
{
    "tetra.stats.kubejs_fire_damage111":"§6火焰伤害",  
    "tetra.stats.pestilence_attribute111":"§2瘟疫伤害",  

    "tetra.stats.kubejs_fire_damage.tooltip_short":"增加 §e%s§r 火焰伤害",  
    "tetra.stats.kubejs_pestilence.tooltip_short": "增加 §e%s§r 瘟疫伤害",

    "item.tetra.scroll.sword/lei_jie_jian.name":"雷劫剑",
    "item.tetra.scroll.sword/lei_jie_jian.prefix": "原理图",
    "item.tetra.scroll.sword/lei_jie_jian.description": "记载着有关制作雷劫剑剑刃的知识",



    "tetra.holo.craft.zai_bian_zhi_xin1":       "灾变之心 [模块化饰品]",
    "tetra.holo.craft.hu_xin_jing1":            "护心镜 [模块化饰品]",
    "tetra.holo.craft.biotoxin_bottles":        "毒素瓶 [模块化饰品]",
    "tetra.holo.craft.yuan_chu_wen_chuang1":    "原初温床 [模块化饰品]",
    "tetra.holo.craft.huang_guan1":             "皇冠 [模块化饰品]",
    "tetra.holo.craft.zu_li_jian1":             "足力健 [模块化饰品]",
    "tetra.holo.craft.ring":                    "戒指 [模块化饰品]",
    "tetra.holo.craft.necklace":                "项链 [模块化饰品]",
    "tetra.holo.craft.ryzz":                    "荣耀之证 [模块化饰品]",
    
    "tetra.holo.craft.modular_head": "头盔 [模块化护甲]",
    "tetra.holo.craft.modular_chest":"胸甲 [模块化护甲]",
    "tetra.holo.craft.modular_legs" :"护腿 [模块化护甲]",
    "tetra.holo.craft.modular_feet": "靴子 [模块化护甲]",


    "tetra.holo.craft.single_gai":  "单头工具 [模块化]"   ,
    "tetra.holo.craft.sword_renew": "刀剑 [模块化]"  ,
    "tetra.holo.craft.wrench":      "扳手 [模块化]",

    "tetra.holo.craft.hammer_modular":          "锻造锤 [模块化]",


    "tetra.improvement.hammer_modular/reinforcement_slot/meror_energy_regime.name": "莫厄能源",
    "tetra/schematic/hammer_modular/improvement/reinforcement_slot/meror_energy_regime.slot1": "莫厄能源",
    "tetra/schematic/hammer_modular/improvement/reinforcement_slot/meror_energy_regime.description": "增加一级提供的锤工具等级",
    "tetra/schematic/hammer_modular/improvement/reinforcement_slot/meror_energy_regime.name": "莫厄能源",

    "dzzl.bone.tooltip_slot" :"剑刃、剑柄§8等槽位",
    "dzzl.sugar_coating.tooltip_slot" :"拐杖糖的糖裹特殊改造,活体盔甲的糖衣特殊改造",
    "dzzl.fibre.tooltip_slot" :"裹柄、握环、绑定、弓弦",
    "dzzl.fabric.tooltip_slot" :"裹柄",
    "dzzl.gem.tooltip_slot" :"剑刃§8[除重剑]§r，矛头，镐头§8等§r",
    "dzzl.trim_smithing_template.tooltip_slot" :"盔甲纹饰",
    "dzzl.smithing_template_materials.tooltip_slot" :"盔甲纹饰",
    "dzzl.metal.tooltip_slot" :"剑刃、镐头§8等常见槽位",
    "dzzl.stone.tooltip_slot" :"剑刃，矛头，镐头§8等§r",
    "dzzl.wood.tooltip_slot" :"剑刃、镐头§8等常见槽位",
    "dzzl.jixie.tooltip_slot" :"用于机械动力流派",
    "dzzl.upgrade_templates.tooltip_slot" :"携带此物品，可对盔甲进行锻造升级",
    "dzzl.scale.tooltip_slot" :"宽护手、键刃护手、风啸剑刃§8[可用类型:剑 可用槽位:附层]",
    "dzzl.skin.tooltip_slot" :"裹柄、握环、绑定、镶边、绑带、弓弦",
    "dzzl.xuerou.tooltip_slot" :"活体剑刃/盔甲",
    "dzzl.toulu.tooltip_slot" :"京观§8[可用类型:剑 可用槽位:附层]",
    "dzzl.reinforced_fuller.tooltip_slot" :"强化附层",
    "dzzl.rod.tooltip_slot" :"各类手柄",
    "dzzl.socket.tooltip_slot" :    "镶嵌",
    "dzzl.rong_yao_zhi_zheng.tooltip_slot" :"§6荣耀之证饰品",
    "dzzl.zai_bian.tooltip_slot" :"剑§4灾变之心饰品",
    "dzzl.shi_wu.tooltip_slot" :"活体剑刃的喂食改进",
    "dzzl.xuerou_yaoji.tooltip_slot" :"原初温床的药剂槽位",
    "dzzl.misc.tooltip_slot" :"跳转ftb自行查看",

    "biome.betterend.lantern_woods": "灯笼林地",
    "biome.echovoids.altered":"珠光断崖",
    "biome.echovoids.blue": "殓蓝之脑",
    "biome.echovoids.yellow": "虚柳林地",
    "biome.far_end.warped_marsh": "末地绿洲",
    "biome.stellarity.frosted_hills": "霜寒边陲",
    "biome.stellarity.the_hallow": "虹彩梦谷",

    "item.kubejs.mithril_dust":"秘银粉尘",
    
    "tetra.material.leave": "树叶",
    "tetra.material.leave.prefix": "树叶",

    "tetra.material.feature.pestilence" : "§2瘟疫伤害§r",
    "tetra.material.feature.pestilence.tooltip" : "此材料制作的模块将会提供 §2瘟疫伤害§r",
    "tetra.material.feature.fire" : "§6火焰伤害§r",
    "tetra.material.feature.fire.tooltip" : "此材料制作的模块将会提供 §6火焰伤害§r",
    "tetra.stats.nuclear_waste": "核废料【饰品/盔甲】",
    "tetra.stats.nuclear_waste.tooltip": "根据被占据的应力增加 §e辐射§r 等级和效率，每点占据的应力增加 §e%s/100§r 点辐射等级和 §e%s/100§r 辐射效率值",
    "tetra.stats.curios_nuclear_explosion": "核电，轻而易举啊【饰品/盔甲】",
    "tetra.stats.curios_nuclear_explosion.tooltip": " 每分钟有 §e%s%%§r 的概率产生一次核事故，造成大量辐射伤害",
    "tetra.stats.damp": "潮湿【饰品/盔甲】",
    "tetra.stats.damp.tooltip": "  攻击使敌人遭受 §e%s§r 级潮湿buff",
    "tetra.stats.siggs": "修格斯",
    "tetra.stats.siggs.tooltip": "  每次击杀生物有 §e%s%%§r 概率获得可叠加的巨化buff，持续10秒。\n  巨化等级叠加上限为 §e%s§r 级",
    "tetra.stats.blockingReflect": "格挡反伤",
    "tetra.stats.blockingReflect.tooltip": "举盾格挡近战伤害时有 §e%s%%§r 概率对攻击者造成 §e%s%%§r 的伤害",
    "tetra.stats.blazing_steel": "半炽",
    "tetra.stats.blazing_steel.tooltip": "火焰伤害造成伤害增加的燃烧时间额外增加 §e%s%%§r",
    "tetra.stats.eternal_madness": "永恒疯狂",
    "tetra.stats.eternal_madness.tooltip": "每次攻击使敌人生命上限减少 §e%s%%§r * 玩家面板瘟疫属性伤害，CD 1 秒",

    "tetra.stats.kubejs_effect" : "\\n§e数值详情§r" ,
    "tetra.stats.kubejs_effect.tooltip" : "  §7词条等级：§e%s§r  \n  §7词条效率：§e%s§r" ,

    "tetra.stats.kubejs_effect1" : "\\n§e生效条件§r" ,
    "tetra.stats.kubejs_mainhand" : "\\n§e主手生效§r" ,
    "tetra.stats.kubejs_mainhand.tooltip" : "  该效果§e 主手 §7持有时生效" ,
    "tetra.stats.kubejs_offhand" : "\\n§e副手生效§r" ,
    "tetra.stats.kubejs_offhand.tooltip" : "  该效果§e 副手 §7持有时生效" ,
    "tetra.stats.kubejs_armor" : "\\n§e护甲生效§r" ,
    "tetra.stats.kubejs_armor.tooltip" : "  该效果位于§e 护甲 §7时生效" ,
    "tetra.stats.kubejs_curios" : "\\n§e饰品生效§r" ,
    "tetra.stats.kubejs_curios.tooltip" : "  该效果位于§e 饰品 §7时生效" ,
    "tetra.stats.kubejs_hammer" : "\\n§e锻造锤生效§r" ,
    "tetra.stats.kubejs_hammer.tooltip" : "  该效果位于§e 锻造锤 §7时生效" ,
    "tetra.stats.kubejs_fire_damage" : "火焰伤害",
    "tetra.stats.kubejs_fire_damage.tooltip" : "增加 §e%s§r 点火焰伤害",

    "tetra.stats.storm": "风暴",
    "tetra.stats.storm.tooltip_short": "攻击时造成一次 §e%s§r 点无源雷属性伤害",
    "tetra.improvement.all_thunder_metal.name": "风暴合金",
    "tetra.improvement.metal_feed/thunder_metal.name": "%s 喂食",
    "tetra/schematic/shared/living/metal_feed/thunder_metal.slot1": "金属喂食",
    "tetra/schematic/shared/living/metal_feed/thunder_metal.name": "金属喂食—雷霆",
    "tetra/schematic/shared/living/metal_feed/thunder_metal.description": "使用五种雷系金属进行喂食，每次喂食增加四点无源雷属性伤害。\n如果凑齐全部雷系金属，将会获取更多加成。",

    "tetra.stats.hellfire": "狱火",
    "tetra.stats.hellfire.tooltip_short": "攻击时造成一次 §e%s§r 点无源火属性伤害",
    "tetra.improvement.all_fire_metal.name": "狱火合金",
    "tetra.improvement.metal_feed/fire_metal.name": "%s 喂食",
    "tetra/schematic/shared/living/metal_feed/fire_metal.slot1": "金属喂食",
    "tetra/schematic/shared/living/metal_feed/fire_metal.name": "金属喂食—火焰",
    "tetra/schematic/shared/living/metal_feed/fire_metal.description": "使用五种火系金属进行喂食，每次喂食增加四点无源火属性伤害。\n如果凑齐全部火系金属，将会获取更多加成。",

    "tetra.improvement.activated_metal.name": "活化金属",
    "tetra.module.shared/living/activated_metal.material_name": "活化金属",
    "tetra/schematic/shared/living/activated_metal.slot1": "活化金属",
    "tetra/schematic/shared/living/activated_metal.name": "活化金属",
    "tetra/schematic/shared/living/activated_metal.description": "具有生命力的金属？你好像可以消化金属了",

    "tetra.improvement.armor_all_rock_candy.name": "冰糖全收集",
    "tetra.improvement.icing/rock_candy.name": "%s 糖衣",
    "tetra.module.armor/shared/living_armor/icing/rock_candy.material_name": "冰糖",
    "tetra/schematic/armor/shared/living_armor/icing/rock_candy.slot1": "冰糖",
    "tetra/schematic/armor/shared/living_armor/icing/rock_candy.name": "冰糖糖衣",
    "tetra/schematic/armor/shared/living_armor/icing/rock_candy.description": "使用糖果龋洞中的十六种冰糖融入其中，每次融入增加受伤时获取的随机正面buff的概率。\n如果凑齐十六种冰糖，将会获取更多加成。并且加三完整度",

    "tetra.improvement.armor_all_candy_cane.name": "拐杖糖全收集",
    "tetra.improvement.icing/candy_cane.name": "%s 糖衣",
    "tetra.module.armor/shared/living_armor/icing/candy_cane.material_name": "拐杖糖",
    "tetra/schematic/armor/shared/living_armor/icing/candy_cane.slot1": "拐杖糖",
    "tetra/schematic/armor/shared/living_armor/icing/candy_cane.name": "拐杖糖糖衣",
    "tetra/schematic/armor/shared/living_armor/icing/candy_cane.description": "使用糖果龋洞中的五种拐杖糖融入其中，每次融入可获取反伤效果。\n如果凑齐五种拐杖糖，将会获取更多加成。并且加二完整度",

    "tetra.improvement.armor_all_sweetish_fish.name": "软糖鱼全收集",
    "tetra.improvement.icing/sweetish_fish.name": "%s 糖衣",
    "tetra.module.armor/shared/living_armor/icing/sweetish_fish.material_name": "软糖鱼",
    "tetra/schematic/armor/shared/living_armor/icing/sweetish_fish.slot1": "软糖鱼",
    "tetra/schematic/armor/shared/living_armor/icing/sweetish_fish.name": "软糖鱼糖衣",
    "tetra/schematic/armor/shared/living_armor/icing/sweetish_fish.description": "使用糖果龋洞中的五种软糖鱼融入其中，每次融入可根据营养值增伤，每次攻击恢复营养值。\n如果凑齐五种软糖鱼，将会获取更多加成。并且加二完整度",

    "tetra.improvement.candycaneallrockcandy.name": "冰糖全收集",
    "tetra.improvement.candy_cane/rock_candy.name": "%s 糖裹",
    "tetra.module.sword/huo_ti_jian_ren/candy_cane/improvement/sugar_coating/rock_candy.material_name": "冰糖",
    "tetra/schematic/sword/huo_ti_jian_ren/candy_cane/improvement/sugar_coating/rock_candy.slot1": "冰糖",
    "tetra/schematic/sword/huo_ti_jian_ren/candy_cane/improvement/sugar_coating/rock_candy.name": "冰糖糖裹",
    "tetra/schematic/sword/huo_ti_jian_ren/candy_cane/improvement/sugar_coating/rock_candy.description": "使用糖果龋洞中的十六种冰糖融入其中，每次融入可获取2%%生命附加伤害加成。\n如果凑齐十六种冰糖，将会获取更多加成。并且加三完整度",

    "tetra.improvement.candycaneallcandycane.name": "拐杖糖全收集",
    "tetra.improvement.candy_cane/candy_cane.name": "%s 糖裹",
    "tetra.module.sword/huo_ti_jian_ren/candy_cane/improvement/sugar_coating/candy_cane.material_name": "拐杖糖",
    "tetra/schematic/sword/huo_ti_jian_ren/candy_cane/improvement/sugar_coating/candy_cane.slot1": "拐杖糖",
    "tetra/schematic/sword/huo_ti_jian_ren/candy_cane/improvement/sugar_coating/candy_cane.name": "拐杖糖糖裹",
    "tetra/schematic/sword/huo_ti_jian_ren/candy_cane/improvement/sugar_coating/candy_cane.description": "使用糖果龋洞中的五种拐杖糖融入其中，每次融入可获取2%%的回血加成。\n如果凑齐五种拐杖糖，将会获取更多加成。并且加二完整度",

    "tetra.improvement.candycaneallsweetishfish.name": "软糖鱼全收集",
    "tetra.improvement.candy_cane/sweetish_fish.name": "%s 糖裹",
    "tetra.module.sword/huo_ti_jian_ren/candy_cane/improvement/sugar_coating/sweetish_fish.material_name": "软糖鱼",
    "tetra/schematic/sword/huo_ti_jian_ren/candy_cane/improvement/sugar_coating/sweetish_fish.slot1": "软糖鱼",
    "tetra/schematic/sword/huo_ti_jian_ren/candy_cane/improvement/sugar_coating/sweetish_fish.name": "软糖鱼糖裹",
    "tetra/schematic/sword/huo_ti_jian_ren/candy_cane/improvement/sugar_coating/sweetish_fish.description": "使用糖果龋洞中的五种软糖鱼融入其中，每次融入可获取2%%的回血加成。\n如果凑齐五种软糖鱼，将会获取更多加成。并且加二完整度",

    "tetra.module.sword/candy_cane.description": "§d由龋洞中随处可见的甜点制成的剑柄，为持有者提供甜蜜的滋养",
    "tetra.variant.candy_cane/": "§d拐杖糖",
    "tetra.module.sword/candy_cane.material_name": "§d拐杖糖",
    "tetra.module.sword/huo_ti_jian_ren/candy_cane/candy_cane.material_name": "§d拐杖糖",
    "tetra/schematic/sword/huo_ti_jian_ren/candy_cane/candy_cane.slot1": "§d拐杖糖",
    "tetra/schematic/sword/huo_ti_jian_ren/candy_cane/candy_cane.description": "使用糖果龋洞中的拐杖糖替换当前的手柄。\n提供回血效率加成，并根据自身生命值增加造成的伤害。\n可将来自糖果洞穴的材料融入拐杖糖中，进一步提供加成",
    "tetra/schematic/sword/huo_ti_jian_ren/candy_cane/candy_cane.name": "§d拐杖糖",

    "tetra.module.sword/lei_jie_jian.item_name": "雷劫剑",
    "tetra.module.sword/lei_jie_jian.material_name": "%s 雷劫剑",

    "tetra/schematic/sword/lei_jie_jian.slot1": "雷劫剑",
    "tetra/schematic/sword/lei_jie_jian.description": "根据材料硬度增加攻击力。根据材料韧性增加雷霆伤害\n拥有特殊改造——渡劫，增加自身雷霆伤害。\n渡劫三次后可蕴灵，周围有敌人产生敌意，雷灵自主御敌，在目标所处位置召唤一道雷霆",
    "tetra/schematic/sword/lei_jie_jian.name": "雷劫剑剑刃",

    "tetra.improvement.power_armor/aegis.name": "宙斯盾",
    "tetra/schematic/armor/shared/power_armor/aegis.slot1": "宙斯盾",
    "tetra/schematic/armor/shared/power_armor/aegis.description": "根据未使用的应力提供护甲，韧性",
    "tetra/schematic/armor/shared/power_armor/aegis.name": "宙斯盾",

    "tetra.stats.gambler": "赌徒",
    "tetra.stats.gambler.tooltip": "暴击时，暴击造成的伤害增加 §e(1 - 暴击率) * %s§r。独立乘区",
    "tetra.stats.rock_candy_icing": "冰糖糖衣【盔甲/饰品】",
    "tetra.stats.rock_candy_icing.tooltip": "受伤时，消耗30点营养值，有 §e%s%%§r 概率获取一种随机正面buff，身上每有一种正面buff，减少 2% 获取buff的概率.buff等级从1到3随机，持续时间30秒",
    "tetra.stats.dzzl_counter_injury": "反伤【盔甲/饰品】",
    "tetra.stats.dzzl_counter_injury.tooltip": "受伤时，反伤 §e%s%%§r 受到的伤害，此伤害无视无敌帧，且为无源伤害",
    "tetra.stats.equilibrium": "均衡【副手】",
    "tetra.stats.equilibrium.tooltip": "副手武器存在此词条，造成的伤害减少 §e%s%%§r",

    "tetra/schematic/necklace/emerald_pendant.slot1": "吊坠",
    "tetra/schematic/necklace/emerald_pendant.description": "根据材料硬度增加暴击率。\n根据材料密度略微增加暴击率，暴击伤害。\n根据韧性增加暴击伤害",
    "tetra/schematic/necklace/emerald_pendant.name": "绿宝石吊坠",
    "tetra.module.necklace/emerald_pendant.material_name": "%s 幸运吊坠",
    "tetra.module.necklace/emerald_pendant.item_name": "绿宝石项链",

    "tetra.stats.the_incinerator": "焚天之能",
    "tetra.stats.the_incinerator.tooltip": "  攻击时有§e 20%% §r概率使目标获得§e 1 §r级炽热烙印 \n\n  攻击带有炽热烙印的目标时，将回复生命值 \n  §7回复量=自身生命值上限§e 0.6%% §7* 目标的炽热烙印效果等级",
    "tetra.stats.soul_form": "魂焰形态",
    "tetra.stats.soul_form.tooltip": "  按下技能按键将造成一次爆炸，并使 §6炎葬§r 切换至持续 §e3§r 分钟的§b魂焰形态§r \n  此形态下叠加灼热烙印的概率翻倍，且可叠加至§e 5 §r层 \n  在此形态下将每隔§e 3s §r受到一次不致死的灼伤  \n  §7攻击带有灼热烙印的目标时，将附加额外火焰伤害",
    "tetra.stats.soul_form.tooltip_extended": "§e魂焰形态§r\n  §8技能冷却：§e2 §8分钟\n  §8技能爆炸半径：§e6 §8格\n  §8技能爆炸伤害：§e300%% §8面板火伤  \n  §8灼伤 = §e1%%§8 * 持有者最大生命值 * 灼伤触发次数 (单次伤害不超过§e20%%§8最大生命值)§r   \n  §8额外火焰伤害 = 持有者面板火焰伤害 * 烙印等级/§e3§8 * (§e2§8-当前生命值/最大生命值)  ",
    "tetra.variant.flamberge_blade/the_incinerator": "炎葬",
    "tetra.unlock.tetra.sword/flamberge_blade/the_incinerator.name": "炎葬",
    "item.tetra.scroll.sword/flamberge_blade/the_incinerator.name": "炎葬",
    "item.tetra.scroll.sword/flamberge_blade/the_incinerator.prefix": "灾变造物",
    "item.tetra.scroll.sword/flamberge_blade/the_incinerator.description": "记载着有关焰魔所持巨剑的知识，可解锁焰形剑的改进",

    "tetra/schematic/sword/flamberge_blade/the_incinerator.slot1": "腾炎锭",
    "tetra/schematic/sword/flamberge_blade/the_incinerator.slot2": "腾炎 锻造模板",
    "tetra/schematic/sword/flamberge_blade/the_incinerator.name": "§6炎葬§r",
    "tetra/schematic/sword/flamberge_blade/the_incinerator.description": " ",
    "tetra.improvement.flamberge_blade/the_incinerator.name": "炎葬",
    "tetra.improvement.flamberge_blade/the_incinerator.description": "§6God of Blaze",
    "tetra.synergy.flamberge_blade/the_incinerator":"§6炎葬§r",
    
    "tetra/schematic/double/shared_head/hone_hammer_tier_1.slot1": "任意一阶段小boss掉落物",

    "item.tetra.scroll.sword/dream_aurorian_blade.name": "极梦剑体",
    "item.tetra.scroll.sword/dream_aurorian_blade.description": "王者剑刃，似乎蕴含着梦境与极光碰撞的爆发力，融合了梦境与极光的力量，斩击混合了梦境虚空的力量",
    "tetra.module.sword/euclidean_dagger.material_name": "§6欧几里得匕首",

    "tetra.stats.aegis": "宙斯盾",  
    "tetra.stats.aegis.tooltip": "根据未占据的应力增加韧性，护甲，每一点未占据的应力增加 §e%s/100§r 护甲，每一点未占据的应力增加 §e%s/1000§r 韧性",
    "tetra.stats.underworld_ingot": "剑气",
    "tetra.stats.underworld_ingot.tooltip": "右键挥砍出一道剑气，造成 §e%s%%§r 自身攻击力的伤害，CD取决于攻速",
    "tetra.stats.soul_eater": "噬魂【唯一】",
    "tetra.stats.soul_eater.tooltip": "每击杀一个实体，增加攻击力，增长幅度会越来越慢",
    "tetra.stats.huo_ti_jian_ren": "活体剑刃",
    "tetra.stats.huo_ti_jian_ren.tooltip": "攻击增加 §e%s%%§r 自身生命上限的伤害，其余伤害减少百分之 §e%s%%§r",
    "tetra.stats.thunder_fire_overload": "超载",
    "tetra.stats.thunder_fire_overload.tooltip": "唤雷不再生效，火属性伤害额外造成一次爆炸伤害，伤害取决于 §e火焰伤害面板§r 和 §e唤雷等级§r ，范围取决于 §e唤雷效率值§r。CD1秒",
    "tetra.stats.hellstone_ingot": "狱岩",
    "tetra.stats.hellstone_ingot.tooltip": "增加 §e火焰伤害面板§r 乘 §e%s%%§r 点辐射等级。\n增加 §e火焰伤害面板§r 乘 §e%s%%§r 点辐射效率值。",
    "tetra.stats.nuclear_furnace_component": "核能熔炉",
    "tetra.stats.nuclear_furnace_component.tooltip": "通过控制辐射裂变反应产生的能量来增加火焰伤害。与 §e狱岩§r 词条冲突 \n增加 §e辐射等级§r 乘 §e%s%%§r 点基础加法区火焰伤害。\n增加 §e辐射效率值§r 乘 §e%s%%§r 点基础乘法区火焰伤害。",
    "tetra.stats.fragment_of_eden": "伊甸碎片【副手】",
    "tetra.stats.fragment_of_eden.tooltip": "猛刺的攻击距离改为根据玩家的方块距离属性",
    "tetra.stats.euclidean_dagger": "处决【副手】",
    "tetra.stats.euclidean_dagger.tooltip": "准星没有瞄准敌人时，右键触发横扫，伤害取决于副手攻击力，副手横扫倍率，副手猛刺倍率。\n与真实横扫冲突",

    "tetra.stats.rimordial_breath": "原初气息【锻造锤】",
    "tetra.stats.rimordial_breath.tooltip": "改造时，消耗玩家消耗400点营养值，让活体剑刃沾染原初气息，活体剑刃生命转伤害的倍率增加40%%",
    "tetra.improvement.hammer_head/rimordial_breath.name": "原初气息",
    "tetra.improvement.huo_ti_jian_ren/primordial_breath.name": "原初气息",
    "tetra.improvement.huo_ti_jian_ren/primordial_breath.prefix": "§4原初 ",
    "tetra/schematic/hammer_modular/improvement/hammer_head/primordial_breath.slot1": "原初核心",
    "tetra/schematic/hammer_modular/improvement/hammer_head/primordial_breath.slot2": "蕾梅",
    "tetra/schematic/hammer_modular/improvement/hammer_head/primordial_breath.slot3": "下界之星",
    "tetra/schematic/hammer_modular/improvement/hammer_head/primordial_breath.description": "改造时，消耗玩家消耗400点营养值，让活体剑刃沾染原初气息,活体剑刃生命转伤害的倍率增加40%%",
    "tetra/schematic/hammer_modular/improvement/hammer_head/primordial_breath.name": "原初气息",

    "tetra.stats.precision_hammer": "精密锻锤【锻造锤】",
    "tetra.stats.precision_hammer.tooltip": "改造相同部件时，保留原有改进.",
    "tetra.improvement.precision_hammer.name": "精密锻锤",
    "tetra/schematic/hammer_modular/improvement/hammer_head/precision_hammer.slot1": "精密锻锤",
    "tetra/schematic/hammer_modular/improvement/hammer_head/precision_hammer.description": "改造相同部件时，保留原有改进",
    "tetra/schematic/hammer_modular/improvement/hammer_head/precision_hammer.name": "精密锻锤",

    "tetra.improvement.power_armor/track.name": "履带",
    "tetra/schematic/armor/feet/improvement/power_armor/feet/track.slot1": "履带",
    "tetra/schematic/armor/feet/improvement/power_armor/feet/track.description": "消耗20点应力增加20%%移速",
    "tetra/schematic/armor/feet/improvement/power_armor/feet/track.name": "履带",

    "tetra.stats.bloodthirsty_thorns": "献祭【饰品】",
    "tetra.stats.bloodthirsty_thorns.tooltip": "按下技能按键（默认x）献祭最大 §e%s%%§r 生命值，获取 §e%s§r 级力量buff，持续1分钟",
    "tetra.improvement.bloodthirsty_thorns.name": "嗜血荆棘",
    "tetra.module.hu_xin_jing/improvement/bloodthirsty_thorns.material_name": "嗜血荆棘",
    "tetra/schematic/hu_xin_jing/improvement/bloodthirsty_thorns.slot1": "嗜血荆棘",
    "tetra/schematic/hu_xin_jing/improvement/bloodthirsty_thorns.description": "按下技能按键（默认x）献祭一定生命值，获取持续1分钟的力量buff。\n\n根据硬度决定献祭的生命值。\n\n根据密度略微增加献祭的生命值，略微增加获取的力量buff等级。\n\n根据韧性增加获取的力量buff等级",
    "tetra/schematic/hu_xin_jing/improvement/bloodthirsty_thorns.name": "嗜血荆棘",
    "item.tetra.scroll.hu_xin_jing/improvement/bloodthirsty_thorns.name": "嗜血荆棘",
    "item.tetra.scroll.hu_xin_jing/improvement/bloodthirsty_thorns.description": "§4地底异教徒向邪神献祭生命来获取力量",

    "tetra.stats.upgrade_templates/ignitium_ingot": "灼燃损伤【盔甲】",
    "tetra.stats.upgrade_templates/ignitium_ingot.tooltip": "攻击造成自身火焰伤害面板 乘 §e%s%%§r 的灼燃损伤，如果灼燃损伤积累到 §e1000§r 点则造成 §e800§r 点无视护甲的火焰伤害",
    
    "tetra.improvement.upgrade_templates/ignitium_ingot.name": "锻造升级—腾炎",
    "tetra/schematic/armor/shared/common_armor/upgrade_templates/ignitium_ingot.slot1": "腾炎 锻造模板",
    "tetra/schematic/armor/shared/common_armor/upgrade_templates/ignitium_ingot.slot2": "腾炎锭",
    "tetra/schematic/armor/shared/common_armor/upgrade_templates/ignitium_ingot.description": "攻击造成自身 §e火焰伤害面板§r 乘 §e25%%§r 的灼燃损伤，如果灼燃损伤积累到 §e1000§r 点则造成 §e800§r 点无视护甲的火焰伤害",
    "tetra/schematic/armor/shared/common_armor/upgrade_templates/ignitium_ingot.name": "锻造升级—腾炎",

    "tetra.improvement.upgrade_templates/forgotten_ingot.name": "锻造升级—遗忆",
    "tetra/schematic/armor/shared/common_armor/upgrade_templates/forgotten_ingot.slot1": "遗忆 锻造模板",
    "tetra/schematic/armor/shared/common_armor/upgrade_templates/forgotten_ingot.slot2": "遗忆锭",
    "tetra/schematic/armor/shared/common_armor/upgrade_templates/forgotten_ingot.description": "攻击非深园怪物造成的伤害增加 §e5%%§r ",
    "tetra/schematic/armor/shared/common_armor/upgrade_templates/forgotten_ingot.name": "锻造升级—遗忆",

    "tetra.stats.upgrade_templates/refine_meror_metal_ingot": "锻造升级—莫厄【盔甲】",
    "tetra.stats.upgrade_templates/refine_meror_metal_ingot.tooltip": "二件套效果：减少受到的四点伤害。四件套效果：减少百分之十受到的伤害",
    "tetra.improvement.upgrade_templates/refine_meror_metal_ingot.name": "锻造升级—莫厄",
    "tetra/schematic/armor/shared/common_armor/upgrade_templates/refine_meror_metal_ingot.slot1": "莫厄 锻造模板",
    "tetra/schematic/armor/shared/common_armor/upgrade_templates/refine_meror_metal_ingot.slot2": "精炼莫厄金属锭",
    "tetra/schematic/armor/shared/common_armor/upgrade_templates/refine_meror_metal_ingot.description": "二件套效果：减少受到的四点伤害。四件套效果：减少百分之十受到的伤害",
    "tetra/schematic/armor/shared/common_armor/upgrade_templates/refine_meror_metal_ingot.name": "锻造升级—莫厄",

    "tetra.improvement.upgrade_templates/magicka_scale.name": "锻造升级—魔鳞【盔甲】",
    "tetra/schematic/armor/shared/common_armor/upgrade_templates/magicka_scale.slot1": "魔鳞 锻造模板",
    "tetra/schematic/armor/shared/common_armor/upgrade_templates/magicka_scale.slot2": "魔法石",
    "tetra/schematic/armor/shared/common_armor/upgrade_templates/magicka_scale.description": "增加5%%火焰伤害，毒属性伤害，浮空伤害，雷属性伤害",
    "tetra/schematic/armor/shared/common_armor/upgrade_templates/magicka_scale.name": "锻造升级—魔鳞",

    "tetra.stats.magnetic_activator": "磁场构建【主手/副手】",
    "tetra.stats.magnetic_activator.tooltip": "根据主手 §e磁极—北§r 词条等级和副手§e磁极—南§r中词条等级的最小值给予玩家力量buff",
    "tetra.stats.weakness_immunity": "虚弱免疫【饰品/盔甲】",
    "tetra.stats.weakness_immunity.tooltip": "免疫虚弱buff",
    "tetra.improvement.cross_pendant/weakness.name": "虚弱免疫",
    "tetra/schematic/necklace/improvement/cross_pendant/weakness.slot1": "虚弱免疫",
    "tetra/schematic/necklace/improvement/cross_pendant/weakness.description": "免疫虚弱buff",
    "tetra/schematic/necklace/improvement/cross_pendant/weakness.name": "虚弱免疫",

    "tetra.stats.mining_fatigue_immunity": "疲劳免疫【饰品/盔甲】",
    "tetra.stats.mining_fatigue_immunity.tooltip": "免疫挖掘疲劳buff",
    "tetra.improvement.cross_pendant/mining_fatigue.name": "疲劳免疫",
    "tetra/schematic/necklace/improvement/cross_pendant/mining_fatigue.slot1": "疲劳免疫",
    "tetra/schematic/necklace/improvement/cross_pendant/mining_fatigue.description": "免疫挖掘疲劳buff",
    "tetra/schematic/necklace/improvement/cross_pendant/mining_fatigue.name": "疲劳免疫",

    "tetra.stats.hunger_immunity": "饥饿免疫【饰品/盔甲】",
    "tetra.stats.hunger_immunity.tooltip": "免疫饥饿buff",
    "tetra.improvement.cross_pendant/hunger.name": "饥饿免疫",
    "tetra/schematic/necklace/improvement/cross_pendant/hunger.slot1": "饥饿免疫",
    "tetra/schematic/necklace/improvement/cross_pendant/hunger.description": "免疫饥饿buff",
    "tetra/schematic/necklace/improvement/cross_pendant/hunger.name": "饥饿免疫",

    "tetra.stats.wither_immunity": "凋零免疫【饰品/盔甲】",
    "tetra.stats.wither_immunity.tooltip": "免疫凋零buff",
    "tetra.improvement.cross_pendant/wither.name": "凋零免疫",
    "tetra/schematic/necklace/improvement/cross_pendant/wither.slot1": "凋零免疫",
    "tetra/schematic/necklace/improvement/cross_pendant/wither.description": "免疫凋零buff",
    "tetra/schematic/necklace/improvement/cross_pendant/wither.name": "凋零免疫",

    "tetra.stats.nausea_immunity": "反胃免疫【饰品/盔甲】",
    "tetra.stats.nausea_immunity.tooltip": "免疫反胃buff",
    "tetra.improvement.cross_pendant/nausea.name": "反胃免疫",
    "tetra/schematic/necklace/improvement/cross_pendant/nausea.slot1": "反胃免疫",
    "tetra/schematic/necklace/improvement/cross_pendant/nausea.description": "免疫反胃buff",
    "tetra/schematic/necklace/improvement/cross_pendant/nausea.name": "反胃免疫",

    "tetra.stats.slowness_immunity": "缓慢免疫【饰品/盔甲】",
    "tetra.stats.slowness_immunity.tooltip": "免疫缓慢buff",
    "tetra.improvement.cross_pendant/slowness.name": "缓慢免疫",
    "tetra/schematic/necklace/improvement/cross_pendant/slowness.slot1": "缓慢免疫",
    "tetra/schematic/necklace/improvement/cross_pendant/slowness.description": "免疫缓慢buff",
    "tetra/schematic/necklace/improvement/cross_pendant/slowness.name": "缓慢免疫",

    "tetra.stats.bad_omen_immunity": "不许放逐【饰品/盔甲】",
    "tetra.stats.bad_omen_immunity.tooltip": "免疫不详之兆buff",
    "tetra.improvement.cross_pendant/bad_omen.name": "不许放逐",
    "tetra/schematic/necklace/improvement/cross_pendant/bad_omen.slot1": "不许放逐",
    "tetra/schematic/necklace/improvement/cross_pendant/bad_omen.description": "免疫不详之兆buff",
    "tetra/schematic/necklace/improvement/cross_pendant/bad_omen.name": "不许放逐",

    "tetra.stats.poison_immunity": "中毒免疫【饰品/盔甲】",
    "tetra.stats.poison_immunity.tooltip": "免疫中毒buff",
    "tetra.improvement.cross_pendant/poison.name": "中毒免疫",
    "tetra/schematic/necklace/improvement/cross_pendant/poison.slot1": "中毒免疫",
    "tetra/schematic/necklace/improvement/cross_pendant/poison.description": "免疫中毒",
    "tetra/schematic/necklace/improvement/cross_pendant/poison.name": "中毒免疫",

    "tetra.improvement.huo_ti_jian_ren/aberration/aberration_1.name": "畸变 I",
    "tetra/schematic/sword/huo_ti_jian_ren/aberration/aberration_1.slot1": "铀晶",
    "tetra/schematic/sword/huo_ti_jian_ren/aberration/aberration_1.description": "根据武器 §e辐射§r 的等级增加生命值上限，根据 §e辐射§r 的效率值每秒恢复营养值",
    "tetra/schematic/sword/huo_ti_jian_ren/aberration/aberration_1.name": "畸变 I",

    "tetra.improvement.huo_ti_jian_ren/aberration/aberration_2.name": "畸变 II",
    "tetra/schematic/sword/huo_ti_jian_ren/aberration/aberration_2.slot1": "铀棒",
    "tetra/schematic/sword/huo_ti_jian_ren/aberration/aberration_2.description": "根据武器 §e辐射§r 的等级增加生命值上限，根据 §e辐射§r 的效率值每秒恢复营养值",
    "tetra/schematic/sword/huo_ti_jian_ren/aberration/aberration_2.name": "畸变II",

    "tetra.improvement.huo_ti_jian_ren/aberration/aberration_3.name": "畸变 III",
    "tetra/schematic/sword/huo_ti_jian_ren/aberration/aberration_3.slot1": "废料桶",
    "tetra/schematic/sword/huo_ti_jian_ren/aberration/aberration_3.description": "根据武器 §e辐射§r 的等级增加生命值上限，根据 §e辐射§r 的效率值每秒恢复营养值",
    "tetra/schematic/sword/huo_ti_jian_ren/aberration/aberration_3.name": "畸变 III",

    "tetra.improvement.huo_ti_jian_ren/aberration/aberration_4.name": "畸变 IV",
    "tetra/schematic/sword/huo_ti_jian_ren/aberration/aberration_4.slot1": "裂变核心",
    "tetra/schematic/sword/huo_ti_jian_ren/aberration/aberration_4.description": "根据武器 §e辐射§r 的等级增加生命值上限，根据 §e辐射§r 的效率值每秒恢复营养值",
    "tetra/schematic/sword/huo_ti_jian_ren/aberration/aberration_4.name": "畸变 IV",

    "tetra.improvement.huo_ti_jian_ren/aberration/aberration_5.name": "畸变 V",
    "tetra/schematic/sword/huo_ti_jian_ren/aberration/aberration_5.slot1": "撼地撕拉蛋",
    "tetra/schematic/sword/huo_ti_jian_ren/aberration/aberration_5.description": "根据武器 §e辐射§r 的等级增加生命值上限，根据 §e辐射§r 的效率值每秒恢复营养值",
    "tetra/schematic/sword/huo_ti_jian_ren/aberration/aberration_5.name": "畸变 V",

    "tetra/schematic/armor/chestplate/living_armor/shoulder_pads/abyssal_tentacles_right.slot1": "深渊触手",
    "tetra/schematic/armor/chestplate/living_armor/shoulder_pads/abyssal_tentacles_right.description": "增加百分之五生命上限，如果周围有敌人，自动伸出触手攻击敌人。造成的伤害取决于自身生命上限",
    "tetra/schematic/armor/chestplate/living_armor/shoulder_pads/abyssal_tentacles_right.name": "深渊触手",
    "tetra.module.armor/chestplate/living_armor/shoulder_pads/abyssal_tentacles_right.material_name": "深渊触手",
    "tetra.module.armor/chestplate/living_armor/shoulder_pads/abyssal_tentacles_right.item_name": "深渊触手",
    "tetra/schematic/armor/chestplate/living_armor/shoulder_pads/abyssal_tentacles_left.slot1": "深渊触手",
    "tetra/schematic/armor/chestplate/living_armor/shoulder_pads/abyssal_tentacles_left.description": "增加百分之五生命上限，如果周围有敌人，自动伸出触手攻击敌人。造成的伤害取决于自身生命上限",
    "tetra/schematic/armor/chestplate/living_armor/shoulder_pads/abyssal_tentacles_left.name": "深渊触手",
    "tetra.module.armor/chestplate/living_armor/shoulder_pads/abyssal_tentacles_left.material_name": "深渊触手",
    "tetra.module.armor/chestplate/living_armor/shoulder_pads/abyssal_tentacles_left.item_name": "深渊触手",

    "tetra.improvement.crossbow/wrap.name": "%s裹柄",
    "tetra/schematic/crossbow/stave/wrap_grip.slot1": "裹柄",
    "tetra/schematic/crossbow/stave/wrap_grip.description": "减少拉弓耗时，减少部分词条的负面效果",
    "tetra/schematic/crossbow/stave/wrap_grip.name": "裹柄",

    "tetra.improvement.harbinger_exhaust_vents.name": "巨兽排气孔",
    "tetra/schematic/armor/legging/improvement/power_armor/harbinger_exhaust_vents.slot1": "巨兽排气孔",
    "tetra/schematic/armor/legging/improvement/power_armor/harbinger_exhaust_vents.description": "占据50应力，减少40%%debuff持续时间",
    "tetra/schematic/armor/legging/improvement/power_armor/harbinger_exhaust_vents.name": "巨兽排气孔",

    "tetra.stats.aberration": "畸变",
    "tetra.stats.aberration.tooltip": "根据武器 §e辐射§r 的等级增加生命值上限，根据 §e辐射§r 的效率值每秒恢复营养值。",
    "tetra.stats.invert": "转化",
    "tetra.stats.invert.tooltip": "减少 §e%s%%§r 火焰伤害面板，每减少一点火焰伤害增加 §e%s%%§r 伤害（独立乘区）。",
    "tetra.stats.all_floating": "浮空【盔甲/饰品】",
    "tetra.stats.all_floating.tooltip": "攻击浮空的敌人造成的伤害增加 §e%s%%§r。",
    "tetra.stats.floating": "浮空",
    "tetra.stats.floating.tooltip": "攻击浮空的敌人造成的伤害增加 §e%s%%§r。",
    "tetra.stats.abyssal_tentacles": "深渊触手【盔甲/饰品】",
    "tetra.stats.abyssal_tentacles.tooltip": "周围有敌人将自动伸出触手，造成玩家 §e%s%%§r 最大生命值的伤害。攻击距离等于自身 §e营养值/50§r",
    "tetra.stats.gazing_pearl": "窥愿珍珠",
    "tetra.stats.gazing_pearl.tooltip": "暴击有概率二次暴击，概率取决于深潜者对玩家的好感度，每点好感度增加0%%.5二次暴击的概率",
    "tetra.stats.subterranodon": "翼龙灵魂",
    "tetra.stats.subterranodon.tooltip": "攻击召唤翼龙灵魂使敌人浮空，如果敌人处于空中，随后造成四次 §e%s%%§r 火焰伤害面板的伤害",
    "tetra.stats.burn": "灼燃",
    "tetra.stats.burn.tooltip": "使攻击目标受到的着火伤害增加 §e%s%%§r 乘 自身火焰伤害。增加的伤害会慢慢降低，并且着火伤害无视无敌帧",
    "tetra.stats.telecore": "磁流核【主手/副手】",
    "tetra.stats.telecore.tooltip": "根据所在的武器上§e磁极§r等级提供唤雷等级",
    "tetra.stats.telecore.tooltip_short": "根据所在的武器上§e磁极§r等级提供唤雷等级",
    
