItemStack
        get typeData(): Internal.CompoundTag
        set maxStackSize(arg0: number)
        set burnTime(i: number)
        set maxDamage(arg0: number)
        get item(): Internal.Item
        get itemBuilder(): Internal.ItemBuilder
        /**
         * @deprecated
        */
        get maxDamage(): number
        get description(): net.minecraft.network.chat.Component
        get class(): typeof any
        get renderPropertiesInternal(): any
        set itemBuilder(b: Internal.ItemBuilder_)
        set realGetEnchantmentValueFn(arg0: Internal.Function_<any, any>)
        set craftingRemainingItemFTBL(arg0: Internal.Item_)
        set attackDamage(attackDamage: number)
        get edible(): boolean
        /**
         * @deprecated
        */
        get enchantmentValue(): number
        set armorToughness(armorToughness: number)
        get id(): string
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set "foodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_)
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        /**
         * @deprecated
        */
        get maxStackSize(): number
        set "foodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set armorKnockbackResistance(knockbackResistance: number)
        set fireResistant(arg0: boolean)
        get eatingSound(): Internal.SoundEvent
        set nameKey(arg0: string)
        get displayName_0(): Internal.MutableComponent
        get idLocation(): ResourceLocation
        get mod(): string
        set armorProtection(armorProtection: number)
        /**
         * @deprecated
        */
        get craftingRemainingItem(): Internal.Item
        get typeItemStackKey(): Internal.ItemStackKey
        set foodProperties(arg0: Internal.FoodProperties_)
        set craftingRemainder(arg0: Internal.Item_)
        set realIsEnchantable(arg0: Internal.Predicate_<any>)
    }
    type ScalyBearUpgradeSmithingTemplate_ = ScalyBearUpgradeSmithingTemplate;
    class ProtectDeckItem extends Internal.Item {
        constructor()
        getDrinkingSound(): Internal.SoundEvent;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        setRarity(arg0: Internal.Rarity_): void;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        getDestroySpeed(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): number;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        /**
         * @deprecated
        */
        onDestroyed(arg0: Internal.ItemEntity_): void;
        isFireResistant(): boolean;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        kubeLoader$getReleaseUsing(): Internal.ItemBuilder$ReleaseUsingCallback;
        onCraftedBy(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        isComplex(): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        onUseTick(arg0: Internal.Level_, arg1: Internal.LivingEntity_, arg2: Internal.ItemStack_, arg3: number): void;
        canBeHurtBy(arg0: DamageSource_): boolean;
        /**
         * @deprecated
        */
        getFoodProperties(): Internal.FoodProperties;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        getDescriptionId(): string;
        getUseAnimation(arg0: Internal.ItemStack_): Internal.UseAnim;
        setReleaseUsing(arg0: Internal.ItemBuilder$ReleaseUsingCallback_): void;
        isValidRepairItem(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        zeta$setHumanoidArmorModel(arg0: Internal.HumanoidArmorModelGetter_): void;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        asItem(): Internal.Item;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        getDefaultInstance(): Internal.ItemStack;
        getTypeData(): Internal.CompoundTag;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setMaxStackSize(arg0: number): void;
        setBurnTime(i: number): void;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getBarWidth(arg0: Internal.ItemStack_): number;
        setMaxDamage(arg0: number): void;
        getItem(): Internal.Item;
        getBarColor(arg0: Internal.ItemStack_): number;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        getItemBuilder(): Internal.ItemBuilder;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getMaxDamage(): number;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        asIngredient(): Internal.Ingredient;
        /**
         * @deprecated
        */
        hasCraftingRemainingItem(): boolean;
        getDescription(): net.minecraft.network.chat.Component;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        getClass(): typeof any;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        static byId(arg0: number): Internal.Item;
        getRenderPropertiesInternal(): any;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        interactLivingEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.LivingEntity_, arg3: Internal.InteractionHand_): Internal.InteractionResult;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        useOn(arg0: Internal.UseOnContext_): Internal.InteractionResult;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getRarity(arg0: Internal.ItemStack_): Internal.Rarity;
        setItemBuilder(b: Internal.ItemBuilder_): void;
        setRealGetEnchantmentValueFn(arg0: Internal.Function_<any, any>): void;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        handler$zdi000$releaseUsingMixin(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_, arg3: number, arg4: Internal.CallbackInfo_): void;
        setCraftingRemainingItemFTBL(arg0: Internal.Item_): void;
        attachCapability(capabilityBuilder: Internal.CapabilityBuilder_<any, any, any>): void;
        setAttackDamage(attackDamage: number): void;
        getTooltipImage(arg0: Internal.ItemStack_): Optional<Internal.TooltipComponent>;
        isEdible(): boolean;
        arch$holder(): Internal.Holder<Internal.Item>;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        use(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.InteractionHand_): Internal.InteractionResultHolder<Internal.ItemStack>;
        toString(): string;
        /**
         * @deprecated
        */
        getEnchantmentValue(): number;
        setArmorToughness(armorToughness: number): void;
        notifyAll(): void;
        getId(): string;
        isEnchantable(arg0: Internal.ItemStack_): boolean;
        getSweepHitBox(stack: Internal.ItemStack_, player: Internal.Player_, target: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        wait(arg0: number): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        overrideStackedOnOther(arg0: Internal.ItemStack_, arg1: Internal.Slot_, arg2: Internal.ClickAction_, arg3: Internal.Player_): boolean;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        isFoil(arg0: Internal.ItemStack_): boolean;
        "setFoodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_): void;
        isRepairable(arg0: Internal.ItemStack_): boolean;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        puzzleslib$setRenderProperties(arg0: any): void;
        useOnRelease(arg0: Internal.ItemStack_): boolean;
        canAttackBlock(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        notify(): void;
        setDigSpeed(speed: number): void;
        getDescriptionId(arg0: Internal.ItemStack_): string;
        releaseUsing(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_, arg3: number): void;
        setAttackSpeed(attackSpeed: number): void;
        isBarVisible(arg0: Internal.ItemStack_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getUseDuration(arg0: Internal.ItemStack_): number;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        modifyReturnValue$fhm000$overrideOtherStackedOnMe(arg0: boolean, arg1: Internal.ItemStack_, arg2: Internal.ItemStack_, arg3: Internal.Slot_, arg4: Internal.ClickAction_, arg5: Internal.Player_, arg6: Internal.SlotAccess_): boolean;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        /**
         * @deprecated
        */
        getMaxStackSize(): number;
        /**
         * @deprecated
        */
        static byBlock(arg0: Internal.Block_): Internal.Item;
        zeta$setBlockEntityWithoutLevelRenderer(arg0: Internal.BlockEntityWithoutLevelRenderer_): void;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        bookshelf$setCraftingRemainder(arg0: Internal.Item_): void;
        canFitInsideContainerItems(): boolean;
        wait(): void;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        isCorrectToolForDrops(arg0: Internal.BlockState_): boolean;
        verifyTagAfterLoad(arg0: Internal.CompoundTag_): void;
        canEquip(arg0: Internal.ItemStack_, arg1: EquipmentSlot_, arg2: Internal.Entity_): boolean;
        "setFoodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        finishUsingItem(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_): Internal.ItemStack;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        setFireResistant(arg0: boolean): void;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        getEatingSound(): Internal.SoundEvent;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        puzzleslib$getRenderProperties(): any;
        canBeDepleted(): boolean;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientItemExtensions>): void;
        getDamage(arg0: Internal.ItemStack_): number;
        mineBlock(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: Internal.LivingEntity_): boolean;
        wait(arg0: number, arg1: number): void;
        setNameKey(arg0: string): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): EquipmentSlot;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vec3f;
        getName(arg0: Internal.ItemStack_): net.minecraft.network.chat.Component;
        /**
         * @deprecated
        */
        getDefaultAttributeModifiers(arg0: EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$registryName(): ResourceLocation;
        getIdLocation(): ResourceLocation;
        getAttributeModifiers(arg0: EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Item>;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        inventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Entity_, arg3: number, arg4: boolean): void;
        hurtEnemy(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: Internal.LivingEntity_): boolean;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        /**
         * @deprecated
        */
        getCraftingRemainingItem(): Internal.Item;
        realIsEnchantable(arg0: Internal.ItemStack_): boolean;
        getTypeItemStackKey(): Internal.ItemStackKey;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        shouldOverrideMultiplayerNbt(): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        static getId(arg0: Internal.Item_): number;
        overrideOtherStackedOnMe(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Internal.Player_, arg5: Internal.SlotAccess_): boolean;
        setFoodProperties(arg0: Internal.FoodProperties_): void;
        setCraftingRemainder(arg0: Internal.Item_): void;
        setRealIsEnchantable(arg0: Internal.Predicate_<any>): void;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        static getPlayerPOVHitResult(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        modifyReturnValue$fhm000$overrideStackedOnOther(arg0: boolean, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Internal.Player_): boolean;
        equals(arg0: any): boolean;
        get drinkingSound(): Internal.SoundEvent
        set rarity(arg0: Internal.Rarity_)
        get fireResistant(): boolean
        get complex(): boolean
        /**
         * @deprecated
        */
        get foodProperties(): Internal.FoodProperties
        get descriptionId(): string
        set releaseUsing(arg0: Internal.ItemBuilder$ReleaseUsingCallback_)
        get creativeTab(): string
        get defaultInstance(): Internal.ItemStack
        get typeData(): Internal.CompoundTag
        set maxStackSize(arg0: number)
        set burnTime(i: number)
        set maxDamage(arg0: number)
        get item(): Internal.Item
        get itemBuilder(): Internal.ItemBuilder
        /**
         * @deprecated
        */
        get maxDamage(): number
        get description(): net.minecraft.network.chat.Component
        get class(): typeof any
        get renderPropertiesInternal(): any
        set itemBuilder(b: Internal.ItemBuilder_)
        set realGetEnchantmentValueFn(arg0: Internal.Function_<any, any>)
        set craftingRemainingItemFTBL(arg0: Internal.Item_)
        set attackDamage(attackDamage: number)
        get edible(): boolean
        /**
         * @deprecated
        */
        get enchantmentValue(): number
        set armorToughness(armorToughness: number)
        get id(): string
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set "foodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_)
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        /**
         * @deprecated
        */
        get maxStackSize(): number
        set "foodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set armorKnockbackResistance(knockbackResistance: number)
        set fireResistant(arg0: boolean)
        get eatingSound(): Internal.SoundEvent
        set nameKey(arg0: string)
        get idLocation(): ResourceLocation
        get mod(): string
        set armorProtection(armorProtection: number)
        /**
         * @deprecated
        */
        get craftingRemainingItem(): Internal.Item
        get typeItemStackKey(): Internal.ItemStackKey
        set foodProperties(arg0: Internal.FoodProperties_)
        set craftingRemainder(arg0: Internal.Item_)
        set realIsEnchantable(arg0: Internal.Predicate_<any>)
    }
    type ProtectDeckItem_ = ProtectDeckItem;
    class VerticalAnchor$AboveBottom extends Internal.Record implements Internal.VerticalAnchor {
        constructor(arg0: number)
        getClass(): typeof any;
        static aboveBottom(arg0: number): Internal.VerticalAnchor;
        toString(): string;
        static bottom(): Internal.VerticalAnchor;
        static belowTop(arg0: number): Internal.VerticalAnchor;
        notifyAll(): void;
        resolveY(arg0: Internal.WorldGenerationContext_): number;
        notify(): void;
        offset(): number;
        wait(arg0: number, arg1: number): void;
        hashCode(): number;
        static absolute(arg0: number): Internal.VerticalAnchor;
        wait(): void;
        static top(): Internal.VerticalAnchor;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        get class(): typeof any
        static readonly CODEC: Internal.Codec<Internal.VerticalAnchor$AboveBottom>;
    }
    type VerticalAnchor$AboveBottom_ = VerticalAnchor$AboveBottom;
    class MerorMetalArmor$Chestplate extends Internal.MerorMetalArmor {
        constructor()
        getDrinkingSound(): Internal.SoundEvent;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        getDestroySpeed(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): number;
        isFireResistant(): boolean;
        kubeLoader$getReleaseUsing(): Internal.ItemBuilder$ReleaseUsingCallback;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        getFoodProperties(): Internal.FoodProperties;
        setReleaseUsing(arg0: Internal.ItemBuilder$ReleaseUsingCallback_): void;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        asItem(): Internal.Item;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        getDefaultInstance(): Internal.ItemStack;
        getTypeData(): Internal.CompoundTag;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setMaxStackSize(arg0: number): void;
        getBarWidth(arg0: Internal.ItemStack_): number;
        setMaxDamage(arg0: number): void;
        getItem(): Internal.Item;
        getBarColor(arg0: Internal.ItemStack_): number;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        asIngredient(): Internal.Ingredient;
        /**
         * @deprecated
        */
        hasCraftingRemainingItem(): boolean;
        getClass(): typeof any;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        static byId(arg0: number): Internal.Item;
        getRenderPropertiesInternal(): any;
        static get(arg0: Internal.ItemStack_): Internal.Equipable;
        interactLivingEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.LivingEntity_, arg3: Internal.InteractionHand_): Internal.InteractionResult;
        kjs$getAttributeMap(): Internal.Multimap<any, any>;
        getDefense(): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        setCraftingRemainingItemFTBL(arg0: Internal.Item_): void;
        attachCapability(capabilityBuilder: Internal.CapabilityBuilder_<any, any, any>): void;
        getTooltipImage(arg0: Internal.ItemStack_): Optional<Internal.TooltipComponent>;
        isEdible(): boolean;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        use(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.InteractionHand_): Internal.InteractionResultHolder<Internal.ItemStack>;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        wait(arg0: number): void;
        isFoil(arg0: Internal.ItemStack_): boolean;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        useOnRelease(arg0: Internal.ItemStack_): boolean;
        canAttackBlock(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        static dispenseArmor(arg0: Internal.BlockSource_, arg1: Internal.ItemStack_): boolean;
        getMaterial(): Internal.ArmorMaterial;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        setDigSpeed(speed: number): void;
        getDescriptionId(arg0: Internal.ItemStack_): string;
        releaseUsing(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_, arg3: number): void;
        setAttackSpeed(attackSpeed: number): void;
        getUseDuration(arg0: Internal.ItemStack_): number;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        biomancy$setDefaultModifiers(arg0: Internal.Multimap_<any, any>): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        canFitInsideContainerItems(): boolean;
        wait(): void;
        "setFoodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        setFireResistant(arg0: boolean): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientItemExtensions>): void;
        mineBlock(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: Internal.LivingEntity_): boolean;
        setNameKey(arg0: string): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): EquipmentSlot;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vec3f;
        getName(arg0: Internal.ItemStack_): net.minecraft.network.chat.Component;
        getToughness(): number;
        getDefaultAttributeModifiers(arg0: EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$registryName(): ResourceLocation;
        getIdLocation(): ResourceLocation;
        getAttributeModifiers(arg0: EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        inventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Entity_, arg3: number, arg4: boolean): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        shouldOverrideMultiplayerNbt(): boolean;
        static getId(arg0: Internal.Item_): number;
        overrideOtherStackedOnMe(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Internal.Player_, arg5: Internal.SlotAccess_): boolean;
        setFoodProperties(arg0: Internal.FoodProperties_): void;
        setCraftingRemainder(arg0: Internal.Item_): void;
        swapWithEquipmentSlot(arg0: Internal.Item_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: Internal.InteractionHand_): Internal.InteractionResultHolder<Internal.ItemStack>;
        static getPlayerPOVHitResult(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        equals(arg0: any): boolean;
        setRarity(arg0: Internal.Rarity_): void;
        getType(): Internal.ArmorItem$Type;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        /**
         * @deprecated
        */
        onDestroyed(arg0: Internal.ItemEntity_): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        onCraftedBy(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        isComplex(): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        onUseTick(arg0: Internal.Level_, arg1: Internal.LivingEntity_, arg2: Internal.ItemStack_, arg3: number): void;
        canBeHurtBy(arg0: DamageSource_): boolean;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        getDescriptionId(): string;
        getUseAnimation(arg0: Internal.ItemStack_): Internal.UseAnim;
        isValidRepairItem(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        zeta$setHumanoidArmorModel(arg0: Internal.HumanoidArmorModelGetter_): void;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        setBurnTime(i: number): void;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        getItemBuilder(): Internal.ItemBuilder;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getMaxDamage(): number;
        getDescription(): net.minecraft.network.chat.Component;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        kjs$getMutableAttributeMap(): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        useOn(arg0: Internal.UseOnContext_): Internal.InteractionResult;
        getRarity(arg0: Internal.ItemStack_): Internal.Rarity;
        setItemBuilder(b: Internal.ItemBuilder_): void;
        setRealGetEnchantmentValueFn(arg0: Internal.Function_<any, any>): void;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        handler$zdi000$releaseUsingMixin(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_, arg3: number, arg4: Internal.CallbackInfo_): void;
        setAttackDamage(attackDamage: number): void;
        arch$holder(): Internal.Holder<Internal.Item>;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: EquipmentSlot_, arg3: string): string;
        getEquipmentSlot(): EquipmentSlot;
        toString(): string;
        getEnchantmentValue(): number;
        setArmorToughness(armorToughness: number): void;
        notifyAll(): void;
        getDisplayName(): Internal.MutableComponent;
        static biomancy$ARMOR_MODIFIER_UUID_PER_TYPE_$md$13255f$0(): Internal.EnumMap<any, any>;
        getId(): string;
        isEnchantable(arg0: Internal.ItemStack_): boolean;
        biomancy$getDefaultModifiers(): Internal.Multimap<any, any>;
        getSweepHitBox(stack: Internal.ItemStack_, player: Internal.Player_, target: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        overrideStackedOnOther(arg0: Internal.ItemStack_, arg1: Internal.Slot_, arg2: Internal.ClickAction_, arg3: Internal.Player_): boolean;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        "setFoodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_): void;
        isRepairable(arg0: Internal.ItemStack_): boolean;
        puzzleslib$setRenderProperties(arg0: any): void;
        notify(): void;
        isBarVisible(arg0: Internal.ItemStack_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEquipSound(): Internal.SoundEvent;
        modifyReturnValue$fhm000$overrideOtherStackedOnMe(arg0: boolean, arg1: Internal.ItemStack_, arg2: Internal.ItemStack_, arg3: Internal.Slot_, arg4: Internal.ClickAction_, arg5: Internal.Player_, arg6: Internal.SlotAccess_): boolean;
        /**
         * @deprecated
        */
        getMaxStackSize(): number;
        /**
         * @deprecated
        */
        static byBlock(arg0: Internal.Block_): Internal.Item;
        zeta$setBlockEntityWithoutLevelRenderer(arg0: Internal.BlockEntityWithoutLevelRenderer_): void;
        bookshelf$setCraftingRemainder(arg0: Internal.Item_): void;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        isCorrectToolForDrops(arg0: Internal.BlockState_): boolean;
        verifyTagAfterLoad(arg0: Internal.CompoundTag_): void;
        canEquip(arg0: Internal.ItemStack_, arg1: EquipmentSlot_, arg2: Internal.Entity_): boolean;
        finishUsingItem(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_): Internal.ItemStack;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        getEatingSound(): Internal.SoundEvent;
        puzzleslib$getRenderProperties(): any;
        canBeDepleted(): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        wait(arg0: number, arg1: number): void;
        static biomancy$ARMOR_MODIFIER_UUID_PER_TYPE(): Internal.EnumMap<Internal.ArmorItem$Type, Internal.UUID>;
        getMod(): string;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Item>;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        hurtEnemy(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getCraftingRemainingItem(): Internal.Item;
        realIsEnchantable(arg0: Internal.ItemStack_): boolean;
        getTypeItemStackKey(): Internal.ItemStackKey;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        setRealIsEnchantable(arg0: Internal.Predicate_<any>): void;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        kjs$setAttributeMap(arg0: Internal.Multimap_<any, any>): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        modifyReturnValue$fhm000$overrideStackedOnOther(arg0: boolean, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Internal.Player_): boolean;
        get drinkingSound(): Internal.SoundEvent
        get fireResistant(): boolean
        /**
         * @deprecated
        */
        get foodProperties(): Internal.FoodProperties
        set releaseUsing(arg0: Internal.ItemBuilder$ReleaseUsingCallback_)
        get defaultInstance(): Internal.ItemStack
        get typeData(): Internal.CompoundTag
        set maxStackSize(arg0: number)
        set maxDamage(arg0: number)
        get item(): Internal.Item
        get class(): typeof any
        get renderPropertiesInternal(): any
        get defense(): number
        set craftingRemainingItemFTBL(arg0: Internal.Item_)
        get edible(): boolean
        get material(): Internal.ArmorMaterial
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        set "foodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set armorKnockbackResistance(knockbackResistance: number)
        set fireResistant(arg0: boolean)
        set nameKey(arg0: string)
        get toughness(): number
        get idLocation(): ResourceLocation
        set foodProperties(arg0: Internal.FoodProperties_)
        set craftingRemainder(arg0: Internal.Item_)
        set rarity(arg0: Internal.Rarity_)
        get type(): Internal.ArmorItem$Type
        get complex(): boolean
        get descriptionId(): string
        get creativeTab(): string
        set burnTime(i: number)
        get itemBuilder(): Internal.ItemBuilder
        /**
         * @deprecated
        */
        get maxDamage(): number
        get description(): net.minecraft.network.chat.Component
        set itemBuilder(b: Internal.ItemBuilder_)
        set realGetEnchantmentValueFn(arg0: Internal.Function_<any, any>)
        set attackDamage(attackDamage: number)
        get equipmentSlot(): EquipmentSlot
        get enchantmentValue(): number
        set armorToughness(armorToughness: number)
        get displayName(): Internal.MutableComponent
        get id(): string
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set "foodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_)
        get equipSound(): Internal.SoundEvent
        /**
         * @deprecated
        */
        get maxStackSize(): number
        get eatingSound(): Internal.SoundEvent
        get mod(): string
        set armorProtection(armorProtection: number)
        /**
         * @deprecated
        */
        get craftingRemainingItem(): Internal.Item
        get typeItemStackKey(): Internal.ItemStackKey
        set realIsEnchantable(arg0: Internal.Predicate_<any>)
    }
    type MerorMetalArmor$Chestplate_ = MerorMetalArmor$Chestplate;
    class EvokingMawPotionEffect extends Internal.MobEffect {
        constructor()
        getDisplayName(): net.minecraft.network.chat.Component;
        getClass(): typeof any;
        addAttributeModifier(arg0: Internal.Attribute_, arg1: string, arg2: number, arg3: Internal.AttributeModifier$Operation_): Internal.MobEffect;
        addAttributeModifiers(arg0: Internal.LivingEntity_, arg1: Internal.AttributeMap_, arg2: number): void;
        isInstantenous(): boolean;
        applyInstantenousEffect(arg0: Internal.Entity_, arg1: Internal.Entity_, arg2: Internal.LivingEntity_, arg3: number, arg4: number): void;
        notify(): void;
        isBeneficial(): boolean;
        wait(arg0: number, arg1: number): void;
        getEffectRendererInternal(): any;
        getColor(): number;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientMobEffectExtensions>): void;
        removeAttributeModifiers(arg0: Internal.LivingEntity_, arg1: Internal.AttributeMap_, arg2: number): void;
        applyEffectTick(arg0: Internal.LivingEntity_, arg1: number): void;
