#Untitled Duck Mod
[duck]
	#The minimum number of ducks that should be spawned at once in a group.
	# Default: 2
	# Range: > 0
	duck_min_group_size = 1
	#The spawn weight of the duck mob.The higher it is, the higher are the spawn rates. See https://minecraft.fandom.com/wiki/Spawn#Animals for an explanation.
	# Default: 6
	# Range: > 0
	duck_spawn_weight = 2
	#The maximum number of ducks that should be spawned at once in a group.
	# Default: 4
	# Range: > 0
	duck_max_group_size = 2
	#Chance of ducks successfully fishing.
	# Default: 0.5
	# Range: 0.0 ~ 1.0
	duck_fishing_change = 0.5
	#No more following behavior when tamed.
	duck_tamed_no_follow = false
	#Baby model random size (0.25-0.7).
	duck_baby_random_size = true

[goose]
	#The minimum number of geese that should be spawned at once in a group.
	# Default: 2
	# Range: > 0
	goose_min_group_size = 1
	#The maximum number of geese that should be spawned at once in a group.
	# Default: 4
	# Range: > 0
	goose_max_group_size = 2
	#The spawn weight of the goose mob.The higher it is, the higher are the spawn rates. See https://minecraft.fandom.com/wiki/Spawn#Animals for an explanation.
	# Default: 4
	# Range: > 0
	goose_spawn_weight = 1
	#No more following behavior when tamed.
	goose_tamed_no_follow = false
	#Baby model random size (0.25-0.7).
	goose_baby_random_size = true

[common]
	#Food can heal the health value of duck & goose
	# Default: 0.5
	# Range: 0.0 ~ 100.0
	food_healing_value = 0.5

[intimidation]
	#Intimidate effects don't work on mobs in the list
	intimidation_blacklist = ["modid:test"]