    "tetra.stats.north_pole": "磁极—北【主手】",
    "tetra.stats.north_pole.tooltip": "增加 §e%S%%§r 雷属性伤害。左键在目标敌人上召唤一道雷霆。此雷霆造成伤害额外增加 §e%S%%§r。CD取决于玩家攻速\n\n造成的总伤害等于 §e副手磁极—南词条等级§r 乘 §e主手磁极—北词条§r 乘 §e主手唤雷等级§r 乘 §e(主手物品攻击力+力量buff等级*3)§r\n\n唤雷不再生效。",
    "tetra.stats.north_pole.tooltip_short": "增加 §e%S%%§r 雷属性伤害。左键在目标敌人上召唤一道雷霆。此雷霆造成伤害额外增加 §e%S%%§r。CD取决于玩家攻速\n造成的总伤害等于 §e副手磁极—南词条等级§r 乘 §e主手磁极—北词条§r 乘 §e主手唤雷等级§r 乘 §e(主手物品攻击力+力量buff等级*3)§r\n\n唤雷不再生效。",
   
    "tetra.stats.south_pole": "磁极—南【副手】",
    "tetra.stats.south_pole.tooltip": "增加 §e%S%%§r 雷属性伤害，右键在周围敌人上召唤多道雷霆。此雷霆攻击范围额外增加 §e%S§r 。CD取决于玩家攻速\n\n造成的总伤害等于 §e副手磁极—南词条等级§r 乘 §e主手磁极—北词条§r 乘 §e副手唤雷等级§r 乘 §e(副手物品攻击力+力量buff等级*3)§r\n\n唤雷不再生效。",
    "tetra.stats.south_pole.tooltip_short": "增加 §e%S%%§r 雷属性伤害，右键在周围敌人上召唤多道雷霆。此雷霆攻击范围额外增加 §e%S§r 。CD取决于玩家攻速 \n\n造成的总伤害等于 §e副手磁极—南词条等级§r 乘 §e主手磁极—北词条§r 乘 §e副手唤雷等级§r 乘 §e(副手物品攻击力+力量buff等级*3)§r\n\n唤雷不再生效。",
   
    "tetra.stats.sound_wave": "音波",
    "tetra.stats.sound_wave.tooltip": "右键释放音波 造成 §e%s%%§r 乘 §e%s%%§r 乘攻击力的伤害",
    "tetra.stats.shadow_erosion": "暗影侵袭",
    "tetra.stats.shadow_erosion.tooltip": "箭矢攻击可以破除免疫弹射物机制",
    "tetra.stats.pure_darkness": "纯粹黑暗",
    "tetra.stats.pure_darkness.tooltip": "阴影词条计算光照强度时，减少 §e%s%%§r 光照强度",
    "tetra.stats.occult_gem": "幻影箭矢",
    "tetra.stats.occult_gem.tooltip": "将箭矢强化为幻影箭矢,箭矢消失的速度加快",
    "tetra.stats.undead_killer": "亡灵杀手【盔甲/饰品】",
    "tetra.stats.undead_killer.tooltip": "攻击亡灵增加 §e%s%%§r 造成的伤害",
    "tetra.stats.heavy_armor_killer": "重甲杀手",
    "tetra.stats.heavy_armor_killer.tooltip": "敌人每有一点护甲增加 §e%s%%§r 造成的伤害",
    "tetra.stats.cleanse": "净化【盔甲/饰品】",
    "tetra.stats.cleanse.tooltip": "减少负面buff §e%s%%§r 乘 §e（1 + 转速/100）§r持续时间",

    "tetra.improvement.harbinger_component.name": "先驱元件",
    "tetra/schematic/dzzl_steam_engine/improvement/harbinger_component.slot1": "先驱元件",
    "tetra/schematic/dzzl_steam_engine/improvement/harbinger_component.description": "根据被消耗的应力，增加造成的伤害",
    "tetra/schematic/dzzl_steam_engine/improvement/harbinger_component.name": "先驱元件",

    "tetra/schematic/dzzl_steam_engine/energy_supply/nuclear_power_engine.slot1": "核能熔炉部件",
    "tetra/schematic/dzzl_steam_engine/energy_supply/nuclear_power_engine.slot2": "铀棒",
    "tetra/schematic/dzzl_steam_engine/energy_supply/nuclear_power_engine.slot3": "核能警报器",
    "tetra/schematic/dzzl_steam_engine/energy_supply/nuclear_power_engine.description": "提供更多应力，同时根据被占据的应力增加玩家辐射等级。\n同时每分钟有百分之一的概率产生一次核事故，造成大量辐射伤害，核能警报器会提前一分钟警告玩家",
    "tetra/schematic/dzzl_steam_engine/energy_supply/nuclear_power_engine.name": "核动力引擎",
    "tetra.module.dzzl_steam_engine/energy_supply/nuclear_power_engine.material_name": "核动力引擎",
    "tetra.module.dzzl_steam_engine/energy_supply/nuclear_power_engine.prefix": "微型核动力",

    "tetra/schematic/dzzl_steam_engine/energy_supply/steam_boiler.slot1": "蒸汽引擎",
    "tetra/schematic/dzzl_steam_engine/energy_supply/steam_boiler.slot2": "烈焰人燃烧室",
    "tetra/schematic/dzzl_steam_engine/energy_supply/steam_boiler.slot3": "水桶",
    "tetra/schematic/dzzl_steam_engine/energy_supply/steam_boiler.description": "提供应力",
    "tetra/schematic/dzzl_steam_engine/energy_supply/steam_boiler.name": "蒸汽锅炉",
    "tetra.module.dzzl_steam_engine/energy_supply/steam_boiler.material_name": "蒸汽锅炉",
    "tetra.module.dzzl_steam_engine/energy_supply/steam_boiler.prefix": "微型蒸汽",

    "tetra/schematic/dzzl_steam_engine/mechanical_housing.slot1": "金属",
    "tetra/schematic/dzzl_steam_engine/mechanical_housing.description": "平平无奇的提供完整度",
    "tetra/schematic/dzzl_steam_engine/mechanical_housing.name": "机械外壳",
    "tetra.module.dzzl_steam_engine/mechanical_housing.material_name": "%s机械外壳",
    "tetra.module.dzzl_steam_engine/mechanical_housing.item_name": "引擎",

    "tetra/schematic/dzzl_steam_engine/rotation_speed_controller.slot1": "金属，木，骨，石",
    "tetra/schematic/dzzl_steam_engine/rotation_speed_controller.description": "根据材料硬度增加过载状态下的转速。\n根据材料韧性增加转速",
    "tetra/schematic/dzzl_steam_engine/rotation_speed_controller.name": "变速齿轮",
    "tetra.module.dzzl_steam_engine/rotation_speed_controller.material_name": "%s变速齿轮",

    "tetra.slot.rotation_speed_controller": "转速控制器",
    "tetra.slot.energy_supply": "应力供给",
    "tetra.slot.mechanical_housing": "机械外壳",

    "tetra.material.toxin_extract": "毒素提取物",
    "tetra.material.toxin_extract.prefix": "毒素提取物",
    "tetra.material.steam_engine": "蒸汽引擎",
    "tetra.material.steam_engine.prefix": "蒸汽引擎",
    "tetra.material.abyssal_tentacles": "深渊触手",
    "tetra.material.abyssal_tentacles.prefix": "深渊触手",

    "tetra.stats.gear_shift": "转速【饰品/盔甲】",
    "tetra.stats.gear_shift.tooltip": "转速越高，自身机械部件效果越强\n\n同时应力消耗增加 §e%s%%§r",
    "tetra.stats.harbinger_component": "先驱元件【饰品】",
    "tetra.stats.harbinger_component.tooltip": "根据被消耗的应力，增加造成的伤害，平均每占据100点应力，增加 §e%s%%§r 造成的伤害",
    "tetra.stats.overload": "过载【饰品/盔甲】",
    "tetra.stats.overload.tooltip": "按下技能按键（默认x）进入过载状态使自身转速增加 §e%s%%§r，持续一分钟，CD三分钟。\n转速越高，自身机械部件效果越强",
    "tetra.stats.flyintowall_reduction": "动能伤害减免【饰品/盔甲】",
    "tetra.stats.flyintowall_reduction.tooltip": "减少 §e%s%%§r 受到的动能伤害。",
    "tetra.stats.undergarden_forgotten_metal": "遗忆",
    "tetra.stats.undergarden_forgotten_metal.tooltip": "对非深园怪物造成的伤害增加 §e70%%§r 。唯一生效",
    "tetra.stats.forgotten_ingot": "遗忆【饰品/盔甲】",
    "tetra.stats.forgotten_ingot.tooltip": "对非深园怪物造成的伤害增加 §e%s%%§r 。",
    "tetra.stats.extremely_cold": "极寒【饰品/盔甲】",
    "tetra.stats.extremely_cold.tooltip": "使周围八个敌人每秒减少 §e%s%%§r 当前生命。并且回血效率减少 §e%s%%§r",
    "tetra.stats.regalium_crystal": "对甲专精【饰品/盔甲】",
    "tetra.stats.regalium_crystal.tooltip": "敌方护甲越多，增伤越高，平均每10护甲值，增加 §e%s%%§r 造成的伤害。",
    "tetra.stats.rotten_smell_immunity": "腐臭免疫【饰品/盔甲】",
    "tetra.stats.rotten_smell_immunity.tooltip": "免疫腐臭debuff",
    "tetra.stats.scavenging": "食腐【饰品/盔甲】",
    "tetra.stats.scavenging.tooltip": "食用腐肉获取 §e%s%%§r 级随机正面buff，CD30秒",
    "tetra.stats.strength_infused": "力量灌注【饰品/盔甲】",
    "tetra.stats.strength_infused.tooltip": "每秒给予玩家 §e%s§r 级力量buff",
    "tetra.stats.snout": "铸币【饰品/盔甲】",
    "tetra.stats.snout.tooltip": "手持原版金质武器时，近战伤害的无敌帧减少 §e%s%%§r",
    "tetra.stats.drive": "驱役【饰品/盔甲】",
    "tetra.stats.drive.tooltip": "召唤物/仆从造成的伤害增加 §e%s%%§r",
    "tetra.stats.tide": "潮汐【盔甲/饰品】",
    "tetra.stats.tide.tooltip": "海洋之心词条造成的伤害增加 §e%s%%§r",
    "tetra.stats.underwater_breathing": "水下呼吸【盔甲/饰品】",
    "tetra.stats.underwater_breathing.tooltip": "每秒给予玩家水下呼吸buff",

    "tetra.improvement.trim_smithing_template.name": "%s",
    "tetra.improvement.smithing_template_materials.name": "%s 纹饰",
    "tetra/schematic/armor/shared/armor/trim_smithing_template/trim_smithing_template.slot2": "纹饰原材料",
    "tetra/schematic/armor/shared/armor/trim_smithing_template/trim_smithing_template.slot1": "纹饰锻造模板",
    "tetra/schematic/armor/shared/armor/trim_smithing_template/trim_smithing_template.description": "使用纹饰锻造模板加纹饰原材料对盔甲进行更进一步改造（本改造具体效果请看所用材料的任务书介绍）",
    "tetra/schematic/armor/shared/armor/trim_smithing_template/trim_smithing_template.name": "纹饰",

    "tetra.material.serpent_dominater_armor_trim_smithing_template": "蛇神盔甲纹饰",
    "tetra.material.serpent_dominater_armor_trim_smithing_template.prefix": "蛇神盔甲纹饰",
    "tetra.improvement.feet/serpent_dominater_armor_trim_smithing_template.name": "%s 纹饰",
    "tetra.improvement.chestplate/serpent_dominater_armor_trim_smithing_template.name": "%s 纹饰",
    "tetra.improvement.belt/serpent_dominater_armor_trim_smithing_template.name": "%s 纹饰",
    "tetra.improvement.helmet/serpent_dominater_armor_trim_smithing_template.name": "%s 纹饰",

    "tetra.material.spirit_armor_trim_smithing_template": "心灵盔甲纹饰",
    "tetra.material.spirit_armor_trim_smithing_template.prefix": "心灵盔甲纹饰",
    "tetra.improvement.feet/spirit_armor_trim_smithing_template.name": "%s 纹饰",
    "tetra.improvement.chestplate/spirit_armor_trim_smithing_template.name": "%s 纹饰",
    "tetra.improvement.belt/spirit_armor_trim_smithing_template.name": "%s 纹饰",
    "tetra.improvement.helmet/spirit_armor_trim_smithing_template.name": "%s 纹饰",

    "tetra.material.valor_armor_trim_smithing_template": "英勇盔甲纹饰",
    "tetra.material.valor_armor_trim_smithing_template.prefix": "英勇盔甲纹饰",
    "tetra.improvement.feet/valor_armor_trim_smithing_template.name": "%s 纹饰",
    "tetra.improvement.chestplate/valor_armor_trim_smithing_template.name": "%s 纹饰",
    "tetra.improvement.belt/valor_armor_trim_smithing_template.name": "%s 纹饰",
    "tetra.improvement.helmet/valor_armor_trim_smithing_template.name": "%s 纹饰",

    "tetra.material.rift_armor_trim_smithing_template": "裂隙盔甲纹饰",
    "tetra.material.rift_armor_trim_smithing_template.prefix": "裂隙盔甲纹饰",
    "tetra.improvement.feet/rift_armor_trim_smithing_template.name": "%s 纹饰",
    "tetra.improvement.chestplate/rift_armor_trim_smithing_template.name": "%s 纹饰",
    "tetra.improvement.belt/rift_armor_trim_smithing_template.name": "%s 纹饰",
    "tetra.improvement.helmet/rift_armor_trim_smithing_template.name": "%s 纹饰",

    "tetra.material.rib_armor_trim_smithing_template": "肋骨盔甲纹饰",
    "tetra.material.rib_armor_trim_smithing_template.prefix": "肋骨盔甲纹饰",
    "tetra.improvement.feet/rib_armor_trim_smithing_template.name": "%s 纹饰",
    "tetra.improvement.chestplate/rib_armor_trim_smithing_template.name": "%s 纹饰",
    "tetra.improvement.belt/rib_armor_trim_smithing_template.name": "%s 纹饰",
    "tetra.improvement.helmet/rib_armor_trim_smithing_template.name": "%s 纹饰",

    "tetra.material.tide_armor_trim_smithing_template": "潮汐盔甲纹饰",
    "tetra.material.tide_armor_trim_smithing_template.prefix": "潮汐盔甲纹饰",
    "tetra.improvement.feet/tide_armor_trim_smithing_template.name": "%s 纹饰",
    "tetra.improvement.chestplate/tide_armor_trim_smithing_template.name": "%s 纹饰",
    "tetra.improvement.belt/tide_armor_trim_smithing_template.name": "%s 纹饰",
    "tetra.improvement.helmet/tide_armor_trim_smithing_template.name": "%s 纹饰",

    "tetra.material.spire_armor_trim_smithing_template": "尖塔盔甲纹饰",
    "tetra.material.spire_armor_trim_smithing_template.prefix": "尖塔盔甲纹饰",
    "tetra.improvement.feet/spire_armor_trim_smithing_template.name": "%s 纹饰",
    "tetra.improvement.chestplate/spire_armor_trim_smithing_template.name": "%s 纹饰",
    "tetra.improvement.belt/spire_armor_trim_smithing_template.name": "%s 纹饰",
    "tetra.improvement.helmet/spire_armor_trim_smithing_template.name": "%s 纹饰",

    "tetra.material.eye_armor_trim_smithing_template": "眼眸盔甲纹饰",
    "tetra.material.eye_armor_trim_smithing_template.prefix": "眼眸盔甲纹饰",
    "tetra.improvement.feet/eye_armor_trim_smithing_template.name": "%s 纹饰",
    "tetra.improvement.chestplate/eye_armor_trim_smithing_template.name": "%s 纹饰",
    "tetra.improvement.belt/eye_armor_trim_smithing_template.name": "%s 纹饰",
    "tetra.improvement.helmet/eye_armor_trim_smithing_template.name": "%s 纹饰",

    "tetra.material.snout_armor_trim_smithing_template": "猪鼻盔甲纹饰",
    "tetra.material.snout_armor_trim_smithing_template.prefix": "猪鼻盔甲纹饰",
    "tetra.improvement.feet/snout_armor_trim_smithing_template.name": "%s 纹饰",
    "tetra.improvement.chestplate/snout_armor_trim_smithing_template.name": "%s 纹饰",
    "tetra.improvement.belt/snout_armor_trim_smithing_template.name": "%s 纹饰",
    "tetra.improvement.helmet/snout_armor_trim_smithing_template.name": "%s 纹饰",

    "tetra.material.polarity_armor_trim_smithing_template": "极性盔甲纹饰",
    "tetra.material.polarity_armor_trim_smithing_template.prefix": "极性盔甲纹饰",
    "tetra.improvement.feet/polarity_armor_trim_smithing_template.name": "%s 纹饰",
    "tetra.improvement.chestplate/polarity_armor_trim_smithing_template.name": "%s 纹饰",
    "tetra.improvement.belt/polarity_armor_trim_smithing_template.name": "%s 纹饰",
    "tetra.improvement.helmet/polarity_armor_trim_smithing_template.name": "%s 纹饰",

    "tetra.material.coast_armor_trim_smithing_template": "海岸盔甲纹饰",
    "tetra.material.coast_armor_trim_smithing_template.prefix": "海岸盔甲纹饰",
    "tetra.improvement.feet/coast_armor_trim_smithing_template.name": "%s 纹饰",
    "tetra.improvement.chestplate/coast_armor_trim_smithing_template.name": "%s 纹饰",
    "tetra.improvement.belt/coast_armor_trim_smithing_template.name": "%s 纹饰",
    "tetra.improvement.helmet/coast_armor_trim_smithing_template.name": "%s 纹饰",

    "tetra.material.vex_armor_trim_smithing_template": "恼鬼盔甲纹饰",
    "tetra.material.vex_armor_trim_smithing_template.prefix": "恼鬼盔甲纹饰",
    "tetra.improvement.feet/vex_armor_trim_smithing_template.name": "%s 纹饰",
    "tetra.improvement.chestplate/vex_armor_trim_smithing_template.name": "%s 纹饰",
    "tetra.improvement.belt/vex_armor_trim_smithing_template.name": "%s 纹饰",
    "tetra.improvement.helmet/vex_armor_trim_smithing_template.name": "%s 纹饰",

    "tetra.material.wild_armor_trim_smithing_template": "荒野盔甲纹饰",
    "tetra.material.wild_armor_trim_smithing_template.prefix": "荒野盔甲纹饰",
    "tetra.improvement.feet/wild_armor_trim_smithing_template.name": "%s 纹饰",
    "tetra.improvement.chestplate/wild_armor_trim_smithing_template.name": "%s 纹饰",
    "tetra.improvement.belt/wild_armor_trim_smithing_template.name": "%s 纹饰",
    "tetra.improvement.helmet/wild_armor_trim_smithing_template.name": "%s 纹饰",

    "tetra.material.silence_armor_trim_smithing_template": "幽匿盔甲纹饰",
    "tetra.material.silence_armor_trim_smithing_template.prefix": "幽匿盔甲纹饰",
    "tetra.improvement.feet/silence_armor_trim_smithing_template.name": "%s 纹饰",
    "tetra.improvement.chestplate/silence_armor_trim_smithing_template.name": "%s 纹饰",
    "tetra.improvement.belt/silence_armor_trim_smithing_template.name": "%s 纹饰",
    "tetra.improvement.helmet/silence_armor_trim_smithing_template.name": "%s 纹饰",

    "tetra.material.ward_armor_trim_smithing_template": "监守者盔甲纹饰",
    "tetra.material.ward_armor_trim_smithing_template.prefix": "监守者盔甲纹饰",
    "tetra.improvement.feet/ward_armor_trim_smithing_template.name": "%s 纹饰",
    "tetra.improvement.chestplate/ward_armor_trim_smithing_template.name": "%s 纹饰",
    "tetra.improvement.belt/ward_armor_trim_smithing_template.name": "%s 纹饰",
    "tetra.improvement.helmet/ward_armor_trim_smithing_template.name": "%s 纹饰",

    "tetra.material.sentry_armor_trim_smithing_template": "哨兵盔甲纹饰",
    "tetra.material.sentry_armor_trim_smithing_template.prefix": "哨兵盔甲纹饰",
    "tetra.improvement.feet/sentry_armor_trim_smithing_template.name": "%s 纹饰",
    "tetra.improvement.chestplate/sentry_armor_trim_smithing_template.name": "%s 纹饰",
    "tetra.improvement.belt/sentry_armor_trim_smithing_template.name": "%s 纹饰",
    "tetra.improvement.helmet/sentry_armor_trim_smithing_template.name": "%s 纹饰",

    "tetra.stats.silence_armor_trim_smithing_template": "幽匿锻造模板【盔甲/饰品】",
    "tetra.stats.silence_armor_trim_smithing_template.tooltip": "获取的buff等级加一（此效果唯一生效,内置0.05秒CD）",
    "tetra.stats.vex_armor_trim_smithing_template": "驱役—恼鬼【盔甲/饰品】",
    "tetra.stats.vex_armor_trim_smithing_template.tooltip": "攻击召唤 §e%s§r 恼鬼，并且恼鬼手持的武器和玩家一样\n\n恼鬼存在时间上限为10分钟，CD30秒",
    "tetra.stats.attribute_fire": "火焰增幅【盔甲/饰品】",
    "tetra.stats.attribute_fire.tooltip": "增加 §e%s§r 点火焰伤害，增加 §e%s%%§r 点火焰伤害",
    "tetra.stats.magic_resistence": "魔法抗性【盔甲/饰品】",
    "tetra.stats.magic_resistence.tooltip": "减少 §e%s%%§r 受到的魔法伤害",
    "tetra.stats.gravhastighet": "挖掘速度【盔甲/饰品】",
    "tetra.stats.gravhastighet.tooltip": "增加 §e%s%%§r 挖掘速度",
    "tetra.stats.amethyst": "时效延长【盔甲/饰品】",
    "tetra.stats.amethyst.tooltip": "玩家获取的正面buff持续时间增加 §e%s%%§r,玩家获取的正面buff持续时间增加 §e%s§r 秒",
    "tetra.material.nuclear_bomb": "核弹",
    "tetra.material.nuclear_bomb.prefix": "核弹",
    "tetra.stats.nuclear_bomb": "世界核平",
    "tetra.stats.nuclear_bomb.tooltip": "攻击产生一次核爆，伤害取决于武器 §a辐射§r 效果等级和自身 §a毒属性§r 伤害，范围取决于 §a辐射§r 效果效率。CD10秒",

    "tetra.material.amethyst_shard": "紫水晶",
    "tetra.material.amethyst_shard.prefix": "紫水晶",
    "tetra.material.radrock": "辐射石",
    "tetra.material.radrock.prefix": "辐射石",
    "tetra.material.acidic_radrock": "酸蚀辐射石",
    "tetra.material.acidic_radrock.prefix": "酸蚀辐射石",
    "tetra.stats.acidic_radrock": "辐光高照",
    "tetra.stats.acidic_radrock.tooltip": "攻击随机给予敌方debuff，如果敌方debuff数量大于武器辐射的效果等级，则不再上debuff。CD0.5秒",

    "tetra.material.uranium_spurs": "铀质突刺",
    "tetra.material.uranium_spurs.prefix": "铀质突刺",
    "tetra.stats.uranium_spurs": "撼地斯拉",
    "tetra.stats.uranium_spurs.tooltip": "你可以吸收武器中的 §e辐射§r，给自身带来一些毒属性伤害加成。",

    "tetra.material.toxic_paste": "腐化烂泥",
    "tetra.material.toxic_paste.prefix": "腐化烂泥",
    "tetra.material.radon_bottle": "氡气",
    "tetra.material.radon_bottle.prefix": "氡气",
    "tetra.material.uranium_shard": "铀晶碎片",
    "tetra.material.uranium_shard.prefix": "铀晶碎片",
    "tetra.material.fissile_core": "裂变核心",
    "tetra.material.fissile_core.prefix": "裂变核心",
    "tetra.stats.fissile": "辐无双至",
    "tetra.stats.fissile.tooltip": "加速裂变，使 §e辐射§r 的伤害增加 §e%s%%§r ，持续时间 增加 §e%s%%§r。",
    "tetra.material.uranium_rod": "铀棒",
    "tetra.material.uranium_rod.prefix": "铀棒",
    "tetra.material.radiation": "铀晶",
    "tetra.material.radiation.prefix": "铀晶",
    "tetra.stats.radiation": "辐射",
    "tetra.stats.radiation.tooltip": "让你的武器沾染辐射，使攻击到的敌人每秒受到20次自身毒属性大小乘 §e%s%%§r 无源毒属性伤害，持续 §e%s§r 秒。此词条的概念等同于 §e辐射等级§r",

    "tetra/schematic/armor/helmet/dong_xi.slot1": "洞悉",
    "tetra/schematic/armor/helmet/dong_xi.description": "根据材料硬度增加护甲。\n根据材料韧性增加洞悉词条等级",
    "tetra/schematic/armor/helmet/dong_xi.name": "洞悉",
    "tetra.module.armor/helmet/dong_xi.material_name": "洞悉",
    "tetra.module.armor/helmet/dong_xi.item_name": "洞悉",

    "item.tetra.scroll.armor/helmet/dong_xi.name": "洞悉",
    "item.tetra.scroll.armor/helmet/dong_xi.description": "结合你机械知识创造出来的蓝图，让你能打造出一种特殊的战术头盔，帮助你勘破敌人的弱点",

    "tetra.stats.dong_xi": "洞悉【盔甲】",
    "tetra.stats.dong_xi.tooltip": "能够堪破敌人的弱点，暴击时暴击伤害增加 §e%s%%§r",

    "tetra.material.fury_spell": "狂暴法术",
    "tetra.material.fury_spell.prefix": "狂暴法术",
    "tetra.stats.fury_spell": "狂暴法术",
    "tetra.stats.fury_spell.tooltip": "每秒在玩家脚下召唤狂暴法术",

    "tetra/schematic/armor/helmet/villager_straw_hat.slot1": "村民草帽",
    "tetra/schematic/armor/helmet/villager_straw_hat.description": "新手村一顶普普通通的帽子。\n\n根据材料硬度增加护甲。\n根据材料密度决定给予玩家村庄英雄buff的的等级。\n根据材料韧性增加幸运",
    "tetra/schematic/armor/helmet/villager_straw_hat.name": "村民草帽",
    "tetra.module.armor/helmet/villager_straw_hat.material_name": "%s村民草帽",
    "tetra.module.armor/helmet/villager_straw_hat.item_name": "村民草帽",

    "item.tetra.scroll.armor/helmet/villager_straw_hat.name": "村民草帽",
    "item.tetra.scroll.armor/helmet/villager_straw_hat.description": "平平无奇的帽子",

    "tetra.stats.village_hero": "村庄英雄【盔甲】",
    "tetra.stats.village_hero.tooltip": "每秒给予玩家 §e%s§r 级村庄英雄buff。",

    "tetra.stats.reaching": "长臂",
    "tetra.stats.reaching.tooltip": "目标越远，采集速度和攻击伤害越高。距离目标 \u00a7e%2$s\u00a7r 方块时获得 \u00a7e+%1$s%%\u00a7r 的加成。",
    "tetra.stats.reaching.tooltip_extended": "加成随着目标的距离增加而提高。\n距离§b 3 §r格具有§e 22%% §r加成时，实际距离等于§a N §r时，计算公式为 §e22%%§r * ln( §aN§r )/ln( §b3§r )。\n \n对于远程攻击，增伤效力为 \u00a7e%s\u00a77。\n \n基于武器的面板§e触及/攻击距离范围§7内计算得到的最大加成为：\n\u00a77采集速度： \u00a7e+%s%%\u00a77 (\u00a7e%s\u00a77 触及距离) \n\u00a77攻击伤害： \u00a7e+%s%%\u00a77 (\u00a7e%s\u00a77 攻击距离) ",

    "tetra.stats.kubejs_reaching": "延伸",
    "tetra.stats.kubejs_reaching.tooltip": "目标越远，攻击伤害越高。距离目标 §e3§r 方块时获得 §e+%s%%§r 的加成。",
    "tetra.stats.kubejs_reaching.tooltip_extended": "加成随着目标的距离增加而提高。\n若距离攻击目标§b 3 §r格时，具有§e 22%% §r增伤。\n则距离攻击目标§a N §r格时，具有 §e22%%§r * ln( §aN§r )/ln( §b3§r )增伤。\n \n对于弹射物，增伤效力将乘以 §e%d%%§7。",


    "tetra.stats.kubejs_pestilence.tooltip": "毒伤%s的加成。",


    "tetra.material.memory_gem_0": "追忆宝石",
    "tetra.material.memory_gem_0.prefix": "追忆宝石",

    "tetra/schematic/armor/feet/atmospheric_boots.slot1": "大气之靴",
    "tetra/schematic/armor/feet/atmospheric_boots.description": "天地之威。\n\n根据材料硬度增加护甲。\n根据材料密度增加雷霆伤害。\n根据材料韧性增加浮空伤害",
    "tetra/schematic/armor/feet/atmospheric_boots.name": "大气之靴",
    "tetra.module.armor/feet/atmospheric_boots.material_name": "%s大气之靴",
    "tetra.module.armor/feet/atmospheric_boots.item_name": "大气之靴",

    "item.tetra.scroll.armor/feet/atmospheric_boots.name": "大气之靴",
    "item.tetra.scroll.armor/feet/atmospheric_boots.description": "§4击杀云魔获取大气符文合成而得",

    "tetra.stats.hurricane": "飓风【盔甲】",
    "tetra.stats.hurricane.tooltip": "敌人滞空时，增加 §e%s%%§r 造成的伤害。",
    "tetra.stats.thunder": "雷霆【盔甲/饰品】",
    "tetra.stats.thunder.tooltip": "增加 §e%s%%§r 雷电伤害。",
    "tetra.stats.arrow_amplification": "贯穿【盔甲/饰品】",
    "tetra.stats.arrow_amplification.tooltip": "增加 §e%s%%§r 箭矢伤害。",

    "tetra/schematic/armor/chestplate/berserker_chestplate.slot1": "狂战士之铠",
    "tetra/schematic/armor/chestplate/berserker_chestplate.description": "封印了咒翼灵骸的无名战士遗留下来的盔甲。\n\n根据硬度增加护甲。\n根据材料密度决定受到的伤害增加量。\n根据材料韧性决定增伤加成",
    "tetra/schematic/armor/chestplate/berserker_chestplate.name": "狂战士之铠",
    "tetra.module.armor/chestplate/berserker_chestplate.material_name": "%s狂战士之铠",
    "tetra.module.armor/chestplate/berserker_chestplate.item_name": "狂战士之铠",

    "item.tetra.scroll.armor/chestplate/berserker_chestplate.name": "狂战士之铠",
    "item.tetra.scroll.armor/chestplate/berserker_chestplate.description": "§4苦寒监牢箱子有30%%概率生成",

    "tetra.stats.berserker": "狂战士【盔甲】",
    "tetra.stats.berserker.tooltip": "平均每损伤10%%生命值，增加 §e%s%%§r 造成的伤害。",

    "tetra.improvement.degenerate_bodys.name": "堕落者之印",
    "tetra.module.hu_xin_jing/improvement/degenerate_bodys.material_name": "堕落者之印",
    "tetra/schematic/hu_xin_jing/improvement/degenerate_bodys.slot1": "堕落者之印",
    "tetra/schematic/hu_xin_jing/improvement/degenerate_bodys.description": "根据硬度增加玩家基础加区攻击力，减少玩家基础加区生命值。\n\n根据密度增加玩家基础加区攻击力，基础乘区攻击力。\n\n根据韧性增加玩家基础乘区攻击力，减少玩家基础乘区生命值",
    "tetra/schematic/hu_xin_jing/improvement/degenerate_bodys.name": "堕落者之印",

    "item.tetra.scroll.hu_xin_jing/improvement/degenerate_bodys.name": "堕落者之印",
    "item.tetra.scroll.hu_xin_jing/improvement/degenerate_bodys.description": "§4堕落者之印合成",

    "tetra/schematic/ring/alchemy_ring.slot1": "炼金之戒",
    "tetra/schematic/ring/alchemy_ring.description": "根据使用的反应核心获取特殊加成",
    "tetra/schematic/ring/alchemy_ring.name": "炼金之戒",
    "tetra.module.ring/alchemy_ring.material_name": "炼金之戒",
    "tetra.module.ring/alchemy_ring.item_name": "炼金之戒",

    "tetra.improvement.hammer_modular/reinforcement_slot/shockwave_chamber.name": "震荡室",
    "tetra/schematic/hammer_modular/improvement/reinforcement_slot/shockwave_chamber.slot1": "震荡室",
    "tetra/schematic/hammer_modular/improvement/reinforcement_slot/shockwave_chamber.description": "改造时，为改造的部件提供稳固效果，不与其他方法叠加",
    "tetra/schematic/hammer_modular/improvement/reinforcement_slot/shockwave_chamber.name": "震荡室",
    "tetra.stats.shockwave_chamber": "[稳固]【锻造锤】",
    "tetra.stats.shockwave_chamber.tooltip": "改造时，为改造的部件提供稳固效果，不与其他方法叠加",

    "tetra.improvement.hammer_modular/reinforcement_slot/planar_stabilizer.name": "平面稳定器",
    "tetra/schematic/hammer_modular/improvement/reinforcement_slot/planar_stabilizer.slot1": "平面稳定器",
    "tetra/schematic/hammer_modular/improvement/reinforcement_slot/planar_stabilizer.description": "改造时，为改造的部件提供高质量，不与其他方法叠加",
    "tetra/schematic/hammer_modular/improvement/reinforcement_slot/planar_stabilizer.name": "平面稳定器",
    "tetra.stats.quality_kubejs": "[高质量]【锻造锤】",
    "tetra.stats.quality_kubejs.tooltip": "改造时，为改造的部件提供高质量，不与其他方法叠加",

    "tetra.improvement.hammer_modular/reinforcement_slot/combustion_chamber.name": "燃烧室",
    "tetra/schematic/hammer_modular/improvement/reinforcement_slot/combustion_chamber.slot1": "燃烧室",
    "tetra/schematic/hammer_modular/improvement/reinforcement_slot/combustion_chamber.description": "增加一级提供的锤工具等级",
    "tetra/schematic/hammer_modular/improvement/reinforcement_slot/combustion_chamber.name": "燃烧室",

    "tetra.improvement.hammer_modular/reinforcement_slot/lubricant_dispenser.name": "润滑剂发射器",
    "tetra/schematic/hammer_modular/improvement/reinforcement_slot/lubricant_dispenser.slot1": "润滑剂发射器",
    "tetra/schematic/hammer_modular/improvement/reinforcement_slot/lubricant_dispenser.description": "减少15%%锻造锤的故障概率",
    "tetra/schematic/hammer_modular/improvement/reinforcement_slot/lubricant_dispenser.name": "润滑剂发射器",

    "tetra/schematic/hammer_modular/reinforcement_slot/reinforcement_slot_2.name": "强化槽",
    "tetra/schematic/hammer_modular/reinforcement_slot/reinforcement_slot_2.description": "安装强化插槽，提供强化。",
    "tetra/schematic/hammer_modular/reinforcement_slot/reinforcement_slot_2.slot1": "材料",
    "tetra.module.hammer_modular/reinforcement_slot/reinforcement_slot_2.material_name": "强化槽",
    "tetra/schematic/hammer_modular/reinforcement_slot/reinforcement_slot_1.name": "强化槽",
    "tetra/schematic/hammer_modular/reinforcement_slot/reinforcement_slot_1.description": "安装强化插槽，提供强化。",
    "tetra/schematic/hammer_modular/reinforcement_slot/reinforcement_slot_1.slot1": "材料",
    "tetra.module.hammer_modular/reinforcement_slot/reinforcement_slot_1.material_name": "强化槽",
    "tetra.slot.reinforcement_slot_1": "插槽",
    "tetra.slot.reinforcement_slot_2": "插槽",

    "tetra.slot.hammer_basis": "外壳",
    "tetra/schematic/hammer_modular/hammer_basis.name": "外壳",
    "tetra/schematic/hammer_modular/hammer_basis.description": "提供完整度。\n\n材料硬度越低，锻造锤故障的概率越高",
    "tetra/schematic/hammer_modular/hammer_basis.slot1": "材料",
    "tetra.module.hammer_modular/hammer_basis.item_name": "锻造锤",
    "tetra.module.hammer_modular/hammer_basis.material_name": "%s外壳",

    "tetra.slot.hammer_head": "锤头",
    "tetra/schematic/hammer_modular/hammer_head.name": "锤头",
    "tetra/schematic/hammer_modular/hammer_head.description": "右键可放置此物品变为方块,改造时可以提供一系列加成。\n\n提供五级锤等级。\n\n根据材料韧性减少故障概率",
    "tetra/schematic/hammer_modular/hammer_head.slot1": "材料",
    "tetra.module.hammer_modular/hammer_head.item_name": "锻造锤",
    "tetra.module.hammer_modular/hammer_head.material_name": "%s锤头",

    "tetra.material.dream_aurorian_steel": "融梦极光钢",
    "item.tetra.scroll.hu_xin_jing/degenerate_bodys.name": "堕落者之印",
    "item.tetra.scroll.sword/twilight.name": "薄暝",

    "tetra.slot.bow/riser_2": "弓体",
    "tetra/schematic/bow/riser/extended_rest_2.name": "扩展箭台",
    "tetra/schematic/bow/riser/extended_rest_2.description": "对箭台进行扩展以允许一次射出多支箭。\n注意：每个生物在 §e0.5§r 秒内只能受到一次伤害。\n\n材料硬度增加弹射物数量。\n材料韧性散布。",
    "tetra/schematic/bow/riser/extended_rest_2.slot1": "材料",
    "tetra.module.bow/extended_rest_2.name": "扩展箭台",
    "tetra.module.bow/extended_rest_2.description": "对箭台进行扩展以允许一次射出多支箭",
    "tetra.module.bow/extended_rest_2.material_name": "%s扩展箭台",
    "tetra.variant.extended_rest_2/bolt": "扩展箭台",

    "tetra.improvement.upgrade_templates/cursium_ingot.name": "锻造升级—咒魂",
    "tetra/schematic/armor/shared/common_armor/upgrade_templates/cursium_ingot.slot1": "锻造模板",
    "tetra/schematic/armor/shared/common_armor/upgrade_templates/cursium_ingot.slot2": "咒魂锭",
    "tetra/schematic/armor/shared/common_armor/upgrade_templates/cursium_ingot.description": "根据全身盔甲此改造的数目获取额外加成\n二件套时：免疫一次致命伤害，同时恢复 §e50%§r 生命值。该效果冷却时间为§e120秒§r\n四件套时：增加 §e20%§r 箭矢伤害",
    "tetra/schematic/armor/shared/common_armor/upgrade_templates/cursium_ingot.name": "锻造升级—咒魂",
    "tetra.stats.upgrade_templates/cursium_ingot": "[锻造升级—咒魂]【盔甲】",
    "tetra.stats.upgrade_templates/cursium_ingot.tooltip": "根据全身盔甲此改造的数目获取额外加成。\n二件套时：免疫一次致命伤害，同时恢复 §e50%§r 生命值。该效果冷却时间为120秒\n四件套时：增加 §e20%§r 箭矢伤害",

    "tetra.improvement.upgrade_templates/phantom_membrane.name": "锻造升级—幻翼",
    "tetra/schematic/armor/shared/common_armor/upgrade_templates/phantom_membrane.slot1": "幻翼锻造模板",
    "tetra/schematic/armor/shared/common_armor/upgrade_templates/phantom_membrane.slot2": "幻翼膜",
    "tetra/schematic/armor/shared/common_armor/upgrade_templates/phantom_membrane.description": "四件套效果：给予玩家鞘翅飞行的能力",
    "tetra/schematic/armor/shared/common_armor/upgrade_templates/phantom_membrane.name": "锻造升级—幻翼",

    "tetra.improvement.upgrade_templates/dark_ingot.name": "锻造升级—暗金属",
    "tetra/schematic/armor/shared/common_armor/upgrade_templates/dark_ingot.slot1": "锻造模板",
    "tetra/schematic/armor/shared/common_armor/upgrade_templates/dark_ingot.slot2": "暗金属装甲板",
    "tetra/schematic/armor/shared/common_armor/upgrade_templates/dark_ingot.description": "根据全身盔甲此改造的数目获取额外加成\n血量低于 §e50%§r 时，获取暴怒效果，等级取决于全身盔甲此改造的数目。该效果冷却时间为§e120秒§r",
    "tetra/schematic/armor/shared/common_armor/upgrade_templates/dark_ingot.name": "锻造升级—暗金属",
    "tetra.stats.upgrade_templates/dark_ingot": "[锻造升级—暗金属]【盔甲】",
    "tetra.stats.upgrade_templates/dark_ingot.tooltip": "血量低于 §e50%§r 时，获取暴怒效果，等级取决于全身盔甲此改造的数目。该效果冷却时间为§e120秒§r",

    "tetra.improvement.upgrade_templates/netherite_ingot.name": "锻造升级—合金",
    "tetra/schematic/armor/shared/common_armor/upgrade_templates/netherite_ingot.slot1": "下界合金锻造模板",
    "tetra/schematic/armor/shared/common_armor/upgrade_templates/netherite_ingot.slot2": "下界合金",
    "tetra/schematic/armor/shared/common_armor/upgrade_templates/netherite_ingot.description": "下界合金锻造模板新增配方。\n\n 根据全身盔甲此改造的数目获取额外加成。\n二件套时：给予玩家抗火；四件套时：给予玩家抗性提升I",
    "tetra/schematic/armor/shared/common_armor/upgrade_templates/netherite_ingot.name": "锻造升级—合金",

    "item.tetra.scroll.armor/helmet/forgotten_hat.name":"遗忘者之帽",
    "tetra/schematic/armor/helmet/forgotten_hat.slot1": "金属,木，宝石",
    "tetra/schematic/armor/helmet/forgotten_hat.description": "大部分敌人将遗忘你的存在，在此状态下你的第一次攻击造成额外伤害,随后退出被遗忘的状态，该效果冷却时间为§e120秒§r\n\n根据材料的硬度增加防御。\n根据材料韧性增加破隐伤害",
    "tetra/schematic/armor/helmet/forgotten_hat.name": "遗忘者之帽",
    "tetra.module.armor/helmet/forgotten_hat.material_name": "遗忘者之帽",
    "tetra.module.armor/helmet/forgotten_hat.item_name": "遗忘者之帽",

    "tetra.improvement.true_shifting_blade.name": "§d真§l·§r§d变换之刃",
    "tetra/schematic/sword/true_shifting_blade.name": "§d真§l·§r§d变换之刃",
    "tetra/schematic/sword/true_shifting_blade.description": "增加30%攻击力，每次攻击使所有槽位的材料随机变换。\n\n§4§l此改进无法被去除。\n\n额外造成5次伤害类型为怪物近战的伤害，并且玩家造成的怪物近战伤害减少99%%",
    "tetra/schematic/sword/true_shifting_blade.slot1": "§d真§l·§r§d变换之刃",