        getAttributeModifierValue(arg0: number, arg1: Internal.AttributeModifier_): number;
        getSortOrder(arg0: Internal.MobEffectInstance_): number;
        getDescriptionId(): string;
        static getIdFromNullable(arg0: Internal.MobEffect_): number;
        getCategory(): Internal.MobEffectCategory;
        toString(): string;
        getCurativeItems(): Internal.List<Internal.ItemStack>;
        notifyAll(): void;
        setFactorDataFactory(arg0: Internal.Supplier_<Internal.MobEffectInstance$FactorData>): Internal.MobEffect;
        createFactorData(): Optional<Internal.MobEffectInstance$FactorData>;
        static byId(arg0: number): Internal.MobEffect;
        hashCode(): number;
        getAttributeModifiers(): Internal.Map<Internal.Attribute, Internal.AttributeModifier>;
        wait(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        isDurationEffectTick(arg0: number, arg1: number): boolean;
        static getId(arg0: Internal.MobEffect_): number;
        get displayName(): net.minecraft.network.chat.Component
        get class(): typeof any
        get instantenous(): boolean
        get beneficial(): boolean
        get effectRendererInternal(): any
        get color(): number
        get descriptionId(): string
        get category(): Internal.MobEffectCategory
        get curativeItems(): Internal.List<Internal.ItemStack>
        set factorDataFactory(arg0: Internal.Supplier_<Internal.MobEffectInstance$FactorData>)
        get attributeModifiers(): Internal.Map<Internal.Attribute, Internal.AttributeModifier>
    }
    type EvokingMawPotionEffect_ = EvokingMawPotionEffect;
    abstract class SingleItemRecipe implements Internal.Recipe<net.minecraft.world.Container> {
        constructor(arg0: Internal.RecipeType_<any>, arg1: Internal.RecipeSerializer_<any>, arg2: ResourceLocation_, arg3: string, arg4: Internal.Ingredient_, arg5: Internal.ItemStack_)
        getClass(): typeof any;
        getGroup(): string;
        getToastSymbol(): Internal.ItemStack;
        getSchema(): Internal.RecipeSchema;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        assemble(arg0: net.minecraft.world.Container_, arg1: Internal.RegistryAccess_): Internal.ItemStack;
        getSerializer(): Internal.RecipeSerializer<any>;
        getId(): ResourceLocation;
        abstract matches(arg0: net.minecraft.world.Container_, arg1: Internal.Level_): boolean;
        getMod(): string;
        getRemainingItems(arg0: net.minecraft.world.Container_): Internal.NonNullList<Internal.ItemStack>;
        getIngredients(): Internal.NonNullList<Internal.Ingredient>;
        isSpecial(): boolean;
        hasOutput(match: Internal.ReplacementMatch_): boolean;
        getResultItem(arg0: Internal.RegistryAccess_): Internal.ItemStack;
        toString(): string;
        notifyAll(): void;
        canCraftInDimensions(arg0: number, arg1: number): boolean;
        showNotification(): boolean;
        replaceInput(match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): boolean;
        getType(): ResourceLocation;
        setGroup(group: string): void;
        hashCode(): number;
        getOrCreateId(): ResourceLocation;
        hasInput(match: Internal.ReplacementMatch_): boolean;
        wait(): void;
        isIncomplete(): boolean;
        wait(arg0: number): void;
        replaceOutput(match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): boolean;
        equals(arg0: any): boolean;
        get class(): typeof any
        get group(): string
        get toastSymbol(): Internal.ItemStack
        get schema(): Internal.RecipeSchema
        get serializer(): Internal.RecipeSerializer<any>
        get id(): ResourceLocation
        get mod(): string
        get ingredients(): Internal.NonNullList<Internal.Ingredient>
        get special(): boolean
        get type(): ResourceLocation
        set group(group: string)
        get orCreateId(): ResourceLocation
        get incomplete(): boolean
    }
    type SingleItemRecipe_ = SingleItemRecipe;
    class SweepingStrikeParticleType extends Internal.ParticleType<Internal.SweepingStrikeParticleOption> {
        constructor()
        getClass(): typeof any;
        toString(): string;
        notifyAll(): void;
        getOverrideLimiter(): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        codec(): Internal.Codec<Internal.SweepingStrikeParticleOption>;
        hashCode(): number;
        getId(): ResourceLocation;
        wait(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        getDeserializer(): Internal.ParticleOptions$Deserializer<Internal.SweepingStrikeParticleOption>;
        get class(): typeof any
        get overrideLimiter(): boolean
        get id(): ResourceLocation
        get deserializer(): Internal.ParticleOptions$Deserializer<Internal.SweepingStrikeParticleOption>
        static readonly identifier: ("sweeping_strike") & (string);
        static instance: (Internal.SweepingStrikeParticleType) & (Internal.ParticleType<Internal.SweepingStrikeParticleOption>);
    }
    type SweepingStrikeParticleType_ = SweepingStrikeParticleType;
    /**
     * @deprecated
    */
    class InfoDisplayRenderer extends xaero.hud.minimap.info.render.InfoDisplayRenderer {
        constructor()
        getClass(): typeof any;
        hashCode(): number;
        toString(): string;
        render(arg0: Internal.GuiGraphics_, arg1: Internal.MinimapSession_, arg2: Internal.Minimap_, arg3: number, arg4: number, arg5: BlockPos_, arg6: number, arg7: number, arg8: number, arg9: Internal.MultiBufferSource$BufferSource_): void;
        wait(): void;
        notifyAll(): void;
        wait(arg0: number): void;
        /**
         * @deprecated
        */
        render(arg0: Internal.GuiGraphics_, arg1: Internal.XaeroMinimapSession_, arg2: Internal.MinimapProcessor_, arg3: Internal.Minimap_, arg4: Internal.MinimapRendererHelper_, arg5: number, arg6: number, arg7: number, arg8: number, arg9: number, arg10: number, arg11: number, arg12: number, arg13: number, arg14: BlockPos_, arg15: number, arg16: number, arg17: number, arg18: Internal.ModSettings_, arg19: Internal.MultiBufferSource$BufferSource_): void;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        get class(): typeof any
    }
    type InfoDisplayRenderer_ = InfoDisplayRenderer;
    class StructureTemplatePool implements Internal.StructurePoolAccessor, Internal.StructurePoolAccess, telepathicgrunt.structure_layout_optimizer.mixins.StructureTemplatePoolAccessor, com.craisinlord.integrated_api.mixins.structures.StructurePoolAccessor, com.yungnickyoung.minecraft.yungsapi.mixin.accessor.StructureTemplatePoolAccessor, com.github.L_Ender.cataclysm.mixin.accessor.StructureTemplatePoolAccessor, Internal.StructureTemplatePoolAccessor, Internal.AccessorStructureTemplatePool, net.blay09.mods.waystones.mixin.StructureTemplatePoolAccessor {
        constructor(arg0: Internal.Holder_<Internal.StructureTemplatePool>, arg1: Internal.List_<com.mojang.datafixers.util.Pair<Internal.StructurePoolElement, number>>)
        constructor(arg0: Internal.Holder_<Internal.StructureTemplatePool>, arg1: Internal.List_<com.mojang.datafixers.util.Pair<Internal.Function<Internal.StructureTemplatePool$Projection, Internal.StructurePoolElement>, number>>, arg2: Internal.StructureTemplatePool$Projection_)
        getClass(): typeof any;
        bookshelf$setTemplates(arg0: Internal.ObjectArrayList_<any>): void;
        getFallback(): Internal.Holder<Internal.StructureTemplatePool>;
        bookshelf$getRawTemplates(): Internal.List<any>;
        getMaxSize(arg0: Internal.StructureTemplateManager_): number;
        integratedapi_setTemplates(arg0: Internal.ObjectArrayList_<any>): void;
        static getCODEC_REFERENCE_$md$13255f$2(): Internal.MutableObject<any>;
        setTemplates(arg0: Internal.ObjectArrayList_<any>): void;
        notify(): void;
        static getCODEC_REFERENCE_$md$13255f$0(): Internal.MutableObject<any>;
        wait(arg0: number, arg1: number): void;
        integratedapi_setRawTemplates(arg0: Internal.List_<any>): void;
        getTemplates(): Internal.ObjectArrayList<any>;
        getRawTemplates(): Internal.List<any>;
        integratedapi_getRawTemplates(): Internal.List<any>;
        repurposedstructures_getRawTemplates(): Internal.List<any>;
        bookshelf$getTemplates(): Internal.ObjectArrayList<any>;
        setVanillaTemplates(arg0: Internal.ObjectArrayList_<any>): void;
        repurposedstructures_setTemplates(arg0: Internal.ObjectArrayList_<any>): void;
        bookshelf$setRawTemplates(arg0: Internal.List_<any>): void;
        setRawTemplates(arg0: Internal.List_<any>): void;
        getShuffledTemplates(arg0: Internal.RandomSource_): Internal.List<Internal.StructurePoolElement>;
        toString(): string;
        notifyAll(): void;
        repurposedstructures_setRawTemplates(arg0: Internal.List_<any>): void;
        static getCODEC_REFERENCE(): Internal.MutableObject<Internal.Codec<Internal.Holder<Internal.StructureTemplatePool>>>;
        getVanillaTemplates(): Internal.ObjectArrayList<any>;
        compileRawTemplates(): void;
        getRandomTemplate(arg0: Internal.RandomSource_): Internal.StructurePoolElement;
        size(): number;
        hashCode(): number;
        wait(): void;
        wait(arg0: number): void;
        repurposedstructures_getTemplates(): Internal.ObjectArrayList<any>;
        equals(arg0: any): boolean;
        getLithostitchedTemplates(): Internal.LithostitchedTemplates;
        integratedapi_getTemplates(): Internal.ObjectArrayList<any>;
        get class(): typeof any
        get fallback(): Internal.Holder<Internal.StructureTemplatePool>
        get CODEC_REFERENCE_$md$13255f$2(): Internal.MutableObject<any>
        set templates(arg0: Internal.ObjectArrayList_<any>)
        get CODEC_REFERENCE_$md$13255f$0(): Internal.MutableObject<any>
        get templates(): Internal.ObjectArrayList<any>
        get rawTemplates(): Internal.List<any>
        set vanillaTemplates(arg0: Internal.ObjectArrayList_<any>)
        set rawTemplates(arg0: Internal.List_<any>)
        get CODEC_REFERENCE(): Internal.MutableObject<Internal.Codec<Internal.Holder<Internal.StructureTemplatePool>>>
        get vanillaTemplates(): Internal.ObjectArrayList<any>
        get lithostitchedTemplates(): Internal.LithostitchedTemplates
        static readonly DIRECT_CODEC: Internal.Codec<Internal.StructureTemplatePool>;
        rawTemplates: Internal.List<com.mojang.datafixers.util.Pair<Internal.StructurePoolElement, number>>;
        templates: Internal.ObjectArrayList<Internal.StructurePoolElement>;
        static readonly CODEC: Internal.Codec<Internal.Holder<Internal.StructureTemplatePool>>;
    }
    type StructureTemplatePool_ = StructureTemplatePool | Special.TemplatePool;
    class SoulBoundEnchantment extends Internal.Enchantment {
        getClass(): typeof any;
        getDamageProtection(arg0: number, arg1: DamageSource_): number;
        getFullname(arg0: number): net.minecraft.network.chat.Component;
        getRarity(): Internal.Enchantment$Rarity;
        isCompatibleWith(arg0: Internal.Enchantment_): boolean;
        setRarity(arg0: Internal.Enchantment$Rarity_): void;
        isTradeable(): boolean;
        isTreasureOnly(): boolean;
        notify(): void;
        getRealMaxLevel(): number;
        wait(arg0: number, arg1: number): void;
        static addCuriosDropListener(): void;
        getId(): ResourceLocation;
        getMaxCost(arg0: number): number;
        isDiscoverable(): boolean;
        static hasMatchItemStack(arg0: Internal.List_<string>, arg1: Internal.ItemStack_): boolean;
        getMinCost(arg0: number): number;
        static byId(arg0: number): Internal.Enchantment;
        setRealMinLevel(arg0: number): void;
        static hasSoulbound(arg0: Internal.ItemStack_): boolean;
        getDescriptionId(): string;
        doPostHurt(arg0: Internal.LivingEntity_, arg1: Internal.Entity_, arg2: number): void;
        toString(): string;
        getMaxLevel(): number;
        doPostAttack(arg0: Internal.LivingEntity_, arg1: Internal.Entity_, arg2: number): void;
        notifyAll(): void;
        getMinLevel(): number;
        getSlotItems(arg0: Internal.LivingEntity_): Internal.Map<EquipmentSlot, Internal.ItemStack>;
        /**
         * @deprecated
        */
        getDamageBonus(arg0: number, arg1: Internal.MobType_): number;
        static copySoulBoundItems(arg0: Internal.Player_, arg1: Internal.Player_, arg2: boolean): void;
        setCanEnchantFn(arg0: Internal.Predicate_<any>): void;
        setRealMaxLevel(arg0: number): void;
        hashCode(): number;
        static match(arg0: Internal.ItemStack_, arg1: string): boolean;
        isCurse(): boolean;
        allowedInCreativeTab(arg0: Internal.Item_, arg1: Internal.Set_<Internal.EnchantmentCategory>): boolean;
        wait(): void;
        getRealMinLevel(): number;
        getDamageBonus(arg0: number, arg1: Internal.MobType_, arg2: Internal.ItemStack_): number;
        wait(arg0: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_): boolean;
        setCategory(arg0: Internal.Predicate_<any>): void;
        setCanApplyAtEnchantingTableFn(arg0: Internal.Predicate_<any>): void;
        equals(arg0: any): boolean;
        canEnchant(arg0: Internal.ItemStack_): boolean;
        isAllowedOnBooks(): boolean;
        get class(): typeof any
        get rarity(): Internal.Enchantment$Rarity
        set rarity(arg0: Internal.Enchantment$Rarity_)
        get tradeable(): boolean
        get treasureOnly(): boolean
        get realMaxLevel(): number
        get id(): ResourceLocation
        get discoverable(): boolean
        set realMinLevel(arg0: number)
        get descriptionId(): string
        get maxLevel(): number
        get minLevel(): number
        set canEnchantFn(arg0: Internal.Predicate_<any>)
        set realMaxLevel(arg0: number)
        get curse(): boolean
        get realMinLevel(): number
        set category(arg0: Internal.Predicate_<any>)
        set canApplyAtEnchantingTableFn(arg0: Internal.Predicate_<any>)
        get allowedOnBooks(): boolean
        static curios: (true) & (boolean);
        static readonly IGNORED_NBT: ("*") & (string);
        static travelersBackpack: (false) & (boolean);
    }
    type SoulBoundEnchantment_ = SoulBoundEnchantment;
    interface AccessibleText {
        abstract getBeforeIndex(arg0: number, arg1: number): string;
        abstract getSelectionStart(): number;
        abstract getSelectedText(): string;
        abstract getAfterIndex(arg0: number, arg1: number): string;
        abstract getAtIndex(arg0: number, arg1: number): string;
        abstract getSelectionEnd(): number;
        abstract getCharacterBounds(arg0: number): Internal.Rectangle;
        abstract getCaretPosition(): number;
        abstract getIndexAtPoint(arg0: Internal.Point_): number;
        abstract getCharCount(): number;
        abstract getCharacterAttribute(arg0: number): javax.swing.text.AttributeSet;
        get selectionStart(): number
        get selectedText(): string
        get selectionEnd(): number
        get caretPosition(): number
        get charCount(): number
        readonly CHARACTER: (1) & (number);
        readonly WORD: (2) & (number);
        readonly SENTENCE: (3) & (number);
    }
    type AccessibleText_ = AccessibleText;
    interface AttributeInstanceAccessor {
        abstract getCachedValue(): number;
        get cachedValue(): number
        (): number;
    }
    type AttributeInstanceAccessor_ = AttributeInstanceAccessor | (()=> number);
    class SlotContext extends Internal.Record {
        constructor(identifier: string, entity: Internal.LivingEntity_, index: number, cosmetic: boolean, visible: boolean)
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getIdentifier(): string;
        getClass(): typeof any;
        toString(): string;
        visible(): boolean;
        identifier(): string;
        notifyAll(): void;
        index(): number;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getWearer(): Internal.LivingEntity;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getIndex(): number;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        hashCode(): number;
        wait(): void;
        entity(): Internal.LivingEntity;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        cosmetic(): boolean;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        get identifier(): string
        get class(): typeof any
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        get wearer(): Internal.LivingEntity
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        get index(): number
    }
    type SlotContext_ = SlotContext;
    class PropertyMatcher implements Internal.Predicate<Internal.BlockState> {
        constructor()
        getClass(): typeof any;
        static not<T>(arg0: Internal.Predicate_<T>): Internal.Predicate<T>;
        test(arg0: Internal.BlockState_): boolean;
        toString(): string;
        notifyAll(): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        static deserialize(arg0: Internal.JsonElement_): Internal.PropertyMatcher;
        static isEqual<T>(arg0: any): Internal.Predicate<T>;
        where<V extends Internal.Comparable<V>>(arg0: Internal.Property_<V>, arg1: Internal.Predicate_<V>): this;
        test(arg0: any): boolean;
        and(arg0: Internal.Predicate_<Internal.BlockState>): Internal.Predicate<Internal.BlockState>;
        hashCode(): number;
        "test(net.minecraft.world.level.block.state.BlockState)"(arg0: Internal.BlockState_): boolean;
        wait(): void;
        or(arg0: Internal.Predicate_<Internal.BlockState>): Internal.Predicate<Internal.BlockState>;
        negate(): Internal.Predicate<Internal.BlockState>;
        wait(arg0: number): void;
        "test(java.lang.Object)"(arg0: any): boolean;
        equals(arg0: any): boolean;
        get class(): typeof any
        static readonly any: (Internal.PropertyMatcher) & (Internal.PropertyMatcher);
    }
    type PropertyMatcher_ = PropertyMatcher;
    abstract class ChorusHelmetItem extends Internal.ArmorItem {
        constructor(arg0: Internal.ArmorItem$Type_, arg1: Internal.Item$Properties_)
        getDrinkingSound(): Internal.SoundEvent;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        getDestroySpeed(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): number;
        isFireResistant(): boolean;
        kubeLoader$getReleaseUsing(): Internal.ItemBuilder$ReleaseUsingCallback;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        getFoodProperties(): Internal.FoodProperties;
        setReleaseUsing(arg0: Internal.ItemBuilder$ReleaseUsingCallback_): void;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        asItem(): Internal.Item;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        getDefaultInstance(): Internal.ItemStack;
        getTypeData(): Internal.CompoundTag;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setMaxStackSize(arg0: number): void;
        getBarWidth(arg0: Internal.ItemStack_): number;
        setMaxDamage(arg0: number): void;
        getItem(): Internal.Item;
        getBarColor(arg0: Internal.ItemStack_): number;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        asIngredient(): Internal.Ingredient;
        /**
         * @deprecated
        */
        hasCraftingRemainingItem(): boolean;
        getClass(): typeof any;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        static byId(arg0: number): Internal.Item;
        getRenderPropertiesInternal(): any;
        static get(arg0: Internal.ItemStack_): Internal.Equipable;
        interactLivingEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.LivingEntity_, arg3: Internal.InteractionHand_): Internal.InteractionResult;
        kjs$getAttributeMap(): Internal.Multimap<any, any>;
        getDefense(): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        setCraftingRemainingItemFTBL(arg0: Internal.Item_): void;
        attachCapability(capabilityBuilder: Internal.CapabilityBuilder_<any, any, any>): void;
        getTooltipImage(arg0: Internal.ItemStack_): Optional<Internal.TooltipComponent>;
        isEdible(): boolean;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        use(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.InteractionHand_): Internal.InteractionResultHolder<Internal.ItemStack>;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        wait(arg0: number): void;
        isFoil(arg0: Internal.ItemStack_): boolean;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        useOnRelease(arg0: Internal.ItemStack_): boolean;
        canAttackBlock(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        static dispenseArmor(arg0: Internal.BlockSource_, arg1: Internal.ItemStack_): boolean;
        getMaterial(): Internal.ArmorMaterial;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        setDigSpeed(speed: number): void;
        getDescriptionId(arg0: Internal.ItemStack_): string;
        releaseUsing(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_, arg3: number): void;
        setAttackSpeed(attackSpeed: number): void;
        getUseDuration(arg0: Internal.ItemStack_): number;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        biomancy$setDefaultModifiers(arg0: Internal.Multimap_<any, any>): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        canFitInsideContainerItems(): boolean;
        wait(): void;
        "setFoodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        setFireResistant(arg0: boolean): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientItemExtensions>): void;
        mineBlock(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: Internal.LivingEntity_): boolean;
        setNameKey(arg0: string): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): EquipmentSlot;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vec3f;
        getName(arg0: Internal.ItemStack_): net.minecraft.network.chat.Component;
        getToughness(): number;
        getDefaultAttributeModifiers(arg0: EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$registryName(): ResourceLocation;
        getIdLocation(): ResourceLocation;
        getAttributeModifiers(arg0: EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        inventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Entity_, arg3: number, arg4: boolean): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        shouldOverrideMultiplayerNbt(): boolean;
        static getId(arg0: Internal.Item_): number;
        overrideOtherStackedOnMe(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Internal.Player_, arg5: Internal.SlotAccess_): boolean;
        setFoodProperties(arg0: Internal.FoodProperties_): void;
        setCraftingRemainder(arg0: Internal.Item_): void;
        swapWithEquipmentSlot(arg0: Internal.Item_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: Internal.InteractionHand_): Internal.InteractionResultHolder<Internal.ItemStack>;
        static getPlayerPOVHitResult(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        equals(arg0: any): boolean;
        setRarity(arg0: Internal.Rarity_): void;
        getType(): Internal.ArmorItem$Type;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        /**
         * @deprecated
        */
        onDestroyed(arg0: Internal.ItemEntity_): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        onCraftedBy(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        isComplex(): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        onUseTick(arg0: Internal.Level_, arg1: Internal.LivingEntity_, arg2: Internal.ItemStack_, arg3: number): void;
        canBeHurtBy(arg0: DamageSource_): boolean;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        getDescriptionId(): string;
        getUseAnimation(arg0: Internal.ItemStack_): Internal.UseAnim;
        isValidRepairItem(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        zeta$setHumanoidArmorModel(arg0: Internal.HumanoidArmorModelGetter_): void;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        setBurnTime(i: number): void;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        getItemBuilder(): Internal.ItemBuilder;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getMaxDamage(): number;
        getDescription(): net.minecraft.network.chat.Component;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        kjs$getMutableAttributeMap(): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        useOn(arg0: Internal.UseOnContext_): Internal.InteractionResult;
        getRarity(arg0: Internal.ItemStack_): Internal.Rarity;
        setItemBuilder(b: Internal.ItemBuilder_): void;
        setRealGetEnchantmentValueFn(arg0: Internal.Function_<any, any>): void;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        handler$zdi000$releaseUsingMixin(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_, arg3: number, arg4: Internal.CallbackInfo_): void;
        setAttackDamage(attackDamage: number): void;
        arch$holder(): Internal.Holder<Internal.Item>;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: EquipmentSlot_, arg3: string): string;
        getEquipmentSlot(): EquipmentSlot;
        toString(): string;
        getEnchantmentValue(): number;
        setArmorToughness(armorToughness: number): void;
        notifyAll(): void;
        static biomancy$ARMOR_MODIFIER_UUID_PER_TYPE_$md$13255f$0(): Internal.EnumMap<any, any>;
        getId(): string;
        isEnchantable(arg0: Internal.ItemStack_): boolean;
        biomancy$getDefaultModifiers(): Internal.Multimap<any, any>;
        getSweepHitBox(stack: Internal.ItemStack_, player: Internal.Player_, target: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        overrideStackedOnOther(arg0: Internal.ItemStack_, arg1: Internal.Slot_, arg2: Internal.ClickAction_, arg3: Internal.Player_): boolean;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        "setFoodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_): void;
        isRepairable(arg0: Internal.ItemStack_): boolean;
        puzzleslib$setRenderProperties(arg0: any): void;
        notify(): void;
        isBarVisible(arg0: Internal.ItemStack_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEquipSound(): Internal.SoundEvent;
        modifyReturnValue$fhm000$overrideOtherStackedOnMe(arg0: boolean, arg1: Internal.ItemStack_, arg2: Internal.ItemStack_, arg3: Internal.Slot_, arg4: Internal.ClickAction_, arg5: Internal.Player_, arg6: Internal.SlotAccess_): boolean;
        /**
         * @deprecated
        */
        getMaxStackSize(): number;
        /**
         * @deprecated
        */
        static byBlock(arg0: Internal.Block_): Internal.Item;
        zeta$setBlockEntityWithoutLevelRenderer(arg0: Internal.BlockEntityWithoutLevelRenderer_): void;
        bookshelf$setCraftingRemainder(arg0: Internal.Item_): void;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        isCorrectToolForDrops(arg0: Internal.BlockState_): boolean;
        verifyTagAfterLoad(arg0: Internal.CompoundTag_): void;
        canEquip(arg0: Internal.ItemStack_, arg1: EquipmentSlot_, arg2: Internal.Entity_): boolean;
        finishUsingItem(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_): Internal.ItemStack;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        getEatingSound(): Internal.SoundEvent;
        puzzleslib$getRenderProperties(): any;
        canBeDepleted(): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        wait(arg0: number, arg1: number): void;
        static biomancy$ARMOR_MODIFIER_UUID_PER_TYPE(): Internal.EnumMap<Internal.ArmorItem$Type, Internal.UUID>;
        getMod(): string;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Item>;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        hurtEnemy(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getCraftingRemainingItem(): Internal.Item;
        realIsEnchantable(arg0: Internal.ItemStack_): boolean;
        getTypeItemStackKey(): Internal.ItemStackKey;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        setRealIsEnchantable(arg0: Internal.Predicate_<any>): void;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        kjs$setAttributeMap(arg0: Internal.Multimap_<any, any>): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        modifyReturnValue$fhm000$overrideStackedOnOther(arg0: boolean, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Internal.Player_): boolean;
        get drinkingSound(): Internal.SoundEvent
        get fireResistant(): boolean
        /**
         * @deprecated
        */
        get foodProperties(): Internal.FoodProperties
        set releaseUsing(arg0: Internal.ItemBuilder$ReleaseUsingCallback_)
