[materials]
	#Requirement for obtaining Captured Wind. Unit: Block per Tick
	# Default: 10.0
	# Range: 0.1 ~ 100.0
	windSpeed = 10.0
	#Blocks below min build height for void eye drop
	# Default: 16
	# Range: 0 ~ 128
	belowVoid = 16
	#Blocks above max build height for sun membrane drop
	# Default: 200
	# Range: 0 ~ 10000
	phantomHeight = 200
	# Default: 80
	# Range: 1 ~ 10000
	explosionDamage = 80
	# Default: 16384
	# Range: > 1
	spaceDamage = 16384
	#- Allow: Space Shard is enabled
	#- Default: When certain mods are installed, Space Shard will be banned
	#- Deny: Space Shard is banned
	#Allowed Values: ALLOW, DEFAULT, DENY
	spaceShardDrop = "DEFAULT"

[fire_charge]
	# Default: 60
	# Range: 1 ~ 10000
	soulFireChargeDuration = 60
	# Default: 100
	# Range: 1 ~ 10000
	blackFireChargeDuration = 100
	#Power: 2 for Ghast, 3 for Creeper, 4 for TNT, 5 for beds, 6 for End Crystal
	# Default: 2
	# Range: 1 ~ 10
	strongFireChargePower = 2
	strongFireChargeBreakBlock = true

[properties]
	#- ALL: for clearing everything
	#- EXCEPT_BENEFICIAL: for clearing neutral and negative only
	#- HARMFUL_ONLY: for clearing negative only
	#Allowed Values: ALL, EXCEPT_BENEFICIAL, HARMFUL_ONLY
	cleansePredicate = "ALL"
	# Default: 0.5
	# Range: 0.001 ~ 1000.0
	emeraldDamageFactor = 0.5
	# Default: 10
	# Range: 1 ~ 100
	emeraldBaseRange = 10
	# Default: 2400
	# Range: 0 ~ 10000
	eternalTotemCoolDown = 2400
	eternalTotemGiveWarpStone = true
	# Default: 100
	# Range: 1 ~ 1000
	totemicHealDuration = 100
	# Default: 1
	# Range: 1 ~ 1000
	totemicHealAmount = 1
	#This is for weapons made with totemic gold and poseidite.
	#When weapons with above materials is used against mob types they are effective for
	#This number determines the bonus in percentage of original damage
	# Default: 1.0
	# Range: 0.0 ~ 1000.0
	mobTypeBonus = 1.0
	# Default: 10
	# Range: 1 ~ 1000
	sonicShooterDamage = 6
	# Default: 10
	# Range: 1 ~ 1000
	hellfireWandDamage = 10

[enchantments]
	#Be sure to inform players when you turn this off
	enableImmunityEnchantments = true
	# Default: 1.0
	# Range: 0.1 ~ 100.0
	windSweepIncrement = 1.0
	# Default: 1.0
	# Range: 0.0 ~ 1000.0
	lifeSyncFactor = 1.0
	# Default: 100
	# Range: 1 ~ 10000
	iceEnchantDuration = 100
	# Default: 60
	# Range: 1 ~ 10000
	flameEnchantDuration = 60
	# Default: 80
	# Range: 1 ~ 10000
	bleedEnchantDuration = 80
	# Default: 100
	# Range: 1 ~ 10000
	curseEnchantDuration = 100
	# Default: 3
	# Range: 1 ~ 10000
	bleedEnchantMax = 3
	# Default: 0.05
	# Range: 0.0 ~ 1.0
	voidTouchChance = 0.05
	# Default: 0.5
	# Range: 0.0 ~ 1.0
	voidTouchChanceBonus = 0.5

[enchantment_digging]
	#Max radius for blocks to be considered for tree chopping, except upward direction
	# Default: 16
	# Range: 0 ~ 32
	treeChopMaxRadius = 16
	#Max height for blocks to be considered for tree chopping.
	# Default: 256
	# Range: 0 ~ 512
	treeChopMaxHeight = 256
	#Max number of blocks to be considered for tree chopping.
	# Default: 1024
	# Range: 0 ~ 16384
	treeChopMaxBlock = 1024
	#Max number of blocks to break before resort to delayed breaking
	# Default: 64
	# Range: 1 ~ 1024
	chainDiggingDelayThreshold = 64
	#Max number of blocks to break per tick in delayed breaking
	# Default: 16
	# Range: 1 ~ 1024
	chainDiggingBlockPerTick = 16
	#Max hardness blocks to break may have, as a factor of the hardness of the block broken.
	#Apotheosis implementation of chain digging use 3 has their hardness factor.
	# Default: 3.0
	# Range: 1.0 ~ 100.0
	chainDiggingHardnessRange = 3.0
	#Delayed breaking requires Ender Transport to take effect to reduce lag
	delayDiggingRequireEnder = true