    "tetra.module.sword/true_shifting_blade.item_name": "§d真§l·§r§d变换之刃",
    "tetra.module.sword/true_shifting_blade.name": "§d真§l·§r§d变换之刃",
    "tetra.module.sword/true_shifting_blade.description": "增加30%攻击力，每次攻击使所有槽位的材料随机变换。\n\n§4§l此改进无法被去除。\n\n额外造成10次伤害类型为怪物近战的伤害，并且玩家造成的怪物近战伤害减少99%%",
    "tetra.variant.true_shifting_blade/true_shifting_blade": "§d真§l·§r§d变换之刃",

    "tetra.improvement.shifting_blade.name": "§d变换之刃",

    "tetra/schematic/sword/twilight.name": "薄暝",
    "tetra/schematic/sword/twilight.description": "携带此物品的玩家只能通过使用此武器击杀生物恢复生命值。\n\n材料硬度决定攻击造成灵魂伤害的大小。\n材料密度增加造成灵魂的概率和伤害大小。\n材料韧性增加造成灵魂伤害的概率",
    "tetra/schematic/sword/twilight.slot1": "材料",
    "tetra.module.sword/twilight.material_name": "薄暝",
    "tetra.module.sword/twilight.name": "薄暝",
    "tetra.module.sword/twilight.item_name": "薄暝",

    "tetra.slot.helmet/socket": "插槽",
    "tetra/schematic/armor/helmet/socket.name": "镶嵌",
    "tetra/schematic/armor/helmet/socket.description": "注意，只有词条名字带有【盔甲】的词条才能在盔甲生效。\n\n 镶嵌物品带来额外加成",
    "tetra/schematic/armor/helmet/socket.slot1": "材料",
    "tetra.module.armor/helmet/socket.name": "镶嵌",
    "tetra.module.armor/helmet/socket.description": "注意，只有词条名字带有【盔甲】的词条才能在盔甲生效。\n\n 镶嵌物品带来额外加成",
    "tetra.module.armor/helmet/socket.material_name": "%s镶嵌",

    "tetra.slot.single/binding_1": "绑定",
    "tetra.slot.single/binding_2": "绑定",
    "tetra/schematic/single/binding_2.name": "绑定",
    "tetra/schematic/single/binding_2.description": "使用绳子或带子，或使用完全不同的材料和方法将工具头部与把手绑定在一起。",
    "tetra/schematic/single/binding_2.slot1": "材料",
    "tetra.module.single/binding_2.name": "绑定",
    "tetra.module.single/binding_2.description": "紧绑的纤维增强了头部与把手的连接。",
    "tetra.module.single/binding_2.material_name": "%s绑定",

    "tetra/schematic/single/binding_1.name": "绑定",
    "tetra/schematic/single/binding_1.description": "使用绳子或带子，或使用完全不同的材料和方法将工具头部与把手绑定在一起。",
    "tetra/schematic/single/binding_1.slot1": "材料",
    "tetra.module.single/binding_1.name": "绑定",
    "tetra.module.single/binding_1.description": "紧绑的纤维增强了头部与把手的连接。",
    "tetra.module.single/binding_1.material_name": "%s绑定",
    "tetra/schematic/single/socket_2.name": "镶嵌",
    "tetra/schematic/single/socket_2.description": "在头部与握把的连接处镶上宝石。不同的宝石有不同的效果。",
    "tetra/schematic/single/socket_2.slot1": "宝石",
    "tetra.module.single/socket_2.name": "镶嵌",
    "tetra.module.single/socket_2.description": "宝石被附加在把手与头部交接处。该宝石被附魔并为使用者提供魔法益处。",
    "tetra.module.single/socket_2.material_name": "镶嵌[%s]",
    "tetra/schematic/single/socket_1.name": "镶嵌",
    "tetra/schematic/single/socket_1.description": "在头部与握把的连接处镶上宝石。不同的宝石有不同的效果。",
    "tetra/schematic/single/socket_1.slot1": "宝石",
    "tetra.module.single/socket_1.name": "镶嵌",
    "tetra.module.single/socket_1.description": "宝石被附加在把手与头部交接处。该宝石被附魔并为使用者提供魔法益处。",
    "tetra.module.single/socket_1.material_name": "镶嵌[%s]",
    "tetra.variant.single_socket_1/socket_nether_star": "镶嵌【下界之星】",
    "tetra.variant.single_socket_2/socket_nether_star": "镶嵌【下界之星】",
    "tetra.slot.ornament": "装饰",
    "tetra/schematic/ring/magnetism_ring.slot1": "磁力之戒",
    "tetra/schematic/ring/magnetism_ring.description": "根据材料的密度决定持续吸引生物的范围",
    "tetra/schematic/ring/magnetism_ring.name": "磁力之戒",
    "tetra.module.ring/magnetism_ring.material_name": "磁力之戒",
    "tetra.module.ring/magnetism_ring.item_name": "磁力之戒",
    "tetra/schematic/ring/plunder.slot1": "掠夺之戒",
    "tetra/schematic/ring/plunder.description": "根据材料硬度增加每次攻击掠夺的营养值。\n根据材料密度增加营养值上限。\n根据材料韧性增加活体剑刃伤害",
    "tetra/schematic/ring/plunder.name": "掠夺之戒",
    "tetra.module.ring/plunder.material_name": "掠夺之戒",
    "tetra.module.ring/plunder.item_name": "掠夺之戒",
    "tetra.slot.ring": "指环",
    "tetra/schematic/ring/ring.slot1": "指环",
    "tetra/schematic/ring/ring.description": "提供完整度",
    "tetra/schematic/ring/ring.name": "指环",
    "tetra.module.ring/ring.material_name": "%s 指环",
    "tetra.improvement.cross_pendant/levitation.name": "漂浮免疫",
    "tetra/schematic/necklace/improvement/cross_pendant/levitation.slot1": "漂浮免疫",
    "tetra/schematic/necklace/improvement/cross_pendant/levitation.description": "免疫漂浮",
    "tetra/schematic/necklace/improvement/cross_pendant/levitation.name": "漂浮免疫",
    "tetra.improvement.cross_pendant/darkness.name": "黑暗免疫",
    "tetra/schematic/necklace/improvement/cross_pendant/darkness.slot1": "黑暗免疫",
    "tetra/schematic/necklace/improvement/cross_pendant/darkness.description": "免疫黑暗",
    "tetra/schematic/necklace/improvement/cross_pendant/darkness.name": "黑暗免疫",
    "tetra.improvement.cross_pendant/wan_fa_bu_qin.name": "万法不侵",
    "tetra/schematic/necklace/improvement/cross_pendant/wan_fa_bu_qin.slot1": "万法不侵",
    "tetra/schematic/necklace/improvement/cross_pendant/wan_fa_bu_qin.description": "免疫所有buff，无论正面还是负面",
    "tetra/schematic/necklace/improvement/cross_pendant/wan_fa_bu_qin.name": "万法不侵",
    "tetra.improvement.cross_pendant/blindness.name": "失明免疫",
    "tetra/schematic/necklace/improvement/cross_pendant/blindness.slot1": "失明免疫",
    "tetra/schematic/necklace/improvement/cross_pendant/blindness.description": "免疫失明",
    "tetra/schematic/necklace/improvement/cross_pendant/blindness.name": "失明免疫",
    "tetra.improvement.attack_knockback.name": "打磨：击退抗性",
    "tetra/schematic/armor/shared/armor/attack_knockback/attack_knockback_1.slot1": "打磨：击退抗性",
    "tetra/schematic/armor/shared/armor/attack_knockback/attack_knockback_1.description": "增加3%击退抗性",
    "tetra/schematic/armor/shared/armor/attack_knockback/attack_knockback_1.name": "打磨：击退抗性 I",
    "tetra/schematic/armor/shared/armor/attack_knockback/attack_knockback_2.slot1": "打磨：击退抗性",
    "tetra/schematic/armor/shared/armor/attack_knockback/attack_knockback_2.description": "增加6%击退抗性",
    "tetra/schematic/armor/shared/armor/attack_knockback/attack_knockback_2.name": "打磨：击退抗性 II",
    "tetra/schematic/armor/shared/armor/attack_knockback/attack_knockback_3.slot1": "打磨：击退抗性",
    "tetra/schematic/armor/shared/armor/attack_knockback/attack_knockback_3.description": "增加9%击退抗性",
    "tetra/schematic/armor/shared/armor/attack_knockback/attack_knockback_3.name": "打磨：击退抗性 III",
    "tetra/schematic/armor/shared/armor/attack_knockback/attack_knockback_4.slot1": "打磨：击退抗性",
    "tetra/schematic/armor/shared/armor/attack_knockback/attack_knockback_4.description": "增加12%击退抗性",
    "tetra/schematic/armor/shared/armor/attack_knockback/attack_knockback_4.name": "打磨：击退抗性 IV",
    "tetra/schematic/armor/shared/armor/attack_knockback/attack_knockback_5.slot1": "打磨：击退抗性",
    "tetra/schematic/armor/shared/armor/attack_knockback/attack_knockback_5.description": "增加15%击退抗性",
    "tetra/schematic/armor/shared/armor/attack_knockback/attack_knockback_5.name": "打磨：击退抗性 V",
    "tetra/schematic/armor/chestplate/spiked_gauntlets_right.slot1": "尖刺臂甲(右)",
    "tetra/schematic/armor/chestplate/spiked_gauntlets_right.description": "根据硬度增加所有来源自身的伤害。\n根据材料密度减少攻速",
    "tetra/schematic/armor/chestplate/spiked_gauntlets_right.name": "尖刺臂甲",
    "tetra.module.armor/chestplate/spiked_gauntlets_right.material_name": "%s尖刺臂甲",
    "tetra.module.armor/chestplate/spiked_gauntlets_right.item_name": "尖刺臂甲",
    "tetra.slot.spiked_gauntlets_right": "尖刺臂甲(右)",
    "tetra/schematic/armor/chestplate/spiked_gauntlets_left.slot1": "尖刺臂甲(左)",
    "tetra/schematic/armor/chestplate/spiked_gauntlets_left.description": "根据硬度增加所有来源自身的伤害。\n根据材料密度减少攻速",
    "tetra/schematic/armor/chestplate/spiked_gauntlets_left.name": "尖刺臂甲",
    "tetra.module.armor/chestplate/spiked_gauntlets_left.material_name": "%s尖刺臂甲",
    "tetra.module.armor/chestplate/spiked_gauntlets_left.item_name": "尖刺臂甲",
    "tetra.slot.spiked_gauntlets_left": "尖刺臂甲(左)",
    "tetra.slot.knots": "绳结",
    "tetra/schematic/necklace/knots.slot1": "绳结",
    "tetra/schematic/necklace/knots.description": "提供完整度",
    "tetra/schematic/necklace/knots.name": "绳结",
    "tetra.module.necklace/knots.material_name": "%s 绳结",
    "tetra.slot.pendant": "吊坠",
    "tetra/schematic/necklace/life_pendant.slot1": "吊坠",
    "tetra/schematic/necklace/life_pendant.description": "材料硬度决定增加最大生命值\n\n材料密度决定增加玩家百分比最大生命值。",
    "tetra/schematic/necklace/life_pendant.name": "心型吊坠",
    "tetra.module.necklace/life_pendant.material_name": "%s 心型吊坠",
    "tetra.module.necklace/life_pendant.item_name": "生命项链",
    "tetra/schematic/necklace/cross_pendant.slot1": "吊坠",
    "tetra/schematic/necklace/cross_pendant.description": "根据材料韧性延长玩家无敌帧",
    "tetra/schematic/necklace/cross_pendant.name": "十字章吊坠",
    "tetra.module.necklace/cross_pendant.material_name": "%s 十字章吊坠",
    "tetra.module.necklace/cross_pendant.item_name": "十字章项链",
    "tetra/schematic/necklace/fire_pendant.slot1": "吊坠",
    "tetra/schematic/necklace/fire_pendant.description": "根据材料密度增加玩家的火焰伤害",
    "tetra/schematic/necklace/fire_pendant.name": "业火吊坠",
    "tetra.module.necklace/fire_pendant.material_name": "%s 业火吊坠",
    "tetra.module.necklace/fire_pendant.item_name": "业火项链",
    "tetra/schematic/shared/qu_mo_shu.slot1": "祛魔书",
    "tetra/schematic/shared/qu_mo_shu.description": "取下装备上的附魔，§9返还附魔等级最高不超过V",
    "tetra/schematic/shared/qu_mo_shu.name": "祛魔书",
    "tetra/schematic/shared/whetstone.slot1": "磨刀石",
    "tetra/schematic/shared/whetstone.description": "工具打磨进度增加100%，溢出打磨进度将存储到下一次打磨",
    "tetra/schematic/shared/whetstone.name": "磨刀石",
    "tetra/schematic/shared/whetstone_overcharge.slot1": "磨刀石",
    "tetra/schematic/shared/whetstone_overcharge.description": "工具打磨进度增加1000%%，溢出打磨进度将存储到下一次打磨",
    "tetra/schematic/shared/whetstone_overcharge.name": "超量打磨",
    "tetra.improvement.huang_guan/ding_bu/jewelry.name": "镶嵌 %s",
    "tetra/schematic/huang_guan/improvement/ding_bu/jewelry.slot1": "珠宝",
    "tetra/schematic/huang_guan/improvement/ding_bu/jewelry.description": "根据镶嵌的珠宝的硬度增加玩家最大生命值",
    "tetra/schematic/huang_guan/improvement/ding_bu/jewelry.name": "珠宝",
    "tetra.module.huang_guan/improvement/ding_bu/jewelry.material_name": "珠宝",

    "tetra.module.single/teleport.item_name": "§d引力弹弓",
    "tetra.module.single/teleport.material_name": "§d引力弹弓",
    "tetra/schematic/single/head/teleport.slot1": "引力弹弓",
    "tetra/schematic/single/head/teleport.description": "右键消耗少量经验将自己向前发射16格，冷却时间 1 秒\n\n使用时副手每存在一个传送粉，传送距离额外增加 100 格",
    "tetra/schematic/single/head/teleport.name": "§d引力弹弓",

    "tetra.module.single/traveler.item_name": "§d传送法杖",
    "tetra.module.single/traveler.material_name": "§d传送法杖",
    "tetra/schematic/single/head/traveler.slot1": "传送法杖",
    "tetra/schematic/single/head/traveler.description": "右键消耗少量经验将自己传送到前方16格，冷却时间为 1 秒\n\n使用时副手每存在一个传送粉，传送距离额外增加 100 格",
    "tetra/schematic/single/head/traveler.name": "§d传送法杖",
    "tetra.variant.basic_blade/saw/dong_li_ju": "改进型—动力锯",
    "tetra.material.saw/dong_li_ju.prefix": "动力",
    "tetra/schematic/sword/shared_blade/aurora_awakening.slot1": "§d觉醒",
    "tetra/schematic/sword/shared_blade/aurora_awakening.name": "§d极光觉醒",
    "tetra.improvement.blade/aurora_awakening.name": "§d觉醒真化",
    "tetra/schematic/sword/shared_blade/aurora_awakening.description": "使用魔法粉尘觉醒极光剑刃，解锁觉醒力量，打开真化的缝隙，觉醒后技能威力大幅增强",
    "tetra.improvement.blade/aurora_awakening/manadust.name": "§d极光觉醒",
    "tetra.attack_range.reach": "[攻击距离]",
    "tetra.material.phantom_power": "幻影粉",
    "tetra.material.phantom_power.prefix": "幻影粉",
    "tetra.stats.phantom_power": "幻影粉",
    "tetra.stats.phantom_power.tooltip": "闪避伤害,冷却时间为§e30秒§r,§e15%§r 概率重置冷却",
    "tetra.variant.sword_socket/phantom_power": "[镶嵌]幻影粉",
    "tetra.stats.multishot21": "[弹射物散步]",
    "tetra.stats.barrier": "壁垒",
    "tetra.stats.barrier.tooltip": "每点护甲增加 §e千分之%s§r 伤害,每点护甲韧性增加 §e百分之%s§r 伤害",
    "tetra.material.jing_tie": "精铁",
    "tetra.material.jing_tie.prefix": "精铁",
    "tetra.stats.luxury_strike": "奢华打击",
    "tetra.stats.luxury_strike.tooltip": "消耗一个金锭，获得 §e35%§r 的伤害倍率，伤害倍率乘算效果等级。“看我一个大金砖拍死你”",
    "tetra.material.jing_jin": "精金",
    "tetra.material.jing_jin.prefix": "精金",
    "tetra.stats.gunpowder": "引爆",
    "tetra.stats.gunpowder.tooltip": "攻击时，对周围目标造成额外 §e30%§r 的伤害",
    "tetra.material.gunpowder": "火药",
    "tetra.material.gunpowder.prefix": "火药",
    "tetra.variant.sword_socket/gunpowder": "[镶嵌]火药粉",
    "tetra.variant_category.dream_metal.label": "融梦",
    "tetra.stats.ethereal_spirit": "虚魂",
    "tetra.stats.ethereal_spirit.tooltip": "攻击时剥离目标的灵魂，灵魂剥离会根据实体当前生命值造成百分比伤害",
    "tetra.material.ethereal_spirit": "虚魂",
    "tetra.material.ethereal_spirit.prefix": "虚魂",
    "tetra.variant.sword_socket/ethereal_spirit": "[镶嵌]虚魂",
    "tetra.stats.ocean_heart": "海洋之心",
    "tetra.stats.ocean_heart.tooltip": "攻击生成水柱将目标顶起，同时造成 §e%s%%§r 攻击力 2次伤害,“我顶死你！”.CD十秒",
    "tetra.material.ocean_heart": "海洋之心",
    "tetra.material.ocean_heart.prefix": "海洋之心",
    "tetra.stats.nautilus_shell": "鹦鹉螺壳",
    "tetra.stats.nautilus_shell.tooltip": "在水中受到伤害降低20%，且受到伤害时获得伤害吸收",
    "tetra.material.nautilus_shell": "鹦鹉螺壳",
    "tetra.material.nautilus_shell.prefix": "鹦鹉螺壳",
    "tetra.variant.sword_socket/nautilus_shell": "[镶嵌]鹦鹉螺壳",
    "tetra.material.cloud_rod": "浮云棒",
    "tetra.material.cloud_rod.prefix": "浮云棒",
    "tetra.stats.netherite_block": "亲热性",
    "tetra.stats.netherite_block.tooltip": "持有时给与火焰抗性",
    "tetra.stats.brick": "很红的砖!",
    "tetra.stats.brick.tooltip": "具有易加工特性，攻击时给与目标骨折效果，自带类人杀手，“看看是我的砖头硬还是你的头硬！”",
    "tetra.material.brick": "砖头",
    "tetra.material.brick.prefix": "砖头",
    "tetra.stats.ash_brick": "灰烬砖",
    "tetra.stats.ash_brick.tooltip": "具有易加工特性，自带火焰附加，“这砖头里貌似还有点火星”",
    "tetra.material.ash_brick": "灰烬",
    "tetra.material.ash_brick.prefix": "灰烬",
    "tetra.stats.nether_brick": "淘金",
    "tetra.stats.nether_brick.tooltip": "挖掘下界岩概率出 §e1~3§r 个金粒，每 §e%s§r等级增加 §e10%§r 概率",
    "tetra.material.nether_brick": "下界砖",
    "tetra.material.nether_brick.prefix": "下界砖",
    "tetra.variant.basic_pickaxe/nether_brick": "下界砖镐头",
    "tetra.material.protect_deck": "护甲板",
    "tetra.material.protect_deck.prefix": "护甲板",
    "tetra.variant.sword_socket/protect_deck": "[镶嵌]护甲板",
    "tetra.stats.villager_metal_block": "村庄护卫",
    "tetra.stats.villager_metal_block.tooltip": "按下技能按键（默认Z）可以召唤一个铁傀儡存在§e30秒§r，冷却时间为§e60秒§r",
    "tetra.material.villager_metal_block": "村民合金块",
    "tetra.material.villager_metal_block.prefix": "村民合金块",
    "tetra.stats.congeal_wind": "风控",
    "tetra.stats.congeal_wind.tooltip": "对滞空其施加缓慢",
    "tetra.material.congeal_wind": "凝结之风",
    "tetra.material.congeal_wind.prefix": "凝结之风",
    "tetra.stats.wind_iron_block": "风之力",
    "tetra.stats.wind_iron_block.tooltip": "攻击使敌人滞空，若攻击的实体滞空则持续对其进行远程斩击。CD十秒",
    "tetra.material.wind_iron_block": "凝风铁块",
    "tetra.material.wind_iron_block.prefix": "凝风铁块",
    "tetra.material.charged_amethyst_block": "充能紫晶块",
    "tetra.material.charged_amethyst_block.prefix": "充能紫晶块",
    "tetra.stats.charged_amethyst_block": "晶能",
    "tetra.stats.charged_amethyst_block.tooltip": "攻击使目标浮空，攻击浮空目标进行蓄能标记，3次标记后爆发范围伤害，标记会缓慢流失。CD十秒",
    "tetra.stats.invincible_frames1": "A[盔甲&饰品] 无敌帧增加",
    "tetra.stats.guan_hong1": "贯虹",
    "tetra.stats.damage_increased1": "A[盔甲&饰品] 伤害增幅",
    "tetra.stats.decrease_maxhealth1": "A[盔甲&饰品][基础加区] 血量减少",
    "tetra.stats.decrease_maxhealth2": "A[盔甲&饰品][基础乘区] 血量减少",
    "tetra.stats.attribute_maxhealth1": "A[盔甲&饰品][基础加区] 血量增加",
    "tetra.stats.attribute_maxhealth2": "A[盔甲&饰品][基础乘区] 血量增加",
    "tetra.stats.fang_hu_decrease1": "A[盔甲&饰品] 护甲值减少",
    "tetra.stats.attack_speed_decrease1": "A[盔甲&饰品] 攻速减伤",
    "tetra.stats.attack_speed_addition1": "A[盔甲&饰品] 攻速增加",
    "tetra.stats.xing_yun1": "A[盔甲&饰品] 天眷",
    "item.tetra.scroll.single/scythe.prefix": "原理图",
    "item.tetra.scroll.single/scythe.name": "暗影巨镰",
    "item.tetra.scroll.single/scythe.description": "记载着将暗影巨镰重现于世的知识",
    "tetra/schematic/single/head/scythe.slot1": "材料",
    "tetra/schematic/single/head/scythe.description": "用所给材料制作一个巨镰，\n  材料硬度增加伤害。\n  密度略微增加伤害，降低攻速\n\n§l战技: 收割§r\n  材料硬度增加收割伤害倍率与buff持续时间，减少冷却时间。\n  密度略微增加使用战技击杀后返还的冷却",
    "tetra/schematic/single/head/scythe.name": "暗影巨镰",
    "tetra.module.single/scythe.material_name": "%s 巨镰",
    "tetra.module.single/scythe.description": "巨镰",
    "tetra.stats.movement_speed1": "[移速加成] [基础值] ",
    "tetra.stats.fire_increase1": "[火焰增幅] [百分比] ",
    "tetra.stats.fire_damage": "[火焰伤害] [基础值] ",
    "tetra.stats.entity_reach": "[攻击距离] [基础值] ",
    "tetra.stats.severing1": "[切割] [触发概率] ",
    "tetra.stats.severing2": "[切割] [层数上限] ",
    "tetra.stats.ability_speed1": "[战技冷却]",
    "tetra.stats.lunge1": "[猛冲倍率] [战技] ",
    "tetra.stats.reap": "[收割倍率] [战技] ",
    "tetra.stats.ability_damage1": "[能力伤害]",
    "tetra.stats.arrow_velocity1": "[弹射物速度]",
    "tetra.stats.attack_speed1": "[攻击速度]",
    "tetra.stats.beheading1": "[斩首概率]",
    "tetra.stats.kubejs_criticalStrike1": "[暴击率]",
    "tetra.stats.kubejs_criticalStrike2": "[暴击伤害]",
    "tetra.stats.kubejs_criticalStrike": "暴击",
    "tetra.stats.kubejs_criticalStrike.tooltip": "每次攻击有 §e%s%%§r 的概率，造成的伤害乘 §e%s%%§r。",
    "tetra.stats.all_kubejs_criticalStrike": "暴击增幅【盔甲/饰品】",
    "tetra.stats.all_kubejs_criticalStrike1": "暴击增幅【盔甲/饰品】【暴击率】",
    "tetra.stats.all_kubejs_criticalStrike2": "暴击增幅【盔甲/饰品】【暴击伤害】",
    "tetra.stats.all_kubejs_criticalStrike.tooltip": "每次攻击增加 §e%s%%§r 暴击概率概率，暴击时，暴击伤害增加 §e%s§r。",
    "tetra.stats.healing_received": "治疗【盔甲/饰品】",
    "tetra.stats.healing_received.tooltip": "每次恢复生命，额外增加 §e%s%%§r 恢复的生命值",
    "tetra.stats.quickstrike1": "[迅捷]",
    "tetra.stats.disorienting_gai1": "[迷失]",
    "tetra.stats.pestilence_attribute1": "[瘟疫]",
    "tetra.stats.kubejs_reaching1": "[延伸]",
    "tetra.stats.fang_hu1": "A[盔甲&饰品] 护甲值",
    "tetra.stats.gong_ji_jia_cheng1": "A[盔甲&饰品] [基础加区]攻击加成",
    "tetra.stats.gong_ji_jia_cheng2": "A[盔甲&饰品] [基础乘区]攻击加成",
    "tetra.stats.jia_su1": "A[盔甲&饰品] 移速加成",
    "tetra.stats.ren_xing1": "A[盔甲&饰品] 护甲韧性",
    "tetra.stats.tai_jie_gao_du1": "A[盔甲&饰品] 台阶高度",
    "tetra.stats.chen_zhong1": "A[盔甲&饰品] 移速减少",
    "tetra.module.wrench/wrench1.item_name": "扳手",
    "tetra.module.wrench/wrench1.material_name": "%s 钳口",
    "tetra.module.wrench/wrench2.material_name": "%s 镶嵌",
    "tetra.module.wrench/wrench3.material_name": "%s 手柄",
    "tetra.module.wrench/wrench1.description": "钳口",
    "tetra.module.wrench/wrench2.description": "镶嵌",
    "tetra.module.wrench/wrench3.description": "手柄",
    "tetra.slot.tetra/wrench1": "头部",
    "tetra.slot.tetra/wrench2": "插板",
    "tetra.slot.tetra/wrench3": "手柄",
    "tetra/schematic/wrench/wrench1.slot1": "材料",
    "tetra/schematic/wrench/wrench1.description": "钳口，扳手的头部部件，自带一个万用插板\n略微减少攻击速度，占用少量完整度",
    "tetra/schematic/wrench/wrench1.name": "钳口",
    "tetra/schematic/wrench/wrench2.slot1": "材料",
    "tetra/schematic/wrench/wrench2.description": "镶嵌一颗宝石，根据宝石种类为其提供不同的效果。",
    "tetra/schematic/wrench/wrench2.name": "镶嵌",
    "tetra/schematic/wrench/wrench3.slot1": "材料",
    "tetra/schematic/wrench/wrench3.description": "用提供的材料制作一个新手柄，以替换当前的手柄",
    "tetra/schematic/wrench/wrench3.name": "手柄",
    "tetra/schematic/wrench/wrench3/extendo_grip.slot1": "材料",
    "tetra/schematic/wrench/wrench3/extendo_grip.description": "将伸缩机械手安装到手柄之上，以获得魔法般的触及距离。",
    "tetra/schematic/wrench/wrench3/extendo_grip.name": "亻申 纟宿",
    "tetra.improvement.wrench/extendo_grip/.name": "伸缩",
    "tetra/schematic/wrench/wrench3/wrap_hilt.slot1": "材料",
    "tetra/schematic/wrench/wrench3/wrap_hilt.description": "使用提供的材料制作裹柄，\n略微增加伤害和攻速,减少手柄的负面效果。",
    "tetra/schematic/wrench/wrench3/wrap_hilt.name": "裹柄",
    "tetra.improvement.wrench/wrap_hilt.name": "%s裹柄",
    "tetra/schematic/wrench/wrench3/propeller.slot1": "材料",
    "tetra/schematic/wrench/wrench3/propeller.description": "将扇叶安装在手柄之上, 为扳手提供行走辅助与散热功能。\n令移速增加, 战技冷却减少。\n\n*解锁鼓风机系改进。",
    "tetra/schematic/wrench/wrench3/propeller.name": "驭风者",
    "tetra/schematic/wrench/wrench3/nozzle.slot1": "材料",
    "tetra/schematic/wrench/wrench3/nozzle.description": "将分散网安装在扇叶之上, 为扳手提供吸取掉落物的能力。",
    "tetra/schematic/wrench/wrench3/nozzle.name": "吸力增强",
    "tetra/schematic/wrench/wrench1/mech_imprv1.slot1": "材料",
    "tetra/schematic/wrench/wrench1/mech_imprv1.description": "从机器中拆卸核心部件，安装于万用接口之中。 \n 提供对应的工具等级, 并为战技添加对应的战术。 \n 部分组件将略微增加攻击伤害和攻击速度。",
    "tetra/schematic/wrench/wrench1/mech_imprv1.name": "万用接口 I",
    "tetra/schematic/wrench/wrench1/mech_imprv2.slot1": "材料",
    "tetra/schematic/wrench/wrench1/mech_imprv2.description": "从机器中拆卸核心部件，安装于万用接口之中。 \n 提供对应的工具等级, 并为战技添加对应的战术。 \n 部分组件将略微增加攻击伤害和攻击速度。",
    "tetra/schematic/wrench/wrench1/mech_imprv2.name": "万用接口 II",
    "tetra/schematic/wrench/wrench1/precision_mechanism.slot1": "材料",
    "tetra/schematic/wrench/wrench1/precision_mechanism.description": "使用精密构件为扳手增加一个接口，增加其拓展性。 \n 组件将提供完整度, 并略微增加耐久度。",
    "tetra/schematic/wrench/wrench1/precision_mechanism.name": "拓展坞",
    "tetra.improvement.wrench/deployer/.name": "触'手'可及",
    "tetra.improvement.wrench/deployer/.description": "机械手",
    "tetra.improvement.wrench/jia_su_qi/.name": "加速!",
    "tetra.improvement.wrench/jia_su_qi/.description": "加速器",
    "tetra.improvement.wrench/mechanical_drill/.name": "突破天际的钻头",
    "tetra.improvement.wrench/mechanical_drill/.description": "动力钻头",
    "tetra.improvement.wrench/mechanical_harvester/.name": "人力收割机",
    "tetra.improvement.wrench/mechanical_harvester/.description": "动力收割机",
    "tetra.improvement.wrench/mechanical_plough/.name": "人力犁",
    "tetra.improvement.wrench/mechanical_plough/.description": "动力犁",
    "tetra.improvement.wrench/mechanical_saw/.name": "切割",
    "tetra.improvement.wrench/mechanical_saw/.description": "动力锯",
    "tetra.improvement.wrench/mechanical_press/.name": "'锵'",
    "tetra.improvement.wrench/mechanical_press/.description": "辊压机",
    "tetra.improvement.wrench/shockwave_chamber/.name": "震波强化",
    "tetra.improvement.wrench/shockwave_chamber/.description": "震波锤",
    "tetra.improvement.wrench/propeller/.name": "驭风者",
    "tetra.improvement.wrench/propeller/.description": "鼓风机",
    "tetra.improvement.wrench/sculk_upgrade/.name": "回响共鸣",
    "tetra.improvement.wrench/sculk_upgrade/.description": "回响升级",
    "tetra.improvement.wrench/sturdy_sheet/.name": "牢不可破",
    "tetra.improvement.wrench/sturdy_sheet/.description": "坚固板",
    "tetra/schematic/wrench/wrench1/sturdy_sheet.slot1": "材料",
    "tetra/schematic/wrench/wrench1/sturdy_sheet.description": "使用坚固板强化部件，令你的扳手变的牢不可破。 \n 组件将提供完整度, 并提供无法破坏。",
    "tetra/schematic/wrench/wrench1/sturdy_sheet.name": "坚如磐石",
    "tetra.improvement.wrench/precision_mechanism/.name": "拓展坞",
    "tetra.improvement.wrench/precision_mechanism/.description": "精密构件",
    "tetra.improvement.wrench/mechanical_arm/.name": "掌控全局",
    "tetra.improvement.wrench/mechanical_arm/.description": "动力臂",
    "tetra.improvement.wrench/nozzle/.name": "吸尘器",
    "tetra.improvement.wrench/nozzle/.description": "分散网",
    "tetra.improvement.wrench/empty_blaze_burner/.name": "小小的家",
    "tetra.improvement.wrench/empty_blaze_burner/.description": "烈焰人之家",
    "tetra/schematic/wrench/wrench3/grain_prcs1.slot1": "材料",
    "tetra/schematic/wrench/wrench3/grain_prcs1.description": "将烈焰人燃烧室安装于扇叶之上，解锁粒子加工的后续升级。 \n 组件将提供完整度, 并略微增加耐久度。",
    "tetra/schematic/wrench/wrench3/grain_prcs1.name": "烈焰人之家",
    "tetra.improvement.wrench/flint_and_steel/.name": "点起火焰 I",
    "tetra.improvement.wrench/flint_and_steel/.description": "火焰",
    "tetra/schematic/wrench/wrench3/grain_prcs2.slot1": "打火石",
    "tetra/schematic/wrench/wrench3/grain_prcs2.description": "用打火石点燃烈焰人燃烧室，使你的攻击可以造成10点火焰伤害。",
    "tetra/schematic/wrench/wrench3/grain_prcs2.name": "点起火焰 I",
    "tetra.improvement.wrench/soul_sand/.name": "点起火焰 II",
    "tetra.improvement.wrench/soul_sand/.description": "魂焰",
    "tetra/schematic/wrench/wrench3/grain_prcs3.slot1": "灵魂沙",
    "tetra/schematic/wrench/wrench3/grain_prcs3.description": "用灵魂沙浸染烈焰人燃烧室，使你的攻击可以施加凋零与缓慢。",
    "tetra/schematic/wrench/wrench3/grain_prcs3.name": "点起火焰 II",
    "tetra/schematic/wrench/wrench1/hone/hone_speed_1.name": "打磨：速度I",
    "tetra/schematic/wrench/wrench1/hone/hone_speed_1.description": "打磨该部件，提高速度增益。",
    "tetra/schematic/wrench/wrench1/hone/hone_speed_2.name": "打磨：速度II",
    "tetra/schematic/wrench/wrench1/hone/hone_speed_2.description": "进一步打磨该部件的速度，提高速度增益。",
    "tetra/schematic/wrench/wrench1/hone/hone_speed_3.name": "打磨：速度III",
    "tetra/schematic/wrench/wrench1/hone/hone_speed_3.description": "进一步打磨该部件的速度，提高速度增益。",
    "tetra/schematic/wrench/wrench1/hone/hone_speed_4.name": "打磨：速度IV",
    "tetra/schematic/wrench/wrench1/hone/hone_speed_4.description": "进一步打磨该部件的速度，提高速度增益。",
    "tetra/schematic/wrench/wrench1/hone/hone_speed_5.name": "打磨：速度V",
    "tetra/schematic/wrench/wrench1/hone/hone_speed_5.description": "进一步打磨该部件的速度，提高速度增益。",
    "tetra/schematic/wrench/wrench1/hone/hone_damage_1.name": "打磨：伤害I",
    "tetra/schematic/wrench/wrench1/hone/hone_damage_1.description": "打磨该部件，提高伤害增益。",
    "tetra/schematic/wrench/wrench1/hone/hone_damage_2.name": "打磨：伤害II",
    "tetra/schematic/wrench/wrench1/hone/hone_damage_2.description": "进一步打磨该部件的伤害，提高伤害增益。",
    "tetra/schematic/wrench/wrench1/hone/hone_damage_3.name": "打磨：伤害III",
    "tetra/schematic/wrench/wrench1/hone/hone_damage_3.description": "进一步打磨该部件的伤害，提高伤害增益。",
    "tetra/schematic/wrench/wrench1/hone/hone_damage_4.name": "打磨：伤害IV",
    "tetra/schematic/wrench/wrench1/hone/hone_damage_4.description": "进一步打磨该部件的伤害，提高伤害增益。",
    "tetra/schematic/wrench/wrench1/hone/hone_damage_5.name": "打磨：伤害V",
    "tetra/schematic/wrench/wrench1/hone/hone_damage_5.description": "进一步打磨该部件的伤害，提高伤害增益。",
    "tetra/schematic/wrench/wrench3/hone/hone_speed_1.name": "打磨：速度I",
    "tetra/schematic/wrench/wrench3/hone/hone_speed_1.description": "打磨该部件，提高速度增益。",
    "tetra/schematic/wrench/wrench3/hone/hone_speed_2.name": "打磨：速度II",
    "tetra/schematic/wrench/wrench3/hone/hone_speed_2.description": "进一步打磨该部件的速度，提高速度增益。",
    "tetra/schematic/wrench/wrench3/hone/hone_speed_3.name": "打磨：速度III",
    "tetra/schematic/wrench/wrench3/hone/hone_speed_3.description": "进一步打磨该部件的速度，提高速度增益。",
    "tetra/schematic/wrench/wrench3/hone/hone_speed_4.name": "打磨：速度IV",
    "tetra/schematic/wrench/wrench3/hone/hone_speed_4.description": "进一步打磨该部件的速度，提高速度增益。",
    "tetra/schematic/wrench/wrench3/hone/hone_speed_5.name": "打磨：速度V",
    "tetra/schematic/wrench/wrench3/hone/hone_speed_5.description": "进一步打磨该部件的速度，提高速度增益。",
    "tetra/schematic/wrench/wrench3/hone/hone_damage_1.name": "打磨：伤害I",
    "tetra/schematic/wrench/wrench3/hone/hone_damage_1.description": "打磨该部件，提高伤害增益。",
    "tetra/schematic/wrench/wrench3/hone/hone_damage_2.name": "打磨：伤害II",
    "tetra/schematic/wrench/wrench3/hone/hone_damage_2.description": "进一步打磨该部件的伤害，提高伤害增益。",
    "tetra/schematic/wrench/wrench3/hone/hone_damage_3.name": "打磨：伤害III",
    "tetra/schematic/wrench/wrench3/hone/hone_damage_3.description": "进一步打磨该部件的伤害，提高伤害增益。",
    "tetra/schematic/wrench/wrench3/hone/hone_damage_4.name": "打磨：伤害IV",
    "tetra/schematic/wrench/wrench3/hone/hone_damage_4.description": "进一步打磨该部件的伤害，提高伤害增益。",
    "tetra/schematic/wrench/wrench3/hone/hone_damage_5.name": "打磨：伤害V",
    "tetra/schematic/wrench/wrench3/hone/hone_damage_5.description": "进一步打磨该部件的伤害，提高伤害增益。",
    "tetra.improvement.fortune1.name": "好运",
    "tetra/schematic/sword/jingguan.slot1": "京观",
    "tetra/schematic/sword/jingguan.description": "利用敌人的头颅铸做京观",
    "tetra/schematic/sword/jingguan.name": "京观",
    "tetra.module.sword/jingguan.material_name": "%s 京观",
    "tetra.module.sword/huo_ti_jian_ren.material_name": "§4%s 活体剑刃",
    "tetra.module.sword/huo_ti_jian_ren.item_name": "§4活体剑刃",
    "tetra/schematic/sword/huo_ti_jian_ren.slot1": "§4活体剑刃",
    "tetra/schematic/sword/huo_ti_jian_ren.description": "可以用血肉材料制作成剑刃，造成的伤害减少90%%，但攻击额外附加基于自身最大生命值的伤害。\n可以使用食物类型材料喂食，使之成长，提供更多加成",
    "tetra/schematic/sword/huo_ti_jian_ren.name": "§4活体剑刃",
    "tetra/schematic/sword/shared_blade/wei_shi.slot1": "喂食",
    "tetra/schematic/sword/shared_blade/wei_shi.description": "使用食物喂食剑刃，使之成长，手持时增加最大生命值。\n相同食物无法提供更多加成,小孩子挑挑食怎么了（误",
    "tetra/schematic/sword/shared_blade/wei_shi.name": "喂食",
    "tetra.improvement.blade/wei_shi.name": "%s",
    "tetra.improvement.dragon_blood.name": "龙血狗头人",
    "tetra/schematic/sword/zhuru.slot1": "注入",
    "tetra/schematic/sword/zhuru.description": "注入的药剂能自动流入剑刃，给武器带来一些特殊效果,镶嵌活性酿造台能帮你“再生”这些药剂",
    "tetra/schematic/sword/zhuru.name": "注入",
    "tetra.variant.zhuru/breeding_stimulant": "配种兴奋剂",
    "tetra.variant.zhuru/absorption_boost": "伤痛反应剂",
    "tetra.variant.zhuru/cleansing_serum": "净化血清",
    "tetra.variant.zhuru/frenzy_serum": "狂化血清",
    "tetra.variant.zhuru/healing_additive": "治愈添加物",
    "tetra.variant.zhuru/unstable_compound": "不稳定化合物",
    "tetra/schematic/sword/shared_blade/tumo.slot1": "涂抹",
    "tetra/schematic/sword/shared_blade/tumo.description": "将焰芒尘涂抹至剑刃，可赋予武器火焰附加效果，增加5点火焰伤害，但会减少武器耐久",
    "tetra/schematic/sword/shared_blade/tumo.name": "涂抹",
    "tetra.improvement.blade/tumo.name": "炽热",
    "tetra.variant.kaipi_kongjian/water_wheel_space_gem": "小型空间",
    "tetra/schematic/single/handle/huo_xing_hua_1.slot1": "血肉长手柄",
    "tetra/schematic/single/handle/huo_xing_hua_1.description": "血肉材料具有优良的弹性，可以让你攻击更远处的目标，代价是攻速更慢。\n§7它好像还在蠕动",
    "tetra/schematic/single/handle/huo_xing_hua_1.name": "拼接 1",
    "tetra/schematic/single/handle/huo_xing_hua_2.slot1": "血肉长手柄",
    "tetra/schematic/single/handle/huo_xing_hua_2.description": "血肉材料具有优良的弹性，可以让你攻击更远处的目标，代价是攻速更慢。\n§7它好像还在蠕动",
    "tetra/schematic/single/handle/huo_xing_hua_2.name": "拼接 2",
    "tetra.improvement.huo_hua.name": "活化",
    "tetra/schematic/zhou_yi/zhou_yi.slot1": "咒翼",
    "tetra/schematic/zhou_yi/zhou_yi.description": "使用咒翼灵骸的灵翼打造而成，能让你拥有鞘翅飞行的能力",
    "tetra/schematic/zhou_yi/zhou_yi.name": "咒翼",
    "tetra.variant.zhou_yi/zhou_yi": "咒翼",
    "tetra.module.zhou_yi/zhou_yi.item_name": "咒翼",
    "tetra/schematic/zhou_yi/gong_neng.slot1": "供能",
    "tetra/schematic/zhou_yi/gong_neng.description": "为咒翼供能，让你拥有鞘翅飞行的能力",
    "tetra/schematic/zhou_yi/gong_neng.name": "供能装置",
    "tetra.variant.gong_neng/meror_energy_regime": "供能装置",
    "tetra.variant.ti_qu_qi/chthonic_extractor": "提取器",
    "tetra.module.zai_bian_zhi_xin/ti_qu_qi.item_name": "灾变之心",
    "tetra/schematic/zai_bian_zhi_xin/ti_qu_qi.slot1": "提取",
    "tetra/schematic/zai_bian_zhi_xin/ti_qu_qi.description": "提取镶嵌的灾变之力，给你带来一些特殊的能力",
    "tetra/schematic/zai_bian_zhi_xin/ti_qu_qi.name": "提取器",
    "tetra.module.zai_bian_zhi_xin/cha_cao_1.material_name": "%s镶嵌",
    "tetra/schematic/zai_bian_zhi_xin/cha_cao_1.slot1": "镶嵌",
    "tetra/schematic/zai_bian_zhi_xin/cha_cao_1.description": "镶嵌灾变boss材料，抽取其中的力量，给你带来一些特殊的能力",
    "tetra/schematic/zai_bian_zhi_xin/cha_cao_1.name": "镶嵌",
    "tetra.module.zai_bian_zhi_xin/cha_cao_2.material_name": "%s镶嵌",
    "tetra/schematic/zai_bian_zhi_xin/cha_cao_2.slot1": "镶嵌",
    "tetra/schematic/zai_bian_zhi_xin/cha_cao_2.description": "镶嵌灾变boss材料，抽取其中的力量，给你带来一些特殊的能力",
    "tetra/schematic/zai_bian_zhi_xin/cha_cao_2.name": "镶嵌",
    "tetra.module.yuan_chu_wen_chuang/xiao_hua.material_name": "消化器",
    "tetra/schematic/yuan_chu_wen_chuang/xiao_hua.slot1": "消化组织",
    "tetra/schematic/yuan_chu_wen_chuang/xiao_hua.description": "食用食物时，增加营养值",
    "tetra/schematic/yuan_chu_wen_chuang/xiao_hua.name": "消化",
    "tetra.module.yuan_chu_wen_chuang/xue_rou_he_xin.material_name": "原初温床",
    "tetra.module.yuan_chu_wen_chuang/xue_rou_he_xin.item_name": "§4原初温床",
    "tetra/schematic/yuan_chu_wen_chuang/xue_rou_he_xin.slot1": "血肉核心",
    "tetra/schematic/yuan_chu_wen_chuang/xue_rou_he_xin.description": "统筹各个血肉部件，并使营养值可视. \n身穿活体盔甲四件套时，可活化盔甲，大量消耗营养使自身血肉急剧增生",
    "tetra/schematic/yuan_chu_wen_chuang/xue_rou_he_xin.name": "血肉核心",
    "tetra.module.yuan_chu_wen_chuang/sheng_chan.material_name": "活体酿造台",
    "tetra/schematic/yuan_chu_wen_chuang/sheng_chan.slot1": "腺体",
    "tetra/schematic/yuan_chu_wen_chuang/sheng_chan.description": "消耗营养值，生产血肉药剂（重置冷却时间）",
    "tetra/schematic/yuan_chu_wen_chuang/sheng_chan.name": "生产",
    "tetra.module.yuan_chu_wen_chuang/yao_ji.material_name": "%s血肉药剂",
    "tetra/schematic/yuan_chu_wen_chuang/yao_ji.slot1": "药剂",
    "tetra/schematic/yuan_chu_wen_chuang/yao_ji.description": "消耗营养值，给与玩家对应药剂的效果",
    "tetra/schematic/yuan_chu_wen_chuang/yao_ji.name": "注射",
    "tetra/schematic/sword/dong_li_ju.slot1": "改进型动力锯",
    "tetra/schematic/sword/dong_li_ju.description": "可以用动力锯制作成剑刃，链锯剑消耗100应力，每次攻击追加五次原伤害50%的伤害。",
    "tetra/schematic/sword/dong_li_ju.name": "链锯剑",
    "tetra.variant.dong_li_ju/dong_li_ju": "改进型动力锯",
    "tetra/schematic/shield/dash_boss.slot1": "材料",
    "tetra/schematic/shield/dash_boss.description": "合成一个无法主动防御，但可以使你冲刺的盾心。\n材料§f硬度§r增加§f猛冲伤害§r。\n材料§f密度§r减少§f冷却时间§r。",
    "tetra/schematic/shield/dash_boss.name": "猛冲盾心",
    "tetra.module.shield/dash_boss.name": "猛冲盾心",
    "tetra.module.shield/dash_boss.description": "一个可以冲刺的盾心，以失去格挡能力为代价，允许你进行可以伤害敌人的短距离冲刺",
    "tetra.module.shield/dash_boss.material_name": "%s 猛冲盾心",
    "tetra/schematic/shield/plate/dash_boss_echo.slot1": "材料",
    "tetra/schematic/shield/plate/dash_boss_echo.description": "利用回响升级套件，增强你的武器。 \n为你的战技额外增加一次使用机会。",
    "tetra/schematic/shield/plate/dash_boss_echo.name": "回响升级",
    "tetra.improvement.shield/dash_boss_echo.name": "回响共鸣",