        get defaultInstance(): Internal.ItemStack
        get typeData(): Internal.CompoundTag
        set maxStackSize(arg0: number)
        set maxDamage(arg0: number)
        get item(): Internal.Item
        get class(): typeof any
        get renderPropertiesInternal(): any
        get defense(): number
        set craftingRemainingItemFTBL(arg0: Internal.Item_)
        get edible(): boolean
        get material(): Internal.ArmorMaterial
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        set "foodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set armorKnockbackResistance(knockbackResistance: number)
        set fireResistant(arg0: boolean)
        set nameKey(arg0: string)
        get toughness(): number
        get idLocation(): ResourceLocation
        set foodProperties(arg0: Internal.FoodProperties_)
        set craftingRemainder(arg0: Internal.Item_)
        set rarity(arg0: Internal.Rarity_)
        get type(): Internal.ArmorItem$Type
        get complex(): boolean
        get descriptionId(): string
        get creativeTab(): string
        set burnTime(i: number)
        get itemBuilder(): Internal.ItemBuilder
        /**
         * @deprecated
        */
        get maxDamage(): number
        get description(): net.minecraft.network.chat.Component
        set itemBuilder(b: Internal.ItemBuilder_)
        set realGetEnchantmentValueFn(arg0: Internal.Function_<any, any>)
        set attackDamage(attackDamage: number)
        get equipmentSlot(): EquipmentSlot
        get enchantmentValue(): number
        set armorToughness(armorToughness: number)
        get id(): string
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set "foodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_)
        get equipSound(): Internal.SoundEvent
        /**
         * @deprecated
        */
        get maxStackSize(): number
        get eatingSound(): Internal.SoundEvent
        get mod(): string
        set armorProtection(armorProtection: number)
        /**
         * @deprecated
        */
        get craftingRemainingItem(): Internal.Item
        get typeItemStackKey(): Internal.ItemStackKey
        set realIsEnchantable(arg0: Internal.Predicate_<any>)
    }
    type ChorusHelmetItem_ = ChorusHelmetItem;
    /**
     * @deprecated
    */
    abstract class GpuRenderTarget extends Internal.GpuSurface {
        getClass(): typeof any;
        numColorTargets(): number;
        getLabel(): string;
        notify(): void;
        abstract getColorAttachment(arg0: number): icyllis.arc3d.engine.Image;
        wait(arg0: number, arg1: number): void;
        getSampleCount(): number;
        asImage(): icyllis.arc3d.engine.Image;
        unref(): void;
        abstract getBackendRenderTarget(): Internal.BackendRenderTarget;
        getUniqueID(): Internal.UniqueID;
        hasAnyRefs(): boolean;
        getHeight(): number;
        getSurfaceFlags(): number;
        getMemorySize(): number;
        isBudgeted(): boolean;
        refCommandBuffer(): void;
        abstract getDepthStencilAttachment(): icyllis.arc3d.engine.Image;
        asRenderTarget(): this;
        isWrapped(): boolean;
        toString(): string;
        getWidth(): number;
        getContext(): icyllis.arc3d.engine.Context;
        notifyAll(): void;
        abstract getBackendFormat(): Internal.BackendFormat;
        ref(): void;
        abstract getStencilBits(): number;
        hashCode(): number;
        isPurgeable(): boolean;
        unrefCommandBuffer(): void;
        abstract getResolveAttachment(arg0: number): icyllis.arc3d.engine.Image;
        wait(): void;
        abstract getColorAttachment(): icyllis.arc3d.engine.Image;
        abstract isProtected(): boolean;
        setLabel(label: string): void;
        wait(arg0: number): void;
        abstract getDepthBits(): number;
        isDestroyed(): boolean;
        getKey(): Internal.IResourceKey;
        equals(arg0: any): boolean;
        isShareable(): boolean;
        abstract getResolveAttachment(): icyllis.arc3d.engine.Image;
        get class(): typeof any
        get label(): string
        get sampleCount(): number
        get backendRenderTarget(): Internal.BackendRenderTarget
        get uniqueID(): Internal.UniqueID
        get height(): number
        get surfaceFlags(): number
        get memorySize(): number
        get budgeted(): boolean
        get depthStencilAttachment(): icyllis.arc3d.engine.Image
        get wrapped(): boolean
        get width(): number
        get context(): icyllis.arc3d.engine.Context
        get backendFormat(): Internal.BackendFormat
        get stencilBits(): number
        get purgeable(): boolean
        get colorAttachment(): icyllis.arc3d.engine.Image
        get "protected"(): boolean
        set label(label: string)
        get depthBits(): number
        get destroyed(): boolean
        get key(): Internal.IResourceKey
        get shareable(): boolean
        get resolveAttachment(): icyllis.arc3d.engine.Image
    }
    type GpuRenderTarget_ = GpuRenderTarget;
    class PointerBuffer extends Internal.CustomBuffer<Internal.PointerBuffer> implements Internal.Comparable<Internal.PointerBuffer> {
        put(arg0: number, arg1: number): this;
        position(arg0: number): this;
        "put(long[],int,int)"(arg0: number[], arg1: number, arg2: number): this;
        limit(): number;
        getPointerBuffer(arg0: number): this;
        put(arg0: number, arg1: Internal.DoubleBuffer_): this;
        getByteBuffer(arg0: number, arg1: number): Internal.ByteBuffer;
        getShortBuffer(arg0: number, arg1: number): Internal.ShortBuffer;
        "compareTo(org.lwjgl.PointerBuffer)"(arg0: Internal.PointerBuffer_): number;
        static "put(java.nio.ByteBuffer,int,long)"(arg0: Internal.ByteBuffer_, arg1: number, arg2: number): void;
        duplicate(): this;
        "put(int,java.nio.ShortBuffer)"(arg0: number, arg1: Internal.ShortBuffer_): this;
        "get(long[])"(arg0: number[]): this;
        putAddressOf(arg0: number, arg1: Internal.CustomBuffer_<any>): this;
        static put(arg0: Internal.ByteBuffer_, arg1: number): void;
        static get(arg0: Internal.ByteBuffer_, arg1: number): number;
        put(arg0: number, arg1: Internal.FloatBuffer_): this;
        limit(arg0: number): this;
        compact(): this;
        static get(arg0: Internal.ByteBuffer_): number;
        "put(int,org.lwjgl.system.Pointer)"(arg0: number, arg1: Internal.Pointer_): this;
        free(): void;
        position(): number;
        "put(java.nio.FloatBuffer)"(arg0: Internal.FloatBuffer_): this;
        slice(): this;
        put(arg0: number, arg1: Internal.LongBuffer_): this;
        getStringASCII(arg0: number): string;
        compareTo(arg0: Internal.PointerBuffer_): number;
        put(arg0: Internal.PointerBuffer_): this;
        put(arg0: number[]): this;
        static allocateDirect(arg0: number): Internal.PointerBuffer;
        get(arg0: number): number;
        static create(arg0: number, arg1: number): Internal.PointerBuffer;
        "compareTo(java.lang.Object)"(arg0: any): number;
        "put(java.nio.IntBuffer)"(arg0: Internal.IntBuffer_): this;
        "put(org.lwjgl.PointerBuffer)"(arg0: Internal.PointerBuffer_): this;
        getClass(): typeof any;
        put(arg0: Internal.IntBuffer_): this;
        put(arg0: number, arg1: Internal.Pointer_): this;
        "put(long[])"(arg0: number[]): this;
        "put(int,java.nio.IntBuffer)"(arg0: number, arg1: Internal.IntBuffer_): this;
        put(arg0: Internal.ByteBuffer_): this;
        put(arg0: Internal.ShortBuffer_): this;
        slice(arg0: number, arg1: number): this;
        address(): number;
        "put(java.nio.LongBuffer)"(arg0: Internal.LongBuffer_): this;
        putAddressOf(arg0: Internal.CustomBuffer_<any>): this;
        toString(): string;
        remaining(): number;
        "put(org.lwjgl.system.Pointer)"(arg0: Internal.Pointer_): this;
        notifyAll(): void;
        "put(java.nio.DoubleBuffer)"(arg0: Internal.DoubleBuffer_): this;
        getIntBuffer(arg0: number): Internal.IntBuffer;
        static put(arg0: Internal.ByteBuffer_, arg1: number, arg2: number): void;
        static "put(java.nio.ByteBuffer,long)"(arg0: Internal.ByteBuffer_, arg1: number): void;
        getFloatBuffer(arg0: number, arg1: number): Internal.FloatBuffer;
        hasRemaining(): boolean;
        getDoubleBuffer(arg0: number, arg1: number): Internal.DoubleBuffer;
        wait(arg0: number): void;
        getByteBuffer(arg0: number): Internal.ByteBuffer;
        getLongBuffer(arg0: number, arg1: number): Internal.LongBuffer;
        "put(int,java.nio.FloatBuffer)"(arg0: number, arg1: Internal.FloatBuffer_): this;
        mark(): this;
        flip(): this;
        clear(): this;
        put(arg0: Internal.DoubleBuffer_): this;
        put(arg0: Internal.LongBuffer_): this;
        put(arg0: number[], arg1: number, arg2: number): this;
        getPointerBuffer(arg0: number, arg1: number): this;
        notify(): void;
        static "get(java.nio.ByteBuffer)"(arg0: Internal.ByteBuffer_): number;
        compareTo(arg0: any): number;
        getStringUTF8(): string;
        getShortBuffer(arg0: number): Internal.ShortBuffer;
        address(arg0: number): number;
        "put(int,java.nio.LongBuffer)"(arg0: number, arg1: Internal.LongBuffer_): this;
        get(arg0: number[], arg1: number, arg2: number): this;
        getStringUTF16(): string;
        sizeof(): number;
        rewind(): this;
        "put(int,long)"(arg0: number, arg1: number): this;
        put(arg0: Internal.FloatBuffer_): this;
        wait(): void;
        "get(int)"(arg0: number): number;
        "put(int,java.nio.DoubleBuffer)"(arg0: number, arg1: Internal.DoubleBuffer_): this;
        "put(java.nio.ByteBuffer)"(arg0: Internal.ByteBuffer_): this;
        put(arg0: number, arg1: Internal.ByteBuffer_): this;
        getStringUTF16(arg0: number): string;
        static create(arg0: Internal.ByteBuffer_): Internal.PointerBuffer;
        put(arg0: number, arg1: Internal.ShortBuffer_): this;
        capacity(): number;
        "put(java.nio.ShortBuffer)"(arg0: Internal.ShortBuffer_): this;
        get(arg0: number[]): this;
        "put(long)"(arg0: number): this;
        wait(arg0: number, arg1: number): void;
        put(arg0: Internal.Pointer_): this;
        put(arg0: number, arg1: Internal.IntBuffer_): this;
        getStringASCII(): string;
        get(): number;
        getFloatBuffer(arg0: number): Internal.FloatBuffer;
        "put(int,java.nio.ByteBuffer)"(arg0: number, arg1: Internal.ByteBuffer_): this;
        getStringUTF8(arg0: number): string;
        put(arg0: number): this;
        hashCode(): number;
        address0(): number;
        getLongBuffer(arg0: number): Internal.LongBuffer;
        getDoubleBuffer(arg0: number): Internal.DoubleBuffer;
        equals(arg0: any): boolean;
        reset(): this;
        getIntBuffer(arg0: number, arg1: number): Internal.IntBuffer;
        get class(): typeof any
        get stringUTF8(): string
        get stringUTF16(): string
        get stringASCII(): string
    }
    type PointerBuffer_ = PointerBuffer;
    class GameEventListenerRenderer implements Internal.DebugRenderer$SimpleDebugRenderer {
        constructor(arg0: Internal.Minecraft_)
        getClass(): typeof any;
        trackGameEvent(arg0: Internal.GameEvent_, arg1: Vec3d_): void;
        toString(): string;
        notifyAll(): void;
        trackListener(arg0: Internal.PositionSource_, arg1: number): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        hashCode(): number;
        render(arg0: Internal.PoseStack_, arg1: Internal.MultiBufferSource_, arg2: number, arg3: number, arg4: number): void;
        wait(): void;
        clear(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        get class(): typeof any
    }
    type GameEventListenerRenderer_ = GameEventListenerRenderer;
    class MerorMetalOres$MerorMetalOre extends Internal.DropExperienceBlock {
        constructor()
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        handler$fgd000$quark$tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getName(): Internal.MutableComponent;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        /**
         * @deprecated
        */
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
    }
    type MerorMetalOres$MerorMetalOre_ = MerorMetalOres$MerorMetalOre;
    class AnimatableBlockEntityInfo extends Internal.BlockEntityInfo {
        constructor(arg0: Internal.AnimatableBlockBuilder_)
        getClass(): typeof any;
        enableSync(): void;
        addAnimation(arg0: Internal.AnimatableBlockEntityInfo$AnimationStateCallBack_): this;
        toString(): string;
        tick(frequency: number, offset: number, callback: Internal.BlockEntityCallback_): void;
        clientTick(frequency: number, offset: number, callback: Internal.BlockEntityCallback_): void;
        notifyAll(): void;
        serverTick(frequency: number, offset: number, callback: Internal.BlockEntityCallback_): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        rightClickOpensInventory(): void;
        tick(callback: Internal.BlockEntityCallback_): void;
        initialData(data: Internal.CompoundTag_): void;
        serverTick(callback: Internal.BlockEntityCallback_): void;
        hashCode(): number;
        inventory(width: number, height: number, inputFilter: Internal.Ingredient_): void;
        attachCapability(builder: Internal.CapabilityBuilder_<any, any, any>): Internal.BlockEntityInfo;
        wait(): void;
        inventory(width: number, height: number): void;
        wait(arg0: number): void;
        attach(type: string, args: Internal.Map_<string, any>): void;
        equals(arg0: any): boolean;
        eventHandler(eventId: number, callback: Internal.BlockEntityEventCallback_): void;
        clientTick(callback: Internal.BlockEntityCallback_): void;
        get class(): typeof any
    }
    type AnimatableBlockEntityInfo_ = AnimatableBlockEntityInfo;
    class PistonMovingBlockEntity extends Internal.BlockEntity {
        constructor(arg0: BlockPos_, arg1: Internal.BlockState_)
        constructor(arg0: BlockPos_, arg1: Internal.BlockState_, arg2: Internal.BlockState_, arg3: Internal.Direction_, arg4: boolean, arg5: boolean)
        isSourcePiston(): boolean;
        getUpdateTag(): Internal.CompoundTag;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        requestModelDataUpdate(): void;
        setLevel(arg0: Internal.Level_): void;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityDispatcher)"(arg0: Internal.CapabilityDispatcher_): boolean;
        notify(): void;
        /**
         * @deprecated
        */
        setBlockState(arg0: Internal.BlockState_): void;
        getBlockPos(): BlockPos;
        isRemoved(): boolean;
        load(arg0: Internal.CompoundTag_): void;
        setChanged(): void;
        setCulled(value: boolean): void;
        onLoad(): void;
        saveWithoutMetadata(): Internal.CompoundTag;
        setTimeout(): void;
        fillCrashReportCategory(arg0: Internal.CrashReportCategory_): void;
        handler$edb000$setLevel(arg0: Internal.Level_, arg1: Internal.CallbackInfo_): void;
        isExtending(): boolean;
        isOutOfCamera(): boolean;
        static tick(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.PistonMovingBlockEntity_): void;
        invalidateCaps(): void;
        getXOff(arg0: number): number;
        getBlockState(): Internal.BlockState;
        setRemoved(): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isCulled(): boolean;
        getType(): Internal.BlockEntityType<any>;
        static loadStatic(arg0: BlockPos_, arg1: Internal.BlockState_, arg2: Internal.CompoundTag_): Internal.BlockEntity;
        wait(): void;
        finalTick(): void;
        areCapsCompatible(arg0: Internal.CapabilityDispatcher_): boolean;
        getRenderBoundingBox(): Internal.AABB;
        getClass(): typeof any;
        getMovementDirection(): Internal.Direction;
        getCapability<T>(arg0: Internal.Capability_<T>, arg1: Internal.Direction_): Internal.LazyOptional<T>;
        saveWithId(): Internal.CompoundTag;
        static getPosFromTag(arg0: Internal.CompoundTag_): BlockPos;
        hasAnyComparatorNearby(): boolean;
        onChunkUnloaded(): void;
        saveToItem(arg0: Internal.ItemStack_): void;
        setOutOfCamera(value: boolean): void;
        "deserializeNBT(net.minecraft.nbt.CompoundTag)"(arg0: Internal.CompoundTag_): void;
        static addEntityType(arg0: Internal.CompoundTag_, arg1: Internal.BlockEntityType_<any>): void;
        "deserializeNBT(net.minecraft.nbt.Tag)"(arg0: Internal.Tag_): void;
        getMovedState(): Internal.BlockState;
        wait(arg0: number, arg1: number): void;
        onComparatorAdded(arg0: Internal.Direction_, arg1: number): void;
        getLevel(): Internal.Level;
        getUpdatePacket(): Internal.Packet<Internal.ClientGamePacketListener>;
        getLastTicked(): number;
        clearRemoved(): void;
        onlyOpCanSetNbt(): boolean;
        getProgress(arg0: number): number;
        serializeNBT(): Internal.Tag;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityProvider)"(arg0: Internal.CapabilityProvider_<Internal.BlockEntity>): boolean;
        getZOff(arg0: number): number;
        handler$edb000$setRemoved(arg0: Internal.CallbackInfo_): void;
        saveWithFullMetadata(): Internal.CompoundTag;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        onDataPacket(arg0: Internal.Connection_, arg1: Internal.ClientboundBlockEntityDataPacket_): void;
        getPersistentData(): Internal.CompoundTag;
        areCapsCompatible(arg0: Internal.CapabilityProvider_<Internal.BlockEntity>): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        toString(): string;
        triggerEvent(arg0: number, arg1: number): boolean;
        hasLevel(): boolean;
        notifyAll(): void;
        isForcedVisible(): boolean;
        getCollisionShape(arg0: Internal.BlockGetter_, arg1: BlockPos_): Internal.VoxelShape;
        getYOff(arg0: number): number;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        hashCode(): number;
        getModelData(): Internal.ModelData;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        reviveCaps(): void;
        getDirection(): Internal.Direction;
        get sourcePiston(): boolean
        get updateTag(): Internal.CompoundTag
        set level(arg0: Internal.Level_)
        /**
         * @deprecated
        */
        set blockState(arg0: Internal.BlockState_)
        get blockPos(): BlockPos
        get removed(): boolean
        set culled(value: boolean)
        get extending(): boolean
        get outOfCamera(): boolean
        get blockState(): Internal.BlockState
        get culled(): boolean
        get type(): Internal.BlockEntityType<any>
        get renderBoundingBox(): Internal.AABB
        get class(): typeof any
        get movementDirection(): Internal.Direction
        set outOfCamera(value: boolean)
        get movedState(): Internal.BlockState
        get level(): Internal.Level
        get updatePacket(): Internal.Packet<Internal.ClientGamePacketListener>
        get lastTicked(): number
        get persistentData(): Internal.CompoundTag
        get forcedVisible(): boolean
        get modelData(): Internal.ModelData
        get direction(): Internal.Direction
        static readonly TICK_MOVEMENT: (0.51) & (number);
    }
    type PistonMovingBlockEntity_ = PistonMovingBlockEntity;
    class UnderwaterMagmaFeature extends Internal.Feature<Internal.UnderwaterMagmaConfiguration> {
        constructor(arg0: Internal.Codec_<Internal.UnderwaterMagmaConfiguration>)
        getClass(): typeof any;
        toString(): string;
        static checkNeighbors(arg0: Internal.Function_<BlockPos, Internal.BlockState>, arg1: BlockPos_, arg2: Internal.Predicate_<Internal.BlockState>): boolean;
        notifyAll(): void;
        notify(): void;
        static isAdjacentToAir(arg0: Internal.Function_<BlockPos, Internal.BlockState>, arg1: BlockPos_): boolean;
        wait(arg0: number, arg1: number): void;
        static isGrassOrDirt(arg0: Internal.LevelSimulatedReader_, arg1: BlockPos_): boolean;
        hashCode(): number;
        wait(): void;
        place(arg0: Internal.UnderwaterMagmaConfiguration_, arg1: Internal.WorldGenLevel_, arg2: Internal.ChunkGenerator_, arg3: Internal.RandomSource_, arg4: BlockPos_): boolean;
        wait(arg0: number): void;
        place(arg0: Internal.FeaturePlaceContext_<Internal.UnderwaterMagmaConfiguration>): boolean;
        static isDirt(arg0: Internal.BlockState_): boolean;
        equals(arg0: any): boolean;
        static isReplaceable(arg0: Internal.TagKey_<Internal.Block>): Internal.Predicate<Internal.BlockState>;
        configuredCodec(): Internal.Codec<Internal.ConfiguredFeature<Internal.UnderwaterMagmaConfiguration, Internal.Feature<Internal.UnderwaterMagmaConfiguration>>>;
        get class(): typeof any
    }
    type UnderwaterMagmaFeature_ = UnderwaterMagmaFeature;
    class AncientSecondRounderArmor$Leggings extends Internal.AncientSecondRounderArmor {
        constructor()
        getDrinkingSound(): Internal.SoundEvent;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        getDestroySpeed(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): number;
        isFireResistant(): boolean;
        kubeLoader$getReleaseUsing(): Internal.ItemBuilder$ReleaseUsingCallback;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        getFoodProperties(): Internal.FoodProperties;
        setReleaseUsing(arg0: Internal.ItemBuilder$ReleaseUsingCallback_): void;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        asItem(): Internal.Item;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        getDefaultInstance(): Internal.ItemStack;
        getTypeData(): Internal.CompoundTag;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setMaxStackSize(arg0: number): void;
        getBarWidth(arg0: Internal.ItemStack_): number;
        setMaxDamage(arg0: number): void;
        getItem(): Internal.Item;
        getBarColor(arg0: Internal.ItemStack_): number;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        asIngredient(): Internal.Ingredient;
        /**
         * @deprecated
        */
        hasCraftingRemainingItem(): boolean;
        getClass(): typeof any;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        static byId(arg0: number): Internal.Item;
        getRenderPropertiesInternal(): any;
        static get(arg0: Internal.ItemStack_): Internal.Equipable;
        interactLivingEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.LivingEntity_, arg3: Internal.InteractionHand_): Internal.InteractionResult;
        kjs$getAttributeMap(): Internal.Multimap<any, any>;
        getDefense(): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        setCraftingRemainingItemFTBL(arg0: Internal.Item_): void;
        attachCapability(capabilityBuilder: Internal.CapabilityBuilder_<any, any, any>): void;
        getTooltipImage(arg0: Internal.ItemStack_): Optional<Internal.TooltipComponent>;
        isEdible(): boolean;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        use(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.InteractionHand_): Internal.InteractionResultHolder<Internal.ItemStack>;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        wait(arg0: number): void;
        isFoil(arg0: Internal.ItemStack_): boolean;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        useOnRelease(arg0: Internal.ItemStack_): boolean;
        canAttackBlock(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        static dispenseArmor(arg0: Internal.BlockSource_, arg1: Internal.ItemStack_): boolean;
        getMaterial(): Internal.ArmorMaterial;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        setDigSpeed(speed: number): void;
        getDescriptionId(arg0: Internal.ItemStack_): string;
        releaseUsing(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_, arg3: number): void;
        setAttackSpeed(attackSpeed: number): void;
        getUseDuration(arg0: Internal.ItemStack_): number;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        biomancy$setDefaultModifiers(arg0: Internal.Multimap_<any, any>): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        canFitInsideContainerItems(): boolean;
        wait(): void;
        "setFoodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        setFireResistant(arg0: boolean): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientItemExtensions>): void;
        mineBlock(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: Internal.LivingEntity_): boolean;
        setNameKey(arg0: string): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): EquipmentSlot;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vec3f;
        getName(arg0: Internal.ItemStack_): net.minecraft.network.chat.Component;
        getToughness(): number;
        getDefaultAttributeModifiers(arg0: EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$registryName(): ResourceLocation;
        getIdLocation(): ResourceLocation;
        getAttributeModifiers(arg0: EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        inventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Entity_, arg3: number, arg4: boolean): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        shouldOverrideMultiplayerNbt(): boolean;
        static getId(arg0: Internal.Item_): number;
        overrideOtherStackedOnMe(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Internal.Player_, arg5: Internal.SlotAccess_): boolean;
        setFoodProperties(arg0: Internal.FoodProperties_): void;
        setCraftingRemainder(arg0: Internal.Item_): void;
        swapWithEquipmentSlot(arg0: Internal.Item_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: Internal.InteractionHand_): Internal.InteractionResultHolder<Internal.ItemStack>;
        static getPlayerPOVHitResult(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        equals(arg0: any): boolean;
        setRarity(arg0: Internal.Rarity_): void;
        getType(): Internal.ArmorItem$Type;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        /**
         * @deprecated
        */
        onDestroyed(arg0: Internal.ItemEntity_): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        onCraftedBy(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        isComplex(): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        onUseTick(arg0: Internal.Level_, arg1: Internal.LivingEntity_, arg2: Internal.ItemStack_, arg3: number): void;
        canBeHurtBy(arg0: DamageSource_): boolean;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        getDescriptionId(): string;
        getUseAnimation(arg0: Internal.ItemStack_): Internal.UseAnim;
        isValidRepairItem(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        zeta$setHumanoidArmorModel(arg0: Internal.HumanoidArmorModelGetter_): void;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        setBurnTime(i: number): void;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        getItemBuilder(): Internal.ItemBuilder;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getMaxDamage(): number;
        getDescription(): net.minecraft.network.chat.Component;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        kjs$getMutableAttributeMap(): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        useOn(arg0: Internal.UseOnContext_): Internal.InteractionResult;
        getRarity(arg0: Internal.ItemStack_): Internal.Rarity;
        setItemBuilder(b: Internal.ItemBuilder_): void;
        setRealGetEnchantmentValueFn(arg0: Internal.Function_<any, any>): void;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        handler$zdi000$releaseUsingMixin(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_, arg3: number, arg4: Internal.CallbackInfo_): void;
        setAttackDamage(attackDamage: number): void;
        arch$holder(): Internal.Holder<Internal.Item>;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: EquipmentSlot_, arg3: string): string;
        getEquipmentSlot(): EquipmentSlot;
        toString(): string;
        getEnchantmentValue(): number;
        setArmorToughness(armorToughness: number): void;
        notifyAll(): void;
        static biomancy$ARMOR_MODIFIER_UUID_PER_TYPE_$md$13255f$0(): Internal.EnumMap<any, any>;
        getId(): string;
        isEnchantable(arg0: Internal.ItemStack_): boolean;
        biomancy$getDefaultModifiers(): Internal.Multimap<any, any>;
