{
  "type": "minecraft:jigsaw",
  "liquid_settings": "ignore_waterlogging",
  "start_pool": "irons_spellbooks:evoker_fort/start_pool",
  "size": 7,
  "biomes": "#irons_spellbooks:has_structure/evoker_fort",
  "terrain_adaptation": "beard_box",
  "use_expansion_hack": false,
  //"project_start_to_heightmap": "WORLD_SURFACE_WG",
  "start_height": {
    "absolute": 0
  },
  "project_start_to_heightmap": "WORLD_SURFACE_WG",
  // The generation step for when to generate the structure. there are 10 stages you can pick from!
  // This surface structure stage places the structure before plants and ores are generated
  // See GenerationStep.Feature enum for all the stages you can use and what order they are in
  "step": "surface_structures",
  // Maximum distance away from center that pieces can spawn. Cannot be greater than 128
  "max_distance_from_center": 96,
  "spawn_overrides": {
    "monster": {
      "bounding_box": "piece",
      "spawns": [
        {
          "type": "minecraft:pillager",
          "maxCount": 3,
          "minCount": 2,
          "weight": 10
        },
        {
          "type": "minecraft:vindicator",
          "maxCount": 4,
          "minCount": 4,
          "weight": 5
        }
      ]
    }
  }
}