    "tetra.module.zu_li_jian/lava_walker/lava_walker_you.item_name": "足力健",
    "tetra.module.zu_li_jian/lava_walker/lava_walker_you.material_name": "熔岩行者",
    "tetra/schematic/zu_li_jian/lava_walker/lava_walker_you.slot1": "熔岩行者",
    "tetra/schematic/zu_li_jian/lava_walker/lava_walker_you.description": "能够在岩浆上行走。\n\n根据密度增加移速。\n根据韧性增加台阶高度",
    "tetra/schematic/zu_li_jian/lava_walker/lava_walker_you.name": "熔岩行者",

    "tetra.module.zu_li_jian/lava_walker/lava_walker_zuo.item_name": "足力健",
    "tetra.module.zu_li_jian/lava_walker/lava_walker_zuo.material_name": "熔岩行者",
    "tetra/schematic/zu_li_jian/lava_walker/lava_walker_zuo.slot1": "熔岩行者",
    "tetra/schematic/zu_li_jian/lava_walker/lava_walker_zuo.description": "能够在岩浆行走。\n\n根据密度增加移速。\n根据韧性增加台阶高度",
    "tetra/schematic/zu_li_jian/lava_walker/lava_walker_zuo.name": "熔岩行者",

    "tetra.module.zu_li_jian/water_walker/water_walker_you.item_name": "足力健",
    "tetra.module.zu_li_jian/water_walker/water_walker_you.material_name": "水上行者",
    "tetra/schematic/zu_li_jian/water_walker/water_walker_you.slot1": "水上行者",
    "tetra/schematic/zu_li_jian/water_walker/water_walker_you.description": "能够在水上行走。\n\n根据密度增加移速。\n根据韧性增加台阶高度",
    "tetra/schematic/zu_li_jian/water_walker/water_walker_you.name": "水上行者",

    "tetra.module.zu_li_jian/water_walker/water_walker_zuo.item_name": "足力健",
    "tetra.module.zu_li_jian/water_walker/water_walker_zuo.material_name": "水上行者",
    "tetra/schematic/zu_li_jian/water_walker/water_walker_zuo.slot1": "水上行者",
    "tetra/schematic/zu_li_jian/water_walker/water_walker_zuo.description": "能够在水上行走。\n\n根据密度增加移速。\n根据韧性增加台阶高度",
    "tetra/schematic/zu_li_jian/water_walker/water_walker_zuo.name": "水上行者",

    "tetra.module.zu_li_jian/qing_zu_xue_you.item_name": "足力健",
    "tetra.module.zu_li_jian/qing_zu_xue_you.material_name": "%s轻足靴",
    "tetra/schematic/zu_li_jian/qing_zu_xue_you.slot1": "轻足靴",
    "tetra/schematic/zu_li_jian/qing_zu_xue_you.description": "根据密度增加移速。\n根据韧性增加台阶高度",
    "tetra/schematic/zu_li_jian/qing_zu_xue_you.name": "轻足靴",
    "tetra.module.zu_li_jian/qing_zu_xue_zuo.item_name": "足力健",
    "tetra.module.zu_li_jian/qing_zu_xue_zuo.material_name": "%s轻足靴",
    "tetra/schematic/zu_li_jian/qing_zu_xue_zuo.slot1": "轻足靴",
    "tetra/schematic/zu_li_jian/qing_zu_xue_zuo.description": "根据密度增加移速。\n根据韧性增加台阶高度",
    "tetra/schematic/zu_li_jian/qing_zu_xue_zuo.name": "轻足靴",
    "tetra.module.hu_xin_jing/zhong_xin.material_name": "%s护甲",
    "tetra/schematic/hu_xin_jing/zhong_xin.slot1": "护甲",
    "tetra/schematic/hu_xin_jing/zhong_xin.description": "根据硬度增加护甲值。\n根据密度减少移速",
    "tetra/schematic/hu_xin_jing/zhong_xin.name": "防护",
    "tetra.module.hu_xin_jing/zhong_xin.item_name": "护心镜",
    "tetra.module.hu_xin_jing/huan_chong.material_name": "%s缓冲",
    "tetra/schematic/hu_xin_jing/huan_chong.slot1": "缓冲",
    "tetra/schematic/hu_xin_jing/huan_chong.description": "根据韧性增加护甲韧性",
    "tetra/schematic/hu_xin_jing/huan_chong.name": "缓冲",
    "tetra.module.hu_xin_jing/huan_chong.item_name": "护心镜",
    "tetra.module.huang_guan/tou_huan_zuo.material_name": "%s 左头环",
    "tetra/schematic/huang_guan/tou_huan_zuo.slot1": "头环",
    "tetra/schematic/huang_guan/tou_huan_zuo.description": "根据硬度增加护甲值。\n根据密度减少移速。\n根据韧性增加护甲韧性",
    "tetra/schematic/huang_guan/tou_huan_zuo.name": "头环",
    "tetra.module.huang_guan/tou_huan_zuo.item_name": "皇冠",
    "tetra.module.huang_guan/tou_huan_you.material_name": "%s 右头环",
    "tetra/schematic/huang_guan/tou_huan_you.slot1": "头环",
    "tetra/schematic/huang_guan/tou_huan_you.description": "根据硬度增加护甲值。\n根据密度减少移速。\n根据韧性增加护甲韧性",
    "tetra/schematic/huang_guan/tou_huan_you.name": "头环",
    "tetra.module.huang_guan/tou_huan_you.item_name": "皇冠",
    "tetra.module.huang_guan/ding_bu.material_name": "%s 顶部",
    "tetra/schematic/huang_guan/ding_bu.slot1": "顶部",
    "tetra/schematic/huang_guan/ding_bu.description": "根据韧性增加幸运",
    "tetra/schematic/huang_guan/ding_bu.name": "顶部",
    "tetra.module.huang_guan/ding_bu.item_name": "皇冠",
    "tetra.module.huang_guan/xiang_qian.material_name": "%s 镶嵌",
    "tetra/schematic/huang_guan/xiang_qian.slot1": "镶嵌",
    "tetra/schematic/huang_guan/xiang_qian.description": "臣服于我",
    "tetra/schematic/huang_guan/xiang_qian.name": "镶嵌",
    "tetra.module.huang_guan/xiang_qian.item_name": "皇冠",
    "tetra.module.shou_tao/shou_wan.material_name": "%s 腕带",
    "tetra/schematic/shou_tao/shou_wan.slot1": "手腕",
    "tetra/schematic/shou_tao/shou_wan.description": "提供完整度",
    "tetra/schematic/shou_tao/shou_wan.name": "手腕",
    "tetra.module.shou_tao/shou_wan.item_name": "手套",
    "tetra.module.shou_tao/quan_tou.material_name": "%s 拳套",
    "tetra/schematic/shou_tao/quan_tou.slot1": "拳套",
    "tetra/schematic/shou_tao/quan_tou.description": "根据材料硬度增加攻击力。\n\n根据材料韧性增加百分比攻击力。\n\n根据材料密度略微减少前面二者加成",
    "tetra/schematic/shou_tao/quan_tou.name": "拳套",
    "tetra.module.shou_tao/quan_tou.item_name": "手套",
    "tetra/schematic/curios/rong_yao_zhi_zheng1.slot1": "荣耀之证",
    "tetra/schematic/curios/rong_yao_zhi_zheng1.description": "利用二轮世界的boss掉落物制作",
    "tetra/schematic/curios/rong_yao_zhi_zheng1.name": "荣耀",
    "tetra.module.curios/rong_yao_zhi_zheng1.material_name": "%s",
    "tetra.module.curios/rong_yao_zhi_zheng1.item_name": "荣耀之证",
    "tetra.slot.curios1": "荣耀之证",
    "tetra/schematic/curios/rong_yao_zhi_zheng2.slot1": "荣耀之证",
    "tetra/schematic/curios/rong_yao_zhi_zheng2.description": "利用二轮世界的boss掉落物制作",
    "tetra/schematic/curios/rong_yao_zhi_zheng2.name": "荣耀",
    "tetra.module.curios/rong_yao_zhi_zheng2.material_name": "%s",
    "tetra.module.curios/rong_yao_zhi_zheng2.item_name": "荣耀之证",
    "tetra.slot.curios2": "荣耀之证",
    "tetra/schematic/curios/rong_yao_zhi_zheng4.slot1": "荣耀之证",
    "tetra/schematic/curios/rong_yao_zhi_zheng4.description": "利用二轮世界的boss掉落物制作",
    "tetra/schematic/curios/rong_yao_zhi_zheng4.name": "荣耀",
    "tetra.module.curios/rong_yao_zhi_zheng4.material_name": "%s",
    "tetra.module.curios/rong_yao_zhi_zheng4.item_name": "荣耀之证",
    "tetra.slot.curios4": "荣耀之证",
    "tetra.variant.curios/rong_yao_zhi_zheng1/corrosiver_broken_horn": "蚀龙兽断角",
    "tetra.variant.curios/rong_yao_zhi_zheng1/prosperous_envoy_flower": "繁兴使者花朵",
    "tetra.variant.curios/rong_yao_zhi_zheng1/sediment_lord_robe_pieces": "沉降领主袍服碎片",
    "tetra.variant.curios/rong_yao_zhi_zheng1/ominous_banner_projection_emerald_fragment": "灾厄旗帜投影绿宝石碎片",
    "tetra.variant.curios/rong_yao_zhi_zheng1/serpon_combat_executer_medal": "蛇龙执战者勋章",
    "tetra.variant.curios/rong_yao_zhi_zheng1/purple_sand_hag_hair": "紫沙鬼婆头发",
    "tetra.variant.curios/rong_yao_zhi_zheng1/bright_land_beast_fluff": "明路巨兽绒毛",
    "tetra.variant.curios/rong_yao_zhi_zheng1/gemstone_malignasaur_scale": "宝石恶鳞鳞片",
    "tetra.variant.curios/rong_yao_zhi_zheng2/corrosiver_broken_horn": "蚀龙兽断角",
    "tetra.variant.curios/rong_yao_zhi_zheng2/prosperous_envoy_flower": "繁兴使者花朵",
    "tetra.variant.curios/rong_yao_zhi_zheng2/sediment_lord_robe_pieces": "沉降领主袍服碎片",
    "tetra.variant.curios/rong_yao_zhi_zheng2/ominous_banner_projection_emerald_fragment": "灾厄旗帜投影绿宝石碎片",
    "tetra.variant.curios/rong_yao_zhi_zheng2/serpon_combat_executer_medal": "蛇龙执战者勋章",
    "tetra.variant.curios/rong_yao_zhi_zheng2/purple_sand_hag_hair": "紫沙鬼婆头发",
    "tetra.variant.curios/rong_yao_zhi_zheng2/bright_land_beast_fluff": "明路巨兽绒毛",
    "tetra.variant.curios/rong_yao_zhi_zheng2/gemstone_malignasaur_scale": "宝石恶鳞鳞片",
    "tetra.variant.curios/rong_yao_zhi_zheng3/corrosiver_broken_horn": "蚀龙兽断角",
    "tetra.variant.curios/rong_yao_zhi_zheng3/prosperous_envoy_flower": "繁兴使者花朵",
    "tetra.variant.curios/rong_yao_zhi_zheng3/sediment_lord_robe_pieces": "沉降领主袍服碎片",
    "tetra.variant.curios/rong_yao_zhi_zheng3/ominous_banner_projection_emerald_fragment": "灾厄旗帜投影绿宝石碎片",
    "tetra.variant.curios/rong_yao_zhi_zheng3/serpon_combat_executer_medal": "蛇龙执战者勋章",
    "tetra.variant.curios/rong_yao_zhi_zheng3/purple_sand_hag_hair": "紫沙鬼婆头发",
    "tetra.variant.curios/rong_yao_zhi_zheng3/bright_land_beast_fluff": "明路巨兽绒毛",
    "tetra.variant.curios/rong_yao_zhi_zheng3/gemstone_malignasaur_scale": "宝石恶鳞鳞片",
    "tetra.variant.curios/rong_yao_zhi_zheng4/corrosiver_broken_horn": "蚀龙兽断角",
    "tetra.variant.curios/rong_yao_zhi_zheng4/prosperous_envoy_flower": "繁兴使者花朵",
    "tetra.variant.curios/rong_yao_zhi_zheng4/sediment_lord_robe_pieces": "沉降领主袍服碎片",
    "tetra.variant.curios/rong_yao_zhi_zheng4/ominous_banner_projection_emerald_fragment": "灾厄旗帜投影绿宝石碎片",
    "tetra.variant.curios/rong_yao_zhi_zheng4/serpon_combat_executer_medal": "蛇龙执战者勋章",
    "tetra.variant.curios/rong_yao_zhi_zheng4/purple_sand_hag_hair": "紫沙鬼婆头发",
    "tetra.variant.curios/rong_yao_zhi_zheng4/bright_land_beast_fluff": "明路巨兽绒毛",
    "tetra.variant.curios/rong_yao_zhi_zheng4/gemstone_malignasaur_scale": "宝石恶鳞鳞片",
    "tetra.improvement.quan_tou/alchemy.name": "炼金",
    "tetra/schematic/shou_tao/quan_tou/alchemy/alchemy_1.slot1": "炼金",
    "tetra/schematic/shou_tao/quan_tou/alchemy/alchemy_1.description": "使用金块改造，击杀生物有10%的概率掉落金块",
    "tetra/schematic/shou_tao/quan_tou/alchemy/alchemy_1.name": "炼金 I",
    "tetra/schematic/shou_tao/quan_tou/alchemy/alchemy_2.slot1": "炼金",
    "tetra/schematic/shou_tao/quan_tou/alchemy/alchemy_2.description": "使用金块改造，击杀生物有20%的概率掉落金块",
    "tetra/schematic/shou_tao/quan_tou/alchemy/alchemy_2.name": "炼金 II",
    "tetra/schematic/shou_tao/quan_tou/alchemy/alchemy_3.slot1": "炼金",
    "tetra/schematic/shou_tao/quan_tou/alchemy/alchemy_3.description": "使用金块改造，击杀生物有30%的概率掉落金块",
    "tetra/schematic/shou_tao/quan_tou/alchemy/alchemy_3.name": "炼金 III",
    "tetra.improvement.quan_tou/qiang_duo.name": "抢夺加成",
    "tetra/schematic/shou_tao/quan_tou/qiang_duo_1.slot1": "抢夺加成",
    "tetra/schematic/shou_tao/quan_tou/qiang_duo_1.description": "使用铁块改造，20%的概率使掉落物加一",
    "tetra/schematic/shou_tao/quan_tou/qiang_duo_1.name": "抢夺加成 I",
    "tetra/schematic/shou_tao/quan_tou/qiang_duo_2.slot1": "抢夺加成",
    "tetra/schematic/shou_tao/quan_tou/qiang_duo_2.description": "使用铁块改造，40%的概率使掉落物加一",
    "tetra/schematic/shou_tao/quan_tou/qiang_duo_2.name": "抢夺加成 II",
    "tetra/schematic/shou_tao/quan_tou/qiang_duo_3.slot1": "抢夺加成",
    "tetra/schematic/shou_tao/quan_tou/qiang_duo_3.description": "使用铁块改造，60%的概率使掉落物加一",
    "tetra/schematic/shou_tao/quan_tou/qiang_duo_3.name": "抢夺加成 III",
    "tetra.improvement.quan_tou/jing_yan.name": "经验加成",
    "tetra/schematic/shou_tao/quan_tou/jing_yan_1.slot1": "经验加成",
    "tetra/schematic/shou_tao/quan_tou/jing_yan_1.description": "使用石英块改造，增加20%经验掉落",
    "tetra/schematic/shou_tao/quan_tou/jing_yan_1.name": "经验加成 I",
    "tetra/schematic/shou_tao/quan_tou/jing_yan_2.slot1": "经验加成",
    "tetra/schematic/shou_tao/quan_tou/jing_yan_2.description": "使用石英块改造，增加40%经验掉落",
    "tetra/schematic/shou_tao/quan_tou/jing_yan_2.name": "经验加成 II",
    "tetra/schematic/shou_tao/quan_tou/jing_yan_3.slot1": "经验加成",
    "tetra/schematic/shou_tao/quan_tou/jing_yan_3.description": "使用石英块改造，增加60%经验掉落",
    "tetra/schematic/shou_tao/quan_tou/jing_yan_3.name": "经验加成 III",
    "tetra.improvement.quan_tou/ju_li.name": "距离加成",
    "tetra/schematic/shou_tao/quan_tou/ju_li_1.slot1": "距离加成",
    "tetra/schematic/shou_tao/quan_tou/ju_li_1.description": "使用伸缩机械手改造，增加0.5点触及距离",
    "tetra/schematic/shou_tao/quan_tou/ju_li_1.name": "距离加成 I",
    "tetra/schematic/shou_tao/quan_tou/ju_li_2.slot1": "距离加成",
    "tetra/schematic/shou_tao/quan_tou/ju_li_2.description": "使用伸缩机械手改造，增加1点触及距离",
    "tetra/schematic/shou_tao/quan_tou/ju_li_2.name": "距离加成 II",
    "tetra/schematic/shou_tao/quan_tou/ju_li_3.slot1": "距离加成",
    "tetra/schematic/shou_tao/quan_tou/ju_li_3.description": "使用伸缩机械手改造，增加1.5点触及距离",
    "tetra/schematic/shou_tao/quan_tou/ju_li_3.name": "距离加成 III",
    "tetra/schematic/sword/basic_blade/lei_1.slot1": "天雷锻兵",
    "tetra/schematic/sword/basic_blade/lei_1.description": "接引雷霆，铸就神兵 。\n锻造时接引雷霆锻造兵器，每次锻造时武器有%10概率损毁",
    "tetra/schematic/sword/basic_blade/lei_1.name": "天雷锻兵 I",
    "tetra/schematic/sword/basic_blade/lei_2.slot1": "天雷锻兵",
    "tetra/schematic/sword/basic_blade/lei_2.description": "接引雷霆，铸就神兵 。\n锻造时接引雷霆锻造兵器，每次锻造时武器有%10概率损毁",
    "tetra/schematic/sword/basic_blade/lei_2.name": "天雷锻兵 II",
    "tetra/schematic/sword/basic_blade/lei_3.slot1": "天雷锻兵",
    "tetra/schematic/sword/basic_blade/lei_3.description": "接引雷霆，铸就神兵 。\n锻造时接引雷霆锻造兵器，每次锻造时武器有%10概率损毁",
    "tetra/schematic/sword/basic_blade/lei_3.name": "天雷锻兵 III",
    "tetra.improvement.basic_blade/du_jie.name": "渡劫",
    "tetra/schematic/sword/basic_blade/yun_ling.slot1": "蕴灵",
    "tetra/schematic/sword/basic_blade/yun_ling.description": "接引雷霆，蕴育雷灵。\n周围有敌人产生敌意，雷灵自主御敌，在目标所处位置召唤一道雷霆",
    "tetra/schematic/sword/basic_blade/yun_ling.name": "蕴灵",
    "tetra.improvement.basic_blade/yun_ling.name": "雷灵",
    "tetra.improvement.flamberge_blade/lava_absorption.name": "熔岩吸收",
    "tetra/schematic/sword/flamberge_blade/lava_absorption_1.slot1": "熔岩吸收",
    "tetra/schematic/sword/flamberge_blade/lava_absorption_1.description": "改造会消耗加工台正下方，3*3范围内的9块岩浆块，以增加5点火焰伤害\n若不满足消耗需求则强化失败",
    "tetra/schematic/sword/flamberge_blade/lava_absorption_1.name": "熔岩吸收 I",
    "tetra/schematic/sword/flamberge_blade/lava_absorption_2.slot1": "熔岩吸收",
    "tetra/schematic/sword/flamberge_blade/lava_absorption_2.description": "改造会消耗加工台正下方，3*3范围内的9块岩浆块，以增加10点火焰伤害\n若不满足消耗需求则强化失败",
    "tetra/schematic/sword/flamberge_blade/lava_absorption_2.name": "熔岩吸收 II",
    "tetra/schematic/sword/flamberge_blade/lava_absorption_3.slot1": "熔岩吸收",
    "tetra/schematic/sword/flamberge_blade/lava_absorption_3.description": "改造会消耗加工台正下方，3*3范围内的9块岩浆块，以增加15点火焰伤害\n若不满足消耗需求则强化失败",
    "tetra/schematic/sword/flamberge_blade/lava_absorption_3.name": "熔岩吸收 III",
    "tetra/schematic/sword/flamberge_blade/lava_absorption_4.slot1": "熔岩吸收",
    "tetra/schematic/sword/flamberge_blade/lava_absorption_4.description": "改造会消耗加工台正下方，3*3范围内的9块岩浆块，以增加20点火焰伤害\n若不满足消耗需求则强化失败",
    "tetra/schematic/sword/flamberge_blade/lava_absorption_4.name": "熔岩吸收 IV",
    "tetra/schematic/sword/flamberge_blade/lava_absorption_5.slot1": "熔岩吸收",
    "tetra/schematic/sword/flamberge_blade/lava_absorption_5.description": "改造会消耗加工台正下方，3*3范围内的9块岩浆块，以增加25点火焰伤害\n若不满足消耗需求则强化失败",
    "tetra/schematic/sword/flamberge_blade/lava_absorption_5.name": "熔岩吸收 V",
    "tetra.improvement.purgatory_armor/purgatory_blessings.name": "炼狱加持",
    "tetra/schematic/armor/helmet/improvement/purgatory/purgatory_blessings_1.name": "炼狱加持 I",
    "tetra/schematic/armor/helmet/improvement/purgatory/purgatory_blessings_2.name": "炼狱加持 II",
    "tetra/schematic/armor/helmet/improvement/purgatory/purgatory_blessings_3.name": "炼狱加持 III",
    "tetra/schematic/armor/helmet/improvement/purgatory/purgatory_blessings_4.name": "炼狱加持 IV",
    "tetra/schematic/armor/helmet/improvement/purgatory/purgatory_blessings_5.name": "炼狱加持 V",
    "tetra/schematic/armor/helmet/improvement/purgatory/purgatory_blessings_1.slot1": "炼狱加持",
    "tetra/schematic/armor/helmet/improvement/purgatory/purgatory_blessings_2.slot1": "炼狱加持",
    "tetra/schematic/armor/helmet/improvement/purgatory/purgatory_blessings_3.slot1": "炼狱加持",
    "tetra/schematic/armor/helmet/improvement/purgatory/purgatory_blessings_4.slot1": "炼狱加持",
    "tetra/schematic/armor/helmet/improvement/purgatory/purgatory_blessings_5.slot1": "炼狱加持",
    "tetra/schematic/armor/helmet/improvement/purgatory/purgatory_blessings_1.description": "增加%5点火焰伤害",
    "tetra/schematic/armor/helmet/improvement/purgatory/purgatory_blessings_2.description": "增加%10点火焰伤害",
    "tetra/schematic/armor/helmet/improvement/purgatory/purgatory_blessings_3.description": "增加%15点火焰伤害",
    "tetra/schematic/armor/helmet/improvement/purgatory/purgatory_blessings_4.description": "增加%20点火焰伤害",
    "tetra/schematic/armor/helmet/improvement/purgatory/purgatory_blessings_5.description": "增加%25点火焰伤害",
    "tetra/schematic/armor/chestplate/improvement/purgatory/purgatory_blessings_1.name": "炼狱加持 I",
    "tetra/schematic/armor/chestplate/improvement/purgatory/purgatory_blessings_2.name": "炼狱加持 II",
    "tetra/schematic/armor/chestplate/improvement/purgatory/purgatory_blessings_3.name": "炼狱加持 III",
    "tetra/schematic/armor/chestplate/improvement/purgatory/purgatory_blessings_4.name": "炼狱加持 IV",
    "tetra/schematic/armor/chestplate/improvement/purgatory/purgatory_blessings_5.name": "炼狱加持 V",
    "tetra/schematic/armor/chestplate/improvement/purgatory/purgatory_blessings_1.slot1": "炼狱加持",
    "tetra/schematic/armor/chestplate/improvement/purgatory/purgatory_blessings_2.slot1": "炼狱加持",
    "tetra/schematic/armor/chestplate/improvement/purgatory/purgatory_blessings_3.slot1": "炼狱加持",
    "tetra/schematic/armor/chestplate/improvement/purgatory/purgatory_blessings_4.slot1": "炼狱加持",
    "tetra/schematic/armor/chestplate/improvement/purgatory/purgatory_blessings_5.slot1": "炼狱加持",
    "tetra/schematic/armor/chestplate/improvement/purgatory/purgatory_blessings_1.description": "增加%5点火焰伤害",
    "tetra/schematic/armor/chestplate/improvement/purgatory/purgatory_blessings_2.description": "增加%10点火焰伤害",
    "tetra/schematic/armor/chestplate/improvement/purgatory/purgatory_blessings_3.description": "增加%15点火焰伤害",
    "tetra/schematic/armor/chestplate/improvement/purgatory/purgatory_blessings_4.description": "增加%20点火焰伤害",
    "tetra/schematic/armor/chestplate/improvement/purgatory/purgatory_blessings_5.description": "增加%25点火焰伤害",
    "tetra/schematic/armor/legging/improvement/purgatory/purgatory_blessings_1.name": "炼狱加持 I",
    "tetra/schematic/armor/legging/improvement/purgatory/purgatory_blessings_2.name": "炼狱加持 II",
    "tetra/schematic/armor/legging/improvement/purgatory/purgatory_blessings_3.name": "炼狱加持 III",
    "tetra/schematic/armor/legging/improvement/purgatory/purgatory_blessings_4.name": "炼狱加持 IV",
    "tetra/schematic/armor/legging/improvement/purgatory/purgatory_blessings_5.name": "炼狱加持 V",
    "tetra/schematic/armor/legging/improvement/purgatory/purgatory_blessings_1.slot1": "炼狱加持",
    "tetra/schematic/armor/legging/improvement/purgatory/purgatory_blessings_2.slot1": "炼狱加持",
    "tetra/schematic/armor/legging/improvement/purgatory/purgatory_blessings_3.slot1": "炼狱加持",
    "tetra/schematic/armor/legging/improvement/purgatory/purgatory_blessings_4.slot1": "炼狱加持",
    "tetra/schematic/armor/legging/improvement/purgatory/purgatory_blessings_5.slot1": "炼狱加持",
    "tetra/schematic/armor/legging/improvement/purgatory/purgatory_blessings_1.description": "增加%5点火焰伤害",
    "tetra/schematic/armor/legging/improvement/purgatory/purgatory_blessings_2.description": "增加%10点火焰伤害",
    "tetra/schematic/armor/legging/improvement/purgatory/purgatory_blessings_3.description": "增加%15点火焰伤害",
    "tetra/schematic/armor/legging/improvement/purgatory/purgatory_blessings_4.description": "增加%20点火焰伤害",
    "tetra/schematic/armor/legging/improvement/purgatory/purgatory_blessings_5.description": "增加%25点火焰伤害",
    "tetra/schematic/armor/feet/improvement/purgatory/purgatory_blessings_1.name": "炼狱加持 I",
    "tetra/schematic/armor/feet/improvement/purgatory/purgatory_blessings_2.name": "炼狱加持 II",
    "tetra/schematic/armor/feet/improvement/purgatory/purgatory_blessings_3.name": "炼狱加持 III",
    "tetra/schematic/armor/feet/improvement/purgatory/purgatory_blessings_4.name": "炼狱加持 IV",
    "tetra/schematic/armor/feet/improvement/purgatory/purgatory_blessings_5.name": "炼狱加持 V",
    "tetra/schematic/armor/feet/improvement/purgatory/purgatory_blessings_1.slot1": "炼狱加持",
    "tetra/schematic/armor/feet/improvement/purgatory/purgatory_blessings_2.slot1": "炼狱加持",
    "tetra/schematic/armor/feet/improvement/purgatory/purgatory_blessings_3.slot1": "炼狱加持",
    "tetra/schematic/armor/feet/improvement/purgatory/purgatory_blessings_4.slot1": "炼狱加持",
    "tetra/schematic/armor/feet/improvement/purgatory/purgatory_blessings_5.slot1": "炼狱加持",
    "tetra/schematic/armor/feet/improvement/purgatory/purgatory_blessings_1.description": "增加%5点火焰伤害",
    "tetra/schematic/armor/feet/improvement/purgatory/purgatory_blessings_2.description": "增加%10点火焰伤害",
    "tetra/schematic/armor/feet/improvement/purgatory/purgatory_blessings_3.description": "增加%15点火焰伤害",
    "tetra/schematic/armor/feet/improvement/purgatory/purgatory_blessings_4.description": "增加%20点火焰伤害",
    "tetra/schematic/armor/feet/improvement/purgatory/purgatory_blessings_5.description": "增加%25点火焰伤害",
    "tetra.stats.blackmetal_block": "游侠",
    "tetra.stats.blackmetal_block.tooltip": "攻击的实体 §e10+%s§r 范围内每有一个实体，获得额外 §e10%§r 的增伤,最多增加90%%",
    "tetra.material.blackmetal_block": "黑金属块",
    "tetra.material.blackmetal_block.prefix": "黑金属块",
    "tetra.stats.cursium_block": "独木难支",
    "tetra.stats.cursium_block.tooltip": "伤害增加 §e70%§r，但攻击的实体 §e5-%s§r 范围内每有一个实体，增伤减少 §e10%§r，直至为增伤为0",
    "tetra.material.cursium_block": "咒魂块",
    "tetra.material.cursium_block.prefix": "咒魂块",
    "tetra.stats.bitter_cold_shard": "苦寒之咒",
    "tetra.stats.bitter_cold_shard.tooltip": "攻击时分裂出苦寒碎片，每次弹跳造成 §e自身攻击力/6§r 的伤害，攻击实体 §e8§r格范围内每有一个实体§e+2§r弹跳次数，弹跳次数不少于§e5§r次，每有一级效果§e+1§r弹跳次数,弹跳伤害受到效果等级影响,CD一秒",
    "tetra.material.bitter_cold_ice": "苦寒碎片",
    "tetra.material.bitter_cold_ice.prefix": "苦寒",
    "tetra.variant_category.toulu.label": "头颅",
    "tetra.variant_category.trim_smithing_template.label": "纹饰锻造模板",
    "tetra.variant_category.smithing_template_materials.label": "纹饰原材料",
    "tetra.variant_category.rong_yao_zhi_zheng.label": "荣耀之证",
    "tetra.variant_category.shi_wu.label": "食物",
    "tetra.variant_category.jixie.label": "机械",
    "tetra.variant_category.xuerou.label": "血肉",
    "tetra.variant_category.xuerou_yaoji.label": "血肉药剂",
    "tetra.variant_category.fa_qiu.label": "法球",
    "tetra.variant_category.zai_bian.label": "灾变",
    "tetra.variant_category.reinforced_fuller.label": "强化复层",
    "tetra/schematic/curios/rong_yao_zhi_zheng3.slot1": "荣耀之证",
    "tetra/schematic/curios/rong_yao_zhi_zheng3.description": "利用二轮世界的boss掉落物制作",
    "tetra/schematic/curios/rong_yao_zhi_zheng3.name": "荣耀",
    "tetra.module.curios/rong_yao_zhi_zheng3.material_name": "%s",
    "tetra.module.curios/rong_yao_zhi_zheng3.item_name": "荣耀之证",
    "tetra.slot.curios3": "荣耀之证",
    "tetra/schematic/armor/helmet/helmet.slot1": "头盔",
    "tetra/schematic/armor/helmet/helmet.description": "根据硬度增加护甲 ",
    "tetra/schematic/armor/helmet/helmet.name": "头盔",
    "tetra.module.armor/helmet/helmet.material_name": "%s头盔",
    "tetra.module.armor/helmet/helmet.item_name": "头盔",
    "tetra/schematic/armor/helmet/light_armor_helmet.slot1": "轻型头盔",
    "tetra/schematic/armor/helmet/light_armor_helmet.description": "根据硬度增加护甲 。\n减少%5的护甲，增加10%移速，5%攻速",
    "tetra/schematic/armor/helmet/light_armor_helmet.name": "轻型头盔",
    "tetra.module.armor/helmet/light_armor_helmet.material_name": "%s轻型头盔",
    "tetra.module.armor/helmet/light_armor_helmet.item_name": "轻型头盔",
    "tetra/schematic/armor/helmet/heavy_duty_helmet.slot1": "重型头盔",
    "tetra/schematic/armor/helmet/heavy_duty_helmet.description": "根据硬度增加护甲，减少移速，攻速 。\n减少5%受到的伤害，减少5%攻速，移速",
    "tetra/schematic/armor/helmet/heavy_duty_helmet.name": "重型头盔",
    "tetra.module.armor/helmet/heavy_duty_helmet.material_name": "%s重型头盔",
    "tetra.module.armor/helmet/heavy_duty_helmet.item_name": "重型头盔",
    "tetra/schematic/armor/helmet/living_helmet.slot1": "§c活体",
    "tetra/schematic/armor/helmet/living_helmet.description": "增加3点最大生命值",
    "tetra/schematic/armor/helmet/living_helmet.name": "§c活体头盔",
    "tetra.module.armor/helmet/living_helmet.material_name": "§c活体头盔",
    "tetra.module.armor/helmet/living_helmet.item_name": "§c活体头盔",
    "tetra.slot.helmet": "头盔",
    "tetra/schematic/armor/helmet/helmet_lining.slot1": "内衬",
    "tetra/schematic/armor/helmet/helmet_lining.description": "增加5点最大生命值\n但根据材料韧性减少最大生命值并增加护甲韧性。",
    "tetra/schematic/armor/helmet/helmet_lining.name": "内衬",
    "tetra.module.armor/helmet/helmet_lining.material_name": "%s内衬",
    "tetra.module.armor/helmet/helmet_lining.item_name": "内衬",
    "tetra.slot.helmet_lining": "内衬",
    "tetra/schematic/armor/chestplate/shoulder_pads_right.slot1": "肩甲(右)",
    "tetra/schematic/armor/chestplate/shoulder_pads_right.description": "根据硬度增加护甲值",
    "tetra/schematic/armor/chestplate/shoulder_pads_right.name": "肩甲",
    "tetra.module.armor/chestplate/shoulder_pads_right.material_name": "%s肩甲",
    "tetra.module.armor/chestplate/shoulder_pads_right.item_name": "肩甲",
    "tetra.slot.shoulder_pads_right": "肩甲(右)",
    "tetra/schematic/armor/chestplate/shoulder_pads_left.slot1": "肩甲(左)",
    "tetra/schematic/armor/chestplate/shoulder_pads_left.description": "根据硬度增加护甲值",
    "tetra/schematic/armor/chestplate/shoulder_pads_left.name": "肩甲",
    "tetra.module.armor/chestplate/shoulder_pads_left.material_name": "%s肩甲",