        getSweepHitBox(stack: Internal.ItemStack_, player: Internal.Player_, target: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        overrideStackedOnOther(arg0: Internal.ItemStack_, arg1: Internal.Slot_, arg2: Internal.ClickAction_, arg3: Internal.Player_): boolean;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        "setFoodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_): void;
        isRepairable(arg0: Internal.ItemStack_): boolean;
        puzzleslib$setRenderProperties(arg0: any): void;
        notify(): void;
        isBarVisible(arg0: Internal.ItemStack_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEquipSound(): Internal.SoundEvent;
        modifyReturnValue$fhm000$overrideOtherStackedOnMe(arg0: boolean, arg1: Internal.ItemStack_, arg2: Internal.ItemStack_, arg3: Internal.Slot_, arg4: Internal.ClickAction_, arg5: Internal.Player_, arg6: Internal.SlotAccess_): boolean;
        /**
         * @deprecated
        */
        getMaxStackSize(): number;
        /**
         * @deprecated
        */
        static byBlock(arg0: Internal.Block_): Internal.Item;
        zeta$setBlockEntityWithoutLevelRenderer(arg0: Internal.BlockEntityWithoutLevelRenderer_): void;
        bookshelf$setCraftingRemainder(arg0: Internal.Item_): void;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        isCorrectToolForDrops(arg0: Internal.BlockState_): boolean;
        verifyTagAfterLoad(arg0: Internal.CompoundTag_): void;
        canEquip(arg0: Internal.ItemStack_, arg1: EquipmentSlot_, arg2: Internal.Entity_): boolean;
        finishUsingItem(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_): Internal.ItemStack;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        getEatingSound(): Internal.SoundEvent;
        puzzleslib$getRenderProperties(): any;
        canBeDepleted(): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        wait(arg0: number, arg1: number): void;
        static biomancy$ARMOR_MODIFIER_UUID_PER_TYPE(): Internal.EnumMap<Internal.ArmorItem$Type, Internal.UUID>;
        getMod(): string;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Item>;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        hurtEnemy(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getCraftingRemainingItem(): Internal.Item;
        realIsEnchantable(arg0: Internal.ItemStack_): boolean;
        getTypeItemStackKey(): Internal.ItemStackKey;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        setRealIsEnchantable(arg0: Internal.Predicate_<any>): void;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        kjs$setAttributeMap(arg0: Internal.Multimap_<any, any>): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        modifyReturnValue$fhm000$overrideStackedOnOther(arg0: boolean, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Internal.Player_): boolean;
        get drinkingSound(): Internal.SoundEvent
        get fireResistant(): boolean
        /**
         * @deprecated
        */
        get foodProperties(): Internal.FoodProperties
        set releaseUsing(arg0: Internal.ItemBuilder$ReleaseUsingCallback_)
        get defaultInstance(): Internal.ItemStack
        get typeData(): Internal.CompoundTag
        set maxStackSize(arg0: number)
        set maxDamage(arg0: number)
        get item(): Internal.Item
        get class(): typeof any
        get renderPropertiesInternal(): any
        get defense(): number
        set craftingRemainingItemFTBL(arg0: Internal.Item_)
        get edible(): boolean
        get material(): Internal.ArmorMaterial
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        set "foodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set armorKnockbackResistance(knockbackResistance: number)
        set fireResistant(arg0: boolean)
        set nameKey(arg0: string)
        get toughness(): number
        get idLocation(): ResourceLocation
        set foodProperties(arg0: Internal.FoodProperties_)
        set craftingRemainder(arg0: Internal.Item_)
        set rarity(arg0: Internal.Rarity_)
        get type(): Internal.ArmorItem$Type
        get complex(): boolean
        get descriptionId(): string
        get creativeTab(): string
        set burnTime(i: number)
        get itemBuilder(): Internal.ItemBuilder
        /**
         * @deprecated
        */
        get maxDamage(): number
        get description(): net.minecraft.network.chat.Component
        set itemBuilder(b: Internal.ItemBuilder_)
        set realGetEnchantmentValueFn(arg0: Internal.Function_<any, any>)
        set attackDamage(attackDamage: number)
        get equipmentSlot(): EquipmentSlot
        get enchantmentValue(): number
        set armorToughness(armorToughness: number)
        get id(): string
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set "foodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_)
        get equipSound(): Internal.SoundEvent
        /**
         * @deprecated
        */
        get maxStackSize(): number
        get eatingSound(): Internal.SoundEvent
        get mod(): string
        set armorProtection(armorProtection: number)
        /**
         * @deprecated
        */
        get craftingRemainingItem(): Internal.Item
        get typeItemStackKey(): Internal.ItemStackKey
        set realIsEnchantable(arg0: Internal.Predicate_<any>)
    }
    type AncientSecondRounderArmor$Leggings_ = AncientSecondRounderArmor$Leggings;
    class FallingTreeBlockEntity extends Internal.AbstractMovingBlockEntity {
        constructor(arg0: Internal.EntityType_<any>, arg1: Internal.Level_)
        constructor(arg0: Internal.PlayMessages$SpawnEntity_, arg1: Internal.Level_)
        isInWall(): boolean;
        getAllSlots(): Internal.Iterable<Internal.ItemStack>;
        getData(): Internal.List<Internal.MovingBlockData>;
        getUpVector(arg0: number): Vec3d;
        gameEvent(arg0: Internal.GameEvent_, arg1: Internal.Entity_): void;
        remove(arg0: Internal.Entity$RemovalReason_): void;
        getMagneticDeltaX(): number;
        getBlockZ(): number;
        isSuppressingBounce(): boolean;
        dampensVibrations(): boolean;
        isSilent(): boolean;
        "playSound(net.minecraft.sounds.SoundEvent)"(id: Internal.SoundEvent_): void;
        getPitch(): number;
        setCulled(value: boolean): void;
        isOnFire(): boolean;
        rotate(arg0: Internal.Rotation_): number;
        handler$fcl000$ac_makeBoundingBox(arg0: Internal.CallbackInfoReturnable_<any>): void;
        getPositionCodec(): Internal.VecDeltaCodec;
        setMagneticAttachmentFace(arg0: Internal.Direction_): void;
        getPassengersAndSelf(): Internal.Stream<any>;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        setMaxUpStep(arg0: number): void;
        /**
         * @deprecated
        */
        updateFluidHeightAndDoFluidPushing(arg0: Internal.TagKey_<Internal.Fluid>, arg1: number): boolean;
        setPosition(x: number, y: number, z: number): void;
        runCommandSilent(command: string): number;
        chunkPosition(): Internal.ChunkPos;
        isNoEndimationPlaying(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        gameEvent(arg0: Internal.GameEvent_): void;
        alwaysAccepts(): boolean;
        isShiftKeyDown(): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        getPrevMagneticAttachmentFace(): Internal.Direction;
        setUUID(arg0: Internal.UUID_): void;
        checkBelowWorld(): void;
        isVisuallyCrawling(): boolean;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setMotionZ(z: number): void;
        localvar$blc000$apoth_checkFallDamageWithGravity(arg0: number): number;
        biomancy$getDimensions(): Internal.EntityDimensions;
        handler$eof000$read(arg0: Internal.CompoundTag_, arg1: Internal.CallbackInfo_): void;
        getAttachmentProgress(arg0: number): number;
        isActive(): boolean;
        "deserializeNBT(net.minecraft.nbt.Tag)"(arg0: Internal.Tag_): void;
        canFreeze(): boolean;
        ignoreExplosion(): boolean;
        teleportRelative(arg0: number, arg1: number, arg2: number): void;
        getPlayingEndimation(): Internal.PlayableEndimation;
        getBlockY(): number;
        onEndimationStart(arg0: Internal.PlayableEndimation_, arg1: Internal.PlayableEndimation_): void;
        isSpectator(): boolean;
        pehkui_setScaleCache(scaleCache: Internal.ScaleData_[]): void;
        isInWaterOrBubble(): boolean;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        updateFluidHeightAndDoFluidPushing(): void;
        spawnAtLocation(arg0: Internal.ItemLike_, arg1: number): Internal.ItemEntity;
        getPersistentData(): Internal.CompoundTag;
        getPortalCooldown(): number;
        getItem(): Internal.ItemStack;
        handler$cma000$onAddedToWorld(ci: Internal.CallbackInfo_): void;
        getRandomZ(arg0: number): number;
        causeFallDamage(arg0: number, arg1: number, arg2: DamageSource_): boolean;
        pehkui_getOnGround(): boolean;
        getPosition(arg0: number): Vec3d;
        setRemoved(arg0: Internal.Entity$RemovalReason_): void;
        handler$cma000$lavaHurt(ci: Internal.CallbackInfo_): void;
        getDistanceSq(arg0: number, arg1: number, arg2: number): number;
        isInWaterRainOrBubble(): boolean;
        getRemovalReason(): Internal.Entity$RemovalReason;
        wait(arg0: number): void;
        isIgnoringBlockTriggers(): boolean;
        getHandHoldingItemAngle(arg0: Internal.Item_): Vec3d;
        handler$cma000$getMaxFallDistance(cir: Internal.CallbackInfoReturnable_<any>): void;
        m_7380_(arg0: Internal.CompoundTag_): void;
        canUpdate(arg0: boolean): void;
        getEyeInFluidType(): Internal.FluidType;
        distanceToSqr(arg0: Vec3d_): number;
        resetFallDistance(): void;
        canSprint(): boolean;
        setAllBlockData(arg0: Internal.CompoundTag_): void;
        blockPosition(): BlockPos;
        isSteppingCarefully(): boolean;
        setBoundingBox(arg0: Internal.AABB_): void;
        isAmbientCreature(): boolean;
        setValue(arg0: Internal.TrackedData_<any>, arg1: any): void;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        "spawnAtLocation(net.minecraft.world.item.ItemStack,float)"(arg0: Internal.ItemStack_, arg1: number): Internal.ItemEntity;
        getBlockX(): number;
        /**
         * @deprecated
        */
        getLightLevelDependentMagicValue(): number;
        getEncodeId(): string;
        getY(arg0: number): number;
        canaryOnBlockCacheDeleted(): void;
        getBlock(): Internal.BlockContainerJS;
        getNbt(): Internal.CompoundTag;
        setInvisible(arg0: boolean): void;
        invalidateCaps(): void;
        getName(): net.minecraft.network.chat.Component;
        onGround(): boolean;
        getControlledVehicle(): Internal.Entity;
        isOnSameTeam(arg0: Internal.Entity_): boolean;
        attack(arg0: DamageSource_, arg1: number): boolean;
        onInsideBubbleColumn(arg0: boolean): void;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        tick(): void;
        getEyePosition(): Vec3d;
        handler$cma000$isInvulnerableTo(pSource: DamageSource_, cir: Internal.CallbackInfoReturnable_<any>): void;
        getEyeHeight(): number;
        handler$cma000$isCurrentlyGlowing(cir: Internal.CallbackInfoReturnable_<any>): void;
        hasPassenger(arg0: Internal.Predicate_<Internal.Entity>): boolean;
        handler$cma000$isPickable(cir: Internal.CallbackInfoReturnable_<any>): void;
        handler$fcl000$ac_getEyePosition_lerp(arg0: number, arg1: Internal.CallbackInfoReturnable_<any>): void;
        getYaw(): number;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        handler$cma000$setSprinting(pSprinting: boolean, ci: Internal.CallbackInfo_): void;
        hasPermissions(arg0: number): boolean;
        m_7378_(arg0: Internal.CompoundTag_): void;
        getAllBlockData(): Internal.CompoundTag;
        getCapability<T>(arg0: Internal.Capability_<T>, arg1: Internal.Direction_): Internal.LazyOptional<T>;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        pehkui_readScaleNbt(nbt: Internal.CompoundTag_): void;
        setCustomNameVisible(arg0: boolean): void;
        isAlliedTo(arg0: Internal.Team_): boolean;
        bo$getRenderer(): Internal.EntityRenderer<any>;
        bo$refreshEntityData(data: number): void;
        setOutOfCamera(value: boolean): void;
        getControllingPassenger(): Internal.LivingEntity;
        getRemainingFireTicks(): number;
        isEndimationPlaying(arg0: Internal.PlayableEndimation_): boolean;
        getScriptType(): Internal.ScriptType;
        handler$cma000$mayInteract(pLevel: Internal.Level_, pPos: BlockPos_, cir: Internal.CallbackInfoReturnable_<any>): void;
        onlyOpCanSetNbt(): boolean;
        startRiding(arg0: Internal.Entity_): boolean;
        saveWithoutId(arg0: Internal.CompoundTag_): Internal.CompoundTag;
        getForward(): Vec3d;
        serializeNBT(): Internal.Tag;
        addMotion(arg0: number, arg1: number, arg2: number): void;
        fireImmune(): boolean;
        modifyExpressionValue$gcm000$create$playerHidingAsBoxIsCrouchingNotSwimming(arg0: boolean, arg1: Internal.Pose_): boolean;
        getMaxFallDistance(): number;
        getZ(arg0: number): number;
        handler$fcl000$ac_move(arg0: Internal.MoverType_, arg1: Vec3d_, arg2: Internal.CallbackInfo_): void;
        handler$fcl000$ac_getEyePosition(arg0: Internal.CallbackInfoReturnable_<any>): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        pehkui_isFirstUpdate(): boolean;
        getId(): number;
        canBeHitByProjectile(): boolean;
        getDirtyEntries(): Internal.Set<any>;
        postMagnetJump(): void;
        getTicksFrozen(): number;
        getRandomX(arg0: number): number;
        handler$chl000$setRemoved(arg0: Internal.Entity$RemovalReason_, arg1: Internal.CallbackInfo_): void;
        getEyeY(): number;
        spawnAtLocation(arg0: Internal.ItemStack_, arg1: number): Internal.ItemEntity;
        pick(arg0: number, arg1: number, arg2: boolean): Internal.HitResult;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        getBoundingBox(): Internal.AABB;
        isInWaterOrRain(): boolean;
        isDescending(): boolean;
        setItemSlot(arg0: EquipmentSlot_, arg1: Internal.ItemStack_): void;
        getYHeadRot(): number;
        equals(arg0: any): boolean;
        getViewYRot(arg0: number): number;
        dismountsUnderwater(): boolean;
        playerTouch(arg0: Internal.Player_): void;
        addTag(arg0: string): boolean;
        getAddEntityPacket(): Internal.Packet<Internal.ClientGamePacketListener>;
        getEyeHeight(arg0: Internal.Pose_): number;
        syncPacketPositionCodec(arg0: number, arg1: number, arg2: number): void;
        getTeam(): Internal.Team;
        getFallDirection(): Internal.Direction;
        shouldRenderAtSqrDistance(arg0: number): boolean;
        damageSources(): Internal.DamageSources;
        handler$cma000$lerpTo(x: number, y: number, z: number, yaw: number, pitch: number, posRotationIncrements: number, teleport: boolean, ci: Internal.CallbackInfo_): void;
        handler$zdg000$onRemove(arg0: Internal.CallbackInfo_): void;
        setTicksFrozen(arg0: number): void;
        recreateFromPacket(arg0: Internal.ClientboundAddEntityPacket_): void;
        getMyRidingOffset(): number;
        handler$fcl000$ac_turn(arg0: number, arg1: number, arg2: Internal.CallbackInfo_): void;
        canStartSwimming(): boolean;
        dismountTo(arg0: number, arg1: number, arg2: number): void;
        setDeltaMovement(arg0: Vec3d_): void;
        setFallProgress(arg0: number): void;
        getLeashOffset(arg0: number): Vec3d;
        hasCustomName(): boolean;
        isCulled(): boolean;
        setFireType(arg0: ResourceLocation_): void;
        isLiving(): boolean;
        isGlowing(): boolean;
        getX(): number;
        "isInFluidType(net.minecraft.world.level.material.FluidState)"(arg0: Internal.FluidState_): boolean;
        isVehicle(): boolean;
        stepOnMagnetBlock(arg0: BlockPos_): void;
        getLeashOffset(): Vec3d;
        isAttackable(): boolean;
        spawnAtLocation(arg0: Internal.ItemStack_): Internal.ItemEntity;
        setFallDirection(arg0: Internal.Direction_): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        thunderHit(arg0: Internal.ServerLevel_, arg1: Internal.LightningBolt_): void;
        setIsInPowderSnow(arg0: boolean): void;
        doEnchantDamageEffects(arg0: Internal.LivingEntity_, arg1: Internal.Entity_): void;
        setCustomName(arg0: net.minecraft.network.chat.Component_): void;
        getSlot(arg0: number): Internal.SlotAccess;
        jerotes_$summon(arg0: Internal.VariantZsieinEntity_, arg1: Internal.ServerLevel_): void;
        "deserializeNBT(net.minecraft.nbt.CompoundTag)"(arg0: Internal.CompoundTag_): void;
        pehkui_constructScaleData(type: Internal.ScaleType_): Internal.ScaleData;
        getTeamId(): string;
        stopSeenByPlayer(arg0: Internal.ServerPlayer_): void;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        isUnderWater(): boolean;
        stopRiding(): void;
        isCustomNameVisible(): boolean;
        isSupportedBy(arg0: BlockPos_): boolean;
        getPistonPushReaction(): Internal.PushReaction;
        getX(arg0: number): number;
        shouldRiderSit(): boolean;
        lookAt(arg0: Internal.EntityAnchorArgument$Anchor_, arg1: Vec3d_): void;
        captureDrops(arg0: Internal.Collection_<Internal.ItemEntity>): Internal.Collection<Internal.ItemEntity>;
        getSelfAndPassengers(): Internal.Stream<any>;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        getDeltaMovement(): Vec3d;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        collide(arg0: Vec3d_): Vec3d;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        "onSyncedDataUpdated(java.util.List)"(arg0: Internal.List_<Internal.SynchedEntityData$DataValue<any>>): void;
        hasPassenger(arg0: Internal.Entity_): boolean;
        hasIndirectPassenger(arg0: Internal.Entity_): boolean;
        getEntityData(): Internal.SynchedEntityData;
        setSecondsOnFire(arg0: number): void;
        moveTo(arg0: number, arg1: number, arg2: number): void;
        "getDisplayName()"(): net.minecraft.network.chat.Component;
        handleInsidePortal(arg0: BlockPos_): void;
        static createTagFromData(arg0: Internal.List_<Internal.MovingBlockData>): Internal.CompoundTag;
        clean(): void;
        setMotion(arg0: number, arg1: number, arg2: number): void;
        handler$cma000$shouldRenderAtSqrDistance(pDistance: number, cir: Internal.CallbackInfoReturnable_<any>): void;
        playSound(arg0: Internal.SoundEvent_): void;
        updateFluidHeightAndDoFluidPushing(arg0: Internal.Predicate_<Internal.FluidState>): void;
        absMoveTo(arg0: number, arg1: number, arg2: number): void;
        isOnRails(): boolean;
        restoreFrom(arg0: Internal.Entity_): void;
        resetEndimation(): void;
        getDimensionChangingDelay(): number;
        isPeacefulCreature(): boolean;
        onEndimationEnd(arg0: Internal.PlayableEndimation_, arg1: Internal.PlayableEndimation_): void;
        setOnGround(arg0: boolean): void;
        setYaw(arg0: number): void;
        setPos(arg0: number, arg1: number, arg2: number): void;
        getPickRadius(): number;
        notify(): void;
        getFirstTick(): boolean;
        getVehicle(): Internal.Entity;
        handler$fcl000$ac_onSyncedDataUpdated(arg0: Internal.EntityDataAccessor_<any>, arg1: Internal.CallbackInfo_): void;
        isEffectiveAi(): boolean;
        moveEntitiesOnTop(): void;
        handler$cma000$canCollideWith(pEntity: Internal.Entity_, cir: Internal.CallbackInfoReturnable_<any>): void;
        startRiding(arg0: Internal.Entity_, arg1: boolean): boolean;
        getStringUuid(): string;
        isRemoved(): boolean;
        setSwimming(arg0: boolean): void;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        teleportToWithTicket(arg0: number, arg1: number, arg2: number): void;
        fillCrashReportCategory(arg0: Internal.CrashReportCategory_): void;
        getRotationVector(): Internal.Vec2;
        pehkui_writeScaleNbt(nbt: Internal.CompoundTag_): Internal.CompoundTag;
        refreshDimensions(): void;
        self(): Internal.Entity;
        handler$cma000$canTrample(state: Internal.BlockState_, pos: BlockPos_, fallDistance: number, cir: Internal.CallbackInfoReturnable_<any>): void;
        isSprinting(): boolean;
        "spawnAtLocation(net.minecraft.world.level.ItemLike)"(arg0: Internal.ItemLike_): Internal.ItemEntity;
        getMotionY(): number;
        canCollideWith(arg0: Internal.Entity_): boolean;
        setShiftKeyDown(arg0: boolean): void;
        getEyePosition(arg0: number): Vec3d;
        getPassengers(): Internal.EntityArrayList;
        getBlockExplosionResistance(arg0: Internal.Explosion_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.FluidState_, arg5: number): number;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        getMaxHeightFluidType(): Internal.FluidType;
        getZ(): number;
        canSpawnSprintParticle(): boolean;
        "moveTo(net.minecraft.core.BlockPos,float,float)"(arg0: BlockPos_, arg1: number, arg2: number): void;
        teleportTo(arg0: number, arg1: number, arg2: number): void;
        getServer(): Internal.MinecraftServer;
        moveRelative(arg0: number, arg1: Vec3d_): void;
        getEntries(arg0: boolean): Internal.Set<any>;
        isAddedToWorld(): boolean;
        getFirstPassenger(): Internal.Entity;
        saveAsPassenger(arg0: Internal.CompoundTag_): boolean;
        interact(arg0: Internal.Player_, arg1: Internal.InteractionHand_): Internal.InteractionResult;
        getDismountLocationForPassenger(arg0: Internal.LivingEntity_): Vec3d;
        handler$fcl000$ac_collide(arg0: Vec3d_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        handler$cma000$onRemovedFromWorld(ci: Internal.CallbackInfo_): void;
        checkSlowFallDistance(): void;
        getSoundSource(): Internal.SoundSource;
        setFabricBalmData(arg0: Internal.CompoundTag_): void;
        getPose(): Internal.Pose;
        touchingUnloadedChunk(): boolean;
        getLookAngle(): Vec3d;
        setPositionAndRotation(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
        getMotionZ(): number;
        removeVehicle(): void;
        isInvisible(): boolean;
        is(arg0: Internal.Entity_): boolean;
        setZ(z: number): void;
        getY(): number;
        ejectPassengers(): void;
        hashCode(): number;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        getProfile(): Internal.GameProfile;
        static setViewScale(arg0: number): void;
        handler$cma000$playerTouch(pPlayer: Internal.Player_, ci: Internal.CallbackInfo_): void;
        handler$cma000$dampensVibrations(cir: Internal.CallbackInfoReturnable_<any>): void;
        setLevelCallback(arg0: Internal.EntityInLevelCallback_): void;
        getBalloons(): Internal.List<any>;
        showVehicleHealth(): boolean;
        handler$cma000$move(pType: Internal.MoverType_, pPos: Vec3d_, ci: Internal.CallbackInfo_): void;
        getDistance(pos: BlockPos_): number;
        modifyReturnValue$gcm000$create$onFireImmune(arg0: boolean): boolean;
        playSound(arg0: Internal.SoundEvent_, arg1: number, arg2: number): void;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityDispatcher)"(arg0: Internal.CapabilityDispatcher_): boolean;
        canChangeDirection(): boolean;
        handler$cma000$isFreezing(cir: Internal.CallbackInfoReturnable_<any>): void;
        startSeenByPlayer(arg0: Internal.ServerPlayer_): void;
        isOnScoreboardTeam(teamId: string): boolean;
        /**
         * @deprecated
        */
        isPushedByFluid(): boolean;
        setTimeout(): void;
        position(): Vec3d;
        biomancy$random(): Internal.RandomSource;
        displayFireAnimation(): boolean;
        turn(arg0: number, arg1: number): void;
        isOutOfCamera(): boolean;
        getAirSupply(): number;
        getRopeHoldPosition(arg0: number): Vec3d;
        copyPosition(arg0: Internal.Entity_): void;
        onAddedToWorld(): void;
        "hasPassenger(net.minecraft.world.entity.Entity)"(arg0: Internal.Entity_): boolean;
        isCrouching(): boolean;
        moveTo(arg0: BlockPos_, arg1: number, arg2: number): void;
        isPlayer(): boolean;
        isAnimal(): boolean;
        canBeCollidedWith(): boolean;
        getMotionDirection(): Internal.Direction;
        setY(y: number): void;
        handler$cma000$showVehicleHealth(cir: Internal.CallbackInfoReturnable_<any>): void;
        getFeetBlockState(): Internal.BlockState;
        lavaHurt(): void;
        handleDamageEvent(arg0: DamageSource_): void;
        getFabricBalmData(): Internal.CompoundTag;
        canChangeDimensions(): boolean;
        changeDimension(arg0: Internal.ServerLevel_, arg1: Internal.ITeleporter_): Internal.Entity;
        getCommandSenderWorld(): Internal.Level;
        positionRider(arg0: Internal.Entity_): void;
        baseTick(): void;
        broadcastToPlayer(arg0: Internal.ServerPlayer_): boolean;
        changeDimension(arg0: Internal.ServerLevel_): Internal.Entity;
        setSharedFlag(arg0: number, arg1: boolean): void;
        getPos(): Internal.Position;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightAccess(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        handler$dbo000$isInsideWall(arg0: Internal.CallbackInfoReturnable_<any>, arg1: number, arg2: Internal.AABB_): void;
        getCustomName(): net.minecraft.network.chat.Component;
        getEffectHandler(): Internal.EndimationEffectHandler;
        getClass(): typeof any;
        pehkui_shouldIgnoreScaleNbt(): boolean;
        isVisuallySwimming(): boolean;
        getMaxAirSupply(): number;
        isMoving(): boolean;
        canTrample(arg0: Internal.BlockState_, arg1: BlockPos_, arg2: number): boolean;
        getAnimationTick(): number;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        entityJs$getTypeId(): string;
        getFacing(): Internal.Direction;
        setMagneticDeltaY(arg0: number): void;
        handler$cma000$isPushable(cir: Internal.CallbackInfoReturnable_<any>): void;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>, arg1: boolean): boolean;
        "hasPassenger(java.util.function.Predicate)"(arg0: Internal.Predicate_<Internal.Entity>): boolean;
        getDimensions(arg0: Internal.Pose_): Internal.EntityDimensions;
        isPassengerOfSameVehicle(arg0: Internal.Entity_): boolean;
        isSwimming(): boolean;
        getBoundingBoxForCulling(): Internal.AABB;
        setSprinting(arg0: boolean): void;
        mayInteract(arg0: Internal.Level_, arg1: BlockPos_): boolean;
        static collideBoundingBox(arg0: Internal.Entity_, arg1: Vec3d_, arg2: Internal.AABB_, arg3: Internal.Level_, arg4: Internal.List_<any>): Vec3d;
        setPortalCooldown(): void;
        setX(x: number): void;
        trackingPosition(): Vec3d;
        setMagneticDeltaX(arg0: number): void;
        getNameTagOffsetY(): number;
        isInvulnerable(): boolean;
        handler$cma000$entityJs$tick(ci: Internal.CallbackInfo_): void;
        isInLava(): boolean;
        isInWater(): boolean;
        getPortalWaitTime(): number;
        awardKillScore(arg0: Internal.Entity_, arg1: number, arg2: DamageSource_): void;
        getBlockStateOn(): Internal.BlockState;
        handler$cma000$stopRiding(ci: Internal.CallbackInfo_): void;
        getFluidJumpThreshold(): number;
        handler$cma000$getMyRidingOffset(cir: Internal.CallbackInfoReturnable_<any>): void;
        "setPositionAndRotation(double,double,double,float,float)"(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
        pehkui_getScaleCache(): Internal.ScaleData[];
        isInvisibleTo(arg0: Internal.Player_): boolean;
        setAirSupply(arg0: number): void;
        getOnPos(): BlockPos;
        getRootVehicle(): Internal.Entity;
        save(arg0: Internal.CompoundTag_): boolean;
        pehkui_getScales(): Internal.Map<any, any>;
        handler$cma000$onClientRemoval(ci: Internal.CallbackInfo_): void;
        isNoGravity(): boolean;
        getStepHeight(): number;
        acceptsFailure(): boolean;
        setDataMap(arg0: Internal.Map_<any, any>): void;
        setMagneticDeltaZ(arg0: number): void;
        handler$cma000$causeFallDamage(pFallDistance: number, pMultiplier: number, pSource: DamageSource_, cir: Internal.CallbackInfoReturnable_<any>): void;
        pehkui_setShouldIgnoreScaleNbt(ignore: boolean): void;
        setOnGroundWithKnownMovement(arg0: boolean, arg1: Vec3d_): void;
        setOldPosAndRot(): void;
        bookshelf$createHoverEvent(): Internal.HoverEvent;
        canBePlaced(): boolean;
        isFree(arg0: number, arg1: number, arg2: number): boolean;
        updateSwimming(): void;
