{
  "tooltip.jlme.upgrader": "将 %1$s 升级到 %2$d",
  "tooltip.jlme.upgrader_default": "将附魔升级为强化版本",
  "tooltip.jlme.upgrader_runes": "将 %1$s 和 %2$d 升级为 %3$s",
  "item.jlme.advanced_enchantment_upgrade.name": "高级升级模板：%1$s",
  "item.jlme.advanced_enchantment_upgrade.name_default": "高级升级模板",
  "item.jlme.supreme_enchantment_upgrade.name": "至高升级模板：%1$s",
  "item.jlme.supreme_enchantment_upgrade.name_default": "至高升级模板",
  "item.jlme.rune_enchantment_upgrade.name": "符文升级模板：%1$s",
  "item.jlme.rune_enchantment_upgrade.name_default": "符文升级模板",
  "enchantment.jlme.envenomed": "毒液",
  "enchantment.jlme.purge": "消除",
  "enchantment.jlme.advanced_looting": "贪婪",
  "enchantment.jlme.advanced_power": "高级力量",
  "enchantment.jlme.range": "精准射击",
  "enchantment.jlme.evasive": "闪避",
  "enchantment.jlme.piercing_capabilities": "符文：穿透",
  "enchantment.jlme.swifter_slashes": "迅捷斩击",
  "enchantment.jlme.viper": "蝰蛇",
  "enchantment.jlme.advanced_protection": "高级保护",
  "enchantment.jlme.agility": "敏捷",
  "subtitles.evasion_trigger": "闪避!",
  "subtitles.critical_strike": "暴击!",
  "subtitles.ice_breaker": "破冰",
  "enchantment.jlme.parry": "招架",
  "subtitles.parry_trigger": "招架!",
  "death.attack.sweeping_damage": "%1$s 死亡",
  "death.attack.sweeping_damage.player": "%1$s 在试图逃离 %2$s 时死亡",
  "death.attack.sweeping_damage.item": "%1$s 被 %2$s 使用 %3$s 杀死",
  "enchantment.jlme.ash_destroyer": "焚烬毁灭者",
  "enchantment.jlme.lifesteal": "生命窃取",
  "enchantment.jlme.headless": "斩首",
  "enchantment.jlme.curse_of_possession": "占据诅咒",
  "enchantment.jlme.adept": "精通",
  "enchantment.jlme.advanced_sharpness": "高级锋利",
  "enchantment.jlme.vitality": "活力",
  "enchantment.jlme.arrow_piercing": "符文：箭矢穿透",
  "enchantment.jlme.supreme_sharpness": "至高锋利",
  "enchantment.jlme.light_weight": "轻量",
  "enchantment.jlme.lethal_cadence": "符文：致命节奏",
  "enchantment.jlme.heavy_weight": "沉重",
  "enchantment.jlme.double_edge": "双刃剑",
  "enchantment.jlme.vulnerability": "易伤",
  "enchantment.jlme.advanced_ba": "高级节肢杀手",
  "enchantment.jlme.supreme_ba": "至高节肢杀手",
  "enchantment.jlme.advanced_smite": "高级亡灵杀手",
  "enchantment.jlme.supreme_smite": "至高亡灵杀手",
  "enchantment.jlme.armor_piercing": "穿甲",
  "enchantment.jlme.magic_piercing": "魔法穿甲",
  "enchantment.jlme.critical_strike": "符文：暴击",
  "enchantment.jlme.giant_slayer": "巨人杀手",
  "enchantment.jlme.executioner": "刽子手",
  "enchantment.jlme.shielded": "护罩",
  "enchantment.jlme.heating": "加热",
  "enchantment.jlme.chilling": "冷却",
  "enchantment.jlme.advanced_projectile_protection": "高级弹射物保护",