    "tetra.module.armor/chestplate/shoulder_pads_left.item_name": "肩甲",
    "tetra.slot.shoulder_pads_left": "肩甲(左)",
    "tetra/schematic/armor/chestplate/chestplate.slot1": "胸甲",
    "tetra/schematic/armor/chestplate/chestplate.description": "根据硬度增加护甲 ",
    "tetra/schematic/armor/chestplate/chestplate.name": "胸甲",
    "tetra.module.armor/chestplate/chestplate.material_name": "%s胸甲",
    "tetra.module.armor/chestplate/chestplate.item_name": "胸甲",
    "tetra/schematic/armor/chestplate/light_armor_chestplate.slot1": "轻型胸甲",
    "tetra/schematic/armor/chestplate/light_armor_chestplate.description": "根据硬度增加护甲。\n减少%5的护甲，增加10%移速，5%攻速",
    "tetra/schematic/armor/chestplate/light_armor_chestplate.name": "轻型胸甲",
    "tetra.module.armor/chestplate/light_armor_chestplate.material_name": "%s轻型胸甲",
    "tetra.module.armor/chestplate/light_armor_chestplate.item_name": "轻型胸甲",
    "tetra/schematic/armor/chestplate/heavy_duty_chestplate.slot1": "重型胸甲",
    "tetra/schematic/armor/chestplate/heavy_duty_chestplate.description": "根据硬度增加护甲，减少移速，攻速 。\n减少5%受到的伤害，攻速，移速减少5%",
    "tetra/schematic/armor/chestplate/heavy_duty_chestplate.name": "重型胸甲",
    "tetra.module.armor/chestplate/heavy_duty_chestplate.material_name": "%s重型胸甲",
    "tetra.module.armor/chestplate/heavy_duty_chestplate.item_name": "重型胸甲",
    "tetra/schematic/armor/chestplate/living_chestplate.slot1": "§c活体胸甲",
    "tetra/schematic/armor/chestplate/living_chestplate.description": "增加3点最大生命值",
    "tetra/schematic/armor/chestplate/living_chestplate.name": "§c活体胸甲",
    "tetra.module.armor/chestplate/living_chestplate.material_name": "§c活体胸甲",
    "tetra.module.armor/chestplate/living_chestplate.item_name": "§c活体胸甲",
    "tetra.slot.chestplate": "胸甲",
    "tetra/schematic/armor/chestplate/chestplate_lining.slot1": "内衬",
    "tetra/schematic/armor/chestplate/chestplate_lining.description": "增加5点最大生命值\n但根据材料韧性减少最大生命值并增加护甲韧性。",
    "tetra/schematic/armor/chestplate/chestplate_lining.name": "内衬",
    "tetra.module.armor/chestplate/chestplate_lining.material_name": "%s内衬",
    "tetra.module.armor/chestplate/chestplate_lining.item_name": "内衬",
    "tetra.slot.chestplate_lining": "内衬",
    "tetra/schematic/armor/legging/legging_right.slot1": "护腿(右)",
    "tetra/schematic/armor/legging/legging_right.description": "根据硬度增加护甲值。\n根据材料的韧性增加闪避",
    "tetra/schematic/armor/legging/legging_right.name": "护腿",
    "tetra.module.armor/legging/legging_right.material_name": "%s护腿",
    "tetra.module.armor/legging/legging_right.item_name": "护腿",
    "tetra.slot.legging_right": "护腿(右)",
    "tetra/schematic/armor/legging/legging_left.slot1": "护腿(左)",
    "tetra/schematic/armor/legging/legging_left.description": "根据硬度增加护甲值。\n根据材料的韧性增加闪避",
    "tetra/schematic/armor/legging/legging_left.name": "护腿",
    "tetra.module.armor/legging/legging_left.material_name": "%s护腿",
    "tetra.module.armor/legging/legging_left.item_name": "护腿",
    "tetra.slot.legging_left": "护腿(左)",
    "tetra/schematic/armor/legging/belt.slot1": "腰带",
    "tetra/schematic/armor/legging/belt.description": "根据硬度增加护甲 ",
    "tetra/schematic/armor/legging/belt.name": "腰带",
    "tetra.module.armor/legging/belt.material_name": "%s腰带",
    "tetra.module.armor/legging/belt.item_name": "裤腿",
    "tetra/schematic/armor/legging/light_belt.slot1": "轻型腰带",
    "tetra/schematic/armor/legging/light_belt.description": "根据硬度增加护甲。\n减少5%的护甲，增加10%移速，5%攻速",
    "tetra/schematic/armor/legging/light_belt.name": "轻型腰带",
    "tetra.module.armor/legging/light_belt.material_name": "%s轻型腰带",
    "tetra.module.armor/legging/light_belt.item_name": "轻型裤腿",
    "tetra/schematic/armor/legging/living_belt.slot1": "§c活体腰带",
    "tetra/schematic/armor/legging/living_belt.description": "增加3点最大生命值",
    "tetra/schematic/armor/legging/living_belt.name": "§c活体腰带",
    "tetra.module.armor/legging/living_belt.material_name": "§c活体腰带",
    "tetra.module.armor/legging/living_belt.item_name": "§c活体裤腿",
    "tetra/schematic/armor/legging/heavy_belt.slot1": "重型腰带",
    "tetra/schematic/armor/legging/heavy_belt.description": "根据硬度增加护甲，减少移速，攻速 。\n减少5%受到的伤害，攻速，移速减少5%",
    "tetra/schematic/armor/legging/heavy_belt.name": "重型腰带",
    "tetra.module.armor/legging/heavy_belt.material_name": "%s重型腰带",
    "tetra.module.armor/legging/heavy_belt.item_name": "重型裤腿",
    "tetra.slot.belt": "腰带",
    "tetra/schematic/armor/legging/legging_lining.slot1": "内衬",
    "tetra/schematic/armor/legging/legging_lining.description": "增加5点最大生命值\n但根据材料韧性减少最大生命值并增加护甲韧性。",
    "tetra/schematic/armor/legging/legging_lining.name": "内衬",
    "tetra.module.armor/legging/legging_lining.material_name": "%s内衬",
    "tetra.module.armor/legging/legging_lining.item_name": "内衬",
    "tetra.slot.legging_lining": "内衬",
    "tetra/schematic/armor/feet/feet_lining.slot1": "内衬",
    "tetra/schematic/armor/feet/feet_lining.description": "根据硬度增加护甲 ",
    "tetra/schematic/armor/feet/feet_lining.name": "内衬",
    "tetra.module.armor/feet/feet_lining.material_name": "%s内衬",
    "tetra.module.armor/feet/feet_lining.item_name": "靴子",
    "tetra.slot.feet_lining": "内衬",
    "tetra/schematic/armor/feet/feet.slot1": "靴子",
    "tetra/schematic/armor/feet/feet.description": "根据硬度增加护甲。\n根据材料韧性增加移速",
    "tetra/schematic/armor/feet/feet.name": "靴子",
    "tetra.module.armor/feet/feet.material_name": "%s靴子",
    "tetra.module.armor/feet/feet.item_name": "靴子",
    "tetra.slot.feet": "靴子",
    "tetra/schematic/armor/feet/heavy_feet.slot1": "重型靴子",
    "tetra/schematic/armor/feet/heavy_feet.description": "根据硬度增加护甲，减少移速，攻速 。\n减少5%受到的伤害，攻速，移速减少5%。\n根据材料韧性增加移速 ",
    "tetra/schematic/armor/feet/heavy_feet.name": "重型靴子",
    "tetra.module.armor/feet/heavy_feet.material_name": "%s重型靴子",
    "tetra.module.armor/feet/heavy_feet.item_name": "重型靴子",
    "tetra.slot.heavy_feet": "重型靴子",
    "tetra/schematic/armor/feet/light_feet.slot1": "轻型靴子",
    "tetra/schematic/armor/feet/light_feet.description": "根据硬度增加护甲。\n减少5%的护甲，增加10%移速，5%攻速。\n根据材料韧性增加移速",
    "tetra/schematic/armor/feet/light_feet.name": "轻型靴子",
    "tetra.module.armor/feet/light_feet.material_name": "%s轻型靴子",
    "tetra.module.armor/feet/light_feet.item_name": "轻型靴子",
    "tetra.slot.light_feet": "轻型靴子",
    "tetra/schematic/armor/feet/living_feet.slot1": "§c活体靴子",
    "tetra/schematic/armor/feet/living_feet.description": "增加3点最大生命值。",
    "tetra/schematic/armor/feet/living_feet.name": "§c活体靴子",
    "tetra.module.armor/feet/living_feet.material_name": "§c活体靴子",
    "tetra.module.armor/feet/living_feet.item_name": "§c活体靴子",
    "tetra.improvement.armor/feet/play.name": "跳跃提升",
    "tetra/schematic/armor/feet/improvement/play/play_1.slot1": "弹！弹！弹！",
    "tetra/schematic/armor/feet/improvement/play/play_1.description": "给予玩家跳跃提升I",
    "tetra/schematic/armor/feet/improvement/play/play_1.name": "弹！",
    "tetra/schematic/armor/feet/improvement/play/play_2.slot1": "弹！弹！弹！",
    "tetra/schematic/armor/feet/improvement/play/play_2.description": "给予玩家跳跃提升II",
    "tetra/schematic/armor/feet/improvement/play/play_2.name": "弹！弹！",
    "tetra/schematic/armor/feet/improvement/play/play_3.slot1": "弹！弹！弹！",
    "tetra/schematic/armor/feet/improvement/play/play_3.description": "给予玩家跳跃提升III",
    "tetra/schematic/armor/feet/improvement/play/play_3.name": "弹！弹！弹！",
    "tetra.improvement.armor/helmet/third_eye.name": "第三只眼",
    "tetra/schematic/armor/helmet/improvement/third_eye.slot1": "第三只眼",
    "tetra/schematic/armor/helmet/improvement/third_eye.description": "能让你更清楚的看清这个世界 \n每秒给予玩家夜视效果",
    "tetra/schematic/armor/helmet/improvement/third_eye.name": "第三只眼",
    "tetra/schematic/armor/chestplate/yu_yi_left.slot1": "羽翼",
    "tetra/schematic/armor/chestplate/yu_yi_left.description": "根据材料韧性减少受到的摔落伤害。\n如果使用咒翼制作，你将拥有鞘翅飞行的能力",
    "tetra/schematic/armor/chestplate/yu_yi_left.name": "羽翼",
    "tetra/schematic/armor/chestplate/yu_yi_right.slot1": "羽翼",
    "tetra/schematic/armor/chestplate/yu_yi_right.description": "根据材料韧性减少受到的摔落伤害。 \n如果使用咒翼制作，你将拥有鞘翅飞行的能力",
    "tetra/schematic/armor/chestplate/yu_yi_right.name": "羽翼",
    "tetra.improvement.armor/chestplate/yu_yi_left.name": "%s羽翼",
    "tetra.improvement.armor/chestplate/yu_yi_right.name": "%s羽翼",
    "tetra.improvement.living_armor/feeding.name": "%s喂食",
    "tetra/schematic/armor/helmet/improvement/living_armor/feeding.slot1": "喂食",
    "tetra/schematic/armor/helmet/improvement/living_armor/feeding.description": "喂养食物，使之成长。\n\n略微增加玩家最大生命值",
    "tetra/schematic/armor/helmet/improvement/living_armor/feeding.name": "喂食",
    "tetra/schematic/armor/legging/improvement/living_armor/feeding.slot1": "喂食",
    "tetra/schematic/armor/legging/improvement/living_armor/feeding.description": "喂养食物，使之成长。\n\n略微增加玩家最大生命值",
    "tetra/schematic/armor/legging/improvement/living_armor/feeding.name": "喂食",
    "tetra/schematic/armor/feet/improvement/living_armor/feeding.slot1": "喂食",
    "tetra/schematic/armor/feet/improvement/living_armor/feeding.description": "喂养食物，使之成长。\n\n略微增加玩家最大生命值",
    "tetra/schematic/armor/feet/improvement/living_armor/feeding.name": "喂食",
    "tetra/schematic/armor/chestplate/improvement/living_armor/feeding.slot1": "喂食",
    "tetra/schematic/armor/chestplate/improvement/living_armor/feeding.description": "喂养食物，使之成长。\n\n略微增加玩家最大生命值。\n\n略微增加玩家最大生命值",
    "tetra/schematic/armor/chestplate/improvement/living_armor/feeding.name": "喂食",
    "tetra/schematic/armor/helmet/purgatory_helmet.slot1": "§6炼狱头盔",
    "tetra/schematic/armor/helmet/purgatory_helmet.description": "§6根据材料的硬度增加防御。\n§e根据材料的韧性增加火焰伤害",
    "tetra/schematic/armor/helmet/purgatory_helmet.name": "§6§l炼狱头盔§r§e✦",
    "tetra.module.armor/helmet/purgatory_helmet.material_name": "§6§l%s炼狱头盔§r§e✦",
    "tetra.module.armor/helmet/purgatory_helmet.item_name": "§6§l炼狱头盔§r§e✦",
    "tetra/schematic/armor/chestplate/purgatory_chestplate.slot1": "§6炼狱胸甲",
    "tetra/schematic/armor/chestplate/purgatory_chestplate.description": "§6根据材料的硬度增加防御。\n§e根据材料的韧性增加火焰伤害",
    "tetra/schematic/armor/chestplate/purgatory_chestplate.name": "§6§l炼狱胸甲§r§e✦",
    "tetra.module.armor/chestplate/purgatory_chestplate.material_name": "§6§l%s炼狱胸甲§r§e✦",
    "tetra.module.armor/chestplate/purgatory_chestplate.item_name": "§6§l炼狱胸甲§r§e✦",
    "tetra/schematic/armor/legging/purgatory_belt.slot1": "§6炼狱腰带",
    "tetra/schematic/armor/legging/purgatory_belt.description": "§6根据材料的硬度增加防御。\n§e根据材料的韧性增加火焰伤害",
    "tetra/schematic/armor/legging/purgatory_belt.name": "§6§l炼狱腰带§r§e✦",
    "tetra.module.armor/legging/purgatory_belt.material_name": "§6§l%s炼狱腰带§r§e✦",
    "tetra.module.armor/legging/purgatory_belt.item_name": "§6§l炼狱裤腿§r§e✦",
    "tetra/schematic/armor/feet/purgatory_feet.slot1": "§6炼狱靴子",
    "tetra/schematic/armor/feet/purgatory_feet.description": "§6根据材料的硬度增加防御。\n§e根据材料的韧性增加火焰伤害。\n根据材料韧性增加移速",
    "tetra/schematic/armor/feet/purgatory_feet.name": "§6§l炼狱靴子§r§e✦",
    "tetra.module.armor/feet/purgatory_feet.material_name": "§6§l%s炼狱靴子§r§e✦",
    "tetra.module.armor/feet/purgatory_feet.item_name": "§6§l炼狱靴子§r§e✦",
    "tetra.improvement.power_chestplate/carve_space.name": "开辟空间",
    "tetra/schematic/armor/chestplate/improvement/power_armor/carve_space.slot1": "空间宝石",
    "tetra/schematic/armor/chestplate/improvement/power_armor/carve_space.slot2": "大型水车",
    "tetra/schematic/armor/chestplate/improvement/power_armor/carve_space.slot3": "水桶",
    "tetra/schematic/armor/chestplate/improvement/power_armor/carve_space.description": "开辟空间，存放机器，提供应力",
    "tetra/schematic/armor/chestplate/improvement/power_armor/carve_space.name": "供能",
    "tetra.improvement.power_armor/goggles.name": "工程师护目镜",
    "tetra/schematic/armor/helmet/improvement/power_armor/goggles.slot1": "护目镜",
    "tetra/schematic/armor/helmet/improvement/power_armor/goggles.description": "就像真正的工程师护目镜一样",
    "tetra/schematic/armor/helmet/improvement/power_armor/goggles.name": "工程师护目镜",
    "tetra.improvement.power_armor/tacticaloxygensupplydevice/tacticaloxygensupplydevice.name": "战术供氧器",
    "tetra/schematic/armor/helmet/improvement/power_armor/tacticaloxygensupplydevice.slot1": "战术供氧器",
    "tetra/schematic/armor/helmet/improvement/power_armor/tacticaloxygensupplydevice.description": "在水上时可以使用应力吸收存储氧气，以便在水下行动更长时间",
    "tetra/schematic/armor/helmet/improvement/power_armor/tacticaloxygensupplydevice.name": "战术供氧器",
    "tetra.improvement.power_armor/blooddialysisdevice/blooddialysisdevice.name": "血浆渗析器",
    "tetra/schematic/armor/legging/improvement/power_armor/blooddialysisdevice.slot1": "血浆渗析器",
    "tetra/schematic/armor/legging/improvement/power_armor/blooddialysisdevice.description": "占据100应力,每拥有一个debuff，每秒恢复0.5生命值",
    "tetra/schematic/armor/legging/improvement/power_armor/blooddialysisdevice.name": "血浆渗析器",
    "tetra.improvement.power_chestplate/maneuveringwing/maneuveringwing.name": "机动翼",
    "tetra/schematic/armor/chestplate/improvement/power_armor/maneuveringwing.slot1": "机动翼",
    "tetra/schematic/armor/chestplate/improvement/power_armor/maneuveringwing.description": "占据100应力，让你拥有鞘翅飞行的能力",
    "tetra/schematic/armor/chestplate/improvement/power_armor/maneuveringwing.name": "机动翼",
    "tetra.improvement.power_chestplate/heatpulsethruster/heatpulsethruster.name": "炽流脉冲推进器",
    "tetra/schematic/armor/chestplate/improvement/power_armor/heatpulsethruster.slot1": "炽流脉冲推进器",
    "tetra/schematic/armor/chestplate/improvement/power_armor/heatpulsethruster.description": "占据200应力，让你拥有创造飞行的能力，飞行时造成的伤害减少90%",
    "tetra/schematic/armor/chestplate/improvement/power_armor/heatpulsethruster.name": "炽流脉冲推进器",
    "tetra.improvement.power_armor/armorplate.name": "%s",
    "tetra/schematic/armor/shared/power_armor/armorplate.slot1": "插板",
    "tetra/schematic/armor/shared/power_armor/armorplate.description": "无需打磨即可安装插板于护甲，提供防御，韧性等属性。\n受伤时，插板也会受到损伤，需要取出用插板修理包修复",
    "tetra/schematic/armor/shared/power_armor/armorplate.name": "插板",
    "tetra.improvement.power_armor/nanorepair.name": "纳米修复",
    "tetra/schematic/armor/shared/power_armor/nanorepair.slot1": "纳米修复",
    "tetra/schematic/armor/shared/power_armor/nanorepair.description": "每秒修复动力盔甲内插板的耐久，纳米昆虫在二阶段获取，于锻造遗迹的锻造容器内获取",
    "tetra/schematic/armor/shared/power_armor/nanorepair.name": "纳米修复",
    "tetra.improvement.living_armor/sacrifice.name": "献祭",
    "tetra/schematic/armor/shared/living_armor/sacrifice/sacrifice_1.slot1": "献祭",
    "tetra/schematic/armor/shared/living_armor/sacrifice/sacrifice_1.description": "献祭周围村民，喂养活体盔甲。最少献祭三只村民。  \n增加营养值上限，增加5%%生命上限，生命恢复。\n§7七级锤需要进入二阶段才能获取。",
    "tetra/schematic/armor/shared/living_armor/sacrifice/sacrifice_1.name": "献祭 I",
    "tetra/schematic/armor/shared/living_armor/sacrifice/sacrifice_2.slot1": "献祭",
    "tetra/schematic/armor/shared/living_armor/sacrifice/sacrifice_2.description": "献祭周围村民，喂养活体盔甲。 最少献祭三只村民。 \n增加营养值上限，增加10%%生命上限，生命恢复。\n§7七级锤需要进入二阶段才能获取",
    "tetra/schematic/armor/shared/living_armor/sacrifice/sacrifice_2.name": "献祭 II",
    "tetra/schematic/armor/shared/living_armor/sacrifice/sacrifice_3.slot1": "献祭",
    "tetra/schematic/armor/shared/living_armor/sacrifice/sacrifice_3.description": "献祭周围村民，喂养活体盔甲。最少献祭三只村民。  \n增加营养值上限，增加15%%生命上限，生命恢复。\n§7七级锤需要进入二阶段才能获取",
    "tetra/schematic/armor/shared/living_armor/sacrifice/sacrifice_3.name": "献祭 III",
    "tetra/schematic/armor/shared/living_armor/sacrifice/sacrifice_4.slot1": "献祭",
    "tetra/schematic/armor/shared/living_armor/sacrifice/sacrifice_4.description": "献祭周围村民，喂养活体盔甲。 最少献祭三只村民。 \n增加营养值上限，增加20%%生命上限，生命恢复。\n§7七级锤需要进入二阶段才能获取",
    "tetra/schematic/armor/shared/living_armor/sacrifice/sacrifice_4.name": "献祭 IV",
    "tetra/schematic/armor/shared/living_armor/sacrifice/sacrifice_5.slot1": "献祭",
    "tetra/schematic/armor/shared/living_armor/sacrifice/sacrifice_5.description": "献祭周围村民，喂养活体盔甲。最少献祭三只村民。  \n增加营养值上限，增加25%%生命上限，生命恢复。\n§7七级锤需要进入二阶段才能获取",
    "tetra/schematic/armor/shared/living_armor/sacrifice/sacrifice_5.name": "献祭 V",
    "tetra.improvement.power_armor/heatresistantceramicsheet.name": "隔热层",
    "tetra/schematic/armor/shared/power_armor/heatresistantceramicsheet.slot1": "耐热陶瓷板",
    "tetra/schematic/armor/shared/power_armor/heatresistantceramicsheet.description": "§6四件盔甲都已使用隔热层，给予玩家抗火效果",
    "tetra/schematic/armor/shared/power_armor/heatresistantceramicsheet.name": "隔热",
    "tetra/schematic/armor/shared/power_armor/remove_armorplate.slot1": "取出",
    "tetra/schematic/armor/shared/power_armor/remove_armorplate.description": "取出装备中的插板，进行更换/修理，不兼容附魔",
    "tetra/schematic/armor/shared/power_armor/remove_armorplate.name": "取出插板",
    "tetra/schematic/armor/helmet/power_helmet.slot1": "§e动力头盔",
    "tetra/schematic/armor/helmet/power_helmet.description": "§e根据材料的硬度增加防御。\n§6使用该物品需要消耗10点应力",
    "tetra/schematic/armor/helmet/power_helmet.name": "§6§l动力头盔§r§e",
    "tetra.module.armor/helmet/power_helmet.material_name": "§6§l动力头盔§r§e",
    "tetra.module.armor/helmet/power_helmet.item_name": "§6§l动力头盔§r§e",
    "tetra/schematic/armor/chestplate/power_chestplate.slot1": "§e动力胸甲",
    "tetra/schematic/armor/chestplate/power_chestplate.description": "§e根据材料的硬度增加防御。\n§6使用该物品需要消耗10点应力",
    "tetra/schematic/armor/chestplate/power_chestplate.name": "§6§l动力胸甲§r§e",
    "tetra.module.armor/chestplate/power_chestplate.material_name": "§6§l动力胸甲§r§e",
    "tetra.module.armor/chestplate/power_chestplate.item_name": "§6§l动力胸甲§r§e",
    "tetra/schematic/armor/legging/power_belt.slot1": "§e动力腰带",
    "tetra/schematic/armor/legging/power_belt.description": "§e根据材料的硬度增加防御。\n§6使用该物品需要消耗10点应力",
    "tetra/schematic/armor/legging/power_belt.name": "§6§l动力腰带§r§e",
    "tetra.module.armor/legging/power_belt.material_name": "§6§l动力腰带§r§e",
    "tetra.module.armor/legging/power_belt.item_name": "§6§l动力裤腿§r§e",
    "tetra/schematic/armor/feet/power_feet.slot1": "§e动力靴子",
    "tetra/schematic/armor/feet/power_feet.description": "§e根据材料的硬度增加防御。\n§6使用该物品需要消耗10点应力。",
    "tetra/schematic/armor/feet/power_feet.name": "§6§l动力靴子§r§e",
    "tetra.module.armor/feet/power_feet.material_name": "§6§l动力靴子§r§e",
    "tetra.module.armor/feet/power_feet.item_name": "§6§l动力靴子§r§e",
    "tetra/schematic/armor/helmet/pestilence_helmet.slot1": "§a瘟疫头盔",
    "tetra/schematic/armor/helmet/pestilence_helmet.description": "根据材料的硬度增加防御。\n根据材料的韧性增加毒属性伤害",
    "tetra/schematic/armor/helmet/pestilence_helmet.name": "§a§l瘟疫头盔§r§a",
    "tetra.module.armor/helmet/pestilence_helmet.material_name": "§a§l%s瘟疫头盔§r§a",
    "tetra.module.armor/helmet/pestilence_helmet.item_name": "§a§l瘟疫头盔§r§a",
    "tetra/schematic/armor/chestplate/pestilence_chestplate.slot1": "§a瘟疫胸甲",
    "tetra/schematic/armor/chestplate/pestilence_chestplate.description": "根据材料的硬度增加防御。\n根据材料的韧性增加毒属性伤害",
    "tetra/schematic/armor/chestplate/pestilence_chestplate.name": "§a§l瘟疫胸甲§r§a",
    "tetra.module.armor/chestplate/pestilence_chestplate.material_name": "§a§l%s瘟疫胸甲§r§a",
    "tetra.module.armor/chestplate/pestilence_chestplate.item_name": "§a§l瘟疫胸甲§r§a",
    "tetra/schematic/armor/legging/pestilence_belt.slot1": "§a瘟疫腰带",
    "tetra/schematic/armor/legging/pestilence_belt.description": "根据材料的硬度增加防御。\n根据材料的韧性增加毒属性伤害",
    "tetra/schematic/armor/legging/pestilence_belt.name": "§a§l瘟疫腰带§r§a",
    "tetra.module.armor/legging/pestilence_belt.material_name": "§a§l%s瘟疫腰带§r§a",
    "tetra.module.armor/legging/pestilence_belt.item_name": "§a§l瘟疫裤腿§r§a",
    "tetra/schematic/armor/feet/pestilence_feet.slot1": "§a瘟疫靴子",
    "tetra/schematic/armor/feet/pestilence_feet.description": "根据材料的硬度增加防御。\n根据材料的韧性增加毒属性伤害。\n根据材料韧性增加移速",
    "tetra/schematic/armor/feet/pestilence_feet.name": "§a§l瘟疫靴子§r§a",
    "tetra.module.armor/feet/pestilence_feet.material_name": "§a§l%s瘟疫靴子§r§a",
    "tetra.module.armor/feet/pestilence_feet.item_name": "§a§l瘟疫靴子§r§a",
    "tetra.module.shou_tao/blazing_grips.material_name": "%s §6炽热之握",
    "tetra/schematic/shou_tao/blazing_grips.slot1": "§6炽热之握",
    "tetra/schematic/shou_tao/blazing_grips.description": "根据材料硬度增加火焰伤害",
    "tetra/schematic/shou_tao/blazing_grips.name": "§6炽热之握",
    "tetra.improvement.armor/feet/adapt_swim.name": "演化—游泳",
    "tetra.improvement.armor/feet/adapt_move.name": "演化—奔跑",
    "tetra/schematic/biotoxin_bottles/bottle.slot1": "瓶身",
    "tetra/schematic/biotoxin_bottles/bottle.description": "根据材料的决定完整度",
    "tetra/schematic/biotoxin_bottles/bottle.name": "瓶身",
    "tetra.module.biotoxin_bottles/bottle.material_name": "%s瓶身",
    "tetra.module.biotoxin_bottles/bottle.item_name": "生物毒素瓶",
    "tetra/schematic/biotoxin_bottles/bottle_cap.slot1": "瓶盖",
    "tetra/schematic/biotoxin_bottles/bottle_cap.description": "根据材料的韧性决定毒素扩散的范围",
    "tetra/schematic/biotoxin_bottles/bottle_cap.name": "瓶盖",
    "tetra.module.biotoxin_bottles/bottle_cap.material_name": "%s瓶盖",
    "tetra.module.biotoxin_bottles/bottle_cap.item_name": "生物毒素瓶",
    "tetra/schematic/biotoxin_bottles/toxin.slot1": "毒素之源",
    "tetra/schematic/biotoxin_bottles/toxin.description": "每5秒使周围敌对怪物的debuff持续时间增加1分钟",
    "tetra/schematic/biotoxin_bottles/toxin.name": "毒素之源",
    "tetra.module.biotoxin_bottles/toxin.material_name": "毒素之源",
    "tetra.module.biotoxin_bottles/toxin.item_name": "生物毒素瓶",
    "tetra.improvement.toxin/lime_powder.name": "石灰粉",
    "tetra/schematic/biotoxin_bottles/improvement/toxin/lime_powder.slot1": "石灰粉",
    "tetra/schematic/biotoxin_bottles/improvement/toxin/lime_powder.description": "生物毒素瓶传播毒素时，同时对目标施加失明（谁这么缺德乱撒石灰粉)",
    "tetra/schematic/biotoxin_bottles/improvement/toxin/lime_powder.name": "石灰粉",
    "tetra.improvement.toxin/he_huan_san.name": "阴阳合欢散",
    "tetra/schematic/biotoxin_bottles/improvement/toxin/he_huan_san.slot1": "阴阳合欢散",
    "tetra/schematic/biotoxin_bottles/improvement/toxin/he_huan_san.description": "§L伟大的§4§k母亲§r在注视你。\n\n生物毒素瓶传播毒素时，使目标诞下原初肉块，并失去5%%当前生命值",
    "tetra/schematic/biotoxin_bottles/improvement/toxin/he_huan_san.name": "阴阳合欢散",
    "tetra.improvement.toxin/wu_bu_she.name": "五步蛇毒",
    "tetra/schematic/biotoxin_bottles/improvement/toxin/wu_bu_she.slot1": "五步蛇毒",
    "tetra/schematic/biotoxin_bottles/improvement/toxin/wu_bu_she.description": "生物毒素瓶传播毒素时，如果目标距离上次移动了超过五格，其身上所有的debuff持续时间增加1分钟，不超过4分钟",
    "tetra/schematic/biotoxin_bottles/improvement/toxin/wu_bu_she.name": "五步蛇毒",
    "tetra.improvement.toxin/black_death.name": "黑死病",
    "tetra/schematic/biotoxin_bottles/improvement/toxin/black_death.slot1": "黑死病",
    "tetra/schematic/biotoxin_bottles/improvement/toxin/black_death.description": "生物毒素瓶传播毒素时，对目标造成等同于自身瘟疫属性的毒属性伤害",
    "tetra/schematic/biotoxin_bottles/improvement/toxin/black_death.name": "黑死病",
    "tetra.improvement.toxin/waste.name": "辐射",
    "tetra/schematic/biotoxin_bottles/improvement/toxin/waste.slot1": "辐射",
    "tetra/schematic/biotoxin_bottles/improvement/toxin/waste.description": "生物毒素瓶传播毒素时，敌人每秒受到20次自身毒属性大小乘 §e2%%§r 无源毒属性伤害，持续 §e5§r 秒",
    "tetra/schematic/biotoxin_bottles/improvement/toxin/waste.name": "辐射",
    "tetra.improvement.toxin/hua_gu_san.name": "化骨散",
    "tetra/schematic/biotoxin_bottles/improvement/toxin/hua_gu_san.slot1": "化骨散",
    "tetra/schematic/biotoxin_bottles/improvement/toxin/hua_gu_san.description": "生物毒素瓶传播毒素时，使目标护甲降低20%",
    "tetra/schematic/biotoxin_bottles/improvement/toxin/hua_gu_san.name": "化骨散",
    "tetra.material.keyof_pestilence": "瘟疫",
    "tetra.material.keyof_pestilence.prefix": "瘟疫",
    "tetra.material.poison_spell": "剧毒法术",
    "tetra.material.poison_spell.prefix": "剧毒法术",
    "tetra.material.fel_soil": "邪恶污土",
    "tetra.material.fel_soil.prefix": "邪恶污土",
    "tetra.material.smoldering_infernal_ember": "邪魂余烬",
    "tetra.material.smoldering_infernal_ember.prefix": "邪魂余烬",
    "tetra.material.zombie_head": "僵尸头颅",
    "tetra.material.zombie_head.prefix": "僵尸头颅",
    "tetra.material.azalea_planks": "杜鹃花木",
    "tetra.material.azalea_planks.prefix": "杜鹃花木",
    "tetra.material.fermented_spider_eye": "发酵蛛眼",
    "tetra.material.fermented_spider_eye.prefix": "发酵蛛眼",
    "tetra.material.spider_eye": "蜘蛛眼",
    "tetra.material.spider_eye.prefix": "蜘蛛眼",
    "tetra.material.emerald_block": "绿宝石块",
    "tetra.material.emerald_block.prefix": "绿宝石块",
    "tetra.stats.lucky_sweep": "幸运横扫",
    "tetra.stats.lucky_sweep.tooltip": "拥有幸运时触发额外一次横扫效果,额外的横扫范围和伤害随幸运值提升。CD三秒",
    "tetra.material.redstone_block": "红石块",
    "tetra.material.redstone_block.prefix": "红石块",
    "tetra.stats.redstone_heart": "红石之心",
    "tetra.stats.redstone_heart.tooltip": "每§e30秒§r，根据盔甲值和盔甲韧性总和获得伤害吸收",
    "tetra.stats.redstone_heart.tooltip_short": "每§e30秒§r，根据盔甲值和盔甲韧性总和获得伤害吸收",
    "tetra.stats.dream_aurorian_awakened": "融梦觉醒",
    "tetra.stats.dream_aurorian_awakened.prefix": "右键造成多次斩击，CD20秒",
    "tetra.material.prismarine_shard": "海晶碎片",
    "tetra.material.prismarine_shard.prefix": "海晶碎片",
    "tetra.stats.crystal_burst": "碎晶",
    "tetra.stats.crystal_burst.tooltip": "分裂出2+等级个对目标造成 §e25%§r 武器伤害乘于等级的碎晶,冷却时间为§e3秒§r",