        "moveTo(double,double,double)"(arg0: number, arg1: number, arg2: number): void;
        setRemainingFireTicks(arg0: number): void;
        getCachedFeetBlockState(): Internal.BlockState;
        shouldInformAdmins(): boolean;
        attachBalloon(arg0: Internal.BolloomBalloon_): void;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        rideTick(): void;
        /**
         * @deprecated
        */
        getOnPosLegacy(): BlockPos;
        setPos(arg0: Vec3d_): void;
        wait(): void;
        detachBalloon(arg0: Internal.BolloomBalloon_): void;
        getUuid(): Internal.UUID;
        spawn(): void;
        areCapsCompatible(arg0: Internal.CapabilityDispatcher_): boolean;
        teleportTo(arg0: Internal.ServerLevel_, arg1: number, arg2: number, arg3: number, arg4: Internal.Set_<Internal.RelativeMovement>, arg5: number, arg6: number): boolean;
        shouldShowName(): boolean;
        getFireType(): ResourceLocation;
        getArmorSlots(): Internal.Iterable<Internal.ItemStack>;
        setSilent(arg0: boolean): void;
        captureDrops(): Internal.Collection<Internal.ItemEntity>;
        hasExactlyOnePlayerPassenger(): boolean;
        kill(): void;
        isOnPortalCooldown(): boolean;
        animateHurt(arg0: number): void;
        biomancy$setDimensions(arg0: Internal.EntityDimensions_): void;
        handler$cma000$rideTick(ci: Internal.CallbackInfo_): void;
        biomancy$setEyeHeight(arg0: number): void;
        setPitch(arg0: number): void;
        isMultipartEntity(): boolean;
        setPosRaw(arg0: number, arg1: number, arg2: number): void;
        handleEntityEvent(arg0: number): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getDimensionsForge(arg0: Internal.Pose_): Internal.EntityDimensions;
        getParts(): Internal.PartEntity<any>[];
        setExtension(key: any, value: any): void;
        isAlwaysTicking(): boolean;
        interactAt(arg0: Internal.Player_, arg1: Vec3d_, arg2: Internal.InteractionHand_): Internal.InteractionResult;
        getValue(arg0: Internal.TrackedData_<any>): any;
        deserializeNBT(arg0: Internal.Tag_): void;
        lerpTo(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean): void;
        onPassengerTurned(arg0: Internal.Entity_): void;
        revive(): void;
        spawnAtLocation(arg0: Internal.ItemLike_): Internal.ItemEntity;
        handler$cma000$canChangeDimensions(cir: Internal.CallbackInfoReturnable_<any>): void;
        getBbWidth(): number;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getForgePersistentData(): Internal.CompoundTag;
        addDeltaMovement(arg0: Vec3d_): void;
        endimateTick(): void;
        pehkui_setOnGround(onGround: boolean): void;
        "spawnAtLocation(net.minecraft.world.level.ItemLike,int)"(arg0: Internal.ItemLike_, arg1: number): Internal.ItemEntity;
        setInvulnerable(arg0: boolean): void;
        "getName()"(): net.minecraft.network.chat.Component;
        push(arg0: Internal.Entity_): void;
        isInFluidType(): boolean;
        mirror(arg0: Internal.Mirror_): number;
        canUpdate(): boolean;
        getTicksRequiredToFreeze(): number;
        /**
         * @deprecated
        */
        maxUpStep(): number;
        catnip$callSetLevel(arg0: Internal.Level_): void;
        setGlowing(arg0: boolean): void;
        load(arg0: Internal.CompoundTag_): void;
        handler$cma000$onInteract(pPlayer: Internal.Player_, pHand: Internal.InteractionHand_, cir: Internal.CallbackInfoReturnable_<any>): void;
        isAlive(): boolean;
        getBbHeight(): number;
        canaryOnBlockCacheSet(arg0: Internal.BlockState_): void;
        getUsername(): string;
        move(arg0: Internal.MoverType_, arg1: Vec3d_): void;
        getViewVector(arg0: number): Vec3d;
        getTags(): Internal.Set<string>;
        handler$cma000$canFreeze(cir: Internal.CallbackInfoReturnable_<any>): void;
        onRemovedFromWorld(): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isPickable(): boolean;
        setYHeadRot(arg0: number): void;
        hasControllingPassenger(): boolean;
        closerThan(arg0: Internal.Entity_, arg1: number, arg2: number): boolean;
        getRotationFromDirection(arg0: Internal.Direction_): Internal.Rotation;
        absMoveTo(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
        getDataMap(): Internal.Map<any, any>;
        getPercentFrozen(): number;
        getPickResult(): Internal.ItemStack;
        getRandomY(): number;
        setPortalCooldown(arg0: number): void;
        getDisplayName(): net.minecraft.network.chat.Component;
        hasGlowingTag(): boolean;
        shouldBlockExplode(arg0: Internal.Explosion_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: number): boolean;
        setPosition(block: Internal.BlockContainerJS_): void;
        handler$cma000$push(pEntity: Internal.Entity_, ci: Internal.CallbackInfo_): void;
        handler$fcl000$ac_isInWater(arg0: Internal.CallbackInfoReturnable_<any>): void;
        shouldBeSaved(): boolean;
        getFluidTypeHeight(arg0: Internal.FluidType_): number;
        getViewXRot(arg0: number): number;
        canRiderInteract(): boolean;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityProvider)"(arg0: Internal.CapabilityProvider_<Internal.Entity>): boolean;
        removeTag(arg0: string): boolean;
        setPose(arg0: Internal.Pose_): void;
        /**
         * @deprecated
        */
        getFluidHeight(arg0: Internal.TagKey_<Internal.Fluid>): number;
        getEntityType(): Internal.EntityType<any>;
        isWaterCreature(): boolean;
        toString(): string;
        pehkui_getScaleData(type: Internal.ScaleType_): Internal.ScaleData;
        localvar$ebn000$fluidCollision(arg0: Vec3d_): Vec3d;
        notifyAll(): void;
        getPassengersRidingOffset(): number;
        isDirty(): boolean;
        "isInFluidType(java.util.function.BiPredicate)"(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        distanceToEntitySqr(arg0: Internal.Entity_): number;
        detachBalloons(): void;
        "getServer()"(): Internal.MinecraftServer;
        isFrame(): boolean;
        isPushable(): boolean;
        setYBodyRot(arg0: number): void;
        discard(): void;
        onClientRemoval(): void;
        sendSystemMessage(arg0: net.minecraft.network.chat.Component_): void;
        acceptsSuccess(): boolean;
        reviveCaps(): void;
        getDistance(x: number, y: number, z: number): number;
        setMotionY(y: number): void;
        setNoGravity(arg0: boolean): void;
        getIndirectPassengers(): Internal.Iterable<any>;
        setRotation(yaw: number, pitch: number): void;
        getMagneticDeltaZ(): number;
        createCommandSourceStack(): Internal.CommandSourceStack;
        isControlledByLocalInstance(): boolean;
        isMonster(): boolean;
        handler$cma000$isAttackable(cir: Internal.CallbackInfoReturnable_<any>): void;
        pehkui_setShouldSyncScales(sync: boolean): void;
        movesEntities(): boolean;
        getHorizontalFacing(): Internal.Direction;
        setId(arg0: number): void;
        onSyncedDataUpdated(arg0: Internal.List_<Internal.SynchedEntityData$DataValue<any>>): void;
        getType(): string;
        getLightProbePosition(arg0: number): Vec3d;
        onAboveBubbleCol(arg0: boolean): void;
        setPlayingEndimation(arg0: Internal.PlayableEndimation_): void;
        getShape(): Internal.VoxelShape;
        "playSound(net.minecraft.sounds.SoundEvent,float,float)"(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        handler$cma000$thunderHit(pLevel: Internal.ServerLevel_, pLightning: Internal.LightningBolt_, ci: Internal.CallbackInfo_): void;
        isPassenger(): boolean;
        hasPose(arg0: Internal.Pose_): boolean;
        pehkui_shouldSyncScales(): boolean;
        checkDespawn(): void;
        isInvulnerableTo(arg0: DamageSource_): boolean;
        makeStuckInBlock(arg0: Internal.BlockState_, arg1: Vec3d_): void;
        /**
         * @deprecated
        */
        isEyeInFluid(arg0: Internal.TagKey_<Internal.Fluid>): boolean;
        skipAttackInteraction(arg0: Internal.Entity_): boolean;
        lerpMotion(arg0: number, arg1: number, arg2: number): void;
        shouldRender(arg0: number, arg1: number, arg2: number): boolean;
        onSyncedDataUpdated(arg0: Internal.EntityDataAccessor_<any>): void;
        getMagneticAttachmentFace(): Internal.Direction;
        lerpHeadTo(arg0: number, arg1: number): void;
        static getViewScale(): number;
        setMotionX(x: number): void;
        getHandSlots(): Internal.Iterable<Internal.ItemStack>;
        distanceToEntity(arg0: Internal.Entity_): number;
        canarySetClimbingMobCachingSectionUpdateBehavior(arg0: boolean): void;
        getVisualRotationYInDegrees(): number;
        getMagneticDeltaY(): number;
        wait(arg0: number, arg1: number): void;
        isDiscrete(): boolean;
        getTeamColor(): number;
        setNbt(nbt: Internal.CompoundTag_): void;
        unRide(): void;
        getLevel(): Internal.Level;
        "spawnAtLocation(net.minecraft.world.item.ItemStack)"(arg0: Internal.ItemStack_): Internal.ItemEntity;
        "isInFluidType(net.minecraftforge.fluids.FluidType)"(arg0: Internal.FluidType_): boolean;
        setAnimationTick(arg0: number): void;
        extinguish(): void;
        updateDynamicGameEventListener(arg0: Internal.BiConsumer_<Internal.DynamicGameEventListener<any>, Internal.ServerLevel>): void;
        moveTo(arg0: Vec3d_): void;
        getExtension(key: any, type: typeof any): any;
        isColliding(arg0: BlockPos_, arg1: Internal.BlockState_): boolean;
        "onSyncedDataUpdated(net.minecraft.network.syncher.EntityDataAccessor)"(arg0: Internal.EntityDataAccessor_<any>): void;
        areCapsCompatible(arg0: Internal.CapabilityProvider_<Internal.Entity>): boolean;
        extinguishFire(): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        tell(message: net.minecraft.network.chat.Component_): void;
        handler$fcl001$ac_tick(arg0: Internal.CallbackInfo_): void;
        isForcedVisible(): boolean;
        closerThan(arg0: Internal.Entity_, arg1: number): boolean;
        getDistanceSq(pos: BlockPos_): number;
        getFallProgress(arg0: number): number;
        killedEntity(arg0: Internal.ServerLevel_, arg1: Internal.LivingEntity_): boolean;
        getEndimatedState(): Internal.Endimatable$EndimatedState;
        setPlacementCooldown(arg0: number): void;
        getClassification(arg0: boolean): Internal.MobCategory;
        isFreezing(): boolean;
        handler$cma001$getControllingPassenger(cir: Internal.CallbackInfoReturnable_<any>): void;
        isFullyFrozen(): boolean;
        runCommand(command: string): number;
        setSharedFlagOnFire(arg0: boolean): void;
        get inWall(): boolean
        get allSlots(): Internal.Iterable<Internal.ItemStack>
        get data(): Internal.List<Internal.MovingBlockData>
        get magneticDeltaX(): number
        get blockZ(): number
        get suppressingBounce(): boolean
        get silent(): boolean
        get pitch(): number
        set culled(value: boolean)
        get onFire(): boolean
        get positionCodec(): Internal.VecDeltaCodec
        set magneticAttachmentFace(arg0: Internal.Direction_)
        get passengersAndSelf(): Internal.Stream<any>
        set maxUpStep(arg0: number)
        get noEndimationPlaying(): boolean
        get shiftKeyDown(): boolean
        get prevMagneticAttachmentFace(): Internal.Direction
        set UUID(arg0: Internal.UUID_)
        get visuallyCrawling(): boolean
        set motionZ(z: number)
        get active(): boolean
        get playingEndimation(): Internal.PlayableEndimation
        get blockY(): number
        get spectator(): boolean
        get inWaterOrBubble(): boolean
        get persistentData(): Internal.CompoundTag
        get portalCooldown(): number
        get item(): Internal.ItemStack
        set removed(arg0: Internal.Entity$RemovalReason_)
        get inWaterRainOrBubble(): boolean
        get removalReason(): Internal.Entity$RemovalReason
        get ignoringBlockTriggers(): boolean
        get eyeInFluidType(): Internal.FluidType
        set allBlockData(arg0: Internal.CompoundTag_)
        get steppingCarefully(): boolean
        set boundingBox(arg0: Internal.AABB_)
        get ambientCreature(): boolean
        get blockX(): number
        /**
         * @deprecated
        */
        get lightLevelDependentMagicValue(): number
        get encodeId(): string
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        set invisible(arg0: boolean)
        get name(): net.minecraft.network.chat.Component
        get controlledVehicle(): Internal.Entity
        get eyePosition(): Vec3d
        get eyeHeight(): number
        get yaw(): number
        get allBlockData(): Internal.CompoundTag
        set customNameVisible(arg0: boolean)
        set outOfCamera(value: boolean)
        get controllingPassenger(): Internal.LivingEntity
        get remainingFireTicks(): number
        get scriptType(): Internal.ScriptType
        get forward(): Vec3d
        get maxFallDistance(): number
        get id(): number
        get dirtyEntries(): Internal.Set<any>
        get ticksFrozen(): number
        get eyeY(): number
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get boundingBox(): Internal.AABB
        get inWaterOrRain(): boolean
        get descending(): boolean
        get YHeadRot(): number
        get addEntityPacket(): Internal.Packet<Internal.ClientGamePacketListener>
        get team(): Internal.Team
        get fallDirection(): Internal.Direction
        set ticksFrozen(arg0: number)
        get myRidingOffset(): number
        set deltaMovement(arg0: Vec3d_)
        set fallProgress(arg0: number)
        get culled(): boolean
        set fireType(arg0: ResourceLocation_)
        get living(): boolean
        get glowing(): boolean
        get x(): number
        get vehicle(): boolean
        get leashOffset(): Vec3d
        get attackable(): boolean
        set fallDirection(arg0: Internal.Direction_)
        set isInPowderSnow(arg0: boolean)
        set customName(arg0: net.minecraft.network.chat.Component_)
        get teamId(): string
        get underWater(): boolean
        get customNameVisible(): boolean
        get pistonPushReaction(): Internal.PushReaction
        get selfAndPassengers(): Internal.Stream<any>
        get deltaMovement(): Vec3d
        get motionX(): number
        get entityData(): Internal.SynchedEntityData
        set secondsOnFire(arg0: number)
        get "displayName()"(): net.minecraft.network.chat.Component
        get onRails(): boolean
        get dimensionChangingDelay(): number
        get peacefulCreature(): boolean
        set onGround(arg0: boolean)
        set yaw(arg0: number)
        get pickRadius(): number
        get firstTick(): boolean
        get vehicle(): Internal.Entity
        get effectiveAi(): boolean
        get stringUuid(): string
        get removed(): boolean
        set swimming(arg0: boolean)
        get rotationVector(): Internal.Vec2
        get sprinting(): boolean
        get motionY(): number
        set shiftKeyDown(arg0: boolean)
        get passengers(): Internal.EntityArrayList
        get maxHeightFluidType(): Internal.FluidType
        get z(): number
        get server(): Internal.MinecraftServer
        get addedToWorld(): boolean
        get firstPassenger(): Internal.Entity
        get soundSource(): Internal.SoundSource
        set fabricBalmData(arg0: Internal.CompoundTag_)
        get pose(): Internal.Pose
        get lookAngle(): Vec3d
        get motionZ(): number
        get invisible(): boolean
        set z(z: number)
        get y(): number
        get profile(): Internal.GameProfile
        set viewScale(arg0: number)
        set levelCallback(arg0: Internal.EntityInLevelCallback_)
        get balloons(): Internal.List<any>
        /**
         * @deprecated
        */
        get pushedByFluid(): boolean
        get outOfCamera(): boolean
        get airSupply(): number
        get crouching(): boolean
        get player(): boolean
        get animal(): boolean
        get motionDirection(): Internal.Direction
        set y(y: number)
        get feetBlockState(): Internal.BlockState
        get fabricBalmData(): Internal.CompoundTag
        get commandSenderWorld(): Internal.Level
        get pos(): Internal.Position
        get customName(): net.minecraft.network.chat.Component
        get effectHandler(): Internal.EndimationEffectHandler
        get class(): typeof any
        get visuallySwimming(): boolean
        get maxAirSupply(): number
        get moving(): boolean
        get animationTick(): number
        get facing(): Internal.Direction
        set magneticDeltaY(arg0: number)
        get swimming(): boolean
        get boundingBoxForCulling(): Internal.AABB
        set sprinting(arg0: boolean)
        set x(x: number)
        set magneticDeltaX(arg0: number)
        get nameTagOffsetY(): number
        get invulnerable(): boolean
        get inLava(): boolean
        get inWater(): boolean
        get portalWaitTime(): number
        get blockStateOn(): Internal.BlockState
        get fluidJumpThreshold(): number
        set airSupply(arg0: number)
        get onPos(): BlockPos
        get rootVehicle(): Internal.Entity
        get noGravity(): boolean
        get stepHeight(): number
        set dataMap(arg0: Internal.Map_<any, any>)
        set magneticDeltaZ(arg0: number)
        set remainingFireTicks(arg0: number)
        get cachedFeetBlockState(): Internal.BlockState
        /**
         * @deprecated
        */
        get onPosLegacy(): BlockPos
        set pos(arg0: Vec3d_)
        get uuid(): Internal.UUID
        get fireType(): ResourceLocation
        get armorSlots(): Internal.Iterable<Internal.ItemStack>
        set silent(arg0: boolean)
        get onPortalCooldown(): boolean
        set pitch(arg0: number)
        get multipartEntity(): boolean
        get parts(): Internal.PartEntity<any>[]
        get alwaysTicking(): boolean
        get bbWidth(): number
        get forgePersistentData(): Internal.CompoundTag
        set invulnerable(arg0: boolean)
        get "name()"(): net.minecraft.network.chat.Component
        get inFluidType(): boolean
        get ticksRequiredToFreeze(): number
        set glowing(arg0: boolean)
        get alive(): boolean
        get bbHeight(): number
        get username(): string
        get tags(): Internal.Set<string>
        get pickable(): boolean
        set YHeadRot(arg0: number)
        get dataMap(): Internal.Map<any, any>
        get percentFrozen(): number
        get pickResult(): Internal.ItemStack
        get randomY(): number
        set portalCooldown(arg0: number)
        get displayName(): net.minecraft.network.chat.Component
        set position(block: Internal.BlockContainerJS_)
        set pose(arg0: Internal.Pose_)
        get entityType(): Internal.EntityType<any>
        get waterCreature(): boolean
        get passengersRidingOffset(): number
        get dirty(): boolean
        get "server()"(): Internal.MinecraftServer
        get frame(): boolean
        get pushable(): boolean
        set YBodyRot(arg0: number)
        set motionY(y: number)
        set noGravity(arg0: boolean)
        get indirectPassengers(): Internal.Iterable<any>
        get magneticDeltaZ(): number
        get controlledByLocalInstance(): boolean
        get monster(): boolean
        get horizontalFacing(): Internal.Direction
        set id(arg0: number)
        get type(): string
        set playingEndimation(arg0: Internal.PlayableEndimation_)
        get shape(): Internal.VoxelShape
        get passenger(): boolean
        get magneticAttachmentFace(): Internal.Direction
        get viewScale(): number
        set motionX(x: number)
        get handSlots(): Internal.Iterable<Internal.ItemStack>
        get visualRotationYInDegrees(): number
        get magneticDeltaY(): number
        get discrete(): boolean
        get teamColor(): number
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        set animationTick(arg0: number)
        get forcedVisible(): boolean
        get endimatedState(): Internal.Endimatable$EndimatedState
        set placementCooldown(arg0: number)
        get freezing(): boolean
        get fullyFrozen(): boolean
        set sharedFlagOnFire(arg0: boolean)
    }
    type FallingTreeBlockEntity_ = FallingTreeBlockEntity;
    class TeamPropertyValue <T> {
        constructor(property: Internal.TeamProperty_<T>, value: T)
        constructor(k: Internal.TeamProperty_<T>)
        getClass(): typeof any;
        toString(): string;
        notifyAll(): void;
        copy(): this;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        hashCode(): number;
        setValue(value: T): void;
        wait(): void;
        getValue(): T;
        wait(arg0: number): void;
        getProperty(): Internal.TeamProperty<T>;
        equals(arg0: any): boolean;
        get class(): typeof any
        set value(value: T)
        get value(): T
        get property(): Internal.TeamProperty<T>
    }
    type TeamPropertyValue_<T> = TeamPropertyValue<T>;
    class BaleenBoneBlock extends Internal.Block implements Internal.SimpleWaterloggedBlock {
        constructor()
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        handler$fgd000$quark$tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getName(): Internal.MutableComponent;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get pickupSound(): Optional<Internal.SoundEvent>
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
        static readonly WATERLOGGED: (Internal.BooleanProperty) & (Internal.BooleanProperty);
        static readonly X: (Internal.BooleanProperty) & (Internal.BooleanProperty);
    }
    type BaleenBoneBlock_ = BaleenBoneBlock;
    interface IForgeDispensibleContainerItem {
        emptyContents(arg0: Internal.Player_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockHitResult_, arg4: Internal.ItemStack_): boolean;
    }
    type IForgeDispensibleContainerItem_ = IForgeDispensibleContainerItem;
    class StructureBlock17Block extends Internal.Block implements Internal.EntityBlock {
        constructor()
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        handler$fgd000$quark$tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getName(): Internal.MutableComponent;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        /**
         * @deprecated
        */
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
    }
    type StructureBlock17Block_ = StructureBlock17Block;
    interface Matrix3fc {
        abstract mapYnZX(arg0: Matrix3f_): Matrix3f;
        abstract m00(): number;
        abstract rotateLocalY(arg0: number, arg1: Matrix3f_): Matrix3f;
        abstract get3x4(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract rotate(arg0: Internal.Quaternionfc_, arg1: Matrix3f_): Matrix3f;
        abstract getEulerAnglesXYZ(arg0: Vec3f_): Vec3f;
        abstract get(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract get(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract mapYXnZ(arg0: Matrix3f_): Matrix3f;
        abstract "getUnnormalizedRotation(org.joml.Quaterniond)"(arg0: Internal.Quaterniond_): Internal.Quaterniond;
        abstract mapnYnXZ(arg0: Matrix3f_): Matrix3f;
        abstract mulLocal(arg0: Internal.Matrix3fc_, arg1: Matrix3f_): Matrix3f;
        abstract "get3x4(int,java.nio.FloatBuffer)"(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract "getTransposed(java.nio.ByteBuffer)"(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract lookAlong(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Matrix3f_): Matrix3f;
        abstract mapYnXnZ(arg0: Matrix3f_): Matrix3f;
        abstract "getNormalizedRotation(org.joml.Quaternionf)"(arg0: Quaternionf_): Quaternionf;
        abstract negateZ(arg0: Matrix3f_): Matrix3f;
        abstract getUnnormalizedRotation(arg0: Quaternionf_): Quaternionf;
        abstract "get(int,int)"(arg0: number, arg1: number): number;
        abstract "getNormalizedRotation(org.joml.Quaterniond)"(arg0: Internal.Quaterniond_): Internal.Quaterniond;
        abstract mapnZYnX(arg0: Matrix3f_): Matrix3f;
        abstract m12(): number;
        abstract get3x4(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract mapZYnX(arg0: Matrix3f_): Matrix3f;
        abstract mapnYnXnZ(arg0: Matrix3f_): Matrix3f;
        abstract "get(int,java.nio.FloatBuffer)"(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract normalizedPositiveX(arg0: Vec3f_): Vec3f;
        abstract "rotate(org.joml.Quaternionfc,org.joml.Matrix3f)"(arg0: Internal.Quaternionfc_, arg1: Matrix3f_): Matrix3f;
        abstract transformTranspose(arg0: number, arg1: number, arg2: number, arg3: Vec3f_): Vec3f;
        abstract get(arg0: number[]): number[];
        abstract getColumn(arg0: number, arg1: Vec3f_): Vec3f;
        abstract getNormalizedRotation(arg0: Internal.Quaterniond_): Internal.Quaterniond;
        abstract "get(int,java.nio.ByteBuffer)"(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract "get(java.nio.ByteBuffer)"(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract mapnXYnZ(arg0: Matrix3f_): Matrix3f;
        abstract get(arg0: number[], arg1: number): number[];
        abstract getRowColumn(arg0: number, arg1: number): number;
        abstract rotateLocal(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Matrix3f_): Matrix3f;
        abstract positiveZ(arg0: Vec3f_): Vec3f;
        abstract mapnYZX(arg0: Matrix3f_): Matrix3f;
        abstract mapnXnZY(arg0: Matrix3f_): Matrix3f;
        abstract mapXZY(arg0: Matrix3f_): Matrix3f;
        abstract rotateZ(arg0: number, arg1: Matrix3f_): Matrix3f;
        abstract mapnXnYnZ(arg0: Matrix3f_): Matrix3f;
        abstract mapnZnYX(arg0: Matrix3f_): Matrix3f;
        abstract mapZYX(arg0: Matrix3f_): Matrix3f;
        abstract rotateYXZ(arg0: number, arg1: number, arg2: number, arg3: Matrix3f_): Matrix3f;
        abstract mapnYnZX(arg0: Matrix3f_): Matrix3f;
        abstract m01(): number;
        abstract rotateLocalZ(arg0: number, arg1: Matrix3f_): Matrix3f;
        abstract quadraticFormProduct(arg0: Internal.Vector3fc_): number;
        abstract rotateLocal(arg0: Internal.Quaternionfc_, arg1: Matrix3f_): Matrix3f;
        abstract getRotation(arg0: Internal.AxisAngle4f_): Internal.AxisAngle4f;
        abstract "get(java.nio.FloatBuffer)"(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract mapnYnZnX(arg0: Matrix3f_): Matrix3f;
        abstract obliqueZ(arg0: number, arg1: number, arg2: Matrix3f_): Matrix3f;
        abstract transformTranspose(arg0: Internal.Vector3fc_, arg1: Vec3f_): Vec3f;
        abstract m20(): number;
        abstract reflect(arg0: number, arg1: number, arg2: number, arg3: Matrix3f_): Matrix3f;
        abstract "rotate(org.joml.AxisAngle4f,org.joml.Matrix3f)"(arg0: Internal.AxisAngle4f_, arg1: Matrix3f_): Matrix3f;
        abstract transform(arg0: number, arg1: number, arg2: number, arg3: Vec3f_): Vec3f;
        abstract getTransposed(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract get(arg0: Matrix4f_): Matrix4f;
        abstract scale(arg0: Internal.Vector3fc_, arg1: Matrix3f_): Matrix3f;
        abstract mapnZnXY(arg0: Matrix3f_): Matrix3f;
        abstract "get3x4(java.nio.FloatBuffer)"(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract mul(arg0: Internal.Matrix3fc_, arg1: Matrix3f_): Matrix3f;
        abstract mulComponentWise(arg0: Internal.Matrix3fc_, arg1: Matrix3f_): Matrix3f;
        abstract mapZXnY(arg0: Matrix3f_): Matrix3f;
        abstract rotateXYZ(arg0: number, arg1: number, arg2: number, arg3: Matrix3f_): Matrix3f;
        abstract "get3x4(int,java.nio.ByteBuffer)"(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract mapnZYX(arg0: Matrix3f_): Matrix3f;
        abstract normalizedPositiveY(arg0: Vec3f_): Vec3f;
        abstract mapYZnX(arg0: Matrix3f_): Matrix3f;
        abstract getTransposed(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract cofactor(arg0: Matrix3f_): Matrix3f;
        abstract mapnYZnX(arg0: Matrix3f_): Matrix3f;
        abstract getRow(arg0: number, arg1: Vec3f_): Vec3f;
        abstract mapXnZY(arg0: Matrix3f_): Matrix3f;
        abstract getScale(arg0: Vec3f_): Vec3f;
        abstract rotate(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Matrix3f_): Matrix3f;
        abstract mapnZXnY(arg0: Matrix3f_): Matrix3f;
        abstract transform(arg0: Vec3f_): Vec3f;
        abstract rotateY(arg0: number, arg1: Matrix3f_): Matrix3f;
        abstract "scale(org.joml.Vector3fc,org.joml.Matrix3f)"(arg0: Internal.Vector3fc_, arg1: Matrix3f_): Matrix3f;
        abstract mapZnXY(arg0: Matrix3f_): Matrix3f;
        abstract mapnXZY(arg0: Matrix3f_): Matrix3f;