  "enchantment.jlme.advanced_blast_protection": "高级爆炸保护",
  "enchantment.jlme.advanced_fire_protection": "高级火焰保护",
  "enchantment.jlme.advanced_feather_falling": "高级摔落保护",
  "enchantment.jlme.advanced_efficiency": "高级效率",
  "enchantment.jlme.advanced_fortune": "高级时运",
  "enchantment.jlme.advanced_lure": "高级饵钓",
  "enchantment.jlme.advanced_luck_of_the_sea": "高级海之眷顾",
  "enchantment.jlme.butcher": "屠宰者",
  "enchantment.jlme.advanced_butcher": "高级屠宰者",
  "enchantment.jlme.learning": "学识",
  "enchantment.jlme.double_jump": "二段跳",
  "enchantment.jlme.harvester": "符文：收割",
  "enchantment.jlme.lucky_odds": "幸运几率",
  "enchantment.jlme.advanced_thorns": "高级荆棘",
  "enchantment.jlme.supreme_thorns": "符文：至高荆棘",
  "enchantment.jlme.burning_thorns": "燃烧荆棘",
  "enchantment.jlme.freezing_thorns": "冰冻荆棘",
  "enchantment.jlme.cleaving": "劈砍",
  "enchantment.jlme.high_jump": "高跳",
  "enchantment.jlme.advanced_fire_aspect": "高级火焰",
  "enchantment.jlme.supreme_fire_aspect": "至高火焰",
  "enchantment.jlme.cold_aspect": "寒冷",
  "enchantment.jlme.advanced_cold_aspect": "高级寒冷",
  "enchantment.jlme.supreme_cold_aspect": "至高寒冷",
  "enchantment.jlme.ice_breaker": "破冰者",
  "enchantment.jlme.natural_blocking": "自然格挡",
  "enchantment.jlme.envenomed.desc": "攻击会使目标中毒和凋零。",
  "enchantment.jlme.purge.desc": "攻击有概率移除敌人的正面药水效果并造成额外伤害。",
  "enchantment.jlme.ash_destroyer.desc": "对燃烧中的敌人造成额外伤害。",
  "enchantment.jlme.lifesteal.desc": "攻击会恢复所造成伤害的一部分生命值。",
  "enchantment.jlme.headless.desc": "如果可以，被杀死的生物总是会掉落头颅。",
  "enchantment.jlme.advanced_looting.desc": "抢夺的进阶等级。",
  "enchantment.jlme.arrow_piercing.desc": "箭矢造成的部分伤害会无视护甲和附魔。",
  "enchantment.jlme.curse_of_possession.desc": "防止物品被丢弃；如果非所有者拾取该物品，它将被销毁。",
  "enchantment.jlme.adept.desc": "增加被击杀生物掉落的经验量，对Boss有效。",
  "enchantment.jlme.piercing_capabilities.desc": "造成的部分伤害会无视护甲和魔咒。",
  "enchantment.jlme.evasive.desc": "有机会闪避攻击并执行闪避动作。",
  "enchantment.jlme.advanced_sharpness.desc": "锋利的进阶等级。",
  "enchantment.jlme.vitality.desc": "增加最大生命值。",
  "enchantment.jlme.light_weight.desc": "增加跳跃高度和开始受到坠落伤害的最小高度。",
  "enchantment.jlme.swifter_slashes.desc": "增加攻击速度并有机会忽略无敌帧。",
  "enchantment.jlme.viper.desc": "增加对中毒和凋零敌人的伤害。",
  "enchantment.jlme.advanced_protection.desc": "高级的保护效果，对穿透能力提供防护。",
  "enchantment.jlme.advanced_power.desc": "力量的进阶等级。",
  "enchantment.jlme.parry.desc": "有几率阻挡攻击。",
  "enchantment.jlme.supreme_sharpness.desc": "至尊锋利，宝藏附魔。",
  "enchantment.jlme.agility.desc": "增加移动速度。",
  "enchantment.jlme.lethal_cadence.desc": "如果敌人处于燃烧状态，攻击有机会忽略无敌帧。",
  "enchantment.jlme.range.desc": "增加射箭的距离和速度。",