    "tetra.module.sword/dream_aurorian_blade.item_name": "§d极梦剑",
    "tetra/schematic/sword/dream_aurorian_blade.slot1": "§d极梦剑体",
    "tetra/schematic/sword/dream_aurorian_blade.description": "王者剑刃，似乎蕴含着梦境与极光碰撞的爆发力，融合了梦境与极光的力量，斩击混合了梦境虚空的力量",
    "tetra/schematic/sword/dream_aurorian_blade.name": "§d极梦剑体",
    "tetra.module.sword/dream_aurorian_blade.material_name":"§d 极梦剑体",

    "tetra.stats.dream_aurorian_steel": "极光之力",
    "tetra.stats.dream_aurorian_steel.tooltip": "融合了梦境与极光的力量，斩击混合了梦境虚空的力量。\n攻击造成 §e%s§r 次斩击，造成 §e%s%%§r 攻击力的伤害。CD两秒",
    "tetra.variant.dream_aurorian_blade/dream_aurorian_steel": "极光剑刃",
    "tetra.material.cursium_ingot": "咒魂锭",
    "tetra.material.cursium_ingot.prefix": "咒魂锭",
    "tetra.material.ironarmorplate": "铁插板",
    "tetra.material.ironarmorplate.prefix": "铁插板",
    "tetra.material.brassarmorplate": "黄铜插板",
    "tetra.material.brassarmorplate.prefix": "黄铜插板",
    "tetra.material.alloyarmorplate": "合金插板",
    "tetra.material.alloyarmorplate.prefix": "合金插板",
    "tetra.material.blooddialysisdevice": "血浆渗析器",
    "tetra.material.blooddialysisdevice.prefix": "血浆渗析器",
    "tetra.material.tacticaloxygensupplydevice": "战术供氧器",
    "tetra.material.tacticaloxygensupplydevice.prefix": "战术供氧器",
    "tetra.material.heatpulsethruster": "炽流脉冲推进器",
    "tetra.material.heatpulsethruster.prefix": "炽流脉冲推进器",
    "tetra.material.maneuveringwing": "机动翼",
    "tetra.material.maneuveringwing.prefix": "机动翼",
    "tetra.material.precision_mechanism": "精密构件",
    "tetra.material.precision_mechanism.prefix": "精密构件",
    "tetra.material.dark_cloud": "乌云",
    "tetra.material.dark_cloud.prefix": "乌云",
    "tetra.material.lightning_spell": "闪电法术",
    "tetra.material.lightning_spell.prefix": "闪电法术",
    "tetra.material.vobrite_crystal": "白澜水晶",
    "tetra.material.vobrite_crystal.prefix": "白澜",
    "tetra.material.lightning_rod": "引雷",
    "tetra.material.lightning_rod.prefix": "引雷",
    "tetra.material.firelight_stone": "火光石",
    "tetra.material.firelight_stone.prefix": "火光石",
    "tetra.material.living_flesh": "鲜活血肉",
    "tetra.material.living_flesh.prefix": "鲜活血肉",
    "tetra.material.scorched_planks": "阴燃木",
    "tetra.material.scorched_planks.prefix": "阴燃木",
    "tetra.material.piglin_golden_fire": "猪灵金火",
    "tetra.material.piglin_golden_fire.prefix": "猪灵金火",
    "tetra.stats.clear_shard": "玉碎",
    "tetra.stats.clear_shard.tooltip": "攻击造成自身攻击力 §e500%§r 的伤害，攻击后剑刃碎裂",
    "tetra.material.clear_shard": "玻璃碎片",
    "tetra.material.clear_shard.prefix": "玻璃碎片",
    "tetra.stats.add_silk_touch": "精准采集附加",
    "tetra.stats.add_silk_touch.tooltip": "改造时附魔精准采集§e%s§r",
    "tetra.stats.add_looting": "抢夺附加",
    "tetra.stats.add_looting.tooltip": "改造时附魔抢夺§e%s§r",
    "tetra.material.glass": "玻璃",
    "tetra.material.glass.prefix": "玻璃",
    "tetra.stats.constant": "恒定",
    "tetra.stats.constant.tooltip": "使攻速不低于 §e1.2§r",
    "tetra.material.lacrima": "泪宝石",
    "tetra.material.lacrima.prefix": "泪宝石",
    "tetra.stats.blue_heart_of_the_sea": "蔚蓝海洋之心",
    "tetra.stats.blue_heart_of_the_sea.tooltip": "按下技能按键（默认z），将天气变为雷雨",
    "tetra.material.blue_heart_of_the_sea": "蔚蓝海洋之心",
    "tetra.material.blue_heart_of_the_sea.prefix": "蔚蓝海洋之心",
    "tetra.stats.kobolediator_skull_check": "残缺",
    "tetra.stats.kobolediator_skull_check.tooltip": "力量等待玩家开发中",
    "tetra.stats.kobolediator_skull": "龙血血脉",
    "tetra.stats.kobolediator_skull.tooltip": "残缺的血脉之力",
    "tetra.material.kobolediator_skull": "骷髅狗头人将军头颅",
    "tetra.material.kobolediator_skull.prefix": "骷髅狗头人将军头颅",
    "tetra.stats.ancient_planks": "远古木",
    "tetra.stats.ancient_planks.tooltip": "箭矢伤害无视目标无敌帧,攻击伤害减少 §e50%§r ",
    "tetra.material.ancient_planks": "远古木",
    "tetra.material.ancient_planks.prefix": "远古木",
    "tetra.stats.aptrgangr_head": "死灰斩",
    "tetra.stats.aptrgangr_head.tooltip": "按下技能按键（默认z）,召唤死灰斩，造成自身 §e120%§r 攻击力的伤害,冷却时间为§e10秒§r",
    "tetra.material.aptrgangr_head": "武弁头",
    "tetra.material.aptrgangr_head.prefix": "武弁头",
    "tetra.material.life_crystal": "生命水晶",
    "tetra.material.life_crystal.prefix": "生命水晶",
    "tetra.material.will_o_wisp": "鬼火团",
    "tetra.material.will_o_wisp.prefix": "鬼火团",
    "tetra.material.banshee_rod": "丧魂棒",
    "tetra.material.banshee_rod.prefix": "丧魂棒",
    "tetra.material.green_corundum_cluster": "绿色刚玉",
    "tetra.material.green_corundum_cluster.prefix": "绿色刚玉",
    "tetra.material.blue_corundum_cluster": "蓝色刚玉",
    "tetra.material.blue_corundum_cluster.prefix": "蓝色刚玉",
    "tetra.stats.black_corundum_cluster": "斩首",
    "tetra.stats.black_corundum_cluster.tooltip": "增加 §e15%§r 斩首概率",
    "tetra.material.black_corundum_cluster": "黑色刚玉",
    "tetra.material.black_corundum_cluster.prefix": "黑色刚玉",
    "tetra.material.violet_corundum_cluster": "蓝紫色刚玉",
    "tetra.material.violet_corundum_cluster.prefix": "蓝紫色刚玉",
    "tetra.material.diamond_heart": "钻石之心",
    "tetra.material.diamond_heart.prefix": "钻石之心",
    "tetra.material.indigo_corundum_cluster": "靛蓝色刚玉",
    "tetra.material.indigo_corundum_cluster.prefix": "靛蓝色刚玉",
    "tetra.material.white_corundum_cluster": "白色刚玉",
    "tetra.material.white_corundum_cluster.prefix": "白色刚玉",
    "tetra.stats.yellow_corundum_cluster": "横扫",
    "tetra.stats.yellow_corundum_cluster.tooltip": "增加 §e37.5%§r 横扫倍率",
    "tetra.material.yellow_corundum_cluster": "黄色刚玉",
    "tetra.material.yellow_corundum_cluster.prefix": "黄色刚玉",
    "tetra.stats.orange_corundum_cluster": "猛刺",
    "tetra.stats.orange_corundum_cluster.tooltip": "增加 §e100%§r 猛刺倍率",
    "tetra.material.orange_corundum_cluster": "橙色刚玉",
    "tetra.material.orange_corundum_cluster.prefix": "橙色刚玉",
    "tetra.stats.red_corundum_cluster": "暴击",
    "tetra.stats.red_corundum_cluster.tooltip": "增加 §e30%§r 暴击率，§e100%§r 暴击伤害,§e0.1§r 攻速",
    "tetra.material.red_corundum_cluster": "红色刚玉",
    "tetra.material.red_corundum_cluster.prefix": "红色刚玉",
    "tetra.stats.dragon_scale": "龙鳞",
    "tetra.stats.dragon_scale.tooltip": "受到的伤害减少 §e25%§r，免疫魔法伤害",
    "tetra.material.dragon_scale": "龙鳞",
    "tetra.material.dragon_scale.prefix": "龙鳞",
    "tetra.material.monochrome": "古老梦华",
    "tetra.material.monochrome.prefix": "古老梦华",
    "tetra.stats.whetstone": "打磨",
    "tetra.stats.whetstone.tooltip": "在加工台内可以进行特殊改造—磨刀，使武器可以直接进行一次打磨",
    "tetra.material.whetstone": "磨刀石",
    "tetra.material.whetstone.prefix": "磨刀石",
    "tetra.stats.qu_mo_shu": "祛魔",
    "tetra.stats.qu_mo_shu.tooltip": "在加工台内可以进行特殊改造—祛魔，可以把武器上的附魔取下，原武器不会消失",
    "tetra.material.qu_mo_shu": "祛魔书",
    "tetra.material.qu_mo_shu.prefix": "祛魔书",
    "tetra.stats.ender_eye": "回溯",
    "tetra.stats.ender_eye.tooltip": "按下技能按键传送回上一次死亡的地点，需要镶嵌在传送法杖上，才能正常生效",
    "tetra.material.ender_eye": "末影之眼",
    "tetra.material.ender_eye.prefix": "末影之眼",
    "tetra.material.large_shulker_shell": "大型潜影壳",
    "tetra.material.large_shulker_shell.prefix": "大型潜影壳",
    "tetra.stats.traveler_staff": "传送",
    "tetra.stats.traveler_staff.tooltip": "右键消耗少量经验朝前方传送16格，冷却时间为10秒.\n如果副手每存在一个传送粉，则多传送100格",
    "tetra.stats.teleport": "瞬移",
    "tetra.stats.teleport.tooltip": "右键消耗少量经验朝前方瞬移16格，冷却时间为10秒.\n如果副手每存在一个传送粉，则多传送100格",
    "tetra.material.ender_pearl": "末影珍珠",
    "tetra.material.ender_pearl.prefix": "末影珍珠",
    "tetra.stats.chorus_crystal": "闪避",
    "tetra.stats.chorus_crystal.tooltip": "增加 §e20%§r 闪避率",
    "tetra.material.chorus_crystal": "紫颂水晶",
    "tetra.material.chorus_crystal.prefix": "紫颂水晶",
    "tetra.stats.villager": "滋养",
    "tetra.stats.villager.tooltip": "可以喂食给活体剑刃，增加 §e1§r 点最大生命值",
    "tetra.material.villager": "村民",
    "tetra.material.villager.prefix": "村民",
    "tetra.stats.myalite_crystal": "幻境",
    "tetra.stats.myalite_crystal.tooltip": "按下技能按键（默认z），使周围敌人将攻击目标设为自身，持续 §e3秒§r，冷却时间为§e30秒§r",
    "tetra.material.myalite_crystal": "幻境石水晶",
    "tetra.material.myalite_crystal.prefix": "幻境石水晶",
    "tetra.stats.void_stone": "虚空",
    "tetra.stats.void_stone.tooltip": "攻击附加自身攻击力 §e50%§r 的虚空伤害",
    "tetra.material.void_stone": "虚空石",
    "tetra.material.void_stone.prefix": "虚空石",
    "tetra.material.void_jaw": "虚空之颚",
    "tetra.material.void_jaw.prefix": "虚空之颚",
    "tetra.stats.enderite_block": "man!",
    "tetra.stats.enderite_block.tooltip": "按下技能按键（默认z）,牵引目标并肘击，造成自身攻击力 §e200%§r 的伤害，冷却时间为§e10秒§r",
    "tetra.material.enderite_block": "末影合金",
    "tetra.material.enderite_block.prefix": "末影合金",
    "tetra.stats.void_core": "虚空之力",
    "tetra.stats.void_core.tooltip": "攻击附加自身攻击力 §e60%§r 的魔法伤害",
    "tetra.material.void_core": "虚空核心",
    "tetra.material.void_core.prefix": "虚空核心",
    "tetra.stats.end_rod": "背刺",
    "tetra.stats.end_rod.tooltip": "增加 §e200%§r 背刺效果，和活塞更配哦（雾）",
    "tetra.material.end_rod": "末地烛",
    "tetra.material.end_rod.prefix": "末地烛",
    "tetra.stats.charged_amethyst": "长臂",
    "tetra.stats.charged_amethyst.tooltip": "增加 §e88§r 点长臂属性",
    "tetra.material.charged_amethyst": "盈能紫水晶",
    "tetra.material.charged_amethyst.prefix": "盈能紫水晶",
    "tetra.stats.shulker_shell": "防护",
    "tetra.stats.shulker_shell.tooltip": "增加20%护甲值",
    "tetra.material.shulker_shell": "潜影壳",
    "tetra.material.shulker_shell.prefix": "潜影壳",
    "tetra.stats.dragon_head": "看我一口盐汽水喷死你",
    "tetra.stats.dragon_head.tooltip": "按下技能按键（默认z），喷吐龙息，造成等同于自身攻击力的伤害，冷却时间为§e5秒§r",
    "tetra.material.dragon_head": "龙首",
    "tetra.material.dragon_head.prefix": "龙首",
    "tetra.stats.dragon_egg": "龙蛋",
    "tetra.stats.dragon_egg.tooltip": "使一些工具等级§e+2§r（短剑刃，锤子，斧头，稿子）",
    "tetra.material.dragon_egg": "龙蛋",
    "tetra.material.dragon_egg.prefix": "龙蛋",
    "tetra.stats.dinosaur_bone": "不毁",
    "tetra.stats.dinosaur_bone.tooltip": "使工具无法破坏",
    "tetra.material.dinosaur_bone": "恐龙骨头",
    "tetra.material.dinosaur_bone.prefix": "恐龙骨头",
    "tetra.stats.withered_bone": "凋零侵蚀",
    "tetra.stats.withered_bone.tooltip": "攻击施加可叠加的凋零效果",
    "tetra.material.withered_bone": "凋零骨头",
    "tetra.material.withered_bone.prefix": "凋零骨头",
    "tetra.stats.withered_horn": "凋零加剧",
    "tetra.stats.withered_horn.tooltip": "攻击施加可叠加的凋零效果",
    "tetra.material.withered_horn": "凋零之角",
    "tetra.material.withered_horn.prefix": "凋零之角",
    "tetra.stats.lava_eaters_skin": "熔岩食者",
    "tetra.stats.lava_eaters_skin.tooltip": "增加 §e25§r 点火焰伤害",
    "tetra.material.lava_eaters_skin": "熔岩食者皮",
    "tetra.material.lava_eaters_skin.prefix": "熔岩食者皮",
    "tetra.material.long_stick_half": "长碎柄",
    "tetra.material.long_stick_half.prefix": "长碎柄",
    "tetra.stats.molten_metal_ingot": "反伤",
    "tetra.stats.molten_metal_ingot.tooltip": "减少 §e5%§r 反伤概率，增加 §e200%§r 反伤倍率",
    "tetra.material.molten_metal_ingot": "熔融金属锭",
    "tetra.material.molten_metal_ingot.prefix": "熔融金属锭",
    "tetra.stats.chiseled_ancient_dripstone_shard": "反伤",
    "tetra.stats.chiseled_ancient_dripstone_shard.tooltip": "额外增加 §e50%§r 反伤概率，§e500%§r 反伤倍率",
    "tetra.material.weeping_ivy": "常泪藤",
    "tetra.material.weeping_ivy.prefix": "常泪藤",
    "tetra.material.fig_vine": "无花果藤",
    "tetra.material.fig_vine.prefix": "无花果藤",
    "tetra.material.vine_0": "染梦藤蔓",
    "tetra.material.vine_0.prefix": "染梦藤蔓",
    "tetra.material.twisting_ivy": "常怨藤",
    "tetra.material.twisting_ivy.prefix": "常怨藤",
    "tetra.material.chiseled_ancient_dripstone_shard": "雕文荒古滴水石碎片",
    "tetra.material.chiseled_ancient_dripstone_shard.prefix": "雕文荒古滴水石碎片",
    "tetra.stats.ancient_spike": "反伤",
    "tetra.stats.ancient_spike.tooltip": "额外增加盾牌 §e50%§r 反伤概率，§e200%§r 反伤倍率",
    "tetra.material.ancient_spike": "荒古尖刺",
    "tetra.material.ancient_spike.prefix": "荒古尖刺",
    "tetra.stats.air_rune": "驱役秋诺云魔【饰品/盔甲】",
    "tetra.stats.air_rune.tooltip": "手拿大气符文，右键召唤一只秋诺云魔，造成的伤害增加 §e玩家攻击力/4§r，受到的伤害增加 §e10-玩家最大生命值/10§r",
    "tetra.material.air_rune": "大气符文",
    "tetra.material.air_rune.prefix": "大气符文",
    "tetra.stats.crystal_of_sandstorm": "驱役—沙丘哨兵【饰品/盔甲】",
    "tetra.stats.crystal_of_sandstorm.tooltip": "手拿沙暴水晶，右键召唤一只沙丘哨兵，造成的伤害增加 §e玩家攻击力/4§r，受到的伤害增加 §e10-玩家最大生命值/10§r",
    "tetra.material.crystal_of_sandstorm": "沙暴水晶",
    "tetra.material.crystal_of_sandstorm.prefix": "沙暴水晶",
    "tetra.stats.nature_crystal": "驱役—蔓生巨像【饰品/盔甲】",
    "tetra.stats.nature_crystal.tooltip": "手拿自然水晶，右键召唤一只蔓生巨像，造成的伤害增加 §e玩家攻击力/4§r，受到的伤害增加 §e10-玩家最大生命值/10§r",
    "tetra.material.nature_crystal": "自然水晶",
    "tetra.material.nature_crystal.prefix": "自然水晶",
    "tetra.stats.primal_ice_shard": "驱役—霜冻傀儡【饰品/盔甲】",
    "tetra.stats.primal_ice_shard.tooltip": "手拿始冰碎片，右键召唤一只霜冻傀儡，造成的伤害增加 §e玩家攻击力/4§r，受到的伤害增加 §e10-玩家最大生命值/10§r",
    "tetra.material.primal_ice_shard": "始冰碎片",
    "tetra.material.primal_ice_shard.prefix": "始冰碎片",
    "tetra.stats.frozen_rune": "寒霜",
    "tetra.stats.frozen_rune.tooltip": "按下技能按键（默认z）使周围五格敌人体温急剧下降，生命值上限减少 §e20%§r ，冷却时间为§e60秒§r",
    "tetra.material.frozen_rune": "冰冻符文",
    "tetra.material.frozen_rune.prefix": "冰冻符文",
    "tetra.stats.corrupted_soul": "守护",
    "tetra.stats.corrupted_soul.tooltip": "手持铁锭右键召唤守卫，守卫造成的伤害增加，大小等于玩家攻击力，冷却时间为§e10分钟§r",
    "tetra.material.corrupted_soul": "堕落之魂",
    "tetra.material.corrupted_soul.prefix": "堕落之魂",
    "tetra.stats.remnant_skull": "遗魂头骨",
    "tetra.stats.remnant_skull.tooltip": "副手持嗅探兽的蛋右键召唤一个现世遗魂,现世遗魂的生命值上限等于玩家最大生命值，攻击力等于 §e玩家攻击力/2§r,属性受游戏阶段加成,召唤冷却时间为§e10分钟§r",
    "tetra.material.remnant_skull": "遗魂头骨",
    "tetra.material.remnant_skull.prefix": "遗魂头骨",
    "tetra.stats.cooked_netherite_monstrosity_meat": "合金巨兽",
    "tetra.stats.cooked_netherite_monstrosity_meat.tooltip": "着火时减少 §e10%§r 受到的伤害",
    "tetra.material.cooked_netherite_monstrosity_meat": "下界合金巨兽肉",
    "tetra.material.cooked_netherite_monstrosity_meat.prefix": "下界合金巨兽肉",
    "tetra.stats.ignis": "炽热",
    "tetra.stats.ignis.tooltip": "攻击对目标施加炽热印记",
    "tetra.material.ignis": "炎魔肉",
    "tetra.material.ignis.prefix": "炎魔肉",
    "tetra.stats.rong_yao_zhi_zheng": "荣耀之证",
    "tetra.stats.rong_yao_zhi_zheng.tooltip": "可以在tetra加工台改造成tetra饰品",
    "tetra.stats.zai_bian_zhi_xin": "灾变之心",
    "tetra.stats.zai_bian_zhi_xin.tooltip": "可以在tetra加工台改造成tetra饰品",
    "tetra.stats.wonderland_planks": "仙境木",
    "tetra.stats.wonderland_planks.tooltip": "降低 §e0.2§r 拉弓耗时，箭矢无视无敌帧，但造成的伤害减少 §e25%§r",
    "tetra.material.wonderland_planks": "仙境木",
    "tetra.material.wonderland_planks.prefix": "仙境木",
    "tetra.stats.time_hourglass": "逆转",
    "tetra.stats.time_hourglass.tooltip": "首次按下技能按键（默认Z）标记自身血量，再次按下技能按键（默认Z）将生命值设置为之前标记的血量，冷却时间为§e60秒§r，同时你的武器随时间流逝而增强",
    "tetra.material.time_hourglass": "时之沙",
    "tetra.material.time_hourglass.prefix": "时之沙",
    "tetra.stats.pulse_windrunner_crystal": "风起【盔甲】",
    "tetra.stats.pulse_windrunner_crystal.tooltip": "给予玩家飞行buff，飞行时造成的伤害减少 §e90%§r",
    "tetra.material.pulse_windrunner_crystal": "脉冲风行者水晶",
    "tetra.material.pulse_windrunner_crystal.prefix": "脉冲风行者水晶",
    "tetra.stats.windrunner_crystal": "风起【盔甲】",
    "tetra.stats.windrunner_crystal.tooltip": "在风之旅途维度中给予玩家飞行buff，在其他世界每秒消耗 §e1§r 点融梦能量给予玩家飞行buff，并且飞行时造成的伤害减少 §e90%§r",
    "tetra.material.windrunner_crystal": "风行者水晶",
    "tetra.material.windrunner_crystal.prefix": "风行者水晶",
    "tetra.stats.shadow_stone": "阴影",
    "tetra.stats.shadow_stone.tooltip": "增加 §e%s%%§r 造成的伤害，每点光照强度减少 §e%s%%§r。右键可显示当前位置光照强度",
    "tetra.material.shadow_stone": "阴影石",
    "tetra.material.shadow_stone.prefix": "阴影石",
    "tetra.stats.wither_skeleton_skull": "凋零",
    "tetra.stats.wither_skeleton_skull.tooltip": "攻击施加可叠加的凋零效果，潜行攻击引爆目标身上的凋零，造成§e30§r倍凋零等级的伤害，如果造成的伤害大于目标剩余生命值的一半，该伤害直接致死",
    "tetra.material.wither_skeleton_skull": "凋零骷髅头",
    "tetra.material.wither_skeleton_skull.prefix": "凋零骷髅头",
    "tetra.material.quartz": "石英",
    "tetra.material.quartz.prefix": "石英",
    "tetra.stats.dyedreamquartz": "经验获取",
    "tetra.stats.dyedreamquartz.tooltip": "增加 §e75%§r 经验获取",
    "tetra.material.dyedreamquartz": "染梦石英",
    "tetra.material.dyedreamquartz.prefix": "染梦石英",
    "tetra.material.cloud": "云朵",
    "tetra.material.cloud.prefix": "云朵",
    "tetra.stats.despoil_sickle": "掠夺",
    "tetra.stats.despoil_sickle.tooltip": "每次攻击消耗 §e10§r 点营养值，额外增加当前营养值 §e%s%%§r 的伤害（拥有活化buff时，攻击不消化营养值）",
    "tetra.material.despoil_sickle": "血肉掠夺镰",
    "tetra.material.despoil_sickle.prefix": "血肉掠夺镰",
    "tetra.stats.shrinking_serum": "缩小",
    "tetra.stats.shrinking_serum.tooltip": "每秒消耗 §e1§r 营养值,使体型缩小 §e25%§r,攻击速度增加 §e25%§r",
    "tetra.material.shrinking_serum": "缩小血清",
    "tetra.material.shrinking_serum.prefix": "缩小血清",
    "tetra.stats.enlargement_serum": "巨化",
    "tetra.stats.enlargement_serum.tooltip": "每秒消耗 §e1§r 营养值,使体型增加 §e25%§r,最大生命值增加 §e25%§r",
    "tetra.material.enlargement_serum": "巨化血清",
    "tetra.material.enlargement_serum.prefix": "巨化血清",
    "tetra.stats.ignitium_ingot": "焚炎",
    "tetra.stats.ignitium_ingot.tooltip": "饰品效果：按下技能按键（默认x）召唤五个烈焰冲击，冷却时间为§e60秒§r。\n工具效果:增加 §e20§r 点火焰伤害，按下技能按键（默认Z）释放大型烈焰冲击，冷却时间为§e60秒§r",
    "tetra.material.ignitium_ingot": "腾炎锭",
    "tetra.material.ignitium_ingot.prefix": "腾炎锭",
    "tetra.stats.monstrous_horn": "骇人之恶",
    "tetra.stats.monstrous_horn.tooltip": "给予玩家骇人之恶buff",
    "tetra.material.monstrous_horn": "恶兽犄角",
    "tetra.material.monstrous_horn.prefix": "恶兽犄角",
    "tetra.material.blackstick": "黑石棒",
    "tetra.material.blackstick.prefix": "黑石棒",
    "tetra.stats.shadow_planks": "阴影侵蚀",
    "tetra.stats.shadow_planks.tooltip": "箭矢伤害无视敌方无敌帧,降低 §e0.2§r 拉弓耗时，增加 §e1§r 点弹射物速度，但攻击伤害减少 §e50%§r，",
    "tetra.material.shadow_planks": "阴影木板",
    "tetra.material.shadow_planks.prefix": "阴影木板",
    "tetra.stats.windmoor_planks": "风佑",
    "tetra.stats.windmoor_planks.tooltip": "增加 §e1§r 点弹射物速度,增加 §e0.5§r 拉弓耗时",
    "tetra.material.windmoor_planks": "风泊木板",
    "tetra.material.windmoor_planks.prefix": "风泊木板",
    "tetra.material.dyedream_planks": "染梦木板",
    "tetra.material.dyedream_planks.prefix": "染梦木板",
    "tetra.stats.basalt_snail_shell": "缩壳",
    "tetra.stats.basalt_snail_shell.tooltip": "按下技能按键（默认Z）给予玩家§e8§r秒缓慢V，抗性提升III，冷却时间为§e60秒§r",
    "tetra.material.basalt_snail_shell": "玄武蜗牛壳",
    "tetra.material.basalt_snail_shell.prefix": "玄武蜗牛壳",
    "tetra.stats.sculk_heart": "幽匿",
    "tetra.stats.sculk_heart.tooltip": "攻击附加自身经验值等级一半的伤害，同时失去等量经验值",
    "tetra.material.sculk_heart": "回响之心",
    "tetra.material.sculk_heart.prefix": "回响之心",
    "tetra.stats.blackmetal_ingot": "疯狂【主手/副手】",
    "tetra.stats.blackmetal_ingot.tooltip": "每次攻击将玩家生命值设置为当前生命减 §e%s§r 并受到 §e1§r 点伤害",
    "tetra.material.manadust": "魔法粉",
    "tetra.material.manadust.prefix": "魔法粉",
    "tetra.material.blackmetal_ingot": "黑金属锭",
    "tetra.material.blackmetal_ingot.prefix": "黑金属锭",
    "tetra.stats.black_beetle_vocalcord": "暴击",
    "tetra.stats.black_beetle_vocalcord.tooltip": "增加 §e30%§r 暴击率",
    "tetra.material.black_beetle_vocalcord": "震音声膜",
    "tetra.material.black_beetle_vocalcord.prefix": "震音声膜",
    "tetra.stats.black_beetle_carapace": "防护",
    "tetra.stats.black_beetle_carapace.tooltip": "受到的伤害降低 §e15%§r",
    "tetra.material.black_beetle_carapace": "厚翅甲壳",
    "tetra.material.black_beetle_carapace.prefix": "厚翅甲壳",
    "tetra.stats.elder_guardian_scale": "穿刺",
    "tetra.stats.elder_guardian_scale.tooltip": "可制作为轻手柄等部件，增加 §e1.5§r 倍投掷的伤害",
    "tetra.material.elder_guardian_scale": "远古守卫者鳞甲",
    "tetra.material.elder_guardian_scale.prefix": "远古守卫者鳞甲",
    "tetra.stats.wind_iron_ingot": "凝风【盔甲】",
    "tetra.stats.wind_iron_ingot.tooltip": "受到伤害时，推开周围的的生物，冷却时间为§e1秒§r",
    "tetra.material.wind_iron_ingot": "凝风铁锭",
    "tetra.material.wind_iron_ingot.prefix": "凝风铁锭",
    "tetra.stats.dyedream_ingot": "入梦",
    "tetra.stats.dyedream_ingot.tooltip": "每次攻击有概率使敌人入梦，将攻击目标设置为怪物自身",
    "tetra.material.dyedream_ingot": "染梦合金锭",
    "tetra.material.dyedream_ingot.prefix": "染梦合金锭",
    "tetra.stats.moltengold_ingot": "炙焰",
    "tetra.stats.moltengold_ingot.tooltip": "攻击召唤火焰，灼烧周围6格敌人，伤害等同自身火焰伤害",
    "tetra.material.moltengold_ingot": "炙焰金锭",
    "tetra.material.moltengold_ingot.prefix": "炙焰金锭",
    "tetra.stats.meltdream_crystal_0": "融梦",
    "tetra.stats.meltdream_crystal_0.tooltip": "增加长臂属性",
    "tetra.material.socket_meltdream_crystal_0": "融梦水晶",
    "tetra.material.socket_meltdream_crystal_0.prefix": "融梦水晶",
    "tetra.material.meltdream_crystal_0": "融梦水晶",
    "tetra.material.meltdream_crystal_0.prefix": "融梦水晶",
    "tetra.stats.titanium_ingot": "连锁",
    "tetra.stats.titanium_ingot.tooltip": "小范围连锁方块",
    "tetra.material.titanium_ingot": "钛金",
    "tetra.material.titanium_ingot.prefix": "钛金",
    "tetra.stats.sapphire_gem": "好运",
    "tetra.stats.sapphire_gem.tooltip": "给予工具时运II",
    "tetra.material.sapphire_gem": "蓝宝石",
    "tetra.material.sapphire_gem.prefix": "蓝宝石",
    "tetra.material.claret_planks": "干红",
    "tetra.material.claret_planks.prefix": "干红",
    "tetra.stats.copper_ingot": "矮人血统",
    "tetra.stats.copper_ingot.tooltip": "小范围连锁方块",
    "tetra.material.copper_ingot": "铜锭",
    "tetra.material.copper_ingot.prefix": "铜锭",
    "tetra.stats.silver_ingot": "神圣",
    "tetra.stats.silver_ingot.tooltip": "增加对亡灵造成的伤害（此效果唯一）",
    "tetra.material.silver_ingot": "银锭",
    "tetra.material.silver_ingot.prefix": "银锭",
    "tetra.stats.anchor_handle": "眩晕",
    "tetra.stats.anchor_handle.tooltip": "攻击使目标眩晕，冷却时间为§e5秒§r",
    "tetra.material.anchor_handle": "锚把手",
    "tetra.material.anchor_handle.prefix": "锚把手",
    "tetra.stats.echo_shard": "幽匿",
    "tetra.stats.echo_shard.tooltip": "攻击附加自身经验值等级一半的伤害，同时减少经验值等级大小的经验值",
    "tetra.material.echo_shard": "回响碎片",
    "tetra.material.echo_shard.prefix": "回响碎片",
    "tetra.stats.magma_cream": "业火",
    "tetra.stats.magma_cream.tooltip": "自身着火时，攻击造成目标最大生命值 §e1%§r 的伤害",
    "tetra.material.magma_cream": "岩浆膏",
    "tetra.material.magma_cream.prefix": "岩浆膏",
    "tetra.stats.netherite_ingot": "乘胜追击",
    "tetra.stats.netherite_ingot.tooltip": "对相同目标攻击造成的伤害提升，同时消耗的耐久提升（此效果唯一生效）",
    "tetra.material.netherite_ingot": "下界合金",
    "tetra.material.netherite_ingot.prefix": "下界合金",
    "tetra.stats.ghast_tear": "再生",
    "tetra.stats.ghast_tear.tooltip": "给与玩家生命恢复II",
    "tetra.material.ghast_tear": "恶魂之泪",
    "tetra.material.ghast_tear.prefix": "恶魂之泪",
    "tetra.stats.blaze_rod": "烈焰",
    "tetra.stats.blaze_rod.tooltip": "增加 §e30§r 点火焰伤害",
    "tetra.material.blaze_rod": "烈焰棒",
    "tetra.material.blaze_rod.prefix": "烈焰棒",
    "tetra.stats.digester": "消化",
    "tetra.stats.digester.tooltip": "食用食物时，增加营养值",
    "tetra.material.digester": "消化器",
    "tetra.material.digester.prefix": "消化器",
    "tetra.stats.pasta_with_witherite": "坚韧",
    "tetra.stats.pasta_with_witherite.tooltip": "增加 §e5§r 点韧性",
    "tetra.material.pasta_with_witherite": "凋零合金意面",
    "tetra.material.pasta_with_witherite.prefix": "凋零合金意面",
    "tetra.stats.maledictus_heart_stew": "幽灵之箭",
    "tetra.stats.maledictus_heart_stew.tooltip": "每次攻击在目标头上召唤幽灵之箭",
    "tetra.material.maledictus_heart_stew": "灵骸心炖",
    "tetra.material.maledictus_heart_stew.prefix": "灵骸心炖",
    "tetra.stats.glazed_remnant_skull": "坚韧",
    "tetra.stats.glazed_remnant_skull.tooltip": "增加 §e5§r 点护甲",
    "tetra.material.glazed_remnant_skull": "蜜汁遗魂头骨",
    "tetra.material.glazed_remnant_skull.prefix": "蜜汁遗魂头骨",
    "tetra.stats.leviathan_and_abyssal_egg": "生命恢复",
    "tetra.stats.leviathan_and_abyssal_egg.tooltip": "给予玩家生命恢复II效果",
    "tetra.material.leviathan_and_abyssal_egg": "利维坦深渊卵双拼",
    "tetra.material.leviathan_and_abyssal_egg.prefix": "利维坦深渊卵双拼",
    "tetra.stats.amethyst_crab_sandwich": "长臂",
    "tetra.stats.amethyst_crab_sandwich.tooltip": "增加长臂属性",
    "tetra.material.amethyst_crab_sandwich": "紫水晶蟹肉三明治",
    "tetra.material.amethyst_crab_sandwich.prefix": "紫水晶蟹肉三明治",
    "tetra.stats.abyssal_sacrifice": "深渊之力",
    "tetra.stats.abyssal_sacrifice.tooltip": "增加 §e22§r 长臂属性，自身在水中或雨中造成的伤害增加 §e20%§r",
    "tetra.material.abyssal_sacrifice": "深渊祭品",
    "tetra.material.abyssal_sacrifice.prefix": "深渊祭品",
    "tetra.stats.koboleton_bone": "偷窃",
    "tetra.stats.koboleton_bone.tooltip": "每次攻击使敌人的主手物品掉落",
    "tetra.material.koboleton_bone": "骷髅狗头人之骨",
    "tetra.material.koboleton_bone.prefix": "骷髅狗头人之骨",
    "tetra.material.black_steel_ingot": "黑钢锭",
    "tetra.material.black_steel_ingot.prefix": "黑钢锭",
    "tetra.material.ancient_metal_ingot": "远古金属锭",
    "tetra.material.ancient_metal_ingot.prefix": "远古金属锭",
    "tetra.stats.witherite_ingot": "凋零",
    "tetra.stats.witherite_ingot.tooltip": "对血量越高的目标造成的伤害越高(材料效果唯一生效)",
    "tetra.material.witherite_ingot": "凋零合金锭",
    "tetra.material.witherite_ingot.prefix": "凋零合金锭",
    "tetra.stats.soul_shock": "灵魂冲击",
    "tetra.stats.soul_shock.tooltip": "对血量越低的目标造成的伤害越高",
    "tetra.stats.abyssal_egg": "海洋主宰",
    "tetra.stats.abyssal_egg.tooltip": "在水中或者下雨时拥有创造飞行的能力，飞行时造成的伤害减少 §e90%§r",
    "tetra.material.abyssal_egg": "深渊之卵",
    "tetra.material.abyssal_egg.prefix": "深渊之卵",
    "tetra.stats.witherite_block": "凋零合金块【饰品】",
    "tetra.stats.witherite_block.tooltip": "攻击施加可叠加的凋零效果",
    "tetra.material.witherite_block": "凋零合金块",
    "tetra.material.witherite_block.prefix": "凋零合金块",
    "tetra.stats.sandstorm_in_a_bottle": "沙爆",
    "tetra.stats.sandstorm_in_a_bottle.tooltip": "每次攻击召唤一个沙暴 \n冷却时间为§e0.5秒§r",
    "tetra.material.sandstorm_in_a_bottle": "沙暴瓶",
    "tetra.material.sandstorm_in_a_bottle.prefix": "沙暴瓶",
    "tetra.stats.zhou_yi": "羽翼",
    "tetra.stats.zhou_yi.tooltip": "让你拥有鞘翅飞行的能力",
    "tetra.material.zhou_yi": "咒翼",
    "tetra.material.zhou_yi.prefix": "咒翼",

    "tetra.stats.corrosiver_broken_horn": "荣耀之证",
    "tetra.stats.corrosiver_broken_horn.tooltip": "受到的伤害减少 §e8%§r",
    "tetra.material.corrosiver_broken_horn": "蚀龙兽断角",
    "tetra.material.corrosiver_broken_horn.prefix": "蚀龙兽断角",

    "tetra.stats.prosperous_envoy_flower": "荣耀之证",
    "tetra.stats.prosperous_envoy_flower.tooltip": "受到的伤害减少 §e5%§r，每秒催熟周围 §e5*3*5§r 范围内的作物",
    "tetra.material.prosperous_envoy_flower": "繁兴使者花朵",
    "tetra.material.prosperous_envoy_flower.prefix": "繁兴使者花朵",

    "tetra.stats.sediment_lord_robe_pieces": "荣耀之证",
    "tetra.stats.sediment_lord_robe_pieces.tooltip": "受到的伤害减少 §e5%§r",
    "tetra.material.sediment_lord_robe_pieces": "沉降领主袍服碎片",
    "tetra.material.sediment_lord_robe_pieces.prefix": "沉降领主袍服碎片",

    "tetra.stats.ominous_banner_projection_emerald_fragment": "荣耀之证",
    "tetra.stats.ominous_banner_projection_emerald_fragment.tooltip": "受到的伤害减少 §e5%§r，给予玩家村庄英雄V",
    "tetra.material.ominous_banner_projection_emerald_fragment": "灾厄旗帜投影绿宝石碎片",
    "tetra.material.ominous_banner_projection_emerald_fragment.prefix": "灾厄旗帜投影绿宝石碎片",

    "tetra.stats.serpon_combat_executer_medal": "荣耀之证",
    "tetra.stats.serpon_combat_executer_medal.tooltip": "受到的伤害减少 §e10%§r,并有 §e25%§r 的概率格挡该次伤害",
    "tetra.material.serpon_combat_executer_medal": "蛇龙执战者勋章",
    "tetra.material.serpon_combat_executer_medal.prefix": "蛇龙执战者勋章",

    "tetra.stats.purple_sand_hag_hair": "荣耀之证",
    "tetra.stats.purple_sand_hag_hair.tooltip": "受到的伤害减少 §e8%§r，给予玩家夜视",
    "tetra.material.purple_sand_hag_hair": "紫沙鬼婆头发",
    "tetra.material.purple_sand_hag_hair.prefix": "紫沙鬼婆头发",

    "tetra.stats.bright_land_beast_fluff": "荣耀之证",
    "tetra.stats.bright_land_beast_fluff.tooltip": "受到的伤害减少 §e8%§r，给予玩家明路之心buff",
    "tetra.material.bright_land_beast_fluff": "明路巨兽绒毛",
    "tetra.material.bright_land_beast_fluff.prefix": "明路巨兽绒毛",

    "tetra.stats.gemstone_malignasaur_scale": "荣耀之证",
    "tetra.stats.gemstone_malignasaur_scale.tooltip": "受到的伤害减少 §e8%§r",
    "tetra.material.gemstone_malignasaur_scale": "宝石恶鳞鳞片",
    "tetra.material.gemstone_malignasaur_scale.prefix": "宝石恶鳞鳞片",