        abstract "reflect(org.joml.Vector3fc,org.joml.Matrix3f)"(arg0: Internal.Vector3fc_, arg1: Matrix3f_): Matrix3f;
        abstract "scale(float,org.joml.Matrix3f)"(arg0: number, arg1: Matrix3f_): Matrix3f;
        abstract normal(arg0: Matrix3f_): Matrix3f;
        abstract rotateTowards(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Matrix3f_): Matrix3f;
        abstract mapnXZnY(arg0: Matrix3f_): Matrix3f;
        abstract "get(org.joml.Matrix3f)"(arg0: Matrix3f_): Matrix3f;
        abstract m21(): number;
        abstract m02(): number;
        abstract sub(arg0: Internal.Matrix3fc_, arg1: Matrix3f_): Matrix3f;
        abstract isFinite(): boolean;
        abstract get3x4(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract mapZnYX(arg0: Matrix3f_): Matrix3f;
        abstract negateX(arg0: Matrix3f_): Matrix3f;
        abstract transpose(arg0: Matrix3f_): Matrix3f;
        abstract mapnXnYZ(arg0: Matrix3f_): Matrix3f;
        abstract m10(): number;
        abstract mapZXY(arg0: Matrix3f_): Matrix3f;
        abstract invert(arg0: Matrix3f_): Matrix3f;
        abstract normalizedPositiveZ(arg0: Vec3f_): Vec3f;
        abstract reflect(arg0: Internal.Quaternionfc_, arg1: Matrix3f_): Matrix3f;
        abstract rotate(arg0: Internal.AxisAngle4f_, arg1: Matrix3f_): Matrix3f;
        abstract "getTransposed(int,java.nio.FloatBuffer)"(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract scaleLocal(arg0: number, arg1: number, arg2: number, arg3: Matrix3f_): Matrix3f;
        abstract getEulerAnglesZYX(arg0: Vec3f_): Vec3f;
        abstract get(arg0: Matrix3f_): Matrix3f;
        abstract reflect(arg0: Internal.Vector3fc_, arg1: Matrix3f_): Matrix3f;
        abstract getToAddress(arg0: number): this;
        abstract "get(float[],int)"(arg0: number[], arg1: number): number[];
        abstract get(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract rotateX(arg0: number, arg1: Matrix3f_): Matrix3f;
        abstract positiveX(arg0: Vec3f_): Vec3f;
        abstract "getTransposed(int,java.nio.ByteBuffer)"(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract get(arg0: number, arg1: number): number;
        abstract get(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract determinant(): number;
        abstract add(arg0: Internal.Matrix3fc_, arg1: Matrix3f_): Matrix3f;
        abstract mapYnZnX(arg0: Matrix3f_): Matrix3f;
        abstract get3x4(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract "reflect(org.joml.Quaternionfc,org.joml.Matrix3f)"(arg0: Internal.Quaternionfc_, arg1: Matrix3f_): Matrix3f;
        abstract mapnZnXnY(arg0: Matrix3f_): Matrix3f;
        abstract scale(arg0: number, arg1: Matrix3f_): Matrix3f;
        abstract mapXZnY(arg0: Matrix3f_): Matrix3f;
        abstract rotateLocalX(arg0: number, arg1: Matrix3f_): Matrix3f;
        abstract mapYnXZ(arg0: Matrix3f_): Matrix3f;
        abstract rotateZYX(arg0: number, arg1: number, arg2: number, arg3: Matrix3f_): Matrix3f;
        abstract transform(arg0: Internal.Vector3fc_, arg1: Vec3f_): Vec3f;
        abstract mapnZXY(arg0: Matrix3f_): Matrix3f;
        abstract mapnYXnZ(arg0: Matrix3f_): Matrix3f;
        abstract transformTranspose(arg0: Vec3f_): Vec3f;
        abstract "get3x4(java.nio.ByteBuffer)"(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract scale(arg0: number, arg1: number, arg2: number, arg3: Matrix3f_): Matrix3f;
        abstract m22(): number;
        abstract lerp(arg0: Internal.Matrix3fc_, arg1: number, arg2: Matrix3f_): Matrix3f;
        abstract quadraticFormProduct(arg0: number, arg1: number, arg2: number): number;
        abstract "get(float[])"(arg0: number[]): number[];
        abstract mapZnYnX(arg0: Matrix3f_): Matrix3f;
        abstract mapYXZ(arg0: Matrix3f_): Matrix3f;
        abstract lookAlong(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Matrix3f_): Matrix3f;
        abstract mapXnZnY(arg0: Matrix3f_): Matrix3f;
        abstract negateY(arg0: Matrix3f_): Matrix3f;
        abstract getUnnormalizedRotation(arg0: Internal.Quaterniond_): Internal.Quaterniond;
        abstract rotate(arg0: number, arg1: Internal.Vector3fc_, arg2: Matrix3f_): Matrix3f;
        abstract "getTransposed(java.nio.FloatBuffer)"(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract getTransposed(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract mapXnYnZ(arg0: Matrix3f_): Matrix3f;
        abstract m11(): number;
        abstract getTransposed(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract mapZnXnY(arg0: Matrix3f_): Matrix3f;
        abstract "get(org.joml.Matrix4f)"(arg0: Matrix4f_): Matrix4f;
        abstract equals(arg0: Internal.Matrix3fc_, arg1: number): boolean;
        abstract mapYZX(arg0: Matrix3f_): Matrix3f;
        abstract mapnXnZnY(arg0: Matrix3f_): Matrix3f;
        abstract getNormalizedRotation(arg0: Quaternionf_): Quaternionf;
        abstract mapnZnYnX(arg0: Matrix3f_): Matrix3f;
        abstract "getUnnormalizedRotation(org.joml.Quaternionf)"(arg0: Quaternionf_): Quaternionf;
        abstract positiveY(arg0: Vec3f_): Vec3f;
        abstract mapnYXZ(arg0: Matrix3f_): Matrix3f;
        abstract rotateTowards(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Matrix3f_): Matrix3f;
        get finite(): boolean
    }
    type Matrix3fc_ = Matrix3fc;
    interface ArgumentTypeInfo <A extends Internal.ArgumentType<any>, T extends Internal.ArgumentTypeInfo$Template<A>> {
        abstract serializeToJson(arg0: T, arg1: Internal.JsonObject_): void;
        abstract deserializeFromNetwork(arg0: Internal.FriendlyByteBuf_): T;
        abstract serializeToNetwork(arg0: T, arg1: Internal.FriendlyByteBuf_): void;
        abstract unpack(arg0: A): T;
    }
    type ArgumentTypeInfo_<A extends Internal.ArgumentType<any>, T extends Internal.ArgumentTypeInfo$Template<A>> = ArgumentTypeInfo<A, T> | Special.CommandArgumentType;
    interface IEntityJS {
        abstract isMoving(): boolean;
        get moving(): boolean
        (): boolean;
    }
    type IEntityJS_ = IEntityJS | (()=> boolean);
    interface ItemSpecialEffect {
        attackUse(arg0: Internal.Entity_, arg1: Internal.Entity_, arg2: boolean): void;
        blockUse(arg0: Internal.Entity_, arg1: Internal.Entity_, arg2: DamageSource_): void;
        attackUse(arg0: Internal.Entity_, arg1: Internal.Entity_): void;
    }
    type ItemSpecialEffect_ = ItemSpecialEffect;
    class WeightedListHeight extends Internal.HeightProvider {
        constructor(arg0: Internal.SimpleWeightedRandomList_<Internal.HeightProvider>)
        getClass(): typeof any;
        hashCode(): number;
        toString(): string;
        wait(): void;
        notifyAll(): void;
        wait(arg0: number): void;
        sample(arg0: Internal.RandomSource_, arg1: Internal.WorldGenerationContext_): number;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        getType(): Internal.HeightProviderType<any>;
        get class(): typeof any
        get type(): Internal.HeightProviderType<any>
        static readonly CODEC: Internal.Codec<Internal.WeightedListHeight>;
    }
    type WeightedListHeight_ = WeightedListHeight;
    class CaveWorldCarver extends Internal.WorldCarver<Internal.CaveCarverConfiguration> {
        constructor(arg0: Internal.Codec_<Internal.CaveCarverConfiguration>)
        getClass(): typeof any;
        "isStartChunk(net.minecraft.world.level.levelgen.carver.CaveCarverConfiguration,net.minecraft.util.RandomSource)"(arg0: Internal.CaveCarverConfiguration_, arg1: Internal.RandomSource_): boolean;
        toString(): string;
        carve(arg0: Internal.CarvingContext_, arg1: Internal.CaveCarverConfiguration_, arg2: Internal.ChunkAccess_, arg3: Internal.Function_<BlockPos, Internal.Holder<Internal.Biome>>, arg4: Internal.RandomSource_, arg5: Internal.Aquifer_, arg6: Internal.ChunkPos_, arg7: Internal.CarvingMask_): boolean;
        notifyAll(): void;
        "isStartChunk(net.minecraft.world.level.levelgen.carver.CarverConfiguration,net.minecraft.util.RandomSource)"(arg0: Internal.CarverConfiguration_, arg1: Internal.RandomSource_): boolean;
        isStartChunk(arg0: Internal.CarverConfiguration_, arg1: Internal.RandomSource_): boolean;
        getRange(): number;
        "carve(net.minecraft.world.level.levelgen.carver.CarvingContext,net.minecraft.world.level.levelgen.carver.CarverConfiguration,net.minecraft.world.level.chunk.ChunkAccess,java.util.function.Function,net.minecraft.util.RandomSource,net.minecraft.world.level.levelgen.Aquifer,net.minecraft.world.level.ChunkPos,net.minecraft.world.level.chunk.CarvingMask)"(arg0: Internal.CarvingContext_, arg1: Internal.CarverConfiguration_, arg2: Internal.ChunkAccess_, arg3: Internal.Function_<any, any>, arg4: Internal.RandomSource_, arg5: Internal.Aquifer_, arg6: Internal.ChunkPos_, arg7: Internal.CarvingMask_): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        isStartChunk(arg0: Internal.CaveCarverConfiguration_, arg1: Internal.RandomSource_): boolean;
        configuredCodec(): Internal.Codec<Internal.ConfiguredWorldCarver<Internal.CaveCarverConfiguration>>;
        hashCode(): number;
        "carve(net.minecraft.world.level.levelgen.carver.CarvingContext,net.minecraft.world.level.levelgen.carver.CaveCarverConfiguration,net.minecraft.world.level.chunk.ChunkAccess,java.util.function.Function,net.minecraft.util.RandomSource,net.minecraft.world.level.levelgen.Aquifer,net.minecraft.world.level.ChunkPos,net.minecraft.world.level.chunk.CarvingMask)"(arg0: Internal.CarvingContext_, arg1: Internal.CaveCarverConfiguration_, arg2: Internal.ChunkAccess_, arg3: Internal.Function_<BlockPos, Internal.Holder<Internal.Biome>>, arg4: Internal.RandomSource_, arg5: Internal.Aquifer_, arg6: Internal.ChunkPos_, arg7: Internal.CarvingMask_): boolean;
        wait(): void;
        carve(arg0: Internal.CarvingContext_, arg1: Internal.CarverConfiguration_, arg2: Internal.ChunkAccess_, arg3: Internal.Function_<any, any>, arg4: Internal.RandomSource_, arg5: Internal.Aquifer_, arg6: Internal.ChunkPos_, arg7: Internal.CarvingMask_): boolean;
        wait(arg0: number): void;
        configured(arg0: Internal.CaveCarverConfiguration_): Internal.ConfiguredWorldCarver<Internal.CaveCarverConfiguration>;
        equals(arg0: any): boolean;
        get class(): typeof any
        get range(): number
    }
    type CaveWorldCarver_ = CaveWorldCarver;
    class RealmsServerPlayerLists extends Internal.ValueObject {
        constructor()
        getClass(): typeof any;
        hashCode(): number;
        toString(): string;
        wait(): void;
        notifyAll(): void;
        static parse(arg0: string): Internal.RealmsServerPlayerLists;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        get class(): typeof any
        servers: Internal.List<Internal.RealmsServerPlayerList>;
    }
    type RealmsServerPlayerLists_ = RealmsServerPlayerLists;
    class VariableDeclaration extends Internal.Statement {
        constructor(variable: Internal.Variable_, init: Internal.Expression_)
        getClass(): typeof any;
        getEndOffset(): number;
        toString(): string;
        getKind(): Internal.Node$StatementKind;
        notifyAll(): void;
        isEmpty(): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        static convert(context: icyllis.arc3d.compiler.Context_, variable: Internal.Variable_, init: Internal.Expression_): Internal.VariableDeclaration;
        getVariable(): Internal.Variable;
        getStartOffset(): number;
        setVariable(variable: Internal.Variable_): void;
        hashCode(): number;
        setInit(init: Internal.Expression_): void;
        wait(): void;
        wait(arg0: number): void;
        accept(visitor: Internal.TreeVisitor_): boolean;
        static checkError(pos: number, modifiers: Internal.Modifiers_, type: icyllis.arc3d.compiler.tree.Type_, baseType: icyllis.arc3d.compiler.tree.Type_, storage: number): void;
        equals(arg0: any): boolean;
        static make(variable: Internal.Variable_, init: Internal.Expression_): Internal.VariableDeclaration;
        static convert(context: icyllis.arc3d.compiler.Context_, pos: number, modifiers: Internal.Modifiers_, type: icyllis.arc3d.compiler.tree.Type_, name: string, storage: number, init: Internal.Expression_): Internal.VariableDeclaration;
        getInit(): Internal.Expression;
        get class(): typeof any
        get endOffset(): number
        get kind(): Internal.Node$StatementKind
        get empty(): boolean
        get variable(): Internal.Variable
        get startOffset(): number
        set variable(variable: Internal.Variable_)
        set init(init: Internal.Expression_)
        get init(): Internal.Expression
    }
    type VariableDeclaration_ = VariableDeclaration;
    class BlockPhasing extends Internal.Block {
        constructor()
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        handler$fgd000$quark$tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getName(): Internal.MutableComponent;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
    }
    type BlockPhasing_ = BlockPhasing;
    class JukeboxUpgradeNoteParticleData extends Internal.ParticleType<Internal.JukeboxUpgradeNoteParticleData> implements Internal.ParticleOptions {
        constructor()
        getClass(): typeof any;
        codec(): Internal.Codec<Internal.JukeboxUpgradeNoteParticleData>;
        getDeserializer(): Internal.ParticleOptions$Deserializer<Internal.JukeboxUpgradeNoteParticleData>;
        toString(): string;
        notifyAll(): void;
        writeToNetwork(arg0: Internal.FriendlyByteBuf_): void;
        getOverrideLimiter(): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        "getType()"(): this;
        "getType()"(): Internal.ParticleType<any>;
        hashCode(): number;
        getId(): ResourceLocation;
        wait(): void;
        getType(): Internal.ParticleType<any>;
        writeToString(): string;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        getType(): this;
        get class(): typeof any
        get deserializer(): Internal.ParticleOptions$Deserializer<Internal.JukeboxUpgradeNoteParticleData>
        get overrideLimiter(): boolean
        get "type()"(): Internal.JukeboxUpgradeNoteParticleData
        get "type()"(): Internal.ParticleType<any>
        get id(): ResourceLocation
        get type(): Internal.ParticleType<any>
        get type(): Internal.JukeboxUpgradeNoteParticleData
        static readonly DESERIALIZER: Internal.ParticleOptions$Deserializer<Internal.JukeboxUpgradeNoteParticleData>;
    }
    type JukeboxUpgradeNoteParticleData_ = JukeboxUpgradeNoteParticleData;
    class RewriteResult <A, B> extends Internal.Record {
        constructor(view: Internal.View_<A, B>, recData: Internal.BitSet_)
        getClass(): typeof any;
        static nop<A>(arg0: com.mojang.datafixers.types.Type_<A>): Internal.RewriteResult<A, A>;
        toString(): string;
        static create<A, B>(arg0: Internal.View_<A, B>, arg1: Internal.BitSet_): Internal.RewriteResult<A, B>;
        notifyAll(): void;
        compose<C>(arg0: Internal.RewriteResult_<C, A>): Internal.RewriteResult<C, B>;
        view(): Internal.View<A, B>;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        hashCode(): number;
        recData(): Internal.BitSet;
        wait(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        get class(): typeof any
    }
    type RewriteResult_<A, B> = RewriteResult<A, B>;
    class Player_Ceraunus_Entity extends Internal.AbstractArrow implements Internal.IEntityAdditionalSpawnData {
        constructor(arg0: Internal.Level_, arg1: Internal.LivingEntity_)
        constructor(arg0: Internal.EntityType_<any>, arg1: number, arg2: number, arg3: number, arg4: Internal.Level_)
        constructor(arg0: Internal.EntityType_<any>, arg1: Internal.Level_)
        isInWall(): boolean;
        getAllSlots(): Internal.Iterable<Internal.ItemStack>;
        getUpVector(arg0: number): Vec3d;
        gameEvent(arg0: Internal.GameEvent_, arg1: Internal.Entity_): void;
        remove(arg0: Internal.Entity$RemovalReason_): void;
        getMagneticDeltaX(): number;
        getBlockZ(): number;
        isSuppressingBounce(): boolean;
        dampensVibrations(): boolean;
        isSilent(): boolean;
        "playSound(net.minecraft.sounds.SoundEvent)"(id: Internal.SoundEvent_): void;
        getPitch(): number;
        setCulled(value: boolean): void;
        isOnFire(): boolean;
        rotate(arg0: Internal.Rotation_): number;
        handler$fcl000$ac_makeBoundingBox(arg0: Internal.CallbackInfoReturnable_<any>): void;
        getPositionCodec(): Internal.VecDeltaCodec;
        setMagneticAttachmentFace(arg0: Internal.Direction_): void;
        getPassengersAndSelf(): Internal.Stream<any>;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        setMaxUpStep(arg0: number): void;
        /**
         * @deprecated
        */
        updateFluidHeightAndDoFluidPushing(arg0: Internal.TagKey_<Internal.Fluid>, arg1: number): boolean;
        setPosition(x: number, y: number, z: number): void;
        runCommandSilent(command: string): number;
        chunkPosition(): Internal.ChunkPos;
        isNoEndimationPlaying(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        gameEvent(arg0: Internal.GameEvent_): void;
        alwaysAccepts(): boolean;
        isShiftKeyDown(): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        getPrevMagneticAttachmentFace(): Internal.Direction;
        setUUID(arg0: Internal.UUID_): void;
        checkBelowWorld(): void;
        isVisuallyCrawling(): boolean;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setMotionZ(z: number): void;
        localvar$blc000$apoth_checkFallDamageWithGravity(arg0: number): number;
        setCritArrow(arg0: boolean): void;
        biomancy$getDimensions(): Internal.EntityDimensions;
        handler$eof000$read(arg0: Internal.CompoundTag_, arg1: Internal.CallbackInfo_): void;
        getAttachmentProgress(arg0: number): number;
        isActive(): boolean;
        "deserializeNBT(net.minecraft.nbt.Tag)"(arg0: Internal.Tag_): void;
        canFreeze(): boolean;
        ignoreExplosion(): boolean;
        teleportRelative(arg0: number, arg1: number, arg2: number): void;
        getPlayingEndimation(): Internal.PlayableEndimation;
        getBlockY(): number;
        onEndimationStart(arg0: Internal.PlayableEndimation_, arg1: Internal.PlayableEndimation_): void;
        isSpectator(): boolean;
        pehkui_setScaleCache(scaleCache: Internal.ScaleData_[]): void;
        isInWaterOrBubble(): boolean;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        updateFluidHeightAndDoFluidPushing(): void;
        spawnAtLocation(arg0: Internal.ItemLike_, arg1: number): Internal.ItemEntity;
        getXrotOld(): number;
        getPersistentData(): Internal.CompoundTag;
        getPortalCooldown(): number;
        setSyncedData(key: string, value: any): void;
        getItem(): Internal.ItemStack;
        handler$cma000$onAddedToWorld(ci: Internal.CallbackInfo_): void;
        getRandomZ(arg0: number): number;
        causeFallDamage(arg0: number, arg1: number, arg2: DamageSource_): boolean;
        pehkui_getOnGround(): boolean;
        getPosition(arg0: number): Vec3d;
        setRemoved(arg0: Internal.Entity$RemovalReason_): void;
        handler$cma000$lavaHurt(ci: Internal.CallbackInfo_): void;
        getDistanceSq(arg0: number, arg1: number, arg2: number): number;
        isInWaterRainOrBubble(): boolean;
        getRemovalReason(): Internal.Entity$RemovalReason;
        wait(arg0: number): void;
        isIgnoringBlockTriggers(): boolean;
        getHandHoldingItemAngle(arg0: Internal.Item_): Vec3d;
        handler$cma000$getMaxFallDistance(cir: Internal.CallbackInfoReturnable_<any>): void;
        canUpdate(arg0: boolean): void;
        getEyeInFluidType(): Internal.FluidType;
        distanceToSqr(arg0: Vec3d_): number;
        resetFallDistance(): void;
        canSprint(): boolean;
        blockPosition(): BlockPos;
        isSteppingCarefully(): boolean;
        setBoundingBox(arg0: Internal.AABB_): void;
        isAmbientCreature(): boolean;
        setValue(arg0: Internal.TrackedData_<any>, arg1: any): void;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        "spawnAtLocation(net.minecraft.world.item.ItemStack,float)"(arg0: Internal.ItemStack_, arg1: number): Internal.ItemEntity;
        addAdditionalSaveData(arg0: Internal.CompoundTag_): void;
        getBlockX(): number;
        /**
         * @deprecated
        */
        getLightLevelDependentMagicValue(): number;
        getEncodeId(): string;
        getY(arg0: number): number;
        canaryOnBlockCacheDeleted(): void;
        getBlock(): Internal.BlockContainerJS;
        getNbt(): Internal.CompoundTag;
        setInvisible(arg0: boolean): void;
        invalidateCaps(): void;
        getName(): net.minecraft.network.chat.Component;
        onGround(): boolean;
        getControlledVehicle(): Internal.Entity;
        isOnSameTeam(arg0: Internal.Entity_): boolean;
        attack(arg0: DamageSource_, arg1: number): boolean;
        onInsideBubbleColumn(arg0: boolean): void;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        tick(): void;
        getEyePosition(): Vec3d;
        handler$cma000$isInvulnerableTo(pSource: DamageSource_, cir: Internal.CallbackInfoReturnable_<any>): void;
        getEyeHeight(): number;
        handler$cma000$isCurrentlyGlowing(cir: Internal.CallbackInfoReturnable_<any>): void;
        hasPassenger(arg0: Internal.Predicate_<Internal.Entity>): boolean;
        handler$cma000$isPickable(cir: Internal.CallbackInfoReturnable_<any>): void;
        handler$fcl000$ac_getEyePosition_lerp(arg0: number, arg1: Internal.CallbackInfoReturnable_<any>): void;
        getYaw(): number;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        handler$cma000$setSprinting(pSprinting: boolean, ci: Internal.CallbackInfo_): void;
        hasPermissions(arg0: number): boolean;
        getCapability<T>(arg0: Internal.Capability_<T>, arg1: Internal.Direction_): Internal.LazyOptional<T>;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        pehkui_readScaleNbt(nbt: Internal.CompoundTag_): void;
        setCustomNameVisible(arg0: boolean): void;
        isAlliedTo(arg0: Internal.Team_): boolean;
        bo$getRenderer(): Internal.EntityRenderer<any>;
        bo$refreshEntityData(data: number): void;
        setOutOfCamera(value: boolean): void;
        readSpawnData(arg0: Internal.FriendlyByteBuf_): void;
        isNoPhysics(): boolean;
        getControllingPassenger(): Internal.LivingEntity;
        getRemainingFireTicks(): number;
        isEndimationPlaying(arg0: Internal.PlayableEndimation_): boolean;
        getScriptType(): Internal.ScriptType;
        handler$cma000$mayInteract(pLevel: Internal.Level_, pPos: BlockPos_, cir: Internal.CallbackInfoReturnable_<any>): void;
        onlyOpCanSetNbt(): boolean;
        startRiding(arg0: Internal.Entity_): boolean;
        saveWithoutId(arg0: Internal.CompoundTag_): Internal.CompoundTag;
        getForward(): Vec3d;
        serializeNBT(): Internal.Tag;
        addMotion(arg0: number, arg1: number, arg2: number): void;
        fireImmune(): boolean;
        modifyExpressionValue$gcm000$create$playerHidingAsBoxIsCrouchingNotSwimming(arg0: boolean, arg1: Internal.Pose_): boolean;
        getMaxFallDistance(): number;
        getZ(arg0: number): number;
        handler$fcl000$ac_move(arg0: Internal.MoverType_, arg1: Vec3d_, arg2: Internal.CallbackInfo_): void;
        handler$fcl000$ac_getEyePosition(arg0: Internal.CallbackInfoReturnable_<any>): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        pehkui_isFirstUpdate(): boolean;
        getId(): number;
        writeSpawnData(arg0: Internal.FriendlyByteBuf_): void;
        canBeHitByProjectile(): boolean;
        getDirtyEntries(): Internal.Set<any>;
        postMagnetJump(): void;
        getTicksFrozen(): number;
        getRandomX(arg0: number): number;
        handler$chl000$setRemoved(arg0: Internal.Entity$RemovalReason_, arg1: Internal.CallbackInfo_): void;
        getEyeY(): number;
        spawnAtLocation(arg0: Internal.ItemStack_, arg1: number): Internal.ItemEntity;
        pick(arg0: number, arg1: number, arg2: boolean): Internal.HitResult;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        getBoundingBox(): Internal.AABB;
        isInWaterOrRain(): boolean;
        isDescending(): boolean;
        setKnockback(arg0: number): void;
        setItemSlot(arg0: EquipmentSlot_, arg1: Internal.ItemStack_): void;
        getYHeadRot(): number;
        equals(arg0: any): boolean;
        getViewYRot(arg0: number): number;
        dismountsUnderwater(): boolean;
        playerTouch(arg0: Internal.Player_): void;
        addTag(arg0: string): boolean;
        getAddEntityPacket(): Internal.Packet<Internal.ClientGamePacketListener>;
        getEyeHeight(arg0: Internal.Pose_): number;
        syncPacketPositionCodec(arg0: number, arg1: number, arg2: number): void;
        setOwner(arg0: Internal.Entity_): void;
        getTeam(): Internal.Team;
        shouldRenderAtSqrDistance(arg0: number): boolean;
        damageSources(): Internal.DamageSources;
        handler$cma000$lerpTo(x: number, y: number, z: number, yaw: number, pitch: number, posRotationIncrements: number, teleport: boolean, ci: Internal.CallbackInfo_): void;
        handler$zdg000$onRemove(arg0: Internal.CallbackInfo_): void;
        setTicksFrozen(arg0: number): void;
        recreateFromPacket(arg0: Internal.ClientboundAddEntityPacket_): void;
        getMyRidingOffset(): number;
        handler$fcl000$ac_turn(arg0: number, arg1: number, arg2: Internal.CallbackInfo_): void;
        canStartSwimming(): boolean;
        dismountTo(arg0: number, arg1: number, arg2: number): void;
        setDeltaMovement(arg0: Vec3d_): void;
        getLeashOffset(arg0: number): Vec3d;
        hasCustomName(): boolean;
        isCulled(): boolean;
        abstract setFireType(arg0: ResourceLocation_): void;
        isLiving(): boolean;
        isGlowing(): boolean;
        getX(): number;
        "isInFluidType(net.minecraft.world.level.material.FluidState)"(arg0: Internal.FluidState_): boolean;
        isVehicle(): boolean;
        stepOnMagnetBlock(arg0: BlockPos_): void;
        getLeashOffset(): Vec3d;
        isAttackable(): boolean;
        spawnAtLocation(arg0: Internal.ItemStack_): Internal.ItemEntity;
        isCritArrow(): boolean;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        thunderHit(arg0: Internal.ServerLevel_, arg1: Internal.LightningBolt_): void;
        setIsInPowderSnow(arg0: boolean): void;
        doEnchantDamageEffects(arg0: Internal.LivingEntity_, arg1: Internal.Entity_): void;
        setCustomName(arg0: net.minecraft.network.chat.Component_): void;
        getSlot(arg0: number): Internal.SlotAccess;
        jerotes_$summon(arg0: Internal.VariantZsieinEntity_, arg1: Internal.ServerLevel_): void;
        "deserializeNBT(net.minecraft.nbt.CompoundTag)"(arg0: Internal.CompoundTag_): void;
        pehkui_constructScaleData(type: Internal.ScaleType_): Internal.ScaleData;
        getTeamId(): string;
        stopSeenByPlayer(arg0: Internal.ServerPlayer_): void;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        isUnderWater(): boolean;
        stopRiding(): void;
        isCustomNameVisible(): boolean;
        isSupportedBy(arg0: BlockPos_): boolean;
        shouldRiderSit(): boolean;
        getPistonPushReaction(): Internal.PushReaction;
        getX(arg0: number): number;
        lookAt(arg0: Internal.EntityAnchorArgument$Anchor_, arg1: Vec3d_): void;
        captureDrops(arg0: Internal.Collection_<Internal.ItemEntity>): Internal.Collection<Internal.ItemEntity>;
        getSelfAndPassengers(): Internal.Stream<any>;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        getDeltaMovement(): Vec3d;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        collide(arg0: Vec3d_): Vec3d;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        "onSyncedDataUpdated(java.util.List)"(arg0: Internal.List_<Internal.SynchedEntityData$DataValue<any>>): void;
        shoot(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
        hasPassenger(arg0: Internal.Entity_): boolean;
        hasIndirectPassenger(arg0: Internal.Entity_): boolean;
        getEntityData(): Internal.SynchedEntityData;
        setSecondsOnFire(arg0: number): void;
        moveTo(arg0: number, arg1: number, arg2: number): void;
        "getDisplayName()"(): net.minecraft.network.chat.Component;
        handleInsidePortal(arg0: BlockPos_): void;
        clean(): void;
        setMotion(arg0: number, arg1: number, arg2: number): void;
        handler$cma000$shouldRenderAtSqrDistance(pDistance: number, cir: Internal.CallbackInfoReturnable_<any>): void;