  "enchantment.jlme.heavy_weight.desc": "降低攻击速度。",
  "enchantment.jlme.double_edge.desc": "增加造成的伤害，但是部分伤害会对自己造成反伤。",
  "enchantment.jlme.vulnerability.desc": "增加受到的伤害。",
  "enchantment.jlme.advanced_ba.desc": "高级的节肢杀手。",
  "enchantment.jlme.supreme_ba.desc": "极致的节肢杀手效果。",
  "enchantment.jlme.advanced_smite.desc": "高级的亡灵杀手。",
  "enchantment.jlme.supreme_smite.desc": "极致的亡灵杀手效果。",
  "enchantment.jlme.armor_piercing.desc": "造成的部分伤害会无视护甲。",
  "enchantment.jlme.magic_piercing.desc": "造成的部分伤害会无视魔咒。",
  "enchantment.jlme.critical_strike.desc": "禁用原版暴击，但有机会造成更高伤害的暴击。",
  "enchantment.jlme.giant_slayer.desc": "根据目标的最大生命值造成额外伤害。",
  "enchantment.jlme.executioner.desc": "根据目标的缺失生命值增加伤害。",
  "enchantment.jlme.shielded.desc": "提高对吸收点造成的伤害的防护，并允许将多余的治疗量转化为吸收点。",
  "enchantment.jlme.heating.desc": "每件装备都提供温暖效果。",
  "enchantment.jlme.chilling.desc": "每件装备都提供寒冷效果。",
  "enchantment.jlme.advanced_projectile_protection.desc": "投射物保护的进阶等级。",
  "enchantment.jlme.advanced_blast_protection.desc": "爆炸保护的进阶等级。",
  "enchantment.jlme.advanced_fire_protection.desc": "火焰保护的进阶等级。",
  "enchantment.jlme.advanced_feather_falling.desc": "缓降效果的进阶等级。",
  "enchantment.jlme.advanced_efficiency.desc": "效率的进阶等级。",
  "enchantment.jlme.advanced_fortune.desc": "时运的进阶等级。",
  "enchantment.jlme.advanced_lure.desc": "诱饵的进阶等级。",
  "enchantment.jlme.advanced_luck_of_the_sea.desc": "海之眷顾的进阶等级。",
  "enchantment.jlme.butcher.desc": "当动物被杀死时，会掉落更多的物品。",
  "enchantment.jlme.advanced_butcher.desc": "屠夫魔咒的进阶版本。",
  "enchantment.jlme.learning.desc": "大幅增加击败敌对生物时掉落的经验值，对首领生物无效。",
  "enchantment.jlme.double_jump.desc": "允许玩家进行二段跳。",
  "enchantment.jlme.harvester.desc": "每次击败敌人后，此武器造成的伤害都会增加。",
  "enchantment.jlme.advanced_thorns.desc": "荆棘的进阶等级。",
  "enchantment.jlme.supreme_thorns.desc": "至高荆棘，符文。",
  "enchantment.jlme.burning_thorns.desc": "当敌人攻击你时对其造成伤害并将其点燃。",
  "enchantment.jlme.freezing_thorns.desc": "当敌人攻击你时对其造成伤害并使其冻结。",
  "enchantment.jlme.cleaving.desc": "你的攻击总是对附近目标造成额外伤害。",
  "enchantment.jlme.lucky_odds.desc": "增加你的幸运和抢夺等级。",
  "enchantment.jlme.high_jump.desc": "你的跳跃更高。",
  "enchantment.jlme.advanced_fire_aspect.desc": "火焰效果的进阶等级。",
  "enchantment.jlme.supreme_fire_aspect.desc": "火焰效果的至高等级。",
  "enchantment.jlme.cold_aspect.desc": "每次攻击都使目标冻结，达到冻结点后目标受到冻结伤害。",
  "enchantment.jlme.advanced_cold_aspect.desc": "寒冷效果的进阶等级。",
  "enchantment.jlme.supreme_cold_aspect.desc": "寒冷效果的至高等级。",
  "enchantment.jlme.ice_breaker.desc": "对冻结目标造成额外伤害，当目标超过冻结点时伤害大幅增加。",
  "enchantment.jlme.natural_blocking.desc": "当盾牌持于副手时减少受到的伤害，但会消耗耐久度。"
}