    "tetra.stats.fire_secretor_adhesive": "泌火",
    "tetra.stats.fire_secretor_adhesive.tooltip": "对着火的目标造成的伤害增加 §e70%§r，可用于强化复层(材料效果唯一生效)",
    "tetra.material.fire_secretor_adhesive": "泌火恶怪粘胶",
    "tetra.material.fire_secretor_adhesive.prefix": "泌火恶怪粘胶",
    "tetra.material.lightning_worm_chitin": "闪电蠕虫甲壳",
    "tetra.material.lightning_worm_chitin.prefix": "闪电蠕虫甲壳",
    "tetra.stats.frost_yeti_hair": "嚣张",
    "tetra.stats.frost_yeti_hair.tooltip": "每次攻击给予玩家嚣张buff(材料效果唯一生效)",
    "tetra.material.frost_yeti_hair": "寒霜雪怪毛皮",
    "tetra.material.frost_yeti_hair.prefix": "寒霜雪怪毛皮",
    "tetra.material.high_strength_string": "高强度丝线",
    "tetra.material.high_strength_string.prefix": "高强度丝线",
    "tetra.material.refine_meror_metal_ingot": "精炼莫厄金属锭",
    "tetra.material.refine_meror_metal_ingot.prefix": "精炼莫厄金属锭",
    "tetra.material.meror_metal_ingot": "莫厄金属锭",
    "tetra.material.meror_metal_ingot.prefix": "莫厄金属锭",
    "tetra.stats.scaly_bear_scale": "防护",
    "tetra.stats.scaly_bear_scale.tooltip": "增加 §e4§r点护甲",
    "tetra.material.scaly_bear_scale": "麟熊鳞片",
    "tetra.material.scaly_bear_scale.prefix": "麟熊鳞片",
    "tetra.stats.scaly_bear_hair": "防护",
    "tetra.stats.scaly_bear_hair.tooltip": "增加 §e3§r 点韧性",
    "tetra.material.scaly_bear_hair": "麟熊毛",
    "tetra.material.scaly_bear_hair.prefix": "麟熊毛",
    "tetra.stats.ocean_gemstone": "海洋祝福",
    "tetra.stats.ocean_gemstone.tooltip": "在水中或者下雨时增加 §e80%%§r 的伤害(材料效果唯一生效)",
    "tetra.material.ocean_gemstone": "海洋宝石",
    "tetra.material.ocean_gemstone.prefix": "海洋宝石",
    "tetra.material.shattered_skull": "裂纹头骨",
    "tetra.material.shattered_skull.prefix": "裂纹头骨",
    "tetra.material.giant_monster_horn": "巨怪角",
    "tetra.material.giant_monster_horn.prefix": "巨怪角",
    "tetra.material.giant_monster_hair": "巨怪毛",
    "tetra.material.giant_monster_hair.prefix": "巨怪毛",
    "tetra.material.rambler_leather": "漫兽皮革",
    "tetra.material.rambler_leather.prefix": "漫兽皮革",
    "tetra.material.rambler_skin": "漫兽皮",
    "tetra.material.rambler_skin.prefix": "漫兽皮",
    "tetra.material.bulge_rod": "波涛棒",
    "tetra.material.bulge_rod.prefix": "波涛棒",
    "tetra.material.qoaiku_metal_ingot": "脍酷金属锭",
    "tetra.material.qoaiku_metal_ingot.prefix": "脍酷金属锭",
    "tetra.stats.serpon_alloy_ingot": "血脉压制",
    "tetra.stats.serpon_alloy_ingot.tooltip": "对最大生命值低于玩家 §e15000%%§r 的目标造成的伤害增加 §e90%%§r，此效果唯一生效",
    "tetra.stats.serpent_dominater": "蛇神",
    "tetra.stats.serpent_dominater.tooltip": "血脉压制效果改为：对最大生命值低于玩家 §e15000%%§r + §e%s%%§r 的目标造成的伤害增加 §e90%%§r，此效果唯一生效",
    "tetra.material.serpon_alloy_ingot": "蛇龙合金锭",
    "tetra.material.serpon_alloy_ingot.prefix": "蛇龙合金锭",
    "tetra.material.arc_fang": "电弧之牙",
    "tetra.material.arc_fang.prefix": "电弧之牙",
    "tetra.material.botanize_rod": "植究棒",
    "tetra.material.botanize_rod.prefix": "植究棒",
    "tetra.stats.rust_beetle_mandible": "腐蚀",
    "tetra.stats.rust_beetle_mandible.tooltip": "攻击施加腐蚀X(材料效果唯一生效)",
    "tetra.material.rust_beetle_mandible": "锈蚀步甲颚",
    "tetra.material.rust_beetle_mandible.prefix": "锈蚀步甲颚",
    "tetra.stats.villager_metal_ingot": "村民",
    "tetra.stats.villager_metal_ingot.tooltip": "按下技能按键（默认Z）获取村庄英雄buff(材料效果唯一生效)",
    "tetra.material.villager_metal_ingot": "村民金属锭",
    "tetra.material.villager_metal_ingot.prefix": "村民金属锭",
    "tetra.stats.wei_shi": "滋养",
    "tetra.stats.wei_shi.tooltip": "可以喂食给活体剑刃，增加 §e1§r 点最大生命值",
    "tetra.stats.lord_pumpkinheads_lamp": "灵魂剥离",
    "tetra.stats.lord_pumpkinheads_lamp.tooltip": "攻击施加 §e10秒§r 灵魂剥离（效果是造成当前生物生命值 §e17.5%§r 的魔法伤害，还会清除生物的所有状态效果，材料效果唯一生效)",
    "tetra.stats.fel_lamp": "骑乘",
    "tetra.stats.fel_lamp.tooltip": "骑乘时，增加 §e30%§r 造成的伤害(材料效果唯一生效)",
    "tetra.stats.lifestealer_skull": "无畏",
    "tetra.stats.lifestealer_skull.tooltip": "可以铸做京观，自身血量低于 §e30%§r 时获得抗性提升III(材料效果唯一生效)",
    "tetra.stats.nightmare_stalker_skull": "狩猎",
    "tetra.stats.nightmare_stalker_skull.tooltip": "可以铸做京观，自身隐身时，造成的伤害提升30%(材料效果唯一生效)",
    "tetra.stats.charmof_fury": "暴怒",
    "tetra.stats.charmof_fury.tooltip": "每次按下技能按键（默认Z）给予玩家中度暴怒buff，并减少 §e50§r 耐久，持续§e5分钟§r，已有buff不会触发(材料效果唯一生效)",
    "tetra.stats.spider_mandible": "淬毒",
    "tetra.stats.spider_mandible.tooltip": "使目标debuff持续时间增加 §e10§r 秒，最大不超过 §e2§r 分钟",
    "tetra.stats.dark_atrium": "不死",
    "tetra.stats.dark_atrium.tooltip": "免疫一次致命伤害并且恢复 §e30%§r 生命，自身遭受切割buff，冷却时间为§e30分钟§r（材料效果唯一生效）",
    "tetra.stats.lifestealer_bone": "窃取",
    "tetra.stats.lifestealer_bone.tooltip": "造成的伤害减少 §e25%§r，攻击给予玩家嗜血之触（每次攻击恢复§e3§r点生命值）",
    "tetra.stats.charmof_endurance": "迅捷",
    "tetra.stats.charmof_endurance.tooltip": "每次按下技能按键（默认Z）给予玩家迅捷V，并减少 §e50§r 耐久，持续§e5分钟§r，已有buff不会触发",
    "tetra.stats.charmof_power": "神力",
    "tetra.stats.charmof_power.tooltip": "每次按下技能按键（默认Z）给予玩家力量III，并减少 §e50§r 耐久，持续§e5分钟§r，已有buff不会触发",
    "tetra.stats.stormcallers_horn": "风暴",
    "tetra.stats.stormcallers_horn.tooltip": "攻击使自身获得暴风雪buff",
    "tetra.stats.transformative_flower": "混沌",
    "tetra.stats.transformative_flower.tooltip": "攻击伤害在 §e0.2§r 倍到 §e2.4§r 倍间浮动",
    "tetra.stats.sea_terror_eye": "海洋的祝福",
    "tetra.stats.sea_terror_eye.tooltip": "给予玩家夜视，水下呼吸，海豚的恩惠",
    "tetra.stats.charmof_stealth": "隐身",
    "tetra.stats.charmof_stealth.tooltip": "每次按下技能按键（默认Z）给予玩家隐身III，并减少 §e50§r 耐久，持续§e5分钟§r，已有buff不会触发",
    "tetra.stats.charmof_resistance": "抗性",
    "tetra.stats.charmof_resistance.tooltip": "每次按下技能按键（默认Z）给予玩家抗性提升II，并减少 §e50§r 耐久，持续§e5分钟§r，已有buff不会触发",
    "tetra.stats.fangofthe_hound_leader": "蛮族",
    "tetra.stats.fangofthe_hound_leader.tooltip": "使用该材料制作成斧，攻击给予玩家极端愤怒buff",
    "tetra.stats.nightmare_claw": "寻踪",
    "tetra.stats.nightmare_claw.tooltip": "攻击给予玩家加速效果",
    "tetra.stats.blindness": "失明",
    "tetra.stats.blindness.tooltip": "攻击施加失明 §e%s§r",
    "tetra.stats.bone_heart": "庇佑【盔甲】",
    "tetra.stats.bone_heart.tooltip": "免疫一次伤害，冷却时间为§e10秒§r",
    "tetra.stats.fire_dust": "涂抹",
    "tetra.stats.fire_dust.tooltip": "背包含有此物品能进行特殊改造，将焰芒尘涂抹至剑刃，可以赋予武器火焰附加附魔，相应的高温会导致武器耐久减少",
    "tetra.stats.orbofthe_summoner": "噬魂",
    "tetra.stats.orbofthe_summoner.tooltip": "杀死生物给予玩家一个虚魂",
    "tetra.stats.monster_skin": "缓慢",
    "tetra.stats.monster_skin.tooltip": "攻击施加缓慢",
    "tetra.stats.shattered_skull": "无畏",
    "tetra.stats.shattered_skull.tooltip": "可以铸做京观，攻击给予玩家力量I",
    "tetra.stats.primordial_cradle": "活化",
    "tetra.stats.primordial_cradle.tooltip": "身穿活体盔甲四件套时，按下技能按键（默认x），获取活化buff，持续时间取决于当前营养值,buff结束时，清空营养值",
    "tetra.stats.unstable_compound": "艺术就是",
    "tetra.stats.unstable_compound.tooltip": "消耗营养值每次攻击造成一次小范围爆炸，造成 §e%s%%§r 伤害的无源爆炸伤害。活体酿造台镶嵌能帮你生产该药剂（重置冷却时间）",
    "tetra.stats.healing_additive": "治愈",
    "tetra.stats.healing_additive.tooltip": "消耗营养值给予玩家生命恢复I,活体酿造台镶嵌能帮你生产该药剂（重置冷却时间）",
    "tetra.stats.frenzy_serum": "狂化",
    "tetra.stats.frenzy_serum.tooltip": "按下技能按键（默认x）消耗营养值随机给予玩家狂暴I或狂暴II，活体酿造台镶嵌能帮你生产该药剂（重置冷却时间）",
    "tetra.stats.cleansing_serum": "净化",
    "tetra.stats.cleansing_serum.tooltip": "消耗营养值每次攻击将会清空敌方buff,活体酿造台镶嵌能帮你生产该药剂（重置冷却时间为）",
    "tetra.stats.absorption_boost": "伤害吸收",
    "tetra.stats.absorption_boost.tooltip": "消耗营养值每次受伤将会获取 §e1§r 点临时生命，最高不超过 §e%s%%生命值§r 和 §e%s§r 中的最小值，活体酿造台镶嵌能帮你生产该药剂（重置冷却时间）",
    "tetra.stats.breeding_stimulant": "繁育",
    "tetra.stats.breeding_stimulant.tooltip": "按下技能按键(默认x)开启银趴，消耗 §e2§r 营养值，使周围生物获取生物亢奋buff（生物主动繁殖且无繁殖冷却），活体酿造台镶嵌能帮你生产该药剂（重置冷却时间）",
    "tetra.stats.primordial_core": "掠夺",
    "tetra.stats.primordial_core.tooltip": "给予玩家抽筋剥骨效果，击杀生物能掉落血肉材料",
    "tetra.stats.bio_lab": "酿造",
    "tetra.stats.bio_lab.tooltip": "能够酿造血肉药剂（重置血肉药剂的效果冷却时间）",
    "tetra.stats.malignant_flesh_veins": "饥饿",
    "tetra.stats.malignant_flesh_veins.tooltip": "增加 §e10§r 点拉弓力量，如果主手武器是为长弓，箭矢伤害提升 §e20%§r，并且失去 §e2§r 点饥饿值，若饥饿值不足，它将吞噬你(材料效果唯一生效，作为裹柄不生效，当作特性吧)",
    "tetra.stats.living_flesh": "伸缩",
    "tetra.stats.living_flesh.tooltip": "可以拼接在单头工具手柄中，增加攻击距离，但相应的减少攻击速度",
    "tetra.stats.magic_creator_mix": "伸缩",
    "tetra.stats.magic_creator_mix.tooltip": "增加 §e40§r 长臂属性，可以拼接在单头工具手柄中，增加攻击距离，但相应的减少攻击速度",
    "tetra.stats.malignant_flesh": "饥饿",
    "tetra.stats.malignant_flesh.tooltip": "每次攻击会失去 §e1§r 点饥饿值，它会从敌人身上掠夺血肉物质来帮你恢复 §e1§r点饱和度(材料效果唯一生效)",
    "tetra.stats.primal_flesh": "掠夺",
    "tetra.stats.primal_flesh.tooltip": "它会从敌人身上掠夺血肉物质来帮你恢复 §e2§r 点饱和度(材料效果唯一生效)",
    "tetra.stats.primal_orifice": "酸蚀",
    "tetra.stats.primal_orifice.tooltip": "攻击施加碎甲buff，碎甲等级最高不超过 §e5§r 级",
    "tetra.stats.water_wheel_space_gem": "空间",
    "tetra.stats.water_wheel_space_gem.tooltip": "可以镶嵌在武器上开辟一个小空间，装带的水车能为你的特殊部件提供应力（我要当水车仙人）,按下技能按键（默认Z）可以显示剩余应力",
    "tetra.stats.tui_jin_qi": "推进",
    "tetra.stats.tui_jin_qi.tooltip_short": "右键给予玩家动量，如果玩家撞到敌人造成伤害，伤害取决于攻击力,移速,转速 的伤害",
    "tetra.stats.tui_jin_qi.tooltip": "右键给予玩家 §e%s§r 点动量。\n如果玩家撞到敌人造成 §e%s%%攻击力§r 乘 §e移速§r 乘 §e（1+转速/100) 的伤害",
    "tetra.stats.jia_su_qi": "加速！",
    "tetra.stats.jia_su_qi.tooltip": "消耗 §e100§r 应力增强机械部件效果（空间宝石镶嵌可提供应力）",
    "tetra.stats.zhong_xing_jian_ren": "横扫",
    "tetra.stats.zhong_xing_jian_ren.tooltip": "增加 §e62.5%§r 横扫倍率",
    "tetra.stats.ji_xie_shou_bing": "完整",
    "tetra.stats.ji_xie_shou_bing.tooltip": "接近完美的机械造物，需要消耗 §e100§r 应力才能运转 。\n能提供 §e17§r 点完整度，并且给予玩家 §e%s§r 乘 §e（1 + 转速/100）§r级急迫",
    "tetra.stats.dong_li_ju": "切割！",
    "tetra.stats.dong_li_ju.tooltip": "消耗 §e100§r 应力,每次攻击附加 §e5§r 次原伤害的一半大小的伤害。",
    "tetra.material.extendo_grip": "伸缩机械手",
    "tetra.material.extendo_grip.prefix": "伸缩机械",
    "tetra.material.dong_li_ju": "改进型—动力锯",
    "tetra.variant.basic_blade/dong_li_ju": "改进型—动力锯",
    "tetra.material.dong_li_ju.prefix": "动力",
    "tetra.material.ji_xie_shou_bing": "机械手柄",
    "tetra.material.ji_xie_shou_bing.prefix": "机械",
    "tetra.material.zhong_xing_jian_ren": "重型剑刃",
    "tetra.material.zhong_xing_jian_ren.prefix": "合金",
    "tetra.material.jia_su_qi": "改进型—加速器",
    "tetra.material.jia_su_qi.prefix": "改进型—加速器",
    "tetra.material.tui_jin_qi": "改进型—推进器",
    "tetra.material.tui_jin_qi.prefix": "改进型—推进器",
    "tetra.material.water_wheel_space_gem": "载有水车的空间宝石",
    "tetra.material.water_wheel_space_gem.prefix": "载有水车的空间宝石",
    "tetra.material.primal_orifice": "原生孔腔",
    "tetra.material.primal_orifice.prefix": "原生孔腔",
    "tetra.material.dirt": "泥土",
    "tetra.material.dirt.prefix": " 息壤",
    "tetra.material.primal_flesh": "原生血肉块",
    "tetra.material.primal_flesh.prefix": "原生血肉块",
    "tetra.material.malignant_flesh": "恶性血肉块",
    "tetra.material.malignant_flesh.prefix": "恶性血肉块",
    "tetra.material.potent_mixture": "高能混合物",
    "tetra.material.potent_mixture.prefix": "高能混合物",
    "tetra.material.malignant_flesh_veins": "恶性脉络",
    "tetra.material.malignant_flesh_veins.prefix": "恶性脉络",
    "tetra.material.bio_lab": "活体酿造台",
    "tetra.material.bio_lab.prefix": "活体酿造台",
    "tetra.material.primordial_core": "原初核心",
    "tetra.material.primordial_core.prefix": "原初核心",
    "tetra.material.breeding_stimulant": "配种兴奋剂",
    "tetra.material.breeding_stimulant.prefix": "配种兴奋剂",
    "tetra.material.absorption_boost": "伤痛反应剂",
    "tetra.material.absorption_boost.prefix": "伤痛反应剂",
    "tetra.material.cleansing_serum": "净化血清",
    "tetra.material.cleansing_serum.prefix": "净化血清",
    "tetra.material.frenzy_serum": "狂化血清",
    "tetra.material.frenzy_serum.prefix": "狂化血清",
    "tetra.material.healing_additive": "治愈添加物",
    "tetra.material.healing_additive.prefix": "治愈添加物",
    "tetra.material.unstable_compound": "不稳定化合物",
    "tetra.material.unstable_compound.prefix": "不稳定化合物",
    "tetra.material.primordial_cradle": "原初温床",
    "tetra.material.primordial_cradle.prefix": "原初温床",
    "tetra.material.lord_pumpkinheads_lamp": "领主灯笼",
    "tetra.material.lord_pumpkinheads_lamp.prefix": "领主灯笼",
    "tetra.material.fel_lamp": "恶魔灯笼",
    "tetra.material.fel_lamp.prefix": "恶魔灯笼",
    "tetra.material.lifestealer_skull": "窃命者头颅",
    "tetra.material.lifestealer_skull.prefix": "窃命者头颅",
    "tetra.material.permafrost_shard": "永冻碎片",
    "tetra.material.permafrost_shard.prefix": "永冻碎片",
    "tetra.material.nightmare_stalker_skull": "梦魇寻踪兽头颅",
    "tetra.material.nightmare_stalker_skull.prefix": "梦魇寻踪兽头颅",
    "tetra.material.charmof_resistance": "抗性符咒",
    "tetra.material.charmof_resistance.prefix": "抗性符咒",
    "tetra.material.charmof_stealth": "隐身符咒",
    "tetra.material.charmof_stealth.prefix": "隐身符咒",
    "tetra.material.charmof_power": "力量符咒",
    "tetra.material.charmof_power.prefix": "力量符咒",
    "tetra.material.charmof_endurance": "耐力符咒",
    "tetra.material.charmof_endurance.prefix": "耐力符咒",
    "tetra.material.charmof_fury": "暴怒符咒",
    "tetra.material.charmof_fury.prefix": "暴怒符咒",
    "tetra.material.spider_mandible": "蜘蛛颚",
    "tetra.material.spider_mandible.prefix": "蜘蛛颚",
    "tetra.material.dark_atrium": "暗黑心房",
    "tetra.material.dark_atrium.prefix": "暗黑心房",
    "tetra.material.lifestealer_bone": "窃命者之骨",
    "tetra.material.lifestealer_bone.prefix": "窃命者之骨",
    "tetra.material.stormcallers_horn": "冰霜号角",
    "tetra.material.stormcallers_horn.prefix": "冰霜号角",
    "tetra.material.transformative_flower": "转变之花",
    "tetra.material.transformative_flower.prefix": "转变之花",
    "tetra.material.sea_terror_eye": "巨食人鱼眼",
    "tetra.material.sea_terror_eye.prefix": "巨食人鱼眼",
    "tetra.material.spiny_shell": "刺壳",
    "tetra.material.spiny_shell.prefix": "刺壳",
    "tetra.material.fangofthe_hound_leader": "骇狼首领之牙",
    "tetra.material.fangofthe_hound_leader.prefix": "骇狼首领之牙",
    "tetra.material.armor_plate_from_dark_metal": "暗金属板",
    "tetra.material.armor_plate_from_dark_metal.prefix": "暗金属板",
    "tetra.material.bone_heart": "骸骨之心",
    "tetra.material.bone_heart.prefix": "骸骨之心",
    "tetra.material.monster_skin": "兽皮",
    "tetra.material.monster_skin.prefix": "兽皮",
    "tetra.material.bone_handle": "骨质手柄",
    "tetra.material.bone_handle.prefix": "骨质手柄",
    "tetra.material.dark_rod": "暗影棒",
    "tetra.material.dark_rod.prefix": "暗影棒",
    "tetra.material.diamond_termite_shard": "钻石甲虫碎片",
    "tetra.material.diamond_termite_shard.prefix": "钻石甲虫碎片",
    "tetra.material.seedof_chaos": "混沌种子",
    "tetra.material.seedof_chaos.prefix": "混沌种子",
    "tetra.material.orbofthe_summoner": "招魂球",
    "tetra.material.orbofthe_summoner.prefix": "招魂球",
    "tetra.material.dark_metal_ingot": "暗金属",
    "tetra.material.dark_metal_ingot.prefix": "暗金属",
    "tetra.material.nightmare_claw": "梦魇寻踪兽爪",
    "tetra.material.nightmare_claw.prefix": "梦魇寻踪兽爪",
    "tetra.material.andesite_alloy": "安山合金",
    "tetra.material.andesite_alloy.prefix": "安山合金",
    "tetra.material.zinc_ingot": "锌锭",
    "tetra.material.zinc_ingot.prefix": "锌锭",
    "tetra.material.brass_ingot": "黄铜锭",
    "tetra.material.brass_ingot.prefix": "黄铜锭",
    "tetra.material.sturdy_sheet": "坚固板",
    "tetra.material.sturdy_sheet.prefix": "坚固板",
    "tetra.stats.baked_cod_stew": "滋养",
    "tetra.stats.baked_cod_stew.tooltip": "可以喂食活体剑刃，增加属性",
    "tetra.material.baked_cod_stew": "烘培鳕鱼炖",
    "tetra.material.baked_cod_stew.prefix": "烘培鳕鱼炖",
    "tetra.stats.gold_ingot": "急迫",
    "tetra.stats.gold_ingot.tooltip": "给予玩家急迫二buff",
    "tetra.stats.chicken_soup": "滋养",
    "tetra.stats.chicken_soup.tooltip": "可以喂食活体剑刃，增加属性",
    "tetra.material.chicken_soup": "鸡肉汤",
    "tetra.material.chicken_soup.prefix": "鸡肉汤",
    "tetra.stats.fried_rice": "滋养",
    "tetra.stats.fried_rice.tooltip": "可以喂食活体剑刃，增加属性",
    "tetra.material.fried_rice": "炒饭",
    "tetra.material.fried_rice.prefix": "炒饭",
    "tetra.stats.grilled_salmon": "滋养",
    "tetra.stats.grilled_salmon.tooltip": "可以喂食活体剑刃，增加属性",
    "tetra.material.grilled_salmon": "香烤鲑鱼",
    "tetra.material.grilled_salmon.prefix": "香烤鲑鱼",
    "tetra.stats.noodle_soup": "滋养",
    "tetra.stats.noodle_soup.tooltip": "可以喂食活体剑刃，增加属性",
    "tetra.material.noodle_soup": "面条汤",
    "tetra.material.noodle_soup.prefix": "面条汤",
    "tetra.stats.pumpkin_soup": "滋养",
    "tetra.stats.pumpkin_soup.tooltip": "可以喂食活体剑刃，增加属性",
    "tetra.material.pumpkin_soup": "南瓜汤",
    "tetra.material.pumpkin_soup.prefix": "南瓜汤",
    "tetra.stats.roast_chicken": "滋养",
    "tetra.stats.roast_chicken.tooltip": "可以喂食活体剑刃，增加属性",
    "tetra.material.roast_chicken": "盘装烤鸡",
    "tetra.material.roast_chicken.prefix": "盘装烤鸡",
    "tetra.stats.roasted_mutton_chops": "滋养",
    "tetra.stats.roasted_mutton_chops.tooltip": "可以喂食活体剑刃，增加属性",
    "tetra.material.roasted_mutton_chops": "烤羊排",
    "tetra.material.roasted_mutton_chops.prefix": "烤羊排",
    "tetra.stats.squid_ink_pasta": "滋养",
    "tetra.stats.squid_ink_pasta.tooltip": "可以喂食活体剑刃，增加属性",
    "tetra.material.squid_ink_pasta": "鱿鱼墨面",
    "tetra.material.squid_ink_pasta.prefix": "鱿鱼墨面",
    "tetra.stats.vegetable_noodles": "滋养",
    "tetra.stats.vegetable_noodles.tooltip": "可以喂食活体剑刃，增加属性",
    "tetra.material.vegetable_noodles": "蔬菜面",
    "tetra.material.vegetable_noodles.prefix": "蔬菜面",
    "tetra.stats.beheading": "斩首",
    "tetra.stats.beheading.tooltip": "增加 §e%s%%§r 斩首概率",
    "tetra.stats.thunderous_wrath": "雷霆之怒",
    "tetra.stats.thunderous_wrath.tooltip": "增加 §e%s%%§r 造成的雷霆伤害",
    "tetra.stats.call_thunder": "唤雷",
    "tetra.stats.call_thunder.tooltip": "每次攻击召唤%s道雷霆，造成基于自身攻击力 §e%s%%§r 的伤害",
    "tetra.stats.lei_ling": "雷灵",
    "tetra.stats.lei_ling.tooltip": "周围有敌人产生敌意，雷灵自主御敌，在敌人所处位置召唤 §e%s§r 道雷霆，造成 §e%s%%§r 攻击力伤害",
    "tetra.stats.fire_increase": "火焰增幅【饰品/盔甲】",
    "tetra.stats.fire_increase.tooltip": "增加 §e%s%%§r 的火焰伤害（比如腾炎锭的火焰伤害）",
    "tetra.stats.add_fortune": "时运附加",
    "tetra.stats.add_fortune.tooltip": "改造时附魔%s级时运附魔",
    "tetra.stats.dragon_blood": "龙血狗头人",
    "tetra.stats.dragon_blood.tooltip": "增加20%最大生命值，对最大生命值低于玩家 §e5000%§r 的目标造成的伤害增加 §e50%§r，此效果唯一生效",
    "tetra.stats.add_efficiency": "效率附加",
    "tetra.stats.add_efficiency.tooltip": "改造时附魔效率 §e%s§r",
    "tetra.material.iron_blocks": "铁块",
    "tetra.material.iron_blocks.prefix": "铁块",
    "tetra.stats.iron_blocks_defense": "武装",
    "tetra.stats.iron_blocks_defense.tooltip": "每次攻击增加 §e%s§r 护甲值点和其一半的韧性",
    "tetra.material.cactus": "仙人掌",
    "tetra.material.cactus.prefix": "仙人掌",
    "tetra.material.diamond_block": "钻石块",
    "tetra.material.diamond_block.prefix": "钻石块",
    "tetra.material.chthonic_extractor": "地底提取器",
    "tetra.material.chthonic_extractor.prefix": "地底提取器",
    "tetra.material.socket_red_stone": "红石粉",
    "tetra.material.socket_red_stone.prefix": "红石粉",
    "tetra.stats.red_stone": "红石急迫",
    "tetra.stats.red_stone.tooltip": "急迫I",
    "tetra.variant.double_socket/socket_red_stone": "[镶嵌]红石粉",
    "tetra.variant.sword_socket/socket_red_stone": "[镶嵌]红石粉",
    "tetra.material.coal": "煤炭",
    "tetra.material.coal.prefix": "煤炭",
    "tetra.stats.coal": "亡灵克星",
    "tetra.stats.coal.tooltip": "自带亡灵杀手II",
    "tetra.material.ice": "冰块",
    "tetra.material.ice.prefix": "冰块",
    "tetra.stats.ice": "冻伤",
    "tetra.stats.ice.tooltip": "攻击使敌人难以移动",
    "tetra.stats.ice_break": "融化",
    "tetra.stats.ice_break.tooltip": "每 §e5§r 秒失去 §e1§r 点耐久",
    "tetra.material.blue_ice": "蓝冰",
    "tetra.material.blue_ice.prefix": "蓝冰",
    "tetra.stats.blue_ice": "冰冻",
    "tetra.stats.blue_ice.tooltip": "攻击使敌人动弹不得",
    "tetra.material.netherite_block": "下界合金块",
    "tetra.material.netherite_block.prefix": "下界合金块",
    "tetra.stats.leaves_photosynthesis": "光合作用",
    "tetra.stats.leaves_photosynthesis.tooltip": "每秒恢复当前位置光照强度的耐久",
    "item.kubejs.tooltips.shift_z_1": "长按按键（默认shift+z）查看详细介绍。",
    "item.kubejs.tooltips.shift_z_2": "请勿在背包之外的界面跳转",
    "item.kubejs.tooltips.hold_shift": "按住shift查看tetra材料特殊效果",
    "item.kubejs.water_wheel_space_gem": "载有水车的空间宝石",
    "item.kubejs.phantom_membrane_upgrade": "幻翼锻造模板",
    "item.kubejs.activated_metal": "活化金属",
    "item.kubejs.whetstone_overcharge": "超载磨刀石",
    "item.kubejs.blazing_steel": "半炽钢",
    "item.kubejs.space_gem": "空间宝石",
    "item.kubejs.harbinger_component":"先驱元件",
    "item.kubejs.abyssal_tentacles": "深渊触手",
    "item.kubejs.harbinger_exhaust_vents": "巨兽排气孔",
    "item.kubejs.magic_creator_mix": "蕴含魔力的血肉混合物",
    "item.kubejs.jing_tie": "精铁",
    "item.kubejs.dzzl": "§4被禁用物品",
    "item.kubejs.biotoxin_bottle": "生物毒素瓶",
    "item.kubejs.hu_xin_jing": "护心镜",
    "item.kubejs.huang_guan": "皇冠",
    "item.kubejs.ring": "磁力之戒/掠夺之戒",
    "item.kubejs.essence_of_the_storm_metal": "风暴金属",
    "item.kubejs.zu_li_jian": "足力键",
    "item.kubejs.tui_jin_qi": "改进型—推进器",
    "item.kubejs.jia_su_qi": "改进型—加速器",
    "item.kubejs.zhong_xing_jian_ren": "重型剑刃",
    "item.kubejs.ji_xie_shou_bing": "机械手柄",
    "item.kubejs.dong_li_ju": "改进型—动力锯",
    "item.kubejs.jing_jin": "精金",
    "item.kubejs.rong_yao_zhi_zheng": "荣耀之证",
    "item.kubejs.zhou_yi": "咒翼",
    "item.kubejs.zai_bian_zhi_xin": "灾变之心",
    "item.kubejs.leviathan_meat": "利维坦肉块",
    "item.kubejs.tremorzilla_meat": "撼地斯拉肉块",
    "item.kubejs.uranium_spurs": "铀质突刺",
    "item.tetra.scroll.sword/euclidean_dagger.name": "欧几里得匕首",
    "item.tetra.scroll.armor/chestplate/purgatory_chestplate.name": "炼狱盔甲",
    "item.tetra.scroll.armor/chestplate/pestilence_chestplate.name": "瘟疫盔甲",
    "item.tetra.scroll.shou_tao/blazing_grips.name": "炽热之握",
    "item.kubejs.qu_mo_shu": "祛魔书",
    "item.kubejs.monochrome": "古老梦华",
    "item.kubejs.whetstone": "磨刀石",
    "item.geckojs.pestilence_helmet": "瘟疫头盔",
    "item.geckojs.pestilence_leggings": "瘟疫护腿",
    "item.geckojs.pestilence_chestplate": "瘟疫胸甲",
    "item.geckojs.pestilence_boots": "瘟疫靴子",
    "tetra/schematic/single/head/shi_fa_he_xin/shi_fa_he_xin.slot1": "施法核心",
    "tetra/schematic/single/head/shi_fa_he_xin/shi_fa_he_xin.description": "利用法球制作施法核心，提供大量加成，并且能够右键施法",
    "tetra/schematic/single/head/shi_fa_he_xin/shi_fa_he_xin.name": "施法核心",
    "tetra.variant.shi_fa_he_xin/cooldown_upgrade_orb": "冷却核心",
    "effect.kubejs.zhou_yi": "咒翼",
    "effect.kubejs.enslavement": "驱役",
    "effect.kubejs.fei_xing": "飞行",
    "effect.kubejs.ru_meng": "入梦",
    "effect.kubejs.suo_xiao": "缩小",
    "effect.kubejs.ju_hua": "巨化",
    "tetra.slot.zhou_yi": "咒翼",
    "tetra.slot.gong_neng": "供能",
    "tetra.slot.ti_qu_qi": "提取",
    "tetra.slot.cha_cao_1": "插板",
    "tetra.slot.cha_cao_2": "插板",
    "tetra.slot.xue_rou_he_xin": "血肉核心",
    "tetra.slot.sheng_chan": "生产",
    "tetra.slot.yao_ji": "药剂",
    "tetra.slot.xiao_hua": "消化",
    "tetra.slot.zuo_zu": "左足",
    "tetra.slot.you_zu": "右足",
    "tetra.slot.zhong_xin": "中心",
    "tetra.slot.bian_yuan": "边缘",
    "tetra.slot.tou_huan_you": "头环_右",
    "tetra.slot.tou_huan_zuo": "头环_左",
    "tetra.slot.ding_bu": "顶部",
    "tetra.slot.xiang_qian": "镶嵌",
    "tetra.slot.quan_tou": "拳套",
    "tetra.slot.shou_wan": "手腕",
    "tetra.slot.bottle_cap": " 瓶盖",
    "tetra.slot.toxin": "毒素",
    "tetra.slot.bottle": "瓶身",
    "ti_shi.obituary": "如果墓碑无法找到/被破坏，请手持此物品shift+右键，可以替换坟墓内的东西",
    "ti_shi.acolyte_armor_helmet": "套装效果：营养值上限增加200,受伤时消耗2营养值减少20%受到的伤害",
    "ti_shi.acolyte_armor_chestplate": "套装效果：营养值上限增加200,受伤时消耗2营养值减少20%受到的伤害",
    "ti_shi.acolyte_armor_leggings": "套装效果：营养值上限增加200,受伤时消耗2营养值减少20%受到的伤害",
    "ti_shi.acolyte_armor_boots": "套装效果：营养值上限增加200,受伤时消耗2营养值减少20%受到的伤害",
    "ti_shi.rong_yao_zhi_zheng": "任务二轮世界主线中领取",
    "ti_shi.meat_shredder": "§4本物品已被禁用，配方已删除",
    "tetra.stats.huan_man": "缓慢",
    "tetra.stats.huan_man.tooltip": "攻击施加缓慢",
    "forging_journey": "锻造之旅",
    "key.mainhand_effect": "主手技能",
    "mainhand_effect": "主手技能",
    "key.curios_effect": "饰品技能",
    "curios_effect": "饰品技能",
    "key.ftb_prompt": "跳转任务书章节",
    "ftb_prompt": "跳转任务书章节",
    "item.kubejs.tooltips.hold_ctrl": "按住ctrl查看获取方法",
    "blaze_burner": "新增在合成台中合成",
    "empty_blaze_burner": "地狱岩已新增合成方法",
    "blaze_powder": " 烈焰棒可以和村民交易获取，详看jei",
    "blaze_rod": "烈焰棒可以和村民交易获取，详看jei",
    "netherrack": "新增配方合成",
    "quartz": "箱子战利品已增加石英 可以和村民交易获取，详看jei",
    "blackstone": "可以和村民交易获取，详看jei",
    "attribute.name.kubejsfire_damage": "火焰伤害",
    "kubejs:fire_damage": "火焰伤害",
    "attribute.name.kubejsfire_damage.desc": "攻击造成等同于属性大小的火属性伤害,使敌人持续燃烧",
    "attribute.name.kubejspestilence": "瘟疫",
    "kubejs:pestilence": "瘟疫",
    "attribute.name.kubejspestilence.desc": "攻击造成等同于属性大小的毒属性伤害,并且持续减少生命值",
    "tetra/schematic/armor/hone/armor/hone_armor_1.name": "打磨：防护 I",
    "tetra/schematic/armor/hone/armor/hone_armor_1.description": "打磨组件，增加防护。",
    "tetra/schematic/armor/hone/armor/hone_armor_2.name": "打磨：防护 II",
    "tetra/schematic/armor/hone/armor/hone_armor_2.description": "进一步改良组件的防护增益，增加防护增益。",
    "tetra/schematic/armor/hone/armor/hone_armor_3.name": "打磨：防护 III",
    "tetra/schematic/armor/hone/armor/hone_armor_3.description": "进一步改良组件的防护增益，增加防护增益。",
    "tetra/schematic/armor/hone/armor/hone_armor_4.name": "打磨：防护 IV",
    "tetra/schematic/armor/hone/armor/hone_armor_4.description": "进一步改良组件的防护增益，增加防护增益。",
    "tetra/schematic/armor/hone/armor/hone_armor_5.name": "打磨：防护 V",
    "tetra/schematic/armor/hone/armor/hone_armor_5.description": "进一步改良组件的防护增益，增加防护增益。",
    "tetra/schematic/armor/hone/armor/hone_armor_6.name": "打磨：防护 VI",
    "tetra/schematic/armor/hone/armor/hone_armor_6.description": "进一步改良组件的防护增益，增加防护增益。",
    "tetra.improvement.armor.name": "打磨：防护",
    "tetra.improvement.armor.description": "增加防护",
    "tetra/schematic/armor/hone/durability/hone_durability_1.name": "打磨：耐久 I",
    "tetra/schematic/armor/hone/durability/hone_durability_1.description": "打磨组件，使总体耐久增加。",
    "tetra/schematic/armor/hone/durability/hone_durability_2.name": "打磨：耐久 II",
    "tetra/schematic/armor/hone/durability/hone_durability_2.description": "进一步改良组件的耐久增益，增加耐久增益。",
    "tetra/schematic/armor/hone/durability/hone_durability_3.name": "打磨：耐久 III",
    "tetra/schematic/armor/hone/durability/hone_durability_3.description": "进一步改良组件的耐久增益，增加耐久增益。",
    "tetra/schematic/armor/hone/durability/hone_durability_4.name": "打磨：耐久 IV",
    "tetra/schematic/armor/hone/durability/hone_durability_4.description": "进一步改良组件的耐久增益，增加耐久增益。",
    "tetra/schematic/armor/hone/durability/hone_durability_5.name": "打磨：耐久 V",
    "tetra/schematic/armor/hone/durability/hone_durability_5.description": "进一步改良组件的耐久增益，增加耐久增益。",
    "tetra/schematic/armor/hone/durability/hone_durability_6.name": "打磨：耐久 VI",
    "tetra/schematic/armor/hone/durability/hone_durability_6.description": "进一步改良组件的耐久增益，增加耐久增益。",
    "tetra.improvement.armor/durability.name": "打磨：耐久",
    "tetra.improvement.durability.description": "耐久增加",
    "tetra/schematic/armor/hone/speed/hone_speed_1.name": "打磨：移动速度 I",
    "tetra/schematic/armor/hone/speed/hone_speed_1.description": "打磨组件，使总移动速度增加。",
    "tetra/schematic/armor/hone/speed/hone_speed_2.name": "打磨：移动速度 II",
    "tetra/schematic/armor/hone/speed/hone_speed_2.description": "进一步改良组件的移动速度增益，增加移动速度增益。",
    "tetra/schematic/armor/hone/speed/hone_speed_3.name": "打磨：移动速度 III",
    "tetra/schematic/armor/hone/speed/hone_speed_3.description": "进一步改良组件的移动速度增益，增加移动速度增益。",
    "tetra/schematic/armor/hone/speed/hone_speed_4.name": "打磨：移动速度 IV",
    "tetra/schematic/armor/hone/speed/hone_speed_4.description": "进一步改良组件的移动速度增益，增加移动速度增益。",
    "tetra/schematic/armor/hone/speed/hone_speed_5.name": "打磨：移动速度 V",
    "tetra/schematic/armor/hone/speed/hone_speed_5.description": "进一步改良组件的移动速度增益，增加移动速度增益。",
    "tetra/schematic/armor/hone/speed/hone_speed_6.name": "打磨：移动速度 VI",
    "tetra/schematic/armor/hone/speed/hone_speed_6.description": "进一步改良组件的移动速度增益，增加移动速度增益。",
    "tetra.improvement.speed.name": "打磨：移动速度",
    "tetra.improvement.speed.description": "移动速度增加",
    "tetra/schematic/armor/hone/armor_toughness/hone_armor_t_1.name": "打磨：护甲韧性 I",
    "tetra/schematic/armor/hone/armor_toughness/hone_armor_t_1.description": "打磨组件，使总体护甲韧性增加。",
    "tetra/schematic/armor/hone/armor_toughness/hone_armor_t_2.name": "打磨：护甲韧性 II",
    "tetra/schematic/armor/hone/armor_toughness/hone_armor_t_2.description": "进一步改良组件的护甲韧性增益，增加护甲韧性增益。",
    "tetra/schematic/armor/hone/armor_toughness/hone_armor_t_3.name": "打磨：护甲韧性 III",
    "tetra/schematic/armor/hone/armor_toughness/hone_armor_t_3.description": "进一步改良组件的护甲韧性增益，增加护甲韧性增益。",
    "tetra/schematic/armor/hone/armor_toughness/hone_armor_t_4.name": "打磨：护甲韧性 IV",
    "tetra/schematic/armor/hone/armor_toughness/hone_armor_t_4.description": "进一步改良组件的护甲韧性增益，增加护甲韧性增益。",
    "tetra/schematic/armor/hone/armor_toughness/hone_armor_t_5.name": "打磨：护甲韧性 V",
    "tetra/schematic/armor/hone/armor_toughness/hone_armor_t_5.description": "进一步改良组件的护甲韧性增益，增加护甲韧性增益。",
    "tetra/schematic/armor/hone/armor_toughness/hone_armor_t_6.name": "打磨：护甲韧性 VI",
    "tetra/schematic/armor/hone/armor_toughness/hone_armor_t_6.description": "进一步改良组件的护甲韧性增益，增加护甲韧性增益。",
    "tetra.improvement.armor_t.name": "打磨：护甲韧性",
    "tetra.improvement.armor_t.description": "护甲韧性增加",
    "tetra/schematic/armor/hone/health/hone_health_1.name": "打磨：最大生命值 I",
    "tetra/schematic/armor/hone/health/hone_health_1.description": "打磨组件，使总体最大生命值增加。",
    "tetra/schematic/armor/hone/health/hone_health_2.name": "打磨：最大生命值 II",
    "tetra/schematic/armor/hone/health/hone_health_2.description": "进一步改良组件的最大生命值增益，增加最大生命值增益。",
    "tetra/schematic/armor/hone/health/hone_health_3.name": "打磨：最大生命值 III",
    "tetra/schematic/armor/hone/health/hone_health_3.description": "进一步改良组件的最大生命值增益，增加最大生命值增益。",
    "tetra/schematic/armor/hone/health/hone_health_4.name": "打磨：最大生命值 IV",
    "tetra/schematic/armor/hone/health/hone_health_4.description": "进一步改良组件的最大生命值增益，增加最大生命值增益。",
    "tetra/schematic/armor/hone/health/hone_health_5.name": "打磨：最大生命值 V",
    "tetra/schematic/armor/hone/health/hone_health_5.description": "进一步改良组件的最大生命值增益，增加最大生命值增益。",
    "tetra/schematic/armor/hone/health/hone_health_6.name": "打磨：最大生命值 VI",
    "tetra/schematic/armor/hone/health/hone_health_6.description": "进一步改良组件的最大生命值增益，增加最大生命值增益。",
    "tetra.improvement.health.name": "打磨：最大生命值",
    "tetra.improvement.health.description": "最大生命值增加",
    "tetra/schematic/armor/hone/atk_speed/hone_atk_speed_1.name": "打磨：攻击速度 I",
    "tetra/schematic/armor/hone/atk_speed/hone_atk_speed_1.description": "打磨组件，使总体攻击速度增加。",
    "tetra/schematic/armor/hone/atk_speed/hone_atk_speed_2.name": "打磨：攻击速度 II",
    "tetra/schematic/armor/hone/atk_speed/hone_atk_speed_2.description": "进一步改良组件的攻击速度增益，增加攻击速度增益。",
    "tetra/schematic/armor/hone/atk_speed/hone_atk_speed_3.name": "打磨：攻击速度 III",
    "tetra/schematic/armor/hone/atk_speed/hone_atk_speed_3.description": "进一步改良组件的攻击速度增益，增加攻击速度增益。",
    "tetra/schematic/armor/hone/atk_speed/hone_atk_speed_4.name": "打磨：攻击速度 IV",
    "tetra/schematic/armor/hone/atk_speed/hone_atk_speed_4.description": "进一步改良组件的攻击速度增益，增加攻击速度增益。",
    "tetra/schematic/armor/hone/atk_speed/hone_atk_speed_5.name": "打磨：攻击速度 V",
    "tetra/schematic/armor/hone/atk_speed/hone_atk_speed_5.description": "进一步改良组件的攻击速度增益，增加攻击速度增益。",
    "tetra/schematic/armor/hone/atk_speed/hone_atk_speed_6.name": "打磨：攻击速度 VI",
    "tetra/schematic/armor/hone/atk_speed/hone_atk_speed_6.description": "进一步改良组件的攻击速度增益，增加攻击速度增益。",
    "tetra.improvement.atk_speed.name": "打磨：攻击速度",
    "tetra.improvement.atk_speed.description": "攻击速度增加",
    "item.tetra.scroll.tetra/deepling.prefix": "原理图",
    "item.tetra.scroll.tetra/deepling.name": "渊灵利刃",
    "item.tetra.scroll.tetra/deepling.description": "记载着有关深渊制式武器的知识，可解锁珊瑚长矛与珊瑚巨钺的制作",
    "item.tetra.scroll.tetra/deepling.description_extended": "见证了§9§l渊灵§r们的战斗技巧，你学会了如何锻造它们的武器。",
    "tetra/schematic/single/head/deepling.slot1": "材料",
    "tetra/schematic/single/head/deepling.description": "为矛添加珊瑚化改进。\n\n 基础属性: 小幅增加攻速、攻击力与投掷伤害 \n 额外效果: 附带5级忠诚附魔，增加少量穿甲与穿击属性。 \n 其他属性: 增加游泳速度 与 投掷速度",
    "tetra/schematic/single/head/deepling.name": "珊瑚长矛",
    "tetra.improvement.single/deepling.name": "珊瑚化",
    "tetra.improvement.single/deepling.description": "来自深渊",
    "tetra/schematic/single/head/deepling1.slot1": "材料",
    "tetra/schematic/single/head/deepling1.description": "为戟添加珊瑚化改进。\n\n 基础属性: 小幅增加攻速、攻击力与横扫伤害 \n 额外效果: 附带5级激流附魔，增加少量穿甲与穿击属性。 \n 其他属性: 增加游泳速度 与 攻击距离",
    "tetra/schematic/single/head/deepling1.name": "珊瑚巨钺",
    "tetra.improvement.single/deepling1.name": "珊瑚化",
    "tetra.improvement.single/deepling1.description": "来自深渊",
    "item.tetra.scroll.tetra/trident.prefix": "原理图",
    "item.tetra.scroll.tetra/trident.name": "三叉戟",
    "item.tetra.scroll.tetra/trident.description": "记载着将三叉戟重现于世的古老知识",
    "item.tetra.scroll.tetra/trident.description_extended": "§b§l碎片的低语，古老的回响。",
    "tetra/schematic/single/head/trident.slot1": "材料",
    "tetra/schematic/single/head/trident.description": "用所给材料制作一个三叉戟，兼具投掷与近身作战的海洋之子。\n\n材料硬度增加伤害。\n密度略微增加伤害与投掷速度，减少攻击速度\n§l特殊属性: 增加120%游泳速度",
    "tetra/schematic/single/head/trident.name": "三叉戟",
    "tetra.module.single/trident.material_name": "%s 三叉戟",
    "tetra.module.single/trident.description": "三叉戟",
    "item.tetra.scroll.sword/kobole.prefix": "原理图",
    "item.tetra.scroll.sword/kobole.name": "古咒之利刃",
    "item.tetra.scroll.sword/kobole.description": "记载着有关骇龙将军所持之行刑重剑的知识，可解锁重剑与行刑剑的改进",
    "item.tetra.scroll.sword/kobole.description_extended": "与§6§l陵墓守卫者§r的交锋中，你学会了如何锻造他们的武器。",
    "tetra/schematic/sword/kobole.slot1": "材料",
    "tetra/schematic/sword/kobole.description": "为剑刃添加古咒利剑改进。\n\n 基础属性: 略微减少攻速，小幅增加攻击力 \n 额外效果: 增加斩首与击晕属性 \n 其他属性: 增加0.5横扫范围",
    "tetra/schematic/sword/kobole.name": "古咒之利刃",
    "tetra.improvement.sword/kobole.name": "古咒",
    "tetra.improvement.sword/kobole.description": "沙漠之力",
    "item.tetra.scroll.double/aptr.prefix": "原理图",
    "item.tetra.scroll.double/aptr.name": "劫数之巨斧",
    "item.tetra.scroll.double/aptr.description": "记载着有关冥行武弁所持巨斧的知识",
    "item.tetra.scroll.double/aptr.description_extended": "§l击败了守卫诅咒的古老战士，你将继承他们的武器与§r§b使命§r。",
    "tetra/schematic/double/basic_pickaxe/aptr.slot1": "材料",
    "tetra/schematic/double/basic_pickaxe/aptr.description": "将斧头改进为武弁利斧。\n\n 基础属性: 略微减少攻速，小幅增加攻击力 \n 额外效果: 小幅增加斩首属性，并添加一个冲锋战技，在击杀目标时，可以重置战技冷却 \n主动技能: 向前方斩出数道死灰斩",
    "tetra/schematic/double/basic_pickaxe/aptr.name": "劫数之巨斧",
    "tetra.improvement.double/aptr.name": "劫难",
    "tetra.improvement.double/aptr.description": "使命，仍在继续.....",
    "tetra/schematic/crossbow/stave/scattering_suppressor.slot1": "材料",
    "tetra/schematic/crossbow/stave/scattering_suppressor.description": "用所给材料制作收束器，可以用于调节箭矢散布，同时也影响拉弓耗时与拉弓力量。\n\n§l螺栓 \n基础散布10° 可调节范围-2.5°~22.5°。\n\n§l精密构件 \n基础散布20° 可调节范围-2.5°~42.5°。",
    "tetra/schematic/crossbow/stave/scattering_suppressor.name": "收束器",
    "tetra.module.crossbow/scattering_suppressor.description": "收束器",
    "tetra.variant.scattering_suppressor1": "收束器",
    "tetra.variant.scattering_suppressor2": "精密 收束器",
    "tetra.tweak.crossbow/adjustable1.label": "散步调节",
    "tetra.tweak.crossbow/adjustable1.left": "散步增加",
    "tetra.tweak.crossbow/adjustable1.right": "散步减少",
    "tetra.tweak.crossbow/adjustable2.label": "精密 散步调节",
    "tetra.tweak.crossbow/adjustable2.left": "散步增加",
    "tetra.tweak.crossbow/adjustable2.right": "散步减少",
    "tetra.material.cogwheel": "齿轮",
    "tetra.material.cogwheel.prefix": "齿轮",
    "tetra.material.experience_nugget": "经验颗粒",
    "tetra.material.experience_nugget.prefix": "经验颗粒",
    "tetra.material.experience_block": "经验块",
    "tetra.material.experience_block.prefix": "经验块",
    "tooltop.phantom_membrane_upgrade":"只能用于tetra普通盔甲的特殊改造中，四件套效果：给予玩家鞘翅飞行的能力",
    "tooltop.netherite_upgrade_smithing_template":"新增配方合成",
    "tooltop.curios": "加工台中词条名字带有【饰品】的词条才会在饰品栏位生效",
    "tooltop.armor": "加工台中词条名字带有【盔甲】的词条才会在盔甲栏位生效",
    "tooltop.glowstone_dust": "牧师交易购买萤石",
    "tooltop.storage_disk": "§4shift+右键可以把空的磁盘拆卸成原料",
    "tooltop.forgotten_hat": "可以合成卷轴，制作tetra头盔：遗忘者之帽",
    "tetra.stats.darkness_immunity": "黑暗免疫【饰品/盔甲】",
    "tetra.stats.darkness_immunity.tooltip": "免疫黑暗buff",
    "tetra.stats.wan_fa_bu_qin_immunity": "万法不侵【饰品/盔甲】",
    "tetra.stats.wan_fa_bu_qin_immunity.tooltip": "免疫所有buff，无论正面还是负面",
    "tetra.stats.blindness_immunity": "失明免疫【饰品/盔甲】",
    "tetra.stats.blindness_immunity.tooltip": "失明黑暗buff",
    "tetra.stats.levitation_immunity": "漂浮免疫【饰品/盔甲】",
    "tetra.stats.levitation_immunity.tooltip": "免疫漂浮buff",
    "tetra.stats.tetra_dodge": "闪避【盔甲】",
    "tetra.stats.tetra_dodge.tooltip": "受伤时，有 §e%s%%§r 概率闪避此次攻击",
    "tetra.stats.attack_knockback_addition": "击退抗性【饰品/盔甲】",
    "tetra.stats.attack_knockback_addition.tooltip": "增加 §e%s%%§r 击退抗性",
    "tetra.stats.regeneration": "治疗灌注【饰品】",
    "tetra.stats.regeneration.tooltip": "给予玩家生命恢复 §e%s§r",
    "tetra.stats.hua_gu_san": "化骨散【饰品】",
    "tetra.stats.hua_gu_san.tooltip": "生物毒素瓶传播毒素时，使敌人护甲降低 §e20%§r",
    "tetra.stats.waste": "辐射【饰品】",
    "tetra.stats.waste.tooltip": "生物毒素瓶传播毒素时，敌人每秒受到20次自身毒属性大小乘 §e%s%%§r 无源毒属性伤害，持续 §e%s§r 秒",
    "tetra.stats.senior_sweep": "高级横扫",
    "tetra.stats.senior_sweep.tooltip": "你在水中/空中/奔跑时也能触发真实横扫",
    "tetra.stats.black_death": "黑死病【饰品】",
    "tetra.stats.black_death.tooltip": "生物毒素瓶传播毒素时，对敌人造成等同于自身瘟疫属性的毒属性伤害",
    "tetra.stats.wu_bu_she": "五步蛇毒【饰品】",
    "tetra.stats.wu_bu_she.tooltip": "生物毒素瓶传播毒素时，如果敌人距离上次的位置超过 §e5§r 格，身上所有的debuff持续时间增加 §e1§r 分钟，最大不超过 §e4§r 分钟",
    "tetra.stats.he_huan_san": "阴阳合欢散【饰品】",
    "tetra.stats.he_huan_san.tooltip": "生物毒素瓶传播毒素时，使敌人诞下原初肉块，并且失去 §e5%§r 当前生命值（伟大的母亲正在注视你）",
    "tetra.stats.lime_powder": "石灰粉【饰品】",
    "tetra.stats.lime_powder.tooltip": "生物毒素瓶传播毒素时，同时施加失明debuff（谁这么缺德乱撒石灰粉）",
    "tetra.stats.biotoxin_bottles": "生物毒素瓶",
    "tetra.stats.biotoxin_bottles.tooltip": "每秒使周围 §e%s§r 格敌对生物自身debuff持续时间增加 §e%s§r 秒,最大不超过 §e4§r 分钟",
    "tetra.stats.poison_spell": "剧毒法术",
    "tetra.stats.poison_spell.tooltip": "攻击施加中毒，缓慢，虚弱",
    "tetra.stats.pestilence_attribute": "瘟疫【饰品/盔甲】",
    "tetra.stats.pestilence_attribute.tooltip": "增加 §e%s§r 点毒属性伤害，增加 §e%s%%§r点毒属性伤害",
    "tetra.stats.poison": "中毒",
    "tetra.stats.poison.tooltip": "攻击施加中毒%s",
    "tetra.stats.disorienting_gai": "迷失",
    "tetra.stats.disorienting_gai.tooltip": "根据敌人所有的debuff持续时间增伤，每拥有一分钟，造成的毒属性伤害额外增加 §e%s%%§r 的伤害，最多增加 §e%s%%§r 毒属性伤害",
    "tetra.stats.swim_attribute": "游泳速度加成【饰品/盔甲】",
    "tetra.stats.swim_attribute.tooltip": "增加 §e%s%%§r 游泳速度",
    "tetra.stats.nanorepair": "纳米修复【饰品/盔甲】",
    "tetra.stats.nanorepair.tooltip": "每秒修复%s动力盔甲内插板的耐久",
    "tetra.stats.insulation": "隔热层【饰品/盔甲】",
    "tetra.stats.insulation.tooltip": "全身盔甲属性总值等于 §e4§r 时，给予玩家抗火效果",
    "tetra.stats.blooddialysisdevice": "血浆渗析器【饰品/盔甲】",
    "tetra.stats.blooddialysisdevice.tooltip": "每有两个debuff，每秒恢复 §e%s§r 乘 §e（1 + 转速/100）§r 的生命值",
    "tetra.stats.tear": "撕裂",
    "tetra.stats.tear.tooltip": "每次攻击额外造成 §e%s§r 乘 §e（1 + 转速/100）§r 次伤害。造成的伤害减少 §e%s%%§r ",
    "tetra.stats.tacticaloxygensupplydevice": "战术供氧器【饰品/盔甲】",
    "tetra.stats.tacticaloxygensupplydevice.tooltip": "在水上时可以使用应力吸收存储氧气，以便在水下行动更长时间",
    "tetra.stats.counterweight": "配重",
    "tetra.stats.counterweight.tooltip": "手持时，让自身攻速不低于1",
    "tetra.stats.fei_xing": "飞行【饰品/盔甲】",
    "tetra.stats.fei_xing.tooltip": "让你拥有创造飞行的能力",
    "tetra.stats.elytra": "鞘翅飞行【饰品/盔甲】",
    "tetra.stats.elytra.tooltip": "让你拥有鞘翅飞行的能力",
    "tetra.stats.goggles": "工程师护目镜【饰品/盔甲】",
    "tetra.stats.goggles.tooltip": "就像真正的工程师护目镜一样",
    "tetra.stats.stress": "应力【饰品/盔甲】",
    "tetra.stats.stress.tooltip": "当前提供%s点应力，如果整体应力小于等于 §e0§r，你将陷入应力过载状态。\n应力只能使用，不可存储",
    "tetra.stats.occupation_stress": "应力消耗【饰品/盔甲】",
    "tetra.stats.occupation_stress.tooltip": "当前占据%s点应力，如果整体应力小于等于 §e0§r，你将陷入应力过载状态。\n应力只能使用，不可存储",
    "tetra.stats.lightning_spell": "雷电法术",
    "tetra.stats.lightning_spell.tooltip": "按下技能按键（默认z）对周围 §e16§r 格敌人倾泻雷劫，造成唤雷等级乘自身攻击力的伤害，冷却时间为§e10秒§r",
    "tetra.stats.dead_ashes": "死灰斩",
    "tetra.stats.dead_ashes.tooltip": "攻击召唤 §e5§r 道死灰斩，造成基于自身 §e%s%%§r 攻击力的伤害，冷却时间为§e10秒§r",
    "tetra.stats.ying_yang": "营养值【饰品/盔甲】",
    "tetra.stats.ying_yang.tooltip": "增加 §e%s§r 营养值上限。\n\n原初温床tetra饰品可以让营养值可是",
    "tetra.stats.fall_reduction": "摔落减免【饰品/盔甲】",
    "tetra.stats.fall_reduction.tooltip": "受到的摔落伤害减少 §e%s%%§r ",
    "tetra.stats.third_eye": "第三只眼【饰品/盔甲】",
    "tetra.stats.third_eye.tooltip": "给予玩家夜视buff",
    "tetra.stats.play": "弹弹弹【饰品/盔甲】",
    "tetra.stats.play.tooltip": "给予玩家跳跃提升%s",
    "tetra.stats.attack_speed_addition": "攻速增加【饰品/盔甲】",
    "tetra.stats.attack_speed_addition.tooltip": "攻速增加 §e%s%%§r ",
    "tetra.stats.attack_speed_decrease": "攻速减少【饰品/盔甲】",
    "tetra.stats.attack_speed_decrease.tooltip": "攻速减少 §e%s%%§r ",
    "tetra.stats.resistance": "免伤【饰品/盔甲】",
    "tetra.stats.resistance.tooltip": "受到的伤害减少 §e%s%%§r ",
    "tetra.stats.attribute_maxhealth": "生命增幅【饰品/盔甲】",
    "tetra.stats.attribute_maxhealth.tooltip": "增加 §e%s§r 点最大生命值,增加 §e%s%%§r 点最大生命值",
    "tetra.stats.decrease_maxhealth": "生命流失【饰品/盔甲】",
    "tetra.stats.decrease_maxhealth.tooltip": "减少 §e%s§r 点最大生命值,减少 §e%s%%§r 点最大生命值",
    "tetra.stats.fire_breath": "火焰吐息",
    "tetra.stats.fire_breath.tooltip": "按下技能按键(默认z)，向前方喷吐火焰，\n\n每秒对准星瞄准的单体敌人造成20次 §e%s%%§r 自身火焰伤害的无源火属性伤害（龙卷风对单这块），不无视无敌帧。冷却时间为§e10秒§r",
    "tetra.stats.chain_destruction": "连锁挖掘",
    "tetra.stats.chain_destruction.tooltip": "破坏方块时，连锁周围 §e%s§r 个方块,按下技能按键（默认Z），开启/关闭连锁效果",
    "tetra.stats.cooling_remove": "冷却去除",
    "tetra.stats.cooling_remove.tooltip": "击杀目标时，取消 §e99%§r 的冷却",
    "tetra.stats.ju_li": "距离加成【饰品/盔甲】",
    "tetra.stats.ju_li.tooltip": "每点该属性增加 §e0.5§r 方块距离",
    "tetra.stats.jing_yan": "经验加成【饰品/盔甲】",
    "tetra.stats.jing_yan.tooltip": "增加 §e%s%%§r 经验掉落",
    "tetra.stats.qiang_duo": "抢夺加成【饰品/盔甲】",
    "tetra.stats.qiang_duo.tooltip": "§e%s%%§r 的概率使掉落物加一",
    "tetra.stats.gong_ji_jia_cheng": "攻击加成【饰品/盔甲】",
    "tetra.stats.gong_ji_jia_cheng.tooltip": "增加 §e%s§r 攻击力,增加 §e%s%%§r 攻击力",
    "tetra.stats.ren_xing": "韧性【饰品/盔甲】",
    "tetra.stats.ren_xing.tooltip": "增加 §e%s§r 点韧性，增加 §e%s%%§r 点韧性 ",
    "tetra.stats.ren_xing_decrease": "韧性减少【饰品/盔甲】",
    "tetra.stats.ren_xing_decrease.tooltip": "减少 §e%s§r 点韧性，减少 §e%s%%§r 点韧性 ",