        playSound(arg0: Internal.SoundEvent_): void;
        updateFluidHeightAndDoFluidPushing(arg0: Internal.Predicate_<Internal.FluidState>): void;
        absMoveTo(arg0: number, arg1: number, arg2: number): void;
        isOnRails(): boolean;
        restoreFrom(arg0: Internal.Entity_): void;
        resetEndimation(): void;
        getDimensionChangingDelay(): number;
        isPeacefulCreature(): boolean;
        onEndimationEnd(arg0: Internal.PlayableEndimation_, arg1: Internal.PlayableEndimation_): void;
        setOnGround(arg0: boolean): void;
        setYaw(arg0: number): void;
        setPos(arg0: number, arg1: number, arg2: number): void;
        getPickRadius(): number;
        notify(): void;
        getFirstTick(): boolean;
        getVehicle(): Internal.Entity;
        handler$fcl000$ac_onSyncedDataUpdated(arg0: Internal.EntityDataAccessor_<any>, arg1: Internal.CallbackInfo_): void;
        isEffectiveAi(): boolean;
        handler$cma000$canCollideWith(pEntity: Internal.Entity_, cir: Internal.CallbackInfoReturnable_<any>): void;
        startRiding(arg0: Internal.Entity_, arg1: boolean): boolean;
        getStringUuid(): string;
        isRemoved(): boolean;
        setSwimming(arg0: boolean): void;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        teleportToWithTicket(arg0: number, arg1: number, arg2: number): void;
        fillCrashReportCategory(arg0: Internal.CrashReportCategory_): void;
        getRotationVector(): Internal.Vec2;
        pehkui_writeScaleNbt(nbt: Internal.CompoundTag_): Internal.CompoundTag;
        refreshDimensions(): void;
        self(): Internal.Entity;
        setYrotOld(arg0: number): void;
        handler$cma000$canTrample(state: Internal.BlockState_, pos: BlockPos_, fallDistance: number, cir: Internal.CallbackInfoReturnable_<any>): void;
        isSprinting(): boolean;
        getBaseDamage(): number;
        "spawnAtLocation(net.minecraft.world.level.ItemLike)"(arg0: Internal.ItemLike_): Internal.ItemEntity;
        getMotionY(): number;
        canCollideWith(arg0: Internal.Entity_): boolean;
        setShiftKeyDown(arg0: boolean): void;
        getEyePosition(arg0: number): Vec3d;
        getPassengers(): Internal.EntityArrayList;
        getBlockExplosionResistance(arg0: Internal.Explosion_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.FluidState_, arg5: number): number;
        setXrotOld(arg0: number): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        setSoundEvent(arg0: Internal.SoundEvent_): void;
        getMaxHeightFluidType(): Internal.FluidType;
        getZ(): number;
        canSpawnSprintParticle(): boolean;
        "moveTo(net.minecraft.core.BlockPos,float,float)"(arg0: BlockPos_, arg1: number, arg2: number): void;
        teleportTo(arg0: number, arg1: number, arg2: number): void;
        shootFromRotation(arg0: Internal.Entity_, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): void;
        getServer(): Internal.MinecraftServer;
        moveRelative(arg0: number, arg1: Vec3d_): void;
        getEntries(arg0: boolean): Internal.Set<any>;
        isAddedToWorld(): boolean;
        getFirstPassenger(): Internal.Entity;
        saveAsPassenger(arg0: Internal.CompoundTag_): boolean;
        interact(arg0: Internal.Player_, arg1: Internal.InteractionHand_): Internal.InteractionResult;
        getDismountLocationForPassenger(arg0: Internal.LivingEntity_): Vec3d;
        setReturn(arg0: boolean): void;
        handler$fcl000$ac_collide(arg0: Vec3d_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        handler$cma000$onRemovedFromWorld(ci: Internal.CallbackInfo_): void;
        checkSlowFallDistance(): void;
        getSoundSource(): Internal.SoundSource;
        setFabricBalmData(arg0: Internal.CompoundTag_): void;
        getPose(): Internal.Pose;
        touchingUnloadedChunk(): boolean;
        getLookAngle(): Vec3d;
        setPositionAndRotation(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
        getMotionZ(): number;
        removeVehicle(): void;
        isInvisible(): boolean;
        is(arg0: Internal.Entity_): boolean;
        setZ(z: number): void;
        getY(): number;
        ejectPassengers(): void;
        hashCode(): number;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        getProfile(): Internal.GameProfile;
        static setViewScale(arg0: number): void;
        handler$cma000$playerTouch(pPlayer: Internal.Player_, ci: Internal.CallbackInfo_): void;
        handler$cma000$dampensVibrations(cir: Internal.CallbackInfoReturnable_<any>): void;
        setLevelCallback(arg0: Internal.EntityInLevelCallback_): void;
        getBalloons(): Internal.List<any>;
        setPierceLevel(arg0: number): void;
        showVehicleHealth(): boolean;
        getReturn(): boolean;
        handler$cma000$move(pType: Internal.MoverType_, pPos: Vec3d_, ci: Internal.CallbackInfo_): void;
        getDistance(pos: BlockPos_): number;
        setEnchantmentEffectsFromEntity(arg0: Internal.LivingEntity_, arg1: number): void;
        modifyReturnValue$gcm000$create$onFireImmune(arg0: boolean): boolean;
        playSound(arg0: Internal.SoundEvent_, arg1: number, arg2: number): void;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityDispatcher)"(arg0: Internal.CapabilityDispatcher_): boolean;
        canChangeDirection(): boolean;
        handler$cma000$isFreezing(cir: Internal.CallbackInfoReturnable_<any>): void;
        startSeenByPlayer(arg0: Internal.ServerPlayer_): void;
        isOnScoreboardTeam(teamId: string): boolean;
        /**
         * @deprecated
        */
        isPushedByFluid(): boolean;
        setTimeout(): void;
        position(): Vec3d;
        biomancy$random(): Internal.RandomSource;
        displayFireAnimation(): boolean;
        turn(arg0: number, arg1: number): void;
        isOutOfCamera(): boolean;
        getAirSupply(): number;
        getRopeHoldPosition(arg0: number): Vec3d;
        copyPosition(arg0: Internal.Entity_): void;
        onAddedToWorld(): void;
        "hasPassenger(net.minecraft.world.entity.Entity)"(arg0: Internal.Entity_): boolean;
        isCrouching(): boolean;
        moveTo(arg0: BlockPos_, arg1: number, arg2: number): void;
        isPlayer(): boolean;
        isAnimal(): boolean;
        readAdditionalSaveData(arg0: Internal.CompoundTag_): void;
        canBeCollidedWith(): boolean;
        getMotionDirection(): Internal.Direction;
        setY(y: number): void;
        handler$cma000$showVehicleHealth(cir: Internal.CallbackInfoReturnable_<any>): void;
        getFeetBlockState(): Internal.BlockState;
        lavaHurt(): void;
        handleDamageEvent(arg0: DamageSource_): void;
        getFabricBalmData(): Internal.CompoundTag;
        canChangeDimensions(): boolean;
        changeDimension(arg0: Internal.ServerLevel_, arg1: Internal.ITeleporter_): Internal.Entity;
        getCommandSenderWorld(): Internal.Level;
        positionRider(arg0: Internal.Entity_): void;
        baseTick(): void;
        broadcastToPlayer(arg0: Internal.ServerPlayer_): boolean;
        setNoPhysics(arg0: boolean): void;
        changeDimension(arg0: Internal.ServerLevel_): Internal.Entity;
        setSharedFlag(arg0: number, arg1: boolean): void;
        entityJs$defineSynchedData(): void;
        getOwner(): Internal.Entity;
        getPos(): Internal.Position;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightAccess(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        handler$dbo000$isInsideWall(arg0: Internal.CallbackInfoReturnable_<any>, arg1: number, arg2: Internal.AABB_): void;
        getCustomName(): net.minecraft.network.chat.Component;
        getEffectHandler(): Internal.EndimationEffectHandler;
        getClass(): typeof any;
        pehkui_shouldIgnoreScaleNbt(): boolean;
        isVisuallySwimming(): boolean;
        getMaxAirSupply(): number;
        isMoving(): boolean;
        canTrample(arg0: Internal.BlockState_, arg1: BlockPos_, arg2: number): boolean;
        getAnimationTick(): number;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        entityJs$getTypeId(): string;
        getFacing(): Internal.Direction;
        setMagneticDeltaY(arg0: number): void;
        handler$cma000$isPushable(cir: Internal.CallbackInfoReturnable_<any>): void;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>, arg1: boolean): boolean;
        "hasPassenger(java.util.function.Predicate)"(arg0: Internal.Predicate_<Internal.Entity>): boolean;
        getDimensions(arg0: Internal.Pose_): Internal.EntityDimensions;
        isPassengerOfSameVehicle(arg0: Internal.Entity_): boolean;
        isSwimming(): boolean;
        getBoundingBoxForCulling(): Internal.AABB;
        mayInteract(arg0: Internal.Level_, arg1: BlockPos_): boolean;
        setSprinting(arg0: boolean): void;
        static collideBoundingBox(arg0: Internal.Entity_, arg1: Vec3d_, arg2: Internal.AABB_, arg3: Internal.Level_, arg4: Internal.List_<any>): Vec3d;
        addSyncedData(type: Internal.EntitySerializerType_, key: string, value: any): void;
        setBaseDamage(arg0: number): void;
        setPortalCooldown(): void;
        setX(x: number): void;
        trackingPosition(): Vec3d;
        setMagneticDeltaX(arg0: number): void;
        getNameTagOffsetY(): number;
        isInvulnerable(): boolean;
        handler$cma000$entityJs$tick(ci: Internal.CallbackInfo_): void;
        isInLava(): boolean;
        isInWater(): boolean;
        getPortalWaitTime(): number;
        awardKillScore(arg0: Internal.Entity_, arg1: number, arg2: DamageSource_): void;
        getBlockStateOn(): Internal.BlockState;
        handler$cma000$stopRiding(ci: Internal.CallbackInfo_): void;
        getFluidJumpThreshold(): number;
        handler$cma000$getMyRidingOffset(cir: Internal.CallbackInfoReturnable_<any>): void;
        "setPositionAndRotation(double,double,double,float,float)"(x: number, y: number, z: number, yaw: number, pitch: number): void;
        pehkui_getScaleCache(): Internal.ScaleData[];
        isInvisibleTo(arg0: Internal.Player_): boolean;
        setAirSupply(arg0: number): void;
        getOnPos(): BlockPos;
        getRootVehicle(): Internal.Entity;
        save(arg0: Internal.CompoundTag_): boolean;
        pehkui_getScales(): Internal.Map<any, any>;
        handler$cma000$onClientRemoval(ci: Internal.CallbackInfo_): void;
        isNoGravity(): boolean;
        getStepHeight(): number;
        acceptsFailure(): boolean;
        setDataMap(arg0: Internal.Map_<any, any>): void;
        setMagneticDeltaZ(arg0: number): void;
        setShotFromCrossbow(arg0: boolean): void;
        handler$cma000$causeFallDamage(pFallDistance: number, pMultiplier: number, pSource: DamageSource_, cir: Internal.CallbackInfoReturnable_<any>): void;
        pehkui_setShouldIgnoreScaleNbt(ignore: boolean): void;
        setOnGroundWithKnownMovement(arg0: boolean, arg1: Vec3d_): void;
        setOldPosAndRot(): void;
        startFalling(): void;
        getYrotOld(): number;
        bookshelf$createHoverEvent(): Internal.HoverEvent;
        isFree(arg0: number, arg1: number, arg2: number): boolean;
        updateSwimming(): void;
        "moveTo(double,double,double)"(arg0: number, arg1: number, arg2: number): void;
        setRemainingFireTicks(arg0: number): void;
        getCachedFeetBlockState(): Internal.BlockState;
        shouldInformAdmins(): boolean;
        attachBalloon(arg0: Internal.BolloomBalloon_): void;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        rideTick(): void;
        /**
         * @deprecated
        */
        getOnPosLegacy(): BlockPos;
        setPos(arg0: Vec3d_): void;
        wait(): void;
        detachBalloon(arg0: Internal.BolloomBalloon_): void;
        addSyncedData(identifier: string, value: any): void;
        getUuid(): Internal.UUID;
        shotFromCrossbow(): boolean;
        spawn(): void;
        areCapsCompatible(arg0: Internal.CapabilityDispatcher_): boolean;
        teleportTo(arg0: Internal.ServerLevel_, arg1: number, arg2: number, arg3: number, arg4: Internal.Set_<Internal.RelativeMovement>, arg5: number, arg6: number): boolean;
        abstract getFireType(): ResourceLocation;
        shouldShowName(): boolean;
        getArmorSlots(): Internal.Iterable<Internal.ItemStack>;
        setSilent(arg0: boolean): void;
        captureDrops(): Internal.Collection<Internal.ItemEntity>;
        hasExactlyOnePlayerPassenger(): boolean;
        kill(): void;
        isOnPortalCooldown(): boolean;
        animateHurt(arg0: number): void;
        biomancy$setDimensions(arg0: Internal.EntityDimensions_): void;
        handler$cma000$rideTick(ci: Internal.CallbackInfo_): void;
        biomancy$setEyeHeight(arg0: number): void;
        setPitch(arg0: number): void;
        isMultipartEntity(): boolean;
        setPosRaw(arg0: number, arg1: number, arg2: number): void;
        handleEntityEvent(arg0: number): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getDimensionsForge(arg0: Internal.Pose_): Internal.EntityDimensions;
        getParts(): Internal.PartEntity<any>[];
        setExtension(key: any, value: any): void;
        isAlwaysTicking(): boolean;
        interactAt(arg0: Internal.Player_, arg1: Vec3d_, arg2: Internal.InteractionHand_): Internal.InteractionResult;
        getValue(arg0: Internal.TrackedData_<any>): any;
        deserializeNBT(arg0: Internal.Tag_): void;
        lerpTo(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean): void;
        onPassengerTurned(arg0: Internal.Entity_): void;
        revive(): void;
        spawnAtLocation(arg0: Internal.ItemLike_): Internal.ItemEntity;
        handler$cma000$canChangeDimensions(cir: Internal.CallbackInfoReturnable_<any>): void;
        getBbWidth(): number;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getForgePersistentData(): Internal.CompoundTag;
        addDeltaMovement(arg0: Vec3d_): void;
        endimateTick(): void;
        pehkui_setOnGround(onGround: boolean): void;
        "spawnAtLocation(net.minecraft.world.level.ItemLike,int)"(arg0: Internal.ItemLike_, arg1: number): Internal.ItemEntity;
        setInvulnerable(arg0: boolean): void;
        "getName()"(): net.minecraft.network.chat.Component;
        push(arg0: Internal.Entity_): void;
        isInFluidType(): boolean;
        mirror(arg0: Internal.Mirror_): number;
        canUpdate(): boolean;
        getTicksRequiredToFreeze(): number;
        /**
         * @deprecated
        */
        maxUpStep(): number;
        catnip$callSetLevel(arg0: Internal.Level_): void;
        setGlowing(arg0: boolean): void;
        load(arg0: Internal.CompoundTag_): void;
        handler$cma000$onInteract(pPlayer: Internal.Player_, pHand: Internal.InteractionHand_, cir: Internal.CallbackInfoReturnable_<any>): void;
        isAlive(): boolean;
        getBbHeight(): number;
        canaryOnBlockCacheSet(arg0: Internal.BlockState_): void;
        getUsername(): string;
        move(arg0: Internal.MoverType_, arg1: Vec3d_): void;
        getViewVector(arg0: number): Vec3d;
        getTags(): Internal.Set<string>;
        handler$cma000$canFreeze(cir: Internal.CallbackInfoReturnable_<any>): void;
        onRemovedFromWorld(): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isPickable(): boolean;
        setYHeadRot(arg0: number): void;
        hasControllingPassenger(): boolean;
        closerThan(arg0: Internal.Entity_, arg1: number, arg2: number): boolean;
        absMoveTo(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
        getDataMap(): Internal.Map<any, any>;
        getPercentFrozen(): number;
        getPickResult(): Internal.ItemStack;
        getRandomY(): number;
        setPortalCooldown(arg0: number): void;
        getDisplayName(): net.minecraft.network.chat.Component;
        hasGlowingTag(): boolean;
        shouldBlockExplode(arg0: Internal.Explosion_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: number): boolean;
        setPosition(block: Internal.BlockContainerJS_): void;
        handler$cma000$push(pEntity: Internal.Entity_, ci: Internal.CallbackInfo_): void;
        handler$fcl000$ac_isInWater(arg0: Internal.CallbackInfoReturnable_<any>): void;
        shouldBeSaved(): boolean;
        getFluidTypeHeight(arg0: Internal.FluidType_): number;
        getViewXRot(arg0: number): number;
        canRiderInteract(): boolean;
        getPierceLevel(): number;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityProvider)"(arg0: Internal.CapabilityProvider_<Internal.Entity>): boolean;
        removeTag(arg0: string): boolean;
        setPose(arg0: Internal.Pose_): void;
        /**
         * @deprecated
        */
        getFluidHeight(arg0: Internal.TagKey_<Internal.Fluid>): number;
        getEntityType(): Internal.EntityType<any>;
        isWaterCreature(): boolean;
        quark$getPickupItem(): Internal.ItemStack;
        toString(): string;
        pehkui_getScaleData(type: Internal.ScaleType_): Internal.ScaleData;
        getSyncedData(identifier: string): any;
        localvar$ebn000$fluidCollision(arg0: Vec3d_): Vec3d;
        notifyAll(): void;
        getPassengersRidingOffset(): number;
        isDirty(): boolean;
        "isInFluidType(java.util.function.BiPredicate)"(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        distanceToEntitySqr(arg0: Internal.Entity_): number;
        detachBalloons(): void;
        "getServer()"(): Internal.MinecraftServer;
        isFrame(): boolean;
        isPushable(): boolean;
        setYBodyRot(arg0: number): void;
        discard(): void;
        onClientRemoval(): void;
        sendSystemMessage(arg0: net.minecraft.network.chat.Component_): void;
        acceptsSuccess(): boolean;
        reviveCaps(): void;
        getDistance(x: number, y: number, z: number): number;
        setMotionY(y: number): void;
        setNoGravity(arg0: boolean): void;
        getEffectSource(): Internal.Entity;
        getIndirectPassengers(): Internal.Iterable<any>;
        setRotation(yaw: number, pitch: number): void;
        getMagneticDeltaZ(): number;
        createCommandSourceStack(): Internal.CommandSourceStack;
        isControlledByLocalInstance(): boolean;
        isMonster(): boolean;
        handler$cma000$isAttackable(cir: Internal.CallbackInfoReturnable_<any>): void;
        pehkui_setShouldSyncScales(sync: boolean): void;
        getHorizontalFacing(): Internal.Direction;
        setId(arg0: number): void;
        onSyncedDataUpdated(arg0: Internal.List_<Internal.SynchedEntityData$DataValue<any>>): void;
        getType(): string;
        getLightProbePosition(arg0: number): Vec3d;
        onAboveBubbleCol(arg0: boolean): void;
        setPlayingEndimation(arg0: Internal.PlayableEndimation_): void;
        "playSound(net.minecraft.sounds.SoundEvent,float,float)"(arg0: Internal.SoundEvent_, arg1: number, arg2: number): void;
        handler$cma000$thunderHit(pLevel: Internal.ServerLevel_, pLightning: Internal.LightningBolt_, ci: Internal.CallbackInfo_): void;
        isPassenger(): boolean;
        hasPose(arg0: Internal.Pose_): boolean;
        pehkui_shouldSyncScales(): boolean;
        checkDespawn(): void;
        isInvulnerableTo(arg0: DamageSource_): boolean;
        makeStuckInBlock(arg0: Internal.BlockState_, arg1: Vec3d_): void;
        /**
         * @deprecated
        */
        isEyeInFluid(arg0: Internal.TagKey_<Internal.Fluid>): boolean;
        skipAttackInteraction(arg0: Internal.Entity_): boolean;
        lerpMotion(arg0: number, arg1: number, arg2: number): void;
        shouldRender(arg0: number, arg1: number, arg2: number): boolean;
        getMagneticAttachmentFace(): Internal.Direction;
        onSyncedDataUpdated(arg0: Internal.EntityDataAccessor_<any>): void;
        lerpHeadTo(arg0: number, arg1: number): void;
        static getViewScale(): number;
        setMotionX(x: number): void;
        getHandSlots(): Internal.Iterable<Internal.ItemStack>;
        distanceToEntity(arg0: Internal.Entity_): number;
        canarySetClimbingMobCachingSectionUpdateBehavior(arg0: boolean): void;
        getVisualRotationYInDegrees(): number;
        getMagneticDeltaY(): number;
        wait(arg0: number, arg1: number): void;
        isDiscrete(): boolean;
        getTeamColor(): number;
        setNbt(nbt: Internal.CompoundTag_): void;
        unRide(): void;
        getLevel(): Internal.Level;
        "spawnAtLocation(net.minecraft.world.item.ItemStack)"(arg0: Internal.ItemStack_): Internal.ItemEntity;
        "isInFluidType(net.minecraftforge.fluids.FluidType)"(arg0: Internal.FluidType_): boolean;
        setAnimationTick(arg0: number): void;
        extinguish(): void;
        updateDynamicGameEventListener(arg0: Internal.BiConsumer_<Internal.DynamicGameEventListener<any>, Internal.ServerLevel>): void;
        moveTo(arg0: Vec3d_): void;
        getExtension(key: any, type: typeof any): any;
        isColliding(arg0: BlockPos_, arg1: Internal.BlockState_): boolean;
        "onSyncedDataUpdated(net.minecraft.network.syncher.EntityDataAccessor)"(arg0: Internal.EntityDataAccessor_<any>): void;
        areCapsCompatible(arg0: Internal.CapabilityProvider_<Internal.Entity>): boolean;
        extinguishFire(): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        static lerpRotation(arg0: number, arg1: number): number;
        getKnockback(): number;
        tell(message: net.minecraft.network.chat.Component_): void;
        handler$fcl001$ac_tick(arg0: Internal.CallbackInfo_): void;
        isForcedVisible(): boolean;
        closerThan(arg0: Internal.Entity_, arg1: number): boolean;
        getDistanceSq(pos: BlockPos_): number;
        killedEntity(arg0: Internal.ServerLevel_, arg1: Internal.LivingEntity_): boolean;
        getEndimatedState(): Internal.Endimatable$EndimatedState;
        getClassification(arg0: boolean): Internal.MobCategory;
        isFreezing(): boolean;
        handler$cma001$getControllingPassenger(cir: Internal.CallbackInfoReturnable_<any>): void;
        isFullyFrozen(): boolean;
        runCommand(command: string): number;
        setSharedFlagOnFire(arg0: boolean): void;
        get inWall(): boolean
        get allSlots(): Internal.Iterable<Internal.ItemStack>
        get magneticDeltaX(): number
        get blockZ(): number
        get suppressingBounce(): boolean
        get silent(): boolean
        get pitch(): number
        set culled(value: boolean)
        get onFire(): boolean
        get positionCodec(): Internal.VecDeltaCodec
        set magneticAttachmentFace(arg0: Internal.Direction_)
        get passengersAndSelf(): Internal.Stream<any>
        set maxUpStep(arg0: number)
        get noEndimationPlaying(): boolean
        get shiftKeyDown(): boolean
        get prevMagneticAttachmentFace(): Internal.Direction
        set UUID(arg0: Internal.UUID_)
        get visuallyCrawling(): boolean
        set motionZ(z: number)
        set critArrow(arg0: boolean)
        get active(): boolean
        get playingEndimation(): Internal.PlayableEndimation
        get blockY(): number
        get spectator(): boolean
        get inWaterOrBubble(): boolean
        get xrotOld(): number
        get persistentData(): Internal.CompoundTag
        get portalCooldown(): number
        get item(): Internal.ItemStack
        set removed(arg0: Internal.Entity$RemovalReason_)
        get inWaterRainOrBubble(): boolean
        get removalReason(): Internal.Entity$RemovalReason
        get ignoringBlockTriggers(): boolean
        get eyeInFluidType(): Internal.FluidType
        get steppingCarefully(): boolean
        set boundingBox(arg0: Internal.AABB_)
        get ambientCreature(): boolean
        get blockX(): number
        /**
         * @deprecated
        */
        get lightLevelDependentMagicValue(): number
        get encodeId(): string
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        set invisible(arg0: boolean)
        get name(): net.minecraft.network.chat.Component
        get controlledVehicle(): Internal.Entity
        get eyePosition(): Vec3d
        get eyeHeight(): number
        get yaw(): number
        set customNameVisible(arg0: boolean)
        set outOfCamera(value: boolean)
        get noPhysics(): boolean
        get controllingPassenger(): Internal.LivingEntity
        get remainingFireTicks(): number
        get scriptType(): Internal.ScriptType
        get forward(): Vec3d
        get maxFallDistance(): number
        get id(): number
        get dirtyEntries(): Internal.Set<any>
        get ticksFrozen(): number
        get eyeY(): number
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get boundingBox(): Internal.AABB
        get inWaterOrRain(): boolean
        get descending(): boolean
        set knockback(arg0: number)
        get YHeadRot(): number
        get addEntityPacket(): Internal.Packet<Internal.ClientGamePacketListener>
        set owner(arg0: Internal.Entity_)
        get team(): Internal.Team
        set ticksFrozen(arg0: number)
        get myRidingOffset(): number
        set deltaMovement(arg0: Vec3d_)
        get culled(): boolean
        set fireType(arg0: ResourceLocation_)
        get living(): boolean
        get glowing(): boolean
        get x(): number
        get vehicle(): boolean
        get leashOffset(): Vec3d
        get attackable(): boolean
        get critArrow(): boolean
        set isInPowderSnow(arg0: boolean)
        set customName(arg0: net.minecraft.network.chat.Component_)
        get teamId(): string
        get underWater(): boolean
        get customNameVisible(): boolean
        get pistonPushReaction(): Internal.PushReaction
        get selfAndPassengers(): Internal.Stream<any>
        get deltaMovement(): Vec3d
        get motionX(): number
        get entityData(): Internal.SynchedEntityData
        set secondsOnFire(arg0: number)
        get "displayName()"(): net.minecraft.network.chat.Component
        get onRails(): boolean
        get dimensionChangingDelay(): number
        get peacefulCreature(): boolean
        set onGround(arg0: boolean)
        set yaw(arg0: number)
        get pickRadius(): number
        get firstTick(): boolean
        get vehicle(): Internal.Entity
        get effectiveAi(): boolean
        get stringUuid(): string
        get removed(): boolean
        set swimming(arg0: boolean)
        get rotationVector(): Internal.Vec2
        set yrotOld(arg0: number)
        get sprinting(): boolean
        get baseDamage(): number
        get motionY(): number
        set shiftKeyDown(arg0: boolean)
        get passengers(): Internal.EntityArrayList
        set xrotOld(arg0: number)
        set soundEvent(arg0: Internal.SoundEvent_)
        get maxHeightFluidType(): Internal.FluidType
        get z(): number
        get server(): Internal.MinecraftServer
        get addedToWorld(): boolean
        get firstPassenger(): Internal.Entity
        set "return"(arg0: boolean)
        get soundSource(): Internal.SoundSource
        set fabricBalmData(arg0: Internal.CompoundTag_)
        get pose(): Internal.Pose
        get lookAngle(): Vec3d
        get motionZ(): number
        get invisible(): boolean
        set z(z: number)
        get y(): number
        get profile(): Internal.GameProfile
        set viewScale(arg0: number)
        set levelCallback(arg0: Internal.EntityInLevelCallback_)
        get balloons(): Internal.List<any>
        set pierceLevel(arg0: number)
        get "return"(): boolean
        /**
         * @deprecated
        */
        get pushedByFluid(): boolean
        get outOfCamera(): boolean
        get airSupply(): number
        get crouching(): boolean
        get player(): boolean
        get animal(): boolean
        get motionDirection(): Internal.Direction
        set y(y: number)
        get feetBlockState(): Internal.BlockState
        get fabricBalmData(): Internal.CompoundTag
        get commandSenderWorld(): Internal.Level
        set noPhysics(arg0: boolean)
        get owner(): Internal.Entity
        get pos(): Internal.Position
        get customName(): net.minecraft.network.chat.Component
        get effectHandler(): Internal.EndimationEffectHandler
        get class(): typeof any
        get visuallySwimming(): boolean
        get maxAirSupply(): number
        get moving(): boolean
        get animationTick(): number
        get facing(): Internal.Direction
        set magneticDeltaY(arg0: number)
        get swimming(): boolean
        get boundingBoxForCulling(): Internal.AABB
        set sprinting(arg0: boolean)
        set baseDamage(arg0: number)
        set x(x: number)
        set magneticDeltaX(arg0: number)
        get nameTagOffsetY(): number
        get invulnerable(): boolean
        get inLava(): boolean
        get inWater(): boolean
        get portalWaitTime(): number
