{
  "itemGroup.clockwork": "VS: Clockwork",
  "block.vs_clockwork.propeller_bearing": "螺旋桨轴承",
  "item.vs_clockwork.propeller_bearing": "螺旋桨轴承",
  "item.vs_clockwork.bluuguu": "Bluu Guu",
  "item.vs_clockwork.bluperglue": "Bluperglue",
  "item.vs_clockwork.gravitron": "重力枪",
  "item.vs_clockwork.creative_gravitron": "创哥重力枪",
  "entity.vs_clockwork.super_glue": "Super Glue",
  "block.vs_clockwork.physics_infuser": "物理注入器",
  "block.vs_clockwork.flap_bearing": "襟翼轴承",
  "item.vs_clockwork.flap_bearing": "襟翼轴承",
  "block.vs_clockwork.command_seat": "遥控座椅",
  "item.vs_clockwork.command_seat": "遥控座椅",
  "block.vs_clockwork.flap": "襟翼(Flap)",
  "item.vs_clockwork.flap": "襟翼(Flap)",
  "block.vs_clockwork.wing": "升力翼(Wing)",
  "item.vs_clockwork.wing": "升力翼(Wing)",
  "block.vs_clockwork.reactionwheel": "Reaction Wheel",
  "item.vs_clockwork.reactionwheel": "Reaction Wheel",
  "block.vs_clockwork.gyro": "希腊烤陀螺仪卷饼",
  "item.vs_clockwork.gyro": "陀螺仪",
  "block.vs_clockwork.redstone_resistor": "红石阻尼",
  "item.vs_clockwork.redstone_resistor": "红石阻尼",
  "block.vs_clockwork.brass_redstone_resistor": "黄铜红石阻尼",
  "item.vs_clockwork.brass_redstone_resistor": "黄铜红石阻尼",
  "block.vs_clockwork.balloon_casing": "Balloon Casing",
  "item.vs_clockwork.balloon_casing": "Balloon Casing",
  "block.vs_clockwork.balloon_encased_shaft": "Balloon Encased Shaft",
  "item.vs_clockwork.balloon_encased_shaft": "Balloon Encased Shaft",
  "block.vs_clockwork.combustion_engine": "Combustion Engine",
  "item.vs_clockwork.combustion_engine": "Combustion Engine",
  "item.vs_clockwork.pastrymaker": "Pastrymaker",
  "block.vs_clockwork.ballooner": "Ballooner",
  "item.vs_clockwork.ballooner": "Ballooner",
  "block.vs_clockwork.alt_meter": "高度计",
  "item.vs_clockwork.alt_meter": "高度计",
  "block.vs_clockwork.afterblazer": "Afterblazer",
  "item.vs_clockwork.afterblazer": "Afterblazer",
  "block.vs_clockwork.intake": "Intake",
  "item.vs_clockwork.intake": "Intake",
  "block.vs_clockwork.ballast": "Ballast",
  "item.vs_clockwork.ballast": "Ballast",
  "block.vs_clockwork.goo_block": "Block of Goo",
  "item.vs_clockwork.goo_block": "Block of Goo",
  "block.vs_clockwork.slicker": "Slicker",
  "item.vs_clockwork.slicker": "Slicker",

  "block.vs_clockwork.wanderlite_deepslate_ore": "深板游石矿",
  "item.vs_clockwork.wanderlite_deepslate_ore": "深板游石矿",
  "block.vs_clockwork.wanderlite_end_ore": "End Wanderlite Ore",
  "item.vs_clockwork.wanderlite_end_ore": "End Wanderlite Ore",
  "item.vs_clockwork.wanderlite_crystal": "游石结晶",
  "item.vs_clockwork.wanderlite_cube": "游石立方",
  "item.vs_clockwork.wanderlite_matrix": "游石基质",
  "item.vs_clockwork.incomplete_wanderwand": "游石手杖半成品",


  "block.vs_clockwork.heat_pipe": "Heat Pipe",
  "item.vs_clockwork.heat_pipe": "Heat Pipe",
  "item.vs_clockwork.stratodonut": "Stratodonut",
  "item.vs_clockwork.physics_infuser": "物理注入器",
  "item.vs_clockwork.wanderwand": "游石手杖",
  "vs_clockwork.subtitle.physinitialize": "物理注入器已初始化",
  "vs_clockwork.subtitle.physfinish": "已物理化",
  "vs_clockwork.subtitle.zap": "Zap!",
  "vs_clockwork.subtitle.physwindup": "Windin' up...",
  "vs_clockwork.subtitle.boing": "Boioing!",
  "vs_clockwork.subtitle.doink": "Doink.",
  "alt_meter.trigger_height": "Height",
  "sequenced_seat.operation.nothing": "None",
  "sequenced_seat.operation.distance": "移动",
  "sequenced_seat.operation.angle": "旋转",
  "sequenced_seat.operation.multiply": "Multiply",