    "tetra.stats.vulnerable": "易伤【盔甲】",
    "tetra.stats.vulnerable.tooltip": "受到的伤害增加§e%s%%§r。",


    "tetra.stats.chen_zhong": "沉重【饰品/盔甲】",
    "tetra.stats.chen_zhong.tooltip": "减少 §e%s%%§r 移速",
    "tetra.stats.fang_hu": "防护【饰品/盔甲】",
    "tetra.stats.fang_hu.tooltip": "增加 §e%s§r 点护甲值，增加 §e%s%%§r 点护甲值",
    "tetra.stats.fang_hu_decrease": "轻甲【饰品/盔甲】",
    "tetra.stats.fang_hu_decrease.tooltip": "减少 §e%s§r 点护甲值",
    "tetra.stats.tiao_yue_gao_du": "跳跃高度【饰品/盔甲】",
    "tetra.stats.tiao_yue_gao_du.tooltip": "每5点该属性增加 §e1§r 点跳跃高度",
    "tetra.stats.jia_su": "加速【饰品/盔甲】",
    "tetra.stats.jia_su.tooltip": "增加 §e%s%%§r 移速",
    "tetra.stats.tai_jie_gao_du": "台阶高度【饰品/盔甲】",
    "tetra.stats.tai_jie_gao_du.tooltip": "每 §e5§r 点该属性增加 §e1§r 台阶高度,按x切换台阶开关",
    "tetra.stats.xing_yun": "天眷【饰品/盔甲】",
    "tetra.stats.xing_yun.tooltip": "增加 §e%s§r 幸运",
    "tetra.stats.damage_increased": "伤害增幅【盔甲/饰品】",
    "tetra.stats.damage_increased.tooltip": "增加 §e%s%%§r 所有来源于自身的伤害",
    "tetra.stats.magnetic": "磁力【饰品】",
    "tetra.stats.magnetic1": "A磁力【饰品】",
    "tetra.stats.magnetic.tooltip": "持续吸引周围 §e%s§r 格生物",
    "tetra.stats.invincible_frames": "神圣【饰品】",
    "tetra.stats.invincible_frames.tooltip": "玩家受伤时，延长 §e%s§r 帧无敌时间（§e20§r帧为一秒，每次受伤拥有§e10§r帧无敌时间）",
    "tetra.stats.dark_rod": "黑暗",
    "tetra.stats.dark_rod.tooltip": "攻击施加黑暗buff",
    "tetra.stats.connected": "连携",
    "tetra.stats.connected.tooltip": "在主副手同时有此效果时，主手满蓄力左键，副手协同攻击造成一次猛刺效果，如果副手有真实横扫效果，则改为副手协同攻击造成一次的横扫效果。针对玩家准心瞄准的敌人，此次造成的伤害无视无敌帧",
    "tetra.stats.deflagration": "爆燃",
    "tetra.stats.deflagration.tooltip": "潜行攻击引爆目标，根据目标剩余燃烧时间，造成产生一次爆炸伤害。怪物每100秒剩余燃烧时间，造成 §e%s§r 点爆炸伤害。冷却时间为§e5秒§r",
    "tetra.stats.ru_meng": "入梦",
    "tetra.stats.ru_meng.tooltip": "攻击有概率让敌人自残",
    "tetra.stats.forbidden_treatment": "禁疗",
    "tetra.stats.forbidden_treatment.tooltip": "拥有此物品时无法回血\n使用该武器击杀生物将自身生命值设置为 §e当前生命+%s§r",
    "tetra.stats.twilight": "薄暝",
    "tetra.stats.twilight1": "[薄暝][比例]",
    "tetra.stats.twilight2": "[薄暝][概率]",
    "tetra.stats.twilight.tooltip": "每次攻击拥有 §e4§r 次机会造成灵魂伤害。\n\n伤害大小为目标最大生命值 §e%s%%§r 。每次机会的生效概率均为 §e%s%%§r 。\n\n伤害类型从火，冰，毒，物理四种伤害类型随机选择。此伤害为无源伤害,冷却时间为§e0.5秒§r",
    "tetra.stats.forgotten": "遗忘者【盔甲】",
    "tetra.stats.forgotten.tooltip": "大部分敌人将遗忘你的存在，在此状态下你的第一次攻击将额外增加 §e%s%%§r,随后退出被遗忘的状态，冷却时间为§e120秒§r",
    "tetra.stats.upgrade_templates/phantom_membrane": "[锻造升级—幻翼]【盔甲】",
    "tetra.stats.upgrade_templates/phantom_membrane.tooltip": "四件套效果：给予玩家鞘翅飞行的能力",
    "tetra.stats.upgrade_templates/netherite_ingot": "[锻造升级—合金]【盔甲】",
    "tetra.stats.upgrade_templates/netherite_ingot.tooltip": "二件套：给予玩家抗火，四件套：给予玩家抗性提升I",
    "tetra.stats.true_ever_changing": "真·千变万化",
    "tetra.stats.true_ever_changing.tooltip": "每次攻击随机变换武器所有槽位的材料",
    "tetra.stats.ever_changing": "千变万化",
    "tetra.stats.ever_changing.tooltip": "每次攻击随机变换剑刃的材料",
    "tetra.stats.alchemy": "炼金【饰品/盔甲】",
    "tetra.stats.alchemy.tooltip": "击杀生物，有 §e%s%%§r 的概率掉落一个金块",
    "tetra.stats.guan_hong": "贯虹",
    "tetra.stats.guan_hong.tooltip": "增加 §e蓄力时间§r 乘 §e蓄力时间§r 乘 §e%s%%§r 箭矢伤害，计算的蓄力时间不超过玩家的拉弓耗时",
    "tetra.stats.devouring_bites": "噬咬【饰品/盔甲】",
    "tetra.stats.devouring_bites1": "A噬咬【饰品/盔甲】",
    "tetra.stats.devouring_bites.tooltip": "每次攻击掠夺 §e%s§r 营养值，活体剑刃攻击附加自身营养值 §e%s%%§r 的伤害",
    "tetra.stats.xiao_zhang": "嚣张",
    "tetra.stats.xiao_zhang.tooltip": "攻击给予玩家嚣张buff",
    "tetra.unlock.tetra.bow/stave/dreadnought.name": "无畏弓",
    "tetra.unlock.tetra.bow/string/compound.name": "复合弓弦",
    "item.tetra.scroll.armor/chestplate/purgatory_chestplate.description": "记载着有关制作炼狱盔甲的古老知识",
    "tetra.holo.craft.chestplate": "胸甲",
    "tetra.holo.craft.feet": "靴子",
    "tetra.holo.craft.helmet": "头盔",
    "tetra.holo.craft.legging": "护腿",
    "tetra.stats.sorting.none": "按键盘上的+或-键即可翻页",
    "tetra.unlock.tetra.single/deepling.name": "渊灵利刃",
    "tetra.unlock.tetra.bow/stave/dreadnought_stave.name": "无畏弓",
    "tetra.unlock.tetra.bow/stave/dreadnought_cross_stave.name": "无畏弓",
    "tetra.unlock.tetra.bow/string/compound_string.name": "复合弓弦",
    "tetra.unlock.tetra.crossbow/string/compound_cross_string.name": "复合弓弦",
    "tetra.unlock.tetra.single/head/halberd_head/halberd_head.name": "戟",
    "tetra.unlock.tetra.sword/rending_scissor_complete.name": "斩断之剪",
    "tetra.unlock.tetra.single/scythe.name": "暗影巨镰",
    "tetra.unlock.tetra.double/aptr.name": "劫数之巨斧",
    "tetra.module.necklace/cross_pendant.name": "十字章吊坠",
    "tetra.module.sword/dream_aurorian_blade.name": "极梦",
    "tetra.module.sword/huo_ti_jian_ren.name": "活体剑刃",
    "tetra.unlock.tetra.sword/kobole.name": "古咒之利刃",
    "tetra.stats.add_mending.tooltip": "制作模块时，附加经验修补附魔",
    "tetra.stats.add_mending": "经验修补【盔甲】",
    "tetra.stats.seedof_chaos.tooltip": "使攻击伤害在 §e0.8§r 倍到 §e1.6§r 倍间浮动",
    "tetra.stats.seedof_chaos": "混沌",
    "tetra.module.single/scythe.prefix": "%s",
    "tetra.module.single/scythe.item_name": "巨镰",
    "tetra.module.biotoxin_bottles/bottle_cap.prefix": "%s",
    "tetra.module.zu_li_jian/qing_zu_xue_you.prefix": "%s",
    "tetra.module.huang_guan/ding_bu.prefix": "%s",
    "tetra.module.shou_tao/quan_tou.prefix": "%s",
    "item.tetra.scroll.armor/chestplate/purgatory_chestplate.prefix": "原理图",
    "tetra.unlock.tetra.armor/chestplate/purgatory_chestplate.name": "炼狱盔甲",
    "item.tetra.scroll.armor/chestplate/pestilence_chestplate.prefix": "原理图",
    "tetra.unlock.tetra.armor/chestplate/pestilence_chestplate.name": "瘟疫盔甲",
    "item.tetra.scroll.armor/chestplate/pestilence_chestplate.description": "记载着有关制作瘟疫盔甲的知识",
    "item.tetra.scroll.shou_tao/blazing_grips.prefix": "原理图",
    "tetra.unlock.tetra.shou_tao/blazing_grips.name": "炽热之握",
    "item.tetra.scroll.shou_tao/blazing_grips.description": "记载着有关制作炽热之握的古老知识",
    "effect.tetra.bleeding": "流血[Tetra]",
    "effect.tetra.stun": "晕眩[Tetra]",
    "effect.tetra.suspended": "悬浮[Tetra]",
    "tetra.stats.water_walker": "水上行走【饰品】",
    "tetra.stats.water_walker.tooltip": "能够在水上行走",
    "tetra.stats.lava_walker": "熔岩行者【饰品】",
    "tetra.stats.lava_walker.tooltip": "能够在岩浆上行走",

    "tetra.stats.celestial_coilvine_broken_vine": "传染病",
    "tetra.stats.celestial_coilvine_broken_vine.tooltip": "攻击时，将目标实体身上的所有debuff传播给 §e5+%s*2§r 格范围内的敌人，并将其效果翻倍",
    "tetra.material.celestial_coilvine_broken_vine": "仙蔓断蔓",
    "tetra.material.celestial_coilvine_broken_vine.prefix": "仙蔓断蔓",
    "tetra.stats.hammer_level": "[锻造锤]【锻造锤】",
    "tetra.stats.hammer_level.tooltip": "右键可放置此物品变为方块，改造时此方块可以为提供%s级锤等级",
    "tetra.stats.essence_of_the_storm": "风暴精华",
    "tetra.stats.essence_of_the_storm.tooltip": "唤雷伤害不再为多次伤害，改为造成一次单体雷霆伤害,总体伤害不变",
    "tetra.stats.kubejs_reliable": "[稳定]【锻造锤】",
    "tetra.stats.kubejs_reliable.tooltip": "右键可放置此物品变为方块，改造时减少%s%%此方块故障的概率，基础30%%的故障概率",
    "tetra.stats.kubejs_not_reliable": "[不稳]【锻造锤】",
    "tetra.stats.kubejs_not_reliable.tooltip": "右键可放置此物品变为方块，改造时增加%s%%此方块故障的概率，基础30%%的故障概率",
    "tetra.material.essence_of_the_storm": "风暴精华",
    "tetra.material.essence_of_the_storm.prefix": "风暴精华",
    "tetra.material.titanium_block": "钛金块",
    "tetra.material.titanium_block.prefix": "钛金块",
    "item.kubejs.ancient_star": "远古之星",
    "tetra.material.ancient_star": "远古之星",
    "tetra.material.ancient_star.prefix": "远古",
    "tetra.stats.ancient_star": "远古之星",
    "tetra.stats.ancient_star.tooltip": "每蓄力一秒，增加的伤害增加 §e%s%%§r",
    "item.kubejs.machine_star": "机械之星",
    "item.kubejs.aegis": "宙斯盾",
    "item.kubejs.underworld_ingot": "冥界锭",
    "tetra.material.machine_star": "机械之星",
    "tetra.material.machine_star.prefix": "机械",
    "tetra.stats.machine_star": "机械之星",
    "tetra.stats.machine_star.tooltip": "超过100%的暴击率按 §e1:%s§r 转化为增伤",

    "tetra.module.armor/helmet/forgotten_hat.description": "大部分敌人将遗忘你的存在，在此状态下你的第一次攻击造成额外伤害,随后退出被遗忘的状态，120秒之后重新进入此状态",
    "tetra.module.sword/twilight.description": "传闻能驾驭这把武器的人也能带来和平",
    "tetra.module.ring/magnetism_ring.description": "它能魔法般的将附近的生物吸附到你身上",
    "tetra.module.ring/plunder.description": "它能把你、你的剑和被你用剑刺的东西连接起来\n\n让你像吸管那样嘬取营养",
    "tetra.module.ring/ring.description": "用奢华的材料打造指环，为你的戒指提供完整度",
    "tetra.module.armor/chestplate/spiked_gauntlets_right.description": "充满危险气息的肩甲，增加伤害但降低攻速",
    "tetra.module.necklace/knots.description": "用绳子把一些小玩意挂在脖子上，结实的绳子自然能挂更多东西",
    "tetra.module.necklace/life_pendant.description": "这个项链能增加你的最大生命值",
    "tetra.module.necklace/cross_pendant.description": "这个项链能延长你的无敌时间并帮你豁免某些负面效果",
    "tetra.module.necklace/fire_pendant.description": "这个项链能强化你的火焰伤害",
    "tetra.module.sword/huo_ti_jian_ren.description": "§4喷吐，溅射，浸泡\n§4内脏，摄取，哀嚎\n§4钉下脚步，永远不要，停止窒息",
    "tetra.module.zai_bian_zhi_xin/ti_qu_qi.description": "一根长钉，用于从灾变原核中提取灾变之力",
    "tetra.module.zai_bian_zhi_xin/cha_cao_1.description": "将灾变素材放入其中，装置会自动提取其中的精华",
    "tetra.module.zai_bian_zhi_xin/cha_cao_2.description": "将灾变素材放入其中，装置会自动提取其中的精华",
    "tetra.module.yuan_chu_wen_chuang/xiao_hua.description": "在你进食时获得营养值",
    "tetra.module.yuan_chu_wen_chuang/xue_rou_he_xin.description": "为你的血肉装备提供的外置大脑",
    "tetra.module.yuan_chu_wen_chuang/sheng_chan.description": "消耗营养值即可生产血清",
    "tetra.module.yuan_chu_wen_chuang/yao_ji.description": "高效地将血清注入你体内",
    "tetra.module.zu_li_jian/lava_walker/lava_walker_you.description": "让你在熔岩上如履平地",
    "tetra.module.zu_li_jian/lava_walker/lava_walker_zuo.description": "让你在熔岩上如履平地",
    "tetra.module.zu_li_jian/water_walker/water_walker_you.description": "让你在水面上如履平地",
    "tetra.module.zu_li_jian/water_walker/water_walker_zuo.description": "让你在水面上如履平地",
    "tetra.module.zu_li_jian/qing_zu_xue_you.description": "让你健步如飞",
    "tetra.module.zu_li_jian/qing_zu_xue_zuo.description": "让你健步如飞",
    "tetra.module.hu_xin_jing/zhong_xin.description": "护心镜的中心部位，根据材料为你提供可靠的保护",
    "tetra.module.hu_xin_jing/huan_chong.description": "护心镜的缓冲区域，根据材料化解袭来的攻击",
    "tetra.module.huang_guan/tou_huan_zuo.description": "根据硬度增加护甲值\n根据密度减少移速\n根据韧性增加护甲韧性\n这是皇冠左侧的那部分",
    "tetra.module.huang_guan/tou_huan_you.description": "根据硬度增加护甲值\n根据密度减少移速\n根据韧性增加护甲韧性\n这是皇冠右侧的那部分",
    "tetra.module.huang_guan/ding_bu.description": "根据材料韧性增加幸运\n这是皇冠顶端的那部分",
    "tetra.module.huang_guan/xiang_qian.description": "将强大生物的灵魂打入皇冠之上的宝石中\n使用特定的材料随时召唤和役使它们",
    "tetra.module.shou_tao/shou_wan.description": "坚韧的护腕能让你的拳套承载更多能力",
    "tetra.module.shou_tao/quan_tou.description": "增加攻击力，同时可以进行一些独特的改装",
    "tetra.module.curios/rong_yao_zhi_zheng1.description": "劫掠二轮世界，并让它成为你荣耀的证明",
    "tetra.module.curios/rong_yao_zhi_zheng2.description": "劫掠二轮世界，并让它成为你荣耀的证明",
    "tetra.module.curios/rong_yao_zhi_zheng3.description": "劫掠二轮世界，并让它成为你荣耀的证明",
    "tetra.module.curios/rong_yao_zhi_zheng4.description": "劫掠二轮世界，并让它成为你荣耀的证明",
    "tetra.module.armor/helmet/helmet.description": "标准的头盔\n根据材料硬度增强护甲值",
    "tetra.module.armor/helmet/light_armor_helmet.description": "便于行动的头盔\n根据材料硬度增强护甲值\n略微降低护甲但加快你的行动速度",
    "tetra.module.armor/helmet/heavy_duty_helmet.description": "专注的防御的头盔\n根据材料硬度增强护甲值\n略微降低行动速度但获得伤害减免",
    "tetra.module.armor/helmet/living_helmet.description": "用活着的肉制成的头盔\n增加3点最大生命值\n简直就像你的第二层皮肤那样合身",
    "tetra.module.armor/helmet/helmet_lining.description": "头盔的内衬\n根据材料韧性提供最大生命值和盔甲韧性",
    "tetra.module.armor/chestplate/shoulder_pads_right.description": "保护右侧肩膀的铠甲\n根据材料硬度增强护甲值",
    "tetra.module.armor/chestplate/shoulder_pads_left.description": "保护左侧肩膀的铠甲\n根据材料硬度增强护甲值",
    "tetra.module.armor/chestplate/chestplate.description": "标准的胸甲\n根据材料硬度增强护甲值",
    "tetra.module.armor/chestplate/light_armor_chestplate.description": "便于行动的胸甲\n根据材料硬度增强护甲值\n略微降低护甲但加快你的行动速度",
    "tetra.module.armor/chestplate/heavy_duty_chestplate.description": "专注的防御的胸甲\n根据材料硬度增强护甲值\n略微降低行动速度但获得伤害减免",
    "tetra.module.armor/chestplate/living_chestplate.description": "用活着的肉制成的胸甲\n增加3点最大生命值\n简直就像你的第二层皮肤那样合身",
    "tetra.module.armor/chestplate/chestplate_lining.description": "胸甲的内衬\n根据材料韧性提供最大生命值和盔甲韧性",
    "tetra.module.armor/legging/legging_right.description": "保护右腿的铠甲\n根据材料硬度增强护甲值\n根据材料韧性增强闪避",
    "tetra.module.armor/legging/legging_left.description": "保护左腿的铠甲\n根据材料硬度增强护甲值\n根据材料韧性增强闪避",
    "tetra.module.armor/legging/belt.description": "标准的裤腿\n根据材料硬度增强护甲值",
    "tetra.module.armor/legging/light_belt.description": "便于行动的裤腿\n根据材料硬度增强护甲值\n略微降低护甲但加快你的行动速度",
    "tetra.module.armor/legging/heavy_belt.description": "专注的防御的裤腿\n根据材料硬度增强护甲值\n略微降低行动速度但获得伤害减免",
    "tetra.module.armor/legging/living_belt.description": "用活着的肉制成的裤腿\n增加3点最大生命值\n简直就像你的第二层皮肤那样合身",
    "tetra.module.armor/legging/legging_lining.description": "裤腿的内衬\n根据材料韧性提供最大生命值和盔甲韧性",
    "tetra.module.armor/feet/feet.description": "标准的靴子\n根据材料硬度增强护甲值",
    "tetra.module.armor/feet/light_feet.description": "便于行动的靴子\n根据材料硬度增强护甲值\n略微降低护甲但加快你的行动速度",
    "tetra.module.armor/feet/heavy_feet.description": "专注的防御的靴子\n根据材料硬度增强护甲值\n略微降低行动速度但获得伤害减免",
    "tetra.module.armor/feet/living_feet.description": "用活着的肉制成的靴子\n增加3点最大生命值\n简直就像你的第二层皮肤那样合身",
    "tetra.module.armor/feet/feet_lining.description": "靴子的内衬\n根据材料韧性提供最大生命值和盔甲韧性",
    "tetra.module.armor/helmet/purgatory_helmet.description": "§6用来自下界的烈火锻造的头盔\n§6根据材料的硬度增加防御\n§e根据材料的密度增强火焰伤害",
    "tetra.module.armor/chestplate/purgatory_chestplate.description": "§6用来自下界的烈火锻造的胸甲\n§6根据材料的硬度增加防御\n§e根据材料的密度增强火焰伤害",
    "tetra.module.armor/legging/purgatory_belt.description": "§6用来自下界的烈火锻造的裤腿\n§6根据材料的硬度增加防御\n§e根据材料的密度增强火焰伤害",
    "tetra.module.armor/feet/purgatory_feet.description": "§6用来自下界的烈火锻造的靴子\n§6根据材料的硬度增加防御\n§e根据材料的密度增强火焰伤害",
    "tetra.module.armor/helmet/power_helmet.description": "§e用你先进的机械知识打造的头盔\n§e兼容多种改装方案\n§e至少需要消耗10点应力才能运作",
    "tetra.module.armor/chestplate/power_chestplate.description": "§e用你先进的机械知识打造的胸甲\n§e兼容多种改装方案\n§e至少需要消耗10点应力才能运作",
    "tetra.module.armor/legging/power_belt.description": "§e用你先进的机械知识打造的裤腿\n§e兼容多种改装方案\n§e至少需要消耗10点应力才能运作",
    "tetra.module.armor/feet/power_feet.description": "§e用你先进的机械知识打造的靴子\n§e兼容多种改装方案\n§e至少需要消耗10点应力才能运作",
    "tetra.module.armor/helmet/pestilence_helmet.description": "§a像瘟疫使者般在世间游走§r\n根据材料的硬度增加防御\n根据材料的韧性增加毒属性伤害",
    "tetra.module.armor/chestplate/pestilence_chestplate.description": "§a像瘟疫使者般在世间游走§r\n根据材料的硬度增加防御\n根据材料的韧性增加毒属性伤害",
    "tetra.module.armor/legging/pestilence_belt.description": "§a像瘟疫使者般在世间游走§r\n根据材料的硬度增加防御\n根据材料的韧性增加毒属性伤害",
    "tetra.module.armor/feet/pestilence_feet.description": "§a像瘟疫使者般在世间游走§r\n根据材料的硬度增加防御\n根据材料的韧性增加毒属性伤害",
    "tetra.module.shou_tao/blazing_grips.description": "§6为了我，对他使用炎拳吧",
    "tetra.module.biotoxin_bottles/bottle.description": "只有足够强大的容器才能封存住毒浆，保护你不受侵害",
    "tetra.module.biotoxin_bottles/bottle_cap.description": "特制的瓶盖能高效地将毒素扩散到空气中\n根据材料的韧性决定毒素扩散的范围",
    "tetra.module.biotoxin_bottles/toxin.description": "来自亡者世界的毒浆，使周围的生物病入膏肓",
    "tetra.module.sword/dream_aurorian_blade.description": "王者剑刃，蕴含着梦境与极光碰撞的爆发力，融合了梦境与极光的力量，斩击混合了梦境虚空的力量",
    "tetra.improvement.blade/aurora_awakening/manadust.prefix": "§d觉醒·",

    "tetra.module.zu_li_jian/long_fall_boot/long_fall_boot_you.item_name": "防摔长靴",
    "tetra.module.zu_li_jian/long_fall_boot/long_fall_boot_you.name": "柔性网格",
    "tetra.module.zu_li_jian/long_fall_boot/long_fall_boot_you.description": "来自地圈科技的先进产物\n\n完全免疫摔落伤害\n降低受到的动能伤害\n提供惊人的台阶高度",
    "tetra.variant.long_fall_boot_you": "防摔长靴",
    "tetra/schematic/zu_li_jian/long_fall_boot/long_fall_boot_you.slot1": "防摔长靴",
    "tetra/schematic/zu_li_jian/long_fall_boot/long_fall_boot_you.description": "来自地圈科技的先进产物\n\n完全免疫摔落伤害\n降低受到的动能伤害\n提供惊人的台阶高度",
    "tetra/schematic/zu_li_jian/long_fall_boot/long_fall_boot_you.name": "防摔长靴",
    "tetra.module.zu_li_jian/long_fall_boot/long_fall_boot_zuo.item_name": "防摔长靴",
    "tetra.module.zu_li_jian/long_fall_boot/long_fall_boot_zuo.name": "柔性网格",
    "tetra.module.zu_li_jian/long_fall_boot/long_fall_boot_zuo.description": "来自地圈科技的先进产物\n\n完全免疫摔落伤害\n降低受到的动能伤害\n提供惊人的台阶高度",
    "tetra.variant.long_fall_boot_zuo": "防摔长靴",
    "tetra/schematic/zu_li_jian/long_fall_boot/long_fall_boot_zuo.slot1": "防摔长靴",
    "tetra/schematic/zu_li_jian/long_fall_boot/long_fall_boot_zuo.description": "来自地圈科技的先进产物\n\n完全免疫摔落伤害\n降低受到的动能伤害\n提供惊人的台阶高度",
    "tetra/schematic/zu_li_jian/long_fall_boot/long_fall_boot_zuo.name": "防摔长靴",

    "tetra.unlock.tetra.sword/eldritch_blade.name": "远古狩刃",
    "item.tetra.scroll.sword/eldritch_blade.name":"远古狩刃",
    "item.tetra.scroll.sword/eldritch_blade.prefix":"禁忌锻造",
    "item.tetra.scroll.sword/eldritch_blade.description":"古老的锻造知识，记载着将音调剑强化为§2远古狩刃§r的方法",
    "tetra/schematic/sword/eldritch_blade.description": "不可名状的啸叫声在你脑中久久回荡：\n§2§l§kTekeli-li!§r",
    "tetra/schematic/sword/eldritch_blade.name": "§2远古狩刃§r",
    "tetra.improvement.eldritch_blade.description": "腐蚀心智的猛毒",
    "tetra.improvement.eldritch_blade.name": "§2远古狩刃§r",
    "tetra.improvement.eldritch_blade_siggs.description": "腐蚀心智的猛毒",
    "tetra.improvement.eldritch_blade_siggs.name": "§2远古狩刃§r",
    "tetra.synergy.eldritch_blade":"§2§l远古狩刃§r",

    "item.tetra.scroll.single/lance.prefix":"先代造物",
    "item.tetra.scroll.single/lance.name": "骑士长枪",
    "item.tetra.scroll.single/lance.description": "描述如何锻造骑士长枪，可以猛烈地贯穿敌人。",
    "tetra.module.single/lance.description": "骑枪，一种长柄武器，可以穿刺敌人。",
    "tetra.module.single/lance.item_name": "骑枪",
    "tetra.module.single/lance.material_name": "%s 骑枪",
    "tetra.module.single/lance.name": "骑枪",
    "tetra.module.single/lance.prefix": "%s",
    "tetra/schematic/single/head/lance/lance.description": "使用指定的材料制作骑枪，通常用于贯穿敌人。",
    "tetra/schematic/single/head/lance/lance.name": "骑枪",
    "tetra/schematic/single/head/lance/lance.slot1": "头部材料",

    "tetra/schematic/single/head/lance/serrated_1.name": "锯齿",
    "tetra/schematic/single/head/lance/serrated_1.description": "在武器上增加倒刺，攻击有 30% 概率造成 4 点伤害，持续 3 秒。对亡灵无效。",
    "tetra/schematic/single/head/lance/serrated_2.name": "磨砺：锯齿 II",
    "tetra/schematic/single/head/lance/serrated_2.description": "磨砺锯齿状的改进，增加造成的伤害至 16 点。",
    "tetra/schematic/single/head/lance/serrated_3.name": "磨砺：锯齿 III",
    "tetra/schematic/single/head/lance/serrated_3.description": "进一步磨砺锯齿状的改进，增加造成的伤害至 24 点。",
    "tetra.improvement.lance/serrated.name": "锯齿",
    "tetra.improvement.lance/serrated.prefix": "锯齿",
    "tetra.improvement.lance/serrated.description": "增加武器造成出血",
    "tetra/schematic/single/head/lance/tempered_1.name": "淬火",
    "tetra/schematic/single/head/lance/tempered_1.description": "淬火枪尖，大大提高其硬度。提高穿甲伤害。",
    "tetra/schematic/single/head/lance/tempered_2.name": "磨砺：淬火 II",
    "tetra/schematic/single/head/lance/tempered_2.description": "磨砺淬火的改进，对低甲目标造成更多伤害。",
    "tetra/schematic/single/head/lance/tempered_3.name": "磨砺：淬火 III",
    "tetra/schematic/single/head/lance/tempered_3.description": "进一步磨砺淬火的改进，对低甲目标造成更多伤害。",
    "tetra.improvement.lance/tempered.name": "淬火",
    "tetra.improvement.lance/tempered.prefix": "淬火",
    "tetra.improvement.lance/tempered.description": "提高穿甲伤害",
    "tetra.improvement.lance/damage.name": "磨砺：伤害",
    "tetra.improvement.lance/damage.description": "增加造成的伤害。",
    "tetra.material.sweetish_fish_green": "绿色软糖鱼",
    "tetra.material.sweetish_fish_green.prefix": "绿色软糖鱼",
    "tetra.material.sweetish_fish_pink": "粉色软糖鱼",
    "tetra.material.sweetish_fish_pink.prefix": "粉色软糖鱼",
    "tetra.material.sweetish_fish_yellow": "黄色软糖鱼",
    "tetra.material.sweetish_fish_yellow.prefix": "黄色软糖鱼",
    "tetra.material.sweetish_fish_blue": "蓝色软糖鱼",
    "tetra.material.sweetish_fish_blue.prefix": "蓝色软糖鱼",
    "tetra.material.sweetish_fish_red": "红色软糖鱼",
    "tetra.material.sweetish_fish_red.prefix": "红色软糖鱼",





















    
    "tetra.improvement.shared/air.name": "执行",
    "tetra.improvement.shared/air.description": "按下合成后执行该操作",
    "tetra.improvement.shifting_blade.description": "每次攻击都会随机变成其他剑刃",
    "tetra.improvement.true_shifting_blade.description": "每次攻击都会随机变成其他的剑",
    "tetra.improvement.armor/chestplate/yu_yi.description": "减少受到的摔落伤害",
    "tetra.improvement.upgrade_templates/cursium_ingot.description": "根据锻造升级的盔甲数量获得套装效果",
    "tetra.improvement.upgrade_templates/dark_ingot.description": "根据锻造升级的盔甲数量获得套装效果",
    "tetra.improvement.upgrade_templates/netherite_ingot.description": "根据锻造升级的盔甲数量获得套装效果",
    "tetra.improvement.upgrade_templates/phantom_membrane.description": "根据锻造升级的盔甲数量获得套装效果",
    "tetra.improvement.living_armor/feeding.description": "这不是肚子，这是大胃袋",
    "tetra.improvement.living_armor/sacrifice.description": "欲壑难填……",
    "tetra.improvement.power_armor/armorplate.description": "通过内置可替换的插板增强盔甲防御力",
    "tetra.improvement.power_armor/heatresistantceramicsheet.description": "提供1/4抗火",
    "tetra.improvement.power_armor/nanorepair.description": "自动维修内置插板",
    "tetra.improvement.power_chestplate/carve_space.description": "为你提供源源不断的应力",
    "tetra.improvement.power_chestplate/heatpulsethruster.description": "经典的喷气背包",
    "tetra.improvement.power_chestplate/maneuveringwing.description": "蒸汽朋克之翼！",
    "tetra.improvement.purgatory_armor/purgatory_blessings.description": "强化火焰伤害",
    "tetra.improvement.armor/feet/play.description": "增加跳跃高度",
    "tetra.improvement.power_armor/goggles.description": "就像真正的工程师护目镜一样",
    "tetra.improvement.power_armor/tacticaloxygensupplydevice.description": "机械方案的水下呼吸",
    "tetra.improvement.power_armor/blooddialysisdevice.description": "应激性再生",
    "tetra.improvement.toxin/black_death.description": "致伤疫云",
    "tetra.improvement.toxin/he_huan_san.description": "溶解之爱",
    "tetra.improvement.toxin/hua_gu_san.description": "吹弹可破",
    "tetra.improvement.toxin/lime_powder.description": "以灰蒙眼",
    "tetra.improvement.toxin/wu_bu_she.description": "你走两步",
    "tetra.improvement.huang_guan/ding_bu/jewelry.description": "王权即是健康",
    "tetra.improvement.cross_pendant/blindness.description": "让你豁免于失明",
    "tetra.improvement.cross_pendant/darkness.description": "让你豁免于黑暗",
    "tetra.improvement.cross_pendant/levitation.description": "让你豁免于漂浮",
    "tetra.improvement.cross_pendant/weakness.description": "让你豁免于虚弱",
    "tetra.improvement.cross_pendant/mining_fatigue.description": "让你豁免于挖掘疲劳",
    "tetra.improvement.cross_pendant/hunger.description": "让你豁免于饥饿",
    "tetra.improvement.cross_pendant/wither.description": "让你豁免于凋零",
    "tetra.improvement.cross_pendant/nausea.description": "让你豁免于反胃",
    "tetra.improvement.cross_pendant/slowness.description": "让你豁免于缓慢",
    "tetra.improvement.cross_pendant/bad_omen.description": "让你豁免于不祥之兆",
    "tetra.improvement.cross_pendant/poison.description": "让你豁免于中毒",
    "tetra.improvement.cross_pendant/wan_fa_bu_qin.description": "让你豁免与世上的一切",
    "tetra.improvement.quan_tou/alchemy.description": "点石成金之手",
    "tetra.improvement.quan_tou/jing_yan.description": "灵魂汲取之手",
    "tetra.improvement.quan_tou/ju_li.description": "伸缩自如之手",
    "tetra.improvement.quan_tou/qiang_duo.description": "强取豪夺之手",
    "tetra.improvement.single/traveler.name": "§d传送法杖",
    "tetra.improvement.single/traveler.description": "传送式旅行",
    "tetra.improvement.basic_blade/du_jie.description": "煌煌天威，破恶诛邪",
    "tetra.improvement.basic_blade/yun_ling.description": "魑魅魍魉，无所遁形",
    "tetra.improvement.basic_hilt/lava_absorption.description": "强化火焰伤害",
    "tetra.improvement.flamberge_blade/lava_absorption.description": "强化火焰伤害",
    "tetra.improvement.blade/aurora_awakening.description": "解放梦中真我",
    "tetra.improvement.blade/aurora_awakening/manadust.description": "§d解放梦中真我",
    "tetra.improvement.blade/tumo.description": "一刀一刀燃烧刀！",
    "tetra.improvement.blade/wei_shi.description": "每天吃两个韭菜盒子饱饱儿的",
    "tetra.improvement.wrench/extendo_grip/.description": "真正的触手可及",
    "tetra.improvement.icing/rock_candy.description": "回味无穷的糖衣",
    "tetra.improvement.icing/candy_cane.description": "坚硬锐利糖衣",
    "tetra.improvement.icing/sweetish_fish.description": "美味无比的糖衣",
    "tetra.improvement.candy_cane/rock_candy.description": "偷取生命的糖裹",
    "tetra.improvement.candy_cane/candy_cane.description": "治愈自身的糖裹",
    "tetra.improvement.candy_cane/sweetish_fish.description": "治愈自身的糖裹",
    "tetra.improvement.power_armor/aegis.description": "应力100%",
    "tetra.improvement.hammer_head/rimordial_breath.description": "唤醒生物本能",
    "tetra.improvement.huo_ti_jian_ren/primordial_breath.description": "苏醒的本能",
    "tetra.improvement.precision_hammer.description": "保留部件的一切属性",
    "tetra.improvement.power_armor/track.description": "如“履”平地",
    "tetra.improvement.bloodthirsty_thorns.description": "濒死之殇，宿命难逃",
    "tetra.improvement.upgrade_templates/ignitium_ingot.description": "造成额外的灼燃损伤",
    "tetra.improvement.upgrade_templates/forgotten_ingot.description": "来自深园的恶意",
    "tetra.improvement.upgrade_templates/refine_meror_metal_ingot.description": "提供伤害减免",
    "tetra.improvement.upgrade_templates/magicka_scale.description": "强化属性伤害",
    "tetra.improvement.huo_ti_jian_ren/aberration/aberration_1.description": "辐射有益健康",
    "tetra.improvement.huo_ti_jian_ren/aberration/aberration_2.description": "辐射有益健康",
    "tetra.improvement.huo_ti_jian_ren/aberration/aberration_3.description": "辐射有益健康",
    "tetra.improvement.huo_ti_jian_ren/aberration/aberration_4.description": "辐射有益健康",
    "tetra.improvement.huo_ti_jian_ren/aberration/aberration_5.description": "辐射有益健康",
    "tetra.improvement.harbinger_exhaust_vents.description": "debuff消耗加快",
    "tetra.improvement.harbinger_component.description": "根据消耗的应力强化力量",
    "tetra.improvement.trim_smithing_template.description": "根据纹饰的不同具有独特的效果",
    "tetra.improvement.smithing_template_materials.description": "使用这种材料打造的纹饰",
    "tetra.improvement.degenerate_bodys.description": "牺牲生命以换取攻击力",
    "tetra.improvement.hammer_modular/reinforcement_slot/shockwave_chamber.description": "瞬间稳固部件",
    "tetra.improvement.hammer_modular/reinforcement_slot/combustion_chamber.description": "锤等级+1",
    "tetra.improvement.hammer_modular/reinforcement_slot/lubricant_dispenser.description": "降低锻造锤故障概率",
    "tetra.improvement.fortune1.description": "好运",
    "tetra.improvement.dragon_blood.description": "龙血狗头人",
    "tetra.improvement.huo_hua.description": "活化",
    "tetra.improvement.shield/dash_boss_echo.description": "让你的战技回响",
    "tetra.stats.unstable.tooltip": "降低 %s%% 魔法容量"
}