        get blockStateOn(): Internal.BlockState
        get fluidJumpThreshold(): number
        set airSupply(arg0: number)
        get onPos(): BlockPos
        get rootVehicle(): Internal.Entity
        get noGravity(): boolean
        get stepHeight(): number
        set dataMap(arg0: Internal.Map_<any, any>)
        set magneticDeltaZ(arg0: number)
        set shotFromCrossbow(arg0: boolean)
        get yrotOld(): number
        set remainingFireTicks(arg0: number)
        get cachedFeetBlockState(): Internal.BlockState
        /**
         * @deprecated
        */
        get onPosLegacy(): BlockPos
        set pos(arg0: Vec3d_)
        get uuid(): Internal.UUID
        get fireType(): ResourceLocation
        get armorSlots(): Internal.Iterable<Internal.ItemStack>
        set silent(arg0: boolean)
        get onPortalCooldown(): boolean
        set pitch(arg0: number)
        get multipartEntity(): boolean
        get parts(): Internal.PartEntity<any>[]
        get alwaysTicking(): boolean
        get bbWidth(): number
        get forgePersistentData(): Internal.CompoundTag
        set invulnerable(arg0: boolean)
        get "name()"(): net.minecraft.network.chat.Component
        get inFluidType(): boolean
        get ticksRequiredToFreeze(): number
        set glowing(arg0: boolean)
        get alive(): boolean
        get bbHeight(): number
        get username(): string
        get tags(): Internal.Set<string>
        get pickable(): boolean
        set YHeadRot(arg0: number)
        get dataMap(): Internal.Map<any, any>
        get percentFrozen(): number
        get pickResult(): Internal.ItemStack
        get randomY(): number
        set portalCooldown(arg0: number)
        get displayName(): net.minecraft.network.chat.Component
        set position(block: Internal.BlockContainerJS_)
        get pierceLevel(): number
        set pose(arg0: Internal.Pose_)
        get entityType(): Internal.EntityType<any>
        get waterCreature(): boolean
        get passengersRidingOffset(): number
        get dirty(): boolean
        get "server()"(): Internal.MinecraftServer
        get frame(): boolean
        get pushable(): boolean
        set YBodyRot(arg0: number)
        set motionY(y: number)
        set noGravity(arg0: boolean)
        get effectSource(): Internal.Entity
        get indirectPassengers(): Internal.Iterable<any>
        get magneticDeltaZ(): number
        get controlledByLocalInstance(): boolean
        get monster(): boolean
        get horizontalFacing(): Internal.Direction
        set id(arg0: number)
        get type(): string
        set playingEndimation(arg0: Internal.PlayableEndimation_)
        get passenger(): boolean
        get magneticAttachmentFace(): Internal.Direction
        get viewScale(): number
        set motionX(x: number)
        get handSlots(): Internal.Iterable<Internal.ItemStack>
        get visualRotationYInDegrees(): number
        get magneticDeltaY(): number
        get discrete(): boolean
        get teamColor(): number
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        set animationTick(arg0: number)
        get knockback(): number
        get forcedVisible(): boolean
        get endimatedState(): Internal.Endimatable$EndimatedState
        get freezing(): boolean
        get fullyFrozen(): boolean
        set sharedFlagOnFire(arg0: boolean)
    }
    type Player_Ceraunus_Entity_ = Player_Ceraunus_Entity;
    interface EntityTypeMethods {
        abstract bo$setRenderer(arg0: Internal.EntityRenderer_<any>): void;
        abstract bo$getRenderer(): Internal.EntityRenderer<any>;
    }
    type EntityTypeMethods_ = EntityTypeMethods;
    abstract class NetworkItem extends Internal.EnergyItem implements Internal.INetworkItemProvider {
        getDrinkingSound(): Internal.SoundEvent;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        setRarity(arg0: Internal.Rarity_): void;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        getDestroySpeed(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): number;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        /**
         * @deprecated
        */
        onDestroyed(arg0: Internal.ItemEntity_): void;
        isFireResistant(): boolean;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        static getX(arg0: Internal.ItemStack_): number;
        kubeLoader$getReleaseUsing(): Internal.ItemBuilder$ReleaseUsingCallback;
        onCraftedBy(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        isComplex(): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        onUseTick(arg0: Internal.Level_, arg1: Internal.LivingEntity_, arg2: Internal.ItemStack_, arg3: number): void;
        canBeHurtBy(arg0: DamageSource_): boolean;
        /**
         * @deprecated
        */
        getFoodProperties(): Internal.FoodProperties;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        getDescriptionId(): string;
        getUseAnimation(arg0: Internal.ItemStack_): Internal.UseAnim;
        setReleaseUsing(arg0: Internal.ItemBuilder$ReleaseUsingCallback_): void;
        isValidRepairItem(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        zeta$setHumanoidArmorModel(arg0: Internal.HumanoidArmorModelGetter_): void;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        asItem(): Internal.Item;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        getDefaultInstance(): Internal.ItemStack;
        getTypeData(): Internal.CompoundTag;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setMaxStackSize(arg0: number): void;
        setBurnTime(i: number): void;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getBarWidth(arg0: Internal.ItemStack_): number;
        setMaxDamage(arg0: number): void;
        getBarColor(arg0: Internal.ItemStack_): number;
        getItem(): Internal.Item;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        getItemBuilder(): Internal.ItemBuilder;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getMaxDamage(): number;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        asIngredient(): Internal.Ingredient;
        /**
         * @deprecated
        */
        hasCraftingRemainingItem(): boolean;
        getDescription(): net.minecraft.network.chat.Component;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        getClass(): typeof any;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        static byId(arg0: number): Internal.Item;
        getRenderPropertiesInternal(): any;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        interactLivingEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.LivingEntity_, arg3: Internal.InteractionHand_): Internal.InteractionResult;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        useOn(arg0: Internal.UseOnContext_): Internal.InteractionResult;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getRarity(arg0: Internal.ItemStack_): Internal.Rarity;
        setItemBuilder(b: Internal.ItemBuilder_): void;
        setRealGetEnchantmentValueFn(arg0: Internal.Function_<any, any>): void;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        handler$zdi000$releaseUsingMixin(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_, arg3: number, arg4: Internal.CallbackInfo_): void;
        setCraftingRemainingItemFTBL(arg0: Internal.Item_): void;
        attachCapability(capabilityBuilder: Internal.CapabilityBuilder_<any, any, any>): void;
        setAttackDamage(attackDamage: number): void;
        getTooltipImage(arg0: Internal.ItemStack_): Optional<Internal.TooltipComponent>;
        isEdible(): boolean;
        arch$holder(): Internal.Holder<Internal.Item>;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        use(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.InteractionHand_): Internal.InteractionResultHolder<Internal.ItemStack>;
        toString(): string;
        /**
         * @deprecated
        */
        getEnchantmentValue(): number;
        setArmorToughness(armorToughness: number): void;
        notifyAll(): void;
        getId(): string;
        isEnchantable(arg0: Internal.ItemStack_): boolean;
        getSweepHitBox(stack: Internal.ItemStack_, player: Internal.Player_, target: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        wait(arg0: number): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        overrideStackedOnOther(arg0: Internal.ItemStack_, arg1: Internal.Slot_, arg2: Internal.ClickAction_, arg3: Internal.Player_): boolean;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        isFoil(arg0: Internal.ItemStack_): boolean;
        "setFoodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_): void;
        isRepairable(arg0: Internal.ItemStack_): boolean;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        puzzleslib$setRenderProperties(arg0: any): void;
        useOnRelease(arg0: Internal.ItemStack_): boolean;
        canAttackBlock(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        notify(): void;
        setDigSpeed(speed: number): void;
        getDescriptionId(arg0: Internal.ItemStack_): string;
        releaseUsing(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_, arg3: number): void;
        static getZ(arg0: Internal.ItemStack_): number;
        setAttackSpeed(attackSpeed: number): void;
        isBarVisible(arg0: Internal.ItemStack_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getUseDuration(arg0: Internal.ItemStack_): number;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        modifyReturnValue$fhm000$overrideOtherStackedOnMe(arg0: boolean, arg1: Internal.ItemStack_, arg2: Internal.ItemStack_, arg3: Internal.Slot_, arg4: Internal.ClickAction_, arg5: Internal.Player_, arg6: Internal.SlotAccess_): boolean;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        /**
         * @deprecated
        */
        getMaxStackSize(): number;
        /**
         * @deprecated
        */
        static byBlock(arg0: Internal.Block_): Internal.Item;
        zeta$setBlockEntityWithoutLevelRenderer(arg0: Internal.BlockEntityWithoutLevelRenderer_): void;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        bookshelf$setCraftingRemainder(arg0: Internal.Item_): void;
        canFitInsideContainerItems(): boolean;
        wait(): void;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        isCorrectToolForDrops(arg0: Internal.BlockState_): boolean;
        verifyTagAfterLoad(arg0: Internal.CompoundTag_): void;
        canEquip(arg0: Internal.ItemStack_, arg1: EquipmentSlot_, arg2: Internal.Entity_): boolean;
        "setFoodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        finishUsingItem(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_): Internal.ItemStack;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        setFireResistant(arg0: boolean): void;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        getEatingSound(): Internal.SoundEvent;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        puzzleslib$getRenderProperties(): any;
        canBeDepleted(): boolean;
        abstract provide(arg0: Internal.INetworkItemManager_, arg1: Internal.Player_, arg2: Internal.ItemStack_, arg3: Internal.PlayerSlot_): Internal.INetworkItem;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientItemExtensions>): void;
        getDamage(arg0: Internal.ItemStack_): number;
        static getDimension(arg0: Internal.ItemStack_): Internal.ResourceKey<Internal.Level>;
        mineBlock(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: Internal.LivingEntity_): boolean;
        wait(arg0: number, arg1: number): void;
        setNameKey(arg0: string): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): EquipmentSlot;
        static getY(arg0: Internal.ItemStack_): number;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vec3f;
        static isValid(arg0: Internal.ItemStack_): boolean;
        getName(arg0: Internal.ItemStack_): net.minecraft.network.chat.Component;
        /**
         * @deprecated
        */
        getDefaultAttributeModifiers(arg0: EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$registryName(): ResourceLocation;
        getIdLocation(): ResourceLocation;
        getAttributeModifiers(arg0: EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Item>;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        applyNetwork(arg0: Internal.MinecraftServer_, arg1: Internal.ItemStack_, arg2: Internal.Consumer_<Internal.INetwork>, arg3: Internal.Consumer_<net.minecraft.network.chat.Component>): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        inventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Entity_, arg3: number, arg4: boolean): void;
        hurtEnemy(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: Internal.LivingEntity_): boolean;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        /**
         * @deprecated
        */
        getCraftingRemainingItem(): Internal.Item;
        realIsEnchantable(arg0: Internal.ItemStack_): boolean;
        getTypeItemStackKey(): Internal.ItemStackKey;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        shouldOverrideMultiplayerNbt(): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        static getId(arg0: Internal.Item_): number;
        overrideOtherStackedOnMe(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Internal.Player_, arg5: Internal.SlotAccess_): boolean;
        setFoodProperties(arg0: Internal.FoodProperties_): void;
        setCraftingRemainder(arg0: Internal.Item_): void;
        setRealIsEnchantable(arg0: Internal.Predicate_<any>): void;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        static getPlayerPOVHitResult(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        modifyReturnValue$fhm000$overrideStackedOnOther(arg0: boolean, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Internal.Player_): boolean;
        equals(arg0: any): boolean;
        get drinkingSound(): Internal.SoundEvent
        set rarity(arg0: Internal.Rarity_)
        get fireResistant(): boolean
        get complex(): boolean
        /**
         * @deprecated
        */
        get foodProperties(): Internal.FoodProperties
        get descriptionId(): string
        set releaseUsing(arg0: Internal.ItemBuilder$ReleaseUsingCallback_)
        get creativeTab(): string
        get defaultInstance(): Internal.ItemStack
        get typeData(): Internal.CompoundTag
        set maxStackSize(arg0: number)
        set burnTime(i: number)
        set maxDamage(arg0: number)
        get item(): Internal.Item
        get itemBuilder(): Internal.ItemBuilder
        /**
         * @deprecated
        */
        get maxDamage(): number
        get description(): net.minecraft.network.chat.Component
        get class(): typeof any
        get renderPropertiesInternal(): any
        set itemBuilder(b: Internal.ItemBuilder_)
        set realGetEnchantmentValueFn(arg0: Internal.Function_<any, any>)
        set craftingRemainingItemFTBL(arg0: Internal.Item_)
        set attackDamage(attackDamage: number)
        get edible(): boolean
        /**
         * @deprecated
        */
        get enchantmentValue(): number
        set armorToughness(armorToughness: number)
        get id(): string
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set "foodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_)
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        /**
         * @deprecated
        */
        get maxStackSize(): number
        set "foodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set armorKnockbackResistance(knockbackResistance: number)
        set fireResistant(arg0: boolean)
        get eatingSound(): Internal.SoundEvent
        set nameKey(arg0: string)
        get idLocation(): ResourceLocation
        get mod(): string
        set armorProtection(armorProtection: number)
        /**
         * @deprecated
        */
        get craftingRemainingItem(): Internal.Item
        get typeItemStackKey(): Internal.ItemStackKey
        set foodProperties(arg0: Internal.FoodProperties_)
        set craftingRemainder(arg0: Internal.Item_)
        set realIsEnchantable(arg0: Internal.Predicate_<any>)
    }
    type NetworkItem_ = NetworkItem;
    interface Display$IntInterpolator {
        abstract get(arg0: number): number;
        constant(arg0: number): this;
        (arg0: number): number;
    }
    type Display$IntInterpolator_ = Display$IntInterpolator | ((arg0: number)=> number);
    interface Advertiser {
        abstract unadvertise(advertisedObject: any): void;
        abstract advertise(properties: Internal.Map_<string, string>): any;
    }
    type Advertiser_ = Advertiser;
    interface List <E> extends Internal.Collection<E> {
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E): this;
        copyOf<E>(arg0: Internal.Collection_<E>): this;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E): this;
        sort(arg0: Comparator_<E>): void;
        of<E>(arg0: E): this;
        of<E>(): this;
        abstract retainAll(arg0: Internal.Collection_<any>): boolean;
        abstract "remove(int)"(arg0: number): E;
        toArray<T>(arg0: Internal.IntFunction_<T[]>): T[];
        abstract addAll(arg0: number, arg1: Internal.Collection_<E>): boolean;
        abstract addAll(arg0: Internal.Collection_<E>): boolean;
        of<E>(arg0: E, arg1: E, arg2: E): this;
        abstract subList(arg0: number, arg1: number): this;
        abstract indexOf(arg0: any): number;
        abstract add(arg0: number, arg1: E): void;
        forEach(arg0: Internal.Consumer_<E>): void;
        abstract toArray<T>(arg0: T[]): T[];
        abstract remove(arg0: any): boolean;
        [Symbol.iterator](): IterableIterator<E>;
        abstract "remove(java.lang.Object)"(arg0: any): boolean;
        abstract listIterator(arg0: number): Internal.ListIterator<E>;
        abstract iterator(): Internal.Iterator<E>;
        of<E>(arg0: E, arg1: E): this;
        stream(): Internal.Stream<E>;
        abstract removeAll(arg0: Internal.Collection_<any>): boolean;
        removeIf(arg0: Internal.Predicate_<E>): boolean;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E): this;
        "of(java.lang.Object[])"<E>(...arg0: E[]): this;
        abstract lastIndexOf(arg0: any): number;
        abstract get(arg0: number): E;
        abstract add(arg0: E): boolean;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E): this;
        abstract listIterator(): Internal.ListIterator<E>;
        parallelStream(): Internal.Stream<E>;
        abstract isEmpty(): boolean;
        abstract set(arg0: number, arg1: E): E;
        of<E>(...arg0: E[]): this;
        abstract containsAll(arg0: Internal.Collection_<any>): boolean;
        abstract remove(arg0: number): E;
        abstract contains(arg0: any): boolean;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E): this;
        "of(java.lang.Object)"<E>(arg0: E): this;
        replaceAll(arg0: Internal.UnaryOperator_<E>): void;
        abstract "toArray(java.lang.Object[])"<T>(arg0: T[]): T[];
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E): this;
        "toArray(java.util.function.IntFunction)"<T>(arg0: Internal.IntFunction_<T[]>): T[];
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E, arg9: E): this;
        abstract toArray(): any[];
        abstract hashCode(): number;
        abstract size(): number;
        abstract clear(): void;
        spliterator(): Internal.Spliterator<E>;
        abstract equals(arg0: any): boolean;
        get empty(): boolean
        [key: number]: E;
    }
    type List_<E> = List<E>;
    class StewTrade extends Internal.TransformableTrade<Internal.StewTrade> {
        constructor(arg0: TradeItem_[], arg1: Internal.MobEffect_[], arg2: number)
        getClass(): typeof any;
        priceMultiplier(arg0: number): this;
        toString(): string;
        notifyAll(): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        getOffer(arg0: Internal.Entity_, arg1: Internal.RandomSource_): Internal.MerchantOffer;
        hashCode(): number;
        maxUses(arg0: number): this;
        wait(): void;
        wait(arg0: number): void;
        createOffer(arg0: Internal.Entity_, arg1: Internal.RandomSource_): Internal.MerchantOffer;
        transform(arg0: Internal.TransformableTrade$Transformer_): this;
        equals(arg0: any): boolean;
        villagerExperience(arg0: number): this;
        get class(): typeof any
    }
    type StewTrade_ = StewTrade;
}
declare namespace net.createmod.ponder.mixin.client.accessor {
    interface GameRendererAccessor {
        abstract catnip$callGetFov(arg0: Internal.Camera_, arg1: number, arg2: boolean): number;
        (arg0: Internal.Camera, arg1: number, arg2: boolean): number;
    }
    type GameRendererAccessor_ = ((arg0: Internal.Camera, arg1: number, arg2: boolean)=> number) | GameRendererAccessor;
}
declare namespace thetadev.constructionwand.data {
    class ItemModelGenerator extends Internal.ItemModelProvider {
        constructor(arg0: Internal.PackOutput_, arg1: Internal.ExistingFileHelper_)
        "withExistingParent(java.lang.String,java.lang.String)"(arg0: string, arg1: string): Internal.ItemModelBuilder;
        pressurePlateDown(arg0: string, arg1: ResourceLocation_): Internal.ItemModelBuilder;
        doorTopLeft(arg0: string, arg1: ResourceLocation_, arg2: ResourceLocation_): Internal.ItemModelBuilder;
        cubeBottomTop(arg0: string, arg1: ResourceLocation_, arg2: ResourceLocation_, arg3: ResourceLocation_): Internal.ItemModelBuilder;
        paneNoSide(arg0: string, arg1: ResourceLocation_): Internal.ItemModelBuilder;
        doorBottomLeft(arg0: string, arg1: ResourceLocation_, arg2: ResourceLocation_): Internal.ItemModelBuilder;
        carpet(arg0: string, arg1: ResourceLocation_): Internal.ItemModelBuilder;
        static saveStable(arg0: Internal.CachedOutput_, arg1: Internal.JsonElement_, arg2: Internal.Path_): Internal.CompletableFuture<any>;
        fenceInventory(arg0: string, arg1: ResourceLocation_): Internal.ItemModelBuilder;
        orientable(arg0: string, arg1: ResourceLocation_, arg2: ResourceLocation_, arg3: ResourceLocation_): Internal.ItemModelBuilder;
        notify(): void;
        button(arg0: string, arg1: ResourceLocation_): Internal.ItemModelBuilder;
        "basicItem(net.minecraft.resources.ResourceLocation)"(arg0: ResourceLocation_): Internal.ItemModelBuilder;
        stairs(arg0: string, arg1: ResourceLocation_, arg2: ResourceLocation_, arg3: ResourceLocation_): Internal.ItemModelBuilder;
        cross(arg0: string, arg1: ResourceLocation_): Internal.ItemModelBuilder;
        stairsInner(arg0: string, arg1: ResourceLocation_, arg2: ResourceLocation_, arg3: ResourceLocation_): Internal.ItemModelBuilder;
        panePost(arg0: string, arg1: ResourceLocation_, arg2: ResourceLocation_): Internal.ItemModelBuilder;
        nested(): Internal.ItemModelBuilder;
        torchWall(arg0: string, arg1: ResourceLocation_): Internal.ItemModelBuilder;
        sign(arg0: string, arg1: ResourceLocation_): Internal.ItemModelBuilder;
        modLoc(arg0: string): ResourceLocation;
        cubeColumn(arg0: string, arg1: ResourceLocation_, arg2: ResourceLocation_): Internal.ItemModelBuilder;
        cubeColumnHorizontal(arg0: string, arg1: ResourceLocation_, arg2: ResourceLocation_): Internal.ItemModelBuilder;
        torch(arg0: string, arg1: ResourceLocation_): Internal.ItemModelBuilder;
        "withExistingParent(java.lang.String,net.minecraft.resources.ResourceLocation)"(arg0: string, arg1: ResourceLocation_): Internal.ItemModelBuilder;
        getBuilder(arg0: string): Internal.ItemModelBuilder;
        doorTopRightOpen(arg0: string, arg1: ResourceLocation_, arg2: ResourceLocation_): Internal.ItemModelBuilder;
        mcLoc(arg0: string): ResourceLocation;
        buttonInventory(arg0: string, arg1: ResourceLocation_): Internal.ItemModelBuilder;
        pressurePlate(arg0: string, arg1: ResourceLocation_): Internal.ItemModelBuilder;
        fenceGateWall(arg0: string, arg1: ResourceLocation_): Internal.ItemModelBuilder;
        orientableWithBottom(arg0: string, arg1: ResourceLocation_, arg2: ResourceLocation_, arg3: ResourceLocation_, arg4: ResourceLocation_): Internal.ItemModelBuilder;
        trapdoorBottom(arg0: string, arg1: ResourceLocation_): Internal.ItemModelBuilder;
        fenceGate(arg0: string, arg1: ResourceLocation_): Internal.ItemModelBuilder;
        withExistingParent(arg0: string, arg1: ResourceLocation_): Internal.ItemModelBuilder;
        buttonPressed(arg0: string, arg1: ResourceLocation_): Internal.ItemModelBuilder;
        cubeTop(arg0: string, arg1: ResourceLocation_, arg2: ResourceLocation_): Internal.ItemModelBuilder;
        trapdoorOrientableTop(arg0: string, arg1: ResourceLocation_): Internal.ItemModelBuilder;
        "basicItem(net.minecraft.world.item.Item)"(arg0: Internal.Item_): Internal.ItemModelBuilder;
        wait(): void;
        getExistingFile(arg0: ResourceLocation_): Internal.ModelFile$ExistingModelFile;
        wallSide(arg0: string, arg1: ResourceLocation_): Internal.ItemModelBuilder;
        wallSideTall(arg0: string, arg1: ResourceLocation_): Internal.ItemModelBuilder;
        cubeAll(arg0: string, arg1: ResourceLocation_): Internal.ItemModelBuilder;
        wallInventory(arg0: string, arg1: ResourceLocation_): Internal.ItemModelBuilder;
        doorBottomLeftOpen(arg0: string, arg1: ResourceLocation_, arg2: ResourceLocation_): Internal.ItemModelBuilder;
        trapdoorTop(arg0: string, arg1: ResourceLocation_): Internal.ItemModelBuilder;
        getClass(): typeof any;
        fenceGateOpen(arg0: string, arg1: ResourceLocation_): Internal.ItemModelBuilder;
        singleTexture(arg0: string, arg1: ResourceLocation_, arg2: ResourceLocation_): Internal.ItemModelBuilder;
        leaves(arg0: string, arg1: ResourceLocation_): Internal.ItemModelBuilder;
        basicItem(arg0: ResourceLocation_): Internal.ItemModelBuilder;
        trapdoorOrientableOpen(arg0: string, arg1: ResourceLocation_): Internal.ItemModelBuilder;
        trapdoorOrientableBottom(arg0: string, arg1: ResourceLocation_): Internal.ItemModelBuilder;
        wait(arg0: number, arg1: number): void;
        paneSide(arg0: string, arg1: ResourceLocation_, arg2: ResourceLocation_): Internal.ItemModelBuilder;
        cube(arg0: string, arg1: ResourceLocation_, arg2: ResourceLocation_, arg3: ResourceLocation_, arg4: ResourceLocation_, arg5: ResourceLocation_, arg6: ResourceLocation_): Internal.ItemModelBuilder;
        singleTexture(arg0: string, arg1: ResourceLocation_, arg2: string, arg3: ResourceLocation_): Internal.ItemModelBuilder;
        trapdoorOpen(arg0: string, arg1: ResourceLocation_): Internal.ItemModelBuilder;
        fenceGateWallOpen(arg0: string, arg1: ResourceLocation_): Internal.ItemModelBuilder;
        doorTopRight(arg0: string, arg1: ResourceLocation_, arg2: ResourceLocation_): Internal.ItemModelBuilder;
        basicItem(arg0: Internal.Item_): Internal.ItemModelBuilder;
        getName(): string;
        slabTop(arg0: string, arg1: ResourceLocation_, arg2: ResourceLocation_, arg3: ResourceLocation_): Internal.ItemModelBuilder;
        doorBottomRight(arg0: string, arg1: ResourceLocation_, arg2: ResourceLocation_): Internal.ItemModelBuilder;
        fenceSide(arg0: string, arg1: ResourceLocation_): Internal.ItemModelBuilder;
        doorTopLeftOpen(arg0: string, arg1: ResourceLocation_, arg2: ResourceLocation_): Internal.ItemModelBuilder;
        fencePost(arg0: string, arg1: ResourceLocation_): Internal.ItemModelBuilder;
        withExistingParent(arg0: string, arg1: string): Internal.ItemModelBuilder;
        doorBottomRightOpen(arg0: string, arg1: ResourceLocation_, arg2: ResourceLocation_): Internal.ItemModelBuilder;
        toString(): string;
        slab(arg0: string, arg1: ResourceLocation_, arg2: ResourceLocation_, arg3: ResourceLocation_): Internal.ItemModelBuilder;
        orientableVertical(arg0: string, arg1: ResourceLocation_, arg2: ResourceLocation_): Internal.ItemModelBuilder;
        notifyAll(): void;
        crop(arg0: string, arg1: ResourceLocation_): Internal.ItemModelBuilder;
        paneSideAlt(arg0: string, arg1: ResourceLocation_, arg2: ResourceLocation_): Internal.ItemModelBuilder;
        run(arg0: Internal.CachedOutput_): Internal.CompletableFuture<any>;
        hashCode(): number;
        wallPost(arg0: string, arg1: ResourceLocation_): Internal.ItemModelBuilder;
        paneNoSideAlt(arg0: string, arg1: ResourceLocation_): Internal.ItemModelBuilder;
        stairsOuter(arg0: string, arg1: ResourceLocation_, arg2: ResourceLocation_, arg3: ResourceLocation_): Internal.ItemModelBuilder;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        get class(): typeof any
        get name(): string
    }
    type ItemModelGenerator_ = ItemModelGenerator;
}