  "sequenced_seat.value.distance": "Distance",
  "sequenced_seat.value.angle": "Angle",
  "sequenced_seat.value.multiply": "Multiplier",
  "vs_clockwork.subtitle.thick_fluid_swim": "Wading through thick fluid",
  "vs_clockwork.subtitle.thick_fluid_fill": "Filled with a thick fluid",
  "vs_clockwork.subtitle.thick_fluid_empty": "Pouring a thick fluid",
  "vs_clockwork.subtitle.supersonic": "Supersonic!",
  "item.vs_clockwork.vanilla_frosting_bucket": "Bucket o' Vanilla Frosting",
  "item.vs_clockwork.chocolate_frosting_bucket": "Bucket o' Chocolate Frosting",
  "item.vs_clockwork.strawberry_frosting_bucket": "Bucket o' Strawberry Frosting",
  "fluid.vs_clockwork.vanilla_frosting_bucket": "Vanilla Frosting",
  "fluid.vs_clockwork.chocolate_frosting_bucket": "Chocolate Frosting",
  "fluid.vs_clockwork.strawberry_frosting_bucket": "Strawberry Frosting",
  "block.vs_clockwork.phys_bearing": "物理轴承",
  "item.vs_clockwork.phys_bearing": "物理轴承",
  "vs_clockwork.gravitron.tool.grab": "抓取",
  "vs_clockwork.gravitron.tool.assemble": "组装",
  "vs_clockwork.gravitron.tool.grab_and_assemble": "抓取并组装",
  "vs_clockwork.gravitron.tool.destroy": "方块化",
  "vs_clockwork.gui.toolmenu.focusKey": "Hold [%1$s] to Focus",
  "vs_clockwork.gui.toolmenu.cycle": "[SCROLL] to Cycle",
  "vs_clockwork.gravitron.tool.grab.description.0": "Grabs a ship.",
  "vs_clockwork.gravitron.tool.grab.description.1": "Hold [%1$s] to lock Direction",
  "vs_clockwork.gravitron.tool.grab.description.2": "to players look direction.",
  "vs_clockwork.gravitron.tool.grab.description.3": "",
  "vs_clockwork.gravitron.tool.assemble.description.0": "Assembles a Ship.",
  "vs_clockwork.gravitron.tool.assemble.description.1": "Note: Area needs to be selected!",
  "vs_clockwork.gravitron.tool.assemble.description.2": "",
  "vs_clockwork.gravitron.tool.assemble.description.3": "",
  "vs_clockwork.gravitron.tool.grab_and_assemble.description.0": "Grabs and Assembles Ships.",
  "vs_clockwork.gravitron.tool.grab_and_assemble.description.1": "Note: Area needs to be selected!",
  "vs_clockwork.gravitron.tool.grab_and_assemble.description.2": "",
  "vs_clockwork.gravitron.tool.grab_and_assemble.description.3": "",
  "vs_clockwork.gravitron.tool.destroy.description.0": "Disassembles a Ship.",
  "vs_clockwork.gravitron.tool.destroy.description.1": "Be careful of your surroundings,",
  "vs_clockwork.gravitron.tool.destroy.description.2": "ship will snap into place.",
  "vs_clockwork.gravitron.tool.destroy.description.3": "",
  "vs_clockwork.ponder.wanderwand.header": "Wanderwand",
  "vs_clockwork.ponder.wanderwand.text_1": "Place the wand in the Physics Infuser",
  "vs_clockwork.ponder.wanderwand.text_2": "Or use the Gravitron",
  "vs_clockwork.ponder.wanderwand.text_3": "This Ship is now affected by physics!",
  "vs_clockwork.ponder.resistor.header": "Redstone Resistor",
  "vs_clockwork.ponder.resistor.text_1": "16 RPM",
  "vs_clockwork.ponder.resistor.text_2": "Speed will go down depending on redstone level",
  "vs_clockwork.ponder.resistor.text_3": "10.67 RPM",
  "vs_clockwork.ponder.resistor.text_4": "5.33 RPM",
  "vs_clockwork.ponder.resistor.text_5": "0 RPM",
  "vs_clockwork.ponder.alt_meter.header": "Altitude Meter",
  "vs_clockwork.ponder.alt_meter.text_1": "Configure Altitude Meter to desired height",
  "vs_clockwork.ponder.alt_meter.text_2": "Redstone output will trigger at configured height",
  "vs_clockwork.ponder.flap_bearing.header": "Flap Bearing